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Post by Hanako Ikezawa on Jan 5, 2017 5:52:16 GMT
You can see they switched out powers, and you can see they could go into all (bio/tech/combat) skill trees. Profiles seem to be just access to signature powers (cloak, charge, drone etc.) and passive bonuses. When he they entered skill screen, they had "equipped" overload, flak and remnant VI and they switched VI for Flamethrower Ah. About the switching. Still my hopes and dreams have been crushed for the profiles.
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Post by Vall on Jan 5, 2017 5:52:25 GMT
You can see they switched out powers, and you can see they could go into all (bio/tech/combat) skill trees. Profiles seem to be just access to signature powers (cloak, charge, drone etc.) and passive bonuses. When he they entered skill screen, they had "equipped" overload, flak and remnant VI and they switched VI for Flamethrower Ah. About the switching. Still my hopes and dreams have been crushed for the profiles. Also, the profile "rank" (likely amount of stats profiles give you) seems to be dependent on how much you've spent in associated skill trees. You can see (blink and you miss it) that when they spent bunch of points on flamethrower they got "Technical Overseer unlocked. The Engineer profile is now at rank 4"
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Jan 5, 2017 5:53:22 GMT
Well they explained profiles were just something we unlocked depeding on what skills we purchase and that would benefit that playstyle, since the GI issue.
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Post by colfoley on Jan 5, 2017 5:54:46 GMT
Ah. About the switching. Still my hopes and dreams have been crushed for the profiles. Hey I was just being a little sarcastic, but I guess I was also beginning to hope for the idea of profiles being tied to your weapon's a bit too strongly. Not that I blame BioWare really. My fault for reading too much into things that aren't there and I am like 99% sure its only going to be a minor annyance. Ah. About the switching. Still my hopes and dreams have been crushed for the profiles. Also, the profile "rank" (likely amount of stats profiles give you) seems to be dependent on how much you've spent in associated skill trees. You can see (blink and you miss it) that when they spent bunch of points on flamethrower they got "Technical Overseer unlocked. The Engineer profile is now at rank 4" Now that's something I could get behind.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
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Post by Sartoz on Jan 5, 2017 5:57:52 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
This trailer showed one of the volcanic planets shown in the original trailer. I guess it's useless except for Remnant Tech and it's Peebee's mission.
Also, I noticed that Ryder was at Level 27. Perhaps we can't do her loyalty mission until we can kick some azz.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Jan 5, 2017 6:03:27 GMT
Especially since the 'flipping out load out on the fly' is not on the fly enough it seems from the video. Well, it'll likely work when you're not actively in combat. I think it should be quite easy to switch the powers in the loadout, I think in the video they were tinkering abit with the respec and profiles, or show a bit of everything. Switching loadouts in and out of combat isn't an issue, sure. But if I decide to roll with nothing but biotics, and give myself overload on a biotic Ryder, I would like to be able to set up a tech explosion without having to go into go through three layers to switch to a class profile to set it off and then switch back versus hitting 4-8 on my mouse or simply hitting a shoulder button and selecting the unmapped power with an analog stick. If all I had to do was hit down on the d-pad on a controller or some other modifying key on my keyboard/mouse in order to swap to another set profile while still in the gameplay, either with a pause or without, I'd have less of a problem.
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The Elder King
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
Posts: 6,370 Likes: 8,285
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Post by The Elder King on Jan 5, 2017 6:08:09 GMT
Well, it'll likely work when you're not actively in combat. I think it should be quite easy to switch the powers in the loadout, I think in the video they were tinkering abit with the respec and profiles, or show a bit of everything. Switching loadouts in and out of combat isn't an issue, sure. But if I decide to roll with nothing but biotics, and give myself overload on a biotic Ryder, I would like to be able to set up a tech explosion without having to go into go through three layers to switch to a class profile to set it off and then switch back versus hitting 4-8 on my mouse or simply hitting a shoulder button and selecting the unmapped power with an analog stick. If all I had to do was hit down on the d-pad on a controller or some other modifying key on my keyboard/mouse in order to swap to another set profile while still in the gameplay, either with a pause or without, I'd have less of a problem. I think switching to another profile migjt not be necessary, though I agree having an option to change loadout without going into the menu would be nice.
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Post by Pearl on Jan 5, 2017 6:18:30 GMT
Also, I noticed that Ryder was at Level 27. Perhaps we can't do her loyalty mission until we can kick some azz. I hope not. Having level requirements for specific quests/missions is lazy design.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Jan 5, 2017 6:22:54 GMT
Also, I noticed that Ryder was at Level 27. Perhaps we can't do her loyalty mission until we can kick some azz. I hope not. Having level requirements for specific quests/missions is lazy design. I think it's more likely loyalty missions are unlocked later on. Though now that I think so, wasn't there a mentione of the cap level being around 90?
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Post by Hanako Ikezawa on Jan 5, 2017 6:25:37 GMT
I hope not. Having level requirements for specific quests/missions is lazy design. I think it's more likely loyalty missions are unlocked later on. Though now that I think so, wasn't there a mentione of the cap level being around 90? I thought it was 70?
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Sorry, my face is tired from dealing with... everything.
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Post by theflyingzamboni on Jan 5, 2017 6:25:56 GMT
And my last bit of hope about there secretly being more than 3 active powers at a time finally flickers out and dies. Whyyyyy would they choose to limit players that much? With all their talk about expanding player choice and opening up the class system (which is nice and does provide additional gameplay options), why would they give you such a tiny pool of powers to use in a given combat? There's no good reason for that in a SP mode where you aren't trying to balance kits against one another. Why not have a switch to swap to another set of 3 powers like DA:I, so we can have more options in combat. I'm trying to understand the reasoning for such a frustrating design decision, and I can't. I DON'T UNDERSTAND
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Post by Pearl on Jan 5, 2017 6:27:19 GMT
holy shit the sky is falling folks
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 5, 2017 6:29:16 GMT
I think it's more likely loyalty missions are unlocked later on. Though now that I think so, wasn't there a mentione of the cap level being around 90? I thought it was 70? Maybe you're right, I probably recall it wrong. It doesn't matter in any case now that I think of, with how the game is open world now, you can do a lot of quests in the order you want. Level isn't any indication on when the quests are unlocked .
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Jan 5, 2017 6:30:02 GMT
holy shit the sky is falling folks What do you mean?
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Post by clips7 on Jan 5, 2017 6:31:22 GMT
Also, I noticed that Ryder was at Level 27. Perhaps we can't do her loyalty mission until we can kick some azz. I hope not. Having level requirements for specific quests/missions is lazy design. I don't think so...I remember in ME2, that the loyalty missions seemed like they was story based... as in you could do certain members loyalty missions as they opened up...which in a way could be based on your ranked level, but with ME2 i know i usually didn't do loyalty missions automatically until i leveled up or acquired some better equipment. I'm glad the game gave you the option to choose when you could do their loyalty missions. Nobody knows for certain, but i think it would be setup along the lines of how ME2 was setup.
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Post by Pearl on Jan 5, 2017 6:35:17 GMT
holy shit the sky is falling folks What do you mean? BSN being BSN, people acting mortally wounded about Bioware changing things that ultimately don't matter ("you can change classes whenever you want? but m-muh lore!" "only three active powers i can't believe it" etc).
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
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Post by Cypher on Jan 5, 2017 6:37:21 GMT
Switching loadouts in and out of combat isn't an issue, sure. But if I decide to roll with nothing but biotics, and give myself overload on a biotic Ryder, I would like to be able to set up a tech explosion without having to go into go through three layers to switch to a class profile to set it off and then switch back versus hitting 4-8 on my mouse or simply hitting a shoulder button and selecting the unmapped power with an analog stick. If all I had to do was hit down on the d-pad on a controller or some other modifying key on my keyboard/mouse in order to swap to another set profile while still in the gameplay, either with a pause or without, I'd have less of a problem. I think switching to another profile migjt not be necessary, though I agree having an option to change loadout without going into the menu would be nice. From what it looks like, if I want to use a combat drone, overload, cryo blast, and that spiffy holo wall/cover thing, I'm going to need to switch profiles. And my last bit of hope about there secretly being more than 3 active powers at a time finally flickers out and dies. Whyyyyy would they choose to limit players that much? With all their talk about expanding player choice and opening up the class system (which is nice and does provide additional gameplay options), why would they give you such a tiny pool of powers to use in a given combat? There's no good reason for that in a SP mode where you aren't trying to balance kits against one another. Why not have a switch to swap to another set of 3 powers like DA:I, so we can have more options in combat. I'm trying to understand the reasoning for such a frustrating design decision, and I can't. I DON'T UNDERSTAND On one of the screenshots, they hightlight the dpad, so hopefully, along with the squad controls, there's a function to swap between two loadouts on the fly holy shit the sky is falling folks Eh, not really. I'm still hyped as hell; the three powers thing has been my only hint of disappointment so far.
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Post by alihou on Jan 5, 2017 6:46:51 GMT
BSN being BSN, people acting mortally wounded about Bioware changing things that ultimately don't matter ("you can change classes whenever you want? but m-muh lore!" "only three active powers i can't believe it" etc). Yeah lore might not be important to you, but it is lore breaking to see a guy literally change between all those classes on the fly without any type of specialization. Playing a specific class was grounded in the character, some variability was allowed and it was ok. But this is ridiculous. This guy puts Shepard to shame with his proficiency in combat. This definitely matters and is a valid criticism.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Jan 5, 2017 6:54:42 GMT
BSN being BSN, people acting mortally wounded about Bioware changing things that ultimately don't matter ("you can change classes whenever you want? but m-muh lore!" "only three active powers i can't believe it" etc). Yeah lore might not be important to you, but it is lore breaking to see a guy literally change between all those classes on the fly without any type of specialization. Playing a specific class was grounded in the character, some variability was allowed and it was ok. But this is ridiculous. This guy puts Shepard to shame with his proficiency in combat. This definitely matters and is a valid criticism. What in the lore stated that someone couldn't change what kinds of things they did in combat? How is going from Vanguard to Sentinel lore breaking? A biotic is a biotic. A tech specialist leveraging their biotics in one fight and their tech specialty in another isn't lore breaking. As long as the Ryders have eezo nodules and implants, nothing is broken.
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Post by Abramsrunner on Jan 5, 2017 6:57:24 GMT
You can do a lot of damage with just 3 powers.
You just need good power synergy, like some of classes out of ME3MP, the Geth Inflitrator with Tac-cloak/Hunter Mode/Proximity mine is the best all round weapon kit, if you can get around it's glass cannon like nature with Cyclonic III/IV's or gitting gud. The Turian Sentinel which proves on a Sent, that you only really need is Tech Armor/Warp/Overload to be good in all combat scenarios, & team comps. What about the N7 Furry? Who can literally wipe everything with biotic explosions in a timely manner with just Throw/Annihilation Field/Dark Channel.
Now with powers having independent cooldowns, you could instantly do power combos, & clean up with your weapon of choice.
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Post by areskeith on Jan 5, 2017 6:59:23 GMT
BSN being BSN, people acting mortally wounded about Bioware changing things that ultimately don't matter ("you can change classes whenever you want? but m-muh lore!" "only three active powers i can't believe it" etc). Yeah lore might not be important to you, but it is lore breaking to see a guy literally change between all those classes on the fly without any type of specialization. Playing a specific class was grounded in the character, some variability was allowed and it was ok. But this is ridiculous. This guy puts Shepard to shame with his proficiency in combat. This definitely matters and is a valid criticism. The class system was never a lore thing to begin with
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by bshep on Jan 5, 2017 7:01:00 GMT
Yeah lore might not be important to you, but it is lore breaking to see a guy literally change between all those classes on the fly without any type of specialization. Playing a specific class was grounded in the character, some variability was allowed and it was ok. But this is ridiculous. This guy puts Shepard to shame with his proficiency in combat. This definitely matters and is a valid criticism. What in the lore stated that someone couldn't change what kinds of things they did in combat? How is going from Vanguard to Sentinel lore breaking? A biotic is a biotic. A tech specialist leveraging their biotics in one fight and their tech specialty in another isn't lore breaking. As long as the Ryders have eezo nodules and implants, nothing is broken. Pretty much this. Learn about the lore before saying "LORE BREAK EVERYWHERE".
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Post by Tetrabytes101 on Jan 5, 2017 7:37:31 GMT
Just give me the god dam m8 avenger rifle and i will melt alians Bosh tets,
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Post by bobito on Jan 5, 2017 8:18:37 GMT
Two points about this video. Firstly the Tempest in flight looks absolutely gorgeous. Secondly, I've never paused a trailer so often as I did this one, studying each of those menus in detail. It may only have been a short vid but there was plenty to see and plenty to like.
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Post by havox on Jan 5, 2017 8:24:08 GMT
Are gramamas Peebees tits so saggy she needs a belt to hold them up? What? That has to be one of the weirdest outfits for traversing hazardous planet environments.
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