Shaftell
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Post by Shaftell on Jan 5, 2017 8:36:27 GMT
What in the lore stated that someone couldn't change what kinds of things they did in combat? How is going from Vanguard to Sentinel lore breaking? A biotic is a biotic. A tech specialist leveraging their biotics in one fight and their tech specialty in another isn't lore breaking. As long as the Ryders have eezo nodules and implants, nothing is broken. Pretty much this. Learn about the lore before saying "LORE BREAK EVERYWHERE". One of the greatest human soldiers ever didn't have the ability or knowledge to do this yet this new guy/girl who isn't very experienced can.
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Post by Cypher on Jan 5, 2017 8:39:17 GMT
Pretty much this. Learn about the lore before saying "LORE BREAK EVERYWHERE". One of the greatest human soldiers ever didn't have the ability or knowledge to do this yet this new guy/girl who isn't very experienced can. That's not lore breaking, that's a gameplay mechanic. One of the greatest human soldiers ever also took down a rogue Spectre, a bunch of Geth, and took down the Collectors without knowing how to properly use all of their weaponry. But I guess Shepard knowing how to snipe and carry a shotgun in ME3 was lore breaking, too.
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Post by alihou on Jan 5, 2017 8:41:51 GMT
What in the lore stated that someone couldn't change what kinds of things they did in combat? How is going from Vanguard to Sentinel lore breaking? A biotic is a biotic. A tech specialist leveraging their biotics in one fight and their tech specialty in another isn't lore breaking. As long as the Ryders have eezo nodules and implants, nothing is broken. Pretty much this. Learn about the lore before saying "LORE BREAK EVERYWHERE". LOL I call those convenient excuses. Inexperienced Ryder who's not supposed to be a war soldier and in his mid to late 20s has the ability to specialize in all classes and wield every power available to him. This guy puts Shepard to shame. He should've been spearheading the reaper war. Yes lore break for sure.
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Shaftell
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Post by Shaftell on Jan 5, 2017 8:44:14 GMT
One of the greatest human soldiers ever didn't have the ability or knowledge to do this yet this new guy/girl who isn't very experienced can. That's not lore breaking, that's a gameplay mechanic. One of the greatest human soldiers ever also took down a rogue Spectre, a bunch of Geth, and took down the Collectors without knowing how to properly use all of their weaponry. But I guess Shepard knowing how to snipe and carry a shotgun in ME3 was lore breaking, too. That isn't what I was saying. Correct me if I'm wrong but has anyone in the Mass Effect world ever been able to switch through all the different classes and use all these different powers. This is just my opinion, I'm saying I personally don't like it.
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Post by Vall on Jan 5, 2017 8:45:13 GMT
Pretty much this. Learn about the lore before saying "LORE BREAK EVERYWHERE". LOL I call those convenient excuses. Inexperienced Ryder who's not supposed to be a war soldier and in his mid to late 20s has the ability to specialize in all classes and wield every power available to him. This guy puts Shepard to shame. He should've been spearheading the reaper war. Yes lore break for sure. You are looking at it wrong...Ryder has basic training with combat, biotic and tech abilities. Then, as you play Andromeda, Ryder is gaining experience (level ups) with abilites they use (profiles/skills you invest skill points in). Edit: As Shepard, you chose your specialization at the beginning of the game (Shepard already had history) As Ryder, you specialize as you play (Ryder is freshly trained and specializes through their adventures)
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Post by Deleted on Jan 5, 2017 8:46:42 GMT
For a such a short trailer, it gave so much info about charecter classes. I need to see this in bigger screen now, since I've only used my phone's teeny tiny screen to see it :'(
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Cypher
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Post by Cypher on Jan 5, 2017 9:00:21 GMT
Pretty much this. Learn about the lore before saying "LORE BREAK EVERYWHERE". LOL I call those convenient excuses. Inexperienced Ryder who's not supposed to be a war soldier and in his mid to late 20s has the ability to specialize in all classes and wield every power available to him. This guy puts Shepard to shame. He should've been spearheading the reaper war. Yes lore break for sure. Scott and Sara aren't war vets and don't specialize in anything. Just because you can do multiple things doesn't mean you're better than someone because you can do multiple things. That's not lore breaking, that's a gameplay mechanic. One of the greatest human soldiers ever also took down a rogue Spectre, a bunch of Geth, and took down the Collectors without knowing how to properly use all of their weaponry. But I guess Shepard knowing how to snipe and carry a shotgun in ME3 was lore breaking, too. That isn't what I was saying. Correct me if I'm wrong but has anyone in the Mass Effect world ever been able to switch through all the different classes and use all these different powers. This is just my opinion, I'm saying I personally don't like it. No one in Mass Effect has switched through different classes because there aren't classes in Mass Effect; Classes are a gameplay mechanic and a byproduct of the genre that Mass Effect exists in. As a tech expert, realistically, Tali should be able to do everything the Engineer, Sentinel, and infiltrator can do because she's a tech expert. Gameplay wise, she doesn't due to balance. A Biotic Shepard would be able to Charge, Nova, Singularity, Warp, Reave, Shockwave, and whatever. But they don't because the gameplay is balanced for it. Not to mention the very excellent point directly below this sentence. LOL I call those convenient excuses. Inexperienced Ryder who's not supposed to be a war soldier and in his mid to late 20s has the ability to specialize in all classes and wield every power available to him. This guy puts Shepard to shame. He should've been spearheading the reaper war. Yes lore break for sure. You are looking at it wrong...Ryder has basic training with combat, biotic and tech abilities. Then, as you play Andromeda, Ryder is gaining experience (level ups) with abilites they use (profiles/skills you invest skill points in). Edit: As Shepard, you chose your specialization at the beginning of the game (Shepard already had history) As Ryder, you specialize as you play (Ryder is freshly trained and specializes through their adventures) Bioware has already stated that you get bonuses and benefits for sticking to a more traditional class structure, which goes along with the rationale of them being cross trained and them gaining experience in-game would be representative of them growing in their various skillsets narratively versus Shepard, who'd already carved out their niche and combat style prior to their debut in Mass 1. The Ryder's have a cleaner slate because they are green. And just like every person who's new, they try a bunch of different things until they settle and get good at whatever they focus on. A Scott and Sara Ryder who swap through biotics, tech, and soldier skills aren't going to get the same experience as a Scott and Sara who focused purely on tech or a tech/soldier balance, represented in-game by players getting bonuses for sticking to a traditional class set for powers.
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Post by lynroy on Jan 5, 2017 9:00:33 GMT
5-10-15-20 minutes, with long parts that aren't cut and edited. Ian S. Frazier @tibermoon Fear not, plenty more (and longer) goodness coming very soon.
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Ponendus
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Post by Ponendus on Jan 5, 2017 9:02:10 GMT
Yeah, outside of Peebee they seem to be being very mum on the other characters and the story. Wonder if that has to do with a reveal in the next two and a half months before release or that they want it all to be a surprise to the player. Would not mind the latter though would like to see a least a little more on those fronts. Overall, despite the fact that it was short I liked what they showed of the combat and skills. I do wonder if you can just switch profiles on the fly whenever during the game or if you get more options later on as the game processes after picking a opening profile? If past experience is taken into account, I would guess they are being 'mum' on the characters and story because as soon as that happens the entire internet will explode into a shitstorm of complaints about everything imaginable. If I were them I'd talk about the characters and story the day before release and no sooner!
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Post by CrazyRah on Jan 5, 2017 9:05:23 GMT
Nice to see some of the interface
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Post by Gileadan on Jan 5, 2017 9:08:01 GMT
Well, that was a bit of a letdown, wasn't it.
Meh on having to go through the main menu to switch profiles.
The combat looked like a very generic spark-fest. Some robot things that make geth/reaper sounds and who despite having a big advantage in numbers seemed like a pushover. That fight was just going through the motions, free of any exciting element. There was one dodge, no use of cover and the enemies remained mostly stationary. Something to get over with, not to look forward to.
I'm still interested in seeing what story they came up with (and whether they fixed the stuff from previous trailers), but this sure doesn't look like preorder material to me.
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Post by mattjamho on Jan 5, 2017 9:38:55 GMT
Just to point out, Shepard was capable of wielding other bonus powers outside his class skill set through Advanced Training. A solider was able to use Slam, Reave etc. So really, there is no lore breaking with Ryder.
Back on topic, the game is looking beautiful, and while the combat looks a little crazy, I'm guessing once you play it yourself it'll all make sense. It reminds me a lot of ME3 multiplayer, fast paced and responsive etc.
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Post by Deleted on Jan 5, 2017 10:10:31 GMT
Just to point out, Shepard was capable of wielding other bonus powers outside his class skill set through Advanced Training. A solider was able to use Slam, Reave etc. So really, there is no lore breaking with Ryder. Except you missed the fact that bonus powers, or indeed classes as a whole, where obviously products of gameplay/story segregation. We know for a fact that biotic abilities aren't learned by pushing a few buttons on a terminal, instead they are learned through extensive physical and mental training, none of which was present in the games proper. For all intents and purposes there were always two kinds of biotis: ' Lore Biotics' are what we're told through dialogue and the codex and ' Gameplay Biotics' are the powers you actually used in combat. The two did move farther apart as the series went along, culminating with powers specifically designed for multiplayer combat in ME3 which had nothing to do with the orginal lore.
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Post by javeart on Jan 5, 2017 10:14:24 GMT
Personally, I'm happy we got to see a little of this new profile system and tree skills instead of lots of big beatiful maps, that I was afraid it might was all we were going to get. I find this stuff more interesting and I was worried about how was it going to work after that last interview It's good to see that it does look like specialization could still make sense... I think that for the moment I can take this out of my list of concerns. Now, some info on what does different personalities for Scott and Sara mean exactly would be great Though, yes, a little bit more of the squadmates would be great too... I don't need so badly to see Liam and Cora's faces (though Liam's icon really have me intrigued), but I'd love to know a little more of their personalities and such, even if it is only hearing them talk a little or something like that. I need a first impression of what kinf of person they all are, even if it's a very wrong first impression (that's part of the charm )
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Post by NRieh on Jan 5, 2017 10:18:53 GMT
Why would they show THIS on a 'technology convention'? No realistic hair, no complex weather effects, no destructable environments, no badass-looking blasts. Nvidia can render asteroids and static sand in 2016? Yay! A flamethrower? Nothing spectacular about it, and I'd rather have my old 'omnifireball' to be honest.
Also, I hope that I'm getting it all wrong, because switching from tech to biotic 'on-fly' makes zero sense.
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Post by Vall on Jan 5, 2017 10:22:59 GMT
Why would they show THIS on a 'technology convention'? No realistic hair, no complex weather effects, no destructable environments, no badass-looking blasts. Nvidia can render asteroids and static sand in 2016? Yay! A flamethrower? Nothing spectacular about it, and I'd rather have my old 'omnifireball' to be honest. Also, I hope that I'm getting it all wrong, because switching from tech to biotic 'on-fly' makes zero sense. Oh come on, it makes plenty sense... Ryders are biotics They have basic training in Tech, Biotics and Combat You invest points in skills and passives you want You slot in/use skills you have learned based on situation
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Post by SofNascimento on Jan 5, 2017 10:45:55 GMT
I wonder, how many ME:A trailers were followed by a "this is just a tease, more soon"?
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Post by helios969 on Jan 5, 2017 10:48:19 GMT
I still think it's a pretty dumb idea, but I'm less displeased in swapping between profiles I was prior to this video. I also don't like the 3 power limit to any given profile, but I guess that is done for A) balancing purposes, and B)the combat system likely designed around MP coop (and perhaps a subtle attempt to encourage SP'ers to crossover). I'll be even less bothered by the 3 power limit if the system for using companion powers are tied to hotkeys...then 3 becomes 9 and there's a bit more strategy involved.
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Post by NRieh on Jan 5, 2017 10:48:32 GMT
Fine by me. As long as they keep it within the 'basic' range...which is very unlikely, you know.
E.g. I'm a housewife. I have 'basic training' in cooking and gardening. It does not mean that I can switch between being a chef and a cultivator.
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Post by SofNascimento on Jan 5, 2017 10:53:47 GMT
I still think it's a pretty dumb idea, but I'm less displeased in swapping between profiles I was prior to this video. I also don't like the 3 power limit to any given profile, but I guess that is done for A) balancing purposes, and B)the combat system likely designed around MP coop (and perhaps a subtle attempt to encourage SP'ers to crossover). I'll be even less bothered by the 3 power limit if the system for using companion powers are tied to hotkeys...then 3 becomes 9 and there's a bit more strategy involved. You can't have 9 hotkeys with a controller so do not count on it.
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Post by Vall on Jan 5, 2017 10:55:06 GMT
Fine by me. As long as they keep it within the 'basic' range...which is very unlikely, you know. E.g. I'm a housewife. I have 'basic training' in cooking and gardening. It does not mean that I can switch between being a chef and a cultivator. You start out with basic. Leveling up and investing skill point in skills is pretty much Ryder getting more experienced with their skills and specializing in skills they like. Using your example, you have basic training with cooking and gardening, you can invest skill point in either one or both, turning you into master chef but meh gardener, or great cultivator but meh cook, or decent cook while also decent gardener.
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Post by helios969 on Jan 5, 2017 11:02:34 GMT
I still think it's a pretty dumb idea, but I'm less displeased in swapping between profiles I was prior to this video. I also don't like the 3 power limit to any given profile, but I guess that is done for A) balancing purposes, and B)the combat system likely designed around MP coop (and perhaps a subtle attempt to encourage SP'ers to crossover). I'll be even less bothered by the 3 power limit if the system for using companion powers are tied to hotkeys...then 3 becomes 9 and there's a bit more strategy involved. You can't have 9 hotkeys with a controller so do not count on it. I don't use a controller, so (sticks out tongue). At this point I'm not counting on anything. I've seen more things that annoy me than actually get's me excited to play, but I keep hoping that'll change.
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Post by SofNascimento on Jan 5, 2017 11:04:56 GMT
You can't have 9 hotkeys with a controller so do not count on it. I don't use a controller, so (sticks out tongue). At this point I'm not counting on anything. I've seen more things that annoy me than actually get's me excited to play, but I keep hoping that'll change. Yep, but the game is designed with a controller in mind. So the safe bet is that whatever restriction will be on consoles will be on the pc as well because the gameplay will be designed around those.
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Post by helios969 on Jan 5, 2017 11:18:36 GMT
I don't use a controller, so (sticks out tongue). At this point I'm not counting on anything. I've seen more things that annoy me than actually get's me excited to play, but I keep hoping that'll change. Yep, but the game is designed with a controller in mind. So the safe bet is that whatever restriction will be on consoles will be on the pc as well because the gameplay will be designed around those. Yes, 'cause we wouldn't want to give PC gamers a "competitive" advantage in a single player game.
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Post by Sartoz on Jan 5, 2017 11:35:48 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
There is a derelict in the asteroid field. I wonder if we can sent AI agents to investigate stuff like this.
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