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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jan 5, 2017 11:38:12 GMT
From a roleplaying perspective I absolutely hate the profile switching mechanics. And especially how they are implemented. Makes Ryder come across as some kind of genius who is good at everything for no reason. They'll probably explain it away with a chip in their brain or something that allows them to instantly learn new skills of any class. Maybe that's what SAM is for? It's stupid, though.
They basically took the Dragon Age skill trees and made them into these profiles. However, unlike MEA, DA still had classes. You couldn't learn ALL the skills, mage, rogue or warrior in one playthrough. Because it would have been ridiculous, right?! Don't like it. AT ALL.
I hope the game won't force us to use certain profiles to complete a mission. I hate sniping. I want nothing to do with infiltrators, for example. I don't want to be at a massive disadvantage as an adept on mission X. We have squadmates for mission specific enemy types. That should be enough.
I get that this is supposed to bring more variety, but it looks clumsy, annoying and like total overkill. Maybe I'll grow to like it. I know I hated ME3 combat at first and now it's my favorite in the trilogy BY FAR.
Only 3 powers I'm used to from the MP and like it for the most part. I guess it makes sense too with the profiles. It just totally takes me out of the experience to play the same character with all these different profiles. What I loved about the MP was playing different characters and species. The krogan were slower, the batarians couldn't even run. The Drell adept was fast as hell. I loved the different feel of playing these distinctive characters/builds. I have my doubts that MEA combat will have this sort of complex implementation. Different movement speed and so on. If we'll be getting Ryder boy/girl genius I want the profiles at least to play very differently from one another. Not just have different skills, but bring additional advantages or disadvantages to the table.
Apart from the 2 ability limitation I see no ME3MP influence at all. I see Dragon Age skill trees converted to Mass Effect. Not a fan. I might grow to love it though. Combat better be fast though. Ryder moves pretty slow here... I hope that is the different movement speed of different profiles I'm hoping for. Otherwise, oh boy...
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sjsharp2010
N7
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Post by sjsharp2010 on Jan 5, 2017 11:41:11 GMT
Yeah, outside of Peebee they seem to be being very mum on the other characters and the story. Wonder if that has to do with a reveal in the next two and a half months before release or that they want it all to be a surprise to the player. Would not mind the latter though would like to see a least a little more on those fronts. Overall, despite the fact that it was short I liked what they showed of the combat and skills. I do wonder if you can just switch profiles on the fly whenever during the game or if you get more options later on as the game processes after picking a opening profile? Don't know but I suspect that might be dependent on how you choose to level up. Fo rexample you can unlock several powers at once but just not have them very powerful and switch between them or have less powers but the powers you do have wlil be more potent something like that. That would be my guess based on the latest trailer. I do agree about the companions we've seen plenty about our Asari friend but very little of anyone else. It's getting to the point qwhere we'll likely be leaving Peebee on the ship at this rate and taking our other squadmates with us throughout the game so we can learn about them as we'll likely have to learn about the others ourselves.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jan 5, 2017 11:44:14 GMT
PS: LOL @ that skill tree layout overflow of "Flamethrower"... I get that QA is nowhere near done but that's sloppy. Could have shown a skill that doesn't overflow if they couldn't be bothered to fix it in time.
Yes, it's nit-picky of me but since pointing out these sorts of issues is what I do for a living, I noticed right away.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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theelderking
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 5, 2017 11:49:16 GMT
From a roleplaying perspective I absolutely hate the profile switching mechanics. And especially how they are implemented. Makes Ryder come across as some kind of genius who is good at everything for no reason. They'll probably explain it away with a chip in their brain or something that allows them to instantly learn new skills of any class. Maybe that's what SAM is for? It's stupid, though. They basically took the Dragon Age skill trees and made them into these profiles. However, unlike MEA, DA still had classes. You couldn't learn ALL the skills, mage, rogue or warrior in one playthrough. Because it would have been ridiculous, right?! Don't like it. AT ALL. I hope the game won't force us to use certain profiles to complete a mission. I hate sniping. I want nothing to do with infiltrators, for example. I don't want to be at a massive disadvantage as an adept on mission X. We have squadmates for mission specific enemy types. That should be enough. I get that this is supposed to bring more variety, but it looks clumsy, annoying and like total overkill. Maybe I'll grow to like it. I know I hated ME3 combat at first and now it's my favorite in the trilogy BY FAR. Only 3 powers I'm used to from the MP and like it for the most part. I guess it makes sense too with the profiles. It just totally takes me out of the experience to play the same character with all these different profiles. What I loved about the MP was playing different characters and species. The krogan were slower, the batarians couldn't even run. The Drell adept was fast as hell. I loved the different feel of playing these distinctive characters/builds. I have my doubts that MEA combat will have this sort of complex implementation. Different movement speed and so on. If we'll be getting Ryder boy/girl genius I want the profiles at least to play very differently from one another. Not just have different skills, but bring additional advantages or disadvantages to the table. Apart from the 2 ability limitation I see no ME3MP influence at all. I see Dragon Age skill trees converted to Mass Effect. Not a fan. I might grow to love it though. Combat better be fast though. Ryder moves pretty slow here... I hope that is the different movement speed of different profiles I'm hoping for. Otherwise, oh boy... I think it'll be more of a implant think then being a genius. Infiltrator isn't about sniping, not necessarily, and the way the profile works you can still use the powers you prefer. I do agree on not having a profile being required for some missions though. I don't see how the skill trees are anything similar to DAI since they're the same trees we had in ME3, with the 3 first forced ranks and then the choices from rank 4 to 6. The only differences is that we got more passives then before, which I don't have a problem with.
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Gileadan
N5
Agent 46
Clearance Level Ultra
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Origin: ALoneGretchin
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Jan 5, 2017 11:52:28 GMT
From a roleplaying perspective I absolutely hate the profile switching mechanics. And especially how they are implemented. Makes Ryder come across as some kind of genius who is good at everything for no reason. They'll probably explain it away with a chip in their brain or something that allows them to instantly learn new skills of any class. Maybe that's what SAM is for? It's stupid, though. They basically took the Dragon Age skill trees and made them into these profiles. However, unlike MEA, DA still had classes. You couldn't learn ALL the skills, mage, rogue or warrior in one playthrough. Because it would have been ridiculous, right?! Don't like it. AT ALL. I hope the game won't force us to use certain profiles to complete a mission. I hate sniping. I want nothing to do with infiltrators, for example. I don't want to be at a massive disadvantage as an adept on mission X. We have squadmates for mission specific enemy types. That should be enough. If you pause the video at the right moments, you can see the "explanations". Switching to engineer tells you that you are reconfiguring Ryder's implants, while being a Soldier "optimizes Ryder's mind and body for superior mastery of his armor and weapons"... somehow. But why "optimizing mind and body" deactivates the implants and vice versa... gameplay and story segregation or what not, I guess. As Mr. Gamble stated in some interview, the game is built around profile switches. Which is very convenient for the designers, because any one encounter needs to be doable with just one profile, not all of them. Saves you a lot of gameplay balancing work.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Post by The Elder King on Jan 5, 2017 11:58:53 GMT
From a roleplaying perspective I absolutely hate the profile switching mechanics. And especially how they are implemented. Makes Ryder come across as some kind of genius who is good at everything for no reason. They'll probably explain it away with a chip in their brain or something that allows them to instantly learn new skills of any class. Maybe that's what SAM is for? It's stupid, though. They basically took the Dragon Age skill trees and made them into these profiles. However, unlike MEA, DA still had classes. You couldn't learn ALL the skills, mage, rogue or warrior in one playthrough. Because it would have been ridiculous, right?! Don't like it. AT ALL. I hope the game won't force us to use certain profiles to complete a mission. I hate sniping. I want nothing to do with infiltrators, for example. I don't want to be at a massive disadvantage as an adept on mission X. We have squadmates for mission specific enemy types. That should be enough. If you pause the video at the right moments, you can see the "explanations". Switching to engineer tells you that you are reconfiguring Ryder's implants, while being a Soldier "optimizes Ryder's mind and body for superior mastery of his armor and weapons"... somehow. But why "optimizing mind and body" deactivates the implants and vice versa... gameplay and story segregation or what not, I guess. As Mr. Gamble stated in some interview, the game is built around profile switches. Which is very convenient for the designers, because any one encounter needs to be doable with just one profile, not all of them. Saves you a lot of gameplay balancing work. That's the explanation for the profiles, not the classless system. We can spread our skills between all fields before unlocking the profiles. It'll likely based on those implants anyway, but modifying the implants isn't about being able to use all type of powers.
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sjsharp2010
N7
Go Team!
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Posts: 12,975 Likes: 21,013
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jan 5, 2017 12:01:57 GMT
I'm always skeptical of evaluating game graphics quality on livestreams because there are too many variables between the game and what I'm seeing to tell where the culprit is. Is it the game? The video? The stream? My internet connection? My graphics? I have no idea. On fullscreen the video looked blurry, but that's probably not what it would look like if I was playing it on my computer without 5 other things in-between.
And your point is? The game looks like a generic run and gun shooter. The landing animations and the dodge animations especially looked the worst. I'm not even sure what they're going for with those terrible side dodges. No use of cover whatsoever when this game at its core is a supposedly a cover-based shooter. I think the person that's playing in these trailers is just naturally an aggressive shooter and prefers a more in your face approacvh as it looks like there is cover there if we want it. It's just a case as to do we want to use it? I know I will as I find it hard to run and gun all the time especially when I only have 1 hand on the controls so I perhaps tend to rely on cover more than most. The only time I don't so much is in ME3 and that's only because you do seem to get attacked from all sides a lot in that game but even there I still find I have to use it every so often even if it's just to let my shields recharge. If I needed to use an in your face approach I tended to let Wrex or Grunt deal with it in the trilogy as they were best suited will likely use Drack in those situations in this game seeing as Krogan fight best in close quarters and are generally the tanks of the team.
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Post by Ahriman on Jan 5, 2017 12:03:53 GMT
Lol'd at new Cora squad icon, looks like the food is indeed not a problem on Nexus. Other than that I don't even know what to say. Combat is needlessly flashy and doesn't show any requirements for player to think, but that's still early to judge with these 5 seconds long videos. Skill system kills replayability, sure, but other than that it seems to have a lot of skills in general, which is nice. Honestly I'm fed up with this "more info soon". It's three months until release, show us gameplay and skills as they are already.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,975 Likes: 21,013
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Go Team!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jan 5, 2017 12:05:00 GMT
It looks pretty good, but it's concerning that only two months out and they still haven't shown a sustained amount of gameplay. It's all heavily edited snippets. Maybe they're holding their cards close to their chest, or maybe their selling a crap sandwich. Not pre ordering anyway. ther could be moer coming between now and release we don't know yet ther may be even more this month we just need to be patient and see.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 5, 2017 12:06:50 GMT
Lol'd at new Cora squad icon, looks like the food is indeed not a problem on Nexus. Other than that I don't even know what to say. Combat is needlessly flashy and doesn't show any requirements for player to think, but that's still early to judge with these 5 seconds long videos. Skill system kills replayability, sure, but other than that it seems to have a lot of skills in general, which is nice. Honestly I'm fed up with this "more info soon". It's three months until release, show us gameplay and skills as they are already. Well, the person playing nearly died on that part, and I doubt they're showcasing a level higher then Normal, so I do think it's not as easy to win as it seems.
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Post by javeart on Jan 5, 2017 12:13:19 GMT
(...) Makes Ryder come across as some kind of genius who is good at everything for no reason. (...) (...) I hope the game won't force us to use certain profiles to complete a mission. (...) (...) It just totally takes me out of the experience to play the same character with all these different profiles (...) Only about this tidbits, because these things worried me too. It seems that specialization do have a point, because if I got it right, you get bonuses if you reach a higher level in a specific profile, and I don't know where the level cap is, but if it's somewhere around 70 as I've read, considering there's 12 abilities of each type, I doesn't look likely that we're going to be able to reach high levels in every profile. I was also concerned about being forced to switch profiles, and here I have more doubts, but I think at some point they said it wasn't going to be necessary? and I want to think that this confirms that Is true though that whoever made the question said "relatively" :/ I'm hoping too is not necessary at all
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jan 5, 2017 12:21:27 GMT
Yeah lore might not be important to you, but it is lore breaking to see a guy literally change between all those classes on the fly without any type of specialization. Playing a specific class was grounded in the character, some variability was allowed and it was ok. But this is ridiculous. This guy puts Shepard to shame with his proficiency in combat. This definitely matters and is a valid criticism. The class system was never a lore thing to begin with I agree tbh as you could change your claases in between games anyway with your Shep if you want. for example if you really wanted You could play ME1 as a pure Soldier ME2 asa Vanguard and ME3 as an Engineer with the same Shep just keeping the decisions by importing the character. I don't tend to play it that way as once I've chosen my class in ME1 I tend dto stick with it through that whole trilogy playthrough but I know it can be played that way if the player chooses it.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
4,195
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Jan 5, 2017 12:26:57 GMT
I think it'll be more of a implant think then being a genius. Infiltrator isn't about sniping, not necessarily, and the way the profile works you can still use the powers you prefer. I do agree on not having a profile being required for some missions though. I don't see how the skill trees are anything similar to DAI since they're the same trees we had in ME3, with the 3 first forced ranks and then the choices from rank 4 to 6. The only differences is that we got more passives then before, which I don't have a problem with. "Implant" to me just sounds like a very convenient excuse for possessing proficiency in EVERYTHING, I find the idea ridiculous. Don't adepts for example have to undergo excruciating training to be able to use their implants correctly? And then they suffer life-long side effects. Now Ryder not only deals with biotic implants but also other extensive body modifications that allow them to be a jack of all trades? That's just really stupid and overkill to me. Ryder gotta be a total cyborg then to handle all these different requirements. I much prefer profiles that have class-restrictions. I only skill for one type of combat in Skyrim too. I don't find the over the top power fantasy attractive, being able to become good at everything at the same time. Don't personally like it. But at least in Bethesda games you can choose to play class-restricted. I HOPE this will be the case in MEA too. That I can just ignore other profiles and not get punished for it. As for why it reminds me of Dragon Age: every class is now a skill tree to me. But not from the same class like, say, elemental or spirit magic but more like, here is your warrior skill tree (soldier), here is your mage skill tree (adept)... I know the skill progression still looks like Mass Effect but it's now a super weird Dragon Age hybrid to me that I find very unappealing at first glance. I liked that Mass Effect was simple, I guess. You have your class and a limited amount of powers to skill as you please. In Dragon Age, half of the skills are useless, it feels. More is not always better.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 5, 2017 12:35:13 GMT
I think it'll be more of a implant think then being a genius. Infiltrator isn't about sniping, not necessarily, and the way the profile works you can still use the powers you prefer. I do agree on not having a profile being required for some missions though. I don't see how the skill trees are anything similar to DAI since they're the same trees we had in ME3, with the 3 first forced ranks and then the choices from rank 4 to 6. The only differences is that we got more passives then before, which I don't have a problem with. "Implant" to me just sounds like a very convenient excuse for possessing proficiency in EVERYTHING, I find the idea ridiculous. Don't adepts for example have to undergo excruciating training to be able to use their implants correctly? And then they suffer life-long side effects. Now Ryder not only deals with biotic implants but also other extensive body modifications that allow them to be a jack of all trades? That's just really stupid and overkill to me. Ryder gotta be a total cyborg then to handle all these different requirements. I much prefer profiles that have class-restrictions. I only skill for one type of combat in Skyrim too. I don't find the over the top power fantasy attractive, being able to become good at everything at the same time. Don't personally like it. But at least in Bethesda games you can choose to play class-restricted. I HOPE this will be the case in MEA too. That I can just ignore other profiles and not get punished for it. As for why it reminds me of Dragon Age: every class is now a skill tree to me. But not from the same class like, say, elemental or spirit magic but more like, here is your warrior skill tree (soldier), here is your mage skill tree (adept)... I know the skill progression still looks like Mass Effect but it's now a super weird Dragon Age hybrid to me that I find very unappealing at first glance. I liked that Mass Effect was simple, I guess. You have your class and a limited amount of powers to skill as you please. In Dragon Age, half of the skills are useless, it feels. More is not always better. I do agree that there should be freedom to play it as you wish, and not force to switch profiles or powers. Dragon Age never had that though. The three classes weren't skill trees. I disagree on the powers, since I wanted them to add a bigger pool to choose from in the SP, especially after the work done in the MP. So I'm quite happy with this.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: fred_vdp
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Post by fredvdp on Jan 5, 2017 12:35:19 GMT
I hope there will be an FOV slider because this looks far too narrow for me. That was also an issue I had with the trilogy, which barely had any graphics settings at all.
I'm also not very enthusiastic about the 3 ability limit because I didn't like the 8 ability limit in Dragon Age Inquisition at all. If we can swap builds on the fly that would be better, but on PC we have hotkeys, so there's no reason why we shouldn't have access to all our abilities at all times.
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Post by themikefest on Jan 5, 2017 12:37:09 GMT
Not sure how I feel about this changing of powers stuff on the fly. One second I can be a tech, the next second I can be a soldier and so on. One of the things as to why I have so many playthroughs in ME is that I can play as a biotic for this playthrough and an engineer for the next playthrough. With MEA, playing all in the course of one playthrough, if the player chooses, won't give me much of an incentive to do multiple playthroughs.
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The Elder King
N6
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Prime Posts: 19631
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Jan 5, 2017 12:38:30 GMT
I hope there will be an FOV slider because this looks far too narrow for me. That was also an issue I had with the trilogy, which barely had any graphics settings at all. I'm also not very enthusiastic about the 3 ability limit because I didn't like the 8 ability limit in Dragon Age Inquisition at all. If we can swap builds on the fly that would be better, but on PC we have hotkeys, so there's no reason why we shouldn't have access to all our abilities at all times. Because they want to unify the MP to the SP. It's not about console limitations (which would still give more then three mappable buttons if they wanted to, considering DAI had more), but to have the same exact gameplay between the two modes.
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Post by Pearl on Jan 5, 2017 12:45:04 GMT
Lol'd at new Cora squad icon, looks like the food is indeed not a problem on Nexus. Other than that I don't even know what to say. Combat is needlessly flashy and doesn't show any requirements for player to think, but that's still early to judge with these 5 seconds long videos. Skill system kills replayability, sure, but other than that it seems to have a lot of skills in general, which is nice. Honestly I'm fed up with this "more info soon". It's three months until release, show us gameplay and skills as they are already. Well, the person playing nearly died on that part, and I doubt they're showcasing a level higher then Normal, so I do think it's not as easy to win as it seems. The person playing struck me as inexperienced. It makes sense when you think about it, since the average developer will be spending far too much time working on the game to become a really proficient player, especially with just two and a half months until release.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Jan 5, 2017 12:49:09 GMT
I think it'll be more of a implant think then being a genius. Infiltrator isn't about sniping, not necessarily, and the way the profile works you can still use the powers you prefer. I do agree on not having a profile being required for some missions though. I don't see how the skill trees are anything similar to DAI since they're the same trees we had in ME3, with the 3 first forced ranks and then the choices from rank 4 to 6. The only differences is that we got more passives then before, which I don't have a problem with. "Implant" to me just sounds like a very convenient excuse for possessing proficiency in EVERYTHING, I find the idea ridiculous. Don't adepts for example have to undergo excruciating training to be able to use their implants correctly? And then they suffer life-long side effects. Now Ryder not only deals with biotic implants but also other extensive body modifications that allow them to be a jack of all trades? That's just really stupid and overkill to me. Ryder gotta be a total cyborg then to handle all these different requirements. I much prefer profiles that have class-restrictions. I really don't understand this objection. The idea of implants providing these abilities is not a convenient excuse it has been a part of the lore from the start. I spent some time on another thread explaining why I thought they would use re-configuring implants as the explanation for the profiles and it turns out I was right! All the classes have a whole mass of implants networked throughout their bodies to augment the abilities of their chosen class. You can see them on the class selection screens in ME3 (and in the CES video, for that matter). The ability to reconfigure those implants to do different things makes perfect sense as a way to implement these profiles. You've got to bear in mind that the basic biotic, tech and combat training is already part of Ryder's background and the rest is earned through his leveling up experience but the actual ability to do a Biotic Charge or a Singularity or control a Combat Drone is, and always has been, a feature of the character's implants. For example, if you read the ME3 class selection screens it explains that an L5n implant is required for the Vanguard's Biotic Charge and an L5x is required for an Adept's Singularity. For some reason Pathfinders have the unique ability to reconfigure their implants which enables them to be able to access different abilities on the fly but the skill and training required to use these abilities is not being learned on the fly. You only get to unlock a profile once you've had enough experience in the type of skills that the profile is based on.
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Post by Ahriman on Jan 5, 2017 12:51:41 GMT
Well, the person playing nearly died on that part, and I doubt they're showcasing a level higher then Normal, so I do think it's not as easy to win as it seems. The person playing struck me as inexperienced. It makes sense when you think about it, since the average developer will be spending far too much time working on the game to become a really proficient player, especially with just two and a half months until release. And showing gameplay with person which knows how to play is bad because?
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Post by SofaJockey on Jan 5, 2017 12:53:20 GMT
I wonder, how many ME:A trailers were followed by a "this is just a tease, more soon"? I'll tell you later...
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Post by Pearl on Jan 5, 2017 12:53:32 GMT
The person playing struck me as inexperienced. It makes sense when you think about it, since the average developer will be spending far too much time working on the game to become a really proficient player, especially with just two and a half months until release. And showing gameplay with person which knows how to play is bad because? Could you point out where I said it was bad? What most likely happened was that they went with a random selection when it came time to decide who would record the gameplay, and it just so happened that the person that got chosen was not familiar with the combat.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Jan 5, 2017 12:54:44 GMT
Not sure how I feel about this changing of powers stuff on the fly. One second I can be a tech, the next second I can be a soldier and so on. One of the things as to why I have so many playthroughs in ME is that I can play as a biotic for this playthrough and an engineer for the next playthrough. With MEA, playing all in the course of one playthrough, if the player chooses, won't give me much of an incentive to do multiple playthroughs. I have the same concern to some extent. I did a run with each class in the trilogy and each run felt different which was part of the appeal. But it does look like the profiles just provides a boost to existing powers with just the odd specific power being tied to the profile. Also I think you'll need to specialize to some extent to be able to unlock or progress far into any particular profile so I have a feeling we will still be able to have very differently configured skill sets for any given run despite the profile swapping.
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jan 5, 2017 13:04:03 GMT
Not sure how I feel about this changing of powers stuff on the fly. One second I can be a tech, the next second I can be a soldier and so on. One of the things as to why I have so many playthroughs in ME is that I can play as a biotic for this playthrough and an engineer for the next playthrough. With MEA, playing all in the course of one playthrough, if the player chooses, won't give me much of an incentive to do multiple playthroughs. I think it's possible to stick with one if you so choose it's just you don't have to if yo udon't want to with MEA. I know what you mean though as that is one of the reasons why I still keep coming back to the trilogy.
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Post by Ahriman on Jan 5, 2017 13:06:30 GMT
And showing gameplay with person which knows how to play is bad because? Could you point out where I said it was bad? What most likely happened was that they went with a random selection when it came time to decide who would record the gameplay, and it just so happened that the person that got chosen was not familiar with the combat. You said it makes sense. Why show gameplay with person unfamiliar with it?
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