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Post by Pearl on Jan 5, 2017 13:09:14 GMT
Could you point out where I said it was bad? What most likely happened was that they went with a random selection when it came time to decide who would record the gameplay, and it just so happened that the person that got chosen was not familiar with the combat. You said it makes sense. Why show gameplay with person unfamiliar with it? No. I said that it makes sense that the person playing is inexperienced, and then proceeded to explain why.
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Post by peebee on Jan 5, 2017 13:14:14 GMT
Could you point out where I said it was bad? What most likely happened was that they went with a random selection when it came time to decide who would record the gameplay, and it just so happened that the person that got chosen was not familiar with the combat. You said it makes sense. Why show gameplay with person unfamiliar with it? To show that if you're not cautious you can DIE DIE DIE!!... Almost. But yeah as pearl said I think it was just random selection, as long as the person knows the controls they're probably not too nitpicky about it.
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Post by Kappa Neko on Jan 5, 2017 13:35:03 GMT
Not sure how I feel about this changing of powers stuff on the fly. One second I can be a tech, the next second I can be a soldier and so on. One of the things as to why I have so many playthroughs in ME is that I can play as a biotic for this playthrough and an engineer for the next playthrough. With MEA, playing all in the course of one playthrough, if the player chooses, won't give me much of an incentive to do multiple playthroughs. I have the same concern to some extent. I did a run with each class in the trilogy and each run felt different which was part of the appeal. But it does look like the profiles just provides a boost to existing powers with just the odd specific power being tied to the profile. Also I think you'll need to specialize to some extent to be able to unlock or progress far into any particular profile so I have a feeling we will still be able to have very differently configured skill sets for any given run despite the profile swapping. That is what I'm hoping for too. That it makes more sense to specialize rather than be ok-ish at everything. I hope maxing out a "class" will matter for higher difficulties in particular. If dabbling in all powers to try them out is something you do on Casual/Normal like how you did stupid stuff in MP Bronze, I'm fine with it. If Casual is this lolz fireworks overkill cakewalk and Hardcore/Insanity is where you need specialization and a more traditional class approach, I have no objections. But yeah, part of the fun and re-playability value of the trilogy were the different classes.
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Post by themikefest on Jan 5, 2017 13:37:10 GMT
I think it's possible to stick with one if you so choose it's just you don't have to if yo udon't want to with MEA. I know what you mean though as that is one of the reasons why I still keep coming back to the trilogy. I'll most likely stick with one throughout my playthrough.
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Post by The Elder King on Jan 5, 2017 13:46:15 GMT
I have the same concern to some extent. I did a run with each class in the trilogy and each run felt different which was part of the appeal. But it does look like the profiles just provides a boost to existing powers with just the odd specific power being tied to the profile. Also I think you'll need to specialize to some extent to be able to unlock or progress far into any particular profile so I have a feeling we will still be able to have very differently configured skill sets for any given run despite the profile swapping. That is what I'm hoping for too. That it makes more sense to specialize rather than be ok-ish at everything. I hope maxing out a "class" will matter for higher difficulties in particular. If dabbling in all powers to try them out is something you do on Casual/Normal like how you did stupid stuff in MP Bronze, I'm fine with it. If Casual is this lolz fireworks overkill cakewalk and Hardcore/Insanity is where you need specialization and a more traditional class approach, I have no objections. But yeah, part of the fun and re-playability value of the trilogy were the different classes. Profiles have rankings, so it might be an incentive to sticking with the abilities related to that profile.
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Post by javeart on Jan 5, 2017 13:55:32 GMT
That is what I'm hoping for too. That it makes more sense to specialize rather than be ok-ish at everything. I hope maxing out a "class" will matter for higher difficulties in particular. If dabbling in all powers to try them out is something you do on Casual/Normal like how you did stupid stuff in MP Bronze, I'm fine with it. If Casual is this lolz fireworks overkill cakewalk and Hardcore/Insanity is where you need specialization and a more traditional class approach, I have no objections. But yeah, part of the fun and re-playability value of the trilogy were the different classes. Profiles have rankings, so it might be an incentive to sticking with the abilities related to that profile. I'd say so. I think we might not be loosing replayabilty after all, maybe the opposite? because now you can go with a mixed build too if you want to and they might be fun too if done right. Also, depending on where is the cap, you may be able to go with a full, lets say, soldier, but you can also have some points in other profiles, as an extra, and if so, you can have a lot of different extras, whitout having the full experience of playing another class. I don't know. it's starting to sound well to me.
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Post by Thrombin on Jan 5, 2017 13:56:26 GMT
That is what I'm hoping for too. That it makes more sense to specialize rather than be ok-ish at everything. I hope maxing out a "class" will matter for higher difficulties in particular. If dabbling in all powers to try them out is something you do on Casual/Normal like how you did stupid stuff in MP Bronze, I'm fine with it. If Casual is this lolz fireworks overkill cakewalk and Hardcore/Insanity is where you need specialization and a more traditional class approach, I have no objections. But yeah, part of the fun and re-playability value of the trilogy were the different classes. We've been told that if you don't specialize you unlock the Explorer profile so I don't think it's true to say that not-specializing will be bad. It's just about different play styles. Classes like Sentinel and Vanguard are already not specialized, they are part one tree and part another. So, if anything we now have seven ways to go instead of 6: Specialize in Biotics = Adept Specialize in Combat = Soldier Specialize in Tech = Engineer Mix between Biotics and Combat = Vanguard Mix between Biotics and Tech = Sentinel Mix between Combat and Tech = Inflitrator Mix between Combat, Biotic and Tech = Explorer
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Post by ssanyesz on Jan 5, 2017 14:00:41 GMT
One of the greatest human soldiers ever didn't have the ability or knowledge to do this yet this new guy/girl who isn't very experienced can. That's not lore breaking, that's a gameplay mechanic. One of the greatest human soldiers ever also took down a rogue Spectre, a bunch of Geth, and took down the Collectors without knowing how to properly use all of their weaponry. But I guess Shepard knowing how to snipe and carry a shotgun in ME3 was lore breaking, too. In ME1 all character could use all weapons. It was just an another limitation starting from ME2. Like another one starts now with MEA: we can only use 3 skills at the same time.
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Post by themikefest on Jan 5, 2017 14:01:06 GMT
Since Ryder is able to change while on the fly, why would he/she need squadmates? Ryder can do it all
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Post by The Elder King on Jan 5, 2017 14:07:55 GMT
Since Ryder is able to change while on the fly, why would he/she need squadmates? Ryder can do it all Combos, avoiding being attacked by all enemies. Sentinel could hit all enemies in ME2 and with the assault rifle it could have a quite powerful weapon. It doesn't mean Shepard didn't need squadmates.
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Post by Iakus on Jan 5, 2017 14:10:53 GMT
Since Ryder is able to change while on the fly, why would he/she need squadmates? Ryder can do it all Indeed. Forget "Fight like a krogan, run like a leopard" like Commander Shepard. Ryder is a half dozen Shepards in one! People who complained that SHep was so super-special must be p*ssed
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Post by derrame on Jan 5, 2017 14:13:25 GMT
this game looks better with every new video or screenshot, awesome graphics, effects, environments, gameplay
thanks
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Post by The Elder King on Jan 5, 2017 14:18:04 GMT
Since Ryder is able to change while on the fly, why would he/she need squadmates? Ryder can do it all Indeed. Forget "Fight like a krogan, run like a leopard" like Commander Shepard. Ryder is a half dozen Shepards in one! People who complained that SHep was so super-special must be p*ssed It's a different kind of special. Ryder will be gameplay wise, I doubt he'll reach Shepard story-wise.
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Post by Ahriman on Jan 5, 2017 14:22:06 GMT
Since Ryder is able to change while on the fly, why would he/she need squadmates? Ryder can do it all Combos, avoiding being attacked by all enemies. Sentinel could hit all enemies in ME2 and with the assault rifle it could have a quite powerful weapon. It doesn't mean Shepard didn't need squadmates.Not if you are at least decent with shooters, but you are right. That's still more about having a company, though.
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Go Team!
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Post by sjsharp2010 on Jan 5, 2017 14:25:03 GMT
I think it's possible to stick with one if you so choose it's just you don't have to if yo udon't want to with MEA. I know what you mean though as that is one of the reasons why I still keep coming back to the trilogy. I'll most likely stick with one throughout my playthrough. As will I most likely I may change if I have to but it depends on how the game and the story goes but I'd have to see how the story plays out first before I make that decision but it's likely I'll probably just go with one too.
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Post by The Elder King on Jan 5, 2017 14:26:34 GMT
Combos, avoiding being attacked by all enemies. Sentinel could hit all enemies in ME2 and with the assault rifle it could have a quite powerful weapon. It doesn't mean Shepard didn't need squadmates.Not if you are at least decent with shooters, but you are right. That's still more about having a company, though. I meant it more in a general sense, not that it was necessary to have them for combat. Truth to be told, if you're good at playing the game, squadmates aren't really necessary in Mass Effect, regardless of the class. They were simply meatshields and combo setters. I do hope they'll be more useful and their AI is more advanced this time.
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Post by sjsharp2010 on Jan 5, 2017 14:28:04 GMT
Since Ryder is able to change while on the fly, why would he/she need squadmates? Ryder can do it all cannon fodder. A great way to soak up enemy fier plus maybe they'll get lucky and take 1 or 2 down for us.
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Post by amoebae on Jan 5, 2017 14:56:28 GMT
I'm excited about the prospect of a classless system. In my mind, it doesn't restrict roleplay opportunities but expand them. Now there's no arbitrary limit boxing in what kind of character you can forge.
It makes a lot of sense to me, and doesn't 'break lore' at all. There is no reason why a person with biotic abilities would be tied into being a biotic fighter. We see the beginnings of this in the fact there isn't just adept but also vanguard and sentinel in the original trilogy, where a biotic can add tech prowess to their style, or be more focused on good old fashioned soldiering. This new system simply takes that to its logical conclusion: for example, "I may be born a biotic, but I never particularly excelled with my biotic training and instead had a real interest in all things tech, and prefer to focus my efforts in that direction, while having my rudimentary biotic training to fall back on if I need or want to."
With this classless system, there are almost endless opportunities to create a backstory for why your Ryder might favour one fighting style over another -- as opposed to the original trilogy where it seemed as though if you were a biotic you were locked into that for life regardless of your aptitude. That made sense for Shepard, as explained elsewhere in this thread, because Shep had already pursued a degree of specialisation and was an accomplished soldier already. Ryder is far more of a blank slate than Shepard ever was, and so the perfect canvas to paint a new and less restrictive gameplay mechanic upon.
I'm greatly looking forward to creating all manner of backstories for my various Ryders, which explain why they favour the combat path they decide to go down.
---
As for the video more generally, I find it difficult to follow and get much out of these short and choppy combat videos. I'm looking forward to a longer, more detailed video that covers a specific section of gameplay. We had a couple before DAI was released, and hopefully we'll have similar this time around. I expect there will be a developer stream at some point (I predict there will be something on Valentine's Day) where they talk us through a section and answer some questions. They did this with DAI, and I see no reason why it wouldn't work for MEA as well. It's a lot more intimate and fulfilling than a short combat video like this one. Still, I'm glad we got to see some of the skills interface, and I'll be watching it again and pausing to read a bit more of what was on screen.
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Post by NRieh on Jan 5, 2017 15:08:17 GMT
Fine by me. As long as they keep it within the 'basic' range...which is very unlikely, you know. E.g. I'm a housewife. I have 'basic training' in cooking and gardening. It does not mean that I can switch between being a chef and a cultivator. You start out with basic. Leveling up and investing skill point in skills is pretty much Ryder getting more experienced with their skills and specializing in skills they like. Using your example, you have basic training with cooking and gardening, you can invest skill point in either one or both, turning you into master chef but meh gardener, or great cultivator but meh cook, or decent cook while also decent gardener. Yep. But there's no way I can switch between the two. Had I spend my hours in the kitchen - I'm a cook, there's no magic button that can turn me into something else. Hense - advanced biotic Ryder has no way of becoming an advanced tech (of a sudden), because that's what they had trained for. To make it clear - I undestand that gameplay-wise such thing as 'respec' can (and should) exist, but it's normally not something that used as the part of the basic mechanics, and it has limits. Rogue can respec from daggers to bow, but can not become a mage, same as mage can not become a DW warrior. I'm goign to wait for more details on how this thing actually works, but I can't say I like what I see. Flexibility is a great thing, but it does look wierd.
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Post by Iakus on Jan 5, 2017 15:16:42 GMT
I'm excited about the prospect of a classless system. In my mind, it doesn't restrict roleplay opportunities but expand them. Now there's no arbitrary limit boxing in what kind of character you can forge. It makes a lot of sense to me, and doesn't 'break lore' at all. There is no reason why a person with biotic abilities would be tied into being a biotic fighter. We see the beginnings of this in the fact there isn't just adept but also vanguard and sentinel in the original trilogy, where a biotic can add tech prowess to their style, or be more focused on good old fashioned soldiering. This new system simply takes that to its logical conclusion: for example, "I may be born a biotic, but I never particularly excelled with my biotic training and instead had a real interest in all things tech, and prefer to focus my efforts in that direction, while having my rudimentary biotic training to fall back on if I need or want to." With this classless system, there are almost endless opportunities to create a backstory for why your Ryder might favour one fighting style over another -- as opposed to the original trilogy where it seemed as though if you were a biotic you were locked into that for life regardless of your aptitude. That made sense for Shepard, as explained elsewhere in this thread, because Shep had already pursued a degree of specialisation and was an accomplished soldier already. Ryder is far more of a blank slate than Shepard ever was, and so the perfect canvas to paint a new and less restrictive gameplay mechanic upon. I'm greatly looking forward to creating all manner of backstories for my various Ryders, which explain why they favour the combat path they decide to go down. Except this isn't really a classless system. Fallout has a classless system. You pick what weapons or skills you want to use and put points into whatever makes you better at them. You can do anything, but you can't do EVERYTHING. Here you have access to ALL the classes at once, and simply switch them out whenever it's convenient to you.
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Post by Iakus on Jan 5, 2017 15:17:46 GMT
I think it's possible to stick with one if you so choose it's just you don't have to if yo udon't want to with MEA. I know what you mean though as that is one of the reasons why I still keep coming back to the trilogy. I'll most likely stick with one throughout my playthrough. You could do that, but you are likely crippling yourself in doing so. Combat will be built around Ryder being a Transformer.
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We destroy them or they destroy us.
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Post by bshep on Jan 5, 2017 15:38:51 GMT
Except this isn't really a classless system. Fallout has a classless system. You pick what weapons or skills you want to use and put points into whatever makes you better at them. You can do anything, but you can't do EVERYTHING. Here you have access to ALL the classes at once, and simply switch them out whenever it's convenient to you. Maybe not. Scott Ryder didn't had all profiles open on that video, so perhaps there isn't enough skills points to do everything in one playthrough. Besides as people stated before it's really not that much of a problem since there isn't any kind of lore breaking in this. Shepard could use any kind of power in previous games, the only difference was that he/she chould only change profile between games.
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Post by DisturbedPsic0 on Jan 5, 2017 15:40:29 GMT
Wow...lots of salt here. Others have explained my the profile thing isn't lore breaking so I won't. But I can't believe how upset people are with OPTIONAL character adjustments. I personally love it. Why should I have to play the game (20-60 hours possibly) each time I want different powers? I'm also not going to judge without actually playing or watching someone play because I don't have the back story.
Also whining about 3 powers is silly. It's meant to streamline combat for ALL versions of the game. I'll play on PC but consoles don't have the luxury of that many buttons. The mutilplayer had the 3 power limitation and was frantic and crazy fun. Maybe it's their way to speed up the gameplay and get away from the cover based gameplay borefest.
They did have a weapon/power wheel in the other trailer so maybe you can have more than 3 and just hockey 3 of them, who knows. I think it may have just been weapons and ammo powers though.
Personally I'm waiting for the multiplayer demo date announcement. They did a January demo for ME3 and that launched in early March, so my guess it should be any week now.
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Post by Iakus on Jan 5, 2017 15:41:48 GMT
Besides as people stated before it's really not that much of a problem since there isn't any kind of lore breaking in this. Shepard could use any kind of power in previous games, the only difference was that he/she chould only change profile between games. Which is really just gameplay and story segregation, since class abilities changed from one game to the next, and players may want to respec if their chosen class was no longer enjoyable to them. But Ryder appears to be implanted with autobots or something, making him biotic or not, expert at any weapon he/she chooses, etc...
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Thrombin
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Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by Thrombin on Jan 5, 2017 15:45:46 GMT
Except this isn't really a classless system. Fallout has a classless system. You pick what weapons or skills you want to use and put points into whatever makes you better at them. You can do anything, but you can't do EVERYTHING. Here you have access to ALL the classes at once, and simply switch them out whenever it's convenient to you. But that's not how it works. The vast majority of your abilities remain the same when you swap profiles. The Engineer profile we saw added one ability only and it's likely you could only unlock the profile in the first place by already having put skill points in a lot of tech skills. If you can only unlock profiles by aiming your skill allocation towards those profiles then this idea of being able to do everything just doesn't apply. If you spread your skills out over all three trees, chances are you can't unlock any of the other profiles apart from the Explorer one. Or at least not progress those profiles to any great extent.
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