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Post by clips7 on Jan 12, 2017 9:12:12 GMT
As long as there is a balance between the MP and the Single player modes, i don't have an issue with it. It seems like these events are being handled as side missions/stories, which are optional as well, but i often do the side missions to flesh out the entire experience.
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Post by Deleted on Jan 12, 2017 11:02:17 GMT
would you? Because ORIGINALLY the only way to get enough EMF to get the breath scene in me3 was to play mp. And that was by DESIGN, as in when the complain was listed by a dev who went to the forum the answer was "working as intended". And it was fixed afterwards because they realized (or people made them realize) it was a mistake. Why would they make the same error again? Ego, no doubt. Hard to trust the company after SNAFUing the handling of ME3.
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Post by The Elder King on Jan 12, 2017 11:17:21 GMT
And it was fixed afterwards because they realized (or people made them realize) it was a mistake. Why would they make the same error again? Ego, no doubt. Hard to trust the company after SNAFUing the handling of ME3. I don't see how ego or trust is relevant on this issue. If they had ego on this topic they would never have fixed the EMS requirement to get the best Destroy ending. If they wanted to make MP that relevant, they'd have sticked with their original idea, as well as doing the same for DAI MP. Considering the fixing and DAI MP, I don't see why they should go back to their original idea.
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Post by xeternalxdreams on Jan 12, 2017 11:25:05 GMT
I'd enjoy the company of a real player. If they aren't up to par, I'd carry them like people did for me in ME3 on harder modes when I had lacked the skills/loadout.
It doesn't require MP for special items? I'm thinking you get better items because the difficulty might scale with more players. Hmm.
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Post by Deleted on Jan 12, 2017 11:36:12 GMT
I can't help but feel like I'm wander a bit through Fallout 4 again everytime I read about the Striketeam missions. "Ryder! There is a settlement that needs your help!" "Yeah, I know - just let me just fight the..:" "Ryder - the Kett attack the Outpost in the north western crater!" "Again? I was there half an hour ago and the strike team there was very effect -" "Ryder there spawned a Superboss near the southern settlement!" "Are you kidding me??? Gimme a teleport skill or a time manipulator and I'll do that sh*t. Otherwise - look for someone else!" You know you want it! ..... But honestly I hope not...that stuff was a chore I totally avoided. I don't want these missions to be repeatable chores that keeps popping up again and again asking you to save the SAME settlement once again. That totally RUINED my Fallout 4 experience and I ended up selling the game.
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Post by Deleted on Jan 12, 2017 11:54:58 GMT
Ego, no doubt. Hard to trust the company after SNAFUing the handling of ME3. I don't see how ego or trust is relevant on this issue. If they had ego on this topic they would never have fixed the EMS requirement to get the best Destroy ending. If they wanted to make MP that relevant, they'd have sticked with their original idea, as well as doing the same for DAI MP. Considering the fixing and DAI MP, I don't see why they should go back to their original idea. Radio silence for 5 years is very telling, and not one single apology was given for the mistake. It's the equivalent of saying, "I destroyed your house. Take our car as a consolation prize."
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Post by Muddy Boots on Jan 12, 2017 12:00:04 GMT
.....So we can do these missions as a single player too? That's pretty awesome, especially if these strike team missions reveal bits of the story - I hate the idea that not doing multiplayer means I miss out on plot-related stuff within the main game (bonus equipment I can live without). Not that I'll never try multiplayer... it's just that I'm not that great at combat (or rather, I'm good at taking my time and strategizing but 'spray and pray' pretty much describes my shooting skills). And I don't want people getting mad at me because I suck or am taking too long to kill stuff. If you're on PC, look me up. I never played multiplayer yet because I suck. We could get a group together of people like us and try to muddle through it. See what happens.
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Post by Shinrai on Jan 12, 2017 12:08:34 GMT
I can't help but feel like I'm wander a bit through Fallout 4 again everytime I read about the Striketeam missions. "Ryder! There is a settlement that needs your help!" "Yeah, I know - just let me just fight the..:" "Ryder - the Kett attack the Outpost in the north western crater!" "Again? I was there half an hour ago and the strike team there was very effect -" "Ryder there spawned a Superboss near the southern settlement!" "Are you kidding me??? Gimme a teleport skill or a time manipulator and I'll do that sh*t. Otherwise - look for someone else!" You know you want it! ..... That trauma .... @.@ Yeah I really hope that they won't go the Fallout 4 way with the strikeforce missions. I'm pretty curious about the whole system and how they want to tie it into the singleplayer and vis versa. Muddy Boots - Tried to doublequote but I don't know why that failed: I'm all in for the"I suck at multiplayer but I want to try my (chaotic) best"- team That is a nice idea.
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Post by Muddy Boots on Jan 12, 2017 12:13:25 GMT
You know you want it! ..... That trauma .... @.@ Yeah I really hope that they won't go the Fallout 4 way with the strikeforce missions. I'm pretty curious about the whole system and like they want to tie it into the singleplayer and vis versa. Muddy Boots - Tried to doublequote but I don't know why that failed: I'm all in for the"I suck at multiplayer but I want to try my (chaotic) best"- team That is a nice idea. Maybe when the game comes out I can start a thread for LFG terrible players. Then we can at least try it in a non-judgmental group. If it turns out to be bad, then at least we tried.
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Post by fialka on Jan 12, 2017 12:28:11 GMT
That trauma .... @.@ Yeah I really hope that they won't go the Fallout 4 way with the strikeforce missions. I'm pretty curious about the whole system and like they want to tie it into the singleplayer and vis versa. Muddy Boots - Tried to doublequote but I don't know why that failed: I'm all in for the"I suck at multiplayer but I want to try my (chaotic) best"- team That is a nice idea. Maybe when the game comes out I can start a thread for LFG terrible players. Then we can at least try it in a non-judgmental group. If it turns out to be bad, then at least we tried. Haha, sounds good!
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Post by dropzofcrimzon on Jan 12, 2017 12:31:15 GMT
would you? Because ORIGINALLY the only way to get enough EMF to get the breath scene in me3 was to play mp. And that was by DESIGN, as in when the complain was listed by a dev who went to the forum the answer was "working as intended". And it was fixed afterwards because they realized (or people made them realize) it was a mistake. Why would they make the same error again? because after the handling of ME3 and the YEARS of requests for ng+ in DA which were met with basically silence I am putting nothing past them
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Post by Ivory Samoan on Jan 12, 2017 12:36:44 GMT
Sounds fucking awesome if you ask me. If I'm feeling social and up for a challenge, I'll sort a MP squad...If I'm feeling lone wolf then I'll hit it up by myself: reeks of fantastic. Cool addition to the game, obviously this will be extra to the ongoing MP option: since a lot of people will want MP only sessions from the title screen etc. oh no! no more MP from main menu!? no if strike team is limited to a few missions during single player campaign it will be hard to find players that are in the same mission or level i want to play endless MP when i want to! we need more info on this ASAP No need to worry, the MP will still be accessible from the title menu: this is basically integrating the MP meta game into the SP storyline, giving it context in an ongoing fashion. It's pretty cool that they're putting the effort into making horde mode feel like it's part of the same storyline as SP, love the sound of this
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Post by The Elder King on Jan 12, 2017 12:42:54 GMT
I don't see how ego or trust is relevant on this issue. If they had ego on this topic they would never have fixed the EMS requirement to get the best Destroy ending. If they wanted to make MP that relevant, they'd have sticked with their original idea, as well as doing the same for DAI MP. Considering the fixing and DAI MP, I don't see why they should go back to their original idea. Radio silence for 5 years is very telling, and not one single apology was given for the mistake. It's the equivalent of saying, "I destroyed your house. Take our car as a consolation prize." It you're talking about the endings, they're a different matter then the MP-SP relationship. If it's still about the requirements only, then I don't think it was THAT big of a deal, and I don't think it required an apology since it was fixed shortly after as well (although I don't think it was needed for the endings as well, regardless of my opinion on them); plus, again, they went in another direction wiTh DAI exactly because of the reaction to how it worked initially the MP-SP connection.
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Post by The Elder King on Jan 12, 2017 12:45:59 GMT
And it was fixed afterwards because they realized (or people made them realize) it was a mistake. Why would they make the same error again? because after the handling of ME3 and the YEARS of requests for ng+ in DA which were met with basically silence I am putting nothing past them Those are separate issues. In regards of the MP-SP connection they changed approach with the fix of ME3 and followed the same direction with DAI. Why would they change it again? The NG+ is something the DA team doesn't think it's necessary, and from what I recall in the threads about it, many people were indifferent about it. If there was enough support of it I think they'd add it. It's not like they're again the mode since ME always had it and will have it in Andromeda as well.
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Post by dropzofcrimzon on Jan 12, 2017 12:49:33 GMT
because after the handling of ME3 and the YEARS of requests for ng+ in DA which were met with basically silence I am putting nothing past them Those are separate issues. In regards of the MP-SP connection they changed approach with the fix of ME3 and followed the same direction with DAI. Why would they change it again? The NG+ is something the DA team doesn't think it's necessary, and from what I recall in the threads about it, many people were indifferent about it. If there was enough support of it I think they'd add it. It's not like they're again the mode since ME always had it and will have it in Andromeda as well. you obviously forget what happened when they tried to cancel ng+ in ME2...I could bring up many games also that had the core elitist fan base spit on the idea of ng+ that had the devs add it in and in turn made the game even better (Dishonored 1-2, deus ex MD and HR, TW3 and so on). Bioware at this point is not adding it just because of hubris and ego.
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Post by The Elder King on Jan 12, 2017 12:59:30 GMT
Those are separate issues. In regards of the MP-SP connection they changed approach with the fix of ME3 and followed the same direction with DAI. Why would they change it again? The NG+ is something the DA team doesn't think it's necessary, and from what I recall in the threads about it, many people were indifferent about it. If there was enough support of it I think they'd add it. It's not like they're again the mode since ME always had it and will have it in Andromeda as well. you obviously forget what happened when they tried to cancel ng+ in ME2...I could bring up many games also that had the core elitist fan base spit on the idea of ng+ that had the devs add it in and in turn made the game even better (Dishonored 1-2, deus ex MD and HR, TW3 and so on). Bioware at this point is not adding it just because of hubris and ego. And yet they didn't because players wanted it, and they kept it for ME3 and MEA. If DA players really wanted it, they'd have added it. I'm not debating if the mode would be a good addition or not. I do think it'd be. Simply put, not many people wanted it for DA, compared to ME. I'd agree with you that it'd about hubris and ego if, you know, ME doesn't have the mode, up to its upcoming release. As things are now, your theory makes no sense, because Bioware is clearly not against putting a NG+ mode in their games.
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Post by dropzofcrimzon on Jan 12, 2017 13:09:10 GMT
you obviously forget what happened when they tried to cancel ng+ in ME2...I could bring up many games also that had the core elitist fan base spit on the idea of ng+ that had the devs add it in and in turn made the game even better (Dishonored 1-2, deus ex MD and HR, TW3 and so on). Bioware at this point is not adding it just because of hubris and ego. And yet they didn't because players wanted it, and they kept it for ME3 and MEA. If DA players really wanted it, they'd have added it. I'm not debating if the mode would be a good addition or not. I do think it'd be. Simply put, not many people wanted it for DA, compared to ME. I'd agree with you that it'd about hubris and ego if, you know, ME doesn't have the mode, up to its upcoming release. As things are now, your theory makes no sense, because Bioware is clearly not against putting a NG+ mode in their games. but that is not the feature we are discussing in MEA...its the MP integration
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Post by The Elder King on Jan 12, 2017 13:13:09 GMT
And yet they didn't because players wanted it, and they kept it for ME3 and MEA. If DA players really wanted it, they'd have added it. I'm not debating if the mode would be a good addition or not. I do think it'd be. Simply put, not many people wanted it for DA, compared to ME. I'd agree with you that it'd about hubris and ego if, you know, ME doesn't have the mode, up to its upcoming release. As things are now, your theory makes no sense, because Bioware is clearly not against putting a NG+ mode in their games. but that is not the feature we are discussing in MEA...its the MP integration Yes, and on that point, Biowoare shown with the fix in ME3 and DAI that they don't want to make the MP necessary, so I don't think the additional rewards will be something like the Xlevel of a mod or weapon or armour, but more like more money and resources.
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Post by dropzofcrimzon on Jan 12, 2017 13:24:15 GMT
but that is not the feature we are discussing in MEA...its the MP integration Yes, and on that point, Biowoare shown with the fix in ME3 and DAI that they don't want to make the MP necessary, so I don't think the additional rewards will be something like the Xlevel of a mod or weapon or armour, but more like more money and resources. and yet they penalize the solo players with lower rewards
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Post by Sartoz on Jan 12, 2017 13:36:02 GMT
I just hope that these strike missions are not their idea of side missions/content to replace the fetch quest from DA:I. These should be an added bonus with no meaningful impact on the story and the ending of the game, ather than outpost liberations and other stuff wich can fit into the horde mode for some extra credits and xp. A separate mp is a welcome, as I put a 500+ hours into ME3MP. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
"...And it’s packaged around a meta-story of what’s going on in Helios.”
Strike Team MP access is triggered by certain missions in the Helios cluster which probably explains the what's going on part. I figure that as the game progresses, Ryder will hit upon certain locations (ie: bases) that give you a bonus by playing a round in MP.
However, "The goals of these missions will be thematically connected to your current situation. It might be defending a settlement from a Kett attack, or recovering a Remnant artifact from a planet. " is hinting at a "call for help" to complete the mission = make them somewhat mandatory.
These "quests" are meaningful within the game universe and are not s fetch quest replacement (imo).
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Post by Sartoz on Jan 12, 2017 13:41:53 GMT
Ego, no doubt. Hard to trust the company after SNAFUing the handling of ME3. I don't see how ego or trust is relevant on this issue. If they had ego on this topic they would never have fixed the EMS requirement to get the best Destroy ending. If they wanted to make MP that relevant, they'd have sticked with their original idea, as well as doing the same for DAI MP. Considering the fixing and DAI MP, I don't see why they should go back to their original idea. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
They fixed DAIMP? I'm in the Empress palace at the moment (played with patch 6) but have never bothered with MP due to horrible KB+M controls (ie: I come from DA:O and DA2).
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Post by Sartoz on Jan 12, 2017 13:47:35 GMT
if it is only cosmetics I could not care less...but if that is the only way to get to x level weapons, armors or mods like a certain bungie game does then no...fuck that noise I would be shocked if it were something that dramatic. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Might be worth it to get PeeBee's colt-like .45 revolver or does it look like a .50?
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Post by The Elder King on Jan 12, 2017 13:53:48 GMT
Yes, and on that point, Biowoare shown with the fix in ME3 and DAI that they don't want to make the MP necessary, so I don't think the additional rewards will be something like the Xlevel of a mod or weapon or armour, but more like more money and resources. and yet they penalize the solo players with lower rewards I don't see lower rewards as penalizing, and I'm more of a SP guy then MP. I don't see the problem with an incentive to play MP, as long as you still get rewards and you can do it without being forced to play MP. I don't see how ego or trust is relevant on this issue. If they had ego on this topic they would never have fixed the EMS requirement to get the best Destroy ending. If they wanted to make MP that relevant, they'd have sticked with their original idea, as well as doing the same for DAI MP. Considering the fixing and DAI MP, I don't see why they should go back to their original idea. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
They fixed DAIMP? I'm in the Empress palace at the moment (played with patch 6) but have never bothered with MP due to horrible KB+M controls (ie: I come from DA:O and DA2).
I meant the fix of the requirements for getting the 'best' ending in ME3 which initially forced players to play MP. I'm simply referring to forcing people to play MP, which fixed ME3, DAI, and likely MEA won't.
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Post by Sartoz on Jan 12, 2017 13:58:23 GMT
Sounds fucking awesome if you ask me. If I'm feeling social and up for a challenge, I'll sort a MP squad...If I'm feeling lone wolf then I'll hit it up by myself: reeks of fantastic. Cool addition to the game, obviously this will be extra to the ongoing MP option: since a lot of people will want MP only sessions from the title screen etc. oh no! no more MP from main menu!? no if strike team is limited to a few missions during single player campaign it will be hard to find players that are in the same mission or level i want to play endless MP when i want to! we need more info on this ASAP No need to worry, the MP will still be accessible from the title menu: this is basically integrating the MP meta game into the SP storyline, giving it context in an ongoing fashion. It's pretty cool that they're putting the effort into making horde mode feel like it's part of the same storyline as SP, love the sound of this ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Aah.... but will we love the experience?
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crossngen
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 253 Likes: 370
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Oct 16, 2016 19:18:00 GMT
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crossngen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by crossngen on Jan 12, 2017 14:04:29 GMT
Yes, and on that point, Biowoare shown with the fix in ME3 and DAI that they don't want to make the MP necessary, so I don't think the additional rewards will be something like the Xlevel of a mod or weapon or armour, but more like more money and resources. and yet they penalize the solo players with lower rewards Then don't do them? if the special rewards are anything like the unique gear you acquire in DAI through open world bosses and/or open world exploration, then I'm sure you would be able to craft/collect gear that's even better than what the MP rewards.
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