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Post by Deleted on Jan 12, 2017 18:08:26 GMT
I can't help but feel like I'm wander a bit through Fallout 4 again everytime I read about the Striketeam missions. "Ryder! There is a settlement that needs your help!" "Yeah, I know - just let me just fight the..:" "Ryder - the Kett attack the Outpost in the north western crater!" "Again? I was there half an hour ago and the strike team there was very effect -" "Ryder there spawned a Superboss near the southern settlement!" "Are you kidding me??? Gimme a teleport skill or a time manipulator and I'll do that sh*t. Otherwise - look for someone else!" You know you want it! ..... But honestly I hope not...that stuff was a chore I totally avoided. I don't want these missions to be repeatable chores that keeps popping up again and again asking you to save the SAME settlement once again. That totally RUINED my Fallout 4 experience and I ended up selling the game. Ugh. That sounds really awful. And it sounds like you'd need to be willing to RP a character who would willingly ignore those requests for help and just walk away. If I can do the missions SP style, with just Ryder and squadmates, I guess I'll be generally okay with it, so long as it doesn't become excessive. Though I've not yet decided which platform I might play MEA on, the thought of having to buy a subscription to XboxLive or PlaystationPlus just to access the MP content for a game I've already bought and paid for sounds like a stinking pile o' crap to me. I was able to access ME3MP via PS3 without a paid subscription - dunno yet how this will shake out.
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Post by dropzofcrimzon on Jan 12, 2017 18:09:03 GMT
incorrect, optional content remains the same but if played coop yields more rewards, that is penalizing the so crowd who does not want to play with others. It rewards you for playing with other folk, which is the way those levels are intended to be played. We don't know how different the reward will be, perhaps more xp and coin, or maybe playing MP will grant you access to unique gear. Either way I don't see a difference between locking that content behind a side quests or locking it behind MP, as long as it doesn't stop you from advancing the SP story or reaching a particular ending like ME3 did at first. which you do not know because playing those missions coop might yield unique gear for all you know. And Bioware is remaining silent in the matter. Rule of thumb is "if a company keeps strangely quiet about something then in all likely hood the answer is gonna piss off people"...so until Bioware explains it I am gonna prepare for the worst.
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Post by dropzofcrimzon on Jan 12, 2017 18:10:21 GMT
if THAT was the case then sure but even then it is less than fair to solo players. Why would a distinction be made at all? Because those missions are made to be MP missions, I guess. Making them available on SP with less resources is a compromise. my problem is the extent of the penalty
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Post by The Elder King on Jan 12, 2017 18:12:51 GMT
Because those missions are made to be MP missions, I guess. Making them available on SP with less resources is a compromise. my problem is the extent of the penalty If the extent is just less money and resources, I don't see the problem, to be honest.
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Post by Deleted on Jan 12, 2017 18:12:53 GMT
And some players will always whine about not getting everything in their SP campaign. They don't seem to understand that when Bioware implements a feature like friends being able to join you on missions in your campaign, they'll want to give players incentive to use that feature. Funny, I always thought the incentive for gaming was to have fun. Playing MP is an entirely different requirement than simply grinding something out in SP.
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Post by dropzofcrimzon on Jan 12, 2017 18:19:31 GMT
my problem is the extent of the penalty If the extent is just less money and resources, I don't see the problem, to be honest. that is a big if
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Post by Deleted on Jan 12, 2017 18:29:45 GMT
incorrect, optional content remains the same but if played coop yields more rewards, that is penalizing the so crowd who does not want to play with others. While there is the question as to whether a person who completes every mission co-op will wind up with far more SP resources than someone who doesn't, the act of doing or not doing something extra for a bonus doesn't strike me as penalizing. It is when it makes you play an entirely different game to get the rewards. Some of us view MP as an entirely separate kind of game.
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Post by Vortex13 on Jan 12, 2017 18:45:09 GMT
While there is the question as to whether a person who completes every mission co-op will wind up with far more SP resources than someone who doesn't, the act of doing or not doing something extra for a bonus doesn't strike me as penalizing. It is when it makes you play an entirely different game to get the rewards. Some of us view MP as an entirely separate kind of game. Not necessarily. From what I garnered from the article you can choose to either load up into a mission by yourself, playing as one of the MP kits instead of Ryder, or you can opt to bring over other players and get some extra rewards. The fact that the author of the piece brings up inviting human allies into the match right after mentioning that you could load it up and play solo seems to indicate (to me at least) that your solo players will still have access AI controlled squad mates of some sort. That being said, I would prefer a dedicated Q&A session in regards to this mechanic though. So much guesswork and theory crafting going on; it would be nice to have a dev come in and specifically layout what is and isn't part of this feature. On a side note, I do like that BioWare is attempting to intertwine a meta-narative into the Strike Team Missions, I hated how divorced everything was, narratively speaking, from the DAMP and MEMP to a lesser extent (ignoring the vanilla end game requirement of course). Plus it would be nice to actually see someone other than our human protagonist doing something to advance the plot forward or achieve some goal in the Helius Cluster. I fully intend to pick an alien for every one of these missions, at least that way (in my very small and inconsequential way) I can narratively have someone other than special snowflake humanity doing something productive.
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Post by kumazan on Jan 12, 2017 18:48:11 GMT
It rewards you for playing with other folk, which is the way those levels are intended to be played. We don't know how different the reward will be, perhaps more xp and coin, or maybe playing MP will grant you access to unique gear. Either way I don't see a difference between locking that content behind a side quests or locking it behind MP, as long as it doesn't stop you from advancing the SP story or reaching a particular ending like ME3 did at first. which you do not know because playing those missions coop might yield unique gear for all you know. And Bioware is remaining silent in the matter. Rule of thumb is "if a company keeps strangely quiet about something then in all likely hood the answer is gonna piss off people"...so until Bioware explains it I am gonna prepare for the worst.Okay, that's fair enough. We agree to disagree, and time will tell.
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Post by Deleted on Jan 12, 2017 19:36:52 GMT
It is when it makes you play an entirely different game to get the rewards. Some of us view MP as an entirely separate kind of game. Not necessarily. From what I garnered from the article you can choose to either load up into a mission by yourself, playing as one of the MP kits instead of Ryder, or you can opt to bring over other players and get some extra rewards. The fact that the author of the piece brings up inviting human allies into the match right after mentioning that you could load it up and play solo seems to indicate (to me at least) that your solo players will still have access AI controlled squad mates of some sort. The extra rewards bit is what some of us aren't happy about. I should not be given lesser rewards for doing something solo (with AI squadmates) than someone else who prefers to go in with a squad controlled by other players. Yes, more info is very much needed. I'm not terribly keen about that, frankly. ME3MP was nice for people who simply enjoyed combat for hours on end, and didn't much care about narrative structure. You weren't playing Shepard in MP, and I found it easy enough to headcanon that we were securing areas (after Shepard had initially cleared them). Reaper invasion, galaxy at war - it's pretty easy to headcanon that there's a lot of other fighting going on all over the galaxy. Of course, it's also true that I've never played MP outside the context of an ME3 run. I have to wonder how these narrative / story bits will feel to those who are not engaging SP.
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Post by Vortex13 on Jan 12, 2017 19:45:04 GMT
Not necessarily. From what I garnered from the article you can choose to either load up into a mission by yourself, playing as one of the MP kits instead of Ryder, or you can opt to bring over other players and get some extra rewards. The fact that the author of the piece brings up inviting human allies into the match right after mentioning that you could load it up and play solo seems to indicate (to me at least) that your solo players will still have access AI controlled squad mates of some sort. The extra rewards bit is what some of us aren't happy about. I should not be given lesser rewards for doing something solo (with AI squadmates) than someone else who prefers to go in with a squad controlled by other players. Agree to disagree, I don't see it as anymore than a little bonus for jumping through an extra hoop. There's no penalization for single player, no more than you could say about choosing to ignore the bonus helmet you get for registering at the Andromeda Initiative website, or all the extra content you get from pre-ordering the game at any rate.
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Post by SwobyJ on Jan 12, 2017 21:18:44 GMT
Exclusive gear for SP I am very against.
More exp/credits, I'm not.
I do question the likely requirement of being on the Internet to even go 'single player' in Strike Missions.
I really disliked the Skyhold unlocks for MP in DAI. But if Strike Mission 'events'/updates just go 'hey do a Strike Mission here' (even solo), or certain challenges once CAN solo even if with difficulty, for rewards, I'm okay with it.
Anything *needing* to group to reward in SP, I'm very much against. But I can bend when it just comes to the 'play solo but online' aspect, personally.
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Post by Iakus on Jan 12, 2017 21:47:12 GMT
I do question the likely requirement of being on the Internet to even go 'single player' in Strike Missions. Pretty sure Bioware games since DA2 have had some sort of online DRM
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Post by Deleted on Jan 12, 2017 22:09:09 GMT
The extra rewards bit is what some of us aren't happy about. I should not be given lesser rewards for doing something solo (with AI squadmates) than someone else who prefers to go in with a squad controlled by other players. Agree to disagree, I don't see it as anymore than a little bonus for jumping through an extra hoop. There's no penalization for single player, no more than you could say about choosing to ignore the bonus helmet you get for registering at the Andromeda Initiative website, or all the extra content you get from pre-ordering the game at any rate. No, it really isn't. Playing the same mission solo (w/ AI squadmates) should be treated no differently from playing it with other players controlling the squadmates. These are simply different ways to accomplish the same thing.If I buy this game, I expect a complete SP game experience. I'll happily buy DLC and sometimes item packs if the content is of interest to me. But paying for a subscription to XboxLive or PlaystationPlus to play MP I don't want to play just so I can have a complete SP experience is unacceptable. Anything *needing* to group to reward in SP, I'm very much against. But I can bend when it just comes to the 'play solo but online' aspect, personally. I'm okay with that as long as I can go online without having to buy a subscription.
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Post by maximusarael020 on Jan 12, 2017 22:12:26 GMT
I'm not terribly keen about that, frankly. ME3MP was nice for people who simply enjoyed combat for hours on end, and didn't much care about narrative structure. You weren't playing Shepard in MP, and I found it easy enough to headcanon that we were securing areas (after Shepard had initially cleared them). Reaper invasion, galaxy at war - it's pretty easy to headcanon that there's a lot of other fighting going on all over the galaxy. Of course, it's also true that I've never played MP outside the context of an ME3 run. I have to wonder how these narrative / story bits will feel to those who are not engaging SP. That's not really "headcanon". That is exactly how it was set up in the single-player campaign. Shep shows up, secures the area, and then as he/she leaves Hackett says that they will send in Alliance operatives to defend the installation.
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Post by Muddy Boots on Jan 12, 2017 23:48:37 GMT
Maybe when the game comes out I can start a thread for LFG terrible players. Then we can at least try it in a non-judgmental group. If it turns out to be bad, then at least we tried. Really good idea, it'll get mod support if you do that Thanks. I just have to make a note of it on my calendar so I don't forget to do it. That would be embarrassing.
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Post by KaiserShep on Jan 13, 2017 6:35:16 GMT
I don't care about in-game currency, since a proper system will allow me to bathe my character in space cash if I play my cards right, but I am curious about gear. I wonder how that stuff would stack up against what you can get by simply being thorough in SP or what you get automatically with the deluxe edition. It's difficult to believe that there would be anything unique. My hope is that this is simply a fast track to getting better stuff. My primary focus though is how any of this affects story outcomes, preferably that MP affect it not at all.
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Post by SwobyJ on Jan 13, 2017 7:33:58 GMT
I don't know why so many are inclining towards MP giving gear for SP.
I get it, its an idea. But Bioware has said nothing of the sort.
They've also said MP is not affecting the story. The MP is a 'metanarrative' aka another sort of deal that Ryder is not directly involved with.
Hold them to their statements, sure, but I just felt like making this clear.
But I suppose until Bioware does their full on spotlight on MP, we won't 'know'.
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Post by Hanako Ikezawa on Jan 13, 2017 7:37:20 GMT
I don't know why so many are inclining towards MP giving gear for SP. I get it, its an idea. But Bioware has said nothing of the sort. They've also said MP is not affecting the story. The MP is a 'metanarrative' aka another sort of deal that Ryder is not directly involved with. Hold them to their statements, sure, but I just felt like making this clear. But I suppose until Bioware does their full on spotlight on MP, we won't 'know'. Yes they have. It is said in that interview: The goals of these missions will be thematically connected to your current situation. It might be defending a settlement from a Kett attack, or recovering a Remnant artifact from a planet. The rewards you get are the standard multiplayer-specific ones: weapons, artifacts etc. However, you’ll also receive rewards you can use in the single-player campaign. Not only that, but joining another player’s Strike Team will net you extra XP and in-game currency for your own single player.
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Post by helios969 on Jan 13, 2017 9:45:34 GMT
So it's basically SWTOR operations. Bottom line is if the combat is fun (which I'm skeptical at the moment that it will be) I'll do them...probably by myself...though not opposed to some cooperative ass-kicking. I have no real issue with them trying to entice SP gamers to delve into multiplayer...that Bio is trying to have story elements in MP is plus since lack of story is the biggest reason I don't play MP. It overall sounds more tastefully done than previously. Now if it ends up being that you need x number of MP matches to complete the Nexus or whatever (which would be a straight up lie at this point,) then we're back to ME3 BS and I'll be ranting as hard as anyone. Sound more like Flashpoints to me. Probably right. I was thinking you could also solo operations but received better rewards with a group. Don't actually know since I never felt the game was good enough to buy the subscription...yay, now I can do 50% more grinding.
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Post by jamiecotc on Jan 13, 2017 15:47:02 GMT
As someone who thought that the N7 assingements in ME3 were abysmal excuses for singleplayer missions I am a little bit concerned that these "strike team assingements" will essentially be the same thing: Justifying multiplayer content in the campaign while also filling in for genuine singleplayer content. While I totally agree, it does beat planet scanning.
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Post by malanek on Jan 13, 2017 20:12:44 GMT
Hopefully you can fully bump up the difficulty when soloing as if there were 4 players. Do they not realise how popular that feature was in ME3? It would be a big design omission if they missed that.
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Post by Iakus on Jan 13, 2017 20:30:48 GMT
It rewards you for playing with other folk, which is the way those levels are intended to be played. We don't know how different the reward will be, perhaps more xp and coin, or maybe playing MP will grant you access to unique gear. Either way I don't see a difference between locking that content behind a side quests or locking it behind MP, as long as it doesn't stop you from advancing the SP story or reaching a particular ending like ME3 did at first. which you do not know because playing those missions coop might yield unique gear for all you know. And Bioware is remaining silent in the matter. Rule of thumb is "if a company keeps strangely quiet about something then in all likely hood the answer is gonna piss off people"...so until Bioware explains it I am gonna prepare for the worst. Given Bioware's past behavior that probably a wise course.
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Post by Iakus on Jan 13, 2017 20:33:13 GMT
I'm not terribly keen about that, frankly. ME3MP was nice for people who simply enjoyed combat for hours on end, and didn't much care about narrative structure. You weren't playing Shepard in MP, and I found it easy enough to headcanon that we were securing areas (after Shepard had initially cleared them). Reaper invasion, galaxy at war - it's pretty easy to headcanon that there's a lot of other fighting going on all over the galaxy. Of course, it's also true that I've never played MP outside the context of an ME3 run. I have to wonder how these narrative / story bits will feel to those who are not engaging SP. That's not really "headcanon". That is exactly how it was set up in the single-player campaign. Shep shows up, secures the area, and then as he/she leaves Hackett says that they will send in Alliance operatives to defend the installation. Of course, Hackett doesn't mention that he only sends four redshirts to defend it
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Post by SofaJockey on Jan 13, 2017 20:44:40 GMT
While there is the question as to whether a person who completes every mission co-op will wind up with far more SP resources than someone who doesn't, the act of doing or not doing something extra for a bonus doesn't strike me as penalizing. It is when it makes you play an entirely different game to get the rewards. Some of us view MP as an entirely separate kind of game. I don't think BioWare view it that way, they have made it clear that they did not want to divide their resources with separate single player and multiplayer combat mechanics, but instead to devote all their energies on one excellent combat mechanic that would be successful in both single player and multiplayer. The N7 missions in ME3 were clearly a starting point for whatever the strike team missions will be, but we have already been assured that they can be accessed fully SP, fully MP or a combination of the two.
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