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Post by SofaJockey on Jan 12, 2017 14:13:05 GMT
Maybe when the game comes out I can start a thread for LFG terrible players. Then we can at least try it in a non-judgmental group. If it turns out to be bad, then at least we tried. Really good idea, it'll get mod support if you do that
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Post by Cirvante on Jan 12, 2017 15:19:41 GMT
Or you could eventually open a thread in the multiplayer forum, getting experienced players to join you in your strike team missions. Can't imagine that those will be fun with three nubs as back up. You get the best rewards and we get to play multiplayer and level our Ryders at the same time. Kinda like with the dragon kill in DAIMP, which was required to get some cosmetic shit for Skyhold. Lots of people were bitching about it until DragonRacer simply organized some help from multiplayer veterans. On the lowest difficulty it took maybe 10-12 minutes to solo through a dragon. The way I understand it, the player hosting the Strike Team mission can use their Ryder to fight, while the others join with multiplayer chars. So all you need is to add some friends who are willing to help you out, which shouldn't be too hard here on BSN. If you really want those rewards, you can get them without too much effort. And if they're not that good, you can just play the missions solo. No need to cry about it.
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Post by maximusarael020 on Jan 12, 2017 15:25:53 GMT
I'll never understand people complaining about developers making people go above and beyond for the best things in their games. Like people feel they should be able to get all the things with minimal effort. I understand if people are upset about being required to play multiplayer because they are in an area with bad internet connection. Others just complain that they shouldn't have to do this or that to get all the achievements or trophies for platinum or whatever. Getting all of those is supposed to be difficult and require you to do more than an average player. Saying "I should be able to get the best gear in the game without playing multiplayer" is just privileged. Why should you? It's their game, and they get to decide what level of effort gets what reward. People may not enjoy playing multiplayer, and that's fine, but that means you miss out on things that the devs have attached to multiplayer. That's your choice. It is not necessary for the devs to give everything to the lowest common denominator. They reward people who put the time and effort into the most of their game, play the game in different ways, use different weapons and abilities, and enjoy all aspects of the game. It's not fair to complain that I can't get all the achievements in ME2 with just playing and infiltrator kit. "But I don't like engineer!" Too bad. You want all the achievements you have to play as an engineer. Its not about minimal effort. Its about hating multiplayer in a series that presumably was going to allow someone compete all content in singleplayer. In ME3, to the point of locking out endings. And there are worries that in MEA, it'd be to the point where one can't get all otherwise SP rewards without grinding MP. But I think they learned their lesson about locking endings and such behind multiplayer with the ME3 backlash. And I understand people being upset that endings could be locked behind multiplayer. But loot/gear/trophies/achievements etc, why not? You don't need them to fully enjoy the game or finish all of the narrative, and that's what SP-only people want, right? The narrative. So if that can all be finished without MP, why complain that "I can't get the Stormbringer Rifle without playing MP?? WTF??" Or trophies/achievements. Sorry, to get all of those, you have to participate in every part of the game. That's why they are there. Story content locked behind multiplayer I say no, but they won't make that mistake again.
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Post by Cirvante on Jan 12, 2017 15:41:06 GMT
But I think they learned their lesson about locking endings and such behind multiplayer with the ME3 backlash. And I understand people being upset that endings could be locked behind multiplayer. But loot/gear/trophies/achievements etc, why not? You don't need them to fully enjoy the game or finish all of the narrative, and that's what SP-only people want, right? The narrative. So if that can all be finished without MP, why complain that "I can't get the Stormbringer Rifle without playing MP?? WTF??" Or trophies/achievements. Sorry, to get all of those, you have to participate in every part of the game. That's why they are there. Story content locked behind multiplayer I say no, but they won't make that mistake again. They already confirmed that multiplayer won't affect the ending and I agree that they wouldn't lie about that after the ME3 backlash. They were however quite open about the fact that it will affect the game in some ways, like getting equipment. And some players will always whine about not getting everything in their SP campaign. They don't seem to understand that when Bioware implements a feature like friends being able to join you on missions in your campaign, they'll want to give players incentive to use that feature.
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Post by SwobyJ on Jan 12, 2017 15:41:16 GMT
Its not about minimal effort. Its about hating multiplayer in a series that presumably was going to allow someone compete all content in singleplayer. In ME3, to the point of locking out endings. And there are worries that in MEA, it'd be to the point where one can't get all otherwise SP rewards without grinding MP. But I think they learned their lesson about locking endings and such behind multiplayer with the ME3 backlash. And I understand people being upset that endings could be locked behind multiplayer. But loot/gear/trophies/achievements etc, why not? You don't need them to fully enjoy the game or finish all of the narrative, and that's what SP-only people want, right? The narrative. So if that can all be finished without MP, why complain that "I can't get the Stormbringer Rifle without playing MP?? WTF??" Or trophies/achievements. Sorry, to get all of those, you have to participate in every part of the game. That's why they are there. Story content locked behind multiplayer I say no, but they won't make that mistake again. I'd quit the series if they did this just FYI. You can say whatever you want. If the 'Stormbringer Rifle' is only MP, go for it. Like ME3 did. If its in SP, I want a SP-only method. Personally I'm not bothered by achievements though. I think MP achievements are legit as SP ones, whatever. Its 'Platinum'/completion status that can bother people, so I'd ideally want SP and MP to be designated as 'separate' games for that. This isn't me against a design you explain here, by the way - in itself. Its me against paying money and putting my attention towards a game that has said design that I really don't think I'd enjoy. I want all SP progression done with, shocker, SP. If Bioware does otherwise, in this game or beyond, then they can go ahead and do that - but without my attention, money, support.
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Post by SwobyJ on Jan 12, 2017 15:44:12 GMT
But I think they learned their lesson about locking endings and such behind multiplayer with the ME3 backlash. And I understand people being upset that endings could be locked behind multiplayer. But loot/gear/trophies/achievements etc, why not? You don't need them to fully enjoy the game or finish all of the narrative, and that's what SP-only people want, right? The narrative. So if that can all be finished without MP, why complain that "I can't get the Stormbringer Rifle without playing MP?? WTF??" Or trophies/achievements. Sorry, to get all of those, you have to participate in every part of the game. That's why they are there. Story content locked behind multiplayer I say no, but they won't make that mistake again. They already confirmed that multiplayer won't affect the ending and I agree that they wouldn't lie about that after the ME3 backlash. They were however quite open about the fact that it will affect the game in some ways, like getting equipment. And some players will always whine about not getting everything in their SP campaign. They don't seem to understand that when Bioware implements a feature like friends being able to join you on missions in your campaign, they'll want to give players incentive to use that feature. As far as they've explained, they're only rewarding more credits and experience. AKA stuff you can and will get in SP anyway. They have not confirmed anything like exclusive gear to use in SP mode that you can't get through SP mode. That was the contention. So far, all we know is that progression is sped up to entice MP, not locked away to force MP. Amazing we've come to this point in the discussion about MP though. I remember the days of 2011-2012 where such suggestions would have been utterly blasted apart.
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Post by Deleted on Jan 12, 2017 15:46:19 GMT
Hopefully it won't just be friends, but like in ME3 where you can also join three other random people and do the mission, thus benefit from the extra rewards? The way it's being implemented though I'm still not sure about. Ideally it won't break immersion too much if it ties into the "meta-story" whatever the hell that is. This. I'd like to be able to pug an mp mission as I play. And if we wiped, can I re-queue, or is it one time only?
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Post by SwobyJ on Jan 12, 2017 15:47:18 GMT
Hopefully it won't just be friends, but like in ME3 where you can also join three other random people and do the mission, thus benefit from the extra rewards? The way it's being implemented though I'm still not sure about. Ideally it won't break immersion too much if it ties into the "meta-story" whatever the hell that is. This. I'd like to be able to pug an mp mission as I play. I'm almost certain it'll be pugging. Feature would be rather pointless otherwise. I think 'friend' is just used in a suggestion - to get us to think of other players as 'friends'. All activities may even be available from the start. Its the tying in with SP that may be introduced narratively. But it'll probably be a whole open MP mode if you want to go for that first or only.
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Post by Deleted on Jan 12, 2017 15:49:53 GMT
So it's basically SWTOR operations. Bottom line is if the combat is fun (which I'm skeptical at the moment that it will be) I'll do them...probably by myself...though not opposed to some cooperative ass-kicking. I have no real issue with them trying to entice SP gamers to delve into multiplayer...that Bio is trying to have story elements in MP is plus since lack of story is the biggest reason I don't play MP. It overall sounds more tastefully done than previously. Now if it ends up being that you need x number of MP matches to complete the Nexus or whatever (which would be a straight up lie at this point,) then we're back to ME3 BS and I'll be ranting as hard as anyone. Sound more like Flashpoints to me.
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Post by Deleted on Jan 12, 2017 15:55:44 GMT
This. I'd like to be able to pug an mp mission as I play. I'm almost certain it'll be pugging. Feature would be rather pointless otherwise. I think 'friend' is just used in a suggestion - to get us to think of other players as 'friends'. All activities may even be available from the start. Its the tying in with SP that may be introduced narratively. But it'll probably be a whole open MP mode if you want to go for that first or only. Depends how they handle the interface and difficulty. If they want to replicate HM or Ops, putting the mission on the back burner till you have your MMO friends on-line makes every kind of sense, rather than wiping with pugs. Plus, what about gear and levels? I don't pay much attention to it in SP, upgrading when I can, so will I get kicked out of pugs because I am underlevelled and undergeared, so should do it solo like solo FPs, that are brain dead easy like in SWTOR ? Or if everyone in pugs are like me, will we get bolstered or we'll just wipe? Or is it more like Heroic missions difficulty, that with a bit of trying with a full party you won't wipe? I assume there is no mechanics you have to know not to wipe, since it's waves, but, but, but.... is it just intro on Bronze sort of difficulty to get peeps hooked, or is it actual hard mode? Again, what happens if you wipe and is it pug-friendly???
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Post by SwobyJ on Jan 12, 2017 16:03:36 GMT
The way I understand it, the player hosting the Strike Team mission can use their Ryder to fight, while the others join with multiplayer chars. So all you need is to add some friends who are willing to help you out, which shouldn't be too hard here on BSN. If you really want those rewards, you can get them without too much effort. And if they're not that good, you can just play the missions solo. No need to cry about it. This is incorrect. While I may not have it totally right, I think its more like (and this is correcting my previous posts): 1)You can ignore Strike Team missions. The narrative (which may be barely one) they're part of is not entirely tied to the SP narrative. 2)You can solo Strike Team missions. However, it will NOT be as Ryder, but a Strike Team MP character. It will scale down for you. The Strike Team narrative is different from your own. Some rewards (just exp, credits) will translate into SP. 3)You can tap into playing with other players for Strike Team missions. This will scale up and will be more rewards (exp, credits). All Strike Team content is available separately as well. The weaving into SP is but an advert to try MP for the most part. So really, its not that much. Just a step above N7 MP squads. As far as we're being told, there's no gear or whatever locked out by not playing MP. Bioware just gives you a couple boosts and is trying to weave the MP 'story' in better with SP, instead of just the Galaxy at War map.
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Post by SwobyJ on Jan 12, 2017 16:09:09 GMT
I'm almost certain it'll be pugging. Feature would be rather pointless otherwise. I think 'friend' is just used in a suggestion - to get us to think of other players as 'friends'. All activities may even be available from the start. Its the tying in with SP that may be introduced narratively. But it'll probably be a whole open MP mode if you want to go for that first or only. Depends how they handle the interface and difficulty. If they want to replicate HM or Ops, putting the mission on the back burner till you have your MMO friends on-line makes every kind of sense, rather than wiping with pugs. Plus, what about gear and levels? I don't pay much attention to it in SP, upgrading when I can, so will I get kicked out of pugs because I am underlevelled and undergeared, so should do it solo like solo FPs, that are brain dead easy like in SWTOR ? Or if everyone in pugs are like me, will we get bolstered or we'll just wipe? Or is it more like Heroic missions difficulty, that with a bit of trying with a full party you won't wipe? I assume there is no mechanics you have to know not to wipe, since it's waves, but, but, but.... is it just intro on Bronze sort of difficulty to get peeps hooked, or is it actual hard mode? Again, what happens if you wipe and is it pug-friendly??? Play ME3 MP. It'll probably be very similar. This won't be a 'MMO'. This won't even be Destiny. It'll be lobby mode shooter maps. Multiplayer *areas*. Just think a little bigger scale than ME3. Horde mode with more objectives. A furthering of what was developed over updates in ME3 MP, with new engine. Well yeah, I'm sure like ME3 MP you'll want to play only with friends on the hardest difficulties. They don't mention difficulty settings but I'm certain some form of other scaling will exist, and it won't be just about scaling for 1-4 players. Just wait and see.
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Post by Deleted on Jan 12, 2017 16:33:54 GMT
Depends how they handle the interface and difficulty. If they want to replicate HM or Ops, putting the mission on the back burner till you have your MMO friends on-line makes every kind of sense, rather than wiping with pugs. Plus, what about gear and levels? I don't pay much attention to it in SP, upgrading when I can, so will I get kicked out of pugs because I am underlevelled and undergeared, so should do it solo like solo FPs, that are brain dead easy like in SWTOR ? Or if everyone in pugs are like me, will we get bolstered or we'll just wipe? Or is it more like Heroic missions difficulty, that with a bit of trying with a full party you won't wipe? I assume there is no mechanics you have to know not to wipe, since it's waves, but, but, but.... is it just intro on Bronze sort of difficulty to get peeps hooked, or is it actual hard mode? Again, what happens if you wipe and is it pug-friendly??? Play ME3 MP. It'll probably be very similar. This won't be a 'MMO'. This won't even be Destiny. It'll be lobby mode shooter maps. Multiplayer *areas*. Just think a little bigger scale than ME3. Horde mode with more objectives. A furthering of what was developed over updates in ME3 MP, with new engine. Well yeah, I'm sure like ME3 MP you'll want to play only with friends on the hardest difficulties. They don't mention difficulty settings but I'm certain some form of other scaling will exist, and it won't be just about scaling for 1-4 players. Just wait and see. I love ME3MP, but I mostly pug, and on lower difficulties. I like it that way, and due to the lack of time and skill, I prefer that (fast, easy and fun) to investing in securing a place in an accomplished static. I like playing with peeps I do like, but having the issues of training, logistics, skill discrepancy and gear come into play is what keeps me to pugging. I really admire top notch players, and I adore it when you play with someone so often that you synergize the characters, and do that subconscious team thing, but, yeah, I am neither good enough, nor have time to work enough to be passable, let alone good. I am attracted to the idea of having an active queue on while playing sp, as that's how I've played SWTOR, but yeah, I want details on the Strikes to see if I should solo them and play mp separately, or should queue up. I also do not want those strikes to be a one time deal, so if we wipe, other players lose something unique, because that makes me feel guilty. That's why I don't play mp ranked pvp, or harder difficulties in the games where short run is the ultimate way to grind gear and advance.. as long as it's just for funsies and can be replicated easily by just re-queuing right away, I am happy to do it. I just really don't want making other players upset because I have queued up, and screw something up for them.
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Post by Iakus on Jan 12, 2017 16:45:51 GMT
As far as we're being told, there's no gear or whatever locked out by not playing MP. Yet.
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Post by dropzofcrimzon on Jan 12, 2017 17:46:59 GMT
and yet they penalize the solo players with lower rewards I don't see lower rewards as penalizing, and I'm more of a SP guy then MP. I don't see the problem with an incentive to play MP, as long as you still get rewards and you can do it without being forced to play MP. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
They fixed DAIMP? I'm in the Empress palace at the moment (played with patch 6) but have never bothered with MP due to horrible KB+M controls (ie: I come from DA:O and DA2).
I meant the fix of the requirements for getting the 'best' ending in ME3 which initially forced players to play MP. I'm simply referring to forcing people to play MP, which fixed ME3, DAI, and likely MEA won't. dude....how? They are part of the SP but unless you tackle them coop then you do not get as much of a reward. How is that it penalizing the sp crowd?
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Post by The Elder King on Jan 12, 2017 17:49:41 GMT
I don't see lower rewards as penalizing, and I'm more of a SP guy then MP. I don't see the problem with an incentive to play MP, as long as you still get rewards and you can do it without being forced to play MP. I meant the fix of the requirements for getting the 'best' ending in ME3 which initially forced players to play MP. I'm simply referring to forcing people to play MP, which fixed ME3, DAI, and likely MEA won't. dude....how? They are part of the SP but unless you tackle them coop then you do not get as much of a reward. How is that it penalizing the sp crowd? You still get rewards and you can do it yourself. If there wasn't an additional money or resources rewards they wouldn't have made them MP missions. Beside, many people said they were fine with this type of situation, as long as they aren't forced to use MP back in the day.
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Post by dropzofcrimzon on Jan 12, 2017 17:51:11 GMT
dude....how? They are part of the SP but unless you tackle them coop then you do not get as much of a reward. How is that it penalizing the sp crowd? You still get rewards and you can do it yourself. If there wasn't an additional money or resources rewards they wouldn't have made them MP missions. Beside, many people said they were fine with this type of situation, as long as they aren't forced to use MP back in the day. yes but it is a destiny-like slippery slope
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Post by kumazan on Jan 12, 2017 17:51:15 GMT
I don't see lower rewards as penalizing, and I'm more of a SP guy then MP. I don't see the problem with an incentive to play MP, as long as you still get rewards and you can do it without being forced to play MP. I meant the fix of the requirements for getting the 'best' ending in ME3 which initially forced players to play MP. I'm simply referring to forcing people to play MP, which fixed ME3, DAI, and likely MEA won't. dude....how? They are part of the SP but unless you tackle them coop then you do not get as much of a reward. How is that it penalizing the sp crowd? Is giving rewards for optional content now seen as penalizing for those who do not wish to complete said content?
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Post by The Elder King on Jan 12, 2017 17:55:39 GMT
You still get rewards and you can do it yourself. If there wasn't an additional money or resources rewards they wouldn't have made them MP missions. Beside, many people said they were fine with this type of situation, as long as they aren't forced to use MP back in the day. yes but it is a destiny-like slippery slope But it's not a big deal if you just get a bit more credits and resources compared to going solo on those missions. Didnt that happen in DAI MP as well, the missions giving something to the SP? I didn't play it so I don't know.
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Post by dropzofcrimzon on Jan 12, 2017 17:58:16 GMT
dude....how? They are part of the SP but unless you tackle them coop then you do not get as much of a reward. How is that it penalizing the sp crowd? Is giving rewards for optional content now seen as penalizing for those who do not wish to complete said content? incorrect, optional content remains the same but if played coop yields more rewards, that is penalizing the so crowd who does not want to play with others.
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Post by dropzofcrimzon on Jan 12, 2017 17:59:57 GMT
yes but it is a destiny-like slippery slope But it's not a big deal if you just get a bit more credits and resources compared to going solo on those missions. Didnt that happen in DAI MP as well, the missions giving something to the SP? I didn't play it so I don't know. if THAT was the case then sure but even then it is less than fair to solo players. Why would a distinction be made at all?
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The Elder King
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Post by The Elder King on Jan 12, 2017 18:01:55 GMT
But it's not a big deal if you just get a bit more credits and resources compared to going solo on those missions. Didnt that happen in DAI MP as well, the missions giving something to the SP? I didn't play it so I don't know. if THAT was the case then sure but even then it is less than fair to solo players. Why would a distinction be made at all? Because those missions are made to be MP missions, I guess. Making them available on SP with less resources is a compromise.
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kumazan
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Post by kumazan on Jan 12, 2017 18:03:16 GMT
Is giving rewards for optional content now seen as penalizing for those who do not wish to complete said content? incorrect, optional content remains the same but if played coop yields more rewards, that is penalizing the so crowd who does not want to play with others. It rewards you for playing with other folk, which is the way those levels are intended to be played. We don't know how different the reward will be, perhaps more xp and coin, or maybe playing MP will grant you access to unique gear. Either way I don't see a difference between locking that content behind a side quests or locking it behind MP, as long as it doesn't stop you from advancing the SP story or reaching a particular ending like ME3 did at first.
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Post by Vortex13 on Jan 12, 2017 18:05:57 GMT
Is giving rewards for optional content now seen as penalizing for those who do not wish to complete said content? incorrect, optional content remains the same but if played coop yields more rewards, that is penalizing the so crowd who does not want to play with others. While there is the question as to whether a person who completes every mission co-op will wind up with far more SP resources than someone who doesn't, the act of doing or not doing something extra for a bonus doesn't strike me as penalizing. I would liken it to a shooting gallery challenge wherein you will get a set prize for completing it, but you will receive a bonus if you only use semi-auto handguns. Choosing to not use the designated method of bonus prizes is not penalizing.
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Post by Deleted on Jan 12, 2017 18:06:25 GMT
As someone who thought that the N7 assingements in ME3 were abysmal excuses for singleplayer missions I am a little bit concerned that these "strike team assingements" will essentially be the same thing: Justifying multiplayer content in the campaign while also filling in for genuine singleplayer content.
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