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Post by KaiserShep on Jan 17, 2017 8:07:18 GMT
I will admit that the gravely voice and seeing the whole revelation unfold was pretty cool as a first experience, but it's an effect that doesn't really age well if you give it much thought. It's sort of a symptom of the problem that ultimately lies with antagonists like the reapers.
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Post by Link"Guess"ski on Jan 17, 2017 12:58:17 GMT
On a high level I think the point the Reapers make narratively in ME1 is to ponder "what happens the further we get out in space" cue lovecraftian horror: the idea that the more we study the realm outside the boundaries of humanity; the cosmos, the more we only discover how indifferent and cruel the world is in a larger perspective and you could take it even further and probably say that there's organics much larger than Reapers somewhere out there that make the Reapers insignificant -- had they left the Reapers unexplained you could even ponder if Reapers harvested us to fight their own life-threatening menace and the story would've been awesome because our story was about us uniting as human-sized and physiological species against an unstoppable larger-than-us force. But instead all we got was a shrinking sense of scope in the end that made everything feel lame. What happens when you change writers mid trilogy. =/ I always thought the reapers were something like you explain here and up until ME3, I loved the reaper story. Yeah me too. One of the primary reasons I was excited for ME3 before it came out was because at one point in ME2 during Legion's Loyalty mission or something she starts to ponder "What could the Reapers really want? Resources? There must be a reason they're here" or something to that effect and that led me to believe the writers wanted to give an answer sometime later in ME3. They did, but dear lord, I wasn't expecting something on that level of disappointment. I was intrigued because i already loved the concept of the Reapers as Sovereign made it out to be and the new info in ME2 that they're really techno-organic didn't really contradict what we knew in ME1 as I saw it, it only made us realize that we were ignorant to simply call them "Machines". I guess I would even be okay with them if their progenitor story had been that in some faraway galaxy a machine-world exists created by organic hyper-advanced cthulhu species of a forgotten era and Reapers are reproduced via their machine-world as long as they keep it energized or anything really, I just hated how in ME3 it turns out the Reapers are incredibly local, they only harvest the Milky Way, their motive is really fucking easy to comprehend and the motive doesn't really add to the trilogy's plot at all as it just exists in an isolated bubble that derails Shepard's story. I'm not saying reducing Reapers to "AI gone wrong" couldn't have worked, I just think if that was really the story they were going for that should've been hinted at way back in ME1 and ME2 and it really wasn't. Well, for starters, it would take them 600 years to get there. The Reapers are also dependent on the Mass Relays as evidenced by blowing up the alpha relay delaying their arrival by 6 months and closing the Citadel delaying them for 2 years. So basically: the Catalyst is full of a bunch of trans-humanist mumbo jumbo nonsense disproved by the fact that organics have independently formed alliances with synthetics to the extent that those synthetics are now willing to help the organics fight other synthetics (geth, EDI). That and his declarative "synthetics will always destroy organics" is fundamentally unprovable because he doesn't know what's happening in 99.9999% of the galaxies in the universe any more than we do. Where were you in my trilogy topic about this? We agree 100%. And when what you say is a given the only way the ending could've worked was for the narrative to address this fact but all Shepard's counter-arguments in Extended Cut had to do with other things like "We're at war with the Reapers right now!" and if you refuse to use The Catalyst's solutions you don't do it because you disagree with his statements, you just do it in that generic renegade-fashioned way on the principle of not wanting to listen to authority and being selfishly stupid. All Shepard needed to do was to point out with all his evidence counter-arguing the Catalyst's claims and then regardless of whether the Catalyst would've done something about it or not it would've still been an okay ending because the Reapers aren't suddenly turned into protagonistic plot-elements; they'd remain the antagonists and Shepard would get to shine in his resolve as this paragon/renegade persuasive prince that he has been throughout the trilogy. But fact of the matter is, the ending was hot garbage (like nothing I've ever seen before in a series that had thus far been great!) and Andromeda is created because of the ME3 ending -- in an attempt to escape the complete mess the trilogy turned into. I sure hope whatever Andromeda is like it will reignite a similar spark as ME1 or ME2 did after completing those games. ME1 left me in awe of how original that universe was and how immersive it was. ME2 left me in awe over an outstanding finale and a really diverse campaign and I was super invested in my Shepard and his relationships with ME1 mates and ME2 mates. ME3 left me feeling completely lukewarm therefore it was disappointing and the ending itself made me devastated. As for other BioWare titles, DA:O was amazing, DA2 grew on me a lot but DA:I made me feel kind of empty. So many memorable character designs and interesting people in the plot... but it felt like it didn't have enough content whatsoever. Half of it was pure meandering. This is mainly why I'm wary of Andromeda rather than super excited when it continues to open-bloated RPG approach. But as for the main threat or myth in Andromeda, I really hope whatever the Remnants are they don't mirror the Reapers and I hope they don't become the primary focus, but knowing Mac he's a revisionist sequelizer (Look at TIM in ME3 vs Saren ME1, Beam rush vs Ilos Conduit, Prothean VI vs Vigil etc.). He'll probably think "this is Mass Effect right?" just as how they decided we had to be human all over again when creating a more open-ended Mass Effect would've been the perfect opportunity for interspecies protagonists.
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Post by sgtreed24 on Jan 17, 2017 13:36:47 GMT
Until we found out exactly where they were from, I kinda always thought of the reapers like that scene at the end of men in black where the giant aliens are playing marbles with the different galaxies or some shit. lol
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Post by Deleted on Jan 17, 2017 14:20:13 GMT
What happens when you change writers mid trilogy. =/ I always thought the reapers were something like you explain here and up until ME3, I loved the reaper story. Yeah me too. One of the primary reasons I was excited for ME3 before it came out was because at one point in ME2 during Legion's Loyalty mission or something she starts to ponder "What could the Reapers really want? Resources? There must be a reason they're here" or something to that effect and that led me to believe the writers wanted to give an answer sometime later in ME3. They did, but dear lord, I wasn't expecting something on that level of disappointment. I was intrigued because i already loved the concept of the Reapers as Sovereign made it out to be and the new info in ME2 that they're really techno-organic didn't really contradict what we knew in ME1 as I saw it, it only made us realize that we were ignorant to simply call them "Machines". I guess I would even be okay with them if their progenitor story had been that in some faraway galaxy a machine-world exists created by organic hyper-advanced cthulhu species of a forgotten era and Reapers are reproduced via their machine-world as long as they keep it energized or anything really, I just hated how in ME3 it turns out the Reapers are incredibly local, they only harvest the Milky Way, their motive is really fucking easy to comprehend and the motive doesn't really add to the trilogy's plot at all as it just exists in an isolated bubble that derails Shepard's story. I'm not saying reducing Reapers to "AI gone wrong" couldn't have worked, I just think if that was really the story they were going for that should've been hinted at way back in ME1 and ME2 and it really wasn't. Well, for starters, it would take them 600 years to get there. The Reapers are also dependent on the Mass Relays as evidenced by blowing up the alpha relay delaying their arrival by 6 months and closing the Citadel delaying them for 2 years. So basically: the Catalyst is full of a bunch of trans-humanist mumbo jumbo nonsense disproved by the fact that organics have independently formed alliances with synthetics to the extent that those synthetics are now willing to help the organics fight other synthetics (geth, EDI). That and his declarative "synthetics will always destroy organics" is fundamentally unprovable because he doesn't know what's happening in 99.9999% of the galaxies in the universe any more than we do. Where were you in my trilogy topic about this? We agree 100%. And when what you say is a given the only way the ending could've worked was for the narrative to address this fact but all Shepard's counter-arguments in Extended Cut had to do with other things like "We're at war with the Reapers right now!" and if you refuse to use The Catalyst's solutions you don't do it because you disagree with his statements, you just do it in that generic renegade-fashioned way on the principle of not wanting to listen to authority and being selfishly stupid. All Shepard needed to do was to point out with all his evidence counter-arguing the Catalyst's claims and then regardless of whether the Catalyst would've done something about it or not it would've still been an okay ending because the Reapers aren't suddenly turned into protagonistic plot-elements; they'd remain the antagonists and Shepard would get to shine in his resolve as this paragon/renegade persuasive prince that he has been throughout the trilogy. But fact of the matter is, the ending was hot garbage (like nothing I've ever seen before in a series that had thus far been great!) and Andromeda is created because of the ME3 ending -- in an attempt to escape the complete mess the trilogy turned into. I sure hope whatever Andromeda is like it will reignite a similar spark as ME1 or ME2 did after completing those games. ME1 left me in awe of how original that universe was and how immersive it was. ME2 left me in awe over an outstanding finale and a really diverse campaign and I was super invested in my Shepard and his relationships with ME1 mates and ME2 mates. ME3 left me feeling completely lukewarm therefore it was disappointing and the ending itself made me devastated. As for other BioWare titles, DA:O was amazing, DA2 grew on me a lot but DA:I made me feel kind of empty. So many memorable character designs and interesting people in the plot... but it felt like it didn't have enough content whatsoever. Half of it was pure meandering. This is mainly why I'm wary of Andromeda rather than super excited when it continues to open-bloated RPG approach. But as for the main threat or myth in Andromeda, I really hope whatever the Remnants are they don't mirror the Reapers and I hope they don't become the primary focus, but knowing Mac he's a revisionist sequelizer (Look at TIM in ME3 vs Saren ME1, Beam rush vs Ilos Conduit, Prothean VI vs Vigil etc.). He'll probably think "this is Mass Effect right?" just as how they decided we had to be human all over again when creating a more open-ended Mass Effect would've been the perfect opportunity for interspecies protagonists. You sure do love grinding that ME3 axe huh.
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Post by Raga on Jan 17, 2017 14:22:02 GMT
Where were you in my trilogy topic about this? We agree 100%. I don't really want to get into a protracted ME3 ending debate because I've hit my quota on them long ago, but I will repeat what I have said before. I think the ending of ME3 can basically be summed up by some creative high-up at Bioware having a layman's understanding of assorted catchy hard science thought experiments (transhumanism, reality just being a hologram, etc.) and really, *really* wanting to make Mass Effect seem intellectually deep by cramming that in and not bothering to properly screen that idea before running with it. I think that also goes a long way to explaining Bioware's particular variety of wounded petulance when people subsequently pointed out how inane and riddled with plot holes that all was (and therefore thoroughly not intellectual or clever). Problems like these are avoidable by just screening ideas thoroughly with other writers and creative decision makers. I will now remove my Freudian tin foil hat and commence talking about something else. (Also, the quoting system on this board stinks. I don't understand how to make it show me markup so I can manually remove the pyramids since the skeletons of the pyramids persist even when you delete the text).
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Post by MissOuJ on Jan 17, 2017 18:15:00 GMT
Because the Leviathan programmed them to look for solutions to protect life in the Milky Way galaxy. Only our galaxy was included - or that's how I understood the Leviathan's explanation.
It's just speculation, but IMO it is logical to assume that since the Reapers didn't just go "U know what? This is dumb" at some point, that even though they might very well be adaptive, they are not actually able to go against the basic operating principles. So, since their programming says "fix the problem w/ synthetic and organic lifeforms coexisting in the Milky Way", it might come to a conclusion of "harvest all >> protect everything >> problem solved temporarily >> persists when new civilizations rise >> repeat cycle when necessary", but it will not go against its base code and move beyond the Milky Way.
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Post by DoomsdayDevice on Jan 17, 2017 20:33:00 GMT
Because the Leviathan programmed them to look for solutions to protect life in the Milky Way galaxy. Only our galaxy was included - or that's how I understood the Leviathan's explanation. No, Leviathan never specifies that the 'intelligence' was supposed to only preserve life in the galaxy. It's not even inferred. "The intelligence has one purpose: preservation of life."It mentions searching the galaxy and drawing data from the cosmos, etcetera, but nothing more specific than that.
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Post by Deleted on Jan 17, 2017 20:48:17 GMT
Because the Leviathan programmed them to look for solutions to protect life in the Milky Way galaxy. Only our galaxy was included - or that's how I understood the Leviathan's explanation. No, Leviathan never specifies that the 'intelligence' was supposed to only preserve life in the galaxy. It's not even inferred. "The intelligence has one purpose: preservation of life."It mentions searching the galaxy and drawing data from the cosmos, etcetera, but nothing more specific than that. ... and the cosmos, by definition, includes the universe beyond the galaxy. The specific line that refers to the cosmos in Leviathan is actually contradictory within itself: "To find a solution, it required information. Physical data drawn from organic life in the cosmos. It created an army of pawns that searched the galaxy, gathering this data." I think it's actually not even completely clear whether or not the Leviathan species was always limited to our galaxy. Leviathan does indicate that they were the "apex of life in the galaxy," but being at the apex in one galaxy doesn't necessarily mean they couldn't possibly exist or once have existed beyond that galaxy. They could well have been "Something more."
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Post by garrusfan1 on Jan 17, 2017 22:35:20 GMT
As we know, the Catalyst was a broken AI with a very one track mind. If his core program was to solve the synthetic/organic conflict that was plaguing the Leviathan's Empire (which we're told spanned the entire Milky Way), then he would have no reason to look outwards to other galaxies. Resolving the conflict in the Milky Way was his prime directive, which never changed, despite the extreme ways he reinterpreted how to go about implementing a solution to go about "fixing" the problem. This is it. The leviathans Made the reapers and it spans their former empire. Which as far as we know was the entire milkyway
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Post by garrusfan1 on Jan 17, 2017 22:39:23 GMT
We actually don't know how advanced the races in Andromeda are and why the Kett aren't dominating the galaxy with an iron fist like the Protheans did in the MW. I would hold on the statement that the Andromeda technology is relatively primitive. Andromeda hasn't had a billion years of cycles of destruction/. Forget the protheans, there should be something like the Leviathans at the height of their power! this is true.
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Post by extremegamer on Jan 19, 2017 10:00:52 GMT
If organics in the milky way can create unstoppable synthetics which can wipe out all life, what would stop organics in the Andromeda galaxy to do the same? Those synthetics shouldn't have any problem traveling to our galaxy and would make the reaper „solution“ completely redundant. the old ME series is dead
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Post by extremegamer on Jan 19, 2017 10:06:39 GMT
The reason is very simple. The retarded writers who gave us the first three games want to deviate as far as possible from the utter trainwreck that is the story of the first three games and anything that had to do with that plot (which is the dumbest plot that has ever been written). Hence no reapers. You didn't like the Trilogy then? it had no story it was a stupid space play land for a main character who had no soul at all and wen Bioware decided to give it one in 3 it was bad cause it was stupid to think a character with no soul can have one all of a sudden . you ME trilogy lovers must think its awesome its not
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Post by Deleted on Jan 19, 2017 10:30:40 GMT
I will admit that the gravely voice and seeing the whole revelation unfold was pretty cool as a first experience, but it's an effect that doesn't really age well if you give it much thought. It's sort of a symptom of the problem that ultimately lies with antagonists like the reapers. The conversation with Sovereign is still my favourite moment from the original game. He feels so imposing, and the tension in the scene is great. Replaying it now though you know how it ends up in the end, so it kind of spoils the moment.
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Post by SofaJockey on Jan 19, 2017 10:41:59 GMT
You didn't like the Trilogy then? it had no story it was a stupid space play land for a main character who had no soul at all and wen Bioware decided to give it one in 3 it was bad cause it was stupid to think a character with no soul can have one all of a sudden . you ME trilogy lovers must think its awesome its not Seems an illogical argument to me, but you're entitled to your view.
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Post by clips7 on Jan 19, 2017 11:01:28 GMT
it had no story it was a stupid space play land for a main character who had no soul at all and wen Bioware decided to give it one in 3 it was bad cause it was stupid to think a character with no soul can have one all of a sudden . you ME trilogy lovers must think its awesome its not Seems an illogical argument to me, but you're entitled to your view. Yeah...everybody is entitled to their opinion. it's kind of rare to hear that the entire story of the trilogy itself was ridiculous granted i never played the first game, but I thought ME2 and 3 and regardless of the ending to 3, the journey was implemented impressively well. It's takes alot of hard work to create dialogue for EVERY character and try to create realistic responses for almost every eventuality. Granted no story is perfect, but in ME2 I tried to not let anybody from my squad die during that suicide mission because BIOWARE did a great job making me care about all of the characters....for me they did their job anytime they could make me care about the characters in the manner that they did... Every character felt unique and organic and not just a generic avatar of the next character and each one was fleshed out nicely combined with their background history/loyalty missions.
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Post by ravenous on Jan 19, 2017 11:08:30 GMT
the trilogy had a story in the first game you are hunting Saren and to stop him and his plans to release the reapers on the galaxy and in the second game you are helping Cerberus to find the homeworld of the Collectors because they are servants of the reapers. The collectors were trying to build a reaper so that it can open the citadel relay to Dark Space, and in the third game the reapers are in the galaxy killing the major starfaring races leaving the others that are not in space yet alone with shepard and crew trying to find a way to permeantly defeat the reapers once and for all.
As far as we know Andromeda Galaxy doesn't have anything remotely like the reapers so the khet or any other spacefaring civilizations that we run into would be more technologically advanced than the milkyway galaxy races I would think like the remnant - which I would like to know more about, I wonder if the remnant will be the andromeda galaxies version of the protheans
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Post by SofaJockey on Jan 19, 2017 11:10:28 GMT
Seems an illogical argument to me, but you're entitled to your view. Yeah...everybody is entitled to their opinion. it's kind of rare to hear that the entire story of the trilogy itself was ridiculous granted i never played the first game, but I thought ME2 and 3 and regardless of the ending to 3, the journey was implemented impressively well. It's takes alot of hard work to create dialogue for EVERY character and try to create realistic responses for almost every eventuality. Granted no story is perfect, but in ME2 I tried to not let anybody from my squad die during that suicide mission because BIOWARE did a great job making me care about all of the characters....for me they did their job anytime they could make me care about the characters in the manner that they did... Every character felt unique and organic and not just a generic avatar of the next character and each one was fleshed out nicely combined with their background history/loyalty missions. Thanks, that was a nice assessment. At some level, any sci-fi/fantasy is ridiculous, but with our willing suspension of disbelief, compelling stories may be told in this genre.
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Post by Raga on Jan 19, 2017 11:58:47 GMT
I for one think Bioware games have always just had "eh" stories. They are adequate skeletons which get their characters to interact with each other. The characters (both the PC and their companions) are the point. Even the "challenging" moral dilemmas are generally only interesting in as much as various characters embody those dilemmas. That is actually the main issue with the ME3 ending. Bioware made the mistake of assuming that most people care more about catchy plots than the characters. They don't. Them reverting to Chosen One with Big Bad in DAI and people mostly being satisfied proves that point.
That is certainly my opinion. Give me Chosen One with Big Bad with meaningful characters over avant-garde, edgy bullshit with no humanization any day.
They are also good with world-building, though they play fast and loose with lore a lot.
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Post by shodiswe on Jan 20, 2017 8:44:54 GMT
The Catalyst was tasked to oversee the issue in the Leviathans sphere of influence, which was the entierty of the Milkyway. They had no programming to go beyond that.
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Post by Deleted on Jan 20, 2017 8:57:37 GMT
The whole DLC was just an attempt by Bioware to justify their "artistic integrity" and cr*ppy endings. Possibly also a nod to the Cthulhu mythos, since Shepard descends to a 'sunken city' to meet a 'great old (tentacled) one'. And no, of course it didn't help anything. The Genophage (especially the resolution(s)) and the Rannoch 'arcs' were pretty much the only redeeming factors in the writing of ME. The rest sits on a gradation of amusing cliche to revolting banality. (Which isn't all that much different from mainstream TV sci-fi, including Star Trek; so I'm not bashing ME, really.) The Reapers started as a clever variation on the Cthulhu theme (unimaginably ancient & advanced civilization, before whom you are less than a speck of dust) and then descended into sheer silliness with the tacked-on incoherent 'singularity' theme. People who were derided for criticizing all this were ultimately vindicated, though, in the 'new galaxy copout'.
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Post by Iakus on Jan 20, 2017 18:11:50 GMT
The Catalyst was tasked to oversee the issue in the Leviathans sphere of influence, which was the entierty of the Milkyway. They had no programming to go beyond that. They had no programming to mulch the Leviathans and anyone else who came after either. And yet they did.
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Post by Deleted on Jan 20, 2017 20:35:07 GMT
(Also, the quoting system on this board stinks. I don't understand how to make it show me markup so I can manually remove the pyramids since the skeletons of the pyramids persist even when you delete the text). Click the "BBCode" tab next to the "Preview" tab at the bottom of the text entry window. The Catalyst was tasked to oversee the issue in the Leviathans sphere of influence, which was the entierty of the Milkyway. They had no programming to go beyond that. They had no programming to mulch the Leviathans and anyone else who came after either. And yet they did. Problem definition would have been given to the AI; creating a solution is what the AI was tasked to do. The AI was given a defined problem to solve, and there's no legitimate reason to think that definition went beyond TMW. The Leviathan even tells you that the AI made the entire galaxy (Milky Way, singular) into its experimental lab. What the Leviathan apparently did not do was restrict the solution to something that would not include their demise - or provide them with an organic definition of what constitutes life and the preservation thereof.
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
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Dec 21, 2018 17:35:11 GMT
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Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Jan 20, 2017 20:58:05 GMT
(Also, the quoting system on this board stinks. I don't understand how to make it show me markup so I can manually remove the pyramids since the skeletons of the pyramids persist even when you delete the text). Click the "BBCode" tab next to the "Preview" tab at the bottom of the text entry window. They had no programming to mulch the Leviathans and anyone else who came after either. And yet they did. Problem definition would have been given to the AI; creating a solution is what the AI was tasked to do. The AI was given a defined problem to solve, and there's no legitimate reason to think that definition went beyond TMW. The Leviathan even tells you that the AI made the entire galaxy (Milky Way, singular) into its experimental lab. What the Leviathan apparently did not do was restrict the solution to something that would not include their demise - or provide them with an organic definition of what constitutes life and the preservation thereof. Known: Intergalactic travel is possible If: Organic life exists beyond the Milky Way galaxy Inevitability: Organic life will eventually create synthetic life, that will turn on them and destroy them, and all other organic life as well Threat: Organic life creates synthetic life in another galaxy Synthetic life destroys organic life Synthetic life develops intergalactic travel Synthetic life comes to Milky Way galaxy Synthetic life destroys organic life here too Additional threat: Synthetic life advancing unfettered means they may come to match or surpass Reapers in numbers and technology. Conclusion: Reapers must harvest other galaxies to prevent synthetic life from destroying organic life in the Milky Way.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Biotic Booty
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Nov 16, 2024 14:01:33 GMT
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dmc1001
9,942
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dmc1001
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
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Post by dmc1001 on Jan 20, 2017 21:10:01 GMT
Known: Intergalactic travel is possible If: Organic life exists beyond the Milky Way galaxy Inevitability: Organic life will eventually create synthetic life, that will turn on them and destroy them, and all other organic life as well Threat: Organic life creates synthetic life in another galaxy Synthetic life destroys organic life Synthetic life develops intergalactic travel Synthetic life comes to Milky Way galaxy Synthetic life destroys organic life here too Additional threat: Synthetic life advancing unfettered means they may come to match or surpass Reapers in numbers and technology. Conclusion: Reapers must harvest other galaxies to prevent synthetic life from destroying organic life in the Milky Way. Totally off the top of my head theory: Everything the Reapers have done so far is an experimental solution that didn't actually get the desired result. The Catalyst said it wanted Synthesis but was unable to make it work in the past. That was the real solution it wanted. However, until it could bring it about it was futile to bother with other galaxies. Once Synthesis is achieved, the Reapers (who will still be in existence) can then move to other galaxies and replicate the synthesis wave.
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Saboru
N2
Posts: 167 Likes: 261
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Jul 27, 2019 22:41:47 GMT
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Saboru
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November 2016
cyclamen
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Post by Saboru on Jan 20, 2017 21:14:37 GMT
Known: Intergalactic travel is possible If: Organic life exists beyond the Milky Way galaxy Inevitability: Organic life will eventually create synthetic life, that will turn on them and destroy them, and all other organic life as well Threat: Organic life creates synthetic life in another galaxy Synthetic life destroys organic life Synthetic life develops intergalactic travel Synthetic life comes to Milky Way galaxy Synthetic life destroys organic life here too Additional threat: Synthetic life advancing unfettered means they may come to match or surpass Reapers in numbers and technology. Conclusion: Reapers must harvest other galaxies to prevent synthetic life from destroying organic life in the Milky Way. Totally off the top of my head theory: Everything the Reapers have done so far is an experimental solution that didn't actually get the desired result. The Catalyst said it wanted Synthesis but was unable to make it work in the past. That was the real solution it wanted. However, until it could bring it about it was futile to bother with other galaxies. Once Synthesis is achieved, the Reapers (who will still be in existence) can then move to other galaxies and replicate the synthesis wave. Development takes a long time when you can only debug every 50,000 years?
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