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Post by Element Zero on Aug 6, 2016 17:02:07 GMT
Driving the mako using a keyboard/mouse sucked. When ME1 became available for the ps3, it was a lot easier to drive when using a controller One of the best things is if you hit an armature hard enough, it will be knocked backwards into the lava on Therum. excellent. I much prefer the Mako controls with keyboard and mouse as the vehicle and cannon can be operated separately, which makes taking down turrets far easier. I'm not sure I follow, as I've never played on PC. The vehicle and its weaponry can be operated independently with the controller. It would be terrible, otherwise. Maybe the field of vision/range of fire is better on PC?
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Post by Element Zero on Aug 6, 2016 17:05:11 GMT
In a way I do understand what people mean when they say they don't like ME1 combat. I do like the action feel of ME2 and 3. However, thermal clips suck and I loved the ME1 guns. The biggest problem with ME1 combat is the weapon cooldowns. I find it really hard to believe that in 170 or so years small arms technology "progressed" to the point where it takes longer for it to cool down than it takes to reload pretty much any modern magazine fed rifle. Yeah, early on it's a bit silly in its oppressiveness. Later on the restriction is effectively removed by superior tech and upgrades. I'd like to see the thermal clip mechanic remain, but have it cloaked in the heat sink lore. You're not changing your clip, your venting your sink.
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Post by melbella on Aug 6, 2016 17:37:12 GMT
I didn't have much problem driving the Mako on PC. Suspension is overly bouncy sometimes though. I think the real issue had to do with how the terrain was designed for the side planets. While there was typically a relatively gentle path to everything, this wasn't always obvious. Much of the rest of the terrain was extremely steep. I usually find the smooth way only after I've already gone up the hard way. Next game, while I know it's there somewhere, I still can't find it so end up going up the hard way again.
While we're on the topic of ME1, did anyone else boot up Origin today only to find they'd got a free copy of the first game? I, in fact, own ME1 but have it on disks. I bought both ME2 and ME3 on disk too but ME3 instlls Origin for you anyway. But it was the only one of the three to show. But I started Origin today only to see a copy of ME1 with a 'new' tag. I mean that's fine. I might even download the thing (for old time's sake) and have a go but I was surprised. I had the same. No idea why since I originally bought it as an Origin download. I also had a mystery update a while back for my original version. I skipped it since I didn't want it to mess up the texture mod I have installed.
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Post by voteDC on Aug 6, 2016 17:53:24 GMT
I much prefer the Mako controls with keyboard and mouse as the vehicle and cannon can be operated separately, which makes taking down turrets far easier. I'm not sure I follow, as I've never played on PC. The vehicle and its weaponry can be operated independently with the controller. It would be terrible, otherwise. Maybe the field of vision/range of fire is better on PC? The difference is when you are moving. For example while moving forward with the controller you can't point the cannon behind you, which is something you can do with the keyboard and mouse. It's because the camera is tied to the right analogue stick when playing with the controller.
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Post by Element Zero on Aug 6, 2016 18:09:13 GMT
^ I see what you're saying, but that doesn't really inhibit me much. Maybe I have freaky, weird spatial perception, or something. A complete 180 degree difference could be problematic if I kept it up for too long, but I do it in short bursts all the time.
That challenge of controlling the Mako and cannon independently is what makes the Mako so fun for me, honestly.
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Post by Deleted on Aug 6, 2016 19:22:10 GMT
Always played Soldier or Infiltrator when it came to completion. Never bothered with the other classes because the character builds were utter shit (seriously, WTF do I have to spend 8 points into armor to unlock pistol training for the Adept?).
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Post by Element Zero on Aug 6, 2016 20:08:27 GMT
Always played Soldier or Infiltrator when it came to completion. Never bothered with the other classes because the character builds were utter shit (seriously, WTF do I have to spend 8 points into armor to unlock pistol training for the Adept?). The skill trees were silly, as were some of the skills themselves. Skipping classes entirely, though, means never getting those achievements; and ME achievements were the most useful achievements I've ever seen in all of gaming. Once you've unlocked a given skill achievement, that skill is available for any build to which you wish to add it in the future. (Plus, it's only for the first playthrough. You're loaded on your NG+.) Besides, to use your example, a proper Adept build will find those Armor points useful anyway, when it's all said and done. You won't particularly miss the Pistol points, either, in the early going. You have bigger priorities than pistols as a low-level Adept, regardless. The same logic can be applied to any of the other classes. The Infiltrator is a bit better when you've unlocked an Engineer skill to add to your build. The Vanguard becomes the Super-Adept once you've unlocked Singularity to add to its repertoire. So on and so forth...
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Post by Element Zero on Aug 6, 2016 20:10:52 GMT
The above post reminds me of how much I enjoyed my last Engineer playthrough. With no defensive power, and a full repertoire of disabling powers (each with independent cooldowns), it really does play a bit differently.
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Post by voteDC on Aug 6, 2016 22:45:55 GMT
^ I see what you're saying, but that doesn't really inhibit me much. Maybe I have freaky, weird spatial perception, or something. A complete 180 degree difference could be problematic if I kept it up for too long, but I do it in short bursts all the time. That challenge of controlling the Mako and cannon independently is what makes the Mako so fun for me, honestly. It makes the world of difference to me. You can be zoomed in on a target and move the Mako around in any direction you want while still keeping the guns trained on your target. It's weird as I far prefer the controller when I am on foot but for freedom of movement in the Mako, keyboard and mouse is king.
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Post by themikefest on Aug 6, 2016 22:56:10 GMT
Driving the mako using a keyboard/mouse sucked. When ME1 became available for the ps3, it was a lot easier to drive when using a controller One of the best things is if you hit an armature hard enough, it will be knocked backwards into the lava on Therum. excellent. I much prefer the Mako controls with keyboard and mouse as the vehicle and cannon can be operated separately, which makes taking down turrets far easier. If I was to of played the game on a higher difficulty than casual, I would've stopped playing. The same for my one playthrough of ME3 on the pc. I'm not very good using a keyboard/mouse when it come to games. With a controller, I do fine
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Post by natureguy85 on Aug 7, 2016 5:34:07 GMT
In one playthrough I actually dragged a colossus towards the relay that it was seen going through the relay just after the Mako did on Ilos Ha! I've never not just gone to the beam there because I always get lit up by the machine guns on the Colossi. Yeah, early on it's a bit silly in its oppressiveness. Later on the restriction is effectively removed by superior tech and upgrades. I'd like to see the thermal clip mechanic remain, but have it cloaked in the heat sink lore. You're not changing your clip, your venting your sink. How would that be different from the ME1 guns doing that automatically? Do you just want to push "R"? What would you be picking up?
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Post by NextGenCowboy on Aug 7, 2016 7:15:10 GMT
My big issue is that I feel compelled to do every side mission that carries over to the sequels, but not interested enough -- anymore at least -- to do every mission. This means all my playthroughs essentially end up with the same basic structure. It's a really terrible way to play the game, because it really does feel like a chore.
I still get excited for the better side missions, and the story missions, but collecting the writings for an extra 10 seconds, 2 games down the line, is just grueling.
My other big issue is the fact that my preferred romances are all in ME2 (Jack, Tali, and FemShep/Garrus), which really hurts, because it makes what should be some of the best parts of the game (the Normandy post-mission sections), repetitive.
Next playthrough I'll give Liara a try, and maybe that will change things up enough to make it interesting. I will say this, I've given up on Insanity runs of ME1. I've done it with fresh files, and I just find it tedious now, still worth it for the story, I still read most of the codex etc. but without a trophy or something hanging over my head I just don't have it in me to whittle down enemies anymore (versus 2 and 3 where I play Insanity for fun).
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Post by natureguy85 on Aug 7, 2016 7:57:43 GMT
Now I want to play again but I have some games to finish for the first time.
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Post by Element Zero on Aug 8, 2016 3:52:46 GMT
Yeah, early on it's a bit silly in its oppressiveness. Later on the restriction is effectively removed by superior tech and upgrades. I'd like to see the thermal clip mechanic remain, but have it cloaked in the heat sink lore. You're not changing your clip, your venting your sink. How would that be different from the ME1 guns doing that automatically? Do you just want to push "R"? What would you be picking up? Mass Effect 1 weapons gave unlimited ammo that could be fired indefinitely by the middle stages of the game. You could just lay on the trigger without letup. Keeping the thermal clip mechanic maintains the important gameplay balance that the feature brought to the series in ME2 and ME3. Cloaking it in the lore of heat sinks brings it back in line with the more sensible lore of ME1, and eliminates the need to inexplicably litter Andromeda's battlefields, nooks and crannies with thermal clips -- a silly enough thing, even without considering it's Milky Way tech.
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Post by natureguy85 on Aug 8, 2016 4:49:40 GMT
How would that be different from the ME1 guns doing that automatically? Do you just want to push "R"? What would you be picking up? Mass Effect 1 weapons gave unlimited ammo that could be fired indefinitely by the middle stages of the game. You could just lay on the trigger without letup. Keeping the thermal clip mechanic maintains the important gameplay balance that the feature brought to the series in ME2 and ME3. Cloaking it in the lore of heat sinks brings it back in line with the more sensible lore of ME1, and eliminates the need to inexplicably litter Andromeda's battlefields, nooks and crannies with thermal clips -- a silly enough thing, even without considering it's Milky Way tech. I get it from a philosophical perspective, but I'm still unsure how it is practically done. If I understand you, the heat doesn't dissipate automatically as in the first game, but you need a button press to vent it. Total ammo would be unlimited but you there would be no sustained automatic fire forever. If I understand you right, that sounds pretty good, though I will miss those fully upgraded assault rifles with the frictionless materials lol.
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Post by NextGenCowboy on Aug 8, 2016 6:44:00 GMT
The thing with the heat sinks on the battlefield is, it can be easily explained as your omni-tool converting the gun's parts into useable heat sinks. Sometimes when an enemy is defeated, their weapon falls on the ground, and you pick it up and it's automatically converted using the plastics and metals.
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Post by Beregond5 on Aug 8, 2016 8:44:58 GMT
I do like the first game, even if some bits here and there make me go 'oh, here we go again', scanning the keepers being one of them. The real problem for me is starting the trilogy again and realising I remember some things a bit differently...
Pressley. Hey, Pressley! Why aren't you talking? Oh, I need to press the E button...
Uh oh, weapon overheated, time to reload... Where did this grenade come from?! And why should I reload anyway?!
Gah, Krogan charging, gotta cover...! Why did the HUD appear? *still wonders as Shepard becomes Krogan target practice*
Aw look, all these husks coming my way, this will be so easy, I'll charge, then use Nova and oh bloody hell *gets tackled by hordes of husks*
Yeah, you get the idea... XD
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Post by natureguy85 on Aug 8, 2016 9:22:50 GMT
Uh oh, weapon overheated, time to reload... Where did this grenade come from?! And why should I reload anyway?! And then you have no more grenades when you need them later.
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Post by Beregond5 on Aug 8, 2016 9:44:03 GMT
Uh oh, weapon overheated, time to reload... Where did this grenade come from?! And why should I reload anyway?! And then you have no more grenades when you need them later. Exactly. XD Oh well, sorry, colonists, I hope you've got aspirins. *starts punching and pistol-whipping left and right*
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Post by Deleted on Aug 8, 2016 15:01:51 GMT
It's the only ME game I keep playing once a year. It's a tradition for me. I'm a total sucker for the Mako and planet exploration and just wandering around uncharted planets admiring the view and listening to the sound of the wind over the deserted planets.
ME1 is always a pleasure for me to play. I also love the squad there the most. Having Wrex as squadmember is just too cool. The real chore for me is ME2 with that Cerberus nonsense and the new squadmembers I don't particularly care about. The lack of plot in that game make me hate wandering around doing stupid tasks for TIM and solving daddy issues of my squad. ME2 suffered greatly from its sequels ME3 who made the entirety of that game pretty much pointless.
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Post by Terminator Force on Aug 8, 2016 15:19:46 GMT
Must of played the entire Trilogy at least 7x so far. And ME1 keeps getting better with each replay. Making me wonder all those that don't yet get ME1 and find it a chore, how many times have you played it?
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Post by Deleted on Aug 9, 2016 4:23:33 GMT
Yeah, I've felt that way sometimes. I remember doing an ME1 playthrough where I visited every galaxy and scanned every planet that I could and landed on any planet that I could. That was a lot for one playthrough though so I limit the galaxies and planets I visit now.
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Post by yan on Aug 10, 2016 6:24:06 GMT
Must of played the entire Trilogy at least 7x so far. And ME1 keeps getting better with each replay. Making me wonder all those that don't yet get ME1 and find it a chore, how many times have you played it? agree. By far my favorite Mass Effect and along with Fallout New Vegas, my two favorite games from last gen. I must have completed at least 10 times. Funny ...... it is the only from the trilogy that I not did all the achievements.
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Post by eon on Aug 11, 2016 5:55:40 GMT
Apropos of this thread I've just been reading the (very long) retrospective look at the ME series by Shamus Young: www.shamusyoung.com/twentysidedtale/?p=27792I didn't see this discussed on the Bioware forum but I probably wasn't visiting much at the time. I too think ME1 is the best of the series and his analysis of the differences between ME1 and ME2&3 is spot on.
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Post by natureguy85 on Aug 12, 2016 5:08:20 GMT
Apropos of this thread I've just been reading the (very long) retrospective look at the ME series by Shamus Young: www.shamusyoung.com/twentysidedtale/?p=27792I didn't see this discussed on the Bioware forum but I probably wasn't visiting much at the time. I too think ME1 is the best of the series and his analysis of the differences between ME1 and ME2&3 is spot on. Yes, a great series. I was linking it all over the place there, but it's a big forum. Thanks for spreading it here!
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