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Post by straykat on Aug 12, 2016 5:26:34 GMT
it does feel like a chore (to me), but funnily the other games are twice as long.
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Post by IllustriousT on Aug 12, 2016 10:38:00 GMT
I Loved ME1 - I played it several times when it came out, and recently I finished it again after 7 years. It was a great adventure. I loved the story and that moment when we drive the Mako through the Conduit - PRICELESS!
I loved exploring the Citadel and the planets. I guess it could become tiresome if done for too long, but that could be said about *most* things.
*sighs while looking to the left in nostalgic memories*
I can't say that its my favorite as ME2 has that honor, but each game in the trilogy brought something different and new, and I thoroughly enjoyed all of them.
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Post by sosolaris on Aug 14, 2016 8:38:03 GMT
Nah not really. ME1 is my favorite in the series after all. Yeah, the combat is clunky, and the exploration can seem pretty daunting at first, but I get used to it pretty quickly. Just have to put myself in a different headspace when I play is all.
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Post by Element Zero on Aug 17, 2016 16:56:23 GMT
Mass Effect 1 weapons gave unlimited ammo that could be fired indefinitely by the middle stages of the game. You could just lay on the trigger without letup. Keeping the thermal clip mechanic maintains the important gameplay balance that the feature brought to the series in ME2 and ME3. Cloaking it in the lore of heat sinks brings it back in line with the more sensible lore of ME1, and eliminates the need to inexplicably litter Andromeda's battlefields, nooks and crannies with thermal clips -- a silly enough thing, even without considering it's Milky Way tech. I get it from a philosophical perspective, but I'm still unsure how it is practically done. If I understand you, the heat doesn't dissipate automatically as in the first game, but you need a button press to vent it. Total ammo would be unlimited but you there would be no sustained automatic fire forever. If I understand you right, that sounds pretty good, though I will miss those fully upgraded assault rifles with the frictionless materials lol. Sorry for the much belated response. I've been away for a while with real life concerns. You've exactly grasped what I meant. It would preserve the gameplay balance of ME2 and ME3, while reinstating the more logical lore of ME. Anyone that doubts the superiority of ME's heat sink lore for MEA I ask to contemplate the alien vistas of Andromeda inexplicably littered with thermal clips -- a Milky Way technology. It's time to move away from silly, ammo-littered battlefields in Mass Effect. It's one of the few franchises, maybe the only one, with a conveniently built-in means to do so. Gameplay balance can be preserved. Original lore can be respected and restored. The beautiful, detailed landscapes they're working hard to create can be spared the indignity of being littered with those stupid thermal clips and ammo crates.
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Post by General Mahad on Aug 17, 2016 18:05:19 GMT
Am I the only one who liked ME1's combat mechanics? Sure they were clunky and awkward at times, but they still had a charm to them.
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Post by Element Zero on Aug 17, 2016 18:39:52 GMT
Am I the only one who liked ME1's combat mechanics? Sure they were clunky and awkward at times, but they still had a charm to them. I don't dislike them. I enjoy the game, despite its simpler, more clunky design. There are some things that they really put a lot of effort into during ME that fell by the wayside in later games. The visual distortions and auditory effects of biotics were amazing in ME. Those didn't have to go when the game mechanics were deemed over-powered. Maybe we will see some of that return with the higher ceiling of Frostbite 3? Who knows? There was also a lot not to like, though, like that terrible inventory, and the character-building system. If I could "wish" ME3's mechanics into ME, I'd do it.
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Post by melbella on Aug 18, 2016 2:46:06 GMT
Am I the only one who liked ME1's combat mechanics? Sure they were clunky and awkward at times, but they still had a charm to them. I don't dislike them. I enjoy the game, despite its simpler, more clunky design. There are some things that they really put a lot of effort into during ME that fell by the wayside in later games. The visual distortions and auditory effects of biotics were amazing in ME. Those didn't have to go when the game mechanics were deemed over-powered. Maybe we will see some of that return with the higher ceiling of Frostbite 3? Who knows? There was also a lot not to like, though, like that terrible inventory, and the character-building system. If I could "wish" ME3's mechanics into ME, I'd do it.
You may be right about the visual effects. There were a few distortive effects noticeable in DAI depending on what spells/abilities were in use. Biotic ones would be pretty cool too.
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Post by SaikyoMcRyu on Aug 18, 2016 12:06:54 GMT
Here's a non-MP confession. The first time I played ME1 (on the RRODbox) I thought it would play like KOTOR. So I sat there and waited to take my turn against the Geth Drones and was mowed down within 2.3 seconds of Jenkins buying the farm. I'm sure that was years of replay entertainment among the juggies and destroyers in the geth consensus rec room.
Yes there is a lot of Fedexing, though ME3 makes you do it too and in a more ludicrous situation (the Reapers ARE here and are murdering bajillions every second while you go looking for Hanar bottle openers).
The combat I thought was fine overall though it was certainly improved in ME2. I did love being able to mod assault rifles to the point where you were RAMBO and could pour an uninterrupted stream of projectiles into those fucking Armatures and never overheat.
I also wish ME2/3 had retained the ability of shotguns to launch enemies 30 feet down a passageway and biotics to create a furniture typhoon
I guess the story in ME1 is so good that I selectively block out the tedious parts of the game and remember the awesome stuff like solving the Thorian mystery, the duels with Saren, driving the lolMako into the beam and fighting cheating toaster scum on the side of the Council Tower with Sovereign and the Citadel Wards looming over you.
But on topic finally, short of cheating I think the best thing to do is arm Garrus and Wrex to the teeth and just let them kill everything while you make dinner. It also helps to know which quests are totally skippable and which ones don't matter if you don't mind not having certain people in the later games.
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Post by SaikyoMcRyu on Aug 18, 2016 12:09:13 GMT
Apropos of this thread I've just been reading the (very long) retrospective look at the ME series by Shamus Young: www.shamusyoung.com/twentysidedtale/?p=27792I didn't see this discussed on the Bioware forum but I probably wasn't visiting much at the time. I too think ME1 is the best of the series and his analysis of the differences between ME1 and ME2&3 is spot on. Shamoose's ME Retrospective is genius. Grab a six pack of cheap beer and enjoy.... at least until you realize how awesome ME2 & 3 should have been!
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Post by Element Zero on Aug 18, 2016 14:55:46 GMT
Apropos of this thread I've just been reading the (very long) retrospective look at the ME series by Shamus Young: www.shamusyoung.com/twentysidedtale/?p=27792I didn't see this discussed on the Bioware forum but I probably wasn't visiting much at the time. I too think ME1 is the best of the series and his analysis of the differences between ME1 and ME2&3 is spot on. I haven't the time to read a long article, at the moment. That said, if it's good, has this been shared in the "Articles" section yet? We're looking to build an archive/reference of sorts, and this might be a cool fit. The focus there might be more on development, rather than retrospectives, but it wouldn't hurt to check.
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Post by natureguy85 on Aug 19, 2016 5:34:31 GMT
Sorry for the much belated response. I've been away for a while with real life concerns. You've exactly grasped what I meant. It would preserve the gameplay balance of ME2 and ME3, while reinstating the more logical lore of ME. Anyone that doubts the superiority of ME's heat sink lore for MEA I ask to contemplate the alien vistas of Andromeda inexplicably littered with thermal clips -- a Milky Way technology. It's time to move away from silly, ammo-littered battlefields in Mass Effect. It's one of the few franchises, maybe the only one, with a conveniently built-in means to do so. Gameplay balance can be preserved. Original lore can be respected and restored. The beautiful, detailed landscapes they're working hard to create can be spared the indignity of being littered with those stupid thermal clips and ammo crates. Hey, that didn't stop thermal clips from being on the planet where Jacob's dad crashed.
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Post by Element Zero on Aug 19, 2016 15:08:21 GMT
Sorry for the much belated response. I've been away for a while with real life concerns. You've exactly grasped what I meant. It would preserve the gameplay balance of ME2 and ME3, while reinstating the more logical lore of ME. Anyone that doubts the superiority of ME's heat sink lore for MEA I ask to contemplate the alien vistas of Andromeda inexplicably littered with thermal clips -- a Milky Way technology. It's time to move away from silly, ammo-littered battlefields in Mass Effect. It's one of the few franchises, maybe the only one, with a conveniently built-in means to do so. Gameplay balance can be preserved. Original lore can be respected and restored. The beautiful, detailed landscapes they're working hard to create can be spared the indignity of being littered with those stupid thermal clips and ammo crates. Hey, that didn't stop thermal clips from being on the planet where Jacob's dad crashed. Ugh. Exactly. Having them in Andromeda will be One Million times worse. I really hope they take this golden opportunity to weave lore and mechanics. I doubt they will, though. It might risk "confusing" a few simpletons that here and there that also happen to be newly introduced to the series. You can't risk that, and wouldn't want to assume gamers can understand such a simple concept as heat sinks. This isn't 2007, anymore. Even basic thinking is hard. Keep it out of muh SciFi. I hope my pessimism is proven unfounded.
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Post by Tarshana on Aug 19, 2016 16:18:18 GMT
I take my sweet ass time in ME1. I love the music. I do not mind the controls much because I usually go on hardest difficulty and I pick just five abilities to use. I do not find the combat clunky but then again before ME1, the previous RPG I had played was Suikoden V on my PS2
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Post by Deleted on Aug 22, 2016 16:25:03 GMT
At least it would be if it wasn't for the great story. I do find the combat clunky and have to take it down to easy setting. Do you feel the same? Combat in ME(1) gets very tedious for me, particularly on the higher settings if one is starting with the fresh low-level character with the early game crap weapons. I really don't like pumping infinite, ineffective rounds with an continually overheating weapon into enemies that are spamming their immunity. So, I usually blow through a quick playthrough (effectively a speedrun) with a new Shepard on casual to get some levels on him/her and then run a more complete and more precise playthrough (dialogue-wise) for eventual import) on a high difficulty (usually insanity). I find that having max'd out some powers (like Warp) on Shep and squad can really help to keep the battles shorter (and, therefore, more fun).
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Post by Natashina on Aug 25, 2016 14:33:27 GMT
I'm kinda in the middle. On the one hand, the lore and character building is really good. It's during this game that you see humanity at somewhat humble beginnings. I actually enjoy the more stupid questions from Shepard, and I forgot how engaging much of the lore truly is. I also enjoy exploring planets, even with how wonky the Mako drives.
On the other hand, the keymapping is very clunky and at times counterintuitive. The combat still feels kinda awkward as hell and I honestly really dislike the inventory system. I'm all about the "RPG" feel, but they did a shit job with the inventory system in ME1. That being said, I do enjoy hearing the stories from the various races before all of the plot focus shifts to the Reapers in later games.
I'm doing this for the first time on the PS3 (fuck those audio bugs,) but I forgot how much those various bits of lore keep sucking me in. It's even worth doing the huge amounts of exploration on each planet.
Then again, talk to me when I'm doing planet scanning for the first time in years in ME2. Being a PC gamer spoiled my little butt.
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Post by voteDC on Aug 28, 2016 23:45:01 GMT
At least it would be if it wasn't for the great story. I do find the combat clunky and have to take it down to easy setting. Do you feel the same? Combat in ME(1) gets very tedious for me, particularly on the higher settings if one is starting with the fresh low-level character with the early game crap weapons. I really don't like pumping infinite, ineffective rounds with an continually overheating weapon into enemies that are spamming their immunity. So, I usually blow through a quick playthrough (effectively a speedrun) with a new Shepard on casual to get some levels on him/her and then run a more complete and more precise playthrough (dialogue-wise) for eventual import) on a high difficulty (usually insanity). I find that having max'd out some powers (like Warp) on Shep and squad can really help to keep the battles shorter (and, therefore, more fun). Warp cuts through Immunity on any difficulty level. That's one of the things I like about the first game, you can make it as easy or as hard as you want to.
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Post by natureguy85 on Aug 29, 2016 20:20:45 GMT
Combat in ME(1) gets very tedious for me, particularly on the higher settings if one is starting with the fresh low-level character with the early game crap weapons. I really don't like pumping infinite, ineffective rounds with an continually overheating weapon into enemies that are spamming their immunity. So, I usually blow through a quick playthrough (effectively a speedrun) with a new Shepard on casual to get some levels on him/her and then run a more complete and more precise playthrough (dialogue-wise) for eventual import) on a high difficulty (usually insanity). I find that having max'd out some powers (like Warp) on Shep and squad can really help to keep the battles shorter (and, therefore, more fun). Warp cuts through Immunity on any difficulty level. That's one of the things I like about the first game, you can make it as easy or as hard as you want to. Really? I didn't know that. I always rely on the polonium rounds, which only helps a bit. I'll try to remember that, though it will be awhile until I take the time to play again. I am sure I'll return to it in a few years when my stepdaughter is old enough to play.
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Post by voteDC on Aug 30, 2016 13:46:43 GMT
I only play the first game on Veteran or Higher and if Shepard doesn't have it, then taking a character with Warp is essential.
A very effective squad make up is a Soldier Shepard with Decryption as the bonus talent, teamed with Liara and Wrex.
You don't need to max out all of Soldier Shepard's weapons talents, freeing up points for Decryption, and Liara is capable of activating any Electronics you may encounter. And Wrex is just a combat and biotic monster.
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Post by degs29 on Sept 1, 2016 18:48:39 GMT
Exploration, yes. But the rest I found to be a refreshing change of pace. Combat's unique, unlike pretty much all FPS games these days.
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Post by Ieldra on Sept 2, 2016 8:28:20 GMT
Ah, ME1. The only game in the series about which I can get nostalgic these days. I loved the exploration. It felt like going out and finding new worlds, standing on a new planet with a different sun. It triggered everything I like SF for. I loved the innovative combat mechanics and greatly resented the return to conventional ammo in ME2/3 with its absolutely nonsenstical rationalization. I loved exploring with the Mako and collecting resources. I played ME1 so often that if I returned to it today, I could still collect 95% of the resources on the uncharted worlds from memory of their location alone. I even recall the paths I took for efficient collecting on most planets.
The bad things were mostly irrelevant: combat tended to get tedious in higher difficulties, but I did not need to play those, and some scenes were horrible even by B-movie standards (the first Saren/Benezia scene comes to mind, Zombie-Saren at the end, and the scenes with Saren and the Council which were laughably implausible). The latter didn't change with ME2/3 though, but pushed the cheap horror elements up to eleven on top of it, so ME1 still stands out for its other qualities.
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Post by monicasubzero on Sept 4, 2016 18:15:05 GMT
To me, the Big Step towards the end is starting ME2. I don't know what's the reason, but when I start the game, my Shepard has to wait quite a bit to reach the end of the second game. It works more or less the same also in ME3. After Priority:Citadel II (the Cerberus attack), I stop for a while because I think that the game reached the climax with the Tuchanka mission and after that, there's not much more left. Up to date, I think that ME1 is the only ME game that really catches my attention, despite the fact that I already completed my 7th playthrough.
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Post by straykat on Sept 4, 2016 21:33:50 GMT
To me, the Big Step towards the end is starting ME2. I don't know what's the reason, but when I start the game, my Shepard has to wait quite a bit to reach the end of the second game. It works more or less the same also in ME3. After Priority:Citadel II (the Cerberus attack), I stop for a while because I think that the game reached the climax with the Tuchanka mission and after that, there's not much more left. Up to date, I think that ME1 is the only ME game that really catches my attention, despite the fact that I already completed my 7th playthrough. Think of it this way.. they all share a fairly similar formula in quest structure. It might help hold some interest. Like ME1 starts with Eden Prime and geth attack. ME2 is mech attacks. Earth is Reapers. You lose a henchmen in each (Jenkins, Wilson, Anderson). The Citadel is a hub that introduces you to the main political interplay of races.. especially Garrus and Wrex. ME2 does the same, but Mordin becomes the alternate side of Wrex's story in 2. And Omega is the counter to the Citadel. After that, there's Jack, trapped similarly in a way to Liara, but a new angle on human biotics. And she doesn't like being rescued, like Liara. lol. Grunt's mission has hints of Virmire.. I could keep going, but basically a lot of motifs are the same. And ME1 isn't complete without them. Although I do understand why Tuchanka gives off that vibe.
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Post by voteDC on Sept 6, 2016 11:56:36 GMT
Part of what I like about the first game is how it tries to keep you 'in universe' while playing.
There are remarkably few loading screens, you can walk around the Citadel and see none at all. Yes I know that is what the elevators are there to hide, but they work.
However Mass Effect 2 especially made the game feel like I was playing a third person shooter, with every door being a loading screen and the end of mission reports off the Illusive Man.
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Post by straykat on Sept 6, 2016 11:59:26 GMT
Part of what I like about the first game is how it tries to keep you 'in universe' while playing. There are remarkably few loading screens, you can walk around the Citadel and see none at all. Yes I know that is what the elevators are there to hide, but they work. However Mass Effect 2 especially made the game feel like I was playing a third person shooter, with every door being a loading screen and the end of mission reports off the Illusive Man. You can minimize the loading quite a bit now. I don't get it with doors on a typical modern PC. And there's a mod to cut down the loading screens... they'll only last as long as it actually takes time to load (before the animation would play regardless. It was timed to 360 loading times).
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Post by voteDC on Sept 6, 2016 20:10:59 GMT
I have the reduced loading time mod and ME2 is installed to an SSD.
That's the thing though. ME1 is benefitting from improved loading times from an SSD just as ME2 is. The first game works more to keep you in universe than ME2 does with mods.
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