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Post by straykat on Sept 6, 2016 22:37:05 GMT
I have the reduced loading time mod and ME2 is installed to an SSD. That's the thing though. ME1 is benefitting from improved loading times from an SSD just as ME2 is. The first game works more to keep you in universe than ME2 does with mods. The part with the Illusive Man missions screen is true. I know what you mean there. But I thought the reduced loading might help. But I think it's an acceptable tradeoff. Because I like levels in games. Even if it feels more "segregated". I hate most attempts at worlds, in any game... especially Bioware though, because the worlds are still just landscapes and few objects or AI.
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Post by Garo on Sept 10, 2016 23:54:09 GMT
Am I the only one that thinks that gameplay is actually fun in first ME? Biotics were so powerful, shooting still feels really fun (yes, all weapons are the same but the sound and feel are somewhat satisfying) and it was always fun to find new, cool looking armor. Also dialogues with your crew were, for the most part, really well written. Side quests were repetitive and planetary exploration was kinda dull but still it has it's own charm.
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Post by Darth Dennis on Sept 11, 2016 0:00:07 GMT
Am I the only one that thinks that gameplay is actually fun in first ME? Biotics were so powerful, shooting still feels really fun (yes, all weapons are the same but the sound and feel are somewhat satisfying) and it was always fun to find new, cool looking armor. Also dialogues with your crew were, for the most part, really well written. Side quests were repetitive and planetary exploration was kinda dull but still it has it's own charm. I actually like the combat too. There are lots of annoying little things that disrupt the flow of the gameplay, but overall it wasn't bad for Bioware's first game with full real-time combat.
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Post by themikefest on Sept 11, 2016 0:09:17 GMT
Am I the only one that thinks that gameplay is actually fun in first ME? Biotics were so powerful, shooting still feels really fun (yes, all weapons are the same but the sound and feel are somewhat satisfying) and it was always fun to find new, cool looking armor. Also dialogues with your crew were, for the most part, really well written. Side quests were repetitive and planetary exploration was kinda dull but still it has it's own charm. You're not the only one. I like the gameplay.
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Post by Garo on Sept 11, 2016 0:13:30 GMT
Also first ME required the most planning before missions. Like, when you played on higher difficulties, you had to carefully choose your squad mates, what armor do they have, what weapon upgrades do they bring etc. For example, taking 2 biotics for the rogue VI mission was pretty much lost from the beginning. For me it was engaging to the point I cleared whole galaxy from every bit of content there was . Second and third game never required that much of dedication, but I guess that's what makes them better to some extent. ME2 and 3 are more action and less role-playing.
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Post by Dabrikishaw on Sept 11, 2016 2:06:55 GMT
I don't find any part of the Trilogy hard to replay through. Mass Effect 1 is the most difficult to go through during the first 20 levels though.
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Post by aoibhealfae on Sept 11, 2016 5:33:14 GMT
The only annoyance in ME1 was Insanity... "Why does everything felt like I'm using rubber bullets!!! GARRRRRR!!!" However, I like that the AI improve with higher difficulty. Squadmates deal more damage and more resilient and doesn't just keel over and die when I use them as cannon fodder.
Also, biotics in my game tend to drive me insane. Enemies flew through the wall and sometimes stuck there until I use up my grenades. Singularity is the biggest culprit next to throw.
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Post by straykat on Sept 11, 2016 5:54:36 GMT
I don't find any part of the Trilogy hard to replay through. Mass Effect 1 is the most difficult to go through during the first 20 levels though. It's that 20th lvl that I find the hardest.. if you make it to EDI's mission by then. The rockets are tough on insanity. At the very least, you have to be patient.
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Post by themikefest on Sept 11, 2016 6:02:13 GMT
I don't know. I didn't have any problems on insanity in ME1. I chose whatever squadmates I wanted. I never paid any attention to what powers what squadmate has.
I will admit the rockets on the moon was annoying, but I got by that part by running in the room destroy one rocket, then back off down the hall to catch my breath then go back in the room and destroy another rocket and so on and so on.
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Post by aoibhealfae on Sept 11, 2016 7:09:02 GMT
not sure about the consoles but this happen all the time....
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Post by dmc1001 on Sept 12, 2016 1:56:17 GMT
Doing a replay of ME1 right now with a new Shepard. Since I'm using more renegade choices, I'm having a different experience and liking it.
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Post by Duke Cameron on Sept 13, 2016 1:36:18 GMT
Agreed. It's the only one i haven't played more then once.
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Post by voteDC on Sept 19, 2016 10:36:22 GMT
not sure about the consoles but this happen all the time.... Weirdly the only place I've had that happen was on the 360. I'll have to be a bit more careful when flinging them around in the future.
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Post by Sondergaard on Sept 19, 2016 16:00:20 GMT
Doing a replay of ME1 right now with a new Shepard. Since I'm using more renegade choices, I'm having a different experience and liking it. Yep, renegade Shep can be fun when s/he's not being a dick. In a tone of exasperated rage 'She's surrounded by geth pointing guns at us! Shoot her!'. And no, I don't find ME1 a chore. The world building and characters mitigate the iffy gameplay.
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Post by Deleted on Sept 19, 2016 17:14:57 GMT
I don't know. I didn't have any problems on insanity in ME1. I chose whatever squadmates I wanted. I never paid any attention to what powers what squadmate has. I will admit the rockets on the moon was annoying, but I got by that part by running in the room destroy one rocket, then back off down the hall to catch my breath then go back in the room and destroy another rocket and so on and so on. I've had a couple of time where that strategy with the rockets hasn't worked... they just followed Shepard right into the front "lobby" room where there's less cover... death followed shortly after. On the next reload, the rockets wouldn't go past the door... not sure what triggered the difference.
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Post by dmc1001 on Sept 19, 2016 21:14:27 GMT
Doing a replay of ME1 right now with a new Shepard. Since I'm using more renegade choices, I'm having a different experience and liking it. Yep, renegade Shep can be fun when s/he's not being a dick. In a tone of exasperated rage 'She's surrounded by geth pointing guns at us! Shoot her!'. And no, I don't find ME1 a chore. The world building and characters mitigate the iffy gameplay. Yeah, I think I had to play it as paragon with friends (Kaidan, Ash, Liara, etc.) but more renegade with other decisions. It gives a nice balance. Not feeling like it's a chore anymore.
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Post by Xesthan on Jan 22, 2017 6:33:00 GMT
It wasn't the first time around. Maybe the reason why it felt that way for me during the current playthrough is because I decided to do it only 4 days after I finished doing a playthrough of the entire trilogy and because I've been exhausted because of other things I was doing.
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Post by shechinah on Jan 22, 2017 13:14:02 GMT
At least it would be if it wasn't for the great story. I do find the combat clunky and have to take it down to easy setting. Do you feel the same? My first ever character in Mass effect was an Infiltrator and hoy boy, the first time I used the scope, it went all over the place like I as drunk! Thankfully, I learned to cope with it and ended up being a rather good shot although I admit I was rather happy it changed in the later games. I didn't consider the combat unbearable but I definitely prefer the combat of the series onward. I have this phenomenal glitch with my game. Remember how Liara is recruited on a lava planet where you get an instant game over if you touch said lava? Well, the terrain on that planet in my game is black as in you cannot see what is lava and what is land. You have no visual ques. It makes for some delicate maneveuring!
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Post by Deleted on Jan 22, 2017 14:26:44 GMT
At least it would be if it wasn't for the great story. I do find the combat clunky and have to take it down to easy setting. Do you feel the same? My first ever character in Mass effect was an Infiltrator and hoy boy, the first time I used the scope, it went all over the place like I as drunk! Thankfully, I learned to cope with it and ended up being a rather good shot although I admit I was rather happy it changed in the later games. I didn't consider the combat unbearable but I definitely prefer the combat of the series onward. I have this phenomenal glitch with my game. Remember how Liara is recruited on a lava planet where you get an instant game over if you touch said lava? Well, the terrain on that planet in my game is black as in you cannot see what is lava and what is land. You have no visual ques. It makes for some delicate maneveuring! I've had something similar happen with the UNC: Negotiation quest (renegade morality mission) on Nonuel where the lava doesn't spawn in properly. In that case, reloading and restarting the quest has solved the issue for me (although it has taken more than one try). When this happened with Therum, did you try restarting the mission a few times (either by saving on Therum and just reloading and, perhaps even, by actually restarting the mission by reloading a save while still on Normandy)?
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Post by shechinah on Jan 22, 2017 14:36:27 GMT
My first ever character in Mass effect was an Infiltrator and hoy boy, the first time I used the scope, it went all over the place like I as drunk! Thankfully, I learned to cope with it and ended up being a rather good shot although I admit I was rather happy it changed in the later games. I didn't consider the combat unbearable but I definitely prefer the combat of the series onward. I have this phenomenal glitch with my game. Remember how Liara is recruited on a lava planet where you get an instant game over if you touch said lava? Well, the terrain on that planet in my game is black as in you cannot see what is lava and what is land. You have no visual ques. It makes for some delicate maneveuring! I've had something similar happen with the UNC: Negotiation quest (renegade morality mission) on Nonuel where the lava doesn't spawn in properly. In that case, reloading and restarting the quest has solved the issue for me (although it has taken more than one try). When this happened with Therum, did you try restarting the mission a few times (either by saving on Therum and just reloading and, perhaps even, by actually restarting the mission by reloading a save while still on Normandy)? I think I've tried that but it has been a while so I don't know how many times I tried restarting and reloading. I'll keep it in mind, though, next time.
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Post by Deleted on Jan 24, 2017 20:52:23 GMT
Also first ME required the most planning before missions. Like, when you played on higher difficulties, you had to carefully choose your squad mates, what armor do they have, what weapon upgrades do they bring etc. For example, taking 2 biotics for the rogue VI mission was pretty much lost from the beginning. For me it was engaging to the point I cleared whole galaxy from every bit of content there was . Second and third game never required that much of dedication, but I guess that's what makes them better to some extent. ME2 and 3 are more action and less role-playing. I can agree with the need for thoughtful squad selection, not so much armor, weapons, mods because of the inventory system. You could change armor, weapons, mods to anything else you had in your inventory at any time. I'd usually apply the first armor First Aid mod I acquired to Shepard's armor, but would sometimes give it to a different squadmate temporarily when they were in need. I also find ME1 to be a better experience for role-playing - Shepard became more and more BioWare's character as the trilogy progressed. -------------------------------- Personally, I find ME2 the biggest chore to get through. I don't like the mechanics (combat or P/R-wise), and find them really restrictive. I don't like working for/with Cerberus, don't like the skimpy outfits that are supposed to represent "armor", don't like the way it's really a one-off focused primarily on recruiting characters and solving their personal issues in lieu of much of a main plot, don't like the way they force / restrict content (you cannot recruit these until you've completed those, and thou simply MUST do this story beat right NOW because we said so). And yeah, I realize I'm in the minority with that. That it's apparently the most popular of the 3 has always been a mystery to me.
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Post by Link"Guess"ski on Jan 25, 2017 0:01:35 GMT
At least it would be if it wasn't for the great story. I do find the combat clunky and have to take it down to easy setting. Do you feel the same? Not at all. I used to but recently I've just been very patient or something. It helps that I have M.E.U.I.T.M and that the game keeps surprising me with conversation branches I didn't know existed. I've played all 3 games almost 10 times in full now (I think but don't remember tbh) and I thought I was getting sick of it, but after not having touched them in a full year, I replayed ME1 recently and I ended up almost 100% completing it (technically impossible since you have to make choices that excludes some content) and I saw a bunch of stuff that I had either forgotten or just hadn't seen before. Furthermore new thoughts sprung to mind in scenes I thought I knew inside and out -- it must be because I've gotten older since the first times. Also, haters gonna hate on it, but I really don't mind the combat. I love the extra movement freedom of being able to crouch manually and feeling the effects of my stats, my applied mods or armor. I also love the sound of a sniper coupled with the impact of hitting a Geth so it gets knocked over and it says "XP +100" on the side or something. Glad to see they're bringing back some of these elements. There's also the Galaxy Map. God, I love this in ME1. It's got a somewhat condense size in terms of available systems and scanning is done at the click of a button instead of a stupid minigame and there's no steering the ship around which made it take forever in ME2/3. It feels like a simulation of whatever GUI interface Shepard is actually using than some minigame and I love how efficient it is. The mako is better to control on pc than on console IMO and the stable framerate helps, as do the few elevators that have been increased in speed like the Shuttle Bay one. Everything just feels more efficient and it's a damn good pc port IMHO, being able to use all abilties on hand in real time and all that. On consoles it's a slightly different story but still overall the same game... just a lot slower and horrible load-times. (and save times on PS3... GOD!)
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Post by mrfixit on Jan 25, 2017 10:45:09 GMT
Also first ME required the most planning before missions. Like, when you played on higher difficulties, you had to carefully choose your squad mates, what armor do they have, what weapon upgrades do they bring etc. For example, taking 2 biotics for the rogue VI mission was pretty much lost from the beginning. For me it was engaging to the point I cleared whole galaxy from every bit of content there was . Second and third game never required that much of dedication, but I guess that's what makes them better to some extent. ME2 and 3 are more action and less role-playing. Really? ME1 is so hilariously easy in my experience. You can destroy anything and everything without losing a sliver of health. Also, why do people so often conflate inventory and skill management with role-playing?
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Post by Deleted on Jan 25, 2017 11:48:36 GMT
It didn't feel that way to me back in 2007 when I first played the game, but it certainly feels that way now. I recently replayed the entire trilogy and getting through ME1 was a bit of a slog. It's still one of my favorite games, but it is despite gameplay that hasn't aged well at all.
Character interaction also is lot less interesting than ME3. Most of the ME1 squadmates are walking codex entries with very little personality. Character writing is one area where Bioware improved (mostly) as the series progressed.
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Post by mrfixit on Jan 25, 2017 12:57:50 GMT
Character interaction also is lot less interesting than ME3. Most of the ME1 squadmates are walking codex entries with very little personality. Character writing is one area where Bioware improved (mostly) as the series progressed. Exactly. It always surprises me when I read how ME2/3 are "less role-play, more action", and there seem to be quite a few people who claim that. It's only true insofar as you consider inventory and skill customization/management as only relevant features of RPGs. In that, sure, ME1 is more RPG (and a rather tedious RPG due to nightmarish inventory and powers that lack differentiation and are all pretty much the same thing). If we're talking characterization and companions, ME2 is so far ahead it isn't even funny.
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