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Post by Deleted on Mar 1, 2017 9:40:36 GMT
Haha...pretty much everything you say don't do is what I did in Overlord. No heavy weapon used, Viper, and no special ammo. Had to dodge those damn geth but I was able to hack them and overload/shoot the upload thingies before they got too close to done. Then, fire away at the center armor and throw an Incinerate or 2 in there as well. Fun times! Well, I never actually said don't do that. I said I didn't know if the Viper had the punch to get the job done in time... You're telling me it does, so I can accept that. I forgot to mention about using a hack on the geth with the infiltrator. Honestly never thought of using incinerate on the core. The Cain just makes such short work of this fight though... and I usually make sure I have a good load of ammo for it before going into Overlord.
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Post by Nightlife on Mar 1, 2017 18:41:53 GMT
So I'm on the Collector Base mission Chose Legion and Garrus to handle my other teams, and I picked Miranda and Thane. Also nabbed the Arc Projector if that's good. Will commence mission tomorrow. I'm assuming you mean to say that you put Legion in the vents, which is fine if he's loyal. Don't assign him to lead a fire team though (remember, Legion has always worked alone as the only independent mobile platform of the geth beyond the Veil). Garrus is fine to lead a fire team if loyal. Miranda and Thane are fine as your squad. Oops yes, like that. Everyone is Loyal now. I kept the Arc for this mission - I like how it handles multiple enemies. The Cain was nice for Overlord though, ty for the tip. Actually, which heavy wep is recommended for the Collector Base? Also how about for LotSB?
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Post by AnDromedary on Mar 1, 2017 21:45:15 GMT
I'm assuming you mean to say that you put Legion in the vents, which is fine if he's loyal. Don't assign him to lead a fire team though (remember, Legion has always worked alone as the only independent mobile platform of the geth beyond the Veil). Garrus is fine to lead a fire team if loyal. Miranda and Thane are fine as your squad. Oops yes, like that. Everyone is Loyal now. I kept the Arc for this mission - I like how it handles multiple enemies. The Cain was nice for Overlord though, ty for the tip. Actually, which heavy wep is recommended for the Collector Base? Also how about for LotSB? If you want to make the final fight end MUCH faster, bring the Cain to the CB. Not sure about LotSB, I don't use the heavies a lot. But IIRC, you'll encounter a lot of shielded enemies, so the Arc might be a good idea for that one.
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Post by Deleted on Mar 1, 2017 22:03:34 GMT
I'm assuming you mean to say that you put Legion in the vents, which is fine if he's loyal. Don't assign him to lead a fire team though (remember, Legion has always worked alone as the only independent mobile platform of the geth beyond the Veil). Garrus is fine to lead a fire team if loyal. Miranda and Thane are fine as your squad. Oops yes, like that. Everyone is Loyal now. I kept the Arc for this mission - I like how it handles multiple enemies. The Cain was nice for Overlord though, ty for the tip. Actually, which heavy wep is recommended for the Collector Base? Also how about for LotSB? For the final fight, my preference is to use the Collector Particle Beam. The proto-reaper moves around a lot, making it hard to hit the weakspots with the other heavy weapons (although, as I said, I've never tried the Arc Projector... but I doubt it's fast enough either). The Particle Beam though is just aim and shoot like a normal weapon. Since it's armored, also hit it with Thane and Miranda's warp whenever they are off cooldown... unless they are in immediate trouble with the other collectors that the proto-reaper spawns. If you're really in trouble and you need to recharge your shields or dash out to get more ammo, you can hit it with stasis and it will stop moving, but probably surprise you with the position it stops in. If you go with the Cain, you will have to dodge out and refill your HW ammo since one shot from the Cain will not take the proto-reaper down on insanity... it generally takes 2 or 3 well aimed shots. For LOtSB, I never use a heavy weapon. I just hit the guy with Liara's warp or stasis right of the bat and dash for the raised platform behind him (cloaking and using the pillars as some cover until I get there), After that, it's really just a game of ring around the rosie (up the stairs, across the back, down the other stairs and across the front) with me taking shots at him and using Liara's warp while keeping some cover between us. Just be ready to run to him the moment he freezes up so that he doesn't start moving again before you can punch him. There no way to refill a heavy weapon during that fight, so something like the Cain wouldn't be that good. If I were to use a heavy weapon, it would probably be the Particle Beam there as well... maybe the flamethrower one (but I think you would take too much damage getting that close to him). Outside of the final fight in LOtSB, the Arc would probably be the best one. There are numerous lightning rods built into the level though, so you can do a lot of the same sort of damage by just firing at those... which causes them to arc in much the same way.
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Post by themikefest on Mar 1, 2017 22:12:36 GMT
Heavy weapon for the collector base? I use the cain. Near the end of the long walk, a scion will show up. Use the cain to get rid of it. It makes that part a lot easier.
I use the cain against the terminator. If you can hit it in the middle of its chest where it can fire its weapon, the cain will do a lot of damage making it easier to finish the thing off. If not, it just takes a little longer to defeat it. If by chance you have upgrades for more heavy ammo, you can use the cain twice. I've done that.
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Post by capn233 on Mar 1, 2017 23:29:05 GMT
I'm assuming you mean to say that you put Legion in the vents, which is fine if he's loyal. Don't assign him to lead a fire team though (remember, Legion has always worked alone as the only independent mobile platform of the geth beyond the Veil). Garrus is fine to lead a fire team if loyal. Miranda and Thane are fine as your squad. Oops yes, like that. Everyone is Loyal now. I kept the Arc for this mission - I like how it handles multiple enemies. The Cain was nice for Overlord though, ty for the tip. Actually, which heavy wep is recommended for the Collector Base? Also how about for LotSB? The Arc Projector isn't too bad for the end of "The Long Walk" aka "Biotic Field Battle," where there is a Scion and a lot of husks. It will arc through all the husks to the scion if you aim it right. The best part is that your heavy weapon ammo is automatically refilled before the platform section for whatever reason. Cain is probably the best for the last section, Collector Beam isn't horrible. I don't use heavy weapons on LotSB... there is a mechanic on the second half of that mission that is similar to the arc projector though.
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Post by melbella on Mar 2, 2017 2:04:00 GMT
Haha...pretty much everything you say don't do is what I did in Overlord. No heavy weapon used, Viper, and no special ammo. Had to dodge those damn geth but I was able to hack them and overload/shoot the upload thingies before they got too close to done. Then, fire away at the center armor and throw an Incinerate or 2 in there as well. Fun times! Well, I never actually said don't do that. I said I didn't know if the Viper had the punch to get the job done in time... You're telling me it does, so I can accept that. I forgot to mention about using a hack on the geth with the infiltrator. Honestly never thought of using incinerate on the core. The Cain just makes such short work of this fight though... and I usually make sure I have a good load of ammo for it before going into Overlord.
Actually, now that I think about it, I'm not sure I actually used the Viper during the last fight - I may have switched to the Locust for more rapid firing.
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Post by Nightlife on Mar 2, 2017 5:03:37 GMT
(G) 75 - Insanity Ty for everyone's help! Will def ask advice for ME3 shortly, mainly about class choice if it matters.
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Post by Nightlife on Mar 2, 2017 22:34:24 GMT
Inside the Shadow Broker's ship now. Outside was pretty tough, thank God for the lightning rods. For some reason, Liara dies fast. Arc Projector pretty useful for the multiple enemies. The fight before this at the apartment was also tough with all the mercs, ran out of ammo. But I got through it. I think the fight with Vasir got bugged. I kept stun-locking her with my Stasis and Liara's, at the end I one-shooted her and it took all her armor and health down
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Post by Deleted on Mar 2, 2017 22:50:56 GMT
Inside the Shadow Broker's ship now. Outside was pretty tough, thank God for the lightning rods. For some reason, Liara dies fast. Arc Projector pretty useful for the multiple enemies. The fight before this at the apartment was also tough with all the mercs, ran out of ammo. But I got through it. I think the fight with Vasir got bugged. I kept stun-locking her with my Stasis and Liara's, at the end I one-shooted her and it took all her armor and health down You might have gotten a lucky break with the stasis extra damage bonus during the Vasir fight... which I think is a bug with stasis in ME2. I've knocked down mechs on insanity by just hitting them with one stasis... They ragdolled and just never got back up. I usually find the fight with the mercs when you first crash on Azure tough. The places in which the transports set down do change depending on where you and your squad are... so knowing this now (after several playthroughs), I can sort of know/control where it is the next transport will land... which helps. I quite often will use Liara and Miranda for this section and I can hit the engineer's shields with an overload and then hit the entire group with Liara's singularity before any of them can get off the transport. Then, if Miranda's off cooldown, I can hit the group with a warp bomb... which quite often finishes them all off or leaves only a little health for clean up. Should be just the shadow broker himself now...
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Post by AnDromedary on Mar 2, 2017 23:02:42 GMT
I usually find the fight with the mercs when you first crash on Azure tough. The places in which the transports set down do change depending on where you and your squad are... so knowing this now (after several playthroughs), I can sort of know/control where it is the next transport will land... which helps. I quite often will use Liara and Miranda for this section and I can hit the engineer's shields with an overload and then hit the entire group with Liara's singularity before any of them can get off the transport. Then, if Miranda's off cooldown, I can hit the group with a warp bomb... which quite often finishes them all off or leaves only a little health for clean up. That's exactly what I do as well. Let it rain mercs. Also think the battle while hacking the door to the SB's ship is pretty hard, especially when those drones come in. I also don't like to pause while Shepard's and Liara's hilarious dialogue lines are going on (because pausing cancels/mutes the lines that's just playing) but without pause, it can get very hectic to keep track of all those enemies swarming in.
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Post by Deleted on Mar 2, 2017 23:30:44 GMT
I usually find the fight with the mercs when you first crash on Azure tough. The places in which the transports set down do change depending on where you and your squad are... so knowing this now (after several playthroughs), I can sort of know/control where it is the next transport will land... which helps. I quite often will use Liara and Miranda for this section and I can hit the engineer's shields with an overload and then hit the entire group with Liara's singularity before any of them can get off the transport. Then, if Miranda's off cooldown, I can hit the group with a warp bomb... which quite often finishes them all off or leaves only a little health for clean up. That's exactly what I do as well. Let it rain mercs. Also think the battle while hacking the door to the SB's ship is pretty hard, especially when those drones come in. I also don't like to pause while Shepard's and Liara's hilarious dialogue lines are going on (because pausing cancels/mutes the lines that's just playing) but without pause, it can get very hectic to keep track of all those enemies swarming in. If you can do that one without the pause wheel, I tip my hat to you. It got easier for me with my Sheps who have stasis when I realized I could instakill the drones by using stasis on them... so between Liara and Shep, each with stasis, it takes some of the pressure off that battle... along with continually firing off the lightning rods. I do have to be careful, though, not to order the squad into cover near any of the lightning rods I'm intending to trigger. It tends to knock the squad down pretty quickly if they get too close.
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Post by melbella on Mar 3, 2017 1:31:02 GMT
I usually find the fight with the mercs when you first crash on Azure tough. The places in which the transports set down do change depending on where you and your squad are... so knowing this now (after several playthroughs), I can sort of know/control where it is the next transport will land... which helps. I quite often will use Liara and Miranda for this section and I can hit the engineer's shields with an overload and then hit the entire group with Liara's singularity before any of them can get off the transport. Then, if Miranda's off cooldown, I can hit the group with a warp bomb... which quite often finishes them all off or leaves only a little health for clean up. That's exactly what I do as well. Let it rain mercs. Also think the battle while hacking the door to the SB's ship is pretty hard, especially when those drones come in. I also don't like to pause while Shepard's and Liara's hilarious dialogue lines are going on (because pausing cancels/mutes the lines that's just playing) but without pause, it can get very hectic to keep track of all those enemies swarming in.
That battle waiting for the door to open took me several attempts before I figured out what I was doing wrong. Obviously staying in cover is necessary but I had my squad too close to the enemies, which gave them a wider angle to attack from. So, I moved everyone back to the farther away cover to give my team a wider view and it worked perfectly. Had to keep re-positioning every time the enemies switched sides (and make sure Garrus stayed in cover) but it was much easier having that extra room to work with. Double Overload vs rocket drones ftw!
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Post by Nightlife on Mar 3, 2017 1:53:58 GMT
I brought Miranda and Liara here for the final fight (used Garrus/Miranda now Miranda/Liara) - hope thats ok. I've been using the singularity warp combo. It's the first time I've combo'd this whole game lol - guess a good way to prep for ME3! Since Arrival is next, not much choice there but would u suggest keeping Arc Projector I guess? Seems good for multiple enemies and if I remember it correctly, that's useful. P.S. I was also Stasis'ing the rocket drones - so handy! wish I could have AI hacked them - that last door fight I died probably 4 times. The lightning rods really helped. I'm almost out of medigel tho and still have the final fight...
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Post by Deleted on Mar 3, 2017 2:30:32 GMT
I brought Miranda and Liara here for the final fight (used Garrus/Miranda now Miranda/Liara) - hope thats ok. I've been using the singularity warp combo. It's the first time I've combo'd this whole game lol - guess a good way to prep for ME3! Since Arrival is next, not much choice there but would u suggest keeping Arc Projector I guess? Seems good for multiple enemies and if I remember it correctly, that's useful. P.S. I was also Stasis'ing the rocket drones - so handy! wish I could have AI hacked them - that last door fight I died probably 4 times. The lightning rods really helped. I'm almost out of medigel tho and still have the final fight... For the final SB fight, only Liara will be fighting with you so the other squaddie doesn't matter. Miranda works fine in getting you to the SB. There should be a medi-gel near where you rescue Feron and one, I think, just before you enter the SB's room. For Arrival, the Arc Projector works great... probably is my heavy weapon of choice for that mission. You should enjoy it... lots of quick sniping with the Viper and no squad mates to worry about positioning or reviving.
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Post by Nightlife on Mar 3, 2017 6:23:38 GMT
Ok guys just finished Arrival - that's all content on Insanity!! yay. Running around the ship doing last convos before starting ME3. My new dilemma is: I'm getting the new Zelda tomorrow. Have ME3 to play. Both games circa 40+ hours, can't do both by ME:A's release. Lol not sure what to do. Def wanna do ME3 before ME:A. on that note:
Infiltrator was cool (enjoyed the Viper) but will prolly pick new class for ME3. Perhaps Engineer or Vanguard. I've done Adept and Sentinel already (Hardcore.) I've heard ME3 Insanity is a bit easy street compared to ME2 Insanity. Are certain classes harder for ME3 Insanity or not really? AND - which classes are most fun on Insanity in ME3? ty ty ty
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Post by stephenw32768 on Mar 3, 2017 8:27:27 GMT
I've heard ME3 Insanity is a bit easy street compared to ME2 Insanity. Are certain classes harder for ME3 Insanity or not really? AND - which classes are most fun on Insanity in ME3? ty ty ty I've only played ME3 Insanity once so am hardly an expert, but here's my penny's worth anyway... I played Vanguard; combat was fast, intense and fun. I played most of the game using the Adas Anti-Synthetic Rifle from the Firefight DLC pack. It's a great gun because: - it has a damage multiplier against shields and barriers
- it applies incendiary ammo efficiently (true of all projectile weapons in ME3)
- it staggers Phantoms reliably (also true of all projectile weapons)
- it's quarian
So, set incendiary ammo, shoot something until its shields are down, then immediately Charge to set off a fire explosion. Pinball around the battlefield until everything is dead. The Adas' one downside is that it cannot pierce cover or Guardian shields, even with a piercing mod or AP ammo. This is true of all projectile weapons. So you'll need some other way of dealing with Guardians: cast Pull to yoink their shields off, or equip an ultralight sidearm with a piercing mod. The mods I used on the Adas were the extended barrel and ultralight alloys. A combination of the Adas and frequent Charging got me through ME3 Insanity. Marauder Shields was the hardest enemy by far.
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Post by fraggle on Mar 3, 2017 9:00:19 GMT
Ok guys just finished Arrival - that's all content on Insanity!! yay. Running around the ship doing last convos before starting ME3. My new dilemma is: I'm getting the new Zelda tomorrow. Have ME3 to play. Both games circa 40+ hours, can't do both by ME:A's release. Lol not sure what to do. Def wanna do ME3 before ME:A. on that note: Infiltrator was cool (enjoyed the Viper) but will prolly pick new class for ME3. Perhaps Engineer or Vanguard. I've done Adept and Sentinel already (Hardcore.) I've heard ME3 Insanity is a bit easy street compared to ME2 Insanity. Are certain classes harder for ME3 Insanity or not really? AND - which classes are most fun on Insanity in ME3? ty ty ty I know that dilemma oh so well, so after finishing my last Shepard I had to stay away from ME because I also currently play Zelda with my brother and I want to play Nier before MEA is released. I'm not sure, but maybe you want to really finish off ME3 first. Zelda can easily be up to 100 hours or more because there's so damn much to do (even though the main story is probably really around 30 hours). Personally all classes I played so far (I'm missing Sentinel) were fun in ME3, to the point where I cannot even decide myself which is my favourite class. I also think that none of the classes in ME3 are really any harder than the other on Insanity, so just pick any Though Engineer is great with hacking turrets...
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Post by Deleted on Mar 3, 2017 11:08:48 GMT
Ok guys just finished Arrival - that's all content on Insanity!! yay. Running around the ship doing last convos before starting ME3. My new dilemma is: I'm getting the new Zelda tomorrow. Have ME3 to play. Both games circa 40+ hours, can't do both by ME:A's release. Lol not sure what to do. Def wanna do ME3 before ME:A. on that note: Infiltrator was cool (enjoyed the Viper) but will prolly pick new class for ME3. Perhaps Engineer or Vanguard. I've done Adept and Sentinel already (Hardcore.) I've heard ME3 Insanity is a bit easy street compared to ME2 Insanity. Are certain classes harder for ME3 Insanity or not really? AND - which classes are most fun on Insanity in ME3? ty ty ty Hmmm, between the two... If you have the Omega DLC, I would pick Engineer (as there is a special interrupt for engineers in that DLC that's a favorite of many players). By importing your character, you're going to start at a higher level (probably Level 30); and that sort of boost does make Insanity seem a whole lot easier that without it. It is definitely easier than ME2, but still quite a bit of a challenge when you don't import a file and start at Level 0. All the classes are pretty even, IMO; and lots of fun to play.
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Post by themikefest on Mar 3, 2017 12:19:46 GMT
For ME3 on insanity,
Play adept. Choose reave for bonus power. Put all your points in reave, biotic mastery and fitness. When putting points in reave, choose the one that increases radius. It will effect more baddies. Carry an smg and pistol.
On this playthrough you won't be using any weapons. Just reave. Don't worry, I'm a trained professional. I've done this several times.
After talking to the council, head to Menae. After getting Victus head back to the Citadel. Buy the power magnifier upgrade for the smg and pistol. This will give you a 10% power damage bonus. Throughout the game use anything that will increase power damage. Even scan for intel. By doing that, you can gain an extra 95% power bonus damage.
If you really want to make it easy, play soldier and bull rush through the game. I've done that a few times, but I didn't complete every mission.
I've also played engineer just using combat drone, sentry turret, overload and incinerate. Didn't use weapons. And didn't complete every mission
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Post by melbella on Mar 3, 2017 14:00:51 GMT
I'd say the enemies I had the most trouble with in the game I just finished were banshees - took forever to strip their barriers and they were right on top of me by the time I did. I swear the banshees at the final battle on Earth warp-traveled way faster than any others in the game.
Had no trouble with the 3 huskateers and Marauder Shields at the end (which was surprising, actually).
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Nightlife
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Mar 3, 2017 19:32:12 GMT
Engineer is kinda peaking my interest, but so is the intense combat of Fanguard (get it?) Ugh.
The Engineer interrupt for Omega I've heard about but haven't seen. Only thing is, does an Engineer feel 'heroic' or is it more about using turrets and drones? I admit I got used to the Viper on my last playthrough - does Engineer get a decent weapon besides an SMG?
And yeah, I remember importing a char starts u at level 30. Wonder why they did that? Seems pretty high to start there, but I guess I'll take the help for Insanity.
For a separate question, of all 6 classes, which have you personally enjoyed the most on Insanity for ME3? So far, I vote Adept but I love space magic.
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Post by AnDromedary on Mar 3, 2017 19:43:47 GMT
Engineer is kinda peaking my interest, but so is the intense combat of Fanguard (get it?) Ugh. The Engineer interrupt for Omega I've heard about but haven't seen. Only thing is, does an Engineer feel 'heroic' or is it more about using turrets and drones? I admit I got used to the Viper on my last playthrough - does Engineer get a decent weapon besides an SMG? And yeah, I remember importing a char starts u at level 30. Wonder why they did that? Seems pretty high to start there, but I guess I'll take the help for Insanity. For a separate question, of all 6 classes, which have you personally enjoyed the most on Insanity for ME3? So far, I vote Adept but I love space magic. For the engineer, there are heaps of different builds. You can definitely play one that doesn't rely too much on turrets and drones but IMO (I think there is even a bunch of pretty viable melee builds), they are a source of strength and the pet build will make your life easier (at least that's my experience). They are kinda fun, too. Personally, my favorite class is the Infiltrator (on any difficulty). But I do like my sniping and I immediately knew I wanted to play one when I first saw this picture back in 2008 :
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Post by Deleted on Mar 3, 2017 20:01:26 GMT
Engineer is kinda peaking my interest, but so is the intense combat of Fanguard (get it?) Ugh. The Engineer interrupt for Omega I've heard about but haven't seen. Only thing is, does an Engineer feel 'heroic' or is it more about using turrets and drones? I admit I got used to the Viper on my last playthrough - does Engineer get a decent weapon besides an SMG? And yeah, I remember importing a char starts u at level 30. Wonder why they did that? Seems pretty high to start there, but I guess I'll take the help for Insanity. For a separate question, of all 6 classes, which have you personally enjoyed the most on Insanity for ME3? So far, I vote Adept but I love space magic. If you want the real in your face gameplay, then go the Vanguard. In ME3, Shepard can carry and use any weapon. You'll be given the "standard" loadout for the class at the beginning of the Mars mission and you'll generally have to wait until the point you can pick up your first new weapon on Mars. Just select "Change loadout." and scroll through to see what you have available at that point. If you've purchased DLC weapons packs, they should be accessible. Carrying more weapons or heavier weapons will affect cooldowns based on their overall weight. The weight Shepard can carry does change with the class and the selections you make in the skill tree (that is, there are options to increase the weight capacity bonus). On the 360, my "normal" loadout for every class of Shepard in ME3 is generally to carry the Indra (a DLC rapid-fire, high ammo capacity SR) as my primary weapon and an SMG (which I tend to use only as a backup). I like this loadout in that I can get pretty much every class up to a 200% cooldown status relatively early on in the game (through the use of ultralight mods and/or buying higher level versions of the weapons (which reduces their weight). Note: For the Mars mission, do retain the Predator pistol in your loadout. Killing Eva at the end of the Mars mission is easy to start failing if you don't have a weapon that particular cutscene "likes." There are some others that will do the job, but I find the safest tactic is just to keep the Predator in my loadout until after that mission is finished. As for which class I like the best... really hard choice. I like them all. It took me awhile to get into playing the Adept, but once I did, it was a lot of fun. I get into the most trouble with a Vanguard, so probably die more frequently (and hilariously) with that class. Engineer is a blast for hacking all the turrets and just sitting back and listening to the mooks die and the flamethrower evolution on the sentry turret is equally fun (burn babies burn). Infiltrator is a very safe class for me and probably the one I play the most in ME3... can also hack the turrets. (Sorry, I just love watching the enemy engineers die when their own turret turns on them.) It's the class I picked for doing my recent Insanity, non-import run (i.e. starting at Level 0). It's also the class I like the best for doing the Citadel DLC Mirror Match on Insanity.
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Post by themikefest on Mar 3, 2017 20:13:36 GMT
For a separate question, of all 6 classes, which have you personally enjoyed the most on Insanity for ME3? So far, I vote Adept but I love space magic. Soldier. Because I can plow right through the baddies. The most fun is engineer. Having the combat drone and the sentry turret shooting at Cerberus hearing them yell TAKING CASUALTIES always brings a smile to my face. Adept I like. When I play adept, I usually don't use any weapons. I did Vanguard once on insanity. Using charge and nova got old very quickly The other two I never completed on insanity mode.
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