inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 26, 2016 20:11:52 GMT
Oh for crying out loud... I already said IF THANE IS ALIVE. Oh for crying out loud nothing. I KNOW YOU"RE TALKING ABOUT THANE. Thane has no reason to send out a message to other ships since he has no idea what other ships are out there You seem to forget that Thane doesn't have to be in ME3. And for those who only did a default ME3 playthrough, they wouldn't know who Thane is. Interesting that no ships are seen around the Citadel each time the Normandy returns there for whatever reason. The only time is when talking to Steve for the first time. Chalk it up to Bioware for not planning
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Nov 26, 2024 15:17:06 GMT
Deleted
0
Nov 26, 2024 15:17:06 GMT
January 1970
Deleted
|
Post by Deleted on Sept 26, 2016 20:27:18 GMT
Oh for crying out loud... I already said IF THANE IS ALIVE. Oh for crying out loud nothing. I KNOW YOU"RE TALKING ABOUT THANE. Thane has no reason to send out a message to other ships since he has no idea what other ships are out there You seem to forget that Thane doesn't have to be in ME3. And for those who only did a default ME3 playthrough, they wouldn't know who Thane is. Interesting that no ships are seen around the Citadel each time the Normandy returns there for whatever reason. The only time is when talking to Steve for the first time. Chalk it up to Bioware for not planning No, I'm not forgetting... you're trying to "forget" that Thane's was a private message though just to be, what, argumentative. Heck, I'm agreeing with you that there's a problem with there being an inadequate "response" to the Citadel being taken in the ending... and that problem that is not limited to the ending. It's even there in ME1. Why, with so many ships flying around Citadel each minute is the Destiny Ascension apparently left hanging out on it's own to handle Sovereign until Joker can muster the Arcturrus fleet to come in from all that distance? Also, in ME1, when Saren attacks with the geth - Avina indicates that "civilian casualties are high" and there's lots of damage. Yet, when the Reapers roll in in ME3, there are "some casualties" according to Weekes?"
|
|
inherit
Mad Hermit
870
0
Aug 11, 2016 16:33:09 GMT
2,898
straykat
2,503
Aug 10, 2016 11:00:20 GMT
August 2016
straykat
|
Post by straykat on Sept 26, 2016 20:28:19 GMT
Why are you guys discussing Thane again? I thought this was about the ending.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Nov 26, 2024 15:17:06 GMT
Deleted
0
Nov 26, 2024 15:17:06 GMT
January 1970
Deleted
|
Post by Deleted on Sept 26, 2016 20:31:56 GMT
Why are you guys discussing Thane again? I thought this was about the ending. See above - it's a problem with implication of the Citadel being this city-sized busy place (I think the ME1 Codex says something like 13.4 million people live there), yet it's apparently a place where the Reapers can just roll in and move it en masse without a fight and huge numbers of casualties... everyone just hiding behind barriers until the whole thing is over?
|
|
inherit
Mad Hermit
870
0
Aug 11, 2016 16:33:09 GMT
2,898
straykat
2,503
Aug 10, 2016 11:00:20 GMT
August 2016
straykat
|
Post by straykat on Sept 26, 2016 20:38:35 GMT
Why are you guys discussing Thane again? I thought this was about the ending. See above - it's a problem with implication of the Citadel being this city-sized busy place (I think the ME1 Codex says something like 13.4 million people live there), yet it's apparently a place where the Reapers can just roll in an move it en masse without a fight and huge numbers of casualties... everyone just hiding behind barriers until the whole thing is over? Something that big would barely be noticeable, as long as it's not some hectic ride or vertically flips or something. It could be that Reaper minions are only guarding key areas, killing anyone who gets in their way.. but they wouldn't necessarily have the numbers for mass slaughter. Maybe all the minions are still in the Reaper ships, heading to Earth along with it. Also, scratch what I said about Jack or Miranda. It might be equally awesome if just common people rescued Shepard. Returning the favor, so to speak. Hell, what if a little kid helped. That'd be a nice reverse on the Catalyst
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 26, 2016 20:41:42 GMT
Why, with so many ships flying around Citadel each minute is the Destiny Ascension apparently left hanging out on it's own to handle sovereign until Joker can muster the Arcturrus fleet to come in from all that distance? That must be in the save the council version. Since I never save the council, other ships are seen near it before it goes boom Does the holograms definition of high mean the same as yours, mine or anyone else? The same with some.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Nov 26, 2024 15:17:06 GMT
Deleted
0
Nov 26, 2024 15:17:06 GMT
January 1970
Deleted
|
Post by Deleted on Sept 26, 2016 20:48:22 GMT
Why, with so many ships flying around Citadel each minute is the Destiny Ascension apparently left hanging out on it's own to handle sovereign until Joker can muster the Arcturrus fleet to come in from all that distance? That must be in the save the council version. Since I never save the council, other ships are seen near it before it goes boom Does the holograms definition of high mean the same as yours, mine or anyone else? The same with some. You are just being argumentative aren't you?
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1122
0
Nov 26, 2024 15:17:06 GMT
Deleted
0
Nov 26, 2024 15:17:06 GMT
January 1970
Deleted
|
Post by Deleted on Sept 26, 2016 20:51:02 GMT
See above - it's a problem with implication of the Citadel being this city-sized busy place (I think the ME1 Codex says something like 13.4 million people live there), yet it's apparently a place where the Reapers can just roll in an move it en masse without a fight and huge numbers of casualties... everyone just hiding behind barriers until the whole thing is over? Something that big would barely be noticeable, as long as it's not some hectic ride or vertically flips or something. It could be that Reaper minions are only guarding key areas, killing anyone who gets in their way.. but they wouldn't necessarily have the numbers for mass slaughter. Maybe all the minions are still in the Reaper ships, heading to Earth along with it. Also, scratch what I said about Jack or Miranda. It might be equally awesome if just common people rescued Shepard. Returning the favor, so to speak. Hell, what if a little kid helped. That'd be a nice reverse on the Catalyst Yeah, the trip from one system in a galaxy to another in a short time... through a relay??? ... would be smooth as silk and no one would even notice. Too busy dancing, I guess. You're just being argumentative as well, aren't you. Oh, and those "hundreds of ships per day" wouldn't notice that their control tower's vector changed location by several light years. I quit... bye for today.
|
|
inherit
Mad Hermit
870
0
Aug 11, 2016 16:33:09 GMT
2,898
straykat
2,503
Aug 10, 2016 11:00:20 GMT
August 2016
straykat
|
Post by straykat on Sept 26, 2016 20:55:09 GMT
Something that big would barely be noticeable, as long as it's not some hectic ride or vertically flips or something. It could be that Reaper minions are only guarding key areas, killing anyone who gets in their way.. but they wouldn't necessarily have the numbers for mass slaughter. Maybe all the minions are still in the Reaper ships, heading to Earth along with it. Also, scratch what I said about Jack or Miranda. It might be equally awesome if just common people rescued Shepard. Returning the favor, so to speak. Hell, what if a little kid helped. That'd be a nice reverse on the Catalyst Yeah, the trip from one system in a galaxy to another in a short time... through a relay??? ... would be smooth as silk and no one would even notice. Too busy dancing, I guess. You're just being argumentative as well, aren't you. I quit... bye for today. lol... I barely even talked to you. You've been spending all this time with mikefest, and now it's ME that set you off. You're sounding like gothpunkboy now. I gave a suggestion. You want to hold up every detail to examination and science, then be my guest. I'm just saying that the larger an object is, the less you would notice. Just like we don't notice we're zooming through space on a giant rock going 30km a second.
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 26, 2016 21:04:09 GMT
You are just being argumentative aren't you? How it that being argumentative?
|
|
inherit
Mad Hermit
870
0
Aug 11, 2016 16:33:09 GMT
2,898
straykat
2,503
Aug 10, 2016 11:00:20 GMT
August 2016
straykat
|
Post by straykat on Sept 26, 2016 21:21:48 GMT
You are just being argumentative aren't you? How it that being argumentative? People are getting sick of me lately, it seems. And I'm not even trying. lol. I think I'm just more careless about the games, I guess. Like I said, I'm just making a suggestion.
|
|
inherit
∯ Alien Wizard
729
0
10,585
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Sept 27, 2016 5:45:22 GMT
Why are you guys discussing Thane again? I thought this was about the ending. See above - it's a problem with implication of the Citadel being this city-sized busy place (I think the ME1 Codex says something like 13.4 million people live there), yet it's apparently a place where the Reapers can just roll in and move it en masse without a fight and huge numbers of casualties... everyone just hiding behind barriers until the whole thing is over? Where did you get "no huge number of casualties"? Apart from that, in order to move the Citadel, you just need to control the Citadel's control areas. Quite possibly, parts of those areas aren't even known by anyone but the Keepers. Did anyone even know the Citadel can be moved? It's not exactly good storytelling, but as opposed to some other things, it's not a critical flaw. I find the timing of the whole thing much more problematic. How did TIM get there so fast? If the attack was a reaction to Sanctuary, how did the Reapers get there so fast? I know time counts for basically nothing in these games, but I'm hard-pressed to find a plausible scenario here. In any case, compared to some other aspects of the ending sequence, this is completely irrelevant.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 27, 2016 13:28:11 GMT
See above - it's a problem with implication of the Citadel being this city-sized busy place (I think the ME1 Codex says something like 13.4 million people live there), yet it's apparently a place where the Reapers can just roll in and move it en masse without a fight and huge numbers of casualties... everyone just hiding behind barriers until the whole thing is over? Where did you get "no huge number of casualties"? Apart from that, in order to move the Citadel, you just need to control the Citadel's control areas. Quite possibly, parts of those areas aren't even known by anyone but the Keepers. Did anyone even know the Citadel can be moved? It's not exactly good storytelling, but as opposed to some other things, it's not a critical flaw. I find the timing of the whole thing much more problematic. How did TIM get there so fast? If the attack was a reaction to Sanctuary, how did the Reapers get there so fast? I know time counts for basically nothing in these games, but I'm hard-pressed to find a plausible scenario here. In any case, compared to some other aspects of the ending sequence, this is completely irrelevant. But why would the Reapers just leave 13 million potential husks/Reaper smoothie material alone and unindoctrinated? What happened to the Citadel Defense Force? C-Sec? all those soldiers on leave on the Citadel?
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 27, 2016 14:04:04 GMT
But why would the Reapers just leave 13 million potential husks/Reaper smoothie material alone and unindoctrinated? What happened to the Citadel Defense Force? C-Sec? all those soldiers on leave on the Citadel? Yep. As I said in this post, ems should've be effected, but it wasn't. The same as attacking Cronos. EMS is not effected even if Mirand wasn't able to tell Shepard she put a tracer on Leng or she isn't in ME3.
|
|
inherit
∯ Alien Wizard
729
0
10,585
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Sept 27, 2016 18:51:34 GMT
Where did you get "no huge number of casualties"? Apart from that, in order to move the Citadel, you just need to control the Citadel's control areas. Quite possibly, parts of those areas aren't even known by anyone but the Keepers. Did anyone even know the Citadel can be moved? It's not exactly good storytelling, but as opposed to some other things, it's not a critical flaw. I find the timing of the whole thing much more problematic. How did TIM get there so fast? If the attack was a reaction to Sanctuary, how did the Reapers get there so fast? I know time counts for basically nothing in these games, but I'm hard-pressed to find a plausible scenario here. In any case, compared to some other aspects of the ending sequence, this is completely irrelevant. But why would the Reapers just leave 13 million potential husks/Reaper smoothie material alone and unindoctrinated? What happened to the Citadel Defense Force? C-Sec? all those soldiers on leave on the Citadel? Did they leave them alone? We do not know. Also, they were there for - a few days at most? So what? Why the heck is this a problem? We don't know what happened to hundreds of worlds either. This comes across as you trying to find problems where there are none, as if there weren't enough of them already.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 27, 2016 19:08:39 GMT
But why would the Reapers just leave 13 million potential husks/Reaper smoothie material alone and unindoctrinated? What happened to the Citadel Defense Force? C-Sec? all those soldiers on leave on the Citadel? Did they leave them alone? We do not know. Also, they were there for - a few days at most? So what? Why the heck is this a problem? We don't know what happened to hundreds of worlds either. This comes across as you trying to find problems where there are none, as if there weren't enough of them already. It's a problem because the Citadel is...the Citadel. A lot of NPCs we have interacted with were there: the Council, Bailey, Aria, Aethyta, etc. Heck CONRAD VERNER and Jenna! Not to mention numerous NPCs we don't really interact with, but who made up the ambiance of the place: the refugee girl, Private Talavi, the suicidal asari, and so on. People who put a face to the war. All in a place which the Reapers suddenly had a very strong interest in and managed to take over apparently effortlessly. Did any of them survive? Get indoctrinated? Did they get launched into space when the Citadel arms open up to admit the Crucible?
|
|
wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
Prime Posts: 8,116
Prime Likes: 2073
Posts: 1,810 Likes: 2,870
inherit
1492
0
Nov 25, 2024 17:40:13 GMT
2,870
wright1978
1,810
Sept 8, 2016 12:06:29 GMT
September 2016
wright1978
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
8,116
2073
|
Post by wright1978 on Sept 27, 2016 20:10:26 GMT
Did they leave them alone? We do not know. Also, they were there for - a few days at most? So what? Why the heck is this a problem? We don't know what happened to hundreds of worlds either. This comes across as you trying to find problems where there are none, as if there weren't enough of them already. It's a problem because the Citadel is...the Citadel. A lot of NPCs we have interacted with were there: the Council, Bailey, Aria, Aethyta, etc. Heck CONRAD VERNER and Jenna! Not to mention numerous NPCs we don't really interact with, but who made up the ambiance of the place: the refugee girl, Private Talavi, the suicidal asari, and so on. People who put a face to the war. All in a place which the Reapers suddenly had a very strong interest in and managed to take over apparently effortlessly. Did any of them survive? Get indoctrinated? Did they get launched into space when the Citadel arms open up to admit the Crucible? Yeah it's the sheer bizarreness that only once people point it out do they come up with a lame, well of course no one you liked died when the reapers overran the place. if you are going to have the theft of the citadel as a plot point maybe give some deeper advance thought into the consequences.
|
|
inherit
∯ Alien Wizard
729
0
10,585
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Sept 27, 2016 21:06:38 GMT
Did they leave them alone? We do not know. Also, they were there for - a few days at most? So what? Why the heck is this a problem? We don't know what happened to hundreds of worlds either. This comes across as you trying to find problems where there are none, as if there weren't enough of them already. It's a problem because the Citadel is...the Citadel. A lot of NPCs we have interacted with were there: the Council, Bailey, Aria, Aethyta, etc. Heck CONRAD VERNER and Jenna! Not to mention numerous NPCs we don't really interact with, but who made up the ambiance of the place: the refugee girl, Private Talavi, the suicidal asari, and so on. People who put a face to the war. All in a place which the Reapers suddenly had a very strong interest in and managed to take over apparently effortlessly. Did any of them survive? Get indoctrinated? Did they get launched into space when the Citadel arms open up to admit the Crucible? Telling you what 100 minor NPCs were doing after the end would've bogged the ending down in details. Even books do that only rarely, and where they do, they do it in an extended epilogue. Would you want an EC with 100 instead of 20 scenes? Really, you're making a mountain out of a molehill. I might as well ask what happened to Kate Bowman if she didn't die in ME1. She was my favorite minor NPC of ME1, so it would've been nice to know, yes. But not knowing is NOT a problem.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 27, 2016 21:14:06 GMT
It's a problem because the Citadel is...the Citadel. A lot of NPCs we have interacted with were there: the Council, Bailey, Aria, Aethyta, etc. Heck CONRAD VERNER and Jenna! Not to mention numerous NPCs we don't really interact with, but who made up the ambiance of the place: the refugee girl, Private Talavi, the suicidal asari, and so on. People who put a face to the war. All in a place which the Reapers suddenly had a very strong interest in and managed to take over apparently effortlessly. Did any of them survive? Get indoctrinated? Did they get launched into space when the Citadel arms open up to admit the Crucible? Telling you what 100 minor NPCs were doing after the end would've bogged the ending down in details. Even books do that only rarely, and where they do, they do it in an extended epilogue. Would you want an EC with 100 instead of 20 scenes? Really, you're making a mountain out of a molehill. I might as well ask what happened to Kate Bowman if she didn't die in ME1. She was my favorite minor NPC of ME1, so it would've been nice to know, yes. But not knowing is NOT a problem. Except I'm not talking specifically about 100 minor NPCs. I'm talking about the Citadel, which housed those NPCs. How did the Reapers capture it so easily? What happened to the people aboard it? All this was just handwaved away. Just like all the other unpleasant implications of the endings.
|
|
inherit
∯ Alien Wizard
729
0
10,585
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Sept 27, 2016 21:28:29 GMT
Telling you what 100 minor NPCs were doing after the end would've bogged the ending down in details. Even books do that only rarely, and where they do, they do it in an extended epilogue. Would you want an EC with 100 instead of 20 scenes? Really, you're making a mountain out of a molehill. I might as well ask what happened to Kate Bowman if she didn't die in ME1. She was my favorite minor NPC of ME1, so it would've been nice to know, yes. But not knowing is NOT a problem. Except I'm not talking specifically about 100 minor NPCs. I'm talking about the Citadel, which housed those NPCs. How did the Reapers capture it so easily? What happened to the people aboard it? All this was just handwaved away. Just like all the other unpleasant implications of the endings. The thing was *built* by the Reapers, *and* it houses the Catalyst. Do you really need to ask how they took control? The more pertinent question would be "why didn't they take control of it in ME1?". THAT is a problem. Also, since the Reapers built it and it houses the Catalyst, it is plausible that this wasn't a big fight and most people on the Citadel survived. They wouldn't have survived for long had the Reapers won of course, but they didn't and they did. So again: what the hell is the problem?
|
|
inherit
♨ Retired
24
0
Nov 26, 2024 12:38:10 GMT
26,299
themikefest
15,635
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Sept 27, 2016 21:32:07 GMT
The thing was *built* by the Reapers, *and* it houses the Catalyst. Do you really need to ask how they took control? The more pertinent question would be "why didn't they take control of it in ME1?". THAT is a problem. Why didn't they take it at the beginning of ME3?
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 27, 2016 21:35:43 GMT
Except I'm not talking specifically about 100 minor NPCs. I'm talking about the Citadel, which housed those NPCs. How did the Reapers capture it so easily? What happened to the people aboard it? All this was just handwaved away. Just like all the other unpleasant implications of the endings. The thing was *built* by the Reapers, *and* it houses the Catalyst. Do you really need to ask how they took control? The more pertinent question would be "why didn't they take control of it in ME1?". THAT is a problem. Also, since the Reapers built it and it houses the Catalyst, it is plausible that this wasn't a big fight and most people on the Citadel survived. They wouldn't have survived for long had the Reapers won of course, but they didn't and they did. So again: what the hell is the problem? Well, you did hit on part of it: Why wasn't this done sooner? (of course, there are also those who claim the Catalyst has little or no control over the Citadel, thus why it "needs" Shepard, but we'll let that go for now ) But again, why did they not process the occupants of the Citadel? They are harvesting entire planets, but leave millions of people on the Citadel alone? It's just more hand-wavey "space magic" in an attempt to placate people rather than acknowledge the terribad ending. It just adds more illogic and stupidity to an already raging garbage fire. Okay, that last part's description got away from me, but I'm keeping it because reasons
|
|
inherit
∯ Alien Wizard
729
0
10,585
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Sept 27, 2016 21:50:27 GMT
But again, why did they not process the occupants of the Citadel? As I said, they simply haven't gotten around to it yet. The time they had to take control was ridiculously short in the first place - we could visit the Citadel immediately before the attack on Cronos Station and when we finished that, boom, the Reapers had taken control. Which means it had to happen with help from within - the Catalyst. Really, ME3's ending has problems, but this is not one of them.
|
|
inherit
∯ Alien Wizard
729
0
10,585
Ieldra
4,907
August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
25190
6519
|
Post by Ieldra on Sept 27, 2016 21:53:33 GMT
The thing was *built* by the Reapers, *and* it houses the Catalyst. Do you really need to ask how they took control? The more pertinent question would be "why didn't they take control of it in ME1?". THAT is a problem. Why didn't they take it at the beginning of ME3? I think we all agree that the Catalyst's presence on the Citadel messes a lot of things up, but that's not a matter for the ending. It is a plot hole that affects the whole trilogy, but given the Catalyst *is* present, the fate of the Citadel at that point is plausible.
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,290 Likes: 50,647
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,647
Iakus
21,290
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Sept 27, 2016 21:56:37 GMT
But again, why did they not process the occupants of the Citadel? As I said, they simply haven't gotten around to it yet. The time they had to take control was ridiculously short in the first place - we could visit the Citadel immediately before the attack on Cronos Station and when we finished that, boom, the Reapers had taken control. Which means it had to happen with help from within - the Catalyst. Really, ME3's ending has problems, but this is not one of them. We are talking hours, if not days to get with teh harvesting. Travel to and from relays is comparatively long. I mean, remember back in ME1, Shepard was unconscious for fifteen hours, and the Normandy had not yet reached the Citadel from Eden Prime. Not to mention Shepard gets to spend the night with their LI on the trip to Kronos...
|
|