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Post by natureguy85 on Aug 22, 2016 20:22:59 GMT
This goes without saying, but pretty much every flaw in ME3 is due to a rewrite or cut content. That's not true. ME3 was hamstrung out of the gate by the pointlessness of Mass Effect 2's plot. Narratively, you have Shepard vowing to find a way to stop the Reapers at the end of ME1 and they show up the next day.
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Post by straykat on Aug 22, 2016 22:15:32 GMT
This goes without saying, but pretty much every flaw in ME3 is due to a rewrite or cut content. That's not true. ME3 was hamstrung out of the gate by the pointlessness of Mass Effect 2's plot. Narratively, you have Shepard vowing to find a way to stop the Reapers at the end of ME1 and they show up the next day. It is true. They cut content.. and had to rewrite entire questlines. And the cuts are mostly related to one thing -- a big overarching plot with Javik. When Hudson couldn't get a time extension, they had to cut him out and reduce it to DLC. This affected everything. They rewrote the Citadel Coup, Kai Leng, the VS, Thessia, Thane's part changed.. among other things. These are common things people complain about and it's due to this cut. As for ME2's plot, you're just judging it retroactively. It could have been utilized more, but it's the fault of their later ideas for not using it. Not the fault of Collectors themselves. It doesn't help that it was mostly a Drew K story originally... and when he was gone, Walters was seemingly left to dream up his own ideas. And judging by how most people like Maya Brooks, I'm gonna assume they would have liked the original Kai Leng. Because he was more like Brooks in this version.
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Post by natureguy85 on Aug 22, 2016 22:53:32 GMT
That's not true. ME3 was hamstrung out of the gate by the pointlessness of Mass Effect 2's plot. Narratively, you have Shepard vowing to find a way to stop the Reapers at the end of ME1 and they show up the next day. It is true. They cut content.. and had to rewrite entire questlines. And the cuts are mostly related to one thing -- a big overarching plot with Javik. When Hudson couldn't get a time extension, they had to cut him out and reduce it to DLC. This affected everything. They rewrote the Citadel Coup, Kai Leng, the VS, Thessia, Thane's part changed.. among other things. These are common things people complain about and it's due to this cut. As for ME2's plot, you're just judging it retroactively. It could have been utilized more, but it's the fault of their later ideas for not using it. Not the fault of Collectors themselves. It doesn't help that it was mostly a Drew K story originally... and when he was gone, Walters was seemingly left to dream up his own ideas. And judging by how most people like Maya Brooks, I'm gonna assume they would have liked the original Kai Leng. Because he was more like Brooks in this version. I'm not saying those things didn't happen, but what I said is also true. Mass Effect 2 did nothing for the series all on it's own. What was there to use from ME2, particularly if you didn't save the Collector base?
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Post by straykat on Aug 22, 2016 23:06:36 GMT
It is true. They cut content.. and had to rewrite entire questlines. And the cuts are mostly related to one thing -- a big overarching plot with Javik. When Hudson couldn't get a time extension, they had to cut him out and reduce it to DLC. This affected everything. They rewrote the Citadel Coup, Kai Leng, the VS, Thessia, Thane's part changed.. among other things. These are common things people complain about and it's due to this cut. As for ME2's plot, you're just judging it retroactively. It could have been utilized more, but it's the fault of their later ideas for not using it. Not the fault of Collectors themselves. It doesn't help that it was mostly a Drew K story originally... and when he was gone, Walters was seemingly left to dream up his own ideas. And judging by how most people like Maya Brooks, I'm gonna assume they would have liked the original Kai Leng. Because he was more like Brooks in this version. I'm not saying those things didn't happen, but what I said is also true. Mass Effect 2 did nothing for the series all on it's own. What was there to use from ME2, particularly if you didn't save the Collector base? Well, the main thing left is still the characters. I'll use a quote from Hudson at the time. "the funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story." I can't read Drew K's mind, but I imagine he had some other things planned too. I mean, I'm just speaking in good faith here. I hate to just say he was pointlessly doing shit. I'm not that cynical. If you want to be, I won't argue about it. Other than that, ME2 just made the world bigger too. It helps to see the whole world in order to care about it. Plot isn't the only way to present that.
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Post by natureguy85 on Aug 22, 2016 23:19:25 GMT
Well, the main thing left is still the characters. I'll use a quote from Hudson at the time. "the funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story." I can't read Drew K's mind, but I imagine he had some other things planned too. I mean, I'm just speaking in good faith here. I hate to just say he was pointlessly doing shit. I'm not that cynical. If you want to be, I won't argue about it. Other than that, ME2 just made the world bigger too. It helps to see the whole world in order to care about it. Plot isn't the only way to present that. That's true. I've always said that Mass Effect 2 jettisoned the idea of a coherent plot and decided to focus on the characters. That decision reached forward into ME3 until the ending where we forgot about the characters and had to focus on a new plot that was formerly just a B-plot.
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Post by straykat on Aug 22, 2016 23:26:58 GMT
Well, the main thing left is still the characters. I'll use a quote from Hudson at the time. "the funny thing is that people will say 'other than gathering your crew and building your team and getting ready for this mission, there's not much story there.' But that is the story." I can't read Drew K's mind, but I imagine he had some other things planned too. I mean, I'm just speaking in good faith here. I hate to just say he was pointlessly doing shit. I'm not that cynical. If you want to be, I won't argue about it. Other than that, ME2 just made the world bigger too. It helps to see the whole world in order to care about it. Plot isn't the only way to present that. That's true. I've always said that Mass Effect 2 jettisoned the idea of a coherent plot and decided to focus on the characters. That decision reached forward into ME3 until the ending where we forgot about the characters and had to focus on a new plot that was formerly just a B-plot. One thing I think we'll agree on is... I think it would have been better if they combined the two groups better in 3. This didn't happen much. Outside Citadel DLC (and even then, the main Citadel quest was slanted towards ME1 motifs and characters more). As for plot, I don't care quite as much. The Collectors are dead anyways. But bypassing Harbinger himself too was freaking stupid. But I don't hold that against ME2. I hold it against ME3. It doesn't make sense to me why it's 2's fault. It was fun and interesting at the time.
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Post by natureguy85 on Aug 23, 2016 0:17:21 GMT
As for plot, I don't care quite as much. The Collectors are dead anyways. But bypassing Harbinger himself too was freaking stupid. But I don't hold that against ME2. I hold it against ME3. It doesn't make sense to me why it's 2's fault. It was fun and interesting at the time. It is ME3's fault for bypassing Harbinger, but the Collectors didn't add anything to the series. They didn't give us reason to oppose the Reapers where we didn't have one before. We already know they make husks, so the Prothean reveal didn't have much value, even if it's not exactly the same. We didn't learn anything valuable about the Reapers to help us stop or understand them. And that doesn't even get into all the plot problems like Shepard dying for no reason and not using that at all, having no reason to get anyone but Mordin, the whole ground team leaving the Normandy for no reason, or jumping through the Omega 4 relay despite knowing nothing about it or what you'll face on the other side. I can let that last one slip a bit more though because drama.
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Post by straykat on Aug 23, 2016 0:23:14 GMT
As for plot, I don't care quite as much. The Collectors are dead anyways. But bypassing Harbinger himself too was freaking stupid. But I don't hold that against ME2. I hold it against ME3. It doesn't make sense to me why it's 2's fault. It was fun and interesting at the time. It is ME3's fault for bypassing Harbinger, but the Collectors didn't add anything to the series. They didn't give us reason to oppose the Reapers where we didn't have one before. We already know they make husks, so the Prothean reveal didn't have much value, even if it's not exactly the same. We didn't learn anything valuable about the Reapers to help us stop or understand them. And that doesn't even get into all the plot problems like Shepard dying for no reason and not using that at all, having no reason to get anyone but Mordin, the whole ground team leaving the Normandy for no reason, or jumping through the Omega 4 relay despite knowing nothing about it or what you'll face on the other side. I can let that last one slip a bit more though because drama. It's still valuable for illuminating the nature of cycles.. and just how sad they are. In ME1, you think it's bad enough that Protheans get wiped out. But no, Reapers don't destroy what they can use. That's what we learn. That, at the very least, gives more incentive to fight back. Secondly, try looking at ME2 as a whole. It's supposed to be the anti-ME1 in many ways. Instead of Protheans, we explore the Parallel: Collectors. Instead of the main hub as the Citadel, we get Omega. We explore the anti-Wrex in Mordin. In some ways, other characters illuminate opposite things as well. Like Aria is kind of a counterpart to Sha'ira or the Council. Zaeed has some parallels with Anderson and blowing up that refinery. Jack might be a counter to Liara, not sure. Legion provides a new outlook on Geth as well. EDI is the Luna VI. And instead of the big bad Saren, we get the enemy within. A human, TIM. My point though is it's many of the same motifs, but explored in a different way. And why do you have to jump to plot in a point A to B manner so quickly? Smell the roses for a bit. It's a fun world at the very least.
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Post by natureguy85 on Aug 23, 2016 0:30:50 GMT
It's still valuable for illuminating the nature of cycles.. and just how sad they are. In ME1, you think it's bad enough that Protheans get wiped out. But no, Reapers don't destroy what they can use. That's what we learn. Secondly, try looking at ME2 as a whole. It's supposed to be the anti-ME1 in many ways. Instead of Protheans, we explore the Parallel: Collectors. Instead of the main hub as the Citadel, we get Omega. We explore the anti-Wrex in Mordin. In some ways, other characters illuminate opposite things as well. Like Aria is kind of a counterpart to Sha'ira or the Council. Zaeed has some parallels with Anderson and blowing up that refinery. Jack might be a counter to Liara, not sure. Legion provides a new outlook on Geth as well. EDI is the Luna VI. My point though is it's many of the same motifs, but explored in a different way. Why do you have to jump to plot in a point A to B manner so quickly? Smell the roses for a bit. But we already knew they don't destroy what they can use. It's a little darker and creepier, but did we need that? I do look at ME2 as a whole. There is nothing interesting about the Collectors other than that they interact with normal people to make their deals. Why couldn't we find out more about how Okeer made his deal or follow up on the Vorcha from Omega? Why not make a fake deal to catch the Collectors, which could be where they get the seeker drone that magically appears in Mordin's box. Some of those "opposites" are interesting but others are a stretch. They are just supposed to be a group of badasses to go kick some Collector ass like The Expendables. The last two sentences are nonsense. I do stop and smell the roses because those are the reasons to like the game. None of that is a defense of the plot. Why do roses mean the road has to be terrible?
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Post by straykat on Aug 23, 2016 0:41:01 GMT
It's still valuable for illuminating the nature of cycles.. and just how sad they are. In ME1, you think it's bad enough that Protheans get wiped out. But no, Reapers don't destroy what they can use. That's what we learn. Secondly, try looking at ME2 as a whole. It's supposed to be the anti-ME1 in many ways. Instead of Protheans, we explore the Parallel: Collectors. Instead of the main hub as the Citadel, we get Omega. We explore the anti-Wrex in Mordin. In some ways, other characters illuminate opposite things as well. Like Aria is kind of a counterpart to Sha'ira or the Council. Zaeed has some parallels with Anderson and blowing up that refinery. Jack might be a counter to Liara, not sure. Legion provides a new outlook on Geth as well. EDI is the Luna VI. My point though is it's many of the same motifs, but explored in a different way. Why do you have to jump to plot in a point A to B manner so quickly? Smell the roses for a bit. But we already knew they don't destroy what they can use. It's a little darker and creepier, but did we need that? I do look at ME2 as a whole. There is nothing interesting about the Collectors other than that they interact with normal people to make their deals. Why couldn't we find out more about how Okeer made his deal or follow up on the Vorcha from Omega? Why not make a fake deal to catch the Collectors, which could be where they get the seeker drone that magically appears in Mordin's box. Some of those "opposites" are interesting but others are a stretch. They are just supposed to be a group of badasses to go kick some Collector ass like The Expendables. The last two sentences are nonsense. I do stop and smell the roses because those are the reasons to like the game. None of that is a defense of the plot. Why do roses mean the road has to be terrible? Yes, I needed it. I loved the series as a whole. Enjoying more time in it is incentive enough for me. It's fucking fun. Wtf? lol What are you trying to convince me of anyways? It's like you're telling me to skip the game... a game that I love. It's both a setting and a plot. Not just the latter.
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Post by straykat on Aug 23, 2016 0:45:12 GMT
I would just add that this makes even less sense since you're not Iakus... who dislikes ME2, but for more specific reasons. Like he didn't like the crew. But you seem to like them... and still speak like him.
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Post by natureguy85 on Aug 23, 2016 0:50:48 GMT
Yes, I needed it. I loved the series as a whole. Enjoying more time in it is incentive enough for me. It's fucking fun. Wtf? lol What are you trying to convince me of anyways? It's like you're telling me to skip the game... a game that I love. It's both a setting and a plot. Not just the latter. What the hell are you talking about? I like ME2 a lot, but not because of the plot. Yes, all those other things are valuable to the game as a whole, but we're talking about the plot and how the game fits in the series. This was a trilogy so it should have had a coherent plot. If this was just "another Shepard adventure" like Indiana Jones or James Bond movies, that would be different. Why are developing the setting and having a good plot mutually exclusive to you? They weren't in the first game.
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Post by straykat on Aug 23, 2016 0:55:44 GMT
Yes, I needed it. I loved the series as a whole. Enjoying more time in it is incentive enough for me. It's fucking fun. Wtf? lol What are you trying to convince me of anyways? It's like you're telling me to skip the game... a game that I love. It's both a setting and a plot. Not just the latter. What the hell are you talking about? I like ME2 a lot, but not because of the plot. Yes, all those other things are valuable to the game as a whole, but we're talking about the plot and how the game fits in the series. This was a trilogy so it should have had a coherent plot. If this was just "another Shepard adventure" like Indiana Jones or James Bond movies, that would be different. Why are developing the setting and having a good plot mutually exclusive to you? They weren't in the first game. I'm just getting frustrated because this conversation won't end... it just keeps going. I don't know what you want me to say anymore. I'm just trying to state what I see as positives. It's true that ME1 had both, but that's not always true of literature in general. So my expectations are seen in that light, rather than just ME1's. ME2 is it's own thing, using a different structure. I appreciate it for what it is and not what it's not. But like I said, I imagine the change in writers impacted things. Drew left to write Swtor. That's a huge change. Who knows what could have been carried over with him on board. But even without that, I still appreciate the characters and motifs it touched on.
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Post by natureguy85 on Aug 23, 2016 0:59:32 GMT
I'm just getting frustrated because this conversation won't end... it just keeps going. I don't know what you want me to say anymore. I'm just trying to state what I see as positives. It's true that ME1 had both, but that's not always true of literature in general. So my expectations are seen in that light, rather than just ME1's. ME2 is it's own thing, using a different structure. I appreciate it for what it is and not what it's not. But like I said, I imagine the change in writers impacted things. Drew left to write Swtor. That's a huge change. Who knows what could have been carried over with him on board. But even without that, I still appreciate the characters and motifs it touched on. That's just it. You keep trying to have a different conversation, arguing the other merits of the game, which are true, when I am discussing only the plot. I am trying to get you to focus.
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Post by straykat on Aug 23, 2016 1:07:50 GMT
I'm just getting frustrated because this conversation won't end... it just keeps going. I don't know what you want me to say anymore. I'm just trying to state what I see as positives. It's true that ME1 had both, but that's not always true of literature in general. So my expectations are seen in that light, rather than just ME1's. ME2 is it's own thing, using a different structure. I appreciate it for what it is and not what it's not. But like I said, I imagine the change in writers impacted things. Drew left to write Swtor. That's a huge change. Who knows what could have been carried over with him on board. But even without that, I still appreciate the characters and motifs it touched on. That's just it. You keep trying to have a different conversation, arguing the other merits of the game, which are true, when I am discussing only the plot. I am trying to get you to focus. None of us knows what they truly intended with Harbinger at first.. so what can I really focus on? I can't comment on things I don't know about. All I can say is that I don't think they're stupid. Bioware doesn't write genius level stuff, but I'll give them the benefit of the doubt that they intended something more here first. But you want to judge everything in light of ME3, which I think is unfair. As if they wrote ME2's plot to intentionally be pointless. I'm just not that cynical. Sorry. So all I can do is appreciate what lives on about it. The characters mostly.
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Post by natureguy85 on Aug 23, 2016 3:31:14 GMT
That's just it. You keep trying to have a different conversation, arguing the other merits of the game, which are true, when I am discussing only the plot. I am trying to get you to focus. None of us knows what they truly intended with Harbinger at first.. so what can I really focus on? I can't comment on things I don't know about. All I can say is that I don't think they're stupid. Bioware doesn't write genius level stuff, but I'll give them the benefit of the doubt that they intended something more here first. But you want to judge everything in light of ME3, which I think is unfair. As if they wrote ME2's plot to intentionally be pointless. I'm just not that cynical. Sorry. So all I can do is appreciate what lives on about it. The characters mostly. And those characters, and the gameplay, I'd add, are very good. They didn't intend it to be bad, they just aren't good at writing. Or they didn't care but I think there are signs that they really thought they were doing something awesome.
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Post by straykat on Aug 23, 2016 3:37:44 GMT
None of us knows what they truly intended with Harbinger at first.. so what can I really focus on? I can't comment on things I don't know about. All I can say is that I don't think they're stupid. Bioware doesn't write genius level stuff, but I'll give them the benefit of the doubt that they intended something more here first. But you want to judge everything in light of ME3, which I think is unfair. As if they wrote ME2's plot to intentionally be pointless. I'm just not that cynical. Sorry. So all I can do is appreciate what lives on about it. The characters mostly. And those characters, and the gameplay, I'd add, are very good. They didn't intend it to be bad, they just aren't good at writing. Or they didn't care but I think there are signs that they really thought they were doing something awesome. I think it was more than that. We already know, for one, that Drew was contemplating a Dark energy storyline. Some things make some sense in light of that. Like some of Harbinger's combat barks. And Drew was far more focused on the significance of human biotics in the bigger picture, which got dropped. I would personally say it's probably a worse overall story and far more bleak than what we got, but at the very least, there was an underlying vision. Like I said, I'm not so cynical to just dismiss it all as random. Bioware are better than that... As if they all went for rule of cool or something. And you mentioned Okeer earlier. That stuff was brilliant, but the writer left early too. He wrote some good stuff, and it wasn't carried through properly. He also wrote Grunt, Jack, Samara/Morinth. Weekes took over most of it and just pushed his own projects and diminished these. Same with L'etoile's take on Legion. His other characters suffered too. Ash and Thane. And I have to wonder how Hudson juggled all of these things. Or what he even paid attention to or what was weakened by writer losses. I mean, when Deception came out, he pimped that book like it was the greatest thing. lol. I like him, but it makes me wonder how much attention he put into some of this other stuff. I would say it was going well before all of this happened. But you want to say losing 4 main writers (including the lead) was getting things back on course in ME3. Like suddenly that's the "right" vision for the direction and they were only screwing up before. I have my doubts. ME3 certainly got back to the Reaper plot in a clearer way, but it was more simplistic, and some stories took a backseat. That's easier to write that way, but it isn't necessarily better.
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Post by saberchic on Aug 23, 2016 16:17:55 GMT
Yeaaahhhhh... so this guy would have been cool if they incorporated some of his backstory and fleshed him out. Back when we first heard he was going to be in the game, I wanted to be able to convince him to leave TIM and join us.
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Post by grallon on Aug 30, 2016 15:04:44 GMT
Maybe the main issue people have with him is that he's not a romanceable same-sex love interest? Just think of the possibilities.... I'm sorry, were you trying to be clever? ----- In any case, I just finished the trilogy for the first time and when I first saw that ridiculous jumping mannequin I actually jerked in my chair. "What the hell is that thing doing on the Citadel!?" Calling it 'Immersion breaking' would be an understatement. For those who have played DA2 - it's obvious someone at BioWare has/used to have a fetish about anime. In DA2 it was the fighting style and those grotesque overblown screams all anime characters seem to bellow whenever they're fighting; in ME3 it was Kai Leng - who literally does the whole gamut of strut/jump/scream/smash things during the Cerberus HQ mission. Perhaps they wanted to pander to the Asian market? Regardless, the Shamus article analyses this in details but my personal reaction to the introduction of this character was immediate revulsion. And I'm gay so...
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Post by dmc1001 on Aug 30, 2016 15:18:18 GMT
I think we can all agree that Kai Leng was stupid and didn't fit in with the whole tone of Mass Effect. Unless, for some reason, you really like emo-nightwing ninjas in serious sci-fi. This article sums it up really well, and makes me laugh too. www.shamusyoung.com/twentysidedtale/?p=31743 So what are your thoughts on this..."character"? The writer of that article seemed to think that Kai Leng was supposed to be more interesting than Shepard. (I know he didn't care for Kai Leng, but that's what he wrote.) I just don't see it. Kai Leng isn't even really a character. You don't even really fight him. Since he can't be killed by any of your actions until the final fight with him, it doesn't matter what you do. He's just another example of "survive" like when you land on Earth, shot a Reaper with the Cain and have to wait it out for shuttle extraction while be attacked by banshees, cannibals and ravagers. What I do know is that Kai Leng wasn't actually a match for Thane Krios, and Thane was on his last legs when they fought. I could have done without Kai Leng, mainly because he's unkillable on Thessia.
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Post by opuspace on Aug 31, 2016 1:33:26 GMT
Yeaaahhhhh... so this guy would have been cool if they incorporated some of his backstory and fleshed him out. Back when we first heard he was going to be in the game, I wanted to be able to convince him to leave TIM and join us. I think that's part of what makes him so hard for people to care, he has no motivations to explain his racism. And sure, that's fine, some people are like that, but for a story where it's trying to portray Cerberus as grey morality? There was a book, Fearful Symmetries by Andrew Swann where the antagonist had a grudge against Moreys, genetically engineered animals who function like humans. They were bred for war and the villain was a near casualty when a morey took a hatchet to his face as a kid. There, something sympathetic for someone to hold a racist feel towards another species. If Kai Leng had something like that, was a teammate even during ME2 that while you would not sway his hostility to aliens, you could at least reach an understanding, the fight with him could have been powerful.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
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Biotic Booty
1031
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Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
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Post by dmc1001 on Aug 31, 2016 5:29:22 GMT
Yeaaahhhhh... so this guy would have been cool if they incorporated some of his backstory and fleshed him out. Back when we first heard he was going to be in the game, I wanted to be able to convince him to leave TIM and join us. I think that's part of what makes him so hard for people to care, he has no motivations to explain his racism. And sure, that's fine, some people are like that, but for a story where it's trying to portray Cerberus as grey morality? There was a book, Fearful Symmetries by Andrew Swann where the antagonist had a grudge against Moreys, genetically engineered animals who function like humans. They were bred for war and the villain was a near casualty when a morey took a hatchet to his face as a kid. There, something sympathetic for someone to hold a racist feel towards another species. If Kai Leng had something like that, was a teammate even during ME2 that while you would not sway his hostility to aliens, you could at least reach an understanding, the fight with him could have been powerful. Wow, if instead of Kai Leng we had a former crew member who turned to/stayed with Cerberus...that would have been awesome. Even if Kai Leng were that person. We would have seem him get upgraded and everything. On some levels, I think Jacob - who was Alliance at heart but Cerberus in body - might have worked. Or Miranda, but she's too obvious. It would have been a whole level of new experience. Imagine if the person who didn't survive Virmire were instead rescued by TIM and became a major enemy in ME3? I'm not sure how Ash could become a biotic, but they could have figured something out. After all, my soldier class Shepard has biotics and an L3 implant.
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Oct 17, 2016 19:19:36 GMT
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opuspace
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August 2016
opuspace
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Post by opuspace on Aug 31, 2016 5:37:41 GMT
Wow, if instead of Kai Leng we had a former crew member who turned to/stayed with Cerberus...that would have been awesome. Even if Kai Leng were that person. We would have seem him get upgraded and everything. On some levels, I think Jacob - who was Alliance at heart but Cerberus in body - might have worked. Or Miranda, but she's too obvious. It would have been a whole level of new experience. Imagine if the person who didn't survive Virmire were instead rescued by TIM and became a major enemy in ME3? I'm not sure how Ash could become a biotic, but they could have figured something out. After all, my soldier class Shepard has biotics and an L3 implant. That'd be clever, pulling a reverse Horizon on Shepard. It'd also give players a sense of whether they were right in the end about whether they'd act the same as Kaidan or Ashley. Now I wish I could have seen that!
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∯ Alien Wizard
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Ieldra
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August 2016
ieldra
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by Ieldra on Aug 31, 2016 10:42:27 GMT
Smell the roses for a bit. It's a fun world at the very least. That smell is hard to notice after the ending sprayed everything with manure.
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Mad Hermit
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Aug 11, 2016 16:33:09 GMT
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straykat
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Aug 10, 2016 11:00:20 GMT
August 2016
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Post by straykat on Aug 31, 2016 10:43:42 GMT
Smell the roses for a bit. It's a fun world at the very least. That smell is hard to notice after the ending sprayed everything with manure. Wait, I thought you liked it? I mean, we're both coming from different angles, but I figured you still liked it.
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