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Post by Link"Guess"ski on Feb 4, 2017 1:19:55 GMT
I am not worried. ME1>DAO ME2>DA2 ME3>DAI So I see a trend here and my guess is: MEA> Inb4 "DA4 suuuuucked, worst game in the series, it's not even an RPG anymore." but ME:A was still totally better than that for what it's worth >_> But kidding aside I think ME:A will be at least on par with DA:I and that's nice. It might be a better game or have better design than ME3 but I feel ME3, even though I'm very torn on the game itself, was really great because of ME1 and ME2 and the story that already existed and ME:A simply won't have that aspect unless you thought the Mass Effect story, before Shepard walked through the Normandy in ME1's opening scene, was a masterpiece already.
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Post by Link"Guess"ski on Feb 4, 2017 1:25:28 GMT
this is definitely my biggest concern... I really don't like the open world approach for BW games... but I want to think you're right, and they always say that they've learned from DAI' mistakes, and I want to believe them too... I'm so awfully hyped that I think I actually do But even if they do it better, I still find it hard to believe that it's something that can make me like a BW game more... But meh, if it doesn't make me like it less, I guess it's enough Bear in mind that ME3 was supposed to be their response to certain criticisms they learned from with ME2... and with those responses came like 50 new issues such as autodialogue "becuase Shepard was a static brick in ME2!" and lame side-quests because "It makes no sense for Shepard to be doing random tasks for people that doesn't relate to his mission" and that totally made it a better game, right? I can already BioWare making ME:A and thinking "Hey, they really didn't like the lack of in-depth story in the side quests in DA:I. We need to make as many different stories as we can, let's start with a CSI-mission where you solve a random murder. Let's have another one where Pathfinder becomes a secret agent and let's have one where he starts a food-store with his dad". I feel like BioWare's had a history of addressing problems with half a solution and half a new problem.
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Post by Sartoz on Feb 4, 2017 2:04:05 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I've said it before and the PS4 preorder trailer proves it.
There too much pyrotechnics with the combat. It blinds you to what's going on and situational awareness is very important in a fluid combat mechanic as this is supposed to be.
I sincerely hope I can tone it down in the graphics settings.
Link:
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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Post by Atemporal Vanguardian-Debugger on Feb 4, 2017 2:36:55 GMT
this is definitely my biggest concern... I really don't like the open world approach for BW games... but I want to think you're right, and they always say that they've learned from DAI' mistakes, and I want to believe them too... I'm so awfully hyped that I think I actually do But even if they do it better, I still find it hard to believe that it's something that can make me like a BW game more... But meh, if it doesn't make me like it less, I guess it's enough Bear in mind that ME3 was supposed to be their response to certain criticisms they learned from with ME2... and with those responses came like 50 new issues such as autodialogue "becuase Shepard was a static brick in ME2!" and lame side-quests because "It makes no sense for Shepard to be doing random tasks for people that doesn't relate to his mission" and that totally made it a better game, right? I can already BioWare making ME:A and thinking "Hey, they really didn't like the lack of in-depth story in the side quests in DA:I. We need to make as many different stories as we can, let's start with a CSI-mission where you solve a random murder. Let's have another one where Pathfinder becomes a secret agent and let's have one where he starts a food-store with his dad". I feel like BioWare's had a history of addressing problems with half a solution and half a new problem.One of the rare instances where: 1/2 + 1/2 =/= 1 ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I've said it before and the PS4 preorder trailer proves it.
There too much pyrotechnics with the combat. It blinds you to what's going on and situational awareness is very important in a fluid combat mechanic as this is supposed to be.
I sincerely hope I can tone it down in the graphics settings.
Yep. I am almost to the point of:
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Ivory Samoan
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Raising Hell with the Flavor XX
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
Origin: IvorySamoan
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Post by Ivory Samoan on Feb 4, 2017 3:07:48 GMT
I am not worried. ME1>DAO ME2>DA2 ME3>DAI So I see a trend here and my guess is: MEA> I have to admit though, that space and TPS is way more to my liking than fantasy with slashing and spells (as a simplification for DA combat), so I guess that a fantasy fan probably will find DAO better than ME1. But me? Nope, every single one was better than the respective Dragon Age game in my book, so I have no worries about the quality of a Mass Effect game with a five year developing time. Worried about a few things: 1) no reason named yet why we go to Andromeda, though I doubt that it will impact what we experience when we arrive in Adnromeda negatively, because it doesn't have any meaning to the Andromeda adventure. 2) Boss battles you can't win before leveling up. But I'm not worried about this game being not another good one in the ME universe. ME2>DA2 - Agree with my eyes closed. ME3>DAI - Closer battle, but the MP pulls ME3 way ahead. Now ME1>DAO....shit mate, that's a tough one. Mass Effect 1 is probably my favourite overall story in any game ever - it really gripped me at a time in my life when I really needed something like it to come along...epic Science Fiction at it's finest and the best world building this side of Half-Life. Dragon Age: Origins kind of hit me the same way, so epic and such a wondrous RPG that really blew me away, it truly was Baldur's Gate's successor in every way possible and even on the lackluster 360 verison, it took my heart with the best companions in any game ever (IMO) in Alistair and Morrigan...not even Garrus beats Al's quips for me in adventuring (and my favourite in-game dog ever too). It's too close to call for me, I give it a tie: the best 2 games in the series for me too, since story is king for me always
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Post by Madflavor on Feb 4, 2017 3:24:51 GMT
My concern here is that we'll find something completely new that hurts the quality of the game. If you've noticed, ever since DA2, there's usually been at least one major flaw in each game, that damaged the experience for a lot of people. With DA2 it was the reused maps. ME3 it was the ending, and DA:I it was the overabundance of meaningless filler. I have to wonder what it's gonna be with Andromeda.
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Post by colfoley on Feb 4, 2017 3:28:36 GMT
My concern here is that we'll find something completely new that hurts the quality of the game. If you've noticed, ever since DA2, there's usually been at least one major flaw in each game, that damaged the experience for a lot of people. With DA2 it was the reused maps. ME3 it was the ending, and DA:I it was the overabundance of meaningless filler. I have to wonder what it's gonna be with Andromeda. Or, one minor flaw which is then picked to death at via certain segments of the playerbase....hell probably the 'three power limit' thing.
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Post by Madflavor on Feb 4, 2017 3:44:01 GMT
My concern here is that we'll find something completely new that hurts the quality of the game. If you've noticed, ever since DA2, there's usually been at least one major flaw in each game, that damaged the experience for a lot of people. With DA2 it was the reused maps. ME3 it was the ending, and DA:I it was the overabundance of meaningless filler. I have to wonder what it's gonna be with Andromeda. Or, one minor flaw which is then picked to death at via certain segments of the playerbase....hell probably the 'three power limit' thing. The game will have flaws for sure, just like any game does. Whether it has major flaws remains to be seen. They've already talked about how side quests will feel more meaningful, and how main story won't be locked behind having to do side content. So any concerns about the game being flawed like Inquisition, should be remedied at this point. However the question is, will Bioware screw up in a different department?
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bshep
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We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
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We destroy them or they destroy us.
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Post by bshep on Feb 4, 2017 3:45:16 GMT
My concern here is that we'll find something completely new that hurts the quality of the game. If you've noticed, ever since DA2, there's usually been at least one major flaw in each game, that damaged the experience for a lot of people. With DA2 it was the reused maps. ME3 it was the ending, and DA:I it was the overabundance of meaningless filler. I have to wonder what it's gonna be with Andromeda. Or, one minor flaw which is then picked to death at via certain segments of the playerbase....hell probably the 'three power limit' thing. So the biggest flaw are some fans... Truth be told i am not really that worried about it (more like a chihuahua than a gorilla to me), they are at almost five years working on this game that is more than enough time to improve over the already good work that they did with Dragon Age Inquisition.
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Post by fiannawolf on Feb 4, 2017 4:18:46 GMT
What if they take a KOTOR 1 approach to the sidequests? Those were fairly involved and helped along the main missions most times. OH WAIT! Maybe if they go with VTM: Bloodlines approach to quests. Those were quite devious and packed into a fairly small hub of places. Sometimes you dont have to go to wide open spaces to have interesting side missions.
The best side mission was this one:
This scared the crap out of me the first time I played it.
I suppose all I am saying is: Well thought out side missions over "grab X item 10/10 from X planet", then profit.
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STB Sgt Reed
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Post by sgtreed24 on Feb 4, 2017 4:19:44 GMT
But most of all... the missed opportunity. We arrive in a new galaxy, making contact with new exciting aliens... except... the human ark is late to the party, so someone else made first contact already, not us, and we get back to the familiar experience of shooting human and turian raiders because resources. I can hear Peebee crying bitter tears of disappointment from here. This is such a good point! I didn't really start thinking this until I saw that MP clip in the Preorder promo. Where the krogan is smashing a normal looking human raider that works for... the red suns Not only will we be once again killing familiar enemies... we'll be familiar at least a bit by the things we come across because of the whole "being late to the party" Hope that doesn't take away much of the excitement of exploring a new galaxy for the first time.
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Post by Link"Guess"ski on Feb 4, 2017 4:25:13 GMT
My dislike for DA:I has dialed back a little bit since I did my last full playthrough a couple of months ago with Trespasser DLC. I have a feeling that Andromeda could be disappointing around launch but surely it'll feel like a really good game once all DLC is out. ME3 also got a huge upgrade with what its DLC brought to the table. Vega didn't have a whole lot of memorable scenes in the vanilla game, so Leviathan gave him some room to shine and generally more squad banter and opportunities for conversation and Citadel DLC took that to 11. DA:I got a new zone with Jaws of Hakkon (which I didn't like, welp!), it had more dwarven story-content via The Descent and Trespasser gave it a more cinematic story-driven content and an ending that rounded the experience off in a more meaningful way. It didn't remove the god-awful fetch quests (which are only awful because they're not story-driven. They're actually fine from a gameplay POV) but it made up for it by remedying the drive to do optional stuff with taking on meaningful expansion content instead.
That said, I'm almost sure ME:A will be DA:I and a bit of ME1 and a bit of ME2 and a bit of ME3 and then overall better than DA:I. Imagine DA:I with guns. It's already a way less monotonous experience then because each encounter expects you to maneuver and be active instead of setting up your tank while you shoot magic spells in the safety position and then pause a little bit while you oversee the combat. When the gameplay mechanics are now built for traversal it makes much more sense that we're playing a somewhat open-world game and that we go from one objective on a planet to the next.
I'm just crossing my fingers that the critical path is at least 20% longer than it was in DA:I becuase that game's optional-critical ratio was fucking broken. Even (here we go) Witcher 3 had so much main-story stuff that you started to wonder if the amount of side-quests really was that staggering in comparison in the end.
As for approach to side-content, I think people should forget the KOTORs and the Mass Effect 1s. Those were made in a time when the writers were more end-all-be-all in the game-design hierarchy. They still matter a lot at BioWare but primarily they have to put a lot more trust into writing something that has to be executed by another department of the studio in the end. They communicate of course, but I saw an interview with Drew K saying that between ME1 and ME2 the writers lost a bit of control becuase the production got more professional and that he used to even program parts of his own quests which he didn't do anymore, and it's because the game-production is handled a little bit differently nowadays. If we're lucky we'll see more cinematic side-quests with unique objectives and intricately branching paths though, but I won't hold my breath.
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Madflavor
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Post by Madflavor on Feb 4, 2017 4:38:39 GMT
I'm just crossing my fingers that the critical path is at least 20% longer than it was in DA:I becuase that game's optional-critical ratio was fucking broken. Even (here we go) Witcher 3 had so much main-story stuff that you started to wonder if the amount of side-quests really was that staggering in comparison in the end. That was my biggest problem with DA:I. All that overabundance of filler content could have easily had been overlooked, if they had just had more Main Story content. I remember the exact moment in the game when I realized I was at the end, and I almost thought there was gonna be a fake out, and more game was gonna come after. Because all I could think was "No....this can't be it." They really needed at the very least two more story missions, one of which should've been a giant climactic battle between your forces and Cory's at the very end. The Arbor Wilds, while an interesting mission, did not feel like a final battle at all.
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Post by colfoley on Feb 4, 2017 4:44:07 GMT
Honestly they could have probably done with two more main story quests that were more or less fleshed out before Champions/ Abyss, one more before IYHSB, and probably a quest or two before Wicked Eyes. All this assumes of course that they did not relate and fix much of the side quest content to make it...while still optional...impactful on the main story.
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Post by sinkingfish on Feb 4, 2017 6:57:02 GMT
When I read threads like this it makes me laugh. I really shouldnt read stuff like this because it ends up making me angry. But I digress. So far I've read about people going on about how great Baldurs Gate was. yes it WAS. It was my first and still remains my favourite RPG to this day. but when you look at the game indepth and compare it to say the Witcher. You see tyhat nothing has really changed. Baldurs gate suffered from big expanses of boring nothingness yet it was hailed for it. The Witcher and Baldurs Gate had a TON of fetch quests in them, but because they dressed them up and renamed them "Betch quests" they are lauded. Or because they stuck a few extra trees and rocks in the landscape they somehow got away with it?
And for the love of Jesus will people stop going on about the ending of Mass Effect 3! It was an ending. Maybe not the ending you wanted but still an ending. When we go to the cinema and the film has a lacklustre ending we all tut and go "Oh well" but when its video game format we rage and scream and threaten to burn down a persons house. Get some perspective people.
My third point is that choices in games dont have to be world shaking events. Which I think is what sometimes people want. "I saved a woman from a burning building and I want a parade thrown in my honour" No you did a good thing now get on with the rest of your mission.
Next we have people complaining about moral abiguity which is a phrase that makes me want to strangle a fucking kitten! There is no such thing! The definition of ambiguity is not clear or decided. Something is either right or its wrong. Thats decided. Hitler wasn't morally abiguous he was misguided and more than a little crazy.
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Feb 4, 2017 6:59:59 GMT
I trudged through DA:I - I found the main conflict underwhelming. I thought the graphics and settings were great. Too many WoW-type fetch quests as others have said - didn't fit the other DA games I thought. In some ways, the story of DA2 was better than DA:I (though the recycling stuff was awful.)
Something was missing from this game, especially obvious when compared to the greatness of Witcher 3. Engaging, interesting, unique quests all the way through. Too bad DA:I came out around the same time - but Witcher 3 seemed to nail everything that DA:I did not.
From the Twitter reading from ME:A devs I've done, they have learned the lessons of the fetch quest problem from DA:I - at the minimum. Quests just to add "quantity" to a game actually are a big minus for me (and I think others) - however quests that add 'quality' to the game are terrific. I'd much rather have less quests that are QUALITY than more quests that are QUANTITY.
I'm hopeful for ME:A in this aspect - I'm just worried I won't care as much about the characters this time around than I did with Shep and the originals - and the stakes...
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Post by sinkingfish on Feb 4, 2017 7:42:54 GMT
I trudged through DA:I - I found the main conflict underwhelming. I thought the graphics and settings were great. Too many WoW-type fetch quests as others have said - didn't fit the other DA games I thought. In some ways, the story of DA2 was better than DA:I (though the recycling stuff was awful.) Something was missing from this game, especially obvious when compared to the greatness of Witcher 3. Engaging, interesting, unique quests all the way through. Too bad DA:I came out around the same time - but Witcher 3 seemed to nail everything that DA:I did not. From the Twitter reading from ME:A devs I've done, they have learned the lessons of the fetch quest problem from DA:I - at the minimum. Quests just to add "quantity" to a game actually are a big minus for me (and I think others) - however quests that add 'quality' to the game are terrific. I'd much rather have less quests that are QUALITY than more quests that are QUANTITY. I'm hopeful for ME:A in this aspect - I'm just worried I won't care as much about the characters this time around than I did with Shep and the originals - and the stakes... Can I trouble you to give me an example of a unique quest in The Witcher? Because I cant think of any.
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Nightlife
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Missing the Milky Way
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Post by Nightlife on Feb 4, 2017 7:48:40 GMT
I trudged through DA:I - I found the main conflict underwhelming. I thought the graphics and settings were great. Too many WoW-type fetch quests as others have said - didn't fit the other DA games I thought. In some ways, the story of DA2 was better than DA:I (though the recycling stuff was awful.) Something was missing from this game, especially obvious when compared to the greatness of Witcher 3. Engaging, interesting, unique quests all the way through. Too bad DA:I came out around the same time - but Witcher 3 seemed to nail everything that DA:I did not. From the Twitter reading from ME:A devs I've done, they have learned the lessons of the fetch quest problem from DA:I - at the minimum. Quests just to add "quantity" to a game actually are a big minus for me (and I think others) - however quests that add 'quality' to the game are terrific. I'd much rather have less quests that are QUALITY than more quests that are QUANTITY. I'm hopeful for ME:A in this aspect - I'm just worried I won't care as much about the characters this time around than I did with Shep and the originals - and the stakes... Can I trouble you to give me an example of a unique quest in The Witcher? Because I cant think of any. Sure there are plenty. Such as A Towerful of Mice, A Princess in Distress, Family Matters, Ladies of the Wood and Of Dairy and Darkness. All interesting, different, unique and compelling.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate
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Post by sinkingfish on Feb 4, 2017 7:53:40 GMT
Can I trouble you to give me an example of a unique quest in The Witcher? Because I cant think of any. Sure there are plenty. Such as A Towerful of Mice, A Princess in Distress, Family Matters, Ladies of the Wood and Of Dairy and Darkness. All interesting, different, unique and compelling. But at their core they were all either fetch quests, combat quests or puzzle quests. Something every RPG has done since the dawn of video games. I'm not arguing that The Witcher wasnt a good game, but you need to stop making out that the wheel has been re-invented. it hasnt its just been painted a different colour.
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Nightlife
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Feb 4, 2017 9:22:39 GMT
Sure there are plenty. Such as A Towerful of Mice, A Princess in Distress, Family Matters, Ladies of the Wood and Of Dairy and Darkness. All interesting, different, unique and compelling. But at their core they were all either fetch quests, combat quests or puzzle quests. Something every RPG has done since the dawn of video games. I'm not arguing that The Witcher wasnt a good game, but you need to stop making out that the wheel has been re-invented. it hasnt its just been painted a different colour. None are fetch quests - they have an interesting story to them, different outcomes and in general are more satisfying - that's what I'm saying. They were beefy, with several steps as well.
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Post by mrfixit on Feb 4, 2017 9:59:31 GMT
I'm just crossing my fingers that the critical path is at least 20% longer than it was in DA:I becuase that game's optional-critical ratio was fucking broken. I think that's my main problem with DA:I. It really is "broken" to have only, what, 6 or 7 main quests and 10 huge maps with side stuff. I generally played 1 main mission for every 2 zones, for example Crestwood + Western Approach followed by Adamant; Exalted Plains + Emerald Graves followed by Halamshiral; Hissing Wastes + Emprise du Lion followed by Arbor Wilds. When you count in a lot of time spent at Skyhold (which I loved), you get something like 15 hours doing non-critical stuff for every 2-3 hours on the critical path. That is simply bad design.
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Post by projectpatdc on Feb 4, 2017 10:45:23 GMT
600lbs is a big gorilla. just saying
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fade9wayz
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
Origin: Aresis01
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Post by fade9wayz on Feb 4, 2017 10:53:29 GMT
What my main grievance with open worlds is, is that they tend to dilute the pacing of the main storyline with any number of side-quests you stumble on. It is somewhat jarring to me to be asked to find a lost ring, when I'm supposed to save the world. Not to mention the completionist in me makes me stop at every given point of notice on the world map until I have thoroughly looted the whole area, but that's a personal problem that I'm trying to curb (with little success so far, if my latest playtrough of Rise of the Tomb Raider is anything to go by). With the apparent emphasis put on exploration, I don't think it will be as much of a problem. We will be supposed to explore. With the possibility to do sidequests, even squadmates quests after the main story line is completed, we can set the pace following our own preference.
So yeah, this time around, I'm not as worried as I ususally am when I hear 'open world'.
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Hype for DA4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Neverwinter Nights
Origin: Gludipow
XBL Gamertag: MaverickMissy
PSN: Gludipow
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Post by Gludipow on Feb 4, 2017 11:24:01 GMT
I'd agree with most of this, but I think my biggest worry in terms of MEA becoming another DAI (and that's not even a very big worry) is that, as much as I really liked DAI, I had a sense of "what, that's it?" when I finished the game the first time prior to any DLC being released. And I REALLY, REALLY don't want that sense of a story going too fast like I did with DAI.
If you skip a majority of the side quests and just do everything necessary to get through the main story, it only takes you about a day... give or take... to fully finish the story. I want a main story that not only drags me in, but leaves me feeling satisfied when I finish the game, not cheated because it was so short. As someone else pointed out, a large majority of DAI was side quest content that had little to no impact on the overall storyline. There were next to no opportunities for RP during those sidequests, and it really felt more grindy like an Asian MMO with that large of an abundance.
Again, don't get me wrong. I do love DAI, and I love the overall story. Especially with the most recent and last DLC that was released for it. But I can't help but hope that BW listens to the fans and doesn't do a repeat with more sidequests than story content. OR makes a decent portion of sidequests relevant (or feel relevant) to the overall story.
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DayusMakhina
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It's phonetic.
Games: Mass Effect Trilogy
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PSN: DayusMakhina
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Post by DayusMakhina on Feb 4, 2017 13:20:46 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I've said it before and the PS4 preorder trailer proves it.
There too much pyrotechnics with the combat. It blinds you to what's going on and situational awareness is very important in a fluid combat mechanic as this is supposed to be.
I sincerely hope I can tone it down in the graphics settings.
Link:
Disagree on that. Take a look at this for example: Infamous took pyrotechnics to a whole new level yet had an open world where enemies would attack you from all sides, but you were never so disorientated by it that you had no idea what was going on and that was largely down to the fact that the fluidity of movement gives you more time to survey your surroundings. ME:A seems to be a whole lot more fluid looking than 1,2&3 were so personally I don't see flashy powers being too much of an issue. PS: You'll notice that a fair few of the powers in that video look oh so familiar... Hell the human creating a biotic blast from herself is pretty much like for like with the neon blast at the end of that Infamous video.
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