bshep
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We destroy them or they destroy us.
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Post by bshep on Feb 6, 2017 3:18:10 GMT
It's not a lie if you agree with me. I would like for you to do that math taking all dialogues in the game where you have an input in consideration - considering they happen pretty often. Please, show me the statistics. I can't say for sure how was the percentage of the game with the same dialogue, but what I can guarantee had the same responses in all three options was the conversation with Sovereign (but not in all wheels!), med bay with Anderson (in two or three instances) and some few dialogue wheels talking to the Council. Most of the other dialogue in the game had three different responses (even if it's slightly variations) or in fewer cases two completely equal responses and a third that was different. I know this because I replayed Mass Effect 1 dozens of times and I always saved before a conversation to repeat it until I got satisfied with the response I chose. So naturally I watched the same conversation at least 4 times (in ALL of them). Yeah it happened a lot on ME1, the options would seem different but in the end the variation between them was really small. ME3 with the two or three options on the dialogue wheel usually had more variation than the five options on ME1.
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Post by mrfixit on Feb 6, 2017 10:31:39 GMT
I could agree regarding ME3's gameplay, but never ME1 or 2. I feel those games got away with their clumsy shooter mechanics by offering a lot in other ways. I actually don't remember having all that much time to play games when I was 15. I have more time now that I don't have to do anything anyone wants me to do on the weekend, whereas I always had school projects and crap to do. In any case, I can't really agree that the length of the game dilutes the impact of the characters. The advantage Dragon Age generally had over any Mass Effect game was that there were multiple ways you could deal with them, and while it was certainly spotty at times when carried over (necro-Leliana), they made the latter feel shallow by comparison. There is no denying the technical superiority though. Each game looks vastly better than their hack&slash counterparts and play better for the most part. Regardless of how people feel about MEA bringing back the open world thing, the fact that we can probably snipe the hell out of people from a distance and use a vehicle that is (presumably) better than a horse will at least ease that suffering. I agree that ME1 has... problematic gameplay, but ME2? I enjoy the shooting there much more than in ME3. Oh well.
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Post by Deleted on Feb 6, 2017 12:27:35 GMT
I can't say for sure how was the percentage of the game with the same dialogue, but what I can guarantee had the same responses in all three options was the conversation with Sovereign (but not in all wheels!), med bay with Anderson (in two or three instances) and some few dialogue wheels talking to the Council. Most of the other dialogue in the game had three different responses (even if it's slightly variations) or in fewer cases two completely equal responses and a third that was different. I know this because I replayed Mass Effect 1 dozens of times and I always saved before a conversation to repeat it until I got satisfied with the response I chose. So naturally I watched the same conversation at least 4 times (in ALL of them). Yeah it happened a lot on ME1, the options would seem different but in the end the variation between them was really small. ME3 with the two or three options on the dialogue wheel usually had more variation than the five options on ME1. Nope, I'm saying you definitely had more options in ME1 than in ME3, not just in different responses, but in more instances of the dialogue wheel appearing. It's not the same dialogue response in all three options most of the time. In fact, in very small portions of the game, and you had a lot more player input throughout the game.
So much it's true that I almost didn't have to rewatch any ME3 scenes at all to pick a response. Different than ME2 and to an even greater extent, ME1.
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mmoblitz
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Post by mmoblitz on Feb 6, 2017 12:28:30 GMT
But, I am not as concerned. Why? Because of BioWare's history. It's Bioware's recent history that has me concerned.
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Post by degs29 on Feb 6, 2017 13:23:24 GMT
this is definitely my biggest concern... I really don't like the open world approach for BW games... This. I've always been worried when my favourite, narrative-driven games decide to go open world. I know why they do it; how many countless people bitch about being funneled down corridors? How many people lament lack of exploration? All things being equal, the wider you go the shallower you go. I prefer depth of content. I don't need to go explore over that mountain range if what's on the other side isn't interesting. That said, I was very worried about Witcher going open world, and they really pulled that off. Who's to say Bioware can't do the same!
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mmoblitz
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Post by mmoblitz on Feb 6, 2017 13:29:03 GMT
Frankly as long as BioWare doesn't have a lot of those pointless 6+ hour in real time War Table operations in ME:A, I would rather do 1000 silly fetch quests over waiting 6+ hours (and trying to get those damn thing set up so they could be ran overnight and in some cases that was next to impossible). Those damn things in DA:I made me want to play the game less I probably spent more time watching 3 hour movies and binge watching TV shows than actually playing the game and then to top it off those damn things offered very little in rewards for example Send a Letter to the Warden operation was a waste of a day all you get is a letter from the Warden, a bit of dialogue from either Leliana or Morrigan, and a useless belt. Which felt like a huge waste of time. BioWare could have the Warden send me the Starfang sword, the Blood Dragon Armor or at the very least schematics and the materials for a new Starfang weapon and the Blood Dragon Armor, or even a cutscene showing a dog running towards a fully armor clad human/elf/dwarf somewhere with a message, the Warden taking the message and writing a reply and sending the dog back with a letter and supplies. That would have at least made the operation feel like my time would have earned a real reward and might have some real value to some players. I wasn't against the ones that were like 30 minutes-2 hours because I could just wander around and talk to the various companions and/or NPCs in Haven and/or Skyhold, I could explore the various places and/or take care of quests and side-quests. The war table...Just another thing that drove me nuts in that game. They really missed out on a golden opportunity with that. Had they created those missions/quests into the main story and had the result actually mean something, it would have been golden. Take one of the quests where you have the chance to influence who is going to rule some place. It really made no difference at all once it was complete to the story of the game. Depending on what you decided it should have helped or hurt your efforts on defeating cory. It should have been something noticeable. So much more could have been done with that and I think maybe that was the purpose, but like so much else, it was cut from the game.
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Cyberstrike
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is wanting to have some fun!
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Post by Cyberstrike on Feb 6, 2017 14:54:28 GMT
Frankly as long as BioWare doesn't have a lot of those pointless 6+ hour in real time War Table operations in ME:A, I would rather do 1000 silly fetch quests over waiting 6+ hours (and trying to get those damn thing set up so they could be ran overnight and in some cases that was next to impossible). Those damn things in DA:I made me want to play the game less I probably spent more time watching 3 hour movies and binge watching TV shows than actually playing the game and then to top it off those damn things offered very little in rewards for example Send a Letter to the Warden operation was a waste of a day all you get is a letter from the Warden, a bit of dialogue from either Leliana or Morrigan, and a useless belt. Which felt like a huge waste of time. BioWare could have the Warden send me the Starfang sword, the Blood Dragon Armor or at the very least schematics and the materials for a new Starfang weapon and the Blood Dragon Armor, or even a cutscene showing a dog running towards a fully armor clad human/elf/dwarf somewhere with a message, the Warden taking the message and writing a reply and sending the dog back with a letter and supplies. That would have at least made the operation feel like my time would have earned a real reward and might have some real value to some players. I wasn't against the ones that were like 30 minutes-2 hours because I could just wander around and talk to the various companions and/or NPCs in Haven and/or Skyhold, I could explore the various places and/or take care of quests and side-quests. People actually waited out war table missions rather than just change the system clock? I tried that trick one time and once you re-connect the console to internet (and considering that the clock and other features require me to have an internet connection) you get punished with any and all operations taking 24 hours to complete. I know that the so-called "PC Master Race" has mods and hacks to bypass this, but since I loathe PC gaming with a passion, that is not option.
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Post by BadgerladDK on Feb 6, 2017 15:25:23 GMT
People actually waited out war table missions rather than just change the system clock? I tried that trick one time and once you re-connect the console to internet (and considering that the clock and other features require me to have an internet connection) you get punished with any and all operations taking 24 hours to complete. I know that the so-called "PC Master Race" has mods and hacks to bypass this, but since I loathe PC gaming with a passion, that is not option. Wow, that's harsh, didn't know they did that on console. No mods were required on pc, didn't even have to close the game, just tab out and change the time.
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