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Post by mrfixit on Feb 5, 2017 11:25:20 GMT
People actually waited out war table missions rather than just change the system clock? Why not? If you are skipping optional zones, then yeah, you might need to speed things up a bit. But if you want a more or less complete run through DA:I, I found there is no need to mess with the clock. Immediately upon arriving in Skyhold I usually pick the shortest missions (those 10-15 minute ones) while I craft a bit or sift through the inventory, then pick those 40-minute to hour-and-something missions while I make my rounds in Skyhold and talk to companions and advisors. Finally, before leaving Skyhold I pick longer missions. Truly long stuff is left for when I leave the game. Worked rather nice.
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Post by Spooch on Feb 5, 2017 11:27:59 GMT
They did say that they heard the complaints and were going to make sure that the game wasn't just fetch quests and grinding. I have to admit that I'm still a little nervous, but I hope they manage to stick to their word.
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Post by KaiserShep on Feb 5, 2017 11:47:39 GMT
I am not worried. ME1>DAO ME2>DA2 ME3>DAI So I see a trend here and my guess is: MEA> I have to admit though, that space and TPS is way more to my liking than fantasy with slashing and spells (as a simplification for DA combat), so I guess that a fantasy fan probably will find DAO better than ME1. But me? Nope, every single one was better than the respective Dragon Age game in my book, so I have no worries about the quality of a Mass Effect game with a five year developing time. Worried about a few things: 1) no reason named yet why we go to Andromeda, though I doubt that it will impact what we experience when we arrive in Adnromeda negatively, because it doesn't have any meaning to the Andromeda adventure. 2) Boss battles you can't win before leveling up. But I'm not worried about this game being not another good one in the ME universe. Honestly, the only reason I'd give ME1 an edge is because of its setting, but not in the way it executes its story or characters, which I'd say DA:O is vastly superior. But then, I feel that in general, Dragon Age has always been superior in terms of character focus over Mass Effect, whereas Mass Effect has generally been technically superior in terms of actual gameplay.
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Post by mrfixit on Feb 5, 2017 12:05:54 GMT
Honestly, the only reason I'd give ME1 an edge is because of its setting, but not in the way it executes its story or characters, which I'd say DA:O is vastly superior. But then, I feel that in general, Dragon Age has always been superior in terms of character focus over Mass Effect, whereas Mass Effect has generally been technically superior in terms of actual gameplay. Mass Effect has such addictive gameplay. The Trilogy is also relatively short which is nice for people like me who aren't 15 anymore and don't have all the time in the world. These two things make it extremely replayable. Dragon Age seems to have a greater focus on characters in objective terms (as in minutes-per-character) though it kinda evens out since DA games are much longer which subjectively dilutes the impact of individual characters over 100+ hours of play.
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Post by Arcian on Feb 5, 2017 12:20:04 GMT
His name is Winston, OP.
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Post by Ahriman on Feb 5, 2017 12:23:16 GMT
The most enjoyable thing in DAI for me was Trespasser, when they finally threw out their worthless open-world and focused on qualitive story delivery. Unfortunately after Skyrim's success EA saw W3 success so they aren't going to give up on open-world that easily. I just hope combat and story will compensate me for the time spent on Nomad driving and lithium gathering.
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Post by Arcian on Feb 5, 2017 12:45:18 GMT
The most enjoyable thing in DAI for me was Trespasser, when they finally threw out their worthless open-world and focused on qualitive story delivery. Unfortunately after Skyrim's success EA saw W3 success so they aren't going to give up on open-world that easily. I just hope combat and story will compensate me for the time spent on Nomad driving and lithium gathering. Combat is probably going to be okay, story's probably going to be much worse than ME3's and DA:I's.
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Post by SofNascimento on Feb 5, 2017 13:11:53 GMT
One advantage Andromeda has over DAI is that there no other games like Mass Effect out there. And so, even if its main hub looks as lifeless and simple as Val Royaux, there won't be a "Sci-fi Novigrad" to put it to shame.
DAI did the looks, feel, society, economics, science, warfare of medieval/ancient socities very badly. But it wouldn't be that bad if other games didn't show how lackluster DAI actually is in those areas.
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Post by Sanunes on Feb 5, 2017 14:01:47 GMT
The most enjoyable thing in DAI for me was Trespasser, when they finally threw out their worthless open-world and focused on qualitive story delivery. Unfortunately after Skyrim's success EA saw W3 success so they aren't going to give up on open-world that easily. I just hope combat and story will compensate me for the time spent on Nomad driving and lithium gathering. It wasn't just EA seeing Skyrim's success. It was also the people on the boards demanding that BioWare make Dragon Age more like Skyrim " because Bethesda's way is the only way to make a "true" RPG" and all the other things that "must" be in the game. They removed all direction from making Dragon Age: inquisition to try and cram in everything people wanted while forgetting the golden rule of "people don't know what they want".
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Post by Ahriman on Feb 5, 2017 15:17:41 GMT
The most enjoyable thing in DAI for me was Trespasser, when they finally threw out their worthless open-world and focused on qualitive story delivery. Unfortunately after Skyrim's success EA saw W3 success so they aren't going to give up on open-world that easily. I just hope combat and story will compensate me for the time spent on Nomad driving and lithium gathering. It wasn't just EA seeing Skyrim's success. It was also the people on the boards demanding that BioWare make Dragon Age more like Skyrim " because Bethesda's way is the only way to make a "true" RPG" and all the other things that "must" be in the game. They removed all direction from making Dragon Age: inquisition to try and cram in everything people wanted while forgetting the golden rule of "people don't know what they want". Nobody gives a damn about people on the boards when there is a game with 20+ millions copies sold. Besides fanbase doesn't even represent customerbase in terms of preferences, even though they are willing to give feedback, which even objective at times.
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Post by Deleted on Feb 5, 2017 15:51:52 GMT
The most enjoyable thing in DAI for me was Trespasser, when they finally threw out their worthless open-world and focused on qualitive story delivery. Unfortunately after Skyrim's success EA saw W3 success so they aren't going to give up on open-world that easily. I just hope combat and story will compensate me for the time spent on Nomad driving and lithium gathering. I don't mind somewhat large environments, but if it's going to take me 10-15 just to drive to somewhere interesting then it's really going to bring down the fun factor towards the game for me so I agree with you somewhat. Mass Effect 1 had this issue along with the fact that the Mako and terrain was headache inducing. I'm looking forward to whatever gameplay they show between now and release to see if these problems persist.
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Post by KaiserShep on Feb 5, 2017 16:17:17 GMT
Honestly, the only reason I'd give ME1 an edge is because of its setting, but not in the way it executes its story or characters, which I'd say DA:O is vastly superior. But then, I feel that in general, Dragon Age has always been superior in terms of character focus over Mass Effect, whereas Mass Effect has generally been technically superior in terms of actual gameplay. Mass Effect has such addictive gameplay. The Trilogy is also relatively short which is nice for people like me who aren't 15 anymore and don't have all the time in the world. These two things make it extremely replayable. Dragon Age seems to have a greater focus on characters in objective terms (as in minutes-per-character) though it kinda evens out since DA games are much longer which subjectively dilutes the impact of individual characters over 100+ hours of play. I could agree regarding ME3's gameplay, but never ME1 or 2. I feel those games got away with their clumsy shooter mechanics by offering a lot in other ways. I actually don't remember having all that much time to play games when I was 15. I have more time now that I don't have to do anything anyone wants me to do on the weekend, whereas I always had school projects and crap to do. In any case, I can't really agree that the length of the game dilutes the impact of the characters. The advantage Dragon Age generally had over any Mass Effect game was that there were multiple ways you could deal with them, and while it was certainly spotty at times when carried over (necro-Leliana), they made the latter feel shallow by comparison. There is no denying the technical superiority though. Each game looks vastly better than their hack&slash counterparts and play better for the most part. Regardless of how people feel about MEA bringing back the open world thing, the fact that we can probably snipe the hell out of people from a distance and use a vehicle that is (presumably) better than a horse will at least ease that suffering.
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Post by duckley on Feb 5, 2017 16:32:36 GMT
Similar to or different from DA:I (a game I am still playing BTW) doesnt really concern me. All DA and ME games have been fun to play for me (flaws and all) and I have no reason to believe Amdromedia will not follow suit....
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Post by Sanunes on Feb 5, 2017 19:29:08 GMT
It wasn't just EA seeing Skyrim's success. It was also the people on the boards demanding that BioWare make Dragon Age more like Skyrim " because Bethesda's way is the only way to make a "true" RPG" and all the other things that "must" be in the game. They removed all direction from making Dragon Age: inquisition to try and cram in everything people wanted while forgetting the golden rule of "people don't know what they want". Nobody gives a damn about people on the boards when there is a game with 20+ millions copies sold. Besides fanbase doesn't even represent customerbase in terms of preferences, even though they are willing to give feedback, which even objective at times. I do think the feedback across all different avenues do play a role in the direction of the game, for if the people buying a BioWare game was saying that Skyrim was the worst game ever they wouldn't implement changes to their game that their players think are horrible. They won't just go "the forums are saying we should clone Skyrim" and instantly make that change, but when you see it in their forums, Twitter, podcasts, editorials, and probably other places why shouldn't they try to adapt to what people are saying.
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Post by traks on Feb 5, 2017 19:35:52 GMT
The most enjoyable thing in DAI for me was Trespasser, when they finally threw out their worthless open-world and focused on qualitive story delivery. Unfortunately after Skyrim's success EA saw W3 success so they aren't going to give up on open-world that easily. I just hope combat and story will compensate me for the time spent on Nomad driving and lithium gathering. Combat is probably going to be okay, story's probably going to be much worse than ME3's and DA:I's.How so? I don't see how they can write a worse story than ME3 and DAI for the story going on in Andromeda. The reason we go there? Sure, that sounds stupid, but that has nothing to do with the adventure we experience in Andromeda. Writing a new adventure should be a lot easier than what we got in ME3 and for the first time in ME we might even have a reason to go explore instead of being in a race against time.
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Post by Andrew Lucas on Feb 5, 2017 19:46:29 GMT
So perhaps one of the more common worries about Mass Effect Andromeda is that its going to be 'Dragon Age in space' or 'as wide as an ocean, and deep as a puddle.' The idea being that the series going larger, and more open world, will cause the game to have worse content in terms of side quests, story quests, and over all deep philosophical 'fun.' But, I am not as concerned. Why? Because of BioWare's history. Dipping back very deeply into the time tunnel, way back in 2007 BioWare released a little known RPG known as Mass Effect. And it was a pretty good game which started an amazing franchize. But Mass Effect 1 tried to do two new things which BioWare had never done before. 1. Introduce a voiced protagonist for an RPG. And 2. Introduce shooting mechanics into a BioWare RPG. And...well the first one was lacklustre, many of the replies did not match the dialog prompt, and felt disjointed from the tone to where...even now...I often look at the sceen like...what just happened? And, the shooting mechanics...were quite bad and clunky at times. But, this was the first time BioWare had ever done gameplay like this before. Then when Mass Effect 2 came out both aspects of ME 1were vastly improved. The dialog prompts had weight and meaning, they usually matched what was on the wheel, and the combat was smooth, fluid, responsive, and the enemies were far better designed. Then in ME 3...the role playing did take a step back admittedly, but then the gameplay was a further improvement of the system set up in 2 and 1. So, fast forward into 2014 and BioWare released Dragon Age Inquisition. And I did not hate the side quests as much as some people would, there were quite a few of them I enjoyed quite a bit in fact, but I also know it was not the best and had weird fetch questing and an unhealthy obsession with ring collection. But this was BioWare's first RPG to go more or less open world. And it also went through its fair share of development issues, they were learning how to do a lot of new things. So, I think, MEA will really, really, really, be an improvement on the basic formulae. More evidence? Because BW has been here before. They have released games with amazing side content (Origins, ME 2), and the rest of their games have still had pretty good side quests. Only Inquisition had so-so story telling from the side quest perspective, and even then there were a few gems. And plus, they do tend to look at other people's gameplay a lot. Which is why I have said numerious times I feel Witcher 3 will be a lot more of an indicator on how ME A will do then DA I. Thoughts? My fear comes from a couple of sources. First, and most obviously is ME3. While combat mechanics-wise it might have been the "best", it was an incredibly shallow RPG, which limited dialogue options, a railroaded story, and of course, the endings, which is the reason why they have to tack "Andromeda" onto the titles from now on. The big question I have that they never answered was "After ME3, why should I trust you again"? The second reason is illustrated by ME2 and DAI, namely their obsession with "streamlining" Limited powers available, no matter how many you unlock. Poor keyboard+mouse control. Minimal control over companion actions. All seem designed to turn combat into frenetic button-mashing in the name of "fun" It was just as shallow as ME1 was, with that horrendous skill tree that barely changed anything or anyone. Yes, they made it better, by making it more useful and relevant. Where's the button-mashing? Do you know what a button mashing game is? The following two games, especially, the last, has the best combat by far of the trilogy. Again, ME1's combat was dull, clunky, had no weight to it, "I lost shields" x100, cover barely worked, the squadmates were braindead just like the entire rest of the AI of that game, and Shepard moved like a Halo tank. Oh, the countless dialogue options that led to the same line in ME1 was also deep and varied, and the Fallout 4 precursor of "1- Of course, I will. 2- Understood 3- Sighs, fine " types of one liners that also led to the exact same response. Much depth. Everything done post ME1, was significantly much better. There's no denial.
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Post by Deleted on Feb 5, 2017 19:51:14 GMT
The most enjoyable thing in DAI for me was Trespasser, when they finally threw out their worthless open-world and focused on qualitive story delivery. Unfortunately after Skyrim's success EA saw W3 success so they aren't going to give up on open-world that easily. I just hope combat and story will compensate me for the time spent on Nomad driving and lithium gathering. Combat is probably going to be okay, story's probably going to be much worse than ME3's and DA:I's. Yes, I agree that story is not continuing to be a strong factor with Bioware. Of course, in my opinion, DAI disappointed so much with the main villain. ME3 had the problem with the Illusive Man stealing much of the spotlight from the Reapers, and that sucked. He shouldn't have even been our enemy in the first place. I assume everyone here already played DAI, but spoiler tag, just in case. You had already defeated Corypheus in an DLC and putting him back there as the main antagonist was horrible. There wasn't any joy for me to work to defeat him again. Should he even be in the game? Yes (because we really had unfinished business from the Legacy DLC). But he should've been the pawn of a new main villain. He should've worked for someone greater, and I honestly believed from the marketing that he would've been serving this new Elder One, instead of being him.
It would've been so much better. The Dread Wolf, likely being our next foe to defeat, will be much better, because we are upping the scales this time, and for the first time in the series, an adversary that you might really care about, a cunning opponent and a very knowledgeable individual. Not just evil or insane. Couldn't have asked for more in a main villain. Really looking forward to it. Even so, DA lacks what I wanted the most in the series: having the same protagonist in all games. You just don't invest as much in the characters as you could by being someone else entirely every installment. Nor do the old characters will have the same relationship with you in-game, one that you might have worked hard to get. Most importantly, you don't have a definitive hero of the world if others keep appearing every few years to deal with the problems of Thedas. And that's just me. Have to emphasize every time because some people like to think I'm discounting everyone else's opinions.
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Post by Iakus on Feb 5, 2017 20:01:25 GMT
Everything done post ME1, was significantly much better. There's no denial. No it wasn't. See what I did there?
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Post by Andrew Lucas on Feb 5, 2017 20:03:23 GMT
Everything done post ME1, was significantly much better. There's no denial. No it wasn't. See what I did there? Yes, it was. Facts, my dude.
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Post by Deleted on Feb 5, 2017 20:10:38 GMT
Oh, the countless dialogue options that led to the same line in ME1 was also deep and varied, and the Fallout 4 precursor of "1- Of course, I will. 2- Understood 3- Sighs, fine " types of one liners that also led to the exact same response. This is a lie, while there were times that multiple that dialogue wheel option would lead to the same result it happend far less often than you seem to imply, certainly not countless times. When set off agains the total amount of dialogue wheel choices in ME1, its really insignificant, less than 5%.
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Post by sosolaris on Feb 5, 2017 20:18:53 GMT
No it wasn't. See what I did there? Yes, it was. Facts, my dude. Yay opinions.
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Post by Andrew Lucas on Feb 5, 2017 20:20:12 GMT
Oh, the countless dialogue options that led to the same line in ME1 was also deep and varied, and the Fallout 4 precursor of "1- Of course, I will. 2- Understood 3- Sighs, fine " types of one liners that also led to the exact same response. This is a lie, while there were times that multiple that dialogue wheel option would lead to the same result it happend far less often than you seem to imply, certainly not countless times. When set off agains the total amount of dialogue wheel choices in ME1, its really insignificant, less than 5%. It's not a lie if you agree with me. I would like for you to do that math taking all dialogues in the game where you have an input in consideration - considering they happen pretty often. Please, show me the statistics.
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Post by projectpatdc on Feb 5, 2017 23:05:25 GMT
The most enjoyable thing in DAI for me was Trespasser, when they finally threw out their worthless open-world and focused on qualitive story delivery. Unfortunately after Skyrim's success EA saw W3 success so they aren't going to give up on open-world that easily. I just hope combat and story will compensate me for the time spent on Nomad driving and lithium gathering. I don't mind somewhat large environments, but if it's going to take me 10-15 just to drive to somewhere interesting then it's really going to bring down the fun factor towards the game for me so I agree with you somewhat. Mass Effect 1 had this issue along with the fact that the Mako and terrain was headache inducing. I'm looking forward to whatever gameplay they show between now and release to see if these problems persist. I thought ME2 an ME3's biggest downfall was the lack of open world exploration. I don't mind the 10-15 driving to a specific location if the game looks incredible (especially for scifi worlds) and has small random encounters/ events to come across along the way. Witcher 3 and Red DEad REdemption did this well. It could take you forever to traverse but it was typically gorgeous to look at with small distractions along the way to keep you entertained. Hoping we can just do this for hours on different planets and then by like, oh yeah, back to this awesome story that i forgot about.
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Post by Iakus on Feb 6, 2017 2:06:40 GMT
No it wasn't. See what I did there? Yes, it was. Facts, my dude. More like "alternative facts"
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Post by Deleted on Feb 6, 2017 2:24:15 GMT
This is a lie, while there were times that multiple that dialogue wheel option would lead to the same result it happend far less often than you seem to imply, certainly not countless times. When set off agains the total amount of dialogue wheel choices in ME1, its really insignificant, less than 5%. It's not a lie if you agree with me. I would like for you to do that math taking all dialogues in the game where you have an input in consideration - considering they happen pretty often. Please, show me the statistics. I can't say for sure how was the percentage of the game with the same dialogue, but what I can guarantee had the same responses in all three options was the conversation with Sovereign (but not in all wheels!), med bay with Anderson (in two or three instances) and some few dialogue wheels talking to the Council. Most of the other dialogue in the game had three different responses (even if it's slightly variations) or in fewer cases two completely equal responses and a third that was different. I know this because I replayed Mass Effect 1 dozens of times and I always saved before a conversation to repeat it until I got satisfied with the response I chose. So naturally I watched the same conversation at least 4 times (in ALL of them).
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