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Post by Deleted on Feb 6, 2017 2:40:56 GMT
I don't really care as long as it's on the level of LotSB. Omega was good too, but that was more from a sheer gameplay perspective than the story perspective of LotSB. Story aspect of LotSB then, because the dialogue options on that DLC were awful. Even the auto-dialogue. "Liara's in there!!" And the usual brain activity - "A Spectre in here? Well, that's not suspicious at all, you know, investigating an ordinary civilian shooting scene in the fringes of Citadel Space, let's work together!" Even more hilarious is the Citadel DLC - "Name's Maya Brooks, I work for Alliance Intelligence, there are people trying to kill you. Don't contact the Alliance or C-SEC because those mercs might intercept your communications." "Ok, it's not like it's suspicious or convenient your arrived now, knowing about this so well. By the way, I never heard of you, but let's cooperate and I will give you pivotal responsibilities in solving the mystery, since you told me no one in my team can help. I don't have any reason to investigate you or where did you come from, anyway, with the Shadow Broker at one's fingertip for getting this information." I'm amazed these special forces operatives (you know, that train in espionage and infiltration) could save the galaxy if they can't even think straight and just go trusting everyone that appears to help them.
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Post by GannayevOfDreams on Feb 6, 2017 2:57:02 GMT
If this game weren't open-world like the previous titles, I'd say make sure to include another VR type simulator DLC where I can try out weapons on actual enemies. ME1 had this in its first DLC, ME3 had to wait until its last. But since this is more like DA:I in terms of how areas are probably rife with respawning enemies, I'm sure that won't be a problem. Otherwise I'd say, if you're doing any story driven DLC make sure companions have dialogue and impact. It's so weird to do DLC where the people I bring with me are utterly silent the whole time and only the protagonist gets any lines.
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Post by Deleted on Feb 6, 2017 3:13:54 GMT
I get what you mean, but for me it's all just a fanfic when I play DLC in games lol like in the old days when TV was actually good and we had shows that would do specials and people would act out of character a bit, but still had a good story or adventure. If the main game made my character do OCC stuff like in ME3 then I will be rather displeased. Yeah, and I still remember how all the shitstorm with the conclusion of ME3 started. Believe it or not, it was slowly building with ME2 dlcs. At first we had Hammerhead DLC, with almost no dialogue implemented, then came Overlord and they started to get a little loose on dialogue wheels. Then came Lair of the Shadow Broker, and while it was a great dlc in some aspects (fighting a Spectre, fighting the Shadow Broker, and battling on the exterior of his ship), it also marked the real beginning of auto dialogue and the obviously forced friendship with Liara. Then came Arrival and it was the same thing. A lot of people hated this, myself included (and yes, the Liara part also). But with all the overwhelmingly positive reviews and response of the fans, Bioware assumed it was okay to railroad Shepard a little more. Then they took away our control even further from her/him, made a lot of dialogue without our input in ME3, and decided it was ok to extend that to the plot and characters as well (and that means, writing a lot of things without careful consideration), hence, the annoying kid that we were supposed to care, the dreams, the absurdly ridiculous fight with Kai Leng on Thessia, Priority Earth and the original ME3 ending. Even TIM got screwed in many ways with derailment of his character. You can (I mean, you once could) check all of the old BSN and see the complaints of this dating back to ME2, but since it was never vocal enough (at first), it never had the impact it should. ME3 ending was not the only time the devs went overboard, it was just the culmination of months of railroading. Hoping this time they learned their lesson, and they even admitted to putting more control again for the player back in the day. I just hope it goes for the new DLCs as well and not just to please fan fiction. Even a non-romanced Liara with Shep was too close to her. My lover Garrus got flung to the side, walks Feron out of the room and then Shep has a moment with someone she isn't even close to in my playthrough. I didn't care she didn't care I fell out of a window and my Shep sulked about that the whole time! WTF... that was very annoying!
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Post by SKAR on Feb 6, 2017 3:14:04 GMT
I don't really care as long as it's on the level of LotSB. Omega was good too, but that was more from a sheer gameplay perspective than the story perspective of LotSB. Story aspect of LotSB then, because the dialogue options on that DLC were awful. Even the auto-dialogue. "Liara's in there!!" And the usual brain activity - "A Spectre in here? Well, that's not suspicious at all, you know, investigating an ordinary civilian shooting scene in the fringes of Citadel Space, let's work together!" Even more hilarious is the Citadel DLC - "Name's Maya Brooks, I work for Alliance Intelligence, there are people trying to kill you. Don't contact the Alliance or C-SEC because those mercs might intercept your communications." "Ok, it's not like it's suspicious or convenient your arrived now, knowing about this so well. By the way, I never heard of you, but let's cooperate and I will give you pivotal responsibilities in solving the mystery, since you told me no one in my team can help. I don't have any reason to investigate you or where did you come from, anyway, with the Shadow Broker at one fingertip of getting this information." I'm amazed these special forces operatives (you know, that train in espionage, infiltration) could save the galaxy if they can't even think straight and just go trusting everyone that appears to help them. You make a good point. Hopefully Bioware can take that into consideration. Tela Vasir was a Spectre. Maya Brooks was wearing an Alliance uniform and saved shep from a Cat 6 sniper but you're right, shep and company shouldn't have trusted people that they've just met.
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Post by Deleted on Feb 6, 2017 3:24:27 GMT
Yeah, and I still remember how all the shitstorm with the conclusion of ME3 started. Believe it or not, it was slowly building with ME2 dlcs. At first we had Hammerhead DLC, with almost no dialogue implemented, then came Overlord and they started to get a little loose on dialogue wheels. Then came Lair of the Shadow Broker, and while it was a great dlc in some aspects (fighting a Spectre, fighting the Shadow Broker, and battling on the exterior of his ship), it also marked the real beginning of auto dialogue and the obviously forced friendship with Liara. Then came Arrival and it was the same thing. A lot of people hated this, myself included (and yes, the Liara part also). But with all the overwhelmingly positive reviews and response of the fans, Bioware assumed it was okay to railroad Shepard a little more. Then they took away our control even further from her/him, made a lot of dialogue without our input in ME3, and decided it was ok to extend that to the plot and characters as well (and that means, writing a lot of things without careful consideration), hence, the annoying kid that we were supposed to care, the dreams, the absurdly ridiculous fight with Kai Leng on Thessia, Priority Earth and the original ME3 ending. Even TIM got screwed in many ways with derailment of his character. You can (I mean, you once could) check all of the old BSN and see the complaints of this dating back to ME2, but since it was never vocal enough (at first), it never had the impact it should. ME3 ending was not the only time the devs went overboard, it was just the culmination of months of railroading. Hoping this time they learned their lesson, and they even admitted to putting more control again for the player back in the day. I just hope it goes for the new DLCs as well and not just to please fan fiction. Even a non-Liara romanced Shep was too close to her. My lover Garrus got flung to the side, walks Feron out of the room and then Shep has a moment with someone she isn't even close to in my playthrough. I didn't care she didn't care I fell out of a window and my Shep sulked about that the whole time! WTF... that was very annoying! Well, I don't see how that close relationship works, because she loses her mother and doesn't even seem distressed, but when Shepard dies, she can't accept it. "We asari focus on the time we enjoy with our partners, instead of their inevitable death". And that to a bondmate. Also, you can recruit her right before Ilos and don't even get to know her before going to the final battle. She can stay on the Normandy for about a month before the ship's destruction. ME2 "Because I couldn't let you go" - Hugs and all that. Weird as hell, but that's just me. Just stay away from me, stalker!
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Post by Deleted on Feb 6, 2017 3:29:16 GMT
Even a non-Liara romanced Shep was too close to her. My lover Garrus got flung to the side, walks Feron out of the room and then Shep has a moment with someone she isn't even close to in my playthrough. I didn't care she didn't care I fell out of a window and my Shep sulked about that the whole time! WTF... that was very annoying! Well, I don't see how that close relationship works, because she loses her mother and doesn't even seem distressed, but when Shepard dies, she can't accept it. "We asari focus on the time we enjoy with our partners, instead of their inevitably death". And that to a bondmate. Also, you can recruit her right before Ilos and don't even get to know her before going to the final battle. She can stay on the Normandy for about a month before the ship's destruction. ME2 "Because I couldn't let you go" - Hugs and all that. Weird as hell, but that's just me. Just stay away from me, stalker! LOL I know exactly what you mean. It made no sense! As for Citadel I viewed it as a campy old school cheesy comedy game that implemented a lot of fans discussions and inside jokes, but the SB DLC did feel very forced.
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Post by projectpatdc on Feb 6, 2017 3:41:53 GMT
Need to wait till the game is out but small dlcs that enhance the existing experience is always great. Additional types side quests, events, collectibles to provide more during a new game plus. Possibly a new vehicle to pilot on planets or mech suit.
Full expansions are always welcome. If anyone has played the blood and wine expansion for witcher 3, that would be the size expansion that I would want.
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Post by KaiserShep on Feb 6, 2017 3:55:00 GMT
I don't really care as long as it's on the level of LotSB. Omega was good too, but that was more from a sheer gameplay perspective than the story perspective of LotSB. I think Omega is a bit underrated in that you have a bit more control over Shepard than the other DLC's, including LotSB. Overall I think what LotSB really has in spades is great atmosphere and music to go along with its action, but if I was really looking for something to further shape the type of character I'm controlling, Omega is, to me, a good few shades better.
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Post by Deleted on Feb 6, 2017 3:57:28 GMT
I don't really care as long as it's on the level of LotSB. Omega was good too, but that was more from a sheer gameplay perspective than the story perspective of LotSB. I think Omega is a bit underrated in that you have a bit more control over Shepard than the other DLC's, including LotSB. Overall I think what LotSB really has in spades is great atmosphere and music to go along with its action, but if I was really looking for something to further shape the type of character I'm controlling, Omega is, to me, a good few shades better. I have to say the music in SB was amazing, but I also loved the music in Overlord! I could listen to that battle music forever!
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Post by fiannawolf on Feb 6, 2017 3:58:19 GMT
- If MP DLC: Make it free because people will likely buy the MP packs with actual money..because its EA
- 14.99 DLC: Make sure its an actual good sized story expansion for that price ala Fallout 3 expansions, I want major content for that price
- 4.99 DLC: Then that means its like the Settlement DLCs for Fallout 4, not required but adds some customization
- Armor/Weapons DLC: Depending on whats in it, either free or like 2/3 dollars
- Story Critical DLC: no 2-3 hour silly BS, gimmie 10-15 hrs of fun with that. IE: if its something to do with the other MW races/mysteries, then I want it to take me more then one sitting to figure it out dangit.
- Free DLCs: For everyone that likes customization, might as well give new skins or clothing away, otherwise PC master race will do it anyway for everyone. Esp if they go the FO4 route and let console take part.
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Post by KaiserShep on Feb 6, 2017 4:03:08 GMT
I think Omega is a bit underrated in that you have a bit more control over Shepard than the other DLC's, including LotSB. Overall I think what LotSB really has in spades is great atmosphere and music to go along with its action, but if I was really looking for something to further shape the type of character I'm controlling, Omega is, to me, a good few shades better. I have to say the music in SB was amazing, but I also loved the music in Overlord! I could listen to that battle music forever! Both of them were done by my favorite composer of the lot Christopher Lennertz. He also did a couple of my favorite tracks from ME3's soundtrack: A Future For The Krogan and Surkesh.
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Post by Deleted on Feb 6, 2017 4:04:11 GMT
I have to say the music in SB was amazing, but I also loved the music in Overlord! I could listen to that battle music forever! Both of them were done by my favorite composer of the lot Christopher Lennertz. He also did a couple of my favorite tracks from ME3's soundtrack: A Future For The Krogan and Surkesh. Oh wow I love those too! He's amazing!
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Post by Sartoz on Feb 6, 2017 4:11:05 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Let's start by Bio giving us a complete game for the money we paid and not one gutted like DA:I to make room for a DLC .
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Post by Sartoz on Feb 6, 2017 4:42:11 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
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Post by KaiserShep on Feb 6, 2017 4:56:49 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Let's start by Bio giving us a complete game for the money we paid and not one gutted like DA:I to make room for a DLC .
I think this will always be the criticism for any expansion content Bio makes for these games, that or it's a pointless distraction because it's not story related.
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Post by zaefkol on Feb 6, 2017 5:08:48 GMT
I want 1 big story-driven post-campaign DLC, akin to a true expansion. For the past few years we've been getting a few smaller, bite-sized stories as DLC for each game, and while I enjoy those, they always seem too short to hold my interest or incentivize me to start another playthrough.
I want a new story, new side stories, new quest hubs, new planets, new characters, and new aliens. All in one DLC that takes at least 10-15 hours to fully explore.
I also wouldn't mind having more of the typical DLC as well.
I'm greedy like that.
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Post by Sartoz on Feb 6, 2017 5:09:58 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Let's start by Bio giving us a complete game for the money we paid and not one gutted like DA:I to make room for a DLC .
I think this will always be the criticism for any expansion content Bio makes for these games, that or it's a pointless distraction because it's not story related. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
You call it expansion as if it was new. Some of it is just a side story, cut and presented as a DLC. And, yes, some is brand new but those you don't get within four months from launch.
Now you do remember, a few years ago, the huge kerfuffle when fans found out the DLC was already on the game DISC and was unlocked only after you paid for it? You can, of course, continue calling it an expansion.
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Post by Sartoz on Feb 6, 2017 5:14:59 GMT
I want 1 big story-driven post-campaign DLC, akin to a true expansion. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
I would call this an expansion because : A- It's post game B- It has new Voice Actors and some old ones.
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Post by KaiserShep on Feb 6, 2017 5:32:31 GMT
I think this will always be the criticism for any expansion content Bio makes for these games, that or it's a pointless distraction because it's not story related. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
You call it expansion as if it was new. Some of it is just a side story, cut and presented as a DLC. And, yes, some is brand new but those you don't get within four months from launch.
Now you do remember, a few years ago, the huge kerfuffle when fans found out the DLC was already on the game DISC and was unlocked only after you paid for it? You can, of course, continue calling it an expansion.
So, Trespasser is comparable to From Ashes now? (I'm assuming this is what we're talking about because being specific is for the birds, right?) But at least there's this! I guess Trespasser does qualify if we're using this list of criteria. EDIT: Thinking back on a lot of the DLC we've had for these games, the one I feel really feels like a chunk of the story was ripped out was ME2 Arrival. Putting aside its terrible plot logic, it ended up being more essential to the trilogy's story than what the suicide mission summed up to. It's even worse in that the beginning of ME3 makes no sense at all without it.
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Post by saberchic on Feb 6, 2017 17:07:25 GMT
I'd love ME3 style dlc: 1 lore, 1 action, 1 good fun with companions.
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Post by Muddy Boots on Feb 6, 2017 17:33:26 GMT
I'm hoping for the arrival of a ship full of elcor, volus and hanar. Maybe the pathfinders have to do some mission to help get them settled somewhere comfortable for them.
My favorite DLCs were the Citadel one from ME3 just for the social aspects and Lair of the Shadow Broker. That was a fun one for me.
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Post by n7ltrobbiesann7 on Feb 6, 2017 17:44:59 GMT
Personally I'd rather see what the main game entails first before deciding on what I'd like to see in DLC +1 waiting to see what we've got to start with.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 6, 2017 17:46:48 GMT
I'm hoping for the arrival of a ship full of elcor, volus and hanar. Maybe the pathfinders have to do some mission to help get them settled somewhere comfortable for them. My favorite DLCs were the Citadel one from ME3 just for the social aspects and Lair of the Shadow Broker. That was a fun one for me.yeah I think those are mine as well from the trilogy as Shadow broker is one of my faves from the entire trilogy and definitely my favourite ME2 mission.
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Post by Deleted on Feb 6, 2017 17:47:30 GMT
New planets with dedicated storyline and special enemies. New environmental conditions in those planets New weapons/weapons part or mods in said planets New companions or temporary companions.
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Post by tbr1 on Feb 6, 2017 18:07:28 GMT
knowing EA i get the gut feeling they might do this: they are so predictable
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