sjsharp2010
N7
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Post by sjsharp2010 on Feb 6, 2017 18:22:42 GMT
knowing EA i get the gut feeling they might do this: they are so predictable In defence of EA and Bioware they're hardly exclusive in this most game companies aer doing it. It's the way they earn money. I don't like it either but it's the way the gaming indusrty works now I've learnt to accept it I think you'll have to as well either that or just quit gaming.
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DayusMakhina
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Post by DayusMakhina on Feb 6, 2017 18:25:06 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
No offence, but did you even read that link, or did you just see 'DLC code inside' and go from there? So it's a free multiplayer booster pack, like a Spectre pack from ME3: MP. That's not DLC.
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SilentK
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Single-player only =)
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Post by SilentK on Feb 6, 2017 19:49:31 GMT
I don't really care as long as it's on the level of LotSB. Omega was good too, but that was more from a sheer gameplay perspective than the story perspective of LotSB. Story aspect of LotSB then, because the dialogue options on that DLC were awful. Even the auto-dialogue. "Liara's in there!!" And the usual brain activity - "A Spectre in here? Well, that's not suspicious at all, you know, investigating an ordinary civilian shooting scene in the fringes of Citadel Space, let's work together!" Even more hilarious is the Citadel DLC - "Name's Maya Brooks, I work for Alliance Intelligence, there are people trying to kill you. Don't contact the Alliance or C-SEC because those mercs might intercept your communications." "Ok, it's not like it's suspicious or convenient your arrived now, knowing about this so well. By the way, I never heard of you, but let's cooperate and I will give you pivotal responsibilities in solving the mystery, since you told me no one in my team can help. I don't have any reason to investigate you or where did you come from, anyway, with the Shadow Broker at one's fingertip for getting this information." I'm amazed these special forces operatives (you know, that train in espionage and infiltration) could save the galaxy if they can't even think straight and just go trusting everyone that appears to help them. This didn't look like a thread full of ME:A spoiler so I came with it. You know what, I feel for it. The story of Maya Brooks and how . Hook, line and sinker. When Maya goes "Oh this is so scary" I am basically the bunny in Zootropolis getting scammed at the ice creamstore. Trying to link a vid, we'll see if it works. Maya Brooks: Oh gee, it is so great that you big strong hero-types are here to rescue me FemShep (me): *puffs out chest* I like saving people. It is nice to save people because that is a nice thing to do. I think it is nice to be nice. Fast forward to a very befuddled FemShep and player stuck in a vault. "Well, I thought it was a nice thing to do anyways". Have later learned that I am pretty much the only one who bought the whole thing. It is really difficult for me to step out of the "Got to save everything"-mode I guess
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commandercryptarch
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Post by commandercryptarch on Feb 6, 2017 19:52:06 GMT
Firstly,No Day 1 DLC!
Secondly,give us proper expansions not tiny DLC and make the story in them interesting and not unnecessary fluff.
Anyway,I only hope they just don't cut anything too vital to the games plotm and capitalize on it as it happened with Javik.
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Post by degs29 on Feb 6, 2017 21:30:41 GMT
I like the idea of a Javik-level DLC squaddie, if our starting roster is only 6 or 7. Maybe they could also add some of the species that don't make it in in the base game. The latter could tie in with new multiplayer classes, which I'm certain are coming. A citadel-style DLC would be fantastic as well, particularly if they decide to use a different protagonist in future Andromeda games. It's really difficult to do a Javik-style DLC squaddie well, because you have to retcon them into the entire story. I'd rather just see an expansion that takes place after the end of the game. It can have new squaddies, but they don't follow you back to the main campaign.
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midnightwolf
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Post by midnightwolf on Feb 7, 2017 0:55:05 GMT
I like the idea of a Javik-level DLC squaddie, if our starting roster is only 6 or 7. Maybe they could also add some of the species that don't make it in in the base game. The latter could tie in with new multiplayer classes, which I'm certain are coming. A citadel-style DLC would be fantastic as well, particularly if they decide to use a different protagonist in future Andromeda games. It's really difficult to do a Javik-style DLC squaddie well, because you have to retcon them into the entire story. I'd rather just see an expansion that takes place after the end of the game. It can have new squaddies, but they don't follow you back to the main campaign. Wasn't Javik originally a part of ME:3, but then removed and sold as a DLC? Or is that just a rumour spread by disgruntled fan's? To the OP. Personally, I prefer story DLC, Like we got in DA:I. The last DLC for that game was great and made me tear up. The Citadel by contrast, made me laugh my arse off, but was equally great. So, give me a good story DLC and I'm happy.
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Post by tbr1 on Feb 7, 2017 1:11:18 GMT
knowing EA i get the gut feeling they might do this: they are so predictable In defence of EA and Bioware they're hardly exclusive in this most game companies aer doing it. It's the way they earn money. I don't like it either but it's the way the gaming indusrty works now I've learnt to accept it I think you'll have to as well either that or just quit gaming. very true but i would rather invest/buy DLC in companies that are trustworthy and EA IS NOT one of them
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Elsariel
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Solona Amell
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Post by Elsariel on Feb 7, 2017 1:15:10 GMT
I absolutely loved the Trespasser DLC, so I would say something along those lines but with even more opportunities to hang out and chat with companions and my LI. So like... epic and awesome and social and fun.
Too much to ask? I think not.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Feb 7, 2017 1:39:52 GMT
It's really difficult to do a Javik-style DLC squaddie well, because you have to retcon them into the entire story. I'd rather just see an expansion that takes place after the end of the game. It can have new squaddies, but they don't follow you back to the main campaign. Wasn't Javik originally a part of ME:3, but then removed and sold as a DLC? Or is that just a rumour spread by disgruntled fan's? To the OP. Personally, I prefer story DLC, Like we got in DA:I. The last DLC for that game was great and made me tear up. The Citadel by contrast, made me laugh my arse off, but was equally great. So, give me a good story DLC and I'm happy. Honestly there is a bit of truth to both parts, like most things the world is grey and people only want to see it in black and white. My guess is that BioWare originally planned to have Javik as part of the game since there were parts of him in the code such as a place for him on the squad select, but due to lack of time/money or maybe they needed to focus elsewhere he was removed from the final product. After the game was finished they went back and finished him instead of just abandoning the character which is why From Ashes is only a 600meg download versus the gigabyte that other DLC can be from BioWare. The same thing happened way back with expansions too, they would lock away content that was abandoned for one reason or another and finish it for an expansion, so I am not exactly sure why all the hate to a practice that is as old as video games.
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sjsharp2010
N7
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Post by sjsharp2010 on Feb 7, 2017 1:55:04 GMT
In defence of EA and Bioware they're hardly exclusive in this most game companies aer doing it. It's the way they earn money. I don't like it either but it's the way the gaming indusrty works now I've learnt to accept it I think you'll have to as well either that or just quit gaming. very true but i would rather invest/buy DLC in companies that are trustworthy and EA IS NOT one of them I've not hadany more trouble with them any moer than anyone else tbh but then I don't buy into multiplayer stuff I only play singleplayer games
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midnightwolf
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Post by midnightwolf on Feb 7, 2017 2:01:46 GMT
Wasn't Javik originally a part of ME:3, but then removed and sold as a DLC? Or is that just a rumour spread by disgruntled fan's? To the OP. Personally, I prefer story DLC, Like we got in DA:I. The last DLC for that game was great and made me tear up. The Citadel by contrast, made me laugh my arse off, but was equally great. So, give me a good story DLC and I'm happy. Honestly there is a bit of truth to both parts, like most things the world is grey and people only want to see it in black and white. My guess is that BioWare originally planned to have Javik as part of the game since there were parts of him in the code such as a place for him on the squad select, but due to lack of time/money or maybe they needed to focus elsewhere he was removed from the final product. After the game was finished they went back and finished him instead of just abandoning the character which is why From Ashes is only a 600meg download versus the gigabyte that other DLC can be from BioWare. The same thing happened way back with expansions too, they would lock away content that was abandoned for one reason or another and finish it for an expansion, so I am not exactly sure why all the hate to a practice that is as old as video games. Personally, I think Javik was worth every penny. He's by far one of my most favourite companions......he goes everywhere with my Shepard. BUT -assuming he was plucked from the main game and sold as DLC- I can understand why other may dislike such practices. On a slight side, but relaed note....I think today's gamer's are spoiled, and should be grateful that they have access to the Internet, and thus DLC's and patches and quit whinning. We didn't have these when I was a kid. So if you found a bug in a game, it was tough. Sorry for the mini rant.
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Ameridan
N2
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Post by Ameridan on Feb 7, 2017 2:07:33 GMT
Bridging DLC set post game that links to whatever comes next
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Post by tbr1 on Feb 7, 2017 4:46:08 GMT
very true but i would rather invest/buy DLC in companies that are trustworthy and EA IS NOT one of them I've not hadany more trouble with them any moer than anyone else tbh but then I don't buy into multiplayer stuff I only play singleplayer games tell you what if ME:A is a surprise success like Biohazard 7 and the ending isn't a complete trainwreck clusterfuck like ME3 not only will I buy the game legitimately and go through the whole annoying origin virusware process but i'll give you a thumbs up and high five. how's that sound to you?
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Feb 7, 2017 4:57:54 GMT
Honestly there is a bit of truth to both parts, like most things the world is grey and people only want to see it in black and white. My guess is that BioWare originally planned to have Javik as part of the game since there were parts of him in the code such as a place for him on the squad select, but due to lack of time/money or maybe they needed to focus elsewhere he was removed from the final product. After the game was finished they went back and finished him instead of just abandoning the character which is why From Ashes is only a 600meg download versus the gigabyte that other DLC can be from BioWare. The same thing happened way back with expansions too, they would lock away content that was abandoned for one reason or another and finish it for an expansion, so I am not exactly sure why all the hate to a practice that is as old as video games. Personally, I think Javik was worth every penny. He's by far one of my most favourite companions......he goes everywhere with my Shepard. BUT -assuming he was plucked from the main game and sold as DLC- I can understand why other may dislike such practices. On a slight side, but relaed note....I think today's gamer's are spoiled, and should be grateful that they have access to the Internet, and thus DLC's and patches and quit whinning. We didn't have these when I was a kid. So if you found a bug in a game, it was tough. Sorry for the mini rant. The problem I have with people that are going for the "taken out of the game just to be DLC" have no proof for their argument, for there isn't any proof aside from he was worked on during some of development and then abandoned. If I could see proof that Javik was complete and then removed it would be one thing, but there is not any evidence of that. I could be remembering wrong, but on the Mass Effect 3 disk his base model is on the disk so it looks like he was finished to a certain point and then cut, but at the same time BioWare has said they were working on more origins for Dragon Age: Origins, but were cut for one reason or another during development as well.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 7, 2017 11:23:59 GMT
Personally, I think Javik was worth every penny. He's by far one of my most favourite companions......he goes everywhere with my Shepard. BUT -assuming he was plucked from the main game and sold as DLC- I can understand why other may dislike such practices. On a slight side, but relaed note....I think today's gamer's are spoiled, and should be grateful that they have access to the Internet, and thus DLC's and patches and quit whinning. We didn't have these when I was a kid. So if you found a bug in a game, it was tough. Sorry for the mini rant. The problem I have with people that are going for the "taken out of the game just to be DLC" have no proof for their argument, for there isn't any proof aside from he was worked on during some of development and then abandoned. If I could see proof that Javik was complete and then removed it would be one thing, but there is not any evidence of that. I could be remembering wrong, but on the Mass Effect 3 disk his base model is on the disk so it looks like he was finished to a certain point and then cut, but at the same time BioWare has said they were working on more origins for Dragon Age: Origins, but were cut for one reason or another during development as well.yea hthey were as I heard they were originally going to do a human commoner one as well I read once. Which I think was going to use the Redcliffe map.
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Post by themikefest on Feb 7, 2017 12:27:45 GMT
The problem I have with people that are going for the "taken out of the game just to be DLC" have no proof for their argument, for there isn't any proof aside from he was worked on during some of development and then abandoned. If I could see proof that Javik was complete and then removed it would be one thing, but there is not any evidence of that. He was cut from the game in 2011. Here's more information about that. It also had the Citadel coup happening after Thessia
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Post by Deleted on Feb 7, 2017 12:29:48 GMT
The problem I have with people that are going for the "taken out of the game just to be DLC" have no proof for their argument, for there isn't any proof aside from he was worked on during some of development and then abandoned. If I could see proof that Javik was complete and then removed it would be one thing, but there is not any evidence of that. He was cut from the game in 2011. Here's more information about that. It also had the Citadel coup happening after Thessia Javik was supposed to have a much larger role in ME3. Oh, that was I read before the game came out, and allegedly was the real plot of the game. Maybe Bioware changed it because of the leak? You can see how much better it would've been.
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Post by leonick on Feb 7, 2017 12:44:51 GMT
The problem I have with people that are going for the "taken out of the game just to be DLC" have no proof for their argument, for there isn't any proof aside from he was worked on during some of development and then abandoned. If I could see proof that Javik was complete and then removed it would be one thing, but there is not any evidence of that. I could be remembering wrong, but on the Mass Effect 3 disk his base model is on the disk so it looks like he was finished to a certain point and then cut, but at the same time BioWare has said they were working on more origins for Dragon Age: Origins, but were cut for one reason or another during development as well. Fallout 4 has assets for a couple unfinished weapons and supposedly evidence of more underwater gameplay. ME2 has dialogue for Legion from when he could be recruited much earlier. KotOR 1 and 2 both had significant amounts of cut content left in the game files that has been restored and or finished by modders. There is indeed nothing odd about cut content still present in the game files. Personally I have no trouble imagining something being cut for time or budget only to later be added back by DLC (even day 1). Optimistic view, part of dev team really wanted it in the game and pushed to finish it as DLC. Cynical perspective, corporate ordered them to just finish something that had already had some work done, cheaper that way, better margin. Either way, not hard to imagine.
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stysiaq
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Gigavorcha Breeder
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Post by stysiaq on Feb 7, 2017 13:30:04 GMT
The first DLC should be named 'Culpa'.
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Post by SofaJockey on Feb 7, 2017 13:43:17 GMT
DAI DLC was pretty decent, except for:
Spoils of the Avvar / Qunari
No, that's not quality DLC in my view.
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Post by degs29 on Feb 7, 2017 14:11:56 GMT
It's really difficult to do a Javik-style DLC squaddie well, because you have to retcon them into the entire story. I'd rather just see an expansion that takes place after the end of the game. It can have new squaddies, but they don't follow you back to the main campaign. Wasn't Javik originally a part of ME:3, but then removed and sold as a DLC? Or is that just a rumour spread by disgruntled fan's? Hard to say. The content was ready and polished at launch, so it's easy to say they removed it from the main game to package as DLC. But it could also be the case that they developed Javik's DLC, start to finish, in the time it took to polish the main game. In which case, he may not have been incorporated into the game originally. Still, bad move releasing story DLC on day one.
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Sanunes
N6
Just a flip of the coin.
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Post by Sanunes on Feb 7, 2017 14:23:45 GMT
He was cut from the game in 2011. Here's more information about that. It also had the Citadel coup happening after Thessia Javik was supposed to have a much larger role in ME3. Oh, that was I read before the game came out, and allegedly was the real plot of the game. Maybe Bioware changed it because of the leak? You can see how much better it would've been. I doubt they would have made that much of a change to a game because of a leak, for then not only did they have to finish crunch on the incomplete content they also would have had to go back and probably change areas of the game that were developmentally finished. I could see minor changes because they wouldn't be hard to accomplish, but changing the main storyline which compromises a good chunk of the game and probably the areas they focused on completing first seems like a stretch. My belief is that (edit: never) could have ever been a "good" ending to Mass Effect 3 for so much hype was built into it across years of people playing the games, it might have worked for some people and at the same time others would have hated it. Any of the ideas BioWare had could have seemed good on paper, but the execution is where they would have all stumbled because of the hype. That is why I doubt you will see a developer try and span a single story across multiple games for awhile. I don't think it was the real plot, it could have been the initial plot before issues in development required changes which from the articles I read is a common problem due to issues during development from areas becoming impossible to complete with current technology (think of consoles running out of memory to run the area) to simply running out of time.
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midnightwolf
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Post by midnightwolf on Feb 7, 2017 14:26:36 GMT
DAI DLC was pretty decent, except for: Spoils of the Avvar / QunariNo, that's not quality DLC in my view. That's the perfect example of how NOT to do DLC. Especially that buggy Qunari one. I'm glad I didn't waste my cash on those. The story DLC's though, were bloody brilliant I think.
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Sanunes
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Post by Sanunes on Feb 7, 2017 14:43:35 GMT
DAI DLC was pretty decent, except for: Spoils of the Avvar / QunariNo, that's not quality DLC in my view. That's the perfect example of how NOT to do DLC. Especially that buggy Qunari one. I'm glad I didn't waste my cash on those. The story DLC's though, were bloody brilliant I think. I agree, the other thing I liked about the story DLC is they made changes to have they worked based on what players were saying, as much as they could within the constraints of being a DLC. I know people that were playing on the 360 and PS3 were upset about Trespasser not being on those consoles, but I think it would have been a much less DLC if they had to figure out a way to cram in on those consoles.
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SwobyJ
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Post by SwobyJ on Feb 7, 2017 15:25:35 GMT
It's really difficult to do a Javik-style DLC squaddie well, because you have to retcon them into the entire story. I'd rather just see an expansion that takes place after the end of the game. It can have new squaddies, but they don't follow you back to the main campaign. Wasn't Javik originally a part of ME:3, but then removed and sold as a DLC? Or is that just a rumour spread by disgruntled fan's? To the OP. Personally, I prefer story DLC, Like we got in DA:I. The last DLC for that game was great and made me tear up. The Citadel by contrast, made me laugh my arse off, but was equally great. So, give me a good story DLC and I'm happy. The most likely case is that Javik was meant for an earlier scrapped version of the game, they didn't want to abandon the character, so they continued more work on him after the game went gold, gave him a different role, and to justify the labor, put a separate or integrated price tag on him. If we get squadmate DLC in MEA it won't be in the same way. But MEA won't be the same kind of game. It won't be such an attempt at being a more direct interactive movie that ME3 was. It'll have a lot of interactive movie elements, absolutely, but its going 'open' (world, design, rp?). A squadmate DLC may be easier to do in this case because they can etch out their own presence instead of depend on as much integration with the scenes of the main plot. Maybe, for example, they won't be in so many party-involving cutscenes, and maybe they're not as important to be around as much of the main plot, but its still easier to include them in the overall feeling of things. This is made even easier if they're given a loner role or separate agenda. Just guessing. And if there's post-ending adventures they may or may not be allowed to have a bigger/more 'equal' presence than before.
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