sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Feb 10, 2017 1:00:59 GMT
I don't know about new companions as I though the ydid a decnt job with Javik although I do agree to an extent with Kasumi/Zaeed. As for weapon packs and alternative armour typ DLC I'd be surprised if we didn't get at least 1 even though sometimes they can feel a little empty. Although I've gotto admit in the trilogy I did like aqnd use a lot of what we found in them. Javik was part of the vanilla game. You don't really think a character that integrated into the story with that level of character interaction was actually DLC, do you? His files are already on the disk. The "DLC" simply unlocks him. It's a scam to get you to either preorder or pay extra for what you already bought. to me it dosen't matter either way I was reffering to the character in general and the fact he works well with the game which he does.
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Post by alanc9 on Feb 10, 2017 2:41:20 GMT
"Already bought" is just empty rhetoric anyway.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,981 Likes: 21,013
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Post by sjsharp2010 on Feb 10, 2017 2:58:55 GMT
"Already bought" is just empty rhetoric anyway. Exactly besides I happily bought the trilogy and all it's DLC and I would again as I love the trilogy .It's one of my favourite series of games to play and I'm looking forward to seeing what MEA has in store for us as well.
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Post by projectpatdc on Feb 15, 2017 15:09:23 GMT
I know the game isn't even out yet so it's really hard to say what kind of DLC I want. As much as people use the Witcher 3 as a reference (I know it gets old), I think the way CDPR released small enhancements, clothing options, and small quests for free over time would be a good fit for Mass EFfect. It would help win some good will back from fans and give use reasons to keep playing.
In terms of larger dlc content, I want something the size of Witcher 3's Blood and Wine expansion. I want just that, an expansion. I will gladly pay $30 for it if it is similar to the size of Blood and Wine (large and more in depth than most games). I think they could keep it to one or two worlds and really take their time developing an open world with Witcher 3 style side quests that ultimately tie into the expansion's story and world. It will satisfy the best of both halves of the community....open world while also offering a well executed, compact story.
Just a thought.
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Post by forthewynne on Feb 15, 2017 16:07:26 GMT
I would really like to see new companion DLC like Javik/Kasumi, companions we can keep the entire game. The team isn't feeling complete to me at this point. Hard to imagine we've seem them all. Has a dev hinted that we haven't seen all our companions yet? I feel like I remember seeing a vague tweet about it, but I'm not sure. Do I like having to pay for a companion that could have easily been included as part of the original game? No, but if it's a great character with helpful combat skills to boot (Javik) there's no better way to spend DLC money. A gift that keeps on giving the whole game. Also with the reaction from a lot of people to Peebee's attire, I'll be surprised if there isn't an alternate appearance DLC out for her pretty quickly
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Feb 15, 2017 16:52:21 GMT
I know the game isn't even out yet so it's really hard to say what kind of DLC I want. As much as people use the Witcher 3 as a reference (I know it gets old), I think the way CDPR released small enhancements, clothing options, and small quests for free over time would be a good fit for Mass EFfect. It would help win some good will back from fans and give use reasons to keep playing. In terms of larger dlc content, I want something the size of Witcher 3's Blood and Wine expansion. I want just that, an expansion. I will gladly pay $30 for it if it is similar to the size of Blood and Wine (large and more in depth than most games). I think they could keep it to one or two worlds and really take their time developing an open world with Wticher 3 style side quests that ultimately tie into the expansion's story and world. Just a thought. I never finished The Witcher so I can't really say one way or the other about the DLC it offers, but one thing to consider as well if people just want BioWare to focus on length there could be problems like what happened with Dragon Age: Inquisition. To me I much rather have a DLC like The Citadel where the know what they do well with and work with that for really the focus of that DLC was the Shepard and their crew. Thinking about longer DLC, one thing that also could be a consequence is that if people just want that is it could turn out to be like Omega where you are locked into specific characters for your party. One minor quibble, people do bring up those enhancement for The Witcher 3, but if you look at the patch notes for Inquisition they did add new quality of life things to the game in the patches and just never really made a big deal out of it. Such as the ability to dye your armor, stash, or my personal favorite the Golden Nug. I can't recall if the relics were part of a Patch or DLC, so I am not sure if those items count.
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Post by projectpatdc on Feb 15, 2017 17:48:21 GMT
I never finished The Witcher so I can't really say one way or the other about the DLC it offers, but one thing to consider as well if people just want BioWare to focus on length there could be problems like what happened with Dragon Age: Inquisition. To me I much rather have a DLC like The Citadel where the know what they do well with and work with that for really the focus of that DLC was the Shepard and their crew. Thinking about longer DLC, one thing that also could be a consequence is that if people just want that is it could turn out to be like Omega where you are locked into specific characters for your party. One minor quibble, people do bring up those enhancement for The Witcher 3, but if you look at the patch notes for Inquisition they did add new quality of life things to the game in the patches and just never really made a big deal out of it. Such as the ability to dye your armor, stash, or my personal favorite the Golden Nug. I can't recall if the relics were part of a Patch or DLC, so I am not sure if those items count. A new version of the Citadel DLC or even the Shadowbroker DLC is fine too. Length and size doesn't mean a degrade in quality. Something people need to get out of their heads, and something Devs need to learn as well. Blood and Wine Expansion DLC came out a year after the game released. Hearts of Stone came out 6 months after the game released and was more on par with the size of shadow broker dlc. If Bioware focused on one large expansion, it would be like getting ME:A 1.5 a year later. It would also fit well since there is no season pass. The little stuff can be like small transactions or free if that floats their boat. Haven't played dragon age, but I might look into it.
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ApocAlypsE
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Post by ApocAlypsE on Feb 15, 2017 17:52:33 GMT
I never finished The Witcher so I can't really say one way or the other about the DLC it offers, but one thing to consider as well if people just want BioWare to focus on length there could be problems like what happened with Dragon Age: Inquisition. To me I much rather have a DLC like The Citadel where the know what they do well with and work with that for really the focus of that DLC was the Shepard and their crew. Thinking about longer DLC, one thing that also could be a consequence is that if people just want that is it could turn out to be like Omega where you are locked into specific characters for your party. One minor quibble, people do bring up those enhancement for The Witcher 3, but if you look at the patch notes for Inquisition they did add new quality of life things to the game in the patches and just never really made a big deal out of it. Such as the ability to dye your armor, stash, or my personal favorite the Golden Nug. I can't recall if the relics were part of a Patch or DLC, so I am not sure if those items count. A new version of the Citadel DLC or even the Shadowbroker DLC is fine too. Length and size doesn't mean a degrade in quality. Something people need to get out of their heads, and something Devs need to learn as well. Blood and Wine Expansion DLC came out a year after the game released. Hearts of Stone came out 6 months after the game released and was more on par with the size of shadow broker dlc. If Bioware focused on one large expansion, it would be like getting ME:A 1.5 a year later. It would also fit well since there is no season pass. The little stuff can be like small transactions or free if that floats their boat. Haven't played dragon age, but I might look into it. Citadel DLC doesn't work after 1 game, we aren't feeling as attached to the squad. Take for example Trespasser where the party in the beginning was probably the weakest part in the DLC IMO. Shadowbroker DLC worked partially because Liara was already established a game before. AFAIK Blood and Wine was about 20-30 hours long, thats like half of the entirety of ME2 including DLC's, compared to LotSB DLC that I finished in around 2-3 I think?
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Post by PermTrouble on Feb 15, 2017 18:44:19 GMT
I would bet there's no season pass because the dlc for SP will be fairly big. Like an entire habitat (i think all the landing spots will be habitats?), and companion. Probably only 1 or 2 of these, with multiplayer dlc being plentiful.
MP is just the direction game devs are going to go for a steady flow of cash. I don't necessarily mind that, just as long as there's a decent campaign along with it.
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Post by Element Zero on Feb 15, 2017 19:26:55 GMT
I know the game isn't even out yet so it's really hard to say what kind of DLC I want. As much as people use the Witcher 3 as a reference (I know it gets old), I think the way CDPR released small enhancements, clothing options, and small quests for free over time would be a good fit for Mass EFfect. It would help win some good will back from fans and give use reasons to keep playing. In terms of larger dlc content, I want something the size of Witcher 3's Blood and Wine expansion. I want just that, an expansion. I will gladly pay $30 for it if it is similar to the size of Blood and Wine (large and more in depth than most games). I think they could keep it to one or two worlds and really take their time developing an open world with Wticher 3 style side quests that ultimately tie into the expansion's story and world. Just a thought. I never finished The Witcher so I can't really say one way or the other about the DLC it offers, but one thing to consider as well if people just want BioWare to focus on length there could be problems like what happened with Dragon Age: Inquisition. To me I much rather have a DLC like The Citadel where the know what they do well with and work with that for really the focus of that DLC was the Shepard and their crew. Thinking about longer DLC, one thing that also could be a consequence is that if people just want that is it could turn out to be like Omega where you are locked into specific characters for your party. One minor quibble, people do bring up those enhancement for The Witcher 3, but if you look at the patch notes for Inquisition they did add new quality of life things to the game in the patches and just never really made a big deal out of it. Such as the ability to dye your armor, stash, or my personal favorite the Golden Nug. I can't recall if the relics were part of a Patch or DLC, so I am not sure if those items count. Most of the major improvements to DAI that you cite were part of the "Trespasser" DLC. They really did improve the game markedly, adding to the challenge, item variety, and replayability. Still, it was paid DLC, and came at the very end of the game's cycle. As you say, I do often wonder why more people aren't aware of these features of "Trespasser". The story benefit is evident, but the other perks benefit the entire, lengthy playthrough. While I think it's way too early to be discussing DLC for a game we've barely seen, I agree the CDPR's approach has put other companies to shame. I'd love something similar for MEA. That said, it won't happen. EA is not going to allow BioWare to give us stuff that they can instead sell to us. That's just not EA's way. They aren't that concerned with earning good will. They'll do enough of that if MEA is a quality AAA title.
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oliviawilde
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XBL Gamertag: Shane McLauglin
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Post by oliviawilde on Feb 15, 2017 22:09:43 GMT
I want a full robust single player campaign and good co-op multiplayer dlc is not a concern yet
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Just a flip of the coin.
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Post by Sanunes on Feb 16, 2017 4:52:38 GMT
I never finished The Witcher so I can't really say one way or the other about the DLC it offers, but one thing to consider as well if people just want BioWare to focus on length there could be problems like what happened with Dragon Age: Inquisition. To me I much rather have a DLC like The Citadel where the know what they do well with and work with that for really the focus of that DLC was the Shepard and their crew. Thinking about longer DLC, one thing that also could be a consequence is that if people just want that is it could turn out to be like Omega where you are locked into specific characters for your party. One minor quibble, people do bring up those enhancement for The Witcher 3, but if you look at the patch notes for Inquisition they did add new quality of life things to the game in the patches and just never really made a big deal out of it. Such as the ability to dye your armor, stash, or my personal favorite the Golden Nug. I can't recall if the relics were part of a Patch or DLC, so I am not sure if those items count. Most of the major improvements to DAI that you cite were part of the "Trespasser" DLC. They really did improve the game markedly, adding to the challenge, item variety, and replayability. Still, it was paid DLC, and came at the very end of the game's cycle. As you say, I do often wonder why more people aren't aware of these features of "Trespasser". The story benefit is evident, but the other perks benefit the entire, lengthy playthrough. While I think it's way too early to be discussing DLC for a game we've barely seen, I agree the CDPR's approach has put other companies to shame. I'd love something similar for MEA. That said, it won't happen. EA is not going to allow BioWare to give us stuff that they can instead sell to us. That's just not EA's way. They aren't that concerned with earning good will. They'll do enough of that if MEA is a quality AAA title. My bad, in the patch notes they were listed as being part of Patch 10, maybe it was released at the same time as Trespasser and that is what confused me. I also was reminded on the Black Emporium as well as a standalone DLC too. I just wonder if BioWare even tried what CDPR did how many accusations of them being dishonest about it or that the content was bad (I saw those assumptions against CDPR too).
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Post by Element Zero on Feb 16, 2017 5:08:30 GMT
Most of the major improvements to DAI that you cite were part of the "Trespasser" DLC. They really did improve the game markedly, adding to the challenge, item variety, and replayability. Still, it was paid DLC, and came at the very end of the game's cycle. As you say, I do often wonder why more people aren't aware of these features of "Trespasser". The story benefit is evident, but the other perks benefit the entire, lengthy playthrough. While I think it's way too early to be discussing DLC for a game we've barely seen, I agree the CDPR's approach has put other companies to shame. I'd love something similar for MEA. That said, it won't happen. EA is not going to allow BioWare to give us stuff that they can instead sell to us. That's just not EA's way. They aren't that concerned with earning good will. They'll do enough of that if MEA is a quality AAA title. My bad, in the patch notes they were listed as being part of Patch 10, maybe it was released at the same time as Trespasser and that is what confused me. I also was reminded on the Black Emporium as well as a standalone DLC too. I just wonder if BioWare even tried what CDPR did how many accusations of them being dishonest about it or that the content was bad (I saw those assumptions against CDPR too). I didn't mean to suggest that all of the changes you mentioned came with Trespasser, though I can see how it seemed that way. I meant that they really, really improved the game with Trespasser, and they barely talked about it. The game is very different post-DLCs and patches than it was at release. It's drastically improved. Yeah, I was surprised when I finally saw some of the online complaints against TW3. (I only discuss BioWare games online.) I thought to myself, "Have these idiots ever played a game before, or paid for DLC?" The free DLC wasn't ground-breaking, but it was free and abundant. More importantly, the post-release support for the game was stellar. I don't know if it's sustainable, financially; but CDPR is something special, at the moment. They have a favorable economic situation that many companies in other lands don't have, so who can say? Poland wants them to succeed. As for BioWare, we may hate EA, but at least they aren't short on cash. As long as BioWare makes good games, I hope they'll be allowed to continue. "I'll enjoy them while they last," has been my motto for some years, and they're still going.
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Post by gaycaravaggio on Feb 16, 2017 5:21:57 GMT
If my worst fears come to pass, then a DLC that adds more content for certain characters with very little content (that will most likely be the gay characters). If my worst fears do not happen, then one DLC that is more lore-heavy and skews more serious in tone and one DLC that is more light-hearted in tone but still has a solid little plot going for it. I think we will get a DLC where we get a new planet to explore in Andromeda with its own little questline and storyline that is separate from the events of the main game.
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Post by ash on Feb 16, 2017 10:15:58 GMT
Have no actual idea if it's right or wrong, or something else, but one of my acquaintances works in a translation field. His company performed localization for some ME3 DLC stuff, and it seems they were given MEA DLC in the works to translate. He said that the main plot was resolving around rogue planet with a civilization that lived underground due to the impossibility to do otherwise and used thermal energy of the planet's core. Also, there was something important about some sort of greenhouse effect. No actual story spoilers, just sort of setting, but I like the idea. Considering that my other friend that works for another company that works at the main part of MEA in the translations field (and actually tries to don't be a walking spoiler) said that they weren't given any DLC stuff so far, I can guess that he can be right and provided actual info, but still - take that with a pound of salt.
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stysiaq
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Gigavorcha Breeder
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Post by stysiaq on Feb 16, 2017 10:33:53 GMT
Right now I don't expect "DLC" rather than "cut content" being added gradually to the game. Hopefully for free.
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SilJeff
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
XBL Gamertag: SilJeff
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Post by SilJeff on Feb 17, 2017 6:50:49 GMT
I guess to go into more detail, and of course this is going to assume such things are not in the vanilla game... 1. If ME:A has a true "post-game". Not a "you teleport back in time a bit" like in ME3, but like in ME2 where you have the ability to keep playing after beating the story. I want another Battle Simulator DLC ala Armax or Pinnacle Station. But make it bigger than either of them where the simulator is even more "fantasy" than the previous two in that you aren't forced to play as yourself in the simulator, but instead you can play as any of your squad as well. You would enter the simulator by getting into an in-universe VR machine which puts your consciousness into a holigraphic body of whatever character you pick. Then, if you pick yourself, you play like you'd play outside the simulator, but if you pick someone else, you can try all of their abilities that you've upgraded them to be. Heck, to go even further, have there be a set of unlockable characters who are "Heroes of the Citadel" and they are none other than Shepard and his squad (his ME1 squad to be exact since the Ark left between 1 and 2). You can upgrade their abilities to whatever you want and play as them in the simulator. 2. I know I saw this mentioned above in some fashion, but I would like to see an all new set of planets with their own story. I can't really think of anything else, but I really want that simulator, even if it isn't exactly like how I imagine one. You'll have the multiplayer which should be pretty awesome. The Armax seems redundant to the combat we can engage in out in the open world and the horde mode simulator in Multiplayer Multiplayer isn't the same. I want to be able to use my single player character/team within the single player story in order to not have a useless file (outside of importing to an assumed Andromeda 2) after the main story is done. Armax wasn't redundant because it is impossible to fight with Shepard and crew in ME3's MP
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Post by KaiserShep on Feb 17, 2017 7:07:56 GMT
I guess to go into more detail, and of course this is going to assume such things are not in the vanilla game... 1. If ME:A has a true "post-game". Not a "you teleport back in time a bit" like in ME3, but like in ME2 where you have the ability to keep playing after beating the story. I want another Battle Simulator DLC ala Armax or Pinnacle Station. But make it bigger than either of them where the simulator is even more "fantasy" than the previous two in that you aren't forced to play as yourself in the simulator, but instead you can play as any of your squad as well. You would enter the simulator by getting into an in-universe VR machine which puts your consciousness into a holigraphic body of whatever character you pick. Then, if you pick yourself, you play like you'd play outside the simulator, but if you pick someone else, you can try all of their abilities that you've upgraded them to be. Heck, to go even further, have there be a set of unlockable characters who are "Heroes of the Citadel" and they are none other than Shepard and his squad (his ME1 squad to be exact since the Ark left between 1 and 2). You can upgrade their abilities to whatever you want and play as them in the simulator. 2. I know I saw this mentioned above in some fashion, but I would like to see an all new set of planets with their own story. I can't really think of anything else, but I really want that simulator, even if it isn't exactly like how I imagine one. You'll have the multiplayer which should be pretty awesome. The Armax seems redundant to the combat we can engage in out in the open world and the horde mode simulator in Multiplayer I actually enjoyed the Arena much more than multiplayer, and when the Citadel DLC came out and I finally got to use it, I actually gave up MP for the most part (I basically only stuck around to play my krogan from time to time). Aside from not really being a fan of those objectives that popped up, I enjoyed that I could freely test the game's full gamut of weaponry without having to rely on RNG. I know RNG is meant to extend the life of MP, but my primary focus is singleplayer so I couldn't really care less. Plus, I think the N7 mirror match on Insanity is more enjoyable than any mode MP had to offer, since the Shepard clone is the most advanced combatant in the game.
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Post by Deleted on Feb 17, 2017 9:23:55 GMT
Trying to think about DLC before we even have a proper look at most of the major gameplay mechanics makes me feel a little sick.
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