dmc1001
N7
Biotic Booty
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Post by dmc1001 on May 25, 2017 2:27:17 GMT
Just started an import ME2 run and I'm on Freedom's Progress. This is the second time I'm attacked my mechs and I know there's a lot more of it to come. I think the missed opportunity here was to link this all up to the Reapers/Collectors. The geth are only a mild threat at this point but what if the Reapers implanted code in Fenris mechs (and whatever else attacks) to give them a limited form of sentience for use against organics? That would make sense and tie in nicely to what the we know about the Reapers. Heck, thinking ahead to the Citadel dlc in the Citadel Archives, we know some mechs gained sentience in the past and were destroyed by C-Sec. But what if some survived and went to the Reapers? This could have tied into that and given the mechs a very good reason to hate organics: because when they came in peace they were met with war. Missed opportunities, BioWare!
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Dr. Vanity
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Combat Drones are our Friends
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Post by Dr. Vanity on May 28, 2017 15:43:10 GMT
Ya know, it just dawned on me why we didn't ever "activate" a relay. ME1 they make a lot of fuss on how its illegal to activate dormant Mass Relays since that was how the Rachni got unleashed on the galaxy. Other than the Omega-4 Relay (arguably already active anyways, just not usable to non-Reaper affiliates), we never really activated any dormant Mass Relays. There's some potential there for Shepard discovering the destroyed homeworld of a previously harvested race hidden from the galaxy or some other Reaper weapon they left behind.
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Post by sil on May 28, 2017 15:43:55 GMT
Or just having a proper first encounter situation. One that isn't solved by taking a walk through a holiday resort.
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Post by stephenw32768 on May 28, 2017 16:01:43 GMT
Also I have Kal the Quarian Soldier from ME2 as a possible playable character. Just noticed that I forgot to reply to this. Yes, Kal'Reegar as a recruitable character would have been great for ME3; perhaps give the player the option of whether to recruit him or Tali at the end of the Rannoch arc, assuming that the quarians survived. Weapon proficiencies: assault rifles, heavy pistols Base shield: 500; base health: 500 Class: Quarian Marine Rank 1: weapon damage +15%, health/shields +15% Rank 2: weapon damage +20%, health/shields +15% Rank 3: power damage and duration +15%, health/shields +15% Rank 4: weapon damage +30% or health/shields +30% Rank 5: power damage +15% or heavy pistol damage +50% Rank 6: squad tech power damage +10% or assault rifle damage +50% Powers: Disruptor Ammo Arc Grenade (unlockable as a bonus for Shepard) Sabotage Tactical Scan (unlockable as a bonus for Shepard)
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Post by themikefest on May 28, 2017 16:49:08 GMT
Yes, Kal'Reegar as a recruitable character would have been great for ME3; perhaps give the player the option of whether to recruit him or Tali at the end of the Rannoch arc, assuming that the quarians survived. That would be a good option. I like Reegar. He had the best red colored armor in the trilogy
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on May 28, 2017 22:17:20 GMT
Ya know, it just dawned on me why we didn't ever "activate" a relay. ME1 they make a lot of fuss on how its illegal to activate dormant Mass Relays since that was how the Rachni got unleashed on the galaxy. Other than the Omega-4 Relay (arguably already active anyways, just not usable to non-Reaper affiliates), we never really activated any dormant Mass Relays. There's some potential there for Shepard discovering the destroyed homeworld of a previously harvested race hidden from the galaxy or some other Reaper weapon they left behind. Would have made for some awesome expansion in a post-war ME. It would provide both new areas and not be so terribly far outside of known space. And, I'd be remiss if I didn't point out that if you live outside of Council space you need not abide by their rules. If they won't interfere to help human colonies in the Terminus Systems then they definitely can't interfere if inactive relays are opened.
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Post by Exile Isan on May 28, 2017 23:34:43 GMT
That Kaidan and Ashley had actually been two different people in ME2 and the beginning of ME3 instead of Kaidashley.
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Post by dmc1001 on May 28, 2017 23:45:30 GMT
That Kaidan and Ashley had actually been two different people in ME2 and the beginning of ME3 instead of Kaidashley. They had a similar storyline (distrusting Shepard, becoming a Spectre, possibly dying and possibly rejoining the crew) but the details are certainly different. And, I'm sorry, but the romance between mShep and Kaidan is not as good as the one with mShep and Ashley. (Even fShep and Kaidan is better.) So, there are differences. Though, I do see your point, because if you use gibbed to make both of them alive in ME3, they actually inhabit the same spot and mostly say the same stuff at the same time. (I once did a non-import ME3 with Ash, couldn't stand not having Kaidan, and then modded him in. So I know how this works out.)
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You must gather your party before venturing forth.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Exile Isan on May 29, 2017 0:14:37 GMT
It just irritates me that Kaidan forgets that he's a biotic. All the scenes that he's interchangeable with Ashley, were written solely with Ashley in mind. I just wish that even if they had the same events happen that Kaidan would act like Kaidan (like on Horizon instead of shooting at the seekers swarms he would have used throw or something to try to push them away even if it still failed to do anything). Once the coup happens on the Citadel in 3 and they join the party they start being two separate people again. As evidenced by how Kaidan starts questioning his own thoughts about people who joined Cerberus after the Ex-Cerberus Scientists mission, and Ashley doesn't.
I rarely romance Kaidan, but he is one of my favorite characters. And it's just frustrating that for a game and a half his personality is subverted to be just like another character.
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Post by Phantom on May 29, 2017 3:38:28 GMT
Reaper Wraith. a Reaper Husk type that would give nightmares to Cerberus Phantoms. It is a speed oriented melee oriented Infiltrator that will use biotics and tech and Stealth in a nightmare fuel fashion. Able to use Biotic Crush(think Force Crush from Kotor 2) for massive damage even on bronze. yes You will be able to hear your bones crack and your character scream loudly. The "leader" of the Reaper Wraiths within Single Player is a former Cerberus Phantom that has no love for Kai Leng and Cerberus in general. He was a target by T.I.M. due he was too out of controlled and too violent by Cerberus standards. Also he has a rivalry with Kai Leng.
In short, Reaper Wraith is everyone's nightmare like a Reaper Husk should be.
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Post by Monica21 on May 29, 2017 3:53:53 GMT
I wish that the super enthusiastic human C-Sec agent you meet in the Wards in ME1 was the Bailey of ME2. Granted, it would mean that "Bailey" was less grumpy, but it would have given more meaning to the first real interaction Shepard has on the Citadel.
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Biotic Booty
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Post by dmc1001 on May 29, 2017 4:17:05 GMT
I wish that the super enthusiastic human C-Sec agent you meet in the Wards in ME1 was the Bailey of ME2. Granted, it would mean that "Bailey" was less grumpy, but it would have given more meaning to the first real interaction Shepard has on the Citadel. That's Lang. Yeah, would have been nice. I thought he might also have been the guy who pulled your squadmates out of the rubble after fighting Sovereign in Saren's corpse. Hard to say if it was Lang or just a case of BioWare reusing a mesh. I would also have loved to see Emily Wong again. She's better than any other reporter in all of the ME franchise.
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Post by kalasaurus on May 29, 2017 7:20:46 GMT
It just irritates me that Kaidan forgets that he's a biotic. All the scenes that he's interchangeable with Ashley, where written solely with Ashley in mind. I just wish that even if they had the same events happen that Kaidan would act like Kaidan (like on Horizon instead of shooting at the seekers swarms he would have used throw or something to try to push them away even if it still failed to do anything). Once the coup happens on the Citadel in 3 and they join the party they start being two separate people again. As evidenced by how Kaidan starts questioning his own thoughts about people who joined Cerberus after the Ex-Cerberus Scientists mission, and Ashley doesn't. I rarely romance Kaidan, but he is one of my favorite characters. And it's just frustrating that for a game and a half his personality is subverted to be just like another character. It was pretty bad how he got his ass handed to him by Eva, when he could have easily used his biotics in that scene. Their dialogue is copy/paste the same during Mars, though, with slight variations so you remember who you're talking to.
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Post by kalasaurus on May 29, 2017 7:38:50 GMT
I wish that the super enthusiastic human C-Sec agent you meet in the Wards in ME1 was the Bailey of ME2. Granted, it would mean that "Bailey" was less grumpy, but it would have given more meaning to the first real interaction Shepard has on the Citadel. It was kind of cool meeting Colonel Tigh in Mass Effect, but I like this idea. Hmm, on the topic, I guess it would have been nice if Hannah Shepard made a physical appearance. I'm glad Shepard can call her again in the Citadel DLC, at least. I'd have liked any acknowledgment from the crew immediately after Thane's death. I believe it was Weekes who said it was an oversight, though. Again, he had it in the Citadel DLC, but in the base game before the DLC's release it was a bit jarring to see Garrus standing in front of the Memorial Wall where Thane's name was just added, saying "I'm glad we didn't lose anyone during the coup." I wish Kelly could have made it to the Citadel party. I liked her. I also wish that flirting with her/having the dinner date wasn't a requisite for her appearing in ME3.
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Post by themikefest on May 29, 2017 17:38:47 GMT
Adams, Dr.Chakwas, Ken and Gabby added in the memorial scene
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Post by Darth Dennis on Jun 2, 2017 18:42:17 GMT
Ya know, it just dawned on me why we didn't ever "activate" a relay. ME1 they make a lot of fuss on how its illegal to activate dormant Mass Relays since that was how the Rachni got unleashed on the galaxy. Other than the Omega-4 Relay (arguably already active anyways, just not usable to non-Reaper affiliates), we never really activated any dormant Mass Relays. There's some potential there for Shepard discovering the destroyed homeworld of a previously harvested race hidden from the galaxy or some other Reaper weapon they left behind. Should've been the plot of ME2, rather than the whole Cerberus/Collector plot.
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Combat Drones are our Friends
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Post by Dr. Vanity on Jun 2, 2017 18:45:09 GMT
Ya know, it just dawned on me why we didn't ever "activate" a relay. ME1 they make a lot of fuss on how its illegal to activate dormant Mass Relays since that was how the Rachni got unleashed on the galaxy. Other than the Omega-4 Relay (arguably already active anyways, just not usable to non-Reaper affiliates), we never really activated any dormant Mass Relays. There's some potential there for Shepard discovering the destroyed homeworld of a previously harvested race hidden from the galaxy or some other Reaper weapon they left behind. Should've been the plot of ME2, rather than the whole Cerberus/Collector plot. Yea, looking back, you realize how disconnected ME2 was to the whole trilogy. When it came out, it felt great since the gameplay and characters were top notch, even if the story was a little on the short-side. There definitely should have been more Reaper-threat build up. Ya know, we could have investigated some more plot-items through Cerberus.
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Post by themikefest on Jun 2, 2017 18:51:03 GMT
I would've had the collectors as one big side mission with the main mission traveling to darkspace to where the reapers hibernate in-between cycles
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Post by dmc1001 on Jun 2, 2017 20:27:12 GMT
Should've been the plot of ME2, rather than the whole Cerberus/Collector plot. Yea, looking back, you realize how disconnected ME2 was to the whole trilogy. When it came out, it felt great since the gameplay and characters were top notch, even if the story was a little on the short-side. There definitely should have been more Reaper-threat build up. Ya know, we could have investigated some more plot-items through Cerberus. I know of people who think ME2 is the best but still call ME3 "ME1, part 2". To me, that's acknowledgment that the story was derailed and got back on track in ME3. I think it might have worked better if the Reapers came as a consequence of your actions with the Collectors. Imagine if accessing the Omega 4 relay somehow set things in motion because the Reapers now knew that Shepard had an IFF that could also potentially allow access to their base in dark space. Something more concrete to the main plot of ME2 rather than the plot of an ME2 dlc.
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Post by stephenw32768 on Jun 3, 2017 13:07:04 GMT
In ME2: - The option to decline to recruit squadmates after completing their recruitment missions, so one can do the missions for the XP and weapon/upgrade acquisitions, but choose to do without the squadmates (to help with setting up a particular scenario in ME3). Even so, Mordin would probably have to be mandatory because the plot requires him.
- A failure condition for each loyalty mission, either due to a dispute between squadmates (as with Miranda/Jack and Tali/Legion), or the possibility of the mission going wrong (as with Thane and Samara). Such failure conditions should be easy to avoid (this is a game, not a struggle), but again would assist with fine-tuning ME3.
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Post by dmc1001 on Jun 3, 2017 14:39:44 GMT
In a world where BioWare had limitless resources:
1. Shepard immediately takes the Normandy and goes to the Alliance, handing over all the evidence he has about the Collectors. Shepard never works for Cerberus at any point. Miranda and Jacob may or may not be allowed to remain but the rest of the squad work for Cerberus. Consequently, the VS joins as the new XO. 2. Going into ME3, Shepard has the option to remain with Cerberus or return to the Alliance. Going with Cerberus cuts off the Citadel as a hub until the coup, at which point Cerberus takes control. Once again, Shepard holds the fate of the Council in his hands and can choose to eliminate all but the human councilor. Also, going the route means that instead of fighting Cerberus forces everywhere we fight Council/Alliance forces everywhere. Maybe we even learn the Council is indoctrinated and that's why they've ignored the Reaper threat. If Shepard goes with the Alliance, the game is pretty much the same as what we have. This allows Shepard's Collector Base choice to hold much greater weight.
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Post by themikefest on Jun 3, 2017 15:09:05 GMT
If the collector base is destroyed in ME2, there isn't a control ending in ME3. Only destroy and synthesis will be available If the base is saved, only control and synthesis are available
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Post by stephenw32768 on Jun 3, 2017 15:15:56 GMT
If the collector base is destroyed in ME2, there isn't a control ending in ME3. Only destroy and synthesis will be available If the base is saved, only control and synthesis are available I believe there is an element of that in the actual game? If you have very low EMS and destroyed the base, Destroy is the only option; if you kept the base, Control is the only option? I like your suggestion, it would make the decision at the end of ME2 more significant; and it also fits with my own personal belief that Control is the most Renegade of the ME3 choices.
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Post by dmc1001 on Jun 3, 2017 15:33:38 GMT
If the collector base is destroyed in ME2, there isn't a control ending in ME3. Only destroy and synthesis will be available If the base is saved, only control and synthesis are available I believe there is an element of that in the actual game? If you have very low EMS and destroyed the base, Destroy is the only option; if you kept the base, Control is the only option? I like your suggestion, it would make the decision at the end of ME2 more significant; and it also fits with my own personal belief that Control is the most Renegade of the ME3 choices. It's also my belief. I read it this way: Destroy = Paragon, Control = Renegade, Synthesis = Indoctrinated. Refusal is also probably the ultimate Renegade, shooting oneself in the head the way you might have been shooting your allies in the back.
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Post by themikefest on Jun 3, 2017 15:40:15 GMT
I believe there is an element of that in the actual game? If you have very low EMS and destroyed the base, Destroy is the only option; if you kept the base, Control is the only option? If ems is below 1750, and the base is destroyed, destroy is the only ending available If ems is below 1750, and the base is saved, control will be the only ending available
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