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Post by Phantom on Mar 23, 2017 1:32:24 GMT
In Jokes about Paragon and Regenade system thru out the trilogy.
Inspired by Canon and my own older posts and ideas
Paragon of Our Kind: A Pro-Alien Human Group that thinks Aliens are superiors in every way possible. Henry Lawson becomes their leader within ME2 and ME3. Friendly with the members of Siari Religion. Henry Lawson is a personal disciple of the Harbringer. Well He develops a desire for Godhood and sees the Reapers as a key for that.
Siari Religion: Secretly a Reaper Inspired Religion that believes in Unity of All Species and Superiority of Asari and within ME3, Divinity of Reapers. Liara becomes their prophetess and personal disciple of the Harbringer. Liara wants Shepard's body for herself, willing to work for Harbringer as a spy for him.
Well A potential re-write for Jack, we all know she is a test subject that on pragia. Well I was thinking due to the nature of Mass Effect 2, it will serve better instead of test subject, an scientist that was working there. T.I.M. wants her to be brought on to help study Collector tech along with Mordin. And An Alliance Scientist with looser ethical standards that your Amoral Cerberus Scientist, a Rival of Scientist Jack, wanting to start the Project up again for the Alliance and the Council and somehow tied to the Collectors. Yes you will be facing a squad of Collectors with a Collector boss that is working with an Alliance squad and an squad from the Council. This Alliance scientist is working with the Collectors to make a superior biotic and captializing on an Defunct Cerberus base as his base.
Within Mass Effect 2, I would keep the Collector rare but tied to all loyality missions, All Merc Missions. Well A Geth vs Collector storyline would be included. For Collectors, Yes I would have them as a Top Tiered Enemies of Mass Effect 2 where players will be genuinely upset in how hard they truly are. Also players will be able to obtain their overpowered(yes they will be stupidly overpowered) weapons.
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Post by nougat on Mar 23, 2017 12:52:00 GMT
Option to neither kill or free the rachni queen but to instead leave it as it is and let the Council decide what to do with it. Yes, the rachni decision is way out of Shepard' authority, even as a Council Spectre. It's both hilarious and irritating that several characters (including Councilors themselves) will say that it should have been left to the Council to decide. You don't say... The point of having sensible options can be also said about the other big decisions/outcomes of the trilogy (not touching the subject of ME3 endings™): ME1: - option not to kill the Thorian. ME2: - option to hand-over the Collector Base to the Council or the Alliance. ME3: - other options for gaining Turian Hierarchy' aid like a) convincing Primarch Victus that seeking krogan alliance when "your opponents are taller than goddamn skyscrapers" (thanks, Zaeed) is kind of nonsensical, thus seeking the aid elsewhere; b ) tell the krogan leader that curing the genophage is out of the question, thus seeking the alternative price; c) a third option for the cure itself. - "control" option for the Rannoch outcome. So, reaper upgrades are good, reasonable and all that jazz, but Admiral Xen ambitions are bad and crazy (though no way it would have not backfired sooner or later). The peace/co-exist option in game is pro-geth. Why can't we have a pro-quarian co-exist option?.. Maybe even add the mutual obliteration option too. Or maybe it's asking too much.
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Post by Treacherous J Slither on Mar 23, 2017 15:35:24 GMT
I wish the asari would have taken more of a role in the galaxy and in the series itself.
From a lore standpoint it makes more sense than all the human focused stuff we got.
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Post by stephenw32768 on Mar 23, 2017 18:31:38 GMT
For Collectors, Yes I would have them as a Top Tiered Enemies of Mass Effect 2 where players will be genuinely upset in how hard they truly are. Speaking as someone who plays games for fun, I am sincerely glad that you were not in charge of game balance.
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Post by Phantom on Mar 23, 2017 22:00:14 GMT
For Collectors, Yes I would have them as a Top Tiered Enemies of Mass Effect 2 where players will be genuinely upset in how hard they truly are. Speaking as someone who plays games for fun, I am sincerely glad that you were not in charge of game balance. Well I am the type of guy that would let players to get/steal enemies gear and do research on them. Well Yes the Collector gear will be reasonably spread out and just as powerful as their enemy counterparts. so their weapons are no less dangerous to them as they are to you. For example in Mordin's recruitment, you will be able to start collecting Collectors' weapons, gear and tech from the Vorcha. Then apply that Collector tech to your gear and weapons. So by End Game, you will have more than each superb end game weapons and gear due to collecting Collector, Reaper, Geth, Krogan and other technology and researching them and applying that Tech to your Gear.
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Post by fessels on Mar 23, 2017 22:18:55 GMT
For Collectors, Yes I would have them as a Top Tiered Enemies of Mass Effect 2 where players will be genuinely upset in how hard they truly are. Speaking as someone who plays games for fun, I am sincerely glad that you were not in charge of game balance. Me to. ( No offence deathscepter. )
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I've revived Shepard, but I'm sending him in a Suicide Mission.
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Post by MegaIllusiveMan on Mar 25, 2017 4:54:47 GMT
I would be happy if Firewalker DLC in ME2 rewarded you with a Leviathan Orb, thus foreshadowing them, instead of that sphere that does nothing at all... Where did it go anyway? We should've had the ME2 cabin items on ME3 cabin as well. A batarian squadmate in ME3. Would be interesting putting him along Torfan/Mindoir Shepard, plus the Arrival DLC events and how you decide on that Batarian's patient fate on the Citadel. So, maybe, make Balak the squadmate and remove the option of him being killed on BDtS, thus making his appearence in ME3 consistent And Rupert Gardner! Come on, no one heard of that guy ever since ME2. Hope he joined the other waves of ships in the Andromeda Iniative. Edit: Oh, and make the Normandy feel more alive in the whole trilogy, not just 3. It would add a whole new weight for the party in Citadel DLC where they meet up and end up talking what they didn't talk the whole ME2 game Edit 2: And setting foot on the other species planets. Like Dekuuna, Palaven and Kahje(would be interesting seeing an underwater outpost, for example) And also hearing about Sidonis again. Saw once that he got cut, but was originally intended to help Garrus' family out of Palaven when it got attacked by the Reapers, and ended up dying in the process.
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I've revived Shepard, but I'm sending him in a Suicide Mission.
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Post by MegaIllusiveMan on Mar 25, 2017 5:04:48 GMT
For Collectors, Yes I would have them as a Top Tiered Enemies of Mass Effect 2 where players will be genuinely upset in how hard they truly are. Speaking as someone who plays games for fun, I am sincerely glad that you were not in charge of game balance. I understand your thoughts, but I kinda agree with Phantom here. I mean, the Collectors are a bunch of enigmatic folks, considered dangerous and all, just to be treated and killed like most of those merc grunts you encounter on the other planets. The only pain in the ass(sometimes) was Harbinger (of course, not counting Scions and Praetorians) Not increase difficulty like a Praetorian kind of fight, but spice things a litte bit more. Making your shields/Barrier Upgrades really be worthy researching before Horizon/Collector Ship or something like that. And on that note, I gotta remember, jeez, those Collectors in Paragon Lost really needed some re-scaling.
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Post by Phantom on Mar 25, 2017 22:15:38 GMT
Speaking as someone who plays games for fun, I am sincerely glad that you were not in charge of game balance. I understand your thoughts, but I kinda agree with Phantom here. I mean, the Collectors are a bunch of enigmatic folks, considered dangerous and all, just to be treated and killed like most of those merc grunts you encounter on the other planets. The only pain in the ass(sometimes) was Harbinger (of course, not counting Scions and Praetorians) Not increase difficulty like a Praetorian kind of fight, but spice things a litte bit more. Making your shields/Barrier Upgrades really be worthy researching before Horizon/Collector Ship or something like that. And on that note, I gotta remember, jeez, those Collectors in Paragon Lost really needed some re-scaling. Difficulty comes in several forms including Increasing HP/Shields/Barriers, Tactics, Weapons Damage and Useful Abilities. Also Remember the line by Shepard that, "these husks look more advanced." despite them lacking Electric Attack ME1 Fame. I like the Electric Attack for the Husks due to it is a pain in the ass. I do think it is a good idea for Husk should use generic abilities that your team uses. More Variation of Reaper Husks within all 3 games. I do like Hopper Saren as well. More Nightmare fuel and Intense gameplay to make you hate and abhor the Reapers.
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Post by Transcendent on Mar 26, 2017 22:48:37 GMT
I wish BioWare explored the idea of the Dark Space Relay. The theory goes that, as we know from ME1, the Citadel is actually a Relay - and the Reapers original plan was to sit in Dark Space while Sovereign opened the gate - and the Reapers would pour in through the relay from Dark Space. Logical speculation, there must be a relay in Dark Space, also referred as The Dark Citadel. What if the climax of the trilogy, the final, decisive quest, had Shepard and the Normandy crew going through the Citadel Relay into the Dark Citadel, to confront whatever entity controlled the Reapers, in the hope to deter them. Much better than the original ending IMO. The Dark Space Relay was originally mentioned in the official BSN forums during ME2. Unfortunately, BioWare never picked it up. I really like this idea.
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Post by stephenw32768 on Apr 7, 2017 18:39:47 GMT
In addition to Jack's makeover, it might have been nice for some of the other returning ME2 characters to get new costumes. Given her fugitive status, it would have made sense for Miranda to have had a different look: new clothes, and perhaps dyed and/or restyled hair.
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Post by sageoflife on Apr 9, 2017 19:10:27 GMT
I wish someone had told Liara off for not contacting the rest of the squad about the Lazarus Project.
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Post by duskwanderer on Apr 10, 2017 1:47:22 GMT
I wish ME1 had a more balanced gameplay: It was clearly in favor of pure classes rather than hybrids.
I wish I could see more of my choices reflected in ambient dialogue (similar to how Kasumi's loyalty mission had people talking.) Aetheyta told me once in ME2 that "sometimes, you hear good news, like those colonists on Feros being rescued.) If it's that newsworthy, let's hear more about it.
I wish the involvement on the salarians was more than just satellites for the krogan.
I wanted to see more elcor, volus, and hanar. I got too much krogan and too much asari, and I felt like they were just thrown in to explore what the dev staff "could" do, rather than it having a purpose.
I wanted Kirrahe to join my squad after Virmire (provided I saved him, of course). It felt natural, he was already there, y'know.
I wanted the Lair of the Shadow Broker to be about more than just Liara. ME2's selling point was about the team, a very character-driven story. That's good. So use it. Have other people talk: It would've been interesting to hear Miranda talk to that asari Spectre.
Speaking of the Shadow Broker, the yahg were a mistake. It was some big super-race who could do any and everything. That was lame. I think it would've been better if, instead, the Shadow Broker was a shadow Council, a triumvirate of a ruthless asari, a pragmatic salarian, and a stern turian. An epic, three-way boss battle (with a squaddie that isn't unconscious). After this, Liara sets up the Shadow Broker not as just herself, but working together with Sekat and Feron.
I wanted the Arrival DLC to have some focus on the Virmire Survivor. Kenson's mission should've been with them as your third. You could rescue them during the mission (or choose not to, they break out on their own). This mission would conclude ME2: You couldn't do it before the Suicide Mission, and you couldn't play afterwards. It would end with Shep dismissing the team on Omega, and then surrendering to the Alliance. If you rescue the Virmire Survivor during the mission, your relationship helps gets patched up somewhat. If not, they get a little steamed. This influences ME3. You also unlock a bonus skill for other playthroughs after beating this game: Kaidan offers Damping (which prevents enemies from using attacks like those Eclipse types using Incinerate, or the asari that use biotics. It also immediately kills combat drones), while Ashley grants Marksman (stabilizes fire, very useful for assault rifles and submachine guns both, so any class can benefit)
I wanted Liara to not be a squad member. She is a party member on Mars, but after that, she remains on the ship, but she uses the data feeds in order to monitor Reaper activity and coordinate, which takes up all of her time.
Kirrahe joins the squad after Sur'Kesh. He functions as a combat type with Cryo Ammo, but also provides Incinerate. Unique skills are Assassinate (similar to ME1 skill, increases damage for a time) and Arc Grenade (the Quarian Engineer multiplayer skill). These would unlock for Shepard like the other skills do.
Glyph's upgrades are much stronger (like 25% power damage for biotics), but they can only be assigned to one character and that's it. Each character can also only get one upgrade. You can re-spec for a cost at the med bay.
Reward me for keeping my ME2 squad alive by giving me bonus missions with them, even tie them into sidequests. Rescuing the elcor from Dekunna's moon was a missed opportunity, let me go there with Zaeed and give me an awesome rescue mission. Let's learn the depths of the Illusive Man's depravity by sending to a place only his trusted lieutenant Miranda would've known. Take me to a salarian colony world, let me get their egg clutches out of danger, and bring Samara with me, dammit, that's right up her alley.
If my relationship with A/K is high, don't let them say they might regret siding with Shep. Let them say something like "I get you, Shepard. Udina, you're under arrest." They believe me, let's hear it.
When Thessia falls because High Command wasn't telling me about it until it was too late, let me say that to the councilor. Don't let me mope around the Normandy like it's my fault.
Give EDI more dialogue about realizing what it means to be human. Change her body to be less of a sexbot and more like a beautiful, but proportioned, woman.
Let me criticize Liara when she throws her tantrum at Javik about the Protheans. Something like "No one knew what Protheans were supposed to be like. Stop being a baby. We've got survivors to deal with!"
Make the Citadel the Catalyst not because of Starbrat, but because it is the head of the relay network. The Crucible becomes a large pulse to overload the Reaper's circuitry: It just needs to travel through the mass relays so that they can all be hit: The Crucible is likely to be destroyed after one shot, so it needs to travel throughout the galaxy and hit all of the Reapers.
Divide the War Assets into five groups: Sword (air power, ships), Hammer (ground forces or tech for ground forces), Crucible (obvious), Commandos (unique individuals like your ME2 squaddies, or Wrex. Your squadmates do count towards this total) and C-DEF (that Asset after Udina's coup that can fluctuate a lot in size). Some forces overlap (like Mordin being both commando and Crucible), but most are singular.
If the Crucible assets aren't high enough, the Crucible doesn't work in the final mission. That's it, Game Over, you lose because you weren't prepared.
If Sword assets are low, the Crucible is destroyed before it's put in place. Also Game Over. If it is medium, then the Crucible is damaged, but can still fire. It will kill everyone in the galaxy, including the Reapers.
Hammer forces are determined by ground troops. If they are low, Shepard has to fight a lot more forces on Earth, so much that the game could become impossible. The higher the forces, the less troops need to be faced, and cutscenes are shown instead of your forces wiping out Reaper ground troops.
Your forward command post has all of your squaddies (plus any other folks who survived) there. Shepard gives a much more epic speech, splits them into groups, and they move forward.
After pushing through waves of Reaper forces, you make your way from Earth to the Citadel. Here, C-DEF comes into play. If the forces are high, there's a full blown firefight lead by Bailey, Aria, Kolyat, and other Citadel forces. If they are low, you're facing more foes, and those guys are dead. Along the way, you'll lose your commandos to different things (if C-DEF is high, it's because they need help. If it's low, they can be killed). By the time you reach the Heart of the Citadel, Shep is alone and badly wounded. Until he meets Anderson and TIM. Instead of babbling like a lunatic, TIM offers reasoned points as to why destroying the Reapers is a bad idea just because the other races are afraid of humans and might pounce after the war. TIM kills Anderson, you can either convince him to kill himself or shoot him.
After this, Shep, badly wounded, activates the Crucible and collapses, finally exhausted. Husks and ground forces come to him, but there's no way he can do it himself. If you don't have many commandos, they surrounded Shepard and kill him just as the Crucible fires. You're dead, but you saved the galaxy. If you kept enough commandos alive, your love interest (or most used squaddie) shoots the husks. They are killed as your friends surround you to defend your body. The Crucible fires, killing the Reapers and their ground forces.
If you had the right Crucible teams and geth specialists (siding with the geth, David Archer, Gavin Archer, Admiral Xen) and the like, they are able to tweak the Crucible so that synthetic intelligence based on Reaper code like them is slightly damaged, but not destroyed (EDI equates it to a war scar). If not, EDI and the geth are killed.
Anyway, sorry for length. That's how I wanted it to go.
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Post by nougat on Apr 10, 2017 19:59:12 GMT
Yeah, less nonsensical and more sophisticated war assets' system would have been great. Having 'The Destiny Ascension' barely equals to three Jacks. The krogan' cannon fodder has roughly the same worth as entire quarian flotilla or even exceeds salarian high-tech assistance. How does that make any sense? Or you can have hardly 1/8 of all possible 'Crucible' war assets (only mandatory human reaper' remains), yet even under the worst-case scenario the deus ex machina' device will still get the job done. For example, it should have been difficult to compensate for the loss of salarian aid (if Shepard refused the Dalatrass' deal), if player wants the Crucible working without a hitch. Or not having any ex-Cerberus' help or krogan' forces (which is possible) should have noticeably backfired too (instead of just a line or two from the Primarch.) Ah, the dream!..
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 13, 2017 2:09:58 GMT
MShenko in ME1; when going to the Citadel in ME2 for the first time, having the ability to turn in all the Cerberus people and take the SR2 for themselves (though probably not possible without an unshackled EDI); the Council *AND* Alliance weren't utter morons who stuck their heads in the sand about the Reapers; jumping; Kaidan/Ash trusting you in ME2.
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Post by theedeathmaster on Apr 16, 2017 21:18:05 GMT
Wish the writers didn't forget the extended universe in the books. Aria literally never mentions her daughter or her involvement with Kai Leng. Then again Deception should probably never have been made by that author either so ¯\_/(ツ)\_/¯
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Post by themikefest on Apr 16, 2017 22:53:59 GMT
The Citadel moved to Thessia instead of Earth
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Post by stephenw32768 on Apr 21, 2017 18:37:56 GMT
When importing an ME1 character into ME2: if the ME1 character had a bonus weapon talent, then the weapon class should also have been available in ME2. To balance this, the player would be forced to relinquish the bonus weapon class on the Collector ship if he or she wished to train in one of the other weapon classes. For example: The player imports an Adept into ME2 who had assault rifles as a bonus talent in ME1. The Adept would have access to assault rifles from the beginning of ME2. On the Collector ship, the choices would be: - relinquish assault rifle training in exchange for shotgun training; or
- relinquish assault rifle training in exchange for sniper rifle training; or
- acquire the Revenant.
Second example: The player imports an Infiltrator into ME2 who had shotguns as a bonus talent in ME1. The Infiltrator would have access to shotguns from the beginning of ME2. On the Collector ship, the choices would be: - relinquish shotgun training in exchange for assault rifle training; or
- acquire the Claymore; or
- acquire the Widow.
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Post by Deleted on Apr 22, 2017 7:00:08 GMT
I wish ME1 had a more balanced gameplay: It was clearly in favor of pure classes rather than hybrids. Really? Hybrids worked better for me than pure classes, at least vanguard + sentinel > soldier & adept (haven't played long enough with engineer to tell, and it's been ages since I played infiltrator--although infiltrator was pretty good iirc). To my surprise, I found my sentinel playthrough the easiest of all.
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Post by Deleted on Apr 22, 2017 9:50:31 GMT
The things that I can think of off the top of my head aren't really deal breakers for me, I still like the trilogy. However, it would have been nice if I wasn't forced to do, say or feel things in ME3 without it being my intention. For example, when Thessia falls and Joker makes the joke about asari strippers, I wanted to laugh with him, instead I had responded like I was angry or offended, and I was renegade. Or the damn child. I don't really care about children so I didn't think my Shepard would either but no she has to keep remembering him. I also would have preferred for character relationships to not be forced on me. Like how Garrus is your bestest friend in all the galaxy, and there's really no way to change that, I would have preferred not to have the whole buddy thing with him, at least in some playthroughs. I also agree with duskwanderer about the war assets. They didn't make much sense. A more superficial thing is that I hoped Jack waould be available for femShep too but I'm sure that's been said a thousand times already. Oh and I didn't hate the ending but I would have really liked it if the Catalyst didn't exist or if I could kill it and maybe have all the reapers die as a result of that, kind of like a boss fight I guess.
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Post by cheeseandonion on Apr 22, 2017 13:34:47 GMT
I wish I could have thrown Aria out the airlock.
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Post by sil on Apr 22, 2017 14:09:04 GMT
I wish I could have thrown Aria out the airlock. Javik should have had authority over all airlock usage. It'd be a lighter ship, but more entertaining.
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Post by duskwanderer on Apr 22, 2017 18:15:31 GMT
The things that I can think of off the top of my head aren't really deal breakers for me, I still like the trilogy. However, it would have been nice if I wasn't forced to do, say or feel things in ME3 without it being my intention. For example, when Thessia falls and Joker makes the joke about asari strippers, I wanted to laugh with him, instead I had responded like I was angry or offended, and I was renegade. Or the damn child. I don't really care about children so I didn't think my Shepard would either but no she has to keep remembering him. I also would have preferred for character relationships to not be forced on me. Like how Garrus is your bestest friend in all the galaxy, and there's really no way to change that, I would have preferred not to have the whole buddy thing with him, at least in some playthroughs. I also agree with duskwanderer about the war assets. They didn't make much sense. A more superficial thing is that I hoped Jack waould be available for femShep too but I'm sure that's been said a thousand times already. Oh and I didn't hate the ending but I would have really liked it if the Catalyst didn't exist or if I could kill it and maybe have all the reapers die as a result of that, kind of like a boss fight I guess. I thought the War Assets made sense, I just thought they were pointless. Filler details to make Codex junkies happy, but completely unimportant to the game at large. Let's just see them in action, even if its a cutscene.
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Post by themikefest on Apr 22, 2017 19:10:01 GMT
the war assets never made sense.
For example, Jack becomes a war asset. She is worth 25, but at 50% she's only worth 12.5. Why? Is it because Bioware/EA wanted people to play multiplayer and hope they will spend their money on transactions? Yes. So for Jack to perform at her best, the player needs to raise his/her galactic readiness to 100%
I like the idea. It wasn't executed very well
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Post by Deleted on Apr 23, 2017 0:10:38 GMT
themikefest Yeah the idea of war assets itself is actually pretty cool, seeing how your fleets get bigger and getting resources for the Crucible but it's implementation is lacking I think. I have never played multiplayer so I was annoyed by how much that seemed to affect the game. It's kind of like how Kai Leng is around, I never heard of him because I don't read the books or comics. Same goes for the Grayson person that I think was mentioned once and I felt like I was expected to know him.
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