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Post by sil on Apr 23, 2017 20:12:00 GMT
The War Assets were a brilliant idea that were poorly executed, probably because Bioware were pushed to release a lot earlier than they needed. They needed another year of development.
Hopefully a mod will do something about it, one day.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 24, 2017 1:23:10 GMT
If a mod hasn't happened in 5 years to fix the war assets, it's unlikely to come about. I think most people are happy enough with MEHEM, which allows you to skip the Catalyst entirely and go right to Destroy. Shepard survives and is there with the LI at the end to place Anderson's plaque on the Memorial Wall. Also, every race that survived (depending on your in-game choices) gets a happily ever after.
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Post by sil on Apr 25, 2017 13:10:27 GMT
I disagree, once I've released Stellar and Spectre mods for ME3, my aim is to look at how to add npc's to an area. At the very least, I may be able to populate the london forward operating base with certain war assets.
It's not a given that I'll be able to, but its the intention.
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Post by dmc1001 on Apr 25, 2017 16:26:36 GMT
I disagree, once I've released Stellar and Spectre mods for ME3, my aim is to look at how to add npc's to an area. At the very least, I may be able to populate the london forward operating base with certain war assets. It's not a given that I'll be able to, but its the intention. What are those mods about? I don't think I have much in the way of ME3 mods except MEHEM and Extended Anderson Conversation.
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Post by sil on Apr 25, 2017 22:04:42 GMT
I'll PM you about them.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 26, 2017 2:33:38 GMT
Wish this: the Crucible just did what it was implied to do at the end: Destroy the Reapers. No Starchild, no Control, no Synthesis. Just kill Reapers.
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Post by themikefest on Apr 26, 2017 5:05:47 GMT
Wish this: the Crucible just did what it was implied to do at the end: Destroy the Reapers. No Starchild, no Control, no Synthesis. Just kill Reapers. Yep. As soon as the arms open, the crucible fires its bag of goodies all over the galaxy destroying the reapers. What that does is it gets rid of the magic carpet ride ride up to lala land. It gets rid of the thing that takes the form of a human child. It gets rid of the comment, "you do no know them, and there's not enough time to explain. It gets rid of the comment, "synthesis is the final evolution of all life". It gets rid of the pull this, shoot that and jump into this endings. Or, it could do this instead. It fires its bag of goodies, but instead of destroying the reapers, it some how changes the reapers programming causing them to stop the harvest. A few moments later, they are seen flying back to darkspace never to be seen again. What that does is it leave them as a mystery of why they did what they did. It could also be something to investigate for a sequel to find out why they did what they did. I have posted the above several times before.
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Post by dmc1001 on Apr 26, 2017 5:28:01 GMT
Or, it could do this instead. It fires its bag of goodies, but instead of destroying the reapers, it some how changes the reapers programming causing them to stop the harvest. A few moments later, they are seen flying back to darkspace never to be seen again. What that does is it leave them as a mystery of why they did what they did. It could also be something to investigate for a sequel to find out why they did what they did. This I like. It brings us back a bit to the way Sovereign talked about the Reapers, as though they were not merely made creatures but something greater than we could understand. As they now stand, I do understand them perfectly and find their programming to be flawed. It's just their ego, and the murder of more beings than we can even comprehend, that made Sovereign talk the way it did. But if it actually were a part of some greater order, tied to dark energy, there's so much more potential.
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Dang it.
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Post by Cyan_Griffonclaw on Apr 26, 2017 5:49:10 GMT
Hmmm. hahahaha ME1 - throwing the asari in the volcano - not recruit the asari - not recruit Tali - have femshep give Conrad a hug after he says she's beautiful - laugh at Anderson when he mentions Shepard's visions to the council - Jenkins is not killed. He gets reassigned to another unit ME2 - the asari would have nothing to do with Shepard's body being given to Cerberus. They recover the body - after Jack says " you sound like a *******", my Shepard smashes her in the face and leaves her to die - my Shepard gives Zaeed a fist pump after Vito is killed - Ashley/Kaidan would be in the Arrival dlc ME3 - Rupert Gardner returns as the greatest chef in the universe on the Normandy - more renegade interrupts. Hmmm. Make that a lot of renegade interrupts in ME3 - the asari is sent to Hackett after Mars - Miranda returns to her office on the Normandy - Samara joins the roster after my Shepard talks with the council - Ashley/Kaidan are not injured on Mars - Grunt joins the roster after completing the rachni mission - Garrus is not on the roster. He advises Victus senior. After genophage, he leaves - Mordin has the same role as in ME3 - Jenkins is the one protecting the council - Thessia happens before the coup - Tali joins right after completing Menae when Shepard visits the Citadel - Anderson doesn't go up the beam - when my Shepard faces dumb dumb, she grabs her walkman to listen to Ted Nugent until its finished talking about whatever. - my Shepard shoots the tube from a distance - Shepard is seen in hospital with LI - Javik is squadmate I know I missed a lot, but this is good enough for now This is how Renegade is supposed to be.
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Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 26, 2017 5:49:51 GMT
Hmm...so does the space hamster run through the ducts to remove EDI's shackles instead of Joker? Nope. Space hamster takes the shuttle back to his homeworld to help his species against the reapers. He helps the 82nd Airborne hamster unit on a very top-secret-double-hush-hush mission. After freeing all the hamsters being held captive, they destroy a capital ship by climbing up the thing and chewing on its exposed cables. Space hamster and the rest of the unit are heroes. When back on the Normandy, he is seen having a drink with Shepard telling her about his heroics. When do the Voltron lions come into play?
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Post by stephenw32768 on Apr 26, 2017 17:58:26 GMT
Wish this: the Crucible just did what it was implied to do at the end: Destroy the Reapers. No Starchild, no Control, no Synthesis. Just kill Reapers. Would this also destroy the geth and EDI? In a scenario without Control and Synthesis, I would like some other way of (optionally) saving the non-Reaper synthetics.
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Post by dmc1001 on Apr 26, 2017 20:28:01 GMT
Wish this: the Crucible just did what it was implied to do at the end: Destroy the Reapers. No Starchild, no Control, no Synthesis. Just kill Reapers. Would this also destroy the geth and EDI? In a scenario without Control and Synthesis, I would like some other way of (optionally) saving the non-Reaper synthetics. It wouldn't be "Space Magic" so probably not. I'd assume it might be a virus of some sort, which would make them inert and not cause massive amounts of damage.
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Uncle Cyan
Dang it.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Cyan_Griffonclaw on Apr 27, 2017 2:08:35 GMT
Wish this: the Crucible just did what it was implied to do at the end: Destroy the Reapers. No Starchild, no Control, no Synthesis. Just kill Reapers. Yep. As soon as the arms open, the crucible fires its bag of goodies all over the galaxy destroying the reapers. What that does is it gets rid of the magic carpet ride ride up to lala land. It gets rid of the thing that takes the form of a human child. It gets rid of the comment, "you do no know them, and there's not enough time to explain. It gets rid of the comment, "synthesis is the final evolution of all life". It gets rid of the pull this, shoot that and jump into this endings. Or, it could do this instead. It fires its bag of goodies, but instead of destroying the reapers, it some how changes the reapers programming causing them to stop the harvest. A few moments later, they are seen flying back to darkspace never to be seen again. What that does is it leave them as a mystery of why they did what they did. It could also be something to investigate for a sequel to find out why they did what they did. I have posted the above several times before. You complete me. Well said.
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Post by stephenw32768 on Apr 28, 2017 23:05:53 GMT
Given that ME3MP proved that ME3's engine could support a variety of different characters and powers, it would have been nice to be able to Assume Direct Control switch point-of-view to squadmates during combat.
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Post by Phantom on May 6, 2017 20:21:59 GMT
I have no problems with non Cerberus personal within ME2 but I was thinking right now that ME2 due to it is a Cerberus focused game, that more Cerberus personal of all stripes as playable characters similar how Miranda and Jacob are.
I love Kasumi Goto and all non Cerberus personal and I can see why they have their fans. For example, from my dreams, Shay'la, a perky red head Cerberus Phantom that will mixes (both alcholic and non alcholic) drinks at the bar for you and all crewmates. A Capable biotic, she does favor the SMGs but she has a good knowledge of weapons of all stripes while being accuracy with them all.
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Dr. Vanity
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Combat Drones are our Friends
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Post by Dr. Vanity on May 7, 2017 1:57:05 GMT
Hmm, I got a few.
1.) Stuck with the original Reaper composition and Destructive Analysis: One of the original writers, Chris L'Etoile stated the Reapers were originally 100% advanced tech and not this hybrid we see with the grey goop. Similarly, colonists were originally being broken down and indexed like a library entry of genetics instead of being used to make the Human Reaper as cut audio reveals. This makes more sense to me given Reaper motivations of preserving life, the idea they're cataloging it in a sadistic way.
2.) Hanar Homeworld: All that build up by Thane and no visit. Dang it.
3.) More Terminus Races: One of the earlier Mass Effect books talks about Omega and the Terminus Systems being populated by "races not welcome in council space," yet all we got were Vorcha. Let's see more hostile races Bioware. Youre telling me theres only one race in that upper half of the galaxy that isnt an insectoid race beyond the omega 4 relay?
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Post by Deleted on May 7, 2017 14:11:35 GMT
Having Ashley in ME2. Because of potentially very interesting encounters with Jack. Conflicts about attitude and worldview that may infuriate both. Possibly character growth involved. I imagine that to be more interesting than the Miranda vs. Jack theme, who are basically just enemies.
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Post by Deleted on May 7, 2017 14:26:29 GMT
Regarding the war assets: I don't think it's a bad idea per se, but I can't get rid of the feeling that it was mostly used as a quick'n'dirty score system. Which--again--doesn't seem to make any sense in the end. The Catalyst has the power to let Synthesis happen, which it itself considers the best option, but it'll only let you have it if your fleet is large enough. Huh?
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Post by Dr. Vanity on May 7, 2017 16:48:32 GMT
Regarding the war assets: I don't think it's a bad idea per se, but I can't get rid of the feeling that it was mostly used as a quick'n'dirty score system. Which--again--doesn't seem to make any sense in the end. The Catalyst has the power to let Synthesis happen, which it itself considers the best option, but it'll only let you have it if your fleet is large enough. Huh? From what I understand based on cut content, the original intention for the ending was a "suicide mission" system that would determine how damaged the crucible got and whether or not Shepard was bleeding out by the time he made it to the Citadel. I'm guessing it was a time thing as most of that got condensed into what we have now.
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Post by Deleted on May 7, 2017 19:01:27 GMT
I didn't know about the cut content, but the out of time issue was pretty much my impression. It feels like something that would've been deeper if they had 3 years of development instead of 2. I get that feeling from a lot of things in ME3. I believe EA is to blame for this, setting an unrealistically early deadline for such a huge project.
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Post by Dr. Vanity on May 7, 2017 20:02:32 GMT
I didn't know about the cut content, but the out of time issue was pretty much my impression. It feels like something that would've been deeper if they had 3 years of development instead of 2. I get that feeling from a lot of things in ME3. I believe EA is to blame for this, setting an unrealistically early deadline for such a huge project. Its a widespread issue in developing triple-A games. The gaming industry has this notion we need to churn out video games as often as Hollywood movies so we see big titles get 1-2 years of actual development time while additional years are added when there's a change in the gaming engine. Andromeda is a good example of what could have been had there been an additional year or two of dev-time. And of course, even though it gets brought up too often, Witcher 3, Witcher 3, Witcher 3. It's a prime example of what you can get if the devs take their time.
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Post by Deleted on May 7, 2017 21:30:08 GMT
I think it's fair enough with games like Call of Duty that have 6-hour campaigns with no story worth mentioning. No dialogue choices, not much voice acting (in comparison), etc. Mass Effect 3 was such a huge project compared to that, what the hell were they thinking by giving it only two years? And as if the campaign wasn't enough work, they had to create a multiplayer mode at the same time. No wonder we ended up with broken animations and models, on-rails dialogue with few choices, a 5-minute photoshop for Tali's face, etc. In fact, considering the timeframe, it's pretty amazing how much they did accomplish.
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Post by duskwanderer on May 8, 2017 1:12:09 GMT
I wish Mass Effect 3's companions rotated. You keep a core few (like James and EDI), but you get other characters for a few missions, or maybe just one, and then they depart.
Example: Kirrahe could be your party member during the Sur'Kesh mission, and maybe if you get another one later on a colony world, he comes back. You can then make the missions longer (and harder) and give that on-mission character techniques that respond to the enemies you'll be fighting. It gives an excuse to make the game challenging, as you'll have the tools, just wondering whether or not you can work with them.
Side missions should be epic in scale. Let's go to Dekunna and save some elcor, bringing along one of my other party members. Let me choose between saving a squad of huge elcor "walking tanks" or a larger squad of civilians, including medical support and transports. Either option will give you something, so you can't reduce it to calculus. Sprinkle in a few of "save them both" only if you make the right decisions. Not all of them, just a few, maybe 25% at most. There's a sense of accomplishment in those, don't take it away. Plus, it reinforces ME's themes.
If you're going to make a "save them both", let me work really hard for it.
Bring me into the Illusive Man's web of crazy thought. Miranda would be an excellent vehicle to use this, or perhaps even a dark deal with Henry Lawson. Make his thoughts understandable and even believable. By the end, he was just a ranting paranoid lunatic. Let him have a victory we can see. Actually show him controlling husks, even using them to accomplish Cerberus goals.
The final battle should take place at the Crucible. That's where Cerberus strikes. They allowed it to be built (and even made sure it happened), but then want to seize it's power for themselves. It takes Shepard's epic team of people he's accumulated over the galaxy. And don't just say it "destroys" the Reapers. The Crucible is a pulse that travels through the mass relay network (so it can hit every galaxy) and overloads Reaper code. If enough specialists are obtained, the geth are not caught in this blast, as they've evolved differently.
Then, destroy the Reapers utterly by attaching mass effect drives to them and steering them directly into stars.
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Post by Phantom on May 12, 2017 2:33:24 GMT
Well i was thinking a Reaper Husk Mini Boss where it uses Tactical Cloak+Biotic Charge+Smash and its passives reductions cool-downs and increases its effective-ness. A.I. will be superb with plenty of health to make it a pain in the ass.
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Post by Darth Dennis on May 12, 2017 5:39:41 GMT
That Harbinger would assume control of Marauders. Make it seem like he's actually around.
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