phantomrachie
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by phantomrachie on Feb 16, 2017 15:53:08 GMT
but they have been showing stuff. They've done; character bios, a gameplay vid, a cinematic trailer, AI videos and VA interviews/videos. This information has been coming out more and more frequently. That is what I mean when I compare it to Fallout 4. For Fallout 4 they did gameplay trailers, but also SPECIAL Videos and the frequency of information received ramped up as it got closer to the realise date. It's been the same with the ME:A marketing. At first, it was only drips of information and then in the past few weeks we've got 4 character bios, 2 VA videos, a cinematic trailer and an AI video, plus screenshots of some of the support characters. Fallout 4 showed more of the game when it was announced than Andromeda did so far. Andromeda's marketing is much closer to ME3's, or even DA2's, than Fallout 4. I would disagree. Fallout 4 may have had more videos but most of them were based on crafting and settlements. I know more about the story & characters of ME:A at this point than I did Fallout 4. I suppose it depends on what you are looking for in marketing, I'm not looking for multiple videos on the crafting. ME3's marketing was very focused on the multiplayer, with little info released about new characters (not that there were many) or other elements of the single player apart from some cinematic trailers. In my opinion, I know more in general about ME:A, without BioWare being overly specific in one area ala Fallout 4 or multiple areas ala DA:I
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Post by missileglitcher on Feb 16, 2017 15:57:24 GMT
And what was wrong with mass effect 3s ending? I thought it was perfect, amazing. Mass effect is the best game ever. The ending was the best piece of writing ever, such an amazing conclusion to an amazing story. I thought the introduction of a brand new character in the last 5 minutes was a genius move, and his dialogue was nothing short of brilliant. No plot holes or retcon, just amazing writing.
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Post by unofficialgreycolor on Feb 16, 2017 16:00:56 GMT
And what was wrong with mass effect 3s ending? I thought it was perfect, amazing. Mass effect is the best game ever. The ending was the best piece of writing ever, such an amazing conclusion to an amazing story. I thought the introduction of a brand new character in the last 5 minutes was a genius move, and his dialogue was nothing short of brilliant. No plot holes or retcon, just amazing writing.
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Post by derrame on Feb 16, 2017 16:57:32 GMT
with gameplay vieo can start a downgrade aguing or system requirements questioning,
i ope im wrong, but so lose to release date and no other new gamplay vid, it seems that they hide something bad i hope it's something good, but... who knows
we'll know once we get there
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Post by maxon on Feb 16, 2017 18:59:35 GMT
BioWare made that mistake with DA:I. They disappointed many fans expecting a game to be like what they saw in 2013 and BioWare were no longer making that game the year prior to release. Andromeda has no doubt underwent other major changes like that so BioWare decided to focus on making it and then show it only when everything was, not just locked in as the vision but, fully realized and 100% likely to be in the final product. Not disagreeing with you about DA:I but the thing is MEA is now finished and locked in and pretty much fully realised - at this stage they can only be polishing (as they say), everything else must be done. But we're still getting the minimal marketing. I'm not myself particularly worried by that but it does seem a bit odd. I'm looking forward to seeing more shortly - very shortly (or soon TM).
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Post by Lebanese Dude on Feb 16, 2017 19:04:00 GMT
"ME3 a failure"
Lol ME3 was not a failure. Its ending was just a PR nightmare.
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Post by dutchsghost7 on Feb 16, 2017 19:06:56 GMT
"ME3 a failure" Lol ME3 was not a failure. Its ending was just a PR nightmare. It's a failure to the fans. What matters most.
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Post by bohemiadrinker on Feb 16, 2017 19:14:30 GMT
Maybe, just maybe they want to instill curiosity in us. They passed that point about a year and half ago. I'm starting to believe tat the marketing guys at EA just don't know what they're dealing with, are not really familiar with the product or how to market each franchise: they either looked at Fallout 4 (different expectations, not exactly the same target audience) and went "that worked, let's do that" or they treat this stuff as studios treat movies, which is even more stupid.
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Post by lextrags on Feb 16, 2017 19:23:19 GMT
Maybe, just maybe they want to instill curiosity in us. They passed that point about a year and half ago. I'm starting to believe tat the marketing guys at EA just don't know what they're dealing with, are not really familiar with the product or how to market each franchise: they either looked at Fallout 4 (different expectations, not exactly the same target audience) and went "that worked, let's do that" or they treat this stuff as studios treat movies, which is even more stupid. Bioware is doing the opposite of what movies do nowadays. For movies, trailers come out that are basically an outline of plot and characters. The main selling point for movies is what happens and that is exactly what the trailers tell us. Overloading the general masses with flashy trailers containing popular music in the background and grandiose one-liners (usually those are the only good ones in the movies) to really get a hold of the target audience. Bioware has left a good quantity of breadcrumbs to many articles and videos to get a sense of feel in the world of the game. These small releases promote theorycrafting and curiosity which encourage others to seek out forums or youtube to discuss said releases. The marketing they present come from the fans, though that may sound lazy, I enjoy seeking out news and thinking about the game. It fills me with a true sense of wonderment and show that they care....
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Post by L'Orlésienne on Feb 16, 2017 19:25:39 GMT
Mass effect 3 was perfect... except the end... For me they don't want to show lot of things because lot of people are so demanding (sorry for my english!!) and easily diseppointed: One word: Romance. When Bioware show the romances options for DA Inquisition lot of people are diseppointed because Sera was lesbian. I remember few times i read the official forum... some people are so crazy!!! Just for the fucking romance. I agree with them: Sow minimum for optimal result. It is just my opinion
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Post by Iakus on Feb 16, 2017 19:36:19 GMT
And what was wrong with mass effect 3s ending? I thought it was perfect, amazing. Mass effect is the best game ever. The ending was the best piece of writing ever, such an amazing conclusion to an amazing story. I thought the introduction of a brand new character in the last 5 minutes was a genius move, and his dialogue was nothing short of brilliant. No plot holes or retcon, just amazing writing.
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Post by bohemiadrinker on Feb 16, 2017 19:37:33 GMT
I think they are learning from DAI's mistakes. Show too much, change too much and you get a lot of unhappy people. Yeah, but you get a similar response for showing too little. It's understandable that they went with this approach out of fear because of the DAI backlash, but there was plenty of time to course correct once they realized that it was not really working so great. While it seems unfair the fans come second, they haven't forgotten us and have said so many times. It's not about unfairness, it's just not very smart. Anything you do creatively, 10% of people are gonna love it, 10% are gonna hate it and 80% are gonna go "oh, ok!". The thingsa is, the 10% that are really invested on your brand need to be kept happy (within reason), because over time they can really spoil those 80%. About seven or eight years ago, DC Comics vanished with a fairly popular character. At the time, when asked about him, their response was "Wait and see™" (familiar, heh?). Then it turned to just "no". From then on they had many events, they rebooted their lines, they threw every available piece of crap to the wall and, despite some short term successes, nothing stickled. Questions never went way, people lost interest, and now they have had to basically bend over and say "here is everything you've been asking about for a decade". Their publisher is no longer the public face of the company because of how much hate he pilled up on him and the company (unfairly, a lot of the time) and so on. On a smaller proportion, this is what happening here; people have been asking primarily for gameplay since the announcement, and BIO went on a "we'll show you more in six months time" that showed next to nothing every single time. N7 day was supposed to "open the floodgates" of info, and in a way it did. We had a reasonable ammopunt of relevant info. What we didn't get was meaning gameplay, which is what has been asked for the most for years now. People just don't like being led on, is my point.
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Post by Deleted on Feb 16, 2017 19:39:14 GMT
I think they are learning from DAI's mistakes. Show too much, change too much and you get a lot of unhappy people. Yeah, but you get a similar response for showing too little. It's understandable that they went with this approach out of fear because of the DAI backlash, but there was plenty of time to course correct once they realized that it was not really working so great. While it seems unfair the fans come second, they haven't forgotten us and have said so many times. It's not about unfairness, it's just not very smart. Anything you do creatively, 10% of people are gonna love it, 10% are gonna hate it and 80% are gonna go "oh, ok!". The thingsa is, the 10% that are really invested on your brand need to be kept happy (within reason), because over time they can really spoil those 80%. About seven or eight years ago, DC Comics vanished with a fairly popular character. At the time, when asked about him, their response was "Wait and see™" (familiar, heh?). Then it turned to just "no". From then on they had many events, they rebooted their lines, they threw every available piece of crap to the wall and, despite some short term successes, nothing stickled. Questions never went way, people lost interest, and now they have had to basically bend over and say "here is everything you've been asking about for a decade". Their publisher is no longer the public face of the company because of how much hate he pilled up on him and the company (unfairly, a lot of the time) and so on. On a smaller proportion, this is what happening here; people have been asking primarily for gameplay since the announcement, and BIO went on a "we'll show you more in six months time" that showed next to nothing every single time. N7 day was supposed to "open the floodgates" of info, and in a way it did. We had a reasonable ammopunt of relevant info. What we didn't get was meaning gameplay, which is what has been asked for the most for years now. People just don't like being led on, is my point. Well the gameplay series begins tomorrow!
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Post by bohemiadrinker on Feb 16, 2017 19:44:01 GMT
Bioware is doing the opposite of what movies do nowadays. For movies, trailers come out that are basically an outline of plot and characters. The main selling point for movies is what happens and that is exactly what the trailers tell us. Overloading the general masses with flashy trailers containing popular music in the background and grandiose one-liners (usually those are the only good ones in the movies) to really get a hold of the target audience. Oh, I didn't mean content-wise, I meant time tables. Let me clarify: EA marketing decided that Mass Effect should have no spotlight put on it until after Battlefield and Titanfall. Which is how, I don't know, Marvel markets their movies, and there it makes sense. But here, it will only make people who don't GAF to both franchises get annoyed after EAplay. That's what I meant.
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Post by bohemiadrinker on Feb 16, 2017 19:46:09 GMT
Well the gameplay series begins tomorrow! Yeah. It just shouldn't have taken this long or handled as it was, is all I'm saying.
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Post by missileglitcher on Feb 16, 2017 19:47:21 GMT
"ME3 a failure" Lol ME3 was not a failure. Its ending was just a PR nightmare. It was a great game. Amazing story and amazing characters. It had no plot holes and no retcon. The people who wrote that game are really good at writing stories. I really liked how your choices in that game directly impacted the ending. For example, it was great to see how the rachni choice had a huge impact on the outcome. Seeing the rachni army fighting against the reapers and seeing the rachni queens directing their troops, that has to be my favourite footage from the game, it was incredible. The whole catalyst/crucible story was incredibly well thought out and well written. It was really great how they introduced a brand new character in the last 5 minutes of the game to override the rest of the story since mass effect 1. Not only did his dialogue make perfect sense, it was also very satisfying and logical. I really liked what they did with the 3 different coloured choices, it made me take the ending really seriously and added to my immersion within the game. Overall, mass effect 3 was the perfect game. I don't understand why people complain about it, it was nothing short of superlative.
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Post by Deleted on Feb 16, 2017 19:48:34 GMT
Well the gameplay series begins tomorrow! Yeah. It just shouldn't have taken this long or handled as it was, is all I'm saying. I know. I understand how many are feeling, but I'm just glad we are getting anything at this point and they haven't decided to just stop because they decided it wasn't worth the time. I don't really care about any of this stuff, but the effort shows they know how the majority of their fans feel.
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Post by lextrags on Feb 16, 2017 19:54:18 GMT
Bioware is doing the opposite of what movies do nowadays. For movies, trailers come out that are basically an outline of plot and characters. The main selling point for movies is what happens and that is exactly what the trailers tell us. Overloading the general masses with flashy trailers containing popular music in the background and grandiose one-liners (usually those are the only good ones in the movies) to really get a hold of the target audience. Oh, I didn't mean content-wise, I meant time tables. Let me clarify: EA marketing decided that Mass Effect should have no spotlight put on it until after Battlefield and Titanfall. Which is how, I don't know, Marvel markets their movies, and there it makes sense. But here, it will only make people who don't GAF to both franchises get annoyed after EAplay. That's what I meant. Ah! I see your previous point, thank you for the clarification. Getting overshadowed by big EA launches and not being able to support multiple advertisements campaigns. I could see why a lot would be deterred from the marketing time.
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Post by bohemiadrinker on Feb 16, 2017 19:55:11 GMT
Yeah. It just shouldn't have taken this long or handled as it was, is all I'm saying. I know. I understand how many are feeling, but I'm just glad we are getting anything at this point and they haven't decided to just stop because they decided it wasn't worth the time. I don't really care about any of this stuff, but the effort shows they know how the majority of their fans feel. The "they" here is the point, I think. If it was solely the devs, I doubt we'd would have been p´resented with this sad excuse for a marketing campaign; but the marketing people are seemingly working against both the devs and the audience, because reasons. ¬¬
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Post by Deleted on Feb 16, 2017 19:58:39 GMT
I know. I understand how many are feeling, but I'm just glad we are getting anything at this point and they haven't decided to just stop because they decided it wasn't worth the time. I don't really care about any of this stuff, but the effort shows they know how the majority of their fans feel. The "they" here is the point, I think. If it was solely the devs, I doubt we'd would have been p´resented with this sad excuse for a marketing campaign; but the marketing people are seemingly working against both the devs and the audience, because reasons. ¬¬ Oh I know! Believe me. EA is all about marketing.
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Post by Madflavor on Feb 16, 2017 20:38:32 GMT
There's an old saying in Sports.
"Winning cures everything."
So far the marketing for the game has been pretty bad. However, if in these next few weeks, Bioware finally makes good with gameplay footage, and the game looks good, then all that sour taste people have had with the game's marketing will instantly go away. Add to that, hopefully IGN will do a good job promoting the game with their coverage. We shall see.
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Post by The Twilight God on Feb 16, 2017 20:59:39 GMT
They are scared to show too much because of the ending of ME3. I mean that does make sense right? They don't want another failure like ME3 so they don't show much. Also, I can see them not showing much based on the Crestwood thing from DA:I. I mean it is really quite simple: they don't show much cuz they don't want it to blow up in their face.
That doesn't make any sense. I'm not sure what the ME3 ending has to do with MEA gameplay footage.
ME3 was a financial success. It was not a failure.
A simple reason to not show off the game is that they have no confidence in it.
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Post by Deleted on Feb 16, 2017 21:02:00 GMT
They are scared to show too much because of the ending of ME3. I mean that does make sense right? They don't want another failure like ME3 so they don't show much. Also, I can see them not showing much based on the Crestwood thing from DA:I. I mean it is really quite simple: they don't show much cuz they don't want it to blow up in their face.
That doesn't make any sense. I'm not sure what the ME3 ending has to do with MEA gameplay footage.
ME3 was a financial success. It was not a failure.
A simple reason to not show off the game is that they have no confidence in it.
Which they showed is not the case. It's just a different type of marketing strategy for some companies and not one being embraced by gamers at all.
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Post by General Mahad on Feb 16, 2017 21:04:26 GMT
I will say BioWare is clever in not showing much because there's always a chance you'll reveal too much and ruin some incredible surprises.
For example look at Bloodborne, you would never have thought it was going to be about Old Ones and Aliens from the trailer which just showed you fighting werewolves and weremen. On the other hand, look at the MGS5 trailers, all the major plot elements, characters, and foes were spoiled by the trailers.
I rather see little and get surprised then see a lot and just shrug my shoulders.
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Post by Lebanese Dude on Feb 16, 2017 21:36:34 GMT
"ME3 a failure" Lol ME3 was not a failure. Its ending was just a PR nightmare. It's a failure to the fans. What matters most. A very vocal minority complaining about the ending =/= all fans thinking the entire game is a failure. Honestly, BioWare conceding to improve the ending ended up giving many "fans" an inflated sense of self-worth. They modified it for clarity, not because they thought "fans" were necessarily right. In any case, I really don't care what a few "fans' think and neither does BioWare. ME3 was a massive success and if you didn't like it then that's just your opinion man (and many others' I'm sure).
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