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Post by unofficialgreycolor on Feb 17, 2017 15:40:08 GMT
They are scared to show too much because of the ending of ME3. I mean that does make sense right? They don't want another failure like ME3 so they don't show much. Also, I can see them not showing much based on the Crestwood thing from DA:I. What does ME3's shitty endings have to do with the marketing? They weren't showcased or even hinted at in the marketing material whatsoever. And the Crestwood thing is barely qualifies as a controversy, there's no reason why they would do barebones ME:A's marketing over it. It has already blown up in their face since people are losing confidence in the game because of the near non-existant marketing campaign. So you think its is more likely that the marketing ignores that there was a lot of backlash in their previous game? That doesn't make sense to me. I'm not sure why you think it has already blown up in their face when they are saying that their game is going to take in more money than they usually do opening week.
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Post by Deleted on Feb 17, 2017 15:45:53 GMT
I think this is a very important point, tbh. It might seem like ME3 has come and gone, but that was possibly the biggest piece of gaming news in 2012. Mass Effect as an IP is going to forever be associated with that blemish, no matter what Bioware does to leave it behind. This isn't even exclusive to gamers. Look at the X-men movies. They literally made a movie going back in time to stop the other movies from happening because they were shit, and everyone knew they were shit. Successful? Maybe. I don't know all that much about them because I don't watch them anymore, but I think that even serves to prove my point. X-men is a movie series that fucked up so bad they had to retcon everything. Even I, without being a fan, know this. Even gamers who don't play Mass Effect know that Mass Effect was a big deal with the ending controversy. Every reviewer and game journalist talked about it. I even recall them calling the fans a bunch of whiny, toxic, children, which may be a bit true if only a huge sweeping generalization. Bioware as a company hasn't been the same since ME3, and everyone knows it. Andromeda is probably the last chance for the IP as a whole. On point with that post. ME3 will always be a scar, but I also look at something like Assassins Creed. AC3 was hated by so many gamers and journalists due to the bugs, the terrible protagonist, bad pacing, and the endings. Then they took risks and creatively made AC4: Black Flag which ended up being in many people's opinion, the best game in the series (ME>>>>>>AC btw). Bioware can bounce back, but it still won't get rid of the skeptics. They need this game game to be incredible in story and different/industry leading in gameplay mechanics if they want to be top dog again. They cannot just play it safe unfortunately. People need to be intrigued to come back. I think the developers knew this when planning out their marketing campaigns. It's going to be the reviews and journalist outlets and twitch streams that could ultimately bring a big chunk of buyers after initial release. Possibly another reason why we don't have a ton of preorder bonuses or season pass. And yet Unity sucked so much balls up to the point Syndicate got lower sales and Assassin's Creed didn't get a game in 2016. Reputation is everything.
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Post by projectpatdc on Feb 17, 2017 16:05:19 GMT
On point with that post. ME3 will always be a scar, but I also look at something like Assassins Creed. AC3 was hated by so many gamers and journalists due to the bugs, the terrible protagonist, bad pacing, and the endings. Then they took risks and creatively made AC4: Black Flag which ended up being in many people's opinion, the best game in the series (ME>>>>>>AC btw). Bioware can bounce back, but it still won't get rid of the skeptics. They need this game game to be incredible in story and different/industry leading in gameplay mechanics if they want to be top dog again. They cannot just play it safe unfortunately. People need to be intrigued to come back. I think the developers knew this when planning out their marketing campaigns. It's going to be the reviews and journalist outlets and twitch streams that could ultimately bring a big chunk of buyers after initial release. Possibly another reason why we don't have a ton of preorder bonuses or season pass. And yet Unity sucked so much balls up to the point Syndicate got lower sales and Assassin's Creed didn't get a game in 2016. Reputation is everything. Except Syndicate also sucked and had you diving off buildings with a top hat while playing grand theft horse carriage. They needed to take a few years off. If ME:A is as piss poor as Syndicate, then yeah, their sales will drop.
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Post by Lebanese Dude on Feb 17, 2017 17:57:45 GMT
A very vocal minority complaining about the ending =/= all fans thinking the entire game is a failure. Could you people ditch this piss-poor attitude and stop treating critics of the game like their concerns don't matter? The only one with an inflated sense of self-worth here is you, man. It was a band-aid on a gushing wound. Doing nothing would make them look inconsiderate to the extremely valid concerns of the fans and might risk a sizeable portion of their fanbase walking away from the franchise in frustration, but rehauling the entire endings would hurt the sensitive egos of Casey Crusher Hudson and Super MAC Walters, not to mention BioWare's budget sheet. So they did something barebones which would get most fans to back off, at least for a time, at a minimal budget cost. It had nothing to do with clarity or vision or artistic integrity. It's capitalism, not a fucking Sherlock Holmes art museum mystery. A massive success by what metric? Critic score? Sales? Narrative? Gameplay? You honestly sound like some assblasted Trumpster who goes around screaming "HE WON THE PRESIDENCY, GET USED TO IT, YOUR OPINION DOESN'T MATTER, MAGA" when the opinion polls clearly show that significantly more people hate him than love him. K. Simmer down. Complaints about the ending were by a vocal minority. That's how it is. 10000 people complaining on the Internet is still a minority compared to the 3 million units sold. Even if only 20% finished the game, that's 1.5% of people who played it bothering to talk about it. That being said, I never made an implication that the complaints were unfounded. This does not mean that individual complaints had merit or much value. Note I didn't even say that they were wrong either. In short, the number of complaints has little to do with the validity of said complaints. Even the ME3 ending controversy has nothing on the constant WoW drama on the forums. There are many valid concerns, but most are nothing more than opinions with little context. In fact, you're employing the same hyperbolic statements that contribute nothing. "Gushing wound"? Really? You claim it was "Capitalism". I say no shit. That was the point of my post. They did it for clarity to counter the PR nightmare that was exacerbated by video game coverage. It was less about the outrage of the fans and more of that of the media. It's like a politician calling a press conference to explain their position. It's not an admission of guilt or failure in anything other than communication. In concession, there was an elaboration on the intent of the ending so that people would understand what was going on. It was appropriate, as most of the complaints were that the ending didn't make much sense, as well as not having the option to refuse). I played the game after the EC (and DLC) had come out, and in my experience it's done pretty well. -------- Frankly I'm really not interested in arguing the success of ME3 with someone who clearly has an agenda. It was a financial success according to EA. It was a critical success according to reviews. It was a development success with its multiplayer. The only reason it scores low with users is that a lot of people give it hilarious unfair ratings of 0 because they dislike the ending at the time of release. It's fine to not like it. It's a subjective viewpoint after all... but really... a bad game? Even now? After all the DLC/EC? In my very personal opinion, I think many of those user critics are fools who can't assess something with all context objectively, much like many couldn't assess Hillary being a better candidate than Trump. And look who won.
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Post by phantomrachie on Feb 22, 2017 10:44:26 GMT
And yet Unity sucked so much balls up to the point Syndicate got lower sales and Assassin's Creed didn't get a game in 2016. Reputation is everything. Except Syndicate also sucked and had you diving off buildings with a top hat while playing grand theft horse carriage. They needed to take a few years off. If ME:A is as piss poor as Syndicate, then yeah, their sales will drop. Disagree about AC:Syndicate sucking. It's my favourite AC to date, with Evie Frye being my favourite AC protagonist. It's been the only AC were I bothered to do all the collection side stuff because I just loved hanging out with Evie. The general reviews for it seem good too, with a number of reviewers lamenting that it came out after Unity cos they felt it would hurt what was otherwise a good game.
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Post by Revan Reborn on Feb 22, 2017 10:57:59 GMT
Aaryn Flynn specifically stated that he wanted to replicate BGS' approach with Fallout 4 to marketing. This means not really revealing anything about the game until right before launch. This tactic is intentional and happening for a number of reasons. For one, it gives BioWare time to actually work on the game and not show anything that might get cut. Secondly, having a long marketing cycle can lead to consumer exhaustion and disinterest. Thirdly, BioWare wants to avoid spoiling the entire game through trailers and demos. By barely revealing anything, almost everything in the game will be a surprise and a shock when we play it.
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Post by SofaJockey on Feb 22, 2017 13:14:49 GMT
Except Syndicate also sucked and had you diving off buildings with a top hat while playing grand theft horse carriage. They needed to take a few years off. If ME:A is as piss poor as Syndicate, then yeah, their sales will drop. Disagree about AC:Syndicate sucking. It's my favourite AC to date, with Evie Frye being my favourite AC protagonist. It's been the only AC were I bothered to do all the collection side stuff because I just loved hanging out with Evie. The general reviews for it seem good too, with a number of reviewers lamenting that it came out after Unity cos they felt it would hurt what was otherwise a good game. AC Syndicate was one of the much better ones alongside AC II and Black Flag, in my view. The problem was that with only one year after Unity's buggy mess and downbeat plot, the hurt was raw. The ME3 ending is 'forever raw' for some, though 5 years behind us now and there is a whole new audience.
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Post by vanguarddoken on Feb 22, 2017 13:16:47 GMT
They are scared to show too much because of the ending of ME3. I mean that does make sense right? They don't want another failure like ME3 so they don't show much. Also, I can see them not showing much based on the Crestwood thing from DA:I. I mean it is really quite simple: they don't show much cuz they don't want it to blow up in their face. ME3 wasn't a failure just because a handful of psychopaths genuinely wanted to kill the developers just because they didn't get exactly what they wanted. BioWare doesn't give a crap about people who have already decided they're going to whine about the game regardless of reality.
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Post by unofficialgreycolor on Feb 22, 2017 13:20:18 GMT
Disagree about AC:Syndicate sucking. It's my favourite AC to date, with Evie Frye being my favourite AC protagonist. It's been the only AC were I bothered to do all the collection side stuff because I just loved hanging out with Evie. The general reviews for it seem good too, with a number of reviewers lamenting that it came out after Unity cos they felt it would hurt what was otherwise a good game. AC Syndicate was one of the much better ones alongside AC II and Black Flag, in my view. The problem was that with only one year after Unity buggy mess and downbeat plot, the hurt was raw. The ME3 ending is 'forever raw' for some, though 5 years behind us now and there is a whole new audience. Good point about the new audience.
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Post by Cannibal on Feb 22, 2017 14:34:16 GMT
The "failure" part of Mass Effect 3 was the ending. No marketing team is ever going to spoil the ending of the game, so your "failure" comparison doesn't work. Without the ending to Mass Effect 3, the game was good, up to the last 10 minutes, the game was good, was it best game ever? No, but it was good. Expect the same with Andromeda.
They don't need to advertise or market this game, anybody that follows BioWare knows exactly what we are getting, the people that need marketing are people that are trapped in 99 and expecting a game that they will never get from BioWare again. There are other companies that will cater to that audience, BioWare has moved past that. Not saying that's the right decision, but what's done is done and has been done for 10 years now.
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