Turian Werewolf
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Post by Turian Werewolf on Aug 23, 2016 19:08:47 GMT
Personally I does not deter me from buying this game but would never buy a book written by NK Jemisen. The game is a group effort and even in all Bioware games I find things and characters where I think : how is this possible and what were they thinking! In DAI there is a whole character I find offensive to my core on all fronts and don't call it even human. None the less "it" is very popular to others and has quite a following. Okay, now I have to ask...which character in DA:I was offensive to you. I'm genuinely curious.
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Post by Cyberstrike on Aug 23, 2016 19:30:35 GMT
Honestly no.
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linksocarina
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Post by linksocarina on Aug 23, 2016 19:46:28 GMT
Personally I does not deter me from buying this game but would never buy a book written by NK Jemisen. The game is a group effort and even in all Bioware games I find things and characters where I think : how is this possible and what were they thinking! In DAI there is a whole character I find offensive to my core on all fronts and don't call it even human. None the less "it" is very popular to others and has quite a following. Okay, now I have to ask...which character in DA:I was offensive to you. I'm genuinely curious. Id suspect it's Krem, in the vein of taking a wild guess.
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Post by Deleted on Aug 23, 2016 21:24:47 GMT
Okay, now I have to ask...which character in DA:I was offensive to you. I'm genuinely curious. Id suspect it's Krem, in the vein of taking a wild guess. Holy shit you have got to be kidding me.
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patriciachr34
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Post by patriciachr34 on Aug 23, 2016 21:45:46 GMT
Id suspect it's Krem, in the vein of taking a wild guess. Holy shit you have got to be kidding me. Could be referring to Iron Bull. I've seen threads by other posters referring to IB as an animal. I'm not sure why. Sentience is not exclusive to humans.
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Post by Part Time Ninja on Aug 23, 2016 23:19:50 GMT
Truthfully, I don't think I was ever fully on board with the hype. I think I read so many articles/posts about ME3 (which I did enjoy overall) that I got a little fatigued with the series.
I think prior to ME3, I was hoping for future games in the series to occur in the distant future where new threats and conflicts (not too dissimilar from the Elder Scrolls structure) would arise but within the same galaxy with the same history. Unfortunately, the drastic Galaxy changing differences of the three endings render this largely impossible, unless they outright choose an ending to run with.
I will play this game. As to when, largely depends on reviews and criticism.
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tatarforas
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Post by tatarforas on Aug 23, 2016 23:49:30 GMT
I'll still buy Andromeda, I'm still salty about the forum closure though
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bizantura
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Post by bizantura on Aug 24, 2016 11:52:13 GMT
Holy shit you have got to be kidding me. Could be referring to Iron Bull. I've seen threads by other posters referring to IB as an animal. I'm not sure why. Sentience is not exclusive to humans. Can't blame for people being curious, but non of the above mentioned npc's also it has nothing to do with race, preferential sex/or sex orientation. Moreover I don't mind finding things in live and games that shake me to the core. Rather be offended from time to time then censorship in any form, way or shape.
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Post by Vortex13 on Aug 24, 2016 12:37:58 GMT
Personally, I would like to see a story and a universe that didn't diminish itself trying to cram in more social political issues, and instead would just stick to telling a compelling narrative with interesting and compelling elements that draw me into this universe. I don't care about the plights of the LGTB community anymore than I care about the issues of the hetero members of society in this universe. The struggles of minorities holds no interest to me, and neither does the actions of the majority.
I miss things like the Sylvans or Awakened from Dragon Age, or the Rachni from Mass Effect etc. Non-human elements that weren't put in place specifically to talk about this trending social topic or that. I don't hate characters like Krem or Dorian, or Steve, but I do hate that the focus of the narrative shifts to cover them at the expense of those other characters and elements that had no direct correlation with our boring human issues. What political statement were the developers trying to make with the Rachni Queen? What all encompassing soapbox did the Messenger and the rest of the Awakened Darkspawn have? They didn't. There was not direct correlation between characters and elements like that, and the real world, and I liked said elements because of it. I could enjoy talking to the Grand Oak in Origins without having environmentalism bashed over my head. I could look to the Rachni and see an alien species that wasn't a shallow representation for Native Americans and their struggles. Etc.
I would like ME:A to go back to things like that. Let me enjoy the universe without having to worry that this entire setting is nothing more than a platform on which to preach about real world topics. I play these games to escape reality, if I wanted to discuss LGTB problems, or abusive parental issues than I could just turn on the news or load up Twitter.
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linksocarina
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Post by linksocarina on Aug 24, 2016 12:47:00 GMT
Personally, I would like to see a story and a universe that didn't diminish itself trying to cram in more social political issues, and instead would just stick to telling a compelling narrative with interesting and compelling elements that draw me into this universe. I don't care about the plights of the LGTB community anymore than I care about the issues of the hetero members of society in this universe. The struggles of minorities holds no interest to me, and neither does the actions of the majority. I miss things like the Sylvans or Awakened from Dragon Age, or the Rachni from Mass Effect etc. Non-human elements that weren't put in place specifically to talk about this trending social topic or that. I don't hate characters like Krem or Dorian, or Steve, but I do hate that the focus of the narrative shifts to cover them at the expense of those other characters and elements that had no direct correlation with our boring human issues. What political statement were the developers trying to make with the Rachni Queen? What all encompassing soapbox did the Messenger and the rest of the Awakened Darkspawn have? They didn't. There was not direct correlation between characters and elements like that, and the real world, and I liked said elements because of it. I could enjoy talking to the Grand Oak in Origins without having environmentalism bashed over my head. I could look to the Rachni and see an alien species that wasn't a shallow representation for Native Americans and their struggles. Etc. I would like ME:A to go back to things like that. Let me enjoy the universe without having to worry that this entire setting is nothing more than a platform on which to preach about real world topics. I play these games to escape reality, if I wanted to discuss LGTB problems, or abusive parental issues than I could just turn on the news or load up Twitter. Well, the Rachni Queen arc was about genocide and the moral implications of letting something wild and dangerous to live or die. The "shallow representation" for whatever is actually just people attaching allegorical slants to them. That all being said, if you feel the games have been preaching, I think you might be misconstruing the issues in that same allegorical slant; for example, Dorian's entire personal story is about social-political issues yes, but not about sexuality. It's instead about the conservatism of Tevinter and the realization he himself is what he hates most, a stubborn Tevene. The sexuality is just a sidebar to emphasize that point, not the focus.
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Post by Vortex13 on Aug 24, 2016 12:59:27 GMT
Well, the Rachni Queen arc was about genocide and the moral implications of letting something wild and dangerous to live or die. The "shallow representation" for whatever is actually just people attaching allegorical slants to them. That all being said, if you feel the games have been preaching, I think you might be misconstruing the issues in that same allegorical slant; for example, Dorian's entire personal story is about social-political issues yes, but not about sexuality. It's instead about the conservatism of Tevinter and the realization he himself is what he hates most, a stubborn Tevene. The sexuality is just a sidebar to emphasize that point, not the focus. While the Rachni Queen's story could be seen in that light, it wasn't nearly as obvious and/or slanted in presentation as was the Genophage arc for example. That's the difference I'm getting at. The Rachni and their narrative arc were put in the universe to explore an alien species that had little in common with humans. The Krogan and the Genophage were put in specially to comment on this one talking point. The same with Krem vs. the Grand Oak or the Awakened in Dragon Age. One's purpose is to specifically draw light to a real world issue and bring it into this fantasy universe, and the other is a non-human element that helps lend depth to a setting that doesn't revolve entirely around us humans and our politics.
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Post by linksocarina on Aug 24, 2016 13:16:35 GMT
Well, the Rachni Queen arc was about genocide and the moral implications of letting something wild and dangerous to live or die. The "shallow representation" for whatever is actually just people attaching allegorical slants to them. That all being said, if you feel the games have been preaching, I think you might be misconstruing the issues in that same allegorical slant; for example, Dorian's entire personal story is about social-political issues yes, but not about sexuality. It's instead about the conservatism of Tevinter and the realization he himself is what he hates most, a stubborn Tevene. The sexuality is just a sidebar to emphasize that point, not the focus. While the Rachni Queen's story could be seen in that light, it wasn't nearly as obvious and/or slanted in presentation as was the Genophage arc for example. That's the difference I'm getting at. The Rachni and their narrative arc were put in the universe to explore an alien species that had little in common with humans. The Krogan and the Genophage were put in specially to comment on this one talking point. The same with Krem vs. the Grand Oak or the Awakened in Dragon Age. One's purpose is to specifically draw light to a real world issue and bring it into this fantasy universe, and the other is a non-human element that helps lend depth to a setting that doesn't revolve entirely around us humans and our politics. No, but that's not the point if it's obvious or not id say. Tolkien's works have no allegorical meanings to them, but people attach it to his words all the time. I get the difference you are saying here, but I would argue it's irrelevant because everyone will personify issues into what is there. If we break it down to their mechanics, The Grand Oak didn't really have depth to it id say. It had character yes, but it was a tool for a puzzle, not a quirk of the world. After all, it is a possessed tree that has never been seen again, and is typical of "module design"- a sort of one shot adventure mentality that was part of the design of Origins. Krem is similar, his only function is to provide character for the Bulls Chargers, give you missions, and extra character depth on himself and Tevinter, as well as Bull. Being so entwined in the lore and background of Bull, Tevinter and the Inquisition adds more layers to the personal adventure id argue. Krem being transgendered is inconsequential because it doesn't define Krem at all, what defines Krem is his loyalty to Bull. I would argue the latter is much more richer in terms of giving us depth, both personal and yes, political, without hammering you over the head with a point. Then again, I admit i'm biased towards the module style of campaigning; since Dragon Age II BioWare has started to get away from that and connecting everything bit by bit, which I personally like a lot. Maybe it is a change in style and tone, but it's not bring in real world issues for the sake of it, it's doing so with purpose to enrich its own world i'd argue, a quality that you are also looking for.
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Post by Vortex13 on Aug 24, 2016 13:41:07 GMT
Then again, I admit i'm biased towards the module style of campaigning; since Dragon Age II BioWare has started to get away from that and connecting everything bit by bit, which I personally like a lot. Maybe it is a change in style and tone, but it's not bring in real world issues for the sake of it, it's doing so with purpose to enrich its own world i'd argue, a quality that you are also looking for. Not quite for me. I can see where your coming from, but I see all of this stuff as a watering down of the universe. Sure, NPCs like Krem may have a character, but the setting overall is now less nuanced. That's where I get annoyed. Compare DA:Origins/Awakening to DA:Inquisition. In the first game we had: Near human-level intelligent dogs in the form of the Mabari. Sylvans Golems Werewolves Awakened Dragons that possessed a high level of intelligence/cunning Intelligent spirits and demons that could talk, reason, and manipulate people Now look at the most recent game: Mabari are now just common dogs wondering the countryside Sylvans are nonexistent Golems are nonexistent Werewolves are nonexistent Awakened are nonexistent Dragons are just wild animals with wings and a breath weapon Spirits and Demons are just mindless monsters save for 2 very specific characters (who even then are more human than anything else). But we get to include notable examples of homosexual and transgendered characters; a human issue. Origins was far more diverse of a setting than Inquisition was IMO. In the first game, human and human-like perceptions, politics and issues were just a small part of a much larger whole. In the most recent game practically all of those non-human elements are gone and the setting is a human centric world in bad need of an exterminator. The same can be said of Mass Effect 1 vs. Mass Effect 3
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Post by Sartoz on Aug 24, 2016 13:56:10 GMT
Will Ryder be a sheltered noob or someone with a bit of water under the bridge? We have no idea, but based on what I've heard so far, it seems to be leaning toward the former.
<<<<<<<<<<(0)>>>>>>>>>> Ryder is combat trained but untested, according to Bio. How the "untested" part gets translated into a game mechanic is curious. Perhaps it's the way we will level the character. In turn, the characters gains "experience".
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linksocarina
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Post by linksocarina on Aug 24, 2016 16:01:42 GMT
Then again, I admit i'm biased towards the module style of campaigning; since Dragon Age II BioWare has started to get away from that and connecting everything bit by bit, which I personally like a lot. Maybe it is a change in style and tone, but it's not bring in real world issues for the sake of it, it's doing so with purpose to enrich its own world i'd argue, a quality that you are also looking for. Not quite for me. I can see where your coming from, but I see all of this stuff as a watering down of the universe. Sure, NPCs like Krem may have a character, but the setting overall is now less nuanced. That's where I get annoyed. Compare DA:Origins/Awakening to DA:Inquisition. In the first game we had: Near human-level intelligent dogs in the form of the Mabari. Sylvans Golems Werewolves Awakened Dragons that possessed a high level of intelligence/cunning Intelligent spirits and demons that could talk, reason, and manipulate people Now look at the most recent game: Mabari are now just common dogs wondering the countryside Sylvans are nonexistent Golems are nonexistent Werewolves are nonexistent Awakened are nonexistent Dragons are just wild animals with wings and a breath weapon Spirits and Demons are just mindless monsters save for 2 very specific characters (who even then are more human than anything else). But we get to include notable examples of homosexual and transgendered characters; a human issue. Origins was far more diverse of a setting than Inquisition was IMO. In the first game, human and human-like perceptions, politics and issues were just a small part of a much larger whole. In the most recent game practically all of those non-human elements are gone and the setting is a human centric world in bad need of an exterminator. The same can be said of Mass Effect 1 vs. Mass Effect 3 That is like saying there are no female Dwarves in Dragon Age II. They weren't for budget reasons, but it doesn't mean they exist off-screen. The Golems and Werewolves and Awakened are out there, the trick now is how will they be utilized. You can argue that their "use" has peaked because they have been featured already, but it doesn't mean they still don't exist. As far as the human/non-human issues go, we still see those perceptions through Dwarves, Qunari, Elves and the like. Their struggles are decidedly non-human, especially the Elves in this case since Inquisition has set up something big for them thanks to Solas. We see some of them caring about the Blight in Origins, but did the Werewolves really care? Or the Golems? They were means to an end, and had character but not really a stake in it, just another group of soldiers to lead to the slaughter. I guess where I disagree is that Origins is a very human-centric game in that same way, it's a predominantly human problem, with a theme of camaraderie to overcome impossible odds....the same theme that runs through Inquisition. We also still encounter demons and spirits that can be reasoned with. I presume you mean Solas and Cole in regards to the two that are "human-like", but we also have some smaller side-quest examples, the spirit of command comes to mind as one, as does Ishamael, Envy and Fear, who while evil serve the purpose of giving the demons and the fade character this time around) and dragons as a function still serve the same point; a high level boss fight (with their intellect being a projection, not their function. You are right, Origins is a diverse setting, but so is Inquisition I feel, just diverse in a different way. The Orlais/Tevene/Ferelden divide, the Templar/Mage conflict, the questions about faith and spirituality, the Qun and even the role you play as a kingmaker in events beyond your borders- Thedas has character to it id argue because of that focus, just as much as it did before. Socio-political conflict has no boundary in that regard, it goes beyond human/non-human issues and transforms into complex issues of morals and choice.
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Post by Vortex13 on Aug 24, 2016 16:43:38 GMT
We see some of them caring about the Blight in Origins, but did the Werewolves really care? Or the Golems? They were means to an end, and had character but not really a stake in it, just another group of soldiers to lead to the slaughter. I guess where I disagree is that Origins is a very human-centric game in that same way, it's a predominantly human problem, with a theme of camaraderie to overcome impossible odds....the same theme that runs through Inquisition. We also still encounter demons and spirits that can be reasoned with. I presume you mean Solas and Cole in regards to the two that are "human-like", but we also have some smaller side-quest examples, the spirit of command comes to mind as one, as does Ishamael, Envy and Fear, who while evil serve the purpose of giving the demons and the fade character this time around) and dragons as a function still serve the same point; a high level boss fight (with their intellect being a projection, not their function. You are right, Origins is a diverse setting, but so is Inquisition I feel, just diverse in a different way. The Orlais/Tevene/Ferelden divide, the Templar/Mage conflict, the questions about faith and spirituality, the Qun and even the role you play as a kingmaker in events beyond your borders- Thedas has character to it id argue because of that focus, just as much as it did before. Socio-political conflict has no boundary in that regard, it goes beyond human/non-human issues and transforms into complex issues of morals and choice. Sure characters like the Werewolves and the Golems didn't really care about the Blight per say, but they still had their own motivations, as well as offering a rather unique flavor to the world that made it feel more rounded. Why doesn't the Inquisition commission the Werewolves for aid (especially if the player had done the corresponding quests in DA 1 &2)? Why don't we see the Golems present, especially if the player preserved the Anvil in origins and was currently playing as a Dwarf? Why aren't the Awakened mentioned at all despite them having some dealings with the Grey Wardens, and could possibly be a major boon against a Tevinter/Darkspawn magi? Budgets of course, but why are all those elements chopped out, and yet all the overly human elements of Fereldan and Orlais left? Why are these elements removed completely and/or turned into mindless monsters to kill, if they had been an established part of the setting? Likewise the Demons and Spirits of the Fade were incredibly lacking in Inquisition. We skip any sort of interaction (save for a boss fight) with a being that is the literal embodiment of Theada's fears in favor of a handful of very human-like entities. Why can't we learn more about and interact with the Fear demon more? Surely, something like that, a character based on a conceptual idea/emotion is far more compelling than a character that is finding out how to become a "real boy". That's what I mean about the later games of the series becoming more human centric. There is an observable shrinking of the setting in order to incorporate more socio-political, human based elements until you are left with a world that is objectively smaller in terms of things that aren't human or human-like.
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Post by dragonnerd on Sept 2, 2016 7:53:05 GMT
Oh brother. Now I remember why I stopped going to the original BSN two years ago. I see I shouldn't have even come here either but . . . too late. Lemme say this and then I'm outta here. I promise I won't disrupt the boards further. Anytime we talk about including someone who's not a straight white guy, it's instantly pandering, being pc, or being a on "sjw cruisade." God forbid a minority just gets to be a part of something without the majority complaining that we have partaken in the fantasy and "ruined" the experience by forcing them to think about our unfortunate reality . . . regardless of the fact that every single plot line in the original Mass Effect revolved around racism and slavery and even sexism to a degree. It's sad that we have to disguise black people as krogan before anyone sympathizes with us (yeah I said it). It's always about being a social justice warrior, right? Minorities can't possibly just be tired of being marginalized in pretty much all entertainment anywhere ever. If this situation was flipped and every single video game that came out was about a black lesbian, these forums would burn to the ground. Also, being against the status quo of "white is more important and duh bestus!!!!" doesn't automatically mean you hate white people. I would love to see people of color accurately depicted and included in video games. It doesn't mean I hate white people or want to exclude them from an experience we should all be sharing. Especially in rpgs, where the protagonist is not predefined and can be fully customized. Come on.
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Post by havox on Sept 2, 2016 9:11:46 GMT
It's sad that we have to disguise black people as krogan before anyone sympathizes with us (yeah I said it). What are you on about, Mass Effect doesn't need to disguise black people, the series have plenty of actual black people in it. Just off the top of my head, Gianna Parasini, Jacob Taylor, David Anderson, and Javik gets honorable mentions. He's not human but the way he speaks he's literally Africa-tier. That's just off the top of my head, haven't played ME series that much, there's likely more. Well written characters, and you must be pretty cold-hearted if you don't sympathize with Anderson at his tragic end. I don't mind human-centric problems, the main protagonist is a human in every game after all, but I'd really love more alien interactions, and i mean truly alien aliens, not blue humanoids or green humanoids. See posts by Vortex13, he made long posts that explain how I feel about it well.
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DoomsdayDevice
N3
Oh, me so scrubby! Me pugging long time! --- 78 URs to go
Games: Mass Effect Trilogy, KOTOR, Baldur's Gate
Prime Posts: 2357
Posts: 351 Likes: 1,027
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794
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1,027
DoomsdayDevice
Oh, me so scrubby! Me pugging long time! --- 78 URs to go
351
August 2016
hipsterjack
Mass Effect Trilogy, KOTOR, Baldur's Gate
2357
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Post by DoomsdayDevice on Sept 2, 2016 11:23:31 GMT
I won't be buying the game. Which doesn't have anything to do with Bioware's "recent actions", I just think the whole premise of going to Andromeda is ridiculous, and obviously designed as such to avoid having to address the endings.
I'll probably borrow it from a friend and see how it is. I'm not having great expectations, far from it.
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Sept 2, 2016 19:28:30 GMT
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shechinah
Ser Barksalot - Hiatus
2,584
Sept 2, 2016 18:49:21 GMT
September 2016
shechinah
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by shechinah on Sept 2, 2016 19:05:01 GMT
It's not so much the actual age, as the level of experience for the PC. Shepard was 29/30 in ME1 and had a boat-load of experience already. Not a newbie fresh-faced idiot going out into the world for the first time. Even Hawke at 25 had some life experience, especially if a warrior or rogue who was part of Cailan's army. One of the things I like most about DAI is all the PC characters have life history before going to the Conclave. Contrast this to the Bhaalspawn PC in BG1 who (even if an elf?!) is only 18 years old and lived a sheltered life. Don't get me wrong, I love BG/2, but over the years I've gained a preference for playing PCs who aren't sheltered noobs at the beginning of the story.
Will Ryder be a sheltered noob or someone with a bit of water under the bridge? We have no idea, but based on what I've heard so far, it seems to be leaning toward the former.
I haven't gotten that impression myself especially since Ryder and their team has been confirmed as knowing how to handle a gun and that Ryder is green in terms of making decisions. That seems to me like Ryder is someone that has the usual training but has never had command before. It fits with it being the story of becoming a hero. I like that idea quite a lot although how well I think said idea is executed in this game waits to be seen.
I've seen nothing to suggest that Ryder is sheltered and as I mentioned above, it's confirmed that Ryder and their team does know how to handle weaponry so I don't think they'd qualify as a noob in that regard. This is also a whole new galaxy so everybody is going into the world for the first time in this case including us
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Nov 23, 2024 11:57:59 GMT
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Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Sept 2, 2016 19:54:03 GMT
I won't be buying the game. Which doesn't have anything to do with Bioware's "recent actions", I just think the whole premise of going to Andromeda is ridiculous, and obviously designed as such to avoid having to address the endings. I'll probably borrow it from a friend and see how it is. I'm not having great expectations, far from it. <<<<<<<<<<(0)>>>>>>>>>> I think it is the only option available to them. Besides, what's so ridiculous about it?
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,642
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Dec 21, 2018 17:35:11 GMT
50,642
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 3, 2016 0:18:25 GMT
Then again, I admit i'm biased towards the module style of campaigning; since Dragon Age II BioWare has started to get away from that and connecting everything bit by bit, which I personally like a lot. Maybe it is a change in style and tone, but it's not bring in real world issues for the sake of it, it's doing so with purpose to enrich its own world i'd argue, a quality that you are also looking for. Not quite for me. I can see where your coming from, but I see all of this stuff as a watering down of the universe. Sure, NPCs like Krem may have a character, but the setting overall is now less nuanced. That's where I get annoyed. Compare DA:Origins/Awakening to DA:Inquisition. In the first game we had: Near human-level intelligent dogs in the form of the Mabari. Sylvans Golems Werewolves Awakened Dragons that possessed a high level of intelligence/cunning Intelligent spirits and demons that could talk, reason, and manipulate people Now look at the most recent game: Mabari are now just common dogs wondering the countryside Sylvans are nonexistent Golems are nonexistent Werewolves are nonexistent Awakened are nonexistent Dragons are just wild animals with wings and a breath weapon Spirits and Demons are just mindless monsters save for 2 very specific characters (who even then are more human than anything else). But we get to include notable examples of homosexual and transgendered characters; a human issue. Origins was far more diverse of a setting than Inquisition was IMO. In the first game, human and human-like perceptions, politics and issues were just a small part of a much larger whole. In the most recent game practically all of those non-human elements are gone and the setting is a human centric world in bad need of an exterminator. The same can be said of Mass Effect 1 vs. Mass Effect 3 I do admit that for a game largely about holes in the Veil causing all sorts of Fade creatures to wreak havoc, the lack of truly intelligent demon opponents is rather disappointing. I expected more of Pride demons than to be rift guardians.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,288 Likes: 50,642
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Dec 21, 2018 17:35:11 GMT
50,642
Iakus
21,288
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Iakus on Sept 3, 2016 0:18:57 GMT
I won't be buying the game. Which doesn't have anything to do with Bioware's "recent actions", I just think the whole premise of going to Andromeda is ridiculous, and obviously designed as such to avoid having to address the endings. I'll probably borrow it from a friend and see how it is. I'm not having great expectations, far from it. <<<<<<<<<<(0)>>>>>>>>>> I think it is the only option available to them. Besides, what's so ridiculous about it? Besides the fact that the Reapers are the only ones who could plausibly have the tech to actually get there?
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mybudgee
Fear is your only God
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Sept 2, 2016 20:20:11 GMT
September 2016
mybudgee
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Jade Empire
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Post by mybudgee on Sept 3, 2016 1:21:36 GMT
EA/Biower will not see another dollar from me... Period.
I have my reasons
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Jan 20, 2022 14:46:14 GMT
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goishen
twitch.tv/goishen
2,360
August 2016
goishen
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
goishen
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Post by goishen on Sept 3, 2016 1:28:53 GMT
I haven't gotten that impression myself especially since Ryder and their team has been confirmed as knowing how to handle a gun and that Ryder is green in terms of making decisions. That seems to me like Ryder is someone that has the usual training but has never had command before. It fits with it being the story of becoming a hero. I like that idea quite a lot although how well I think said idea is executed in this game waits to be seen.
I've seen nothing to suggest that Ryder is sheltered and as I mentioned above, it's confirmed that Ryder and their team does know how to handle weaponry so I don't think they'd qualify as a noob in that regard. This is also a whole new galaxy so everybody is going into the world for the first time in this case including us
I get that impression, too. I feel that when this game comes out, there will be a ton of DA2 re-purposed into ME:A commentary.
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