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Post by amleth on Feb 21, 2017 11:12:52 GMT
Vanguarddokenm may I suggest a more judicious use of punctuation? You're sentences make my eyes bleed. Why am I not surprised people who are on a BioWare fansite solely to whine about BioWare games: a.) write like that and b.) are complete hypocrites? Do you mind elaborating? Or is that the extent of your comeback?
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Post by mmoblitz on Feb 21, 2017 11:22:44 GMT
Not having a perfect or a happy ending is not why the ending was received poorly. The people who are wrong on every bit of whining they make about the endings but praise an illogical "theory" that revolves around entirely around deluding yourself into thinking there is a "right" option that doesn't involve any sort of sacrifice (and that people who think differently aren't just wrong but are completely stupid) says otherwise. One writer for a mid-tier sci-fi show and one line that was mocked by most viewers for being stupid are totally representative of the entire fandom. The difference between the millions of people who liked the endings and the few thousand who didn't is that the former group hasn't spent five years spouting their opinion every chance they get, without a shred of respect for people who never even asked for their opinions. Could you link your sources for those figures please? For the record, I could careless about reused assets. That has been a staple of Bioware games so why should this one be any different? We all have to live within a budget and Bioware is no different. Not defending them, but reality is what it is.
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The Elder King
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Post by The Elder King on Feb 21, 2017 11:27:48 GMT
I wouldn't believe anyone that say that there is a vast majority of people that enjoyed the endings compared to a little minority. The same goes for the opposite though, and there is no real way to know. Trying to quantify those numbers is a useless waste of time.
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Post by Deleted on Feb 21, 2017 12:11:46 GMT
BioWare always reuses assets! To me the " turn and walk off-screen" is just as iconic as " I should go". Every one of their games so far has shared animations. And you know what: I don't mind that at all. True. I can deal with it - I do play BW games after all, but can not say I like it. However, the only thing I really want them to change is the tradition of using male animation for female characters. THAT is very tiresome. If they can find the money to add new animation for useless assets like horses (btw, the perfection of that animation in comparison with old stiff library they used so far just underlines necessity of change), they could spent some money to please half of their gamers and throwing some new moves in their direction too. However, in last videos from MEA I begun to recognize landscapes from DAI. And this is something I am not used to in cross-games. Makes me a bit more sad. It's kind of sad, really. I usually play as a male whenever I can- but the one time I tried female in DAI, I couldn't help but notice they walked like men in almost every single cutscene! Now I can't "un-notice" it. They really need to fix this! #MakeLadiesWalkLikeLadiesAgain ( longest hastag ever) True. I can deal with it - I do play BW games after all, but can not say I like it. However, the only thing I really want them to change is the tradition of using male animation for female characters. THAT is very tiresome. If they can find the money to add new animation for useless assets like horses (btw, the perfection of that animation in comparison with old stiff library they used so far just underlines necessity of change), they could spent some money to please half of their gamers and throwing some new moves in their direction too. However, in last videos from MEA I begun to recognize landscapes from DAI. And this is something I am not used to in cross-games. Makes me a bit more sad. ^This^. We Women don't usually walk like we have a Penis! Umm... pretty sure it's usually not the penis that makes me walk like that! Speaking of which was playing through Citadel the other day and got to a part where I heard one of the characters exclaim..."well...shit" Actually i remember now two of the mercenaries were talking about how their Shepard just viewed them as canon fodder and the other replied...with the line. So I remember thinking to myself. "So that is where they got that fetish from." LMAO! Love that DLC! Cat6 were awesome. I wish I got a single gold piece/credit in a BioWare game every time someone said: " Well... Shit." I'd be rich! RICH, I TELL YOU!
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Madflavor
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Post by Madflavor on Feb 21, 2017 12:33:34 GMT
Didn't we see in the VGA trailer, Sara Ryder was doing a sidequest where she was investigating what looked like some kind of murder. I really don't think this game is gonna suffer from Inquisition syndrome.
The most common complaints about DA:I were:
1. The overabundance of pointless filler. 2. The fact that Main Storylines were locked behind forcing you to complete some of that filler.
Bioware have already said that story will not be locked behind having to do side quests, so boom right there that eliminates Number 1. They've also stated repeatedly that planets will have their own storyline and side quests will be more meaningful. But let's not kid ourselves here, there will be sidequests that are simple in nature. Such as "Destroy 3 bases to help establish colony". That's pretty much the nature of the beast given the design of this game.
My take is that as long as that doesn't take up 90% of the side quests, then I'm not concerned about this. We also don't know the context in which these quests are given out. Do we land on these planets and are automatically given these quests, or do we have to discover things first, which leads to story and character interactions, which then activates the sidequests? Because I think execution on how these sidequests are done should be accounted for here. Even the highly praised Witcher 3's sidequests followed the same "follow the trail" formula. It was the story within those quests that made them interesting.
Furthermore, as long as the gameplay is fun, will it really feel like that much of a chore to go destroy some bases, or activate some glyphs? I can understand if the vast majority of sidequests were like that, but something tells me will get healthy doses of meaningful side content, to balance out the more simplistic ones.
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Post by Serza on Feb 21, 2017 13:31:15 GMT
I don't think this thread sufficiently appreciates the fine curves of a Supermarine Spitfire. Just to illustrate:
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Post by Space Cowboy on Feb 21, 2017 13:35:15 GMT
EDIT: I thought you pointed out something else. That's kinda lazy but it's nothing extraordinary. They also reused the Banshee screams for the Terror Demons in DA:I. When it comes to animations specifically I'm kinda immune considering just how many ME1 animations has been used in every game for 10 years now. I played kotor after mass effect and SWTOR. Saw lots of similarities
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Post by vonuber on Feb 21, 2017 14:27:41 GMT
Of course DA:I also has the further distinction of being some 14 year old girl's wank fantasy. I'll bite. Go on then, explain.
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Post by amleth on Feb 21, 2017 14:32:18 GMT
Of course DA:I also has the further distinction of being some 14 year old girl's wank fantasy. I'll bite. Go on then, explain. 4 straight female love interests as opposed to 2 for everyone else. Objectifying Cullen. The whole sickening ride the bull thing. Do I need to explain the obvious?
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The Elder King
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Post by The Elder King on Feb 21, 2017 14:32:55 GMT
Of course DA:I also has the further distinction of being some 14 year old girl's wank fantasy. I'll bite. Go on then, explain. I guess it's because the four LI choice which represent different type of characters.
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Post by The Elder King on Feb 21, 2017 14:33:51 GMT
I'll bite. Go on then, explain. 4 straight female love interests as opposed to 2 for everyone else. Objectifying Cullen. The whole sickening ride the bull thing. Do I need to explain the obvious? Bull was available also for men. Why do you think Cullen was objectified?
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Post by Link"Guess"ski on Feb 21, 2017 15:17:13 GMT
EDIT: I thought you pointed out something else. That's kinda lazy but it's nothing extraordinary. They also reused the Banshee screams for the Terror Demons in DA:I. When it comes to animations specifically I'm kinda immune considering just how many ME1 animations has been used in every game for 10 years now. BioWare are very lazy when it comes to game design and animations. They've gotten worse or just more inconsistent as production costs and fidelity increased. If you're comparing to the likes of Uncharted you're not very bright. If you know a little bit about how animation is made for a product-cycle you'll know that there's a good reason why BioWare animations tend to look jankier across the board than that of the best animations out there. A game like Overwatch only needs animations for a series of characters, a highly marketable cutscene, marketing in general and just a few things to sell it, so they could get really great animators to do maybe less than an hour's worth of total animation time but then it looks really fuckin' good and I bet it was reaaaally expensive. BioWare's starting to get beat because of their own trends. They created the modern "Action RPG" with ME2 arguably, and it set a precedent as they further went this way for other developers that used to make action titles to add in RPG elements such as Guerilla making Horizon Zero Dawn. In no way is that game a more substantial RPG than Dragon Age Inquisition for example or even Mass Effect because it doesn't have nearly the same amount of care for its writing or story-planning/development as BioWare tends to make. Bad animations in BioWare has to do with them not having the best animators in the world for sure, but they're not just bad because they're incompetent, they're bad than stuff like Uncharted because there's way more branching content during scenes in BioWare games and money is spent more in other areas. If they didn't focus on choices or customization they'd be able to prioritize good animation more because they'd be able to plan the story better ahead of time to know they only have to invest in a specific set of cutscenes instead of having to constantly account for the increasing breadth of missable cutscenes. I for one am happy with BioWare lacking in animation quality in favor of other things... but I do think they've gotten worse in the last 5 years because their games emphasize cinematics more but the animation hasn't improved enough to justify it. If ME3 had been like Earth and Mars the whole game it'd been a different story because those had some really tightly scripted moments with decent animation and choreography but it also removed a lot of choice (like Shepard telling James to go by default) in favor of making a more "Uncharted" game experience. I think that's where their upcoming new IP might change the tides if I'm right on the money - I think they're making it "action" driven so they can cut out certain RPG elements without fully removing the BioWare-ness of branching choices.
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Post by Madflavor on Feb 21, 2017 15:30:59 GMT
I feel that by the sound of their new IP, it's gonna alienate some fans. It does seem to be MP focused by the way they describe it. I can get MP team based games anywhere. But I can't get single player RPGs done in the way Bioware does it. Most RPGs where you create a character, have dialogue choices, develop relationships with your party, and all that jazz, do exist beyond Bioware, but they're usually low budget games that need a kickstarter just do they can see the light of day.
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Post by vonuber on Feb 21, 2017 15:36:38 GMT
I'll bite. Go on then, explain. 4 straight female love interests as opposed to 2 for everyone else. Objectifying Cullen. The whole sickening ride the bull thing. Do I need to explain the obvious? So mass effect was a 14 year old boys wank fantasy given that femshep in me3 could end up with no straight LI? It obviously goes without saying you judge them by the same standards, yes?
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Post by Space Cowboy on Feb 21, 2017 15:42:43 GMT
4 straight female love interests as opposed to 2 for everyone else. Objectifying Cullen. The whole sickening ride the bull thing. Do I need to explain the obvious? So mass effect was a 14 year old boys wank fantasy given that femshep in me3 could end up with no straight LI? It obviously goes without saying you judge them by the same standards, yes? Given the depiction of Miranda, Samara and Jack, I'm guessing.. yes?
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Post by KaiserShep on Feb 21, 2017 17:14:35 GMT
BioWare are very lazy when it comes to game design and animations. They've gotten worse or just more inconsistent as production costs and fidelity increased. If you're comparing to the likes of Uncharted you're not very bright. If you know a little bit about how animation is made for a product-cycle you'll know that there's a good reason why BioWare animations tend to look jankier across the board than that of the best animations out there. A game like Overwatch only needs animations for a series of characters, a highly marketable cutscene, marketing in general and just a few things to sell it, so they could get really great animators to do maybe less than an hour's worth of total animation time but then it looks really fuckin' good and I bet it was reaaaally expensive. BioWare's starting to get beat because of their own trends. They created the modern "Action RPG" with ME2 arguably, and it set a precedent as they further went this way for other developers that used to make action titles to add in RPG elements such as Guerilla making Horizon Zero Dawn. In no way is that game a more substantial RPG than Dragon Age Inquisition for example or even Mass Effect because it doesn't have nearly the same amount of care for its writing or story-planning/development as BioWare tends to make. Bad animations in BioWare has to do with them not having the best animators in the world for sure, but they're not just bad because they're incompetent, they're bad than stuff like Uncharted because there's way more branching content during scenes in BioWare games and money is spent more in other areas. If they didn't focus on choices or customization they'd be able to prioritize good animation more because they'd be able to plan the story better ahead of time to know they only have to invest in a specific set of cutscenes instead of having to constantly account for the increasing breadth of missable cutscenes. I for one am happy with BioWare lacking in animation quality in favor of other things... but I do think they've gotten worse in the last 5 years because their games emphasize cinematics more but the animation hasn't improved enough to justify it. If ME3 had been like Earth and Mars the whole game it'd been a different story because those had some really tightly scripted moments with decent animation and choreography but it also removed a lot of choice (like Shepard telling James to go by default) in favor of making a more "Uncharted" game experience. I think that's where their upcoming new IP might change the tides if I'm right on the money - I think they're making it "action" driven so they can cut out certain RPG elements without fully removing the BioWare-ness of branching choices. Just a response to the bit about James, I'm certain that this is more a mechanical issue with having more than 2 characters engage in combat alongside Shepard. For example, if Garrus doesn't survive ME2, Liara won't leave the fireteam on Menae. That aside, this post is why I'm usually keen on defending BioWare. The games are so big and extensive that I'm generally willing to forgive a lapse in animation and graphics along with reused assets to get lots of story content and options.
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Post by Arcian on Feb 21, 2017 18:43:35 GMT
Says the person claiming that EA doesn't care about new IPs on the fan site for a developer working on a new IP. The sig is taken and modified from a line in a trailer for MGSV where Kaz Miller talks about the motivations for why Big Boss' Diamond Dogs PMC should fight. He lists off every excuse that nations and other PMCs use to justify warfare and ends by saying their only motivation should be revenge, mainly against the people who destroyed their previous PMC, Militaire Sans Frontiéres. The sig, then, doesn't so much accuse them of not making new IP's as it accuses them of making games, whether belonging to old or new IP's, for the sole purpose of making money. Sociopath? i.imgur.com/lxaMlx8.gifDo you actually know what a sociopath is? And for the record, I'm definitely an actual Mass Effect fan. I love the lore and the setting the ME1 team labored to build. But I also absolutely hate Super MAC's shitty, plothole-ridden Andromeda fanfic.
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Post by Madflavor on Feb 21, 2017 20:55:31 GMT
Sociopath? i.imgur.com/lxaMlx8.gifDo you actually know what a sociopath is? And for the record, I'm definitely an actual Mass Effect fan. I love the lore and the setting the ME1 team labored to build. But I also absolutely hate Super MAC's shitty, plothole-ridden Andromeda fanfic. Remember when I said in the last page that no intelligent discussion can hope to be achieved by someone who says this: Now you know why.
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Post by SKAR on Feb 21, 2017 23:58:20 GMT
It looks good anyway. Why not reuse it?
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Post by dutchsghost7 on Feb 22, 2017 0:08:10 GMT
The quest is linked to making the area habitable: Seems like a repeatable / radiant quest for settlements to me. Oh god, DAI cancerous shit is infecting MEA.
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Post by vanguarddoken on Feb 22, 2017 0:10:32 GMT
Oh god, DAI cancerous shit is infecting MEA. It's almost like the game isn't even out yet and you're whining about something you have no clue of. Well, if you need to invent things to whine about, go nuts, I guess.
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Post by crossngen on Feb 22, 2017 0:17:44 GMT
The quest is linked to making the area habitable: Seems like a repeatable / radiant quest for settlements to me. Oh god, ME1 cancerous shit is infecting MEA. FTFY. As we near the launch of MEA, the more these forums return to their old roots.
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Post by Madflavor on Feb 22, 2017 0:21:43 GMT
They've said they drew heavy inspiration of side quest design from The Witcher 3. So let's not start stroking out if we see a quest requiring us to "Destroy Base" or "Scan 3 Glyphs". We don't even know the context in which these quests are given out.
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Post by dutchsghost7 on Feb 22, 2017 0:23:22 GMT
Oh god, ME1 cancerous shit is infecting MEA. FTFY. As we near the launch of MEA, the more these forums return to their old roots. ME1 didn't have cancerous radiant quests like DAI. But I understand you drones will defend the newest chocolate flavour coming out of Bioware.
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Post by crossngen on Feb 22, 2017 1:07:05 GMT
FTFY. As we near the launch of MEA, the more these forums return to their old roots. ME1 didn't have cancerous radiant quests like DAI. But I understand you drones will defend the newest chocolate flavour coming out of Bioware. Try replaying ME1 like I'm doing right now, then you'll notice that they're there too.
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