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Post by colfoley on Feb 22, 2017 1:47:44 GMT
FTFY. As we near the launch of MEA, the more these forums return to their old roots. ME1 didn't have cancerous radiant quests like DAI. But I understand you drones will defend the newest chocolate flavour coming out of Bioware. first of all you're using the wrong term for radiant quests. DAI did not have a SINGLE radiant quest. Secondly me 1did have fetch quests.
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Post by Madflavor on Feb 22, 2017 2:18:45 GMT
ME1 didn't have cancerous radiant quests like DAI. But I understand you drones will defend the newest chocolate flavour coming out of Bioware. first of all you're using the wrong term for radiant quests. DAI did not have a SINGLE radiant quest. Secondly me 1did have fetch quests. Ok I'm glad someone said this. I thought I was going crazy when I had to look up what radiant quests are, because I was wondering if he was the one confused on this.
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Post by simsimillia on Feb 22, 2017 2:45:18 GMT
FTFY. As we near the launch of MEA, the more these forums return to their old roots. ME1 didn't have cancerous radiant quests like DAI. But I understand you drones will defend the newest chocolate flavour coming out of Bioware. Uhm, Asari Writings, Turian Insignia, Battle Signs, Light Metals, Heavy Metals, Gases, Rare Minerals, Looking for Keepers on the Citadel, Chasing after Pyjaks and almost every anamolie on the uncharted worlds... Mass Effect had quite a few fetch quests.
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Post by The Elder King on Feb 22, 2017 7:17:56 GMT
FTFY. As we near the launch of MEA, the more these forums return to their old roots. ME1 didn't have cancerous radiant quests like DAI. But I understand you drones will defend the newest chocolate flavour coming out of Bioware. I wouldn't call them radiant, but we had those collectibles quest that were the only thing to be found in the planets outside some side quests. It wasn't a good open world either.
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Post by Deleted on Feb 22, 2017 10:07:16 GMT
ME1 didn't have cancerous radiant quests like DAI. But I understand you drones will defend the newest chocolate flavour coming out of Bioware. Uhm, Asari Writings, Turian Insignia, Battle Signs, Light Metals, Heavy Metals, Gases, Rare Minerals, Looking for Keepers on the Citadel, Chasing after Pyjaks and almost every anamolie on the uncharted worlds... Mass Effect had quite a few fetch quests. More like collectibles quests, but yes ME1 had some too, but not even close to the amount of them that are in DAI or even ME3. I think that nice balance between side missions and fetch quests was in ME2 if I remember correctly
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Post by javeart on Feb 22, 2017 12:16:47 GMT
For me it's actually hard to decide which one I dislike more in this regard, ME1 or DAI I mean, DAI took the amount of this kind of quest to another level, but at least not at all maps where nothing but sand It's probably not a coincidence that after all these years these two are the only Bioware games for which I only have two completionist pt and tbh, I suspect it's going to happen the same thing with MEA. Anyway, I made my peace with the fact that I might never do a completionist pt after the first one, where I'll try to see everything there's to see, and as long as what is left after skipping all that is good enough to make me want to replay it in shorter pts (like a hundred times or so ), as it was in ME1 and DAI after all, I'm happy
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Post by Serza on Feb 22, 2017 12:46:44 GMT
Well, it seems to me like while appreciation of the Spitfire has climbed, we do not respect it's foe - and to underestimate one's foe is to not know him, thus achieve subpar results, according to Sun Tzu! Due to this, I present to you the Spitfire's main opponent: The Messerschmitt Bf-109!
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Post by crom on Feb 22, 2017 12:52:16 GMT
Beautiful aircraft and its great in VR in DCS world!
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Post by simsimillia on Feb 22, 2017 12:54:23 GMT
Uhm, Asari Writings, Turian Insignia, Battle Signs, Light Metals, Heavy Metals, Gases, Rare Minerals, Looking for Keepers on the Citadel, Chasing after Pyjaks and almost every anamolie on the uncharted worlds... Mass Effect had quite a few fetch quests. More like collectibles quests, but yes ME1 had some too, but not even close to the amount of them that are in DAI or even ME3. I think that nice balance between side missions and fetch quests was in ME2 if I remember correctly Fetch-Quests aren't actually a problem though. I just encountered the following "Fetch-Quest" in Mass Effect the other day: On Noveria you can encounter a Hanar Shop owner who asks you to smuggle a certain piece of equipment through Noveria customs. Through Dialogue you can ask him, who the buyer is and he gives you the name of a Krogan. Now you have the option to: - get the Equipment and deliver it to the Hanar - go to Administrator Anoleis and tell him about the smuggling (which is an alternative path to the Garage path) - go to the Krogan and directly deal with him cutting out the middle man. Essentially this is a fetch quest...but it's interesting because there is enough fluff around it. That was the true problem of the DA:I Quests, the lack of "fluff" around it's quests. Sometimes it was just the presentation which was lacking, because there was interesting story, but it was so poorly presented. Jaws of Hakkon was really good in that regard.
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Post by Deleted on Feb 22, 2017 15:17:14 GMT
^ Pretty much this If done right, fetch quests can also be a little more interesting (and even with cutscenes/dialogues)
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Post by cloud9 on Feb 23, 2017 9:44:21 GMT
BioWare are very lazy when it comes to game design and animations. They've gotten worse or just more inconsistent as production costs and fidelity increased. If you're comparing to the likes of Uncharted you're not very bright. If you know a little bit about how animation is made for a product-cycle you'll know that there's a good reason why BioWare animations tend to look jankier across the board than that of the best animations out there. A game like Overwatch only needs animations for a series of characters, a highly marketable cutscene, marketing in general and just a few things to sell it, so they could get really great animators to do maybe less than an hour's worth of total animation time but then it looks really fuckin' good and I bet it was reaaaally expensive. BioWare's starting to get beat because of their own trends. They created the modern "Action RPG" with ME2 arguably, and it set a precedent as they further went this way for other developers that used to make action titles to add in RPG elements such as Guerilla making Horizon Zero Dawn. In no way is that game a more substantial RPG than Dragon Age Inquisition for example or even Mass Effect because it doesn't have nearly the same amount of care for its writing or story-planning/development as BioWare tends to make. Bad animations in BioWare has to do with them not having the best animators in the world for sure, but they're not just bad because they're incompetent, they're bad than stuff like Uncharted because there's way more branching content during scenes in BioWare games and money is spent more in other areas. If they didn't focus on choices or customization they'd be able to prioritize good animation more because they'd be able to plan the story better ahead of time to know they only have to invest in a specific set of cutscenes instead of having to constantly account for the increasing breadth of missable cutscenes. I for one am happy with BioWare lacking in animation quality in favor of other things... but I do think they've gotten worse in the last 5 years because their games emphasize cinematics more but the animation hasn't improved enough to justify it. If ME3 had been like Earth and Mars the whole game it'd been a different story because those had some really tightly scripted moments with decent animation and choreography but it also removed a lot of choice (like Shepard telling James to go by default) in favor of making a more "Uncharted" game experience. I think that's where their upcoming new IP might change the tides if I'm right on the money - I think they're making it "action" driven so they can cut out certain RPG elements without fully removing the BioWare-ness of branching choices. Wow. name-calling now? How civil of you.
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Post by Serza on Feb 23, 2017 10:01:23 GMT
Well, well! Would you look at this. A beautiful example of a La-5FN fighter aircraft, on a WWII photo, no less!
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Post by vonuber on Feb 23, 2017 12:49:56 GMT
Well, well! Would you look at this. A beautiful example of a La-5FN fighter aircraft, on a WWII photo, no less! Eh. I don't get out of bed for anything less than an Arado 234-B.
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Post by dutchsghost7 on Feb 23, 2017 16:07:03 GMT
ME1 didn't have cancerous radiant quests like DAI. But I understand you drones will defend the newest chocolate flavour coming out of Bioware. first of all you're using the wrong term for radiant quests. DAI did not have a SINGLE radiant quest. Secondly me 1did have fetch quests. Resource collection quests are radiant as they never finish. Check mate.
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Post by The Elder King on Feb 23, 2017 16:17:23 GMT
On the quests topics, an Italian reviewer made a Q&A recently. While the overall feeling wasn't completely positive, he did say that they at least tried to give a narrative spin to the minor quests. He said the loyalty and main quests were rather well done.
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Post by colfoley on Feb 23, 2017 18:15:57 GMT
first of all you're using the wrong term for radiant quests. DAI did not have a SINGLE radiant quest. Secondly me 1did have fetch quests. Resource collection quests are radiant as they never finish. Check mate. all the resource collection quests were a one off, one time deal, and they all had an end.
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Post by armass81 on Feb 23, 2017 18:31:17 GMT
Recently having played the first game, from what ive seen exploration already looks better than in ME1. I dont know how the quality of sidequests are going to be, but ME1 was pretty much:
Heres a planet, go there, drive around a bit looking at the map and maybe shooting a couple of things, getting stuck into the terrain and mountains with that awful Mako. Collect mineral nodes and asari writings or probes if you want. Oh and all the planets are wastelands, completely barren, theres no water, no trees, not even bushes, just rocks. Theres couple of animals maybe on 2 planets, in a completely random locations, like they just copypasted them there. Then you find one of the 3 copypasted warehouses/underground bases or mines. Go inside, kill things, the end. Maybe a couple of lines of dialogue here and there.
That what you call brilliant and exciting sidequests? This whole aaspect of ME1 felt like half finished at best.
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Post by alanc9 on Feb 23, 2017 20:00:01 GMT
first of all you're using the wrong term for radiant quests. DAI did not have a SINGLE radiant quest. Secondly me 1did have fetch quests. Resource collection quests are radiant as they never finish. Check mate. Where did you get that definition? I've never seen anyone else use "radiant" to mean "infinitely repeatable."
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Post by fiannawolf on Feb 24, 2017 0:48:03 GMT
The people who are wrong on every bit of whining they make about the endings but praise an illogical "theory" that revolves around entirely around deluding yourself into thinking there is a "right" option that doesn't involve any sort of sacrifice (and that people who think differently aren't just wrong but are completely stupid) says otherwise. One writer for a mid-tier sci-fi show and one line that was mocked by most viewers for being stupid are totally representative of the entire fandom. The difference between the millions of people who liked the endings and the few thousand who didn't is that the former group hasn't spent five years spouting their opinion every chance they get, without a shred of respect for people who never even asked for their opinions. Could you link your sources for those figures please? For the record, I could careless about reused assets. That has been a staple of Bioware games so why should this one be any different? We all have to live within a budget and Bioware is no different. Not defending them, but reality is what it is. Ill give this a shot, just to see what kind of info I can find, plus lets see how much is still around after HTL ect... Plus Ill pull in from various sources that I disagree with on a daily basis too. www.themarysue.com/everything-you-need-to-know-about-the-mass-effect-3-ending-controversy-as-spoiler-free-as-possible/The Fan Reaction
Endings are always difficult to pull off, especially for ongoing series. But within just days of ME3’s release on March 6, it was clear that something had gone very wrong. Before the weekend even hit, a fan movement called RetakeMassEffect popped up, complete with a Facebook group, a Twitter account, and forum signature banners designating “fleets” organized by geographic location. A simple user poll on the BioWare Social Network entitled “What would you like to do about the endings?” (spoilers) had over 100,000 views (by now, that number has nearly quadrupled). It wasn’t long before some major gaming sites began to take notice, and in general, their comments were none too kind. In an effort to shed a more positive light on the campaign, some fans organized a fundraiser for Child’s Play (a game industry affiliated charity which donates toys and games to hospitals). The fundraiser site states:
We would like to dispel the perception that we are angry or entitled. We simply wish to express our hope that there could be a different direction for a series we have all grown to love.
They have currently raised over $70,000.
Over at Metacritic, ME3’s average user rating score is currently 3.7 out of 10. On Amazon, the game has a damning two stars. Though it may seem paradoxical, many of these poorly scored reviews mention that the users loved the game. The ending, they claim, is just that hard to swallow. To paraphrase one comment I read, “If the game had been bad, we wouldn’t care this much.”
If there was any doubt that this sort of response is bad for business, some players are now reporting that Amazon has granted them a full refund for ME3 — even for opened copies of the game. Putting things in spoiler tags to make it less bulky....but I had totally forgotten the Amazon side of the house with the refund aspect. People wouldn't have raised that money all by themselves if they weren't invested. www.psychologyofgames.com/2015/06/why-did-the-mass-effect-3-ending-ruin-the-whole-series/After two beloved games and a third installment that lived up to immense expectations for the vast majority of the game, the ending of Mass Effect 3 is widely regarded as one of the biggest narrative snafus in video game history. The conclusion abandons the choices players have made throughout the series. After allowing players to make dozens of important choices across the three games, the games’ developers boxed them into one final choice that essentially alters the entire universe, negating everything else that came before it. The ending fails on a personal level as well. The beloved characters in your crew simply vanish for the final portion of the game, only appearing briefly in a rather cheesy montage that’s the same no matter which final apocalyptic choice the player makes.1 kotaku.com/5898743/mass-effect-3s-ending-disrespects-its-most-invested-playersThe end of Mass Effect 3 disregards the player's choices on both galactic and personal scales. In contrast to the exquisite, if occasionally opaque, ways the player's decisions dictated the outcome of Shepard's suicide mission in Mass Effect 2, Mass Effect 3's finale is essentially a railroad. www.pcgamer.com/mass-effect-3-ending-outrage-raises-30k-for-childs-play-charity/As Edge report, the campaign has garnered plenty of support. The Take Back Mass Effect 3 campaign has 25,000 likes on Facebook , 3,000 Twitter followers and 40,000 backers in a Bioware forum poll.
All this noise hasn't gone unnoticed by Bioware. Mass Effect 3 director and executive producer Casey Hudson spoke to Digital Trends about what the team were aiming for with the finale. "I didn't want the game to be forgettable, and even right down to the sort of polarizing reaction that the ends have had with people–debating what the endings mean and what's going to happen next, and what situation are the characters left in," he says.
"That to me is part of what's exciting about this story. There has always been a little bit of mystery there and a little bit of interpretation, and it's a story that people can talk about after the fact."
The good news is that Child's Play has unexpectedly gained a lot of support form the movement. The Retake Mass Effect Child's Play page has so far raised $32,502.60 for the charity. Trying my best to find articles that have some numbers to go along with it. www.facebook.com/DemandABetterEndingToMassEffect3 still has 50k people or more following it. Just for math purposes....50k x 60 bucks for ME:A....3,000,000 space bucks. That a neat bit of change for EA. If they want to earn it. www.denofgeek.com/games/12414/is-the-mass-effect-3-ending-controversy-justifiedJust think of how many people laid into George Lucas and the prequel trilogy for Star Wars. True, there may not have been court cases, but the vitriol and venom spouted about the films was deemed by many to be justified, and the complaints were accepted. Mass Effect is, to many gamers, the Star Wars of this industry, and so it's no surprise to see the Internet hate. And, whilst it may not warrant an FTC investigation, and Mr Spiko may have gone that little bit too far, we can surely sympathise. Edit: Still not sure how many people overall loved the endings but as far as the Retake side, even with the conservative estimate of 50k people or more just from the facebook page...I'd still say that was pretty significant. Plus I am remembering something about customer complaint ratios vs satisfied customers. www.quora.com/Why-are-people-so-upset-about-Mass-Effect-3s-endingwww.helpscout.net/75-customer-service-facts-quotes-statistics/But then again, that is statistics, so take with a grain of salt. *Trying to be as even keeled as possible, regardless of my biases.
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Post by vanguarddoken on Feb 24, 2017 1:22:15 GMT
Take note that the first article linked above treats Retakers hijacking a charity for sick children as a soapbox for their cause as a good thing.
Also, when Child's Play refused to take donations that were being made solely for a cause that wasn't Child's Play, the majority of the donations were withdrawn and the people who run Child's Play received death threats from Retakers.
The cherry on the cheesecake is the Retakers stole the idea of donating to Child's Play from people who were doing a livestream of ME3 after its release, which they announced before Mass Effect 3 came out. And yes, Retakers harassed the very people they stole the "charity" idea from.
In short: The psychopaths behind the "Retake Mass Effect" campaign genuinely don't give a shit about sick children, and harassed and threatened the lives of people who actually do.
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Post by fiannawolf on Feb 25, 2017 19:41:45 GMT
Even to look into things a bit further. Take that stat link on customer feedback....if you go with the 4% idea for displeased....extrapolate that with just the facebook setup alone.... vs the 96% that dont complain and the 91% that don't come back to a store...ect. www.vgchartz.com/article/250066/mass-effect-a-sales-history/Me1= 3.05 ME2= 3.08 ME3= 4.07 to make it over 10 mil copies sold...based off of the year 2012. Again going for the most conservative numbers I can....10mil x 4%, equals 400,000...so that is a decent amount to extrapolate. If EA wants those fans back, even if they only get the 60 buck edition: 24,000,000 Again, I am going with just numbers reported from the facebook page. Or if you want, take just the ME3 numbers...4mil x 4%= 160,000 and then times that number with possible copies to sell for money....9,600,000. Its not as much of chump change as you think....just something to ponder... If ME:A does as well in sales as ME3 and manages to bring in doubters like myself, EA could make a nice profit. We shall see. Edit: What bioware really needs is loyal customers again... - On average, loyal customers are worth up to 10 times as much as their first purchase.
- It takes 12 positive experiences to make up for one unresolved negative experience.
- News of bad customer service reaches more than twice as many ears as praise for a good service experience.
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Post by Iakus on Feb 25, 2017 20:14:05 GMT
Take note that the first article linked above treats Retakers hijacking a charity for sick children as a soapbox for their cause as a good thing. Also, when Child's Play refused to take donations that were being made solely for a cause that wasn't Child's Play, the majority of the donations were withdrawn and the people who run Child's Play received death threats from Retakers. The cherry on the cheesecake is the Retakers stole the idea of donating to Child's Play from people who were doing a livestream of ME3 after its release, which they announced before Mass Effect 3 came out. And yes, Retakers harassed the very people they stole the "charity" idea from. In short: The psychopaths behind the "Retake Mass Effect" campaign genuinely don't give a shit about sick children, and harassed and threatened the lives of people who actually do. I was around for the Child's Play thing. What you just said is completely untrue. Alternative Facts. Fake news. You are either gravely mistaken or outright lying now.
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Post by VanSinn on Feb 25, 2017 20:21:30 GMT
I don't think this thread sufficiently appreciates the fine curves of a Supermarine Spitfire. Just to illustrate: The Spitfire is indeed, a beautiful aircraft. I would submit, however, a plane just as lethal, just as beautiful, with curves and edges I rather prefer?
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Post by empirex on Feb 25, 2017 20:22:58 GMT
Take note that the first article linked above treats Retakers hijacking a charity for sick children as a soapbox for their cause as a good thing. Also, when Child's Play refused to take donations that were being made solely for a cause that wasn't Child's Play, the majority of the donations were withdrawn and the people who run Child's Play received death threats from Retakers. The cherry on the cheesecake is the Retakers stole the idea of donating to Child's Play from people who were doing a livestream of ME3 after its release, which they announced before Mass Effect 3 came out. And yes, Retakers harassed the very people they stole the "charity" idea from. In short: The psychopaths behind the "Retake Mass Effect" campaign genuinely don't give a shit about sick children, and harassed and threatened the lives of people who actually do. I was around for the Child's Play thing. What you just said is completely untrue. Alternative Facts. Fake news. You are either gravely mistaken or outright lying now. At this point, he's willing to make up fake facts just to protect his bubble. The sad part is that most people on here genuinely are willing to give Andromeda a shot. However because they don't have the same glowing recommendation as he does, we're somehow whiners and psychopaths. It's sad.
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January 2017
vansinn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda
VanSinn77
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Post by VanSinn on Feb 25, 2017 20:25:57 GMT
Well, it seems to me like while appreciation of the Spitfire has climbed, we do not respect it's foe - and to underestimate one's foe is to not know him, thus achieve subpar results, according to Sun Tzu! Due to this, I present to you the Spitfire's main opponent: The Messerschmitt Bf-109! image spoilered for anti-pic bomb purposes... While I prefer the look of the Freidrichs and Gustavs, the Emil 109's were, indeed, beautiful planes.
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