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Post by PermTrouble on Feb 22, 2017 15:24:12 GMT
I actually didn't combo either, but I only played on normal difficulties and didn't touch the MP.
I was actually looking forward to running on a harder setting and trying to get acclimated towards combo pairings so I can practice for the MP this time around. I'll still run a higher difficulty. This whole thing just seems odd, and I don't really have confidence in some sort of A.I. improvement happening. Tech isn't the Bioware strong suit
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Post by Iakus on Feb 22, 2017 15:42:26 GMT
Not sure what do think about this!? Choosing what powers your squad mates use was one of those things that either made a mission a succes or a failure. Does this also mean that we can't choose whether the biotics in our team use powers or weapons? Last I heard you could order them to us A power, but you had no control over what power they actually used...
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Post by ATR16 on Feb 22, 2017 15:55:36 GMT
How doesn't it? What if I'm in a sticky situation and need a panic overload/stun/stagger move to buy me the time to run to cover? Or what if I don't want a power detonated and would rather the DOT/weakening stay in effect on a target? What if I want a target hit with an ability but the AI decides its a better idea to shoot it? Or use the ability I don't want used? Programming competent AI isn't easy. Let alone one with any sophistication. I didn't mention ANY of these things. But your problem is you want the AI to adjust to you. Most likely, it's going to be you adjusting to the AI. I have no problems with that btw. Because if there is something I want in my video games its to be forced to play a certain way. Whats the point of ditching classes so you can mix and match everything if we're going to be stuck with dumbass AI forcing us into boring play?
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Post by Psychevore on Feb 22, 2017 16:01:34 GMT
I didn't mention ANY of these things. But your problem is you want the AI to adjust to you. Most likely, it's going to be you adjusting to the AI. I have no problems with that btw. Because if there is something I want in my video games its to be forced to play a certain way. Whats the point of ditching classes so you can mix and match everything if we're going to be stuck with dumbass AI forcing us into boring play? How does that force you to play in a specific way? All you need to do is keep your companions behaviour in mind when you do something, but that doesn't mean you are forced to do something specific every time, all the time. From what I have seen, the playing seems far from boring and having to constantly direct your squad to do stuff would only impact your own performance. Just like in DA:I btw. Once you fiddled with the tactics a bit it was almost completely unnessary to ever control someone but yourself directly. Though I'll gladly admit I never bothered with friendly fire in DA:I, that just seemed really messy. But friendly fire was never a thing in ME.
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Post by Iakus on Feb 22, 2017 16:07:43 GMT
From what I have seen, the playing seems far from boring and having to constantly direct your squad to do stuff would only impact your own performance. Just like in DA:I btw. Once you fiddled with the tactics a bit it was almost completely unnessary to ever control someone but yourself directly. Though I'll gladly admit I never bothered with friendly fire in DA:I, that just seemed really messy. But friendly fire was never a thing in ME. In DAO and DA2 that may have been true. But in DAI the tactics were so basic you don't control others not because it was unnecessary, but because there was no point. They were going to run into the dragon's fire no matter what you do.
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Post by Psychevore on Feb 22, 2017 16:12:17 GMT
From what I have seen, the playing seems far from boring and having to constantly direct your squad to do stuff would only impact your own performance. Just like in DA:I btw. Once you fiddled with the tactics a bit it was almost completely unnessary to ever control someone but yourself directly. Though I'll gladly admit I never bothered with friendly fire in DA:I, that just seemed really messy. But friendly fire was never a thing in ME. In DAO and DA2 that may have been true. But in DAI the tactics were so basic you don' control others not because it was unnecessary, but because there was no point. They were going to run into the dragon's fire no matter what you do. First off: no. If you really wanted to you could stop them from doing that by going into tactical mode, or whatever it was called, and let them hold position somewhere. I never did that though. I either played a class that could solo kill or I would use Sera
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Post by ATR16 on Feb 22, 2017 16:15:25 GMT
From what I have seen, the playing seems far from boring and having to constantly direct your squad to do stuff would only impact your own performance. Just like in DA:I btw. Once you fiddled with the tactics a bit it was almost completely unnessary to ever control someone but yourself directly. Though I'll gladly admit I never bothered with friendly fire in DA:I, that just seemed really messy. But friendly fire was never a thing in ME. In DAO and DA2 that may have been true. But in DAI the tactics were so basic you don' control others not because it was unnecessary, but because there was no point. They were going to run into the dragon's fire no matter what you do. They dumbed down the AI so bad in DAI I never bothered playing on anything above the normal difficulty. Combine your tanks running off after a fennic mid battle with your archers deciding the only way to shoot arrows is one foot away from the target, and mage AI just plain old confused about their abilities, to party members guzzling all your health potions 12 seconds into a fight and you had a game that played awful. Mix in the shit tier broken PC controls and you had a game that wasn't worth the time investment until they finally fixed stuff about 6 months to a year later. DAO and DA2 the AI was fine, but the combat in DA is slow and pretty stationary. You aren't going to find yourself in too many sticky situations where you need a panic ability to save you right effing now. In Mass Effect it is so much faster that even a DAO friendly tactics menu probably won't have an "Oh shit, when I'm about to get boned please use your stagger ability on the nearest mook to buy me 2 seconds to get behind cover" setting.
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Post by ATR16 on Feb 22, 2017 16:16:39 GMT
In DAO and DA2 that may have been true. But in DAI the tactics were so basic you don' control others not because it was unnecessary, but because there was no point. They were going to run into the dragon's fire no matter what you do. First off: no. If you really wanted to you could stop them from doing that by going into tactical mode, or whatever it was called, and let them hold position somewhere. I never did that though. I either played a class that could solo kill or I would use Sera You couldn't really do that on PC for ages because the second you zoomed out it was busted. Then just as you thought they'd stay in place, they'd run right back in to the spot you just told them to never be.
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Post by Iakus on Feb 22, 2017 16:18:47 GMT
First off: no. If you really wanted to you could stop them from doing that by going into tactical mode, or whatever it was called, and let them hold position somewhere. I never did that though. I either played a class that could solo kill or I would use Sera You couldn't really do that on PC for ages because the second you zoomed out it was busted. Then just as you thought they'd stay in place, they'd run right back in to the spot you just told them to never be. "Dorian, get out of the electrified water' "Dorian, your health is dropping fast" DORIAN! STOP GOING INTO THE WA-" *Sigh* "I'll rez you after the battle, 'kay?"
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Post by daniel on Feb 22, 2017 16:20:26 GMT
From what I have seen, the playing seems far from boring and having to constantly direct your squad to do stuff would only impact your own performance. Just like in DA:I btw. Once you fiddled with the tactics a bit it was almost completely unnessary to ever control someone but yourself directly. Though I'll gladly admit I never bothered with friendly fire in DA:I, that just seemed really messy. But friendly fire was never a thing in ME. In DAO and DA2 that may have been true. But in DAI the tactics were so basic you don' control others not because it was unnecessary, but because there was no point. They were going to run into the dragon's fire no matter what you do. I guess that means depending on how competent the AI will be, we might have to deal with fallen squad mates even more then ME3.
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Post by ATR16 on Feb 22, 2017 16:21:11 GMT
You couldn't really do that on PC for ages because the second you zoomed out it was busted. Then just as you thought they'd stay in place, they'd run right back in to the spot you just told them to never be. "Dorian, get out of the electrified water' "Dorian, your health is dropping fast" DORIAN! STOP GOING INTO THE WA-" *Sigh* "I'll rez you after the battle, 'kay?" *has to end up soloing because Dorian guzzled down all your parties health potions while refusing to leave the electrified water*
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Post by catalina on Feb 22, 2017 16:25:28 GMT
This is very disappointing news . What's the point in having companions along? In my eyes this is not really a Mass Effect game. They should have just called this game Andromeda.
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Post by Iakus on Feb 22, 2017 16:31:56 GMT
"Dorian, get out of the electrified water' "Dorian, your health is dropping fast" DORIAN! STOP GOING INTO THE WA-" *Sigh* "I'll rez you after the battle, 'kay?" *has to end up soloing because Dorian guzzled down all your parties health potions while refusing to leave the electrified water* Which is why I've taken to carrying upgraded Healing Mist grenades regardless of what class I play
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Post by Psychevore on Feb 22, 2017 16:36:21 GMT
First off: no. If you really wanted to you could stop them from doing that by going into tactical mode, or whatever it was called, and let them hold position somewhere. I never did that though. I either played a class that could solo kill or I would use Sera You couldn't really do that on PC for ages because the second you zoomed out it was busted. Then just as you thought they'd stay in place, they'd run right back in to the spot you just told them to never be. I played on PC and it worked just fine in my memory. I did play with a controller though, dunno if it matters.
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Post by alanc9 on Feb 22, 2017 16:36:50 GMT
Wouldn't having that issue make controlling them more important, not less? Move To Point is still in, last I checked. The issue is that it has a limited radius from the PC once you zoom back in. Probably a legacy from the old exploration camera mode, which was designed to keep everyone close when not in combat. Edit: Anyone know what's wrong with the quote function on this site?
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Post by Psychevore on Feb 22, 2017 16:37:29 GMT
"Dorian, get out of the electrified water' "Dorian, your health is dropping fast" DORIAN! STOP GOING INTO THE WA-" *Sigh* "I'll rez you after the battle, 'kay?" *has to end up soloing because Dorian guzzled down all your parties health potions while refusing to leave the electrified water* Turn off automatic health potion consumption?
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Post by ATR16 on Feb 22, 2017 16:43:55 GMT
*has to end up soloing because Dorian guzzled down all your parties health potions while refusing to leave the electrified water* Turn off automatic health potion consumption? Or maybe I could leave potion consumption at sub-25% or whatever it was, but Dorian just doesn't keep running into the electrified water or standing in front of the dragon and stays where I told him to stay. But they couldn't figure that out until after some patch when I came back to the game after a year
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Post by Deleted on Feb 22, 2017 16:54:58 GMT
This is very disappointing news . What's the point in having companions along? In my eyes this is not really a Mass Effect game. They should have just called this game Andromeda. ... and if they did that, then... when the game art looks "Mass Effecty"; or the nomad or Tempest looks a little the mako and Normandy, respectively; or the armor system or weapons work anything similar to the ones in the Trilogy... people would be criticizing them for it being too similar to Mass Effect without paying proper homage to the Mass Effect Trilogy. I've said it before and I'll say it again, the Mass Effect name is Bioware's trademark. They can use it however they want to... just like you can't tell EA that they can't call Bioware Bioware... because they own the name just as much as they own the company.
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Post by Cirvante on Feb 22, 2017 17:14:54 GMT
a) accessibility - that BW games have long been quite inclusive in catering to people with not only different play styles but those who aren't able to handle a frenetic, fast paced shooter, not necessarily because of skill but because of physical impairment of some kind or another, and that having a pause mode that allowed for aiming opened up the Mass Effect games to them. Removing it makes it more difficult for those people to continue to engage with the franchise. If that one quadriplegic guy who played with his face could play platinum in ME3MP, then they should be able to play singleplayer on the lowest difficulty without a pause button. Singleplayer squadmates are only good as decoys anyway. They'll just get in the way of my cryo beam hammer infiltrator.
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Post by Ivory Samoan on Feb 22, 2017 17:19:35 GMT
Not sure what do think about this!? Choosing what powers your squad mates use was one of those things that either made a mission a succes or a failure. Does this also mean that we can't choose whether the biotics in our team use powers or weapons? Last I heard you could order them to us A power, but you had no control over what power they actually used... That would be amazing, but I've heard it's just 'attack' or 'go there'. If we can assign one power as a 'go to' power for combos, I'd be stoked AF.
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Post by Iakus on Feb 22, 2017 17:24:47 GMT
Last I heard you could order them to us A power, but you had no control over what power they actually used... That would be amazing, but I've heard it's just 'attack' or 'go there'. If we can assign one power as a 'go to' power for combos, I'd be stoked AF. That's just it. You can't assign a "go to power" as far as I know. I mean, you hit the "use a power" button and maybe Cora throws up a stationary biotic barrier. Maybe she Vanguard Charges. You never know what you'll get. That's my understanding, at least.
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Post by Ivory Samoan on Feb 22, 2017 17:29:35 GMT
That would be amazing, but I've heard it's just 'attack' or 'go there'. If we can assign one power as a 'go to' power for combos, I'd be stoked AF. That's just it. You can't assign a "go to power" as far as I know. I mean, you hit the "use a power" button and maybe Cora throws up a stationary biotic barrier. Maybe she Vanguard Charges. You never know what you'll get. That's my understanding, at least. I guess we'll get clarification in the upcoming vid with squad commands in it; but I always understood it to be just attack/go. Maybe this will be a non-event once we have the previews in later this week, find out the AI is Skynet level smart and all is gravy lol.
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Post by The Elder King on Feb 22, 2017 17:31:25 GMT
That would be amazing, but I've heard it's just 'attack' or 'go there'. If we can assign one power as a 'go to' power for combos, I'd be stoked AF. That's just it. You can't assign a "go to power" as far as I know. I mean, you hit the "use a power" button and maybe Cora throws up a stationary biotic barrier. Maybe she Vanguard Charges. You never know what you'll get. That's my understanding, at least. Theorically, it should work that way, but we have no clue since they really didn't say how the system works. We'll know in a few days, hopefully.
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Post by The Elder King on Feb 22, 2017 17:33:00 GMT
That's just it. You can't assign a "go to power" as far as I know. I mean, you hit the "use a power" button and maybe Cora throws up a stationary biotic barrier. Maybe she Vanguard Charges. You never know what you'll get. That's my understanding, at least. I guess we'll get clarification in the upcoming vid with squad commands in it; but I always understood it to be just attack/go. Maybe this will be a non-event once we have the previews in later this week, find out the AI is Skynet level smart and all is gravy lol. No, shinobi said before we can make them use a power, but not a specific one.
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Post by Kian on Feb 22, 2017 17:34:49 GMT
You couldn't really do that on PC for ages because the second you zoomed out it was busted. Then just as you thought they'd stay in place, they'd run right back in to the spot you just told them to never be. I played on PC and it worked just fine in my memory. I did play with a controller though, dunno if it matters. It kinda sorta worked but not really. I haven't played DAI in a long time so I don't remember the exact mechanics and what triggered what, but it's like others pointed out already; even if you gave the command to Hold, even if you used it on a location, it didn't matter. There were "things" (like I said I don't remember the specifics) that would simply make your party members "forget" any and all commands and do whatever. For me this has meant that I completely abandoned the party play in DAI, which is something I loved in DAO for example, and instead focused on soloing everything. The party members were at best a minor distraction. And in dragon fights they were all dead in the first few seconds of a battle if left unchecked. If you do a super micro-managing of the party, they can be good. But my problem was not that it would have been difficult (in DAO I had all tactics disabled and I was giving each party member commands on everything, down to where to move, where and how to attack, what to do after attacking, etc, so difficulty wasn't a problem), it was that it was a very badly designed system. When companions "forget" your commands with no in-game explanations and instead because of bugs/glitches/bad programming, then I can't be bothered with that bs. So KE was my saving grace Luckily I had already a few pt's done before they took a giant poop on poor KE
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