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Post by Kian on Feb 22, 2017 17:36:30 GMT
That would be amazing, but I've heard it's just 'attack' or 'go there'. If we can assign one power as a 'go to' power for combos, I'd be stoked AF. That's just it. You can't assign a "go to power" as far as I know. I mean, you hit the "use a power" button and maybe Cora throws up a stationary biotic barrier. Maybe she Vanguard Charges. You never know what you'll get. That's my understanding, at least. I'm hoping it's at least like in was in DAI, where you could disable/enable/preffered any power. That way, even though the AI was dumb as rocks, at least you knew that when a companion would fire a power it was from a short list you chose.
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Post by Sartoz on Feb 22, 2017 17:38:51 GMT
How doesn't it? What if I'm in a sticky situation and need a panic overload/stun/stagger move to buy me the time to run to cover? Or what if I don't want a power detonated and would rather the DOT/weakening stay in effect on a target? What if I want a target hit with an ability but the AI decides its a better idea to shoot it? Or use the ability I don't want used? Programming competent AI isn't easy. Let alone one with any sophistication. I didn't mention ANY of these things. But your problem is you want the AI to adjust to you. Most likely, it's going to be you adjusting to the AI. I have no problems with that btw. ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
That's the point. The AI is there to help you and not the other way around. It's fine adjusting to a situation but if player agency is missing, then you are a leaf flowing down a river = no control where you go. My preference in RPG's is to control the battle. With control, I survive more often than not.
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Post by manofsteel on Feb 22, 2017 17:40:03 GMT
This doesn't really affect me as I never commanded squadmates to use individual powers to a degree that I'd miss the option, but this seems like a really weird omission. I don't understand why they'd remove that option for people who do want a finer degree of control over how their squadmates behave.
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Post by Iakus on Feb 22, 2017 17:42:22 GMT
That's just it. You can't assign a "go to power" as far as I know. I mean, you hit the "use a power" button and maybe Cora throws up a stationary biotic barrier. Maybe she Vanguard Charges. You never know what you'll get. That's my understanding, at least. I'm hoping it's at least like in was in DAI, where you could disable/enable/preffered any power. That way, even though the AI was dumb as rocks, at least you knew that when a companion would fire a power it was from a short list you chose. I prefer DAO or DA2, where you can specify what conditions a power is used. Three or more enemies clustered together? Use an AOE. Enemy has debuff X on them? use power Y to set off a combo. If an ally is at X% health, heal them. And so on.
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Post by Deleted on Feb 22, 2017 17:43:05 GMT
Let's hope the squad will take cover when we're not moving, at least.
IIRC, in all the released videos, they haven't.
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Post by The Elder King on Feb 22, 2017 17:44:40 GMT
Let's hope the squad will take cover when we're not moving, at least. IIRC, in all the released videos, they haven't. Thankfully we can order them where to go, but yeah, I hope it'll work better.
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Post by Madflavor on Feb 22, 2017 17:49:04 GMT
I guess we'll get clarification in the upcoming vid with squad commands in it; but I always understood it to be just attack/go. Maybe this will be a non-event once we have the previews in later this week, find out the AI is Skynet level smart and all is gravy lol. No, shinobi said before we can make them use a power, but not a specific one. THAT imo would be fine. As long as the AI isn't dumb enough to use incinerate on shields for example, this would be a positive change.
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Post by Deleted on Feb 22, 2017 18:10:15 GMT
Stay positive and cautious people, i also am somewhat cautious for the changes but do realise: How many bioware games are the same as the previous ones? None. Me1 is vastly different to me2 Same as all dragon age games. Remeber how differently kotor played. Nevertheless i like/love all their games. We shall wait and see. the pause wheel is a trademark of bioware games and i am kinda bummed to see it gone (is it official though?) I agree. If Bioware had just stuck with what they've done before... the combat in ME2 and ME3 would have just been a complete repeat of ME1... no combos, no ability to direct your squad mates to separate cover points, no dark channel, no reave, no shadow strike, no sentry turret, etc. Yes, this game is going to play a lot differently than the Trilogy... and I'm glad for that because... why should I spend $100 to buy a new game that's essentially the same as another one I already have? If I'm craving any of the old combat ways, I can just pop in one of those older games and play them for a bit instead... and when I'm playing the new one, it's a whole different set of challenges. I can understand the concerns about accessibility by people with certain disabilities. I share some of those concerns, but it's not evident yet whether the game will introduce something else that's different that makes the game still accessible. We won't know until we can see/play the entire package.
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Post by amoebae on Feb 22, 2017 18:48:56 GMT
I finished Omega last night. I was playing on insanity as a vanguard. My first time as vanguard, my first time on insanity, and my first time playing the game in months.
I can tell you, even without my squad mates to control (for part of it) was I ever thankful for that damn pause button during that last fight sequence. Damn adjutants.
Being able to pause after a nova and move the camera so I could direct exactly where I was going to charge next... invaluable. Those adjutants are dangerous bastards if you stand still near them for even half a second.
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Post by derrame on Feb 22, 2017 18:52:36 GMT
this doesn't make sense
if you want a squadmate to use a technical power to destroy shields of an enemy, and you can only give the order to attack him, the squadmate will only shoot or use any other powers and not the necessary one ridiculous
or you want to use some biotic power, and he/she just shoots :s
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Post by catalina on Feb 22, 2017 21:46:42 GMT
This is very disappointing news . What's the point in having companions along? In my eyes this is not really a Mass Effect game. They should have just called this game Andromeda. ... and if they did that, then... when the game art looks "Mass Effecty"; or the nomad or Tempest looks a little the mako and Normandy, respectively; or the armor system or weapons work anything similar to the ones in the Trilogy... people would be criticizing them for it being too similar to Mass Effect without paying proper homage to the Mass Effect Trilogy. I've said it before and I'll say it again, the Mass Effect name is Bioware's trademark. They can use it however they want to... just like you can't tell EA that they can't call Bioware Bioware... because they own the name just as much as they own the company. Of course they can can use their name how they want to. I just think they shouldn't have. In all of the ME games, I've used the tactical pause a lot, to order my squad what powers to use. This for me, is an integral part of the Mass Effect game play. I've cancelled my pre order because of this, although I will probably get it at some point after release. Depending on user reviews.
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Post by Deleted on Feb 22, 2017 22:02:37 GMT
... and if they did that, then... when the game art looks "Mass Effecty"; or the nomad or Tempest looks a little the mako and Normandy, respectively; or the armor system or weapons work anything similar to the ones in the Trilogy... people would be criticizing them for it being too similar to Mass Effect without paying proper homage to the Mass Effect Trilogy. I've said it before and I'll say it again, the Mass Effect name is Bioware's trademark. They can use it however they want to... just like you can't tell EA that they can't call Bioware Bioware... because they own the name just as much as they own the company. Of course they can can use their name how they want to. I just think they shouldn't have. In all of the ME games, I've used the tactical pause a lot, to order my squad what powers to use. This for me, is an integral part of the Mass Effect game play. I've cancelled my pre order because of this, although I will probably get it at some point after release. Well, you're more dedicated than I. I've never considered pre-ordering the game. I'll wait to see what the reviews are after released. If that's not enough, I'll even watch some YouTubers play bits of it before I decide anything... and yeah, that spoils some of the story (but it beats buying a game I don't like). For me, this change MIGHT indeed make the combat too difficult or just not very fun... I'm old, my hands have arthritis and my eyesight and refexes are not what they once were. I'll just have to wait to judge that though... just like I had to judge whether I could play ME1 or whether or not the changes they made in ME2 suited me or the changes in ME3 suited me, etc. Each one of them has been different... but none of them, so far, at least have been impossible. I also do play games that don't pause their combat, and I do OK with those. They usually do other things differently that makes their combat still manageable for me. I don't know what Bioware has in mind, but I suspect this game will not be impossible for me to play... I might just have to play it at an easier difficulty. Even so, there is enough of this game that is "Mass Effecty" for them to warrant using the name. No single feature defines what a Mass Effect game is or is not.. not even the power wheel. As I said before, if they didn't use the name, then there would be people offended by them not using it and still using a "Mass Effecty" art style, or "Mass Effecty" weapons, or that the nomad and Tempest resemble the mako and Normandy or a myriad of other little details that do make this undeniably a game related to the old Mass Effect Trilogy. It's just not a sequel and it's not a duplicate/remake of the old games themselves.
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Post by amleth on Feb 22, 2017 23:16:51 GMT
Sigh, I guess this means I better not skill charge on Cora, or give anyone a shotgun, highly doubt the ai can handle it. Why can't we have DA:O's tactics system back? Is it too complicated for the average COD meathead Bioware is trying to market to these days?
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Post by The Elder King on Feb 22, 2017 23:58:42 GMT
Sigh, I guess this means I better not skill charge on Cora, or give anyone a shotgun, highly doubt the ai can handle it. Why can't we have DA:O's tactics system back? Is it too complicated for the average COD meathead Bioware is trying to market to these days? Well it was apparently too complicated for you along all of us during the trilogy since they didn't implement it there as well ME was always lackluster in certain rpg features compared to DA. It's how they designed the IP from the start, to be more action compared to the latter. I said before I don't like this choice, but where you seriously expecting them to return the tactics system of DAO/DA2...in a ME game? I mean, it'd be a nice surprise if they did it, or they'd in a future game, but it's not something I'd bet on.
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Post by peabuddie on Feb 23, 2017 0:09:03 GMT
1. ME games haven't had loot based armor since ME 1 so why is that an issue? 2.ME has never been an open world rpg. It looks like it's kinda going that way but still the complaint about companions "not fitting into an open world blah de blah" meh, I don't care, they are there for story purposes and combat support. I do agree with you and take issue over not being able to choose what powers that they USE at different times in combat if that is in fact true. I mean what about combos? Combos are the bomb. I want combos.
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Post by Madflavor on Feb 23, 2017 0:15:15 GMT
Ian Frazier on twitter gave some information on loadouts and combos:
This spreads a bit more light on the issue of why control over which powers squadmates use was removed. It definitely sounds like part of it is because they want to keep the flow of combat moving. We've definitely seen so far that combat is even more fast paced and fluid than ME3. I think we'll get some answers with the previews tomorrow, and the next Bioware Gameplay vid on Friday.
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Post by The Elder King on Feb 23, 2017 0:15:34 GMT
On a related topic, Ian said that they'll explain how squad commands work in the next video, and that he'll clarify later on if something won't be clear. Do you think there's the possibility is a bit complicated/complex?
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Post by The Elder King on Feb 23, 2017 0:16:49 GMT
I seriously hope the part about more visible squadmates is true, and that it means they're more involved.
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Post by Madflavor on Feb 23, 2017 0:20:53 GMT
On a related topic, Ian said that they'll explain how squad commands work in the next video, and that he'll clarify later on if something won't be clear. Do you think there's the possibility is a bit complicated/complex? The pause feature to issue power commands has been removed for sure, but we also do know two new features have been introduced. Profiles and Favorites. It's entirely possible that with the addition of Profiles and Favorites, and the removal of Global Cooldown, that not only would pausing to choose squad powers break up the flow of combat, it could also create an unbalance. If you and your squadmates all have a 3 Power Loadout with no GC, then that's potentially 4 Combos you can execute in a short amount of time, if you had control over squadmates powers. I can see how that could make fights a lot easier.
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Post by amoebae on Feb 23, 2017 0:40:40 GMT
On the subject of balance, when trying to balance or re-balance combat the easiest thing to tweak first is the health/defenses of enemies/the player and the amount of damage weapons/skills do. That's all just numbers. It can take some doing to get right, but it's just numbers.
Creating favourites, profiles, and a system without squad commands is one heck of a lot of work. A ridiculous amount of work. It's the entire combat mechanic.
It's far more likely that the decision to drop the power wheel and squad power commands was made very early on when they were deciding exactly what they wanted the feel of combat to be like, and we already know that they took their inspiration from the ME3 multiplayer (and that MP team is the SP team for MEA). Profiles and favourites are significant changes to what we've had before, and it will have been all mapped out early in development and iterated on as time went on.
So it won't just have been "fights will be too easy if people can do squad combos easily" because the easiest way to control whether a fight is too easy is to balance health/defenses, and weapon and skill damage. Rather it would likely be more about a design vision - which is essentially what Ian says above.
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Post by amleth on Feb 23, 2017 0:44:57 GMT
Sigh, I guess this means I better not skill charge on Cora, or give anyone a shotgun, highly doubt the ai can handle it. Why can't we have DA:O's tactics system back? Is it too complicated for the average COD meathead Bioware is trying to market to these days? Well it was apparently too complicated for you along all of us during the trilogy since they didn't implement it there as well ME was always lackluster in certain rpg features compared to DA. It's how they designed the IP from the start, to be more action compared to the latter. I said before I don't like this choice, but where you seriously expecting them to return the tactics system of DAO/DA2...in a ME game? I mean, it'd be a nice surprise if they did it, or they'd in a future game, but it's not something I'd bet on. Wow wow worthless ad hominem here we go. But fine I suppose we are in agreement about the poor ai
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Post by Nightlife on Feb 23, 2017 6:03:16 GMT
Does removal of the "pause" feature make this much less and RPG and much more an Action game? I'm gonna miss it ugh. I'll try to be open to being pleasanty surprised, but, strategy in general is dumbed down if you can't pause.
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Post by Cypher on Feb 23, 2017 6:40:09 GMT
Does removal of the "pause" feature make this much less and RPG and much more an Action game? I'm gonna miss it ugh. I'll try to be open to being pleasanty surprised, but, strategy in general is dumbed down if you can't pause. No, because even long before action rpgs were popular, complete real time combat was a thing. First RPG I ever played was Final Fantasy VII, and you couldn't pause a goddamn thing in combat.
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Post by The Elder King on Feb 23, 2017 6:58:17 GMT
Well it was apparently too complicated for you along all of us during the trilogy since they didn't implement it there as well ME was always lackluster in certain rpg features compared to DA. It's how they designed the IP from the start, to be more action compared to the latter. I said before I don't like this choice, but where you seriously expecting them to return the tactics system of DAO/DA2...in a ME game? I mean, it'd be a nice surprise if they did it, or they'd in a future game, but it's not something I'd bet on. Wow wow worthless ad hominem here we go. But fine I suppose we are in agreement about the poor ai The first part was a joke.
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Post by snorkamus on Feb 23, 2017 7:01:51 GMT
"Assuming direct control"
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