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Post by Revan Reborn on Feb 22, 2017 9:57:40 GMT
***WARNING: This spoiler contains information with regard to the fate of companions in MEA.***Why, you ask? The moment any squadmate has the option to die is the moment that character is no longer integral to the plot going forward. Lets take every single companion of ME2 as a perfect example. If you chose, you could let the entire squad of the Normandy die. This required quite a bit of effort, from not doing loyalty missions, not upgrading the Normandy, and making sure to pair squadmates on the worst jobs that would get them killed during the Suicide Mission. Now, at first glance, you might think this level of player agency and choice is great. However, from a storytelling standpoint, it's actually incredibly terrible. Here's why: Every single squadmate in ME2 largely became irrelevant to the plot in ME3. Miranda, as my personal LI, was relegated to a largely minor role with barely any dialogue and screen time. Because BioWare made all of these squadmates optional, it did not make sense to invest money in characters who might be dead for 50% of the player base. We can also use Ashley as an example. Due to her being a potential casualty in ME1, if you agree to bring her aboard the Normandy in ME3, her amount of dialogue and interaction immediately ends (largely becoming one-liners and drunken stupors). It's really only during the first half of the game that Ash gets any kind of quality character development. But, it's clear that her potential death made her less of a priority than someone like Liara, who couldn't die. This is why Liara had the most character development and even the best romance scenes! Sure, it's interesting and can provide new dynamics as well as moral dilemmas if a companion has to die. Unfortunately, the level of worth to that companion immediately dissipates as BioWare cannot write a character into the main plot who could potentially be dead. Thus, any potentially dead companion is creatively dead from a storytelling standpoint and no longer can really offer anything to the experience. There's obviously no risk if none of our companions can die, but at least our favorite companion doesn't disappear into obscurity as a result!
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Post by Ocelot on Feb 22, 2017 10:01:55 GMT
I just wish they hadn't revealed it.
The fact that they did it so casually baffles me.
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Post by Psychevore on Feb 22, 2017 10:03:37 GMT
I'm pretty sure they can. Also, Ashley's romance was, in my opinion, by far the best in the series. She did become rather silent if she wasn't your LI though
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Post by ryerye17 on Feb 22, 2017 10:06:47 GMT
Wait, is it revealed/confirmed? I would love to see confirmation!
And yes I agree. ME2 squadmates got the shaft in ME3. Oh I can't join becaaause I'm hunting my dad/my wife is pregnant/my code wants me in the frontlines/i'm a teacher now/i'm not going to be roped back in/I need to put clothes in the dryer etc etc.
Story-telling purposes, there was no reason ME2 squadmates shouldn't return aside from I suppose the difficulty it would be as others would have them alive and others dead. They had to prioritize Garrus and Tali for that reason
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Post by chococri on Feb 22, 2017 10:08:07 GMT
It should be note they revealed MEA is not as dark/sad as ME3. It's a whole different story, a more optimistic story. So, knowing that, it's not a big surprise your companions can't die. It's a relief.
I couldn't be happier when I knew squadmates can't die in Fallout 4, especially Dogmeat lol
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Post by guanxi on Feb 22, 2017 10:16:09 GMT
We've only got about 6 this time so we as players can't really afford to loose any.
I don't think character deaths need to be squad mates to be impactful - see Anderson's for proof of that.
I think the problem with me2 squad mates in me2 & me3 was that there was just too many of them to do any of them justice in terms of screen time - they tried to be fair but that invariably meant every optional one only had about a 2 minute cameo rather than focusing on a couple that could have had a more meaningful role in the story like Mordin or Legion.
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Post by Saboru on Feb 22, 2017 10:19:58 GMT
I can very much imagine getting to the end of ME3, beginning to plan a new series and being very damn sure one thing you are never doing again is having a crateful of Schrodinger's characters spawning in some horrible arithmetic progression as you go on.
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Post by lastpawn on Feb 22, 2017 10:23:56 GMT
I just wish they hadn't revealed it. The fact that they did it so casually baffles me. I felt the same way. They dropped a massive spoiler so casually, like, no big deal. And now every time there's some tension in the game, I'll think "Nah, none of my teammates can die, no big deal." Terrible. Remember how in ME3 Grunt stays behind to buy you time, and you feel proud of his sacrifice but you're thinking, Wow, he's gone? And then he's fine and it feels amazing? Well you're not going to feel that way in ME:A since you know squadmates are immune to death. I really don't understand why they would spoil such a huge part of the narrative.
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Post by Revan Reborn on Feb 22, 2017 10:32:59 GMT
I just wish they hadn't revealed it. The fact that they did it so casually baffles me. I agree that it was rather shocking. At the same time, I think it was the right call not killing anybody off. I'm pretty sure they can. Also, Ashley's romance was, in my opinion, by far the best in the series. She did become rather silent if she wasn't your LI though I provided a link in the OP. No companions can die. Wait, is it revealed/confirmed? I would love to see confirmation! And yes I agree. ME2 squadmates got the shaft in ME3. Oh I can't join becaaause I'm hunting my dad/my wife is pregnant/my code wants me in the frontlines/i'm a teacher now/i'm not going to be roped back in/I need to put clothes in the dryer etc etc. Story-telling purposes, there was no reason ME2 squadmates shouldn't return aside from I suppose the difficulty it would be as others would have them alive and others dead. They had to prioritize Garrus and Tali for that reason I edited the OP with a link to the interview. Yep. It was a combination of too many characters, not enough time, and not risking investment on characters that could be dead. It should be note they revealed MEA is not as dark/sad as ME3. It's a whole different story, a more optimistic story. So, knowing that, it's not a big surprise your companions can't die. It's a relief. I couldn't be happier when I knew squadmates can't die in Fallout 4, especially Dogmeat lol I'm happy none of the companions died. I'm just not sure it was such a good idea to tell us. It somewhat undermines the risk and suspense of the story. We've only got about 6 this time so we as players can't really afford to loose any. I don't think character deaths need to be squad mates to be impactful - see Anderson's for proof of that. I think the problem with me2 squad mates in me2 & me3 was that there was just too many of them to do any of them justice in terms of screen time - they tried to be fair but that invariably meant every optional one only had about a 2 minute cameo rather than focusing on a couple that could have had a more meaningful role in the story like Mordin or Legion. Just to be more specific, none of the crew (not just companions) of the Tempest can die either. That means the only potential deaths would have to come from individuals not connected to the Tempest. I can very much imagine getting to the end of ME3, beginning to plan a new series and being very damn sure one thing you are never doing again is having a crateful of Schrodinger's characters spawning in some horrible arithmetic progression as you go on. It definitely was a development nightmare having to take into account who could be alive or dead. By not allowing anyone to die, it makes BioWare's job A LOT easier.
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Post by stysiaq on Feb 22, 2017 10:33:04 GMT
It's a false equivalence, since ME:A is not a part of a trilogy. ME:A (presumably) will be a self-contained story so there will be no potential character degradation because of the character being "optional" in subsequent games.
In a self-contained story the character arc may end with this character dying. Wrex in ME1 can die on Virmire and it is done right; it's a logical consequence of your action. Then you get a reward of his character returning (provided that he lived) in ME2 and ME3 which feel good because he is not a companion - so his presence is limited enough to still feel natural.
I'd also say that Kaiden Alenko in ME3 still feels like Kaiden from ME1. Ash loosing her character to some stupid drunk jokes and one-liners is just a fault of BioWare writers, not the fact that she is allowed to die in game one. So I disagree with you on that also.
The decision to keep all the cast of ME:A alive is not inherently bad or good; the decision to casually reveal it is bad. That just tells me that the characters will NEVER be in a situation of true danger and peril. I'd still want the characters to be able to die, not only as an option to "get rid of" ones I will find annoying but as a player to feel rewarded for making right choices that kept my team alive and feel the emotional impact and regret for making (knowingly or not) the bad ones. But it's the creator's story to tell, and if the story doesn't naturally go into those places then there are no reasons for them to be there just for the sake of it.
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Post by guanxi on Feb 22, 2017 10:38:40 GMT
Squadmate deaths in ME2 felt so arbitrary and devorced from logic and the shear volume of them spoilt the impact.
Death needs to happen sparingly. having meaningful disagreements with characters is more memorable to me than simply having them die for no reason other than I can't be arsed to mine for paladium or whatever.
If Dad doesn't die in this game I'll be amazed.
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Post by Deleted on Feb 22, 2017 10:40:16 GMT
Hmn.. Given that we will only have 6 or 7 companions, so they could make them die if your choices in the game could make them die, and even if they would be in the Andromeda 2 that would be not as big problem like going from ME2 to ME3 (12 squadmates plus some from ME1 lol), but mostly I'm disappointed that they did revealed this info before the game release but other informations are scarce..
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Post by Deleted on Feb 22, 2017 10:42:23 GMT
Funeral expenses? That's why, most likely.
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Post by Revan Reborn on Feb 22, 2017 10:43:14 GMT
It's a false equivalence, since ME:A is not a part of a trilogy. ME:A (presumably) will be a self-contained story so there will be no potential character degradation because of the character being "optional" in subsequent games. In a self-contained story the character arc may end with this character dying. Wrex in ME1 can die on Virmire and it is done right; it's a logical consequence of your action. Then you get a reward of his character returning (provided that he lived) in ME2 and ME3 which feel good because he is not a companion - so his presence is limited enough to still feel natural. I'd also say that Kaiden Alenko in ME3 still feels like Kaiden from ME1. Ash loosing her character to some stupid drunk jokes and one-liners is just a fault of BioWare writers, not the fact that she is allowed to die in the game one. So I disagree with you on that also. The decision to keep all the cast of ME:A alive is not inherently bad or good; the decision to casually reveal it is bad. That just tells me that the characters will NEVER be in a situation of true danger and peril. I'd still want the characters to be able to die, not only as an option to "get rid of" ones I will find annoying but as a player to feel rewarded for making right choices that kept my team alive and feel the emotional impact and regret for making (knowingly or not) the bad ones. But it's the creator's story to tell, and if the story doesn't naturally go into those places then there are no reasons for them to be there just for the sake of it. It's worth pointing out that just because there isn't a planned "trilogy" does not mean there won't be a sequel. To the contrary, Mac Walters has more or less confirmed there will be a sequel to Andromeda. He's even gone as far as saying that this game will not be the end of the Ryder story. So, I believe it's inaccurate to consider this a "self-contained story," even if it doesn't necessarily need to continue like the previous games. BioWare is leaving their options open. My point was that Ash has no actual depth in terms of dialogue on the ship in ME3, compared to the other companions. I was merely stating that any depth was replaced with one-liners and the drunken stupor likely because BioWare wasn't going to invest more time and money in a potentially dead character. Of course, it was BioWare's choice to come up with the few lines that Ash did have on the ship.
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Origin: Stysiaq
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Post by stysiaq on Feb 22, 2017 10:57:26 GMT
It's worth pointing out that just because there isn't a planned "trilogy" does not mean there won't be a sequel. To the contrary, Mac Walters has more or less confirmed there will be a sequel to Andromeda. He's even gone as far as saying that this game will not be the end of the Ryder story. So, I believe it's inaccurate to consider this a "self-contained story," even if it doesn't necessarily need to continue like the previous games. BioWare is leaving their options open. My point was that Ash has no actual depth in terms of dialogue on the ship in ME3, compared to the other companions. I was merely stating that any depth was replaced with one-liners and the drunken stupor likely because BioWare wasn't going to invest more time and money in a potentially dead character. Of course, it was BioWare's choice to come up with the few lines that Ash did have on the ship. Yet they managed to do with Kaiden what the y failed to do with Ash. If it really was a problem of not giving enough attention to the character because of many players would never interact with her in 3 (and mind that she IS the more popular Virmire survivor pick) wouldn't it be even more true for Kaiden? Yet it wasn't. The fact that ME:A will get a sequel (who knew that the less messed up of BioWare franchises will get a next installment!) doesn't mean that it should use the same companions or that it even should use the same characters, unless BioWare already decided that Cora will be a second Leliana (this time without the need to shrug off a decapitation) or sth.
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Post by SwobyJ on Feb 22, 2017 11:03:39 GMT
"Leaving their options open" is what this game screams out, so far. And not just for this subject, but really everything. Even more than the case with ME1 (which at least had trilogy format constraints).
Also, the developers could be lying and at least one death or option of death will be a surprise to many players.
Also, deaths not happening in MEA doesn't mean them not happening in a sort of DLC.
Also, deaths not happening in MEA doesn't mean us not coming to be worried about the fates of any of them for the next game.
Indeed this seems to be the most optimistic of any Mass Effect game, including even ME1. But this is still the Mass Effect series and the concept of squadmate deaths probably isn't going away, even IF it is true that there will not be a squadmate death RP outcome in this MEA base game.
I think Bioware at least just wants a break from certain accountability, and certain expectations. Whether it is choices going from game to game, or squadmate deaths in story, or setting (Milky Way) and timeline (ME3) and character (Shepard?) and race (Quarian/Geth? etc?) hopes.
It doesn't mean these things won't be hinted, or happen as surprises, or be considered strongly for the future. But I think Bioware wants a sort of new start, and that can mean trying to situate characters that may last in the longer term, until maybe DLC this/next year, until maybe a game a few years from now, or a game several years from now.
Consider Wrex. One of the most popular characters in the series, but some people who played ME1 had him killed, many people who played ME2 never knew him, many people who played ME3 never knew him. This isn't necessarily a bad thing. Wrex and Wreav draw contrasts between how rather good the Krogan could be if given a chance, and how rather bad the Krogan can have the desire to be if allowed. But it also means a lot more work than it may have been necessary, and it also means that a lot of people don't get to see that fan favorite character.
At least in MEA, Bioware writers can sit down and just try their best to make characters we'll hopefully like (we'll see!), with knowledge that we may see some to all of them again in the future (and then the characters can die/resolve/leave/etc at that point). This isn't a bad thing to try.
What *would* drive me nuts is if Bioware announced that squadmate character deaths isn't a thing they want to do at all anymore. The 'Dirty Dozen' on the 'Suicide Mission' of ME2 was one thing (and it was a thing that I don't want to constantly see; though a DA game with similar approach could be cool!), but I DON'T want the opposite where I basically KNOW that all (or at least just nearrrly all) these characters are going to make it and that I have nothing to fear.
But MEA, by itself as a chance for Bioware to focus on trying to make lasting, liked characters, in a singularly relatively optimistic story? Cool, really, go for it. But don't make it an increasing trend. I don't want to expect Bioware games to be more and more fluffy cartoons. I have enough of that in much (not all, thankfully) of SWTOR.
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Post by Revan Reborn on Feb 22, 2017 11:08:37 GMT
It's worth pointing out that just because there isn't a planned "trilogy" does not mean there won't be a sequel. To the contrary, Mac Walters has more or less confirmed there will be a sequel to Andromeda. He's even gone as far as saying that this game will not be the end of the Ryder story. So, I believe it's inaccurate to consider this a "self-contained story," even if it doesn't necessarily need to continue like the previous games. BioWare is leaving their options open. My point was that Ash has no actual depth in terms of dialogue on the ship in ME3, compared to the other companions. I was merely stating that any depth was replaced with one-liners and the drunken stupor likely because BioWare wasn't going to invest more time and money in a potentially dead character. Of course, it was BioWare's choice to come up with the few lines that Ash did have on the ship. Yet they managed to do with Kaiden what the y failed to do with Ash. If it really was a problem of not giving enough attention to the character because of many players would never interact with her in 3 (and mind that she IS the more popular Virmire survivor pick) wouldn't it be even more true for Kaiden? Yet it wasn't. The fact that ME:A will get a sequel (who knew that the less messed up of BioWare franchises will get a next installment!) doesn't mean that it should use the same companions or that it even should use the same characters, unless BioWare already decided that Cora will be a second Leliana (this time without the need to shrug off a decapitation) or sth. I never had a playthrough where Kaiden survived, so I can't comment on his relevance to the plot of ME3. All I know is that the companions that were optional deaths that I still had with me all had reduced and minor roles in the game because of it. I'd actually argue one of the strengths of the Mass Effect trilogy, and even DAI, is the fact that we could have returning companions that would continue to develop and grow. I guarantee you Garrus and Tali would never have been as popular as they became had BioWare not made them permanent squadmates in every game. Just like Liara, those two companions received far more character development than everybody else. Considering none of the companions can die in MEA, I think it's fair to say that most, if not all, will likely return in a sequel game. As far as Leliana is concerned, blame David Gaider for not caring about player choices and wanting to write the story the way he wanted. Luckily for you, he's no longer working for BioWare.
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Post by agentmrorange on Feb 22, 2017 11:09:41 GMT
All I hear is and argument for a new protagonist and new companion for each game.
I find the companion of the mass effect series to be inferior to dragon age series. since they seem to lack any agency for themselves and are automatically assign to be your friend no matter what you do. they will not turn against you with the exception of genocide. companion will always like the protagonist. not only are they taking away player agency they are also removing the companion agency too. which makes the relationships meaningless with no other outcome there is little reason to care about them as they can't die so no matter what happens there is no reason to worry about what you do
basically it is removing consequences form the player actions
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Post by Ahriman on Feb 22, 2017 11:37:03 GMT
I don't find it inherently good, but this is right strategy in case you know nothing about franchise direction, which is constant problem of BW. If you are going to kill a squadmate, you must be ready to move him into secondary role, otherwise you get yourself nasty work on "Schrodinger's" content which most of people will never see. And (I like to state obvious things, I know) such stuff is never a priority. Result? Half-assed squadmate taking a party slot.
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Post by Saboru on Feb 22, 2017 11:37:16 GMT
All I hear is and argument for a new protagonist and new companion for each game.
I find the companion of the mass effect series to be inferior to dragon age series. since they seem to lack any agency for themselves and are automatically assign to be your friend no matter what you do. they will not turn against you with the exception of genocide. companion will always like the protagonist. not only are they taking away player agency they are also removing the companion agency too. which makes the relationships meaningless with no other outcome there is little reason to care about them as they can't die so no matter what happens there is no reason to worry about what you do
basically it is removing consequences form the player actions You see this illustrates one of the reasons why I'm not sorry to see it go. That idea that unless it's life or death it doesn't count. It is perfectly possible for people to hate everything you do, turn against you, like you, love you or loathe you without it requiring Someone May Die! I'm not averse to someone occassionally dying, but if you're writing a story and it seems everything is meaningless without the spectre of death then you've turned into a Christmas episode of Eastenders and it's time to hit the brakes, sit down and have a nice cup of tea and a biscuit. Ooh and that articulates to me why I loathe the who will die routine. It's soap opera ratings grab fare. My grandmother used to watch every one of those going when I was a kid, and my mother still inflicts them on me every Christmas. I used to hide from them in computer games, I don't need it becoming endemic here too.
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Post by wright1978 on Feb 22, 2017 11:40:42 GMT
I'm rather disappointed that all squadmates are safe. If it's a standalone game i think it's rather harder to justify but if they are planning another trilogy because then as you say it makes the next iteration easier to plan.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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helios969
Kamisama
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helios969
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
helios969
No Clue
Who Cares
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Post by helios969 on Feb 22, 2017 11:51:47 GMT
It was moronic to reveal it. It kills a significant amount of the dramatic tension necessary for storytelling. I also disagree with the assertion that it's better in the long run if companions can't die, in part because of the dramatic tension lost but also all the nuance and permutations created was part of what made the trilogy worth replaying over and over. Now, I don't know what to think moving forward.
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Revan Reborn
Pathfinder
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
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Post by Revan Reborn on Feb 22, 2017 11:54:58 GMT
I'm rather disappointed that all squadmates are safe. If it's a standalone game i think it's rather harder to justify but if they are planning another trilogy because then as you say it makes the next iteration easier to plan. Based on remarks by Mac Walters, it's incredibly unlikely this will be a standalone game. It's not going to be a trilogy, but the Ryder story (and likely many of the companions) will continue in a future game. Being as that's the case, preserving the life of the companions for future use makes absolute sense. Otherwise, as a few others have suggested, you run into the conundrum of "Schrödinger's cat."
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manofsteel
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
Posts: 131 Likes: 251
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manofsteel
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manofsteel
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by manofsteel on Feb 22, 2017 11:56:17 GMT
It will no doubt make writing (and coding) future installments easier when they don't have to take potential deaths into consideration, but I would have definitely preferred if they didn't reveal the fact ahead of time.
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Feb 19, 2017 18:14:40 GMT
February 2017
revanreborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
Pax_Augusta
Heero the pilot
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Post by Revan Reborn on Feb 22, 2017 11:58:26 GMT
All I hear is and argument for a new protagonist and new companion for each game.
I find the companion of the mass effect series to be inferior to dragon age series. since they seem to lack any agency for themselves and are automatically assign to be your friend no matter what you do. they will not turn against you with the exception of genocide. companion will always like the protagonist. not only are they taking away player agency they are also removing the companion agency too. which makes the relationships meaningless with no other outcome there is little reason to care about them as they can't die so no matter what happens there is no reason to worry about what you do
basically it is removing consequences form the player actions You see this illustrates one of the reasons why I'm not sorry to see it go. That idea that unless it's life or death it doesn't count. It is perfectly possible for people to hate everything you do, turn against you, like you, love you or loathe you without it requiring Someone May Die! I'm not averse to someone occassionally dying, but if you're writing a story and it seems everything is meaningless without the spectre of death then you've turned into a Christmas episode of Eastenders and it's time to hit the brakes, sit down and have a nice cup of tea and a biscuit. Ooh and that articulates to me why I loathe the who will die routine. It's soap opera ratings grab fare. My grandmother used to watch every one of those going when I was a kid, and my mother still inflicts them on me every Christmas. I used to hide from them in computer games, I don't need it becoming endemic here too. Agreed. Using death as a crutch to build suspense and drama is a cheap literary device that will ultimately ring hollow over time. Especially since we are just getting a fresh start in Andromeda, the last thing that needs to happen is everybody is dying left and right. That's not to say companions shouldn't be capable of dying in future games, but I believe it's the right move to keep them alive for this introductory story. There are other ways, besides death, to build drama, suspense, and tension.
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