rahavan
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Post by rahavan on Feb 22, 2017 15:29:43 GMT
Honestly I'm glad to hear that our squad mates can't die. The only times where a death felt good in the trilogy were Mordin and when I thought grunt was going to die. Thane was also really sad when I played through with a femshep who romanced him. It's very hard to make deaths emotional, even harder when its avoidable. In addition one thing I loved with ME3 was our squad mates interactions with each other on the ship and since our team cant die I'm hoping that they'll be plenty of that this time around!
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Post by themikefest on Feb 22, 2017 15:30:17 GMT
Actually you and I talked about this back at the other board. But no to this day, if I choose blue or red she still dies, and yep, both her and Jack were loyal. By shooting her sister in the leg, she survived. Still have no idea why. I had high Paragon and medium Renegade and the option for both everytime! The only way she will die, if loyal, is if you didn't see her 3 times before Sanctuary. You were romancing her and broke off the relationship. Didn't tell her about Leng meaning you didn't talk to her 3 times. The last one is not giving her access to Alliance resources
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Post by Deleted on Feb 22, 2017 15:32:06 GMT
Actually you and I talked about this back at the other board. But no to this day, if I choose blue or red she still dies, and yep, both her and Jack were loyal. By shooting her sister in the leg, she survived. Still have no idea why. I had high Paragon and medium Renegade and the option for both everytime! The only way she will die, if loyal, is if you didn't see her 3 times before Sanctuary. You were romancing her and broke off the relationship. Didn't tell her about Leng meaning you didn't talk to her 3 times. The last one is not giving her access to Alliance resources Yep! We talked about this too at the old board. I saw her each time, warned her about Leng, trusted her with the info and she still died. I had some sort of flagging issue probably. This is why I'm glad MEA won't have this. It's gets so stupid by the next game if things don't carry over properly.
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Post by disi on Feb 22, 2017 15:50:04 GMT
Some of my unpopular choices:
Shale -> dead Zevren -> dead (twice, he came back as undead to haunt me) Sten -> probably dead Anders -> dead Kaidan -> dead Miranda -> dead Tali -> dead (on one playthrough and unforgettable)
From here on, all Bioware characters are immortal.
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bekkael
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by bekkael on Feb 22, 2017 16:05:22 GMT
It's worth pointing out that just because there isn't a planned "trilogy" does not mean there won't be a sequel. To the contrary, Mac Walters has more or less confirmed there will be a sequel to Andromeda. He's even gone as far as saying that this game will not be the end of the Ryder story. So, I believe it's inaccurate to consider this a "self-contained story," even if it doesn't necessarily need to continue like the previous games. BioWare is leaving their options open. My point was that Ash has no actual depth in terms of dialogue on the ship in ME3, compared to the other companions. I was merely stating that any depth was replaced with one-liners and the drunken stupor likely because BioWare wasn't going to invest more time and money in a potentially dead character. Of course, it was BioWare's choice to come up with the few lines that Ash did have on the ship. Yet they managed to do with Kaiden what the y failed to do with Ash. If it really was a problem of not giving enough attention to the character because of many players would never interact with her in 3 (and mind that she IS the more popular Virmire survivor pick) wouldn't it be even more true for Kaiden? Yet it wasn't. The reason Kaidan received such excellent treatment in ME3 was his very devoted and passionate fan base. We were constantly interacting with the devs on Twitter and had extremely active discussions on the forums that devs visited as well. Many of us were also huge Cullen fans, and look what happened with Cullen's character in DAI. Never underestimate what polite, respectful, and exceedingly devoted fans can encourage devs to do with a character! By comparison, Ashley's fans were scarcely a whisper compared to Kaidan fans roar lol. She may have had more people keep her alive, but the Kaidan crew were tireless activists. I have no doubt that Kaidan's outcome would have been very different otherwise.
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Post by Deleted on Feb 22, 2017 16:08:08 GMT
Yet they managed to do with Kaiden what the y failed to do with Ash. If it really was a problem of not giving enough attention to the character because of many players would never interact with her in 3 (and mind that she IS the more popular Virmire survivor pick) wouldn't it be even more true for Kaiden? Yet it wasn't. The reason Kaidan received such excellent treatment in ME3 was his very devoted and passionate fan base. We were constantly interacting with the devs on Twitter and had extremely active discussions on the forums that devs visited as well. Many of us were also huge Cullen fans, and look what happened with Cullen's character in DAI. Never underestimate what polite, respectful, and exceedingly devoted fans can encourage devs to do with a character! By comparison, Ashley's fans were scarcely a whisper compared to Kaidan fans roar lol. She may have had more people keep her alive, but the Kaidan crew were tireless activists. I have no doubt that Kaidan's outcome would have been very different otherwise. Garrus too. Just like Cullen he became a LI because of the fans and imo one of the best.
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Post by degs29 on Feb 22, 2017 16:20:07 GMT
I kind of feel like most gamers don't understand how difficult it is to add meaningful player choice in games, where your actions cause differing outcomes (including the death of a squadmate).
Just one two-choice decision means you now have to write two storylines. Two means four storylines. Three means eight, and so on. It gets even more complicated when there's more than three choices. Obviously they don't have the resources to write thousands of storylines based on cumulative player choice, so they get around that by making storylines with common elements. For instance, whether you choose Kaidan or Ashley, they play largely the same role in ME3. However, using these common elements introduces its own challenges, and it becomes imperative to suss out conflicts in the story that don't make narrative sense, otherwise it breaks immersion.
So meaningful player choice is both expensive and risky, and often hurts the narrative.
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bekkael
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Post by bekkael on Feb 22, 2017 16:34:37 GMT
The reason Kaidan received such excellent treatment in ME3 was his very devoted and passionate fan base. We were constantly interacting with the devs on Twitter and had extremely active discussions on the forums that devs visited as well. Many of us were also huge Cullen fans, and look what happened with Cullen's character in DAI. Never underestimate what polite, respectful, and exceedingly devoted fans can encourage devs to do with a character! By comparison, Ashley's fans were scarcely a whisper compared to Kaidan fans roar lol. She may have had more people keep her alive, but the Kaidan crew were tireless activists. I have no doubt that Kaidan's outcome would have been very different otherwise. Garrus too. Just like Cullen he became a LI because of the fans and imo one of the best. Absolutely! I agree a hundred percent. Garrus wouldn't have had that awesome romance if fans hadn't asked (begged) for it.
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Post by javeart on Feb 22, 2017 16:38:07 GMT
You see this illustrates one of the reasons why I'm not sorry to see it go. That idea that unless it's life or death it doesn't count. It is perfectly possible for people to hate everything you do, turn against you, like you, love you or loathe you without it requiring Someone May Die! I'm not averse to someone occassionally dying, but if you're writing a story and it seems everything is meaningless without the spectre of death then you've turned into a Christmas episode of Eastenders and it's time to hit the brakes, sit down and have a nice cup of tea and a biscuit. Ooh and that articulates to me why I loathe the who will die routine. It's soap opera ratings grab fare. My grandmother used to watch every one of those going when I was a kid, and my mother still inflicts them on me every Christmas. I used to hide from them in computer games, I don't need it becoming endemic here too. This, more than anything else, having a squadmate die only to have a random NPC fulfilling his role is the cheapest, least interesting consequence a choice can have, IMO, only better than having no consequence at all Also, the more people die, the less impact it has. I don't mind a mandatory death once in a while if it has some true dramatic or narrative impact, but I rather have squadmates more central to the plot and less linear relationships, that's far more interesting for me. A dead squadmate is simply replaced with a less fleshed out character most times, and I feel very much "meh" about that.
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Post by Deleted on Feb 22, 2017 16:47:12 GMT
You see this illustrates one of the reasons why I'm not sorry to see it go. That idea that unless it's life or death it doesn't count. It is perfectly possible for people to hate everything you do, turn against you, like you, love you or loathe you without it requiring Someone May Die! I'm not averse to someone occassionally dying, but if you're writing a story and it seems everything is meaningless without the spectre of death then you've turned into a Christmas episode of Eastenders and it's time to hit the brakes, sit down and have a nice cup of tea and a biscuit. Ooh and that articulates to me why I loathe the who will die routine. It's soap opera ratings grab fare. My grandmother used to watch every one of those going when I was a kid, and my mother still inflicts them on me every Christmas. I used to hide from them in computer games, I don't need it becoming endemic here too. This, more than anything else, having a squadmate die only to have a random NPC fulfilling his role is the cheapest, less interesting consequence a choice can have, IMO, only better than having no consequence at all Also, the more people die, the less impact it has. I don't mind a mandatory death once in a while if it has some true dramatic or narative impact, but I rather have squadmates more central to the plot and less linear relationships, that's far more interesting for me. A dead squadmate is simply replaced with a less fleshed out character most times, and I feel very much "meh" about that. That's how I felt with the Dark Brotherhood in Oblivion and Skyrim. You get to know these amazing people and after they all die you get generic NPC's in place of them.
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Post by Elsariel on Feb 22, 2017 17:06:34 GMT
I can't be bothered that they won't die and I'm kinda glad they won't. I'd prefer it if they just left or something based on a decision I made rather than dying. Call me a weenie, if you like. *shrug* There are plenty of other ways to introduce drama and tension. You don't have to kill off anybody to get it.
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Post by Deleted on Feb 22, 2017 17:32:48 GMT
And, despite them all being temps, DA2 companions are my favorite companions in the MET. Go figure. I also love it that I can rig the game to kill someone off and see how the game will adapt on the fly. Tbh, the Krogan that stood in for Grunt was better than Grunt. And I loved to hear tali call Miranda a bitch as she got drunk over Miranda's death long past. I dunno, I loved the way the companions were handled in MET, and will miss them (and the PC) being completely mortal.
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Post by KaiserShep on Feb 22, 2017 18:21:20 GMT
Tali calls Miranda a bitch if she lives too lol. As for the DA2 cast, they were easily the most fun and had some of the best personal quests, I thought.
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Post by ladiesman777 on Feb 22, 2017 18:22:08 GMT
Maybe they wanted everyone to live to balance the fact that ME3 was death and destruction everywhere. Then maybe in Andromeda 2 they can give the option to kill everyone again but they wanted everyone to get there screentime and not die in Andromeda 1
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Post by anacronian on Feb 22, 2017 18:30:00 GMT
I'm fine with this - if my squadmates can't die from a shotgun blast to the face in combat they shouldn't have special mortality in cutscenes.
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Post by Deleted on Feb 22, 2017 18:35:29 GMT
The one's that will die if not loyal in ME3 are Grunt, Miranda, Zaeed and Kasumi. The rest can survive. As I said, Legion and Thane will not. If you didn't know. If Miranda's loyalty mission has been completed, but the player loses her loyalty when choosing Jack, Miranda will still survive ME3 if all the stuff is met. With your case, it sounds like your reputation isn't high enough to get the blue/red dialogue for Shepard to use the power of the voice. Actually you and I talked about this back at the other board. But no to this day, if I choose blue or red she still dies, and yep, both her and Jack were loyal. By shooting her sister in the leg, she survived. Still have no idea why. I had high Paragon and medium Renegade and the option for both everytime! It has to be something you're doing differently than I. I've never had a loyal Miranda die unless I've actually planned to have her die (i.e. by either deliberately not giving her access to the Alliance data; deliberately not using one of the two persuasion options available; or deliberately breaking off a romance with her - which can be done either in the 1st meeting with her or in the last).
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Post by projectpatdc on Feb 22, 2017 18:41:40 GMT
That doesn't mean Sara, Alec, or Scott won't die by the end of the game. You don't need to kill off squad mates if they can kill your own family.
Personally, I agree that killing off squad mates is a cheap thrill tactic, but at the same time, I like the unexpected deaths if it's done in a way similar to Game of Thrones.
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Post by projectpatdc on Feb 22, 2017 18:42:45 GMT
That doesn't mean Sara, Alec, or Scott won't die by the end of the game. You don't need to kill off squad mates if they can kill your own family.
Personally, I agree that killing off squad mates is a cheap thrill tactic, but at the same time, I like the unexpected deaths if it's done in a way similar to Game of Thrones.
That Red Dead Redemption ending is still the best shocking/impacting death in any video game to me.
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Post by amoebae on Feb 22, 2017 18:43:26 GMT
I haven't been keeping up with much MEA news before this week, but even I knew none of them could die what seems like months ago. I remember everyone being upset about it being revealed back then, too.
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Post by themikefest on Feb 22, 2017 20:25:41 GMT
It has to be something you're doing differently than I. I've never had a loyal Miranda die unless I've actually planned to have her die (i.e. by either deliberately not giving her access to the Alliance data; deliberately not using one of the two persuasion options available; or deliberately breaking off a romance with her - which can be done either in the 1st meeting with her or in the last). Even if everything is done, she will still die being loyal. If the player chooses the right dialogue instead of investigate, Shepard has to use the renegade interrupt for Miranda to survive. If the interrupt is ignored, Miranda will be shot in the gut and die within a couple of seconds without mentioning a tracer was placed on Leng.
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Post by Deleted on Feb 22, 2017 20:31:46 GMT
It has to be something you're doing differently than I. I've never had a loyal Miranda die unless I've actually planned to have her die (i.e. by either deliberately not giving her access to the Alliance data; deliberately not using one of the two persuasion options available; or deliberately breaking off a romance with her - which can be done either in the 1st meeting with her or in the last). Even if everything is done, she will still die being loyal. If the player chooses the right dialogue instead of investigate, Shepard has to use the renegade interrupt for Miranda to survive. If the interrupt is ignored, Miranda will be shot in the gut and die within a couple of seconds without mentioning a tracer was placed on Leng. That falls in with what I said about "deliberately not using one of the two persuasion options available" In other words, I've never had that conversation go in a direction I did not intend it to take in all the times I've done it in different ways. I can't honestly see any sort of "bug" in how the game is flagging what one does with Miranda. It's been completely in line with what "should" happen... every single time and in every different way I've tried to make it happen. Now, 30 odd plays of it certainly isn't a definitive QC bug test; but I think it's enough to say that I think a flagging but is unlikely.
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Post by malanek on Feb 22, 2017 20:36:29 GMT
Maybe you should edit the thread title. Spoilers should never be in the thread title.
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Post by themikefest on Feb 22, 2017 20:37:13 GMT
That falls in with what I said about "deliberately not using one of the two persuasion options available" When saying that, it could mean you avoid the blue or red option, which is two persuasion options, right? An interrupt is not a persuasion.
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Post by Deleted on Feb 22, 2017 20:38:53 GMT
Actually you and I talked about this back at the other board. But no to this day, if I choose blue or red she still dies, and yep, both her and Jack were loyal. By shooting her sister in the leg, she survived. Still have no idea why. I had high Paragon and medium Renegade and the option for both everytime! It has to be something you're doing differently than I. I've never had a loyal Miranda die unless I've actually planned to have her die (i.e. by either deliberately not giving her access to the Alliance data; deliberately not using one of the two persuasion options available; or deliberately breaking off a romance with her - which can be done either in the 1st meeting with her or in the last). I did everything right, so my guess is it's a flagging issue I just ended up unlucky to get. When I manually fix the flag it goes away, if I ignore it, I shoot the sister.
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Post by Cirvante on Feb 22, 2017 20:46:01 GMT
Why, you ask? The moment any squadmate has the option to die is the moment that character is no longer integral to the plot going forward. Ah, yes. We have dismissed that claim.
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