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Post by Link"Guess"ski on Feb 27, 2017 3:20:14 GMT
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Post by Revan Reborn on Feb 27, 2017 3:27:31 GMT
Yep. I heard about this. Unfortunately, we don't know any specific details about this "relationship menu" and what it looks like. I wonder how it tracks decisions, approval, etc. I'm wondering since they specify "crew" if that means your squad as well as everybody else on the Tempest? At the very least, it sounds like relationships are going to have a far greater impact in this game than any previous BioWare game.
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Post by Link"Guess"ski on Feb 27, 2017 3:29:36 GMT
It's better than DA:I if it at least shows the status. DA:I did have those strange cards that always changed depending on the scripted state before and after "loyalty" companion quests and I dunno, maybe they also do depending on approval. I don't think there'll be points to show the score in Andromeda either, but it could be something like "Vetra status: Liked" or something. It's imo better than basically having nothing in DA:I and then guessing every time it said "Cassandra Disapproves" how much it sank or if it was already at the bottom.
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Post by Revan Reborn on Feb 27, 2017 3:35:07 GMT
It's better than DA:I if it at least shows the status. DA:I did have those strange cards that always changed depending on the scripted state before and after "loyalty" companion quests and I dunno, maybe they also do depending on approval. I don't think there'll be points to show the score in Andromeda either, but it could be something like "Vetra status: Liked" or something. It's imo better than basically having nothing in DA:I and then guessing every time it said "Cassandra Disapproves" how much it sank or if it was already at the bottom. I definitely agree. The approval system in DAI was pointless. I have no idea how much "Cassandra greatly approves" gave me compared to "Cassandra slightly disapproves." It was floating text with no context or meaning. At least now we'll be able to get a sense whether or not companions like us. Hopefully, it's a bit more specific than just saying "Liam: Hates you."
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Post by Link"Guess"ski on Feb 27, 2017 3:37:35 GMT
That would be cool too. Actually, that's all I needed in DA:I.
Do something. Crew: Cassandra Disapproves Special: Cassandra now hates you.
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Post by sageoflife on Feb 27, 2017 3:42:27 GMT
Sort of reminds me of the ability to track Hawke's personality by taking control of another party member and then talking to Hawke. This sounds very useful.
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Post by nolerhn on Feb 27, 2017 3:50:27 GMT
I don't care how my crew feels about me...only that they follow orders.
DA2 had only one tank from companions. DAO was the same for the vast majority of the game. I don't want my choices to be determined by how far a bar goes because of limited role choices within the squad.
Hasn't really been an issue in ME games though, I speak more generally and from the mindset of higher difficulty levels.
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Madflavor
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Madflavor on Feb 27, 2017 3:57:52 GMT
I need this game now. I need it in my veins man.
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Post by sosolaris on Feb 27, 2017 3:59:56 GMT
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Games: Mass Effect Trilogy, Mass Effect Andromeda
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Post by keiji on Feb 27, 2017 4:16:47 GMT
Excellent thread I will show this to some french buddies.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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Post by Cypher on Feb 27, 2017 4:23:01 GMT
I'm not going to pay attention to this personally. I want to be surprised when the game gives me the opportunity to kill a Zevran again.
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Post by Urban Ghost on Feb 27, 2017 4:25:56 GMT
I need this game now. I need it in my veins man. Seriously, the hype is too damn real at this point. Every single thing I read about this game makes me more and more excited. I'm kinda just bored with other games at this point.
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ryerye17
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Biotic God
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XBL Gamertag: UnrealSteak2197
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Post by ryerye17 on Feb 27, 2017 4:28:55 GMT
This would be great! I don't know what was going on in Inquisition -- IIRC, the devs at that time said they wanted it to feel organic and not tied to a number. But it *was* still tied to a number. The whole "Cassandra Greatly/Slightly Approves/Disapproves" had numerical values that affected relationships. All it did was hide the number which was silly so we couldn't automatically track.
With that said, MET did not have a numeric approval system so this will be interesting as to what it will do.
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Xerxes52
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Xerxes52 on Feb 27, 2017 4:32:56 GMT
Well that's nice. I'm kind of hoping we'll also have some way to know when a specific squad member has new dialogue.
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zaefkol
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by zaefkol on Feb 27, 2017 4:50:29 GMT
I'm of two minds on this.
On the one hand, I like the convenience of being able to see where you stand with your crew. It's nice to know which relationships I need to work on improving and to what extent they need work.
On the other, sometimes systems like this can make me feel like I'm playing to get positive numbers or approvals with my companions rather than actually playing with my companions (I'm not entirely sure that I'm explaining this all that well, but whatever).
I guess I'll just have to wait and see how this is implemented.
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Post by vit246 on Feb 27, 2017 5:03:28 GMT
I hope I don't have to keep track of any goddamn Daddy Issues like ME2. Else I have to name the ship the SSV Daddy Issues
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
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To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
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Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Atemporal Vanguardian-Debugger on Feb 27, 2017 5:23:35 GMT
Interesting... makes it easier to know who will not stab you in the back and by that means who to and not to take on missions. Why do all Mike Gamble quotes get me thinking of music tracks:
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Post by Deleted on Feb 27, 2017 6:14:26 GMT
It's better than DA:I if it at least shows the status. DA:I did have those strange cards that always changed depending on the scripted state before and after "loyalty" companion quests and I dunno, maybe they also do depending on approval. I don't think there'll be points to show the score in Andromeda either, but it could be something like "Vetra status: Liked" or something. It's imo better than basically having nothing in DA:I and then guessing every time it said "Cassandra Disapproves" how much it sank or if it was already at the bottom. I definitely agree. The approval system in DAI was pointless. I have no idea how much "Cassandra greatly approves" gave me compared to "Cassandra slightly disapproves." It was floating text with no context or meaning. At least now we'll be able to get a sense whether or not companions like us. Hopefully, it's a bit more specific than just saying "Liam: Hates you."Off topic, but I think I would need to pause and compose myself if that flashed on the screen. I now sort of want companion affection level to be relayed in a humorous way if it gets too low. "Peebee hopes you embrace eternity with an Ardat Yakshi." "Cora now finds your face eminently punchable." "Jaal wishes you would take the Nomad on a long drive off a short pier."
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Post by ProbeAway on Feb 27, 2017 6:23:25 GMT
Thank fuck there's something. This annoyed the hell out of me in DAI because it was so hard to keep track of who disliked what. The system itself was fine but it really needed a visible reference point.
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Post by alanc9 on Feb 27, 2017 7:05:50 GMT
It's better than DA:I if it at least shows the status. DA:I did have those strange cards that always changed depending on the scripted state before and after "loyalty" companion quests and I dunno, maybe they also do depending on approval. I don't think there'll be points to show the score in Andromeda either, but it could be something like "Vetra status: Liked" or something. It's imo better than basically having nothing in DA:I and then guessing every time it said "Cassandra Disapproves" how much it sank or if it was already at the bottom. Wait a minute. You didn't have nothing in DAI. Companion greetings change depending on approval levels. I'd prefer not having any meter, myself. OTOH, actually having a relationship status is such an improvement for the series that I don't want to bitch about the implementation.
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ryerye17
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Biotic God
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
XBL Gamertag: UnrealSteak2197
Posts: 635 Likes: 895
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Post by ryerye17 on Feb 27, 2017 7:40:15 GMT
It's better than DA:I if it at least shows the status. DA:I did have those strange cards that always changed depending on the scripted state before and after "loyalty" companion quests and I dunno, maybe they also do depending on approval. I don't think there'll be points to show the score in Andromeda either, but it could be something like "Vetra status: Liked" or something. It's imo better than basically having nothing in DA:I and then guessing every time it said "Cassandra Disapproves" how much it sank or if it was already at the bottom. Wait a minute. You didn't have nothing in DAI. Companion greetings change depending on approval levels. I'd prefer not having any meter, myself. OTOH, actually having a relationship status is such an improvement for the series that I don't want to bitch about the implementation. Yes, but not all of them. Dorian's didn't change. Cole's approval is also hard to track as he tends to do a lot of Easter eggs. Vivienne gets less bitchy when she rejects you.
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phantomrachie
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: phantomrachie
XBL Gamertag: phantomrachie
PSN: phantomrachie
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Post by phantomrachie on Feb 27, 2017 8:40:25 GMT
It's better than DA:I if it at least shows the status. DA:I did have those strange cards that always changed depending on the scripted state before and after "loyalty" companion quests and I dunno, maybe they also do depending on approval. I don't think there'll be points to show the score in Andromeda either, but it could be something like "Vetra status: Liked" or something. It's imo better than basically having nothing in DA:I and then guessing every time it said "Cassandra Disapproves" how much it sank or if it was already at the bottom. Completely agree. I know Bioware said that they wanted to get away from the number heavy approval system of DA:O & DA2, but it was hard to track how any one companion felt about you in DA:I and decide if you are going in the right or wrong direction with them. Just a simple menu saying Vetra things you're cool and Liam thinks you're a dick, would be SUPER helpful.
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Post by KaiserShep on Feb 27, 2017 8:52:03 GMT
Am I the only crazy person who didn't have much difficulty keeping track of approval in DAI?
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Post by colfoley on Feb 27, 2017 10:02:45 GMT
As someone who had no problem whatsoever with the DA I approval system this is a rather curious decision. It just feels cheep whenever you put a 'bar' to how much someone likes or dislikes you and then especially how you can do artificial things to improve or detract from that bar.
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coldsteelblue
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights, Mass Effect Andromeda, Anthem
PSN: coldsteelblue
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Post by coldsteelblue on Feb 27, 2017 10:11:41 GMT
I'm glad this sort or approval tracking has finally made its way into ME,as in the OT the fact everyone seemed to like you regardless bothered me a little as it made me feel as though Shep was some sort of cult icon or something along those lines.
The approval system in DA:I was ok, to track, but I would have preferred an on screen meter in the character profiles tab for clarity.
Anyhoo, that's just my thoughts on the subject.
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