Korra Ryder
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
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Post by Korra Ryder on Feb 27, 2017 15:06:12 GMT
What the hell is wrong with giving gifts to companions? Am I going to regret asking this question? In theory, nothing, but the DA:O implementation was awful. It trivialized the entire approval mechanic. true, but it should be better than it was. hopefully.
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Post by Revan Reborn on Feb 27, 2017 15:06:16 GMT
What the hell is wrong with giving gifts to companions? Am I going to regret asking this question? You played DAO? Buying your way to full affection is the absolute lamest, dumbest, and unrealistic thing you can possibly do. Well, I suppose some folks can have their affection bought with gifts, but that's besides the point! It's bad!
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Post by Deleted on Feb 27, 2017 15:10:11 GMT
How is enabling people to figure out where they left off in a game they may have not played for awhile a dumb idea?... particularly when it seems clear that they are burying the meter inside a Codex that the player can optionally open to make use of it. Just because you have no self-control doesn't mean that I shouldn't be allowed to have some in-game conveniences. Wow, you got pretty hostile real quick didnt you? Stooping to insults that quickly takes some skill. As for what you said, Its not so much that I lack self control but rather it takes away incentive to show how people feel about you by their dialogue. It should be easy to tell if someone likes you or not. Are they cold and distant? They probably dont like you. Are they happy to talk on and on, are they friendly? They probably like you. To me thats a better system then using a meter. If they manage to have both systems in game, then I wont really care that much. I'm sorry, but you said that "I'll probably just end up using it like everyone else." I took that to mean that you were basically saying that you wouldn't be able to stop yourself from using it. Buried in a Codex, it's your decision whether you open that part of the game or not. If you want to keep track on paper and not use the in-game features that keep track of your "Journey So Far," that option is still very much available to you. IMO, putting it in the game beats not having it at all; and it certainly beats having the meter right on the player level-up screen... and we know this character meter isn't on that screen because Bioware have showed us that view in trailers. I also think it beats putting up notifications every time I talk to someone that says "X approves." I'd rather just see their reaction on their face or in the tone of what they say back to me. Of course, we don't know whether having this meter will eliminate those pop-up notices; but if it does, I'm even happier. I suspect too, if they do enable imports into a second game, having a meter to tell us what each saved character was all about might come in handy when deciding who to import intothe next game. It was really frustrating when importing a ME1 file into ME2 to not know who it was your character romanced until you saw which picture they put on your desk or to try to remember whether this was the Shepard who was OK with Liara even though he didn't romance her or the one who hated her outright. Also, keep in mind that PC players can look at stats and manipulate counters in ways that console players cannot. I play on the console, so the more information the game can give me about the status of the game itself as I go along, the less likely it is that I'll have to start a playtrhough completely over because of losing track of where I was and what I was intending to do in it.
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Post by Ocelot on Feb 27, 2017 15:15:04 GMT
But atleast this way I can keep track of things, instead of wasting my time having to redo the entire playthrough because I screwed up with a companion. Well, you could simply .... not do that. Just play your character and see what happens. I suspect that wanting a meter and disliking having a meter probably correlates strongly with different fundamental approaches to RP. Come to think of it, don't you have to be playing a serious douchebag to screw up a DAI companion relationship? Part of the problem here is the companion quests, which are almost as bad as DA:O gifts. No, I don't get any enjoyment out of that.
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kingjuly
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by kingjuly on Feb 27, 2017 15:18:50 GMT
Wow, you got pretty hostile real quick didnt you? Stooping to insults that quickly takes some skill. As for what you said, Its not so much that I lack self control but rather it takes away incentive to show how people feel about you by their dialogue. It should be easy to tell if someone likes you or not. Are they cold and distant? They probably dont like you. Are they happy to talk on and on, are they friendly? They probably like you. To me thats a better system then using a meter. If they manage to have both systems in game, then I wont really care that much. I'm sorry, but you said that "I'll probably just end up using it like everyone else." I took that to mean that you were basically saying that you wouldn't be able to stop yourself from using it. Buried in a Codex, it's your decision whether you open that part of the game or not. If you want to keep track on paper and not use the in-game features that keep track of your "Journey So Far," that option is still very much available to you. IMO, putting it in the game beats not having it at all; and it certainly beats having the meter right on the player level-up screen... and we know this character meter isn't on that screen because Bioware have showed us that view in trailers. I also think it beats putting up notifications every time I talk to someone that says "X approves." I'd rather just see their reaction on their face or in the tone of what they say back to me. Of course, we don't know whether having this meter will eliminate those pop-up notices; but if it does, I'm even happier. I suspect too, if they do enable imports into a second game, having a meter to tell us what each saved character was all about might come in handy when deciding who to import inot the next game. It was really frustrating when importing a ME1 file into ME2 to not know who it was your character romanced until you saw which picture they put on your desk or to try to remember whether this was the Shepard who was OK with Liara even though he didn't romance her or the one who hated her outright. I can appreciate that. Obviously my opinion is ONLY my opinion and that means it could differ vastly from anyone else. My main fear was that, like some other games, it would become a mini-game of spamming people with presents until their bar was in the 'love' zone or something. I have hopes though that Bioware won't simplify it that much. I imagine it'll still be pretty obvious if someone likes you or not. If some people get use out of the relationship bar or whatever they're gonna call it then that's fine too of course, it'll basically just confirm what you think someone is feeling about your character. You make a very good point about the import thing too. I despised not knowing whether I was good friends with Garrus or not when importing a character. Hopefully the site (the one they're adding like the Dragon Age Keep) will keep good track of everything, even the smaller details.
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Elsariel
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Solona Amell
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Post by Elsariel on Feb 27, 2017 15:33:53 GMT
What the hell is wrong with giving gifts to companions? Am I going to regret asking this question? You played DAO? Buying your way to full affection is the absolute lamest, dumbest, and unrealistic thing you can possibly do. Well, I suppose some folks can have their affection bought with gifts, but that's besides the point! It's bad! Oh, yeah, that system sucked but that was ages ago. We had gifting in DA:I, too, which I thought was much better implemented. I thought the DAI system is what you were complaining about. So... I guess I agree if they go back to the DAO system but I highly doubt that. I think it'll be more like DAI.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Feb 27, 2017 15:38:23 GMT
Oh, yeah, that system sucked but that was ages ago. We had gifting in DA:I, too, which I thought was much better implemented. I thought the DAI system is what you were complaining about. So... I guess I agree if they go back to the DAO system but I highly doubt that. I think it'll be more like DAI. To be perfectly honest, I don't even remember the gifting system in DAI (not sure if that's a good or bad sign since I completely it twice). All I remember is I mainly built up approval with Cassandra by either making major choices she liked, or doing her loyalty mission. How did gifting work in DAI, again?
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Solona Amell
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Neverwinter Nights, Mass Effect Andromeda
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Post by Elsariel on Feb 27, 2017 15:44:03 GMT
Oh, yeah, that system sucked but that was ages ago. We had gifting in DA:I, too, which I thought was much better implemented. I thought the DAI system is what you were complaining about. So... I guess I agree if they go back to the DAO system but I highly doubt that. I think it'll be more like DAI. To be perfectly honest, I don't even remember the gifting system in DAI (not sure if that's a good or bad sign since I completely it twice). All I remember is I mainly built up approval with Cassandra by either making major choices she liked, or doing her loyalty mission. How did gifting work in DAI, again? Eh, it was more like a romance gift. If you're romancing someone, you'll eventually find a gift you can give them. I kind of like that. Of course, I romanced Cullen so he gave a gift to me, instead. Edit: Thinking on it, it wasn't really a "system", so much as a neat thing in the game. In Andromeda, I'm hoping we could give gifts to more than just our LI. Not in a repetitive way as an attempt to increase any sort of score, but as a significant relationship-building event.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
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Post by Revan Reborn on Feb 27, 2017 15:46:35 GMT
To be perfectly honest, I don't even remember the gifting system in DAI (not sure if that's a good or bad sign since I completely it twice). All I remember is I mainly built up approval with Cassandra by either making major choices she liked, or doing her loyalty mission. How did gifting work in DAI, again? Eh, it was more like a romance gift. If you're romancing someone, you'll eventually find a gift you can give them. I kind of like that. Of course, I romanced Cullen so he gave a gift to me, instead. Oh! Yeah, I remember I had to get candles and poetry for Cassandra. I thought you meant like an actual gift system. I thought that was just a romance quest, or something along those lines. Fair enough. I wouldn't be opposed to that.
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Post by alanc9 on Feb 27, 2017 15:59:04 GMT
I'm sorry, but you said that "I'll probably just end up using it like everyone else." I took that to mean that you were basically saying that you wouldn't be able to stop yourself from using it. Buried in a Codex, it's your decision whether you open that part of the game or not. If you want to keep track on paper and not use the in-game features that keep track of your "Journey So Far," that option is still very much available to you. IMO, putting it in the game beats not having it at all; and it certainly beats having the meter right on the player level-up screen... and we know this character meter isn't on that screen because Bioware have showed us that view in trailers. However, note that having to restrain yourself from using a useful capability is also a cost, relative to having that capability simply be cut so you don't have to restrain yourself. Maybe you're right and kingjuly should pay the cost of your preferred implementation rather than you paying the cost of his, but yours isn't free. We do that?
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Post by alanc9 on Feb 27, 2017 16:04:27 GMT
Well, you could simply .... not do that. Just play your character and see what happens. I suspect that wanting a meter and disliking having a meter probably correlates strongly with different fundamental approaches to RP. No, I don't get any enjoyment out of that. Yeah, that's exactly what I meant by different fundamental approaches. Could you get into how you go about RPG decision-making?
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Post by Ocelot on Feb 27, 2017 16:19:00 GMT
No, I don't get any enjoyment out of that. Yeah, that's exactly what I meant by different fundamental approaches. Could you get into how you go about RPG decision-making? I basically just go with what I feel like. I don't really plan out a character at first and then decide they will act a certain way no matter what happens. Like I could never make an asshole character who sticks to that the entire playthrough. Most decisions I make with my characters tend to be the same ones I would choose. However if it means I'm going to lose a companion (And therefore certain content) I tend to compromise. Unless I have a way to cheat the approval system in my favor.
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Post by Deleted on Feb 27, 2017 16:22:54 GMT
I'm sorry, but you said that "I'll probably just end up using it like everyone else." I took that to mean that you were basically saying that you wouldn't be able to stop yourself from using it. Buried in a Codex, it's your decision whether you open that part of the game or not. If you want to keep track on paper and not use the in-game features that keep track of your "Journey So Far," that option is still very much available to you. IMO, putting it in the game beats not having it at all; and it certainly beats having the meter right on the player level-up screen... and we know this character meter isn't on that screen because Bioware have showed us that view in trailers. However, note that having to restrain yourself from using a useful capability is also a cost, relative to having that capability simply be cut so you don't have to restrain yourself. Maybe you're right and kingjuly should pay the cost of your preferred implementation rather than you paying the cost of his, but yours isn't free. We do that? I think people would be generally upset if they had to, say, keep track of all their skill point allocations on paper just because some players want the game to feel more natural... and natural means we should just remember how skillful we are at something or what specific evolution of a certain power we chose. What is the cost to kingjuly if the meter is hidden in a codex unless specifically opened?
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Post by KaiserShep on Feb 27, 2017 16:29:31 GMT
I'm glad gifting is back. DA:O's problem was the ability to spam the shit out of them. Sten's sword, Alistair's locket and even Morrigan's mirror are better examples as they have real meaning in the character's story and can't be replicated. If anyone recalls, ME1 also had gifts, in the form of Wrex's family armor and the geth intel for Tali. DA2's implementation was also fun too, and the gift in and of itself didn't guarantee instant affection (in some cases could get the opposite).
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Rico01
N2
Master of low standards
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Master of low standards
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Post by Rico01 on Feb 27, 2017 16:47:50 GMT
Yeah, I instantly remembered the gifting system in DA:O which is why I screamed... If it is done in a way that is good story-telling that's fine.
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Post by alanc9 on Feb 27, 2017 16:50:27 GMT
@ UpUpAwayRedux: I doubt you'll understand, but I'll give it a shot.
The interests of the player and the interests of the PC are often different. Combat exploits are the most obvious example. Most PCs would want to curbstomp all their enemies, but few players want the game to play like that; there would be some exceptions on either side, of course.In badly designed RPGs I have to avoid certain builds, gear, and tactics. The annoyance comes from having to doublethink stuff. In a well-designed RPG I don't have to do that.
Knowing exact relationship status is an exploit. My PC can't do that, and I shouldn't be able to.
Combat skill points strike me as being wildly off point, because understanding how his profession works is, literally, the PC's job.
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Post by Deleted on Feb 27, 2017 17:08:07 GMT
I doubt you'll understand, but I'll give it a shot. The interests of the player and the interests of the PC are often different. Combat exploits are the most obvious example. Most PCs would want to curbstomp all their enemies, but few players want the game to play like that; there would be some exceptions on either side, of course.In badly designed RPGs I have to avoid certain builds, gear, and tactics. The annoyance comes from having to doublethink stuff. In a well-designed RPG I don't have to do that. Knowing exact relationship status is an exploit. My PC can't do that, and I shouldn't be able to. ... and you don't have to do it because it's a screen you never have to open. Sorry, I'm not buying that putting a entry in a game that can be opened optionally impacts your game at all... and you shouldn't care whether or not I or anyone else might exploit it in their own game either. There is no "cost" to you that you don't inflict upon yourself due to lack of self-control. As you said, to avoid "curb-stomping" your enemies (if that's what you want to do), then you can do it by avoiding certain classes, upgrading certain powers, etc.... and you can do that effectively because you can call up a skill tree and see exactly where you're putting your points. If they eliminated that tree, and you just acquired certain skills because you happened to curb-stomp a certain level of enemy that you could not avoid winding up with a build that would curb-stomp enemies. So, in accordance with your own argument, the skill tree is an exploit because it allows the player to know the exact combat skill status of the PC in relation to the level of enemies he'll be facing and the type of protection layers they might have. Do we eliminate the skill tree also, then?
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TaliWhacker
N3
Negative, I am a Meat Popsicle.
Games: Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Negative, I am a Meat Popsicle.
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Post by TaliWhacker on Feb 27, 2017 17:12:52 GMT
I hated this in DA:I.
Sera disapproves
Oh really Sera, Guess what, I'm the Inquisitor, go fuck yourself. Making a desk wobble a small amount isn't a prank and that bucket "trick" is a mess that one of those lowly servants you pretend to care for has to cleanup. A self-centered attention seeking hypocrite doesn't get to judge me. If Bioware had the imagination I would have loaded her in a catapult. Just give me ME2 loyalty missions only please. So much better. Could you imagine not stepping out of the way and warning Sidonis? "Garrus Greatly Disapproves."
Having to pander to my companions made me feel like they were in charge, not me. I think I had read somewhere that they were not having an approval rating so I only hope this rating is for something else.
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Post by alanc9 on Feb 27, 2017 17:30:25 GMT
Sorry, I'm not buying that putting a entry in a game that can be opened optionally impacts your game at all... and you shouldn't care whether or not I or anyone else might exploit it in their own game either. There is no "cost" to you that you don't inflict upon yourself due to lack of self-control. Huh? In what universe do you get to tell me what I find annoying? Sure, I can exercise self-control over exploits. And I do. But it is annoying to have to. Is this a general position on exploits, or is it limited to companion relationships? But this would be just plain bad design. The PC should understand his own abilities. And nobody's asking for this design anyway. What's your point? It's looking a little strawmannish as written, but that's probably me missing your point.
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Post by alanc9 on Feb 27, 2017 17:39:45 GMT
I hated this in DA:I. Sera disapproves Oh really Sera, Guess what, I'm the Inquisitor, go fuck yourself. Making a desk wobble a small amount isn't a prank and that bucket "trick" is a mess that one of those lowly servants you pretend to care for has to cleanup. A self-centered attention seeking hypocrite doesn't get to judge me. If Bioware had the imagination I would have loaded her in a catapult. Just give me ME2 loyalty missions only please. So much better. Could you imagine not stepping out of the way and warning Sidonis? "Garrus Greatly Disapproves." Having to pander to my companions made me feel like they were in charge, not me. I think I had read somewhere that they were not having an approval rating so I only hope this rating is for something else. Heh. One of the regulars on the really old Bio boards (anybody else remember Volourn?) used to say that we call them influence systems because they let NPCs influence the player, not because they let the PC influence the NPCs. Having said that, you've got a self-centered attention-seeking hypocrite problem, not an influence system problem. If you feel that way about Sera, why are you doing the quest?
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Post by Deleted on Feb 27, 2017 17:54:17 GMT
Sorry, I'm not buying that putting a entry in a game that can be opened optionally impacts your game at all... and you shouldn't care whether or not I or anyone else might exploit it in their own game either. There is no "cost" to you that you don't inflict upon yourself due to lack of self-control. Huh? In what universe do you get to tell me what I find annoying? Sure, I can exercise self-control over exploits. And I do. But it is annoying to have to. Is this a general position on exploits, or is it limited to companion relationships? But this would be just plain bad design. The PC should understand his own abilities. And nobody's asking for this design anyway. What's your point? It's looking a little strawmannish as written, but that's probably me missing your point. In the same universe where you're telling me that the presence of an option arbitrarily results in my exploiting my game. ... and not having an option to view relationship status, IMO, is plain bad design in a game about relationships. Let me put it this way... if the game decided you weren't actually using your shotgun enough and decided one day that your skill had gotten rusty enough that you would not be able to carry a shotgun thereafter... wouldn't you be a tad bit upset? The player uses the skill tree to ensure their skills keep pace with the higher level enemies they encounter in the game. Even though they may not use them for a length of time, they still want them available later on. In a game about relationships and role-playing relationships (rather than IRL being in relationships), the players who wish to should be able to direct and control those relationships. As I said, a hidden meter is far less invasive on immersion that a pop-up notification of approval or disapproval or +5 paragon, or +20 XP, etc.
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TaliWhacker
N3
Negative, I am a Meat Popsicle.
Games: Mass Effect Trilogy, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by TaliWhacker on Feb 27, 2017 18:00:47 GMT
I hated this in DA:I. Sera disapproves Oh really Sera, Guess what, I'm the Inquisitor, go fuck yourself. Making a desk wobble a small amount isn't a prank and that bucket "trick" is a mess that one of those lowly servants you pretend to care for has to cleanup. A self-centered attention seeking hypocrite doesn't get to judge me. If Bioware had the imagination I would have loaded her in a catapult. Just give me ME2 loyalty missions only please. So much better. Could you imagine not stepping out of the way and warning Sidonis? "Garrus Greatly Disapproves." Having to pander to my companions made me feel like they were in charge, not me. I think I had read somewhere that they were not having an approval rating so I only hope this rating is for something else. Heh. One of the regulars on the really old Bio boards (anybody else remember Volourn?) used to say that we call them influence systems because they influence the player, not because they let the PC influence the NPCs. Having said that, you've got a self-seeking hypocrite problem, not an influence system problem. If you feel that way about Sera, why are you doing the quest? I wanted to see what her character was before I made any judgements, and I thought "I've seen the office, pranks can be pretty awesome." Turns out she was just a really bad character that had a 5 year olds sense of pranks. That was also more of an example. Bioware always has 1 character I hate and 1 or 2 more I don't care for in every game, I understand that. There is no avoiding that in my mind. It will probably be PeeBee in this game. I however don't want one of the hallmark Mass Effect systems to be ruined. It was really great deciding the Future of the Rachni, Council, Genophage and so on. Learning whether or not that was good or bad was something you figured out with consequences, or how you felt personally. The approval system is the video game equivalent to the sitcom laugh track. I can decide what I believe is right and wrong, that is what free choice is. I certainly don't want to be judged by my innermost circle for my decisions. Other NPC's yes. I'll find those mistakes out on my own. Take Witcher 3 for example. Every decision had incredible impact to the player, more so than any decision in DA:I because DA:I hand held you. Witcher 3 generally gave you 2 shit decisions that made you feel bad no matter what. It was amazing. By the way, could you imagine the approval system in ME1? Ashley Disapproves Ashley Disapproves Tali Sorta Likes Ashley Greatly Disapproves
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ryerye17
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Biotic God
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
XBL Gamertag: UnrealSteak2197
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Post by ryerye17 on Feb 27, 2017 18:05:49 GMT
@ UpUpAwayRedux: I doubt you'll understand, but I'll give it a shot. The interests of the player and the interests of the PC are often different. Combat exploits are the most obvious example. Most PCs would want to curbstomp all their enemies, but few players want the game to play like that; there would be some exceptions on either side, of course.In badly designed RPGs I have to avoid certain builds, gear, and tactics. The annoyance comes from having to doublethink stuff. In a well-designed RPG I don't have to do that. Knowing exact relationship status is an exploit. My PC can't do that, and I shouldn't be able to. Combat skill points strike me as being wildly off point, because understanding how his profession works is, literally, the PC's job. ryerye17 Greatly Disapproves. Reasoning like that is what got the Knight Enchanter nerfed in Inquisition. I get it, we all have opinions and we all have preferences and that's fine and lovely. The question is, who will eventually adjust? From our POV (people who like to see numeric systems), having it there is fine because if you don't want it, don't use. Everyone wins. But if you remove the checking system, then while you win, we don't. We then have to get out a piece of paper and systematically track how much approval is gained. Same goes for builds. Once again, you don't like it, don't use it. But others obviously do, who will adjust?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Feb 27, 2017 18:38:27 GMT
I hated this in DA:I. Sera disapproves Oh really Sera, Guess what, I'm the Inquisitor, go fuck yourself. Making a desk wobble a small amount isn't a prank and that bucket "trick" is a mess that one of those lowly servants you pretend to care for has to cleanup. A self-centered attention seeking hypocrite doesn't get to judge me. If Bioware had the imagination I would have loaded her in a catapult. Just give me ME2 loyalty missions only please. So much better. Could you imagine not stepping out of the way and warning Sidonis? "Garrus Greatly Disapproves." Having to pander to my companions made me feel like they were in charge, not me. I think I had read somewhere that they were not having an approval rating so I only hope this rating is for something else. Eh, I remember being more annoyed at Morrigan for any damn act of kindness. Spare the mages a good slaughtering? Disapproves. The fuck lady? Oh excuse me for not wanting to murder the shit outta a bunch of innocent people.
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Old Scientist Contrarian
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Post by alanc9 on Feb 27, 2017 19:00:40 GMT
The really annoying thing about Morrigan was that she didn't have any concept of soft power. Questions of morality aside, giving people a positive opinion of Wardens is useful to a Warden.
Though NPCs should be allowed to have blind spots, or even to be outright stupid on occasion.
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