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Post by warbaby2 on Mar 2, 2017 22:23:39 GMT
With everything the devs promised, I kinda was expecting the much more modern approach of: There is your goal, these are your tools/options, find a way to accomplish your goal... that vid was 2005 level design in action... the latest. ...and on new mechanics: Yea, activating something - then defend/wait for that something to open the way for you is not a "new mechanic"... heck, it's not even a mechanic in general, it's called level design. Sadly a poor example for level design as well. Even Halo ODST has much interesting firefight design than the video. Exactly, and that's what the reviews will say: "Good characters/story (hopefully), boring, by the numbers mission design"... at least if that one vid was representative of all the story missions.
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Post by maximusarael020 on Mar 2, 2017 22:45:44 GMT
"Too high to access" ...says the chick with the jet pack. The gameplay gimmicks are strong with this one. It gets worse when you remember that they could use their suits' ME fields to lower their mass when they jump, making it even easier to jet-pack up there. I tolerate some amount of gameplay gimmicks in my games, but at least make them seem plausible rather than "This obstacle you could get over in real life is blocking you, so fight waves and waves of enemies because we want to pad out this mission!" Speaking of which, I think there were a few too many Remnant drones to fight here. It could get tedious fast. However, I'll be patient making my final opinion in this regard because they said they turned off music to be more cinematic*, so maybe with some fight music to pump me up and superior combat skills to those shown in the video I'll find it less tedious. *Can't believe they think it would be more cinematic without music. Like... do they know why stories have soundtracks, or...? Other than that: I agree with others who have stated there is way too much hand-holding for a mission that should be well past the tutorial stage. Not ideal. And I dislike Peebee even more now. Not just her cringy banter, but the fact that she lures you into her dorm/escape pod just to jettison it onto a hostile world that she knows full well Kallo doesn't think he can retrieve you from, all for selfish reasons. What the hell?
Yes, I have a big problem with someone who so casually risks other people's lives for her own gain. If this was something she did on a mission with pretty much no danger, it could be seen as funny. But onto a freaking lava planet where even from the cutscene it doesn't look like they should have survived at all, and there's a 50% chance of landing in lava? Nope. Now, I can live with Ryder keeping a cool, level head and dealing with the present problem, I really hope there is a conversation after this mission where you can get very angry at her for doing that. Or kick her off the ship permanently, since she basically volunteered for that anyway Ugh. Wish they showed someone else's mission, but at the same time, it might be better not to since I'll likely enjoy them more. I'm disappointed we still haven't really seen much of the dialogue wheel. In fact, we've only seen it once. As for gameplay, it looked okay, but was hard to judge since I had the urge to grab a controller and take over from the demo-er the whole time Lastly, something people will probably yell at me for for being "minor", but it's completely unimmersive for me: At one point, Peebee says "Voila!" In case people are unfamiliar, that's a French word and in this context it basically means "There we go!" or "Got it!". I find this unimmersive and am once again disappointed because the devs need to remember their own lore, in this case about translators in Mass Effect. Peebee, or Garrus, or Wrex, etc. are not speaking English. They're speaking in their own languages that are then translated. So there is no instance in which we should be hearing a French word come out of Peebee's mouth, because the program would translate whatever she said in an asari language into the closest English approximation. Even if she was literally speaking French, the translator would just translate that, too. I don't actually like being this negative, but I didn't find a lot in this video to get excited about, sadly. Show us dialogue! Well, a few things. First off, I was pretty sure the IGN guy stated that they had muted the music for "narration purposes", not "cinematic purposes". So I'm not sure where you are getting that from, but it's wrong. He doesn't talk over the video much, but for the few times he does he wants to make sure he can be heard well, thus they muted the music. NARRATION. Secondly, I can explain your "immersion breaking" moment with the "Voila!" moment. We use many words that are not English in everyday life. Voila, Eureka, etc. They are known interjections that don't need to be translated. In this case, because the technology in the future is very advanced, we can be reasonably sure that it can detect when something is being used as an interjection and when it is being used in it's native language and needing to be translated. In this case, PeeBee maybe have spent a lot of time around humans and adopted using the word "Voila!" so when she says it, since it's not interjected into a sentence full of French words, the Omni-tool recognizes the informal usage and therefore doesn't translate it into English. Glad to help you enjoy the game more! Another point, you say Ryder kept a cool and level head after PeeBee's actions, which is mostly true from what we've seen. Remember, however, that the devs stated that a lot of the cinematic conversations were deleted by IGN so as to avoid story-spoilers, so there could well have been a section where you could choose that Ryder freaks out and threatens PeeBee, only to be talked down because they didn't have any choice but to investigate the signal. Since we know that some of the conversations and dialogue had been cut out, it seems silly to judge it for not having content that it very well might have had if IGN had not edited it so heavily.
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Post by Cyonan on Mar 2, 2017 22:46:07 GMT
To be fair a lot of games use the "activate and defend location" thing, not just Destiny. Although with stealth I'd only really want it if there were actual good stealth mechanics in the game, which I suspect there wouldn't be. Without good stealth mechanics, I imagine that any sort of "stealthy approach" would just boil down to activating tactical cloak and running by the enemy as they can't see you. I expect stealth will mostly just be to gain an advantageous position to ambush the enemy from when starting combat. With everything the devs promised, I kinda was expecting the much more modern approach of: There is your goal, these are your tools/options, find a way to accomplish your goal... that vid was 2005 level design in action... the latest. ...and on new mechanics: Yea, activating something - then defend/wait for that something to open the way for you is not a "new mechanic"... heck, it's not even a mechanic in general, it's called level design. To be honest I don't see a whole lot of the "There is your goal, these are your tools/options, find a way to accomplish your goal" in games in recent years other than Bethesda games, which tend to be mechanically extremely shallow games these days. That's not to say that there is no choice of course but I find that games like The Witcher 3 and many of the resurgence of cRPGs from Kickstarter all tend to follow the pattern of: > Go to location on map and do the thing the quest wants you to do > There will be dialogue along the way that will alter how the quest plays out in one of a couple different ways > You might be able to make a stealth check to bypass some enemies if the game has a stealth skill Notably we didn't see the second one on the list but they also specifically noted they edited out the dialogue from the video. I've also already noted my opinion about stealth systems in the game, and if included it wouldn't have more depth than Skyrim's and Fallout's stealth system which is fairly awful and would be rendered completely pointless by Tactical Cloak's existence. Every game I've played that can be classified as a shooter, especially those that are based around cover, have rooms of "Well this is obviously a shooting gallery". I don't think we'll ever find a way around that, because cover just has to be given in the game unless you want to render it useless to use in the first place in which case people will complain about that. I think that it would have been better if they featured a different side mission from start to finish with all dialogue included, that way we could have seen exactly how the different options play out. They could have also used a mission not bound to be quite as focused as a loyalty mission that's part of the open world rather than what I suspect is an area specifically designed for that mission and that mission alone that looks like your standard connection of shooting galleries in a typical linear shooter.
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Post by warbaby2 on Mar 2, 2017 22:57:33 GMT
With everything the devs promised, I kinda was expecting the much more modern approach of: There is your goal, these are your tools/options, find a way to accomplish your goal... that vid was 2005 level design in action... the latest. ...and on new mechanics: Yea, activating something - then defend/wait for that something to open the way for you is not a "new mechanic"... heck, it's not even a mechanic in general, it's called level design. To be honest I don't see a whole lot of the "There is your goal, these are your tools/options, find a way to accomplish your goal" in games in recent years other than Bethesda games, which tend to be mechanically extremely shallow games these days. That's not to say that there is no choice of course but I find that games like The Witcher 3 and many of the resurgence of cRPGs from Kickstarter all tend to follow the pattern of: > Go to location on map and do the thing the quest wants you to do > There will be dialogue along the way that will alter how the quest plays out in one of a couple different ways > You might be able to make a stealth check to bypass some enemies if the game has a stealth skill Notably we didn't see the second one on the list but they also specifically noted they edited out the dialogue from the video. I've also already noted my opinion about stealth systems in the game, and if included it wouldn't have more depth than Skyrim's and Fallout's stealth system which is fairly awful and would be rendered completely pointless by Tactical Cloak's existence. Every game I've played that can be classified as a shooter, especially those that are based around cover, have rooms of "Well this is obviously a shooting gallery". I don't think we'll ever find a way around that, because cover just has to be given in the game unless you want to render it useless to use in the first place in which case people will complain about that. I think that it would have been better if they featured a different side mission from start to finish with all dialogue included, that way we could have seen exactly how the different options play out. They could have also used a mission not bound to be quite as focused as a loyalty mission that's part of the open world rather than what I suspect is an area specifically designed for that mission and that mission alone that looks like your standard connection of shooting galleries in a typical linear shooter. True, the "find your own path/solution" approach can also be very formulaic, no question. It always depends on the tools/options you give people... MGSV did quite a good job there. Of course, over the course of a 50 hour game, every mechanic eventually overstays it's welcome, that's why switching it up can be a good thing. If that's what MEA will do, then this one mission might not be an issue... but, if "them switching it up" is, introduce a new gimmick every story mission, then that will not do. As I said before, I agree, they should have chosen a full side mission - dialogue and all - to give a better picture, IF missions like that even exist...
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Post by The Elder King on Mar 2, 2017 23:04:33 GMT
They didn't say every loyalty will include new 'features'. While MGSV might be a good example, it's only one, and made by a game designer that it's renowns for his gameplays. I can't Also say how different the Combat and level design is by using a poorly played one, where he was forced to play a playstile he doesn't like. I do think they should've shown the whole quest, or A whole quest, where people can at least look more at the dialogue system and choices you can make.
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Post by Cyonan on Mar 2, 2017 23:06:46 GMT
To be honest I don't see a whole lot of the "There is your goal, these are your tools/options, find a way to accomplish your goal" in games in recent years other than Bethesda games, which tend to be mechanically extremely shallow games these days. That's not to say that there is no choice of course but I find that games like The Witcher 3 and many of the resurgence of cRPGs from Kickstarter all tend to follow the pattern of: > Go to location on map and do the thing the quest wants you to do > There will be dialogue along the way that will alter how the quest plays out in one of a couple different ways > You might be able to make a stealth check to bypass some enemies if the game has a stealth skill Notably we didn't see the second one on the list but they also specifically noted they edited out the dialogue from the video. I've also already noted my opinion about stealth systems in the game, and if included it wouldn't have more depth than Skyrim's and Fallout's stealth system which is fairly awful and would be rendered completely pointless by Tactical Cloak's existence. Every game I've played that can be classified as a shooter, especially those that are based around cover, have rooms of "Well this is obviously a shooting gallery". I don't think we'll ever find a way around that, because cover just has to be given in the game unless you want to render it useless to use in the first place in which case people will complain about that. I think that it would have been better if they featured a different side mission from start to finish with all dialogue included, that way we could have seen exactly how the different options play out. They could have also used a mission not bound to be quite as focused as a loyalty mission that's part of the open world rather than what I suspect is an area specifically designed for that mission and that mission alone that looks like your standard connection of shooting galleries in a typical linear shooter. True, the "find your own path/solution" approach can also be very formulaic, no question. It always depends on the tools/options you give people... MGSV did quite a good job there. Of course, over the course of a 50 hour game, every mechanic will get stale t some point, that's why switching it up can be a good thing. If that's what MEA will do, then this one mission might not be an issue. As I said before, I agree, they should have chosen a full side mission - dialogue and all - to give a better picture, IF missions like that even exist... Thinking about games and their design I actually find that stealth focused games offer the best variety in approach: MGSV, Dishonoured 2, and Deus Ex all have plenty of ways to approach any given situation. Of course all of those games also feel like they hate you if you attempt to actually do anything other than stealth, even though they technically offer it as an option. To be honest I get them not wanting to spoil a loyalty mission but I don't get why in that case they wouldn't have just picked another side mission and showed the full thing including dialogue. Dialogue options are a pretty integral part to the whole RPG half of the gameplay, as well as allowing for different approaches which is something we're all after in these games. They keep telling us things like "That's only for that mission. It's not like that most of the time.", but then they never show us the example where it's like what they say it's like. Even if we assume for the sake of the discussion that what they're saying is 100% true, they have to know that many gamers will automatically assume the worst which is thinking that the entire game is exactly like that mission. In either case it feels like marketing has dropped the ball on this one.
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Post by colfoley on Mar 2, 2017 23:11:11 GMT
They said they edited the dialogue out of that mission which is why we didn't see any. So presumably the actual quest has a lot of dialog.
As for showing a non spoilery quest any such content could be considered spoilery and this quest looks relatively self contained.
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Post by warbaby2 on Mar 2, 2017 23:12:11 GMT
True, the "find your own path/solution" approach can also be very formulaic, no question. It always depends on the tools/options you give people... MGSV did quite a good job there. Of course, over the course of a 50 hour game, every mechanic will get stale t some point, that's why switching it up can be a good thing. If that's what MEA will do, then this one mission might not be an issue. As I said before, I agree, they should have chosen a full side mission - dialogue and all - to give a better picture, IF missions like that even exist... Thinking about games and their design I actually find that stealth focused games offer the best variety in approach: MGSV, Dishonoured 2, and Deus Ex all have plenty of ways to approach any given situation. Of course all of those games also feel like they hate you if you attempt to actually do anything other than stealth, even though they technically offer it as an option. To be honest I get them not wanting to spoil a loyalty mission but I don't get why in that case they wouldn't have just picked another side mission and showed the full thing including dialogue. Dialogue options are a pretty integral part to the whole RPG half of the gameplay, as well as allowing for different approaches which is something we're all after in these games. They keep telling us things like "That's only for that mission. It's not like that most of the time.", but then they never show us the example where it's like what they say it's like. Even if we assume for the sake of the discussion that what they're saying is 100% true, they have to know that many gamers will automatically assume the worst which is thinking that the entire game is exactly like that mission. In either case it feels like marketing has dropped the ball on this one. Exactly... and I really don't get it. As I said, tt would only make sense to do it like that if a) you actually have nothing better to show - most likely because you have no build of the game you are 100% confident in (day 1 patch) - or you are bull sh*tting people with your marketing... and I highly doubt BW would take that risk... not with this game, which is very important to them as a company.
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Post by Ocelot on Mar 2, 2017 23:28:10 GMT
Considering the game comes out in a few days, the most reasonable thing to do at this point is to wait and see how it turns out with all its context. By all means don't preorder.
But at this point it feels as if most criticism is just out of spite.
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Post by Cyonan on Mar 2, 2017 23:33:52 GMT
Thinking about games and their design I actually find that stealth focused games offer the best variety in approach: MGSV, Dishonoured 2, and Deus Ex all have plenty of ways to approach any given situation. Of course all of those games also feel like they hate you if you attempt to actually do anything other than stealth, even though they technically offer it as an option. To be honest I get them not wanting to spoil a loyalty mission but I don't get why in that case they wouldn't have just picked another side mission and showed the full thing including dialogue. Dialogue options are a pretty integral part to the whole RPG half of the gameplay, as well as allowing for different approaches which is something we're all after in these games. They keep telling us things like "That's only for that mission. It's not like that most of the time.", but then they never show us the example where it's like what they say it's like. Even if we assume for the sake of the discussion that what they're saying is 100% true, they have to know that many gamers will automatically assume the worst which is thinking that the entire game is exactly like that mission. In either case it feels like marketing has dropped the ball on this one. Exactly... and I really don't get it. As I said, tt would only make sense to do it like that if a) you actually have nothing better to show - most likely because you have no build of the game you are 100% confident in (day 1 patch) - or you are bull sh*tting people with your marketing... and I highly doubt BW would take that risk... not with this game, which is very important to them as a company. Call it a hunch but I have a feeling that marketing is largely to blame here. I mean I'm not saying everything will be fixed up, but even if the open world were a case of "go to X and then do a linear section of shooting galleries" they haven't even shown us that yet really. They've barely shown us anything about the about these big open zones at all. Hell, it wasn't that long ago we hadn't seen a whole lot of gameplay even. Just a lot of cinematic trailers or things with very quick cuts no longer than 1 minute of consecutive combat.
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Post by warbaby2 on Mar 2, 2017 23:36:07 GMT
Exactly... and I really don't get it. As I said, tt would only make sense to do it like that if a) you actually have nothing better to show - most likely because you have no build of the game you are 100% confident in (day 1 patch) - or you are bull sh*tting people with your marketing... and I highly doubt BW would take that risk... not with this game, which is very important to them as a company. Call it a hunch but I have a feeling that marketing is largely to blame here. I mean I'm not saying everything will be fixed up, but even if the open world were a case of "go to X and then do a linear section of shooting galleries" they haven't even shown us that yet really. They've barely shown us anything about the about these big open zones at all. Hell, it wasn't that long ago we hadn't seen a whole lot of gameplay even. Just a lot of cinematic trailers or things with very quick cuts no longer than 1 minute of consecutive combat. Maybe the "exploration" trailer coming out tomorrow will tell us more...
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Post by kaind on Mar 3, 2017 0:23:33 GMT
The dialogues seemed very childish to me, gameplay was pretty dope.
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Post by xeternalxdreams on Mar 3, 2017 0:44:23 GMT
I'm about to watch it but it seems I should maybe not? Lol.. who am I kidding..
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Post by xeternalxdreams on Mar 3, 2017 1:15:22 GMT
..Not bad. All loyalty missions I know of have been self contained so I expected the corridor style mission. PeeBee's personality is "childish"/not serious so I see why people might be turned off by it. There are other characters so no one is forced to use her throughout the game. I am open-minded about the characters so I'll do all their loyalty missions without much fuss from me.
The combat seems decent and fun. The guy didn't use cover well so his shield was busted a plenty times on normal.
I have two concerns.
One, the friendly AI didn't seem to attack the closest enemy once engaged with another enemy already so you'll have to make sure they know who to attack after engaged in combat when someone is behind them. For me, it's okay. I like to know my teammate's situation and position so we can work together to stay alive and launch combos.
Second concern.. I know it's been edited for spoilers but I hope the other teammate in the mission (aside from the loyalty TM and PC) is somewhat unique in dialogue. Like, each TM has unique lines in correspondence with the loyalty mission.
It's not a big deal since I would likely take my LI or favorite partner with me on loyalty missions anyway. For future playthroughs, it would add a depth to it.
Looking forward to more..
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Post by Madflavor on Mar 3, 2017 2:23:56 GMT
Just rewatched the video. 35% dislikes, wooo boy that's concerning. Hopefully IGN and Bioware plan this shit out better next time.
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Post by BansheeOwnage on Mar 3, 2017 2:39:51 GMT
Caios @caiostheslayer One thing really annoying about IGN's mission video: Not yelling at PeeBee for risking your life like that. > Ian S. Frazier @tibermoonYou can. The video edits out all the dialogue wheels there for brevity and spoiler prevention. GOOD! Looking forward to it But I would seriously like them to showcase the dialogue wheel sometime before release...
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Post by areskeith on Mar 3, 2017 2:56:36 GMT
Just rewatched the video. 35% dislikes, wooo boy that's concerning. Hopefully IGN and Bioware plan this shit out better next time. Why? Youtube is never a real place to take serious anymore
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Post by BansheeOwnage on Mar 3, 2017 3:00:16 GMT
I can suspend my disbelief for things like space magic biotics, but slamming down like that in an escape pod and living...I call shenanigans. Do those things not have some sort of landing protocol? Or at least some thrusters to soften the blow? My god. I mean, I was just in a car accident 2 weeks ago and my back is still messed up.
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Post by Madflavor on Mar 3, 2017 3:03:08 GMT
Just rewatched the video. 35% dislikes, wooo boy that's concerning. Hopefully IGN and Bioware plan this shit out better next time. Why? Youtube is never a real place to take serious anymore Well compared to the very few dislikes they got with their last two gameplay footage, it is definitely worth noting.
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Post by Warrick on Mar 3, 2017 3:03:57 GMT
It's like the crash of the mosquito just outside Tian's Landing. Peebee needed a wind map.
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Post by warbaby2 on Mar 3, 2017 3:06:44 GMT
Why? Youtube is never a real place to take serious anymore Well compared to the very few dislikes they got with their last two gameplay footage, it is definitely worth noting. If one doesn't want to acknowledge "negative" arguments, nothing is a good enough indicator...
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areskeith
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
PSN: killanightmare
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Post by areskeith on Mar 3, 2017 3:11:15 GMT
Why? Youtube is never a real place to take serious anymore Well compared to the very few dislikes they got with their last two gameplay footage, it is definitely worth noting. I guess I've seen too many people dislikes videos just to be trolls on Youtube to really take it serious Or they dislike the video because of how the guy is playing
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Madflavor
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Jade Empire
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Post by Madflavor on Mar 3, 2017 3:12:21 GMT
Well compared to the very few dislikes they got with their last two gameplay footage, it is definitely worth noting. I guess I've seen too many people dislikes videos just to be trolls on Youtube to really take it serious Or they dislike the video because of how the guy is playing Oh Destin definitely sucked at the game, and it didn't help. Even though youtube is a toxic place, if something looks good they will acknowledge that.
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panzerwzh
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 3, 2017 4:18:56 GMT
I guess I've seen too many people dislikes videos just to be trolls on Youtube to really take it serious Or they dislike the video because of how the guy is playing Oh Destin definitely sucked at the game, and it didn't help. Even though youtube is a toxic place, if something looks good they will acknowledge that. Throwing buzzwords like 'toxic' would not make anything 'toxic' IGN has spent last two days to constantly deleting negative comments with over 300 likes proves the same. Truth will out, one way or another.
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Post by xeternalxdreams on Mar 3, 2017 5:25:14 GMT
I can suspend my disbelief for things like space magic biotics, but slamming down like that in an escape pod and living...I call shenanigans. Do those things not have some sort of landing protocol? Or at least some thrusters to soften the blow? My god. I mean, I was just in a car accident 2 weeks ago and my back is still messed up. Lmao. Dude, I could just imagine the squad bouncing all around in there. A Krogan smashing into you at that speed..ouch.
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