inherit
4720
0
Sept 28, 2017 22:51:03 GMT
36
drstevebrule
32
Mar 16, 2017 22:32:25 GMT
March 2017
drstevebrule
|
Post by drstevebrule on Apr 17, 2017 4:37:53 GMT
I've played games many games in my lifetime and flops included like no mans sky and assassins creed unity. This is easily and by far the worst launch I have ever seen. The single player had its mistakes like referencing misssions I need to complete when I had already. The problem is multiplayer. The unbalance is unbearable but what's worse is the easiest part to get right: stability. It was on and off for me for a while but today I crashed to Xbox home 7 times in 10 games all at wave 5 or later. I can't trust your game to run at all. When I host it's ok but I've still crashed on occasion and I have internet that is pretty damn good. You guys make Bethesda games look like flawless diamonds on their releases. You owe everyone whose played multiplayer either a ton or credits or andromeda points. I tried to support you guys but it's true, EA has made you an awful company you just push games out when they demand even though they aren't close to ready. I enjoy MP to an extent but now (after a new patch) I just can't waste 15+ minutes on a game that will simply crash and take my consumables and never reward me. The only N7 weapons I have are the snipers, seriously, at 6,000 I don't have a single pistol, shotgun or assault rifle that's UR, still missing 3 UR characters. I keep building up my gold weapons I don't want and things like vanquisher are still at 1. Fix this game or I'm done. Soon.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 17, 2017 13:34:05 GMT
,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Played some more Human Adept MP this Easter weekend. Weapons = M8-AvengerX + M3-Predator X.
All I can say is the the Biotic Powers are weak, that the addition of Rank to the char leveling is designed as a grind, that the level 1 consumables, no matter what pack you buy, is also designed as a grind, the camera needs to zoom out in close quarters.. I can't see anything while the freaking animals keep biting me.
Best idea? The Strike Teams feature. I've equipped and leveled up the teams to ensure survival and mission success. Though, now I'm in wait mode to see if Level III gear will show up. I get free gear for my Ryder.
The bad? (1)in-store equipment. Bio doesn't give the % boost (which the last two I found to be only 10%). (2) Loadout menu. It say 100% recharge, unless your weapon weight is over the limit. So, half my permissible weight = 100%, full permissible weight = 100%. = makes no sense compared to ME3MP or purposely to make your powers anemic? (3) Ranking of uncommon+ characters. Highest uncommon rank so far is VI and I'm wasting my creds buying useless crap. I can just imagine the grinding hours to get Rare or Ultra-Rare characters then the additional hours to get the highers ranks.... no thanks Bio.
Edit: (4) The Fiend. Comes out of nowhere to kill me. Sorry, Bio, but the Nav bar is pretty useless identifying the "must be avoided " enemies. I'm talking about the Sandstorm map as an example. At least, that is my experience. Oh, as a Human Adept, running around gets tiresome. (5) Singularity is a joke. I had an Outlaw Sharpshooter just walk away from my blast just ten feet from me (rank 3)
PS: my Human adept so far (rank X, lvl 9):
Pull = 2 <-- for recharge speed. Singularity = 3 Shockwave = 5 = (4=radius, 5=recharge speed) Def biotics = 5 = (4=power efficiency, 5=Exposure) Barrier = 4 = (4=unyielding barrier)
|
|
inherit
4977
0
Nov 20, 2017 17:21:12 GMT
74
triggerlips
36
Mar 18, 2017 19:15:38 GMT
March 2017
triggerlips
|
Post by triggerlips on Apr 18, 2017 8:10:15 GMT
Had a week off playing and instead ran through Call of juarez bound in blood. Great fun, ten times better than this £$%^%£$ So for all those still battling to try and force yourselves to enjoy this, dont bother there plenty of better stuff out there including ME3 Multiplayer.
What I see most reading through these threads is that one aspect is missing. FUN!!
|
|
GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
inherit
135
0
6,396
GruntKitterhand
Ha! They're Dead!
901
August 2016
gruntkitterhand
Mass Effect Trilogy
GruntKitterhand
GruntKitterhand
|
Post by GruntKitterhand on Apr 18, 2017 13:26:00 GMT
What's the deal with the Assault Turret? Does it really suck as badly as I think?
I've taken the Krogan Engineer to level 20 without adding to the original point it came with, as I sussed out early that its design is flawed. You should just be able to re-cast it as soon as its cooldown has finished, like the Drone in ME3. The tap function seems pretty meh, anyway.
My heart sank when I saw that my beloved Human Engineers have also been lumbered with this POS. Or am I wrong? It's still early days and maybe I just need to L2P, but I feel a serious buff is required, if not a complete re-think.
|
|
inherit
6748
0
Sept 28, 2017 10:22:25 GMT
25
TaranTatsuuchi
21
Mar 31, 2017 22:40:17 GMT
March 2017
tarantatsuuchi
|
Post by TaranTatsuuchi on Apr 19, 2017 0:27:47 GMT
Since this is the feedback thread...
I've read concerns about how ranking up higher rarity characters is atm...
I had brought up this thought in other threads, but I suppose the feedback thread is a good place for it...
What if, when a character was promoted from level 20 back to level 1, the player was awarded a card for that character?
|
|
dm04
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 342 Likes: 432
inherit
7767
0
432
dm04
342
Apr 17, 2017 20:22:57 GMT
April 2017
dm04
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by dm04 on Apr 19, 2017 10:03:41 GMT
MEAMP is terrible. 5 years of development and we got a ME3MP carbon copy, with all its flaws and problems. They changed nothing, they added nothing.
Upgrading (aka packs)... a pure grind, and it is worse then any asian grinder. It is even worse then ME3MP before. 4 out of 5 cards in ANY pack are supply items... why is there a supply pack in the first place then? Haven't played MP much, but spend 500k creds up to now and no weapon so far, still playing with avenger I and viper I, no mods... great.
The MP is all about killing. Anything is shared for team... you werent "hacking"? No problem, you still get your badge. It is enough to run around and kill kill kill because kills give the highest reward. The problem here is... get a char equiped well enough and it ruins the whole for everyone else. Like my last game... player with a black widow X there, killed everything, even hydra mechs, in one shot. By the end of the game he had 30.000 exp and everyone else 5.000. Progression in games like this is impossible and 90% of all games are like this. And it is even worse... by the time this people decide to play silver or gold they are the downfall, because they have no idea how to play. Their tactic to find a spot and kill anything one-hit is no longer working. And I wish I could play silver or gold, but alas, with avenger I it is impossible.
And as said, they added/changed nothing. 7 waves with each wave its own random objective. So far so good, could live with that, but seriously... survival yields most exp (thanks to killing), so in each game we hope wave 5 and 6 is survival, while high profile targets on wave 6 are kind of hard (ie on wave 3 it is kill 4 choosen, on wave 6 it is kill 4 archons...), with a squad that have no idea what they are doing, it becoems kind of hard.
Vanguards are the same annoying little s...s they were in ME3. You are in cover, some high target is on you, a vangaurd swoops by with his charge, pushes you aside, drives you out of cover and wups dead and because of how they play, they are THE killers. This tactic, charge in + nova, was kind of suicidal on gold/platinum but it works just fine in bronze.
And well still lack of customization. Each class stuck to one armor, tinting armor stuck to cards (just like ME3), no customization of head. Powers stuck to preset keys...
5 years of development? Well, no idea what they were doing. Basicaly we got a remastered ME3 (in frostbite engine) and nothing more.
|
|
inherit
7590
0
May 24, 2017 19:40:24 GMT
238
fenrir4life
141
Apr 13, 2017 17:44:59 GMT
April 2017
fenrir4life
|
Post by fenrir4life on Apr 19, 2017 12:00:55 GMT
It's statistically improbable that you'd be able to spend 500k credits on non-supply, non-premium packs and get absolutely no weapons, but I'm not going to call you a liar on that. Improbable doesn't mean it didn't happen, but were I you, I'd spend my next round on the bronze packs. Not much in the way of shinies, but you'll at least get your guns above rank 1. In the meantime, booster-based balancing sucks, but if you're trying to reduce your frustration, rail amps and ammo powers are right there, waiting for you. I know you have them, because of all of those packs you opened.
Likewise, I've literally never been killed by a vanguard pulling a dynamic entry right next to me. You have the ability to open a LOT of ground in very little time, and most things will refocus on the new, closer target if you do that.
EXPERIENCE IS SHARED. Seriously. Can it be aggravating to see one player drastically outperform the rest of the team? Sure. Does it reduce the experience gain for anyone else in the party? In the pithy words made famous by Varren of Wall Station... "Absolutely fucking not." I'm mystified by this- you even say "Anything is shared for team"- how did you miss the fact that that applies to xp and credits, too?
On hack and upload missions, it's actually often helpful to have a single person off the objective, as far away from it as possible, because it splits the baddies, too. That person will not get revived if downed, of course, but if their hit'n'run game is strong, and they don't kite towards the objectives, they can make a difference despite seeming like they're just dicking around. [EDIT: Ok, not as far as possible as a unilateral rule, but working harassment rather than sitting on the objective. My own observations have not suggested that more players on the objective actually makes it go faster, but if others have found differently, I'd love to hear from them]
I 100% agree with you on needing the ability to rebind power button order, but when the rest of your post ranges from highly unlikely to outright false, I can't actually endorse what you're saying.
|
|
GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
inherit
135
0
6,396
GruntKitterhand
Ha! They're Dead!
901
August 2016
gruntkitterhand
Mass Effect Trilogy
GruntKitterhand
GruntKitterhand
|
Post by GruntKitterhand on Apr 19, 2017 12:54:25 GMT
On hack and upload missions, it's actually often helpful to have a single person off the objective, as far away from it as possible, because it splits the baddies, too. That person will not get revived if downed, of course, but if their hit'n'run game is strong, and they don't kite towards the objectives, they can make a difference despite seeming like they're just dicking around. [EDIT: Ok, not as far as possible as a unilateral rule, but working harassment rather than sitting on the objective. My own observations have not suggested that more players on the objective actually makes it go faster, but if others have found differently, I'd love to hear from them] I couldn't say for sure one way or the other, but anecdotally I'm pretty confident that when players are split between the ABC upload locations, the ones with more players seem to clear faster than ones where a player is on their own. Unrelated, but relevant to the feedback thread, I want to ask what the deal is with pizza waves this time around? I must have had over 100 objective waves by now, and only 3 have been pizzas, with 2 of those in the same match! Both games on Sandstorm too. I've also not experienced an escort, and had assumed that neither they nor pizzas had made it to MEA. I was so surprised by my first pizza encounter that I forgot to see if I could run with it, but from the speed of others I witnessed I assume you can.
|
|
cato
N2
Games: Mass Effect Trilogy
PSN: cato_otac
Posts: 127 Likes: 422
inherit
153
0
Nov 10, 2024 21:49:27 GMT
422
cato
127
August 2016
cato
Mass Effect Trilogy
cato_otac
|
Post by cato on Apr 19, 2017 16:01:56 GMT
On hack and upload missions, it's actually often helpful to have a single person off the objective, as far away from it as possible, because it splits the baddies, too. That person will not get revived if downed, of course, but if their hit'n'run game is strong, and they don't kite towards the objectives, they can make a difference despite seeming like they're just dicking around. [EDIT: Ok, not as far as possible as a unilateral rule, but working harassment rather than sitting on the objective. My own observations have not suggested that more players on the objective actually makes it go faster, but if others have found differently, I'd love to hear from them] I couldn't say for sure one way or the other, but anecdotally I'm pretty confident that when players are split between the ABC upload locations, the ones with more players seem to clear faster than ones where a player is on their own. Unrelated, but relevant to the feedback thread, I want to ask what the deal is with pizza waves this time around? I must have had over 100 objective waves by now, and only 3 have been pizzas, with 2 of those in the same match! Both games on Sandstorm too. I've also not experienced an escort, and had assumed that neither they nor pizzas had made it to MEA. I was so surprised by my first pizza encounter that I forgot to see if I could run with it, but from the speed of others I witnessed I assume you can. Pizza objectives were only available during last weekend's Apex mission, which was on a night-time version of firebase Sandstorm, if I recall correctly. That objective does seem almost absurdly easy now though - you can sprint, dodge, jump, cloak and possibly even charge (I think, haven't really used vanguards) while carrying the pizza. The only issue is the pizza reverts to its original location if you happen to die while delivering it. Escort missions haven't been introduced at all yet but I suppose it's only a matter of time.
|
|
GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
inherit
135
0
6,396
GruntKitterhand
Ha! They're Dead!
901
August 2016
gruntkitterhand
Mass Effect Trilogy
GruntKitterhand
GruntKitterhand
|
Post by GruntKitterhand on Apr 19, 2017 17:54:51 GMT
Pizza objectives were only available during last weekend's Apex mission, which was on a night-time version of firebase Sandstorm, if I recall correctly. That objective does seem almost absurdly easy now though - you can sprint, dodge, jump, cloak and possibly even charge (I think, haven't really used vanguards) while carrying the pizza. The only issue is the pizza reverts to its original location if you happen to die while delivering it. Escort missions haven't been introduced at all yet but I suppose it's only a matter of time. Thanks cato, that makes sense, and I'm pleased to see my memory still works occasionally! Any Apex missions I've done (in MP) have been by accident, as I have for the most part just been sending out teams from SP. It's all a bit balls imo, at least at this stage, especially with the rewards mainly going to the SP campaign, where I can already buy or craft any damn thing I need. I may have started ME3 MP a little late, but those (eventually UR) weapon drops were very welcome every weekend. Now? I don't really know what's going on, and tbh I don't particularly care. In its present form I'm struggling to motivate myself to play at all, as I'm not really having much in the way of actual fun. It's not that I need a Claymore to have fun, but one would surely help! I agree that the delivery is/was absurdly easy, and I couldn't follow the shouted instructions to 'protect the carrier' until they were already at the EZ. I was initially amused because I grabbed the first one, and immediately concluded that they had removed the 'running' option by making you 'load up' rather than 'pick up' the pizza. Shows what I know! That said, I think it could work reasonably well if they did make it the way it was in ME3. I always liked plodding straight into the jaws of hell in the mistaken belief that the enemy couldn't see me as my pug teammates were obviously busy distracting them!
|
|
inherit
7590
0
May 24, 2017 19:40:24 GMT
238
fenrir4life
141
Apr 13, 2017 17:44:59 GMT
April 2017
fenrir4life
|
Post by fenrir4life on Apr 19, 2017 18:21:26 GMT
The Ruzad desperately wants to be a Claymore, and it has the potential to be something like it, if they ever fix shotgun damage and force. It's funny, though- several shotguns claim to be capable of staggering anything short of a fiend... yet I almost never see that happen.
|
|
cato
N2
Games: Mass Effect Trilogy
PSN: cato_otac
Posts: 127 Likes: 422
inherit
153
0
Nov 10, 2024 21:49:27 GMT
422
cato
127
August 2016
cato
Mass Effect Trilogy
cato_otac
|
Post by cato on Apr 19, 2017 18:59:04 GMT
The Ruzad desperately wants to be a Claymore, and it has the potential to be something like it, if they ever fix shotgun damage and force. It's funny, though- several shotguns claim to be capable of staggering anything short of a fiend... yet I almost never see that happen. I noticed that too. I thought weapons that fired plasma projectiles (according to the weapon's description) would stagger all humanoid sized enemies like the GPS did in ME3 but it seems to be inconsistent, to put it charitably.
|
|
bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: MasterDassJennir
Prime Posts: 1876
Prime Likes: 376
Posts: 4,444 Likes: 7,936
inherit
269
0
7,936
bshep
We destroy them or they destroy us.
4,444
August 2016
bshep
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
MasterDassJennir
1876
376
|
Post by bshep on Apr 19, 2017 23:19:04 GMT
I like the single player but the mp...Damn. Multiple crash issues, very few maps and worse of all now you only level up each character instead of the class. A lot more of grind than ME3MP but way less fun for me.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
133
0
Nov 25, 2024 23:40:33 GMT
Deleted
0
Nov 25, 2024 23:40:33 GMT
January 1970
Deleted
|
Post by Deleted on Apr 20, 2017 5:18:42 GMT
OK, this is not a game question, but a player question.
Why do folks make their Krogan and human kits look like Outlaws? The number of folks who do it seem much larger than a number I would associate with "trolling" ... at least compared to ME3MP. Is there something in the SP storyline that makes folks want to pick certain color options for humans and Krogans? I have not progressed very far in SP ... so I could be missing something story related.
Lots of folks with very cool color schemes. But the Outlaw "faction" color scheme ... why? Like I said ... the numbers doing it seem way larger than the population of trolls. When things get hairy ... I find myself shooting the red Krogan ... whoops ... not that red Krogan ... the other red Krogan. Same with human characters. Playing Kett or Remnant, it's not an issue (the Salarian "pet" when going against the Remnants is always fun) ... but against Outlaw factions ... another story.
|
|
inherit
410
0
Nov 23, 2024 11:57:59 GMT
3,504
Sartoz
6,890
August 2016
sartoz
https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
|
Post by Sartoz on Apr 20, 2017 13:06:52 GMT
On hack and upload missions, it's actually often helpful to have a single person off the objective, as far away from it as possible, because it splits the baddies, too. That person will not get revived if downed, of course, but if their hit'n'run game is strong, and they don't kite towards the objectives, they can make a difference despite seeming like they're just dicking around. [EDIT: Ok, not as far as possible as a unilateral rule, but working harassment rather than sitting on the objective. My own observations have not suggested that more players on the objective actually makes it go faster, but if others have found differently, I'd love to hear from them] I couldn't say for sure one way or the other, but anecdotally I'm pretty confident that when players are split between the ABC upload locations, the ones with more players seem to clear faster than ones where a player is on their own. Snip ,.-~*´¨¯¨`*·~-.¸-(_MEA_)-,.-~*´¨¯¨`*·~-.¸
Agreed. I usually split up for the Upload missions and watched the progress of others. The location with 2+ players are faster than me (single) ... though not by much.
|
|
gotkett
N1
Posts: 2
inherit
7823
0
May 21, 2017 14:54:39 GMT
0
gotkett
2
Apr 19, 2017 13:49:29 GMT
April 2017
gotkett
|
Post by gotkett on Apr 20, 2017 14:38:44 GMT
What is annoying & takes away from the enjoyment of the game, on Xbox 1, is the controller layout on the X button; the reload/change weapon action. If it's tapped it should reload ammo, when noticing it didn't reload, I'll hold it just slightly longer, but then it will change the weapon. At that point I'll have no recourse but to use that weapon, since I'm close to getting killed & when going back to the other weapon I'll have to remember it need to be reloaded. Annoying. And when going to 'game controls' to change that, it will only let you change it to another button; not detach reload-change weapon. Also, when "uploading devices", if I'm not perfectly positioned over the device, with the "Y" button, instead on uploading I'm doing a melee!. Other than that, the game is actually pretty good. A big difference though from ME3's enemies; Geth & Reapers who move much slower than the Outlaws, Remnant & certainly the Kett.
|
|
spacebeetle
N3
Games: Mass Effect Trilogy
Posts: 462 Likes: 711
inherit
2525
0
Apr 26, 2017 15:38:15 GMT
711
spacebeetle
462
January 2017
spacebeetle
Mass Effect Trilogy
|
Post by spacebeetle on Apr 20, 2017 15:01:15 GMT
MEA multi is boring. Worse, it’s repetitive. And a full branch of a game can’t be repetitive AND boring at the same time.
“But that’s like… your opinion man.” Yes, I know, thank you, but this is the feedback thread, so allow me to express it: let’s see if it strikes home. I’m disappointed by MEA multi: deeply so, and I fear rightly so (meaning I would like all of this to be only be perception). I admit I’ve been jaded, because MEA multi failed to understand the lessons learned (which were many) from ME3 multi: worse, it squandered its legacy. What purpose does MEA serve? No one, if I must be sincere: it doesn’t promise anything to the player and it doesn’t deliver anything. Only an unjustifiable grind the kind of which would be unacceptable even for a FTP game. Being MEA not a FTP, I take exception to a branch where the only purpose is to do the same thing over and over again with no purpose or meaningful achievement. The grind for new characters and weapons was repaid in ME3 multi with genuine fun. MEA take that away and gives back only more grind: this time BOTH for XP and for single character, where in ME3 multi XP was shared among classes. SO, MEA multi is a party with sponge enemies, with a x2 grind to achieve the same level from ME3, to be multiplied to the N number of classes we have to level up. Nx2= a very boring experience. An experience that becomes even less worthy when we consider that it’s not even that good to begin with. Many decisions were taken to remove from the game… let’s say the most charismatic elements: krogan melee for instance. Personally, I don’t understand why: I just know it took away something without replacing it, worsening the multi branch as a whole. In the end, MEA as it is now, is a purposeless thing, with very little fun to be found inside.
Imo, making enemies less of sponges (reducing them to 60% of their actual life bar) and multiplying for 2.5 (at least) the net XP you received from any completed match would be the first due steps for making MEA multi worth of being played. From there, it is possible to make it enjoyable too. Until then, I’m afraid multi will remain a dead weight for MEA (which we know it isn’t floating all that well already).
|
|
bacon4breakfast
N3
signup.hellokittyonline.com
Origin:
Posts: 954 Likes: 4,300
inherit
4032
0
Apr 17, 2017 22:28:21 GMT
4,300
bacon4breakfast
signup.hellokittyonline.com
954
March 2017
bacon
|
Post by bacon4breakfast on Apr 20, 2017 16:32:54 GMT
OK, this is not a game question, but a player question. Why do folks make their Krogan and human kits look like Outlaws? The number of folks who do it seem much larger than a number I would associate with "trolling" ... at least compared to ME3MP. Is there something in the SP storyline that makes folks want to pick certain color options for humans and Krogans? I have not progressed very far in SP ... so I could be missing something story related. Lots of folks with very cool color schemes. But the Outlaw "faction" color scheme ... why? Like I said ... the numbers doing it seem way larger than the population of trolls. When things get hairy ... I find myself shooting the red Krogan ... whoops ... not that red Krogan ... the other red Krogan. Same with human characters. Playing Kett or Remnant, it's not an issue (the Salarian "pet" when going against the Remnants is always fun) ... but against Outlaw factions ... another story. I forgot to do this in Andromeda thanks for reminding me. You can check my credentials below.
|
|
GruntKitterhand
N3
Ha! They're Dead!
Games: Mass Effect Trilogy
XBL Gamertag: GruntKitterhand
PSN: GruntKitterhand
Posts: 901 Likes: 6,396
inherit
135
0
6,396
GruntKitterhand
Ha! They're Dead!
901
August 2016
gruntkitterhand
Mass Effect Trilogy
GruntKitterhand
GruntKitterhand
|
Post by GruntKitterhand on Apr 20, 2017 18:29:40 GMT
Imo, making enemies less of sponges (reducing them to 60% of their actual life bar) and multiplying for 2.5 (at least) the net XP you received from any completed match would be the first due steps for making MEA multi worth of being played. From there, it is possible to make it enjoyable too. I broadly agree with everything you've said, but have quoted this part as it is actually a proposal for improvement, which I think most of us recognize is needed urgently. Any improvement! Here's my current take on things, and my apologies for the wall of text... I played 3k hours of ME3 MP on both consoles, taking 4 accounts to N7 120 level, just for the craic. (Edit: in addition to my primary N7 1920 a/c) I was never involved in a grind, as I was having fun, using a leveling-up system which actually worked and fitted in with the Bronze, Silver and Gold difficulty levels, as did the weapons classifications for the most part. I earned close to 200k in combined CP. I loved the game, and even tolerated Collector bollocks on PS3. I rarely used OP kits, as I loved getting the most out of all the weapons and characters. I could happily troll Gold games with a HE and scoped Locust or a TSol/Avenger, just to prove that it really was Deadly on Full Auto. The Avenger in this game is even worse than ME3. The Horror!!! In Andromeda I have taken a single character to level 20 so far, and am already bored out of my skull. That character was the Krogan Engineer, so it wasn't just boring, it was heartbreaking and embarrassing in equal measure. Seriously. I'm an old guy and I'm not prone to whingeing about every little thing that isn't exactly how I want it to be, but what they've done to the Krogans in this game is barbarism on a scale comparable to the genophage itself. (Drack aside, obviously - Drack is cool! And the Outlaw Berzerkers, who appear to have some quads.) Unless I'm missing something I can think of no reason whatsoever to use that KE character again. With ME3, variety was the motivation, but in MEA there is no variety to all the pew-pew-pewing. As for the character cards, who cares? What does it matter that I can't have an almost unnoticeable pattern on my armour? The guns are mostly horrible in this game, and so are the powers, and so are the rewards, and so is the 'banter', and so is the size of the font (I dunno who I'm playing with most of the time), and so is the enforced teabagging of downed squadmates or devices when you can't see the 'Y' button because it's too feckin small. OK, so maybe the last one can actually be fun occasionally, but only inadvertently so. I want to love this game, I really do, but it really is just 'meh' as it stands. It's a mess, technically and in concept. I miss my melee. I miss my Claymore. I miss my Kishock. I miss my Crusader, for real. The Talon now sounds more like a Scimitar or something. I miss my Quarian, Batarian, Vorcha, Drell and Volus characters, along with all their great dialogue. I even, kinda, almost, slightly miss my Toasters. What have I got in their place? An Angara that I haven't unlocked, and probably won't if the current system isn't overhauled. And rumours of the Vanquisher being the gun of all guns, when I found it kinda dull in SP. Whoop-de-doo. I can only assume that the motivation to make money from microtransactions was ultimately more forceful than the motivation to make a fun game which might garner praise and an enhanced reputation. Short-termism, as usual. I genuinely don't know what level of personality defect is required to spend actual money in the Store in this game. I dropped quite a bit on ME3, out of some kind of feeling of gratitude for the free dlc. On this game? No way, no how, never in a million years. I have better things to be doing with my money. And time. It's sad, because the foundations for a fun game were well laid by ME3, but they dropped the ball, possibly by thinking that Jetboots were all we would need to entertain us. They were fun for a game or two, and are fine in SP. I say remove Jetboots from the MP except for certain characters who can use them with a short cooldown, and re-design the maps with more stairs or ladders for everyone else - enemies included, in an attempt to give personality and character to them - something sorely lacking at present, especially the Remnant and Kett. (This might also prove beneficial to any team working on a remastered trilogy.) Why can't I have the Ascendant's Drone? That thing is practically indestructible - it can survive 2 point blank Cobras. On Bronze. As for XP and leveling-up, based on what I learned from my ME3 experience, no more than two games should be required on Bronze before having powers capable of doing damage on Silver. Likewise, a couple of games on Silver should be all that's required before moving up to Gold, assuming possession of a decent weapon. No consumables should ever be required on Bronze, and should only be optional for Silver. How they can be surprised if people aren't using consumables is beyond me, considering how I played an entire SP campaign without even remembering they were an option, and then in MP they hid them behind a convoluted, multi-layered menu system. XP needs buffed, most weapons need buffed, but powers and particularly combos need buffed a lot more for this to be a Mass Effect game. I'd like Apex missions to work as longer missions, with better credits and MP rewards if played in MP. The current Apex reward system is perplexing to say the least. Apex teams exist because there are Apex missions, which will give you funds, to buy or equip more Apex teams, ad infinitum and round and round and round we go in our little hamster-wheels. Why? MEA MP is not a complete turd - I believe it can be polished. But it requires an acknowledgement that this current iteration has been a tech demo, and needs a major overhaul. Otherwise it'll be dead by summer. Or sooner. TL/DR: No Claymore, No Bang.
|
|
inherit
265
0
Nov 15, 2024 18:18:41 GMT
12,048
Pounce de León
Praise the Justicat!
7,945
August 2016
catastrophy
caustic_agent
|
Post by Pounce de León on Apr 20, 2017 22:51:38 GMT
I've been playing more gold now - silver became a regular. Judging from the 3 difficulties and how SP normal and insanity plays out I can say that they overdid enemy health (maybe damage resistances) in the higher difficulties way too much. Gold (and silver somewhat, too) feels like insanity, where maxed skills and weapons do jack shit due to the scaling of hp. Even on SP normal there was a time where I was chasing some gun damage to see them have impact (architect fights) but there was a tipping point where skill point investments and gear turned the tide in a landslide.
On gold the powers feel totally lackluster, combos not worth the effort and the long CDs do the rest to make power gameplay feel ineffective. We have some notable exceptions - e.g. AA with its debuff aura. And if they wanted to have that added mobility in the game - I don't see much of that beyond silver. Most matches are camp fests, which indeed promotes sometimes a level of synergies.
Overall: This is obviously balanced for lower difficulties, potentially blowing stuff out of whack - in the higher difficulties the game's scaling hp/resistances result in inefficiencies for weapons and powers that leads to lack of variety (aka the Vanquisher is everywhere).
I could go on in details about Krogan, overload, assault turrets, but I think the above is the base problem.
|
|
inherit
7590
0
May 24, 2017 19:40:24 GMT
238
fenrir4life
141
Apr 13, 2017 17:44:59 GMT
April 2017
fenrir4life
|
Post by fenrir4life on Apr 20, 2017 22:54:14 GMT
So, in case the devs are still following this thread, I'd like to call out how much a lot of us miss the heavy melee option. Now, yes, the asari sword/krogan hammer/omni blade/biotic punch were all heavy melee attacks in ME3 (and the ability to do a melee attack aside from a pistol whip or butt stroke was actually the single thing that most excited me when the gameplay trailers for ME3 came out), but overall, despite the (awesome, but impractical due to iffy hit detection) ground pound, the depth of melee combat seems noticeably lower in ME:A than in ME3. The loss of not only the variety of melee attacks for different situations(and sometimes just for variety's sake), but of the over-cover grab system, is something I notice a couple of times a match.
I understand that adding something like grabs post-launch could be difficult, but I hope the devs at least consider it; in addition to the gameplay utility, it was an opportunity to add so much flavor to some of the kits. From the standard omni-blade strike, to the frenzied chopping of the vorcha, to the biotic characters showing what happens when you deliver massive knockback straight down into a head that's braced against the floor, to the sheer BWAHAHA! factor of a krogan driving his bare fist through some careless mook's face, even to the possibility of an Angaran doing a quick takedown/throatcut with their firaan, grabs can be a great tool to really show us why the character we're currently playing is an awesome badass. Aside: such animations, which essentially play as mini-cutscenes, make for excellent trailer material. Pithy and visceral.
Beyond grabs, I've been missing the flexibility of light/heavy melee choice. I like omniblades and biotic haymakers, but sometimes I'd love to have a quick pistol whip or butt stroke to stagger a dogbeast, to be finished off with a snap shot or power. It wasn't right for every solution, but I miss light melee. Conversely, while the headbutt is still nice (audio tweak could give it that still-needed feeling of weight; give us a bit more 60hz)oh, do I ever miss the mighty Krogan backhand. That slight shudder to the screen, that bassy, gratifying WHUMPcrunch... it felt so rewarding, and the times it didn't quite kill, and I had to either chase down my erstwhile victim, or sometimes even miss out on Rage because they technically died from hitting a wall, rather than me hitting them... well, that second one was kind of a pain, but even that still gave me a bit of a chuckle, and really drove home that I was playing a krogan. Psst... giving that feeling back to us would do a lot to help us forget about the slap-fight in the single player...
I'd also like to point out that, unlike the grabs, pistol whip, butt stroke, and krogan charge animations already exist for what certainly look like the human, salarian, turian, asari, and krogan models. You'd want to speed them up for player use, but that seems to this particular player as the bones of a two-speed melee system. You've certainly proven to us that the engine can handle inputs that mean different things depending on how long you hold the button!
|
|
neightrix
N2
Games: Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
Posts: 179 Likes: 343
inherit
5102
0
Sept 21, 2017 3:21:02 GMT
343
neightrix
179
Mar 19, 2017 19:37:49 GMT
March 2017
neightrix
Mass Effect Trilogy, KOTOR, Mass Effect Andromeda
|
Post by neightrix on Apr 21, 2017 7:28:55 GMT
So, in case the devs are still following this thread, I'd like to call out how much a lot of us miss the heavy melee option. Now, yes, the asari sword/krogan hammer/omni blade/biotic punch were all heavy melee attacks in ME3 (and the ability to do a melee attack aside from a pistol whip or butt stroke was actually the single thing that most excited me when the gameplay trailers for ME3 came out), but overall, despite the (awesome, but impractical due to iffy hit detection) ground pound, the depth of melee combat seems noticeably lower in ME:A than in ME3. The loss of not only the variety of melee attacks for different situations(and sometimes just for variety's sake), but of the over-cover grab system, is something I notice a couple of times a match. This. Giving players options is a good thing. Not sure if it can/will happen at this point. Especially for something like Asari Duelist, you're committing a couple seconds to a single melee attack, and while the iframes are certainly great, it would also be great to go into a combo like Shadow or Slayer. Melee doesn't feel nearly as meaty as ME3 either, not for lack of damage, it's a feel thing. I'd prioritize giving melee better tracking first, though.
|
|
inherit
7590
0
May 24, 2017 19:40:24 GMT
238
fenrir4life
141
Apr 13, 2017 17:44:59 GMT
April 2017
fenrir4life
|
Post by fenrir4life on Apr 21, 2017 14:41:54 GMT
So, in case the devs are still following this thread, I'd like to call out how much a lot of us miss the heavy melee option. Now, yes, the asari sword/krogan hammer/omni blade/biotic punch were all heavy melee attacks in ME3 (and the ability to do a melee attack aside from a pistol whip or butt stroke was actually the single thing that most excited me when the gameplay trailers for ME3 came out), but overall, despite the (awesome, but impractical due to iffy hit detection) ground pound, the depth of melee combat seems noticeably lower in ME:A than in ME3. The loss of not only the variety of melee attacks for different situations(and sometimes just for variety's sake), but of the over-cover grab system, is something I notice a couple of times a match. This. Giving players options is a good thing. Not sure if it can/will happen at this point. Especially for something like Asari Duelist, you're committing a couple seconds to a single melee attack, and while the iframes are certainly great, it would also be great to go into a combo like Shadow or Slayer. Melee doesn't feel nearly as meaty as ME3 either, not for lack of damage, it's a feel thing. I'd prioritize giving melee better tracking first, though. They're not mutually exclusive, thankfully, but I do agree that fixing what's actually broken/unresponsive is more immediate than adding new options- especially if those fixes carry forward and improve the mechanical function of any new additions to the melee system.
|
|
inherit
7881
0
Apr 21, 2017 16:14:36 GMT
2
madturiansentinel
1
April 2017
madturiansentinel
|
Post by madturiansentinel on Apr 21, 2017 16:14:36 GMT
As a returning player from ME3MP, I have to admit that MEAMP is poorer copy of the old. However, it's still salvageable.
A. Devs have to rebalance AI hp, power damage, and weapon damage. - The real culprit : AI health is too high. Lower AI health/shield/armor across difficulty should fix many problems without touching a more 'touchy' and time consuming subject like buff/nerf weapon individually. My suggestion is to look at heath based on combo damage. Biotic caster with fully evolved power spec for power damage and combo should have no problem one-shot regular enemy with combo damage. Observer shield should be stripped by overlaid spec for max damage, for example. - rebalance most ARs and shotguns. Human adept pull raider out of cover in bronze, drag him toward her, and waste and almost an entire mag of Katana X just to kill one raider doesn't seem right. Mattock can't compete with Phalanxe is quite off, to put it mildly.
B. Mission design Now five years before, we enjoyed this kind of arena battle but of course, it got repetitive. Now the same stuff got copied in MEA. I kind of expect more. This week Archon Remnant APEX mission is a missed opportunity. Why not give us a map similar to SP to play with? Long corridor with multiple stage with boss (like super destroyer or elite observer) at the end. Makes thing more refreshing than running in circle. Don't say that you can't do it when Warframe which is developed by indie dev with probably 1/10 of MEA budget delivered that 4 (or 5) years ago. Make APEX great again!
C. Customization Who think having actual customizable armor similar to SP would be great, raise your hand. I mean yeah, sure, probably not with individual stat of each pieces. Simply cosmetic. My experience with Warframe point me toward certain conclusion : people pay for blings in COOP game and it works! Customizing skin of my Asari, adding more helmet to my soldier, or even commemorate pattern for my engineer for barbecuing 1000 raiders would be nice (instead of name plate, ugh). Money doesn't have to flow with these packs, it can be earned by more than one way.
Well, good luck for the dev, don't screw this franchise and it's MP.
|
|
luckystarr
N2
Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: l-LuckyStarr-l
Posts: 217 Likes: 251
inherit
5213
0
Nov 20, 2023 21:40:45 GMT
251
luckystarr
217
Mar 20, 2017 14:48:48 GMT
March 2017
luckystarr
Mass Effect Trilogy, Mass Effect Andromeda
l-LuckyStarr-l
|
Post by luckystarr on Apr 22, 2017 6:48:00 GMT
What does "Power restoration and defense" mean in the Tech Armor 6b evolution - "Reactive armor"? I don't understand what the heck it does, the description is super vague.
|
|