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Post by kevinkevin on May 3, 2017 23:53:03 GMT
Apparently, you guys don't even ban people for hacked lobbies and blatant cheating. Remind me again why I'm subjecting myself to your grind fest legitimately? Are you guys really about to have released a game that becomes one of those joke games where everyone cheats and that's just the way it is because no one gives a crap over at your offices? It's ridiculous that someone could be banned for double ammo. It's way too easy to do that accidentally. I'm seeing unlimited ammo and unlimited health in some cheater instances...not just double ammo. Totally kills the joy of the game. Especially bad when the @##$(*& cheaters do it on a PUG at Silver or Gold level - you invest the boosts, then if you're honest you drop the instance when you see ammo like 99/5349 for a sniper rifle. Bye bye boosts. ME3 had waves of player bans to keep the game honest for awhile - if they're not going to do it on ME:A - who'd be crazy enough to sink RW$ into Andromeda Points when you can cheat your way to a fully maxed out inventory?
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Post by N7Mith on May 4, 2017 21:58:45 GMT
It's ridiculous that someone could be banned for double ammo. It's way too easy to do that accidentally. I'm seeing unlimited ammo and unlimited health in some cheater instances...not just double ammo. Totally kills the joy of the game. Especially bad when the @##$(*& cheaters do it on a PUG at Silver or Gold level - you invest the boosts, then if you're honest you drop the instance when you see ammo like 99/5349 for a sniper rifle. Bye bye boosts. ME3 had waves of player bans to keep the game honest for awhile - if they're not going to do it on ME:A - who'd be crazy enough to sink RW$ into Andromeda Points when you can cheat your way to a fully maxed out inventory? Right, I forgot PC players can do that stuff.
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XBL Gamertag: CrossedMichelle
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Post by crossedichelle on May 4, 2017 22:21:33 GMT
I'm seeing unlimited ammo and unlimited health in some cheater instances...not just double ammo. Totally kills the joy of the game. Especially bad when the @##$(*& cheaters do it on a PUG at Silver or Gold level - you invest the boosts, then if you're honest you drop the instance when you see ammo like 99/5349 for a sniper rifle. Bye bye boosts. ME3 had waves of player bans to keep the game honest for awhile - if they're not going to do it on ME:A - who'd be crazy enough to sink RW$ into Andromeda Points when you can cheat your way to a fully maxed out inventory? Right, I forgot PC players can do that stuff. PC Master Race brah
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ScumbagShepurd
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Shaking spear, trolling OP, burying Brad.
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Post by ScumbagShepurd on May 5, 2017 3:57:46 GMT
Bumped into a rigged game hosted by romcot. No CD for powers, ammo ain't run out, all that shit. I mean really?
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Post by Deleted on May 6, 2017 20:35:12 GMT
You know what would be a cool feature?
To have something akin to loadouts that can be quickly equipped. Even just one extra slot would suffice.
For instance, when doing an apex that has a specific weapon bonus such as AR or SR, to be able to switch your set up that you already created and saved for said modifiers.
It'd be super handy to be able to switch between your normal go to, and something that you only use for certain occasions, instead of having to rearrange everything for one mission and then put it back the way it was before.
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Post by Deleted on May 8, 2017 20:41:04 GMT
Know what else I'd like to see? Just a few more seconds between waves.
Sometimes, I would like to fiddle with something in the menu or quickly check a message that someone sent. If there were a few more seconds between waves, we'd all be able to do stuff like that, if need be.
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Post by sledge on May 9, 2017 8:24:54 GMT
Well I love the game - but the multiplayer leaves me cold - it's basically shoot all that moves and survive as many waves of enemies as possible. Maybe thats over-simplifying it a bit - but you get the general idea. What I WOULD like to see, is the ability to join with a friend or two, to do the story line. So one of your friends is pathfinder, and another can choose one of the other characters or make his own. If there are only two of you, the third in the team could be an AI of your choice. Thing is, the story is what makes this. It's the story I'd love to share with a mate, read: coop. Taking on an architect together for example, solving the problems of establishing a base etc - those are the things you have to deal with in the story line, and it would be great to have a friend to do it with. Just my opinion. But I'd really really really really like to be able to... )
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Post by N7Mith on May 9, 2017 15:37:16 GMT
Well I love the game - but the multiplayer leaves me cold - it's basically shoot all that moves and survive as many waves of enemies as possible. Maybe thats over-simplifying it a bit - but you get the general idea. What I WOULD like to see, is the ability to join with a friend or two, to do the story line. So one of your friends is pathfinder, and another can choose one of the other characters or make his own. If there are only two of you, the third in the team could be an AI of your choice. Thing is, the story is what makes this. It's the story I'd love to share with a mate, read: coop. Taking on an architect together for example, solving the problems of establishing a base etc - those are the things you have to deal with in the story line, and it would be great to have a friend to do it with. Just my opinion. But I'd really really really really like to be able to... ) I already wanted this for ME3, so I'm with you on this.
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Post by Deleted on May 10, 2017 12:29:45 GMT
Okay, so I'm back again. Another feature that would be lovely is to be able to open all the rewards from strike teams via the strike team in MP menu and not have to load up a SP save to do so. Also, it'd be nice to collect them all at once time, instead of having to click every item individually. Furthermore, it would be even better if they automatically collected once the strike team debriefed. To be honest, I've just let them accumulate to the point it is going to be a real fucking nuisance to collect them all and will take a good while of button clicking and screen loading.
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Post by N7Mith on May 13, 2017 5:04:50 GMT
Concerning revives; It's really hard to notice when teammates go down too close to you. It's also impossible to see through walls if teammates are coming to revive you. Both issues could be solved by making the teammates icons bigger, the closer they are to you. But please only for downed teammates, we don't want big green icons blocking our view during firefights Edit to extend feedback; The revive action itself often fails to lock on, because melee or not precisely pointing at the icon. While a downed player locks up melee for teammembers on the other end of the map, the deadzone is way too small. This would benefit from a bigger icon as well.
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Post by Deleted on May 13, 2017 13:10:12 GMT
It's really hard to notice when teammates go down too close to you. It's also impossible to see through walls if teammates are coming to revive you. Both issues could be solved by making the teammates icons bigger, the closer they are to you. But please only for downed teammates, we don't want big green icons blocking our view during firefights lol like this? xboxclips.com/oo+GALAXY+oo/182aeff3-1135-4009-b4c1-bcac7996adaeI'm still not sure if they didn't see me or if they were just being a dick. I find it more troubling that a good portion of the time, it is not announced that someone went down. For whatever reason, the audio notification doesn't always trigger.
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Post by N7Mith on May 13, 2017 13:15:55 GMT
It's really hard to notice when teammates go down too close to you. It's also impossible to see through walls if teammates are coming to revive you. Both issues could be solved by making the teammates icons bigger, the closer they are to you. But please only for downed teammates, we don't want big green icons blocking our view during firefights lol like this? xboxclips.com/oo+GALAXY+oo/182aeff3-1135-4009-b4c1-bcac7996adaeI'm still not sure if they didn't see me or if they were just being a dick. I find it more troubling that a good portion of the time, it is not announced that someone went down. For whatever reason, the audio notification doesn't always trigger. I feel it does trigger, but the heat of battle makes people oblivious to it.
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Post by Deleted on May 13, 2017 13:20:19 GMT
lol like this? xboxclips.com/oo+GALAXY+oo/182aeff3-1135-4009-b4c1-bcac7996adaeI'm still not sure if they didn't see me or if they were just being a dick. I find it more troubling that a good portion of the time, it is not announced that someone went down. For whatever reason, the audio notification doesn't always trigger. I feel it does trigger, but the heat of battle makes people oblivious to it. Maybe some people, but not me. I am always vigilant about people going down, because I will always try to res them. There are many, many times, it does not notify. Same with Kandros' voice cutting out during matches and not announcing.
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Post by N7Mith on May 13, 2017 13:35:46 GMT
I feel it does trigger, but the heat of battle makes people oblivious to it. Maybe some people, but not me. I am always vigilant about people going down, because I will always try to res them. There are many, many times, it does not notify. Same with Kandros' voice cutting out during matches and not announcing. Ok, I suppose that's an issue as well, but that falls under the voices bug that also lets you call for ammo with a full clip. At least that's what makes sense to me.
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Post by Deleted on May 15, 2017 2:39:46 GMT
Another feature that would be lovely is to be able to open all the rewards from strike teams via the strike team in MP menu and not have to load up a SP save to do so. Also, it'd be nice to collect them all at once time, instead of having to click every item individually. Furthermore, it would be even better if they automatically collected once the strike team debriefed. I think the reason you can't is because they wouldn't know which SP game file to add the collected goodies to. I'm also at the limit - when I start a new SP run, I'll probably open all of the stuff into that file. I've finished a couple of SP runs, and have quite a few save files - those characters are done, but a new character could use the stuff from the Apex missions.
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Post by Deleted on May 15, 2017 12:29:03 GMT
Another feature that would be lovely is to be able to open all the rewards from strike teams via the strike team in MP menu and not have to load up a SP save to do so. Also, it'd be nice to collect them all at once time, instead of having to click every item individually. Furthermore, it would be even better if they automatically collected once the strike team debriefed. I think the reason you can't is because they wouldn't know which SP game file to add the collected goodies to. I'm also at the limit - when I start a new SP run, I'll probably open all of the stuff into that file. I've finished a couple of SP runs, and have quite a few save files - those characters are done, but a new character could use the stuff from the Apex missions. Oh, that does make since. I didn't think about it having to go to a specific save. I did see the other day that we can open them all at once now, so that's awesome
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Post by gotkett on May 21, 2017 14:54:39 GMT
FYI: If you do the new mission: "Unravel the Remnant", be sure to bring a SNIPER rifle with you. It's all you'll need!
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