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Post by Fen'Harel Faceman on Mar 14, 2017 1:50:08 GMT
If you find this gel in the codex let me know. Meanwhile, saying silly stuff like "she's not a soldier" while she's putting herself in both extreme climates and extreme hostile situations doesn't hold water. She'd still need the protective gear that a soldier would require, or in this case, any soft squishy being exploring and fighting in hostile and varied climes requires. Yet again isolant gel do exist in current world. And it is not about finding in the lore something to justify her look that's non sense. If the writer want to have Pee Bee exposing her tummy to the world then they came with a reason allowing it...lore does not magically appear out of some archive. If the subject is never addressed in game and that for some reason Pee Bee can enjoy freezing cold then I would agree with you but the game is not out yet and supposing they would not address that problem is an illogical way of thinking. It would be like I said the whole AI to be impossible because nothing in the lore say that such a travel is possible. The core concept of the AI is to be colonizing organisation, following that principle it is easy to guess that the AI full of scientist has come up with solution to survive the envionment, the alternative would have been the death of everyone. On various occasion we can see people hanging out in the colonies...isn't that a sign it is possible ? Once again, basic logic. If you don't agree then explain why the AI would have not find any solution or why people in video does not need armor to survive. I've already seen protective force fields in the game demos - stuff utilized for local living areas. But again, you're changing the subject. I'm talking about going into hostile situations both environmentally and combatively. Any sane soft squishy Asari would wear protective gear so they don't die from exposure and incoming death. Just asking the games to stay consistent with their own internal logic.
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Post by longshadow on Mar 14, 2017 1:51:20 GMT
I think there are really two camps on the side of those who generally dislike this move by Bioware. One camp wants the "dress-up doll minigame"( ) from earlier installments in this universe, and others basically want their outfits to make sense considering the hazards we will be facing on various planets. There's some crossover between the two, but by and large if people were to boil their objections down to the very basics, people would generally fall into one of those two groups. I can understand the first group, even if I don't necessarily agree with them. Playing dress up with my squad can be fun, and customizing my squad how I want them to look has an appeal, but I don't think that having that option removed is a good or bad thing. It's just a design decision by the developers that I'm more or less ok with. I'm fully in agreement with the second group, though. Even if we can't change their outfits, I would MUCH prefer them wear a fully sealed suit (armored or not, depending on their character, but sealed at least from the environmental hazards) in lieu of an open-midriff outfit with a breather mask instead of a full helmet. On their own time, outside of dangerous situations, they can wear whatever they want, but out in the badlands? Sorry, it makes no sense to wear a suit that would be patently ridiculous to wear in those situations. However, I'm not as overly annoyed by it as some people seem to be. It's a relatively dumb design decision, in my opinion, but generally the ME games were good enough that I could overlook this style. IF ME:A is as good as I hope it will be, I'll still enjoy it (and take PeeBee and Jaal out on missions, even if I headdesk from time to time) but it's definitely a negative on my ultimate scorecard of the game. There is also the camp that doesn't care so much about aesthetics or realistic enviromental suits. There are players who want to have more control when it comes to combat. By giving an armor that offers +20% boost to tech abilities to a teammate I am choosing to alter his stats the way I see fit. By giving an armor that offers +20% shields to a teammate with a lower health stat I'm choosing to boost his defence. By giving a sniper rifle instead of an assault rifle to a soldier teammate, I'm changing his behaviour on the field. By erasing completely havoc strike from Liam's abilities menu and boosting only his grenades I also choose to change his behaviour on the field. All the above are not options that some of us were wishing for, these are options that previous BW games had already given us but they decided to strip them away from this title. I don't say that the option to customize colors etc is something I don't have time for. I personally use it and love it but even if I didn't I would had never posted something in the lines of..."I'm glad they removed this, I didn't use it!" ...like some people here posted about the armor/gun options.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Mar 14, 2017 1:53:40 GMT
Yes, the external humanoid physiology that's soft and squishy thus requiring them to wear protective gear in extreme situations - which you see them do in all three games of the OT. PB should wear that gear when called for - the can "personalize" it the same way they did in Inquisition while still maintaining a pleasing veneer of plausibility and internal story logic. Soft and squishy is an assumption. We don't know that. Yes they do wear full armor on occasions. It may be for practical reasons rather than necessary ones. I am not arguing against customization. It sucks that you can't do it. I'm totally for the ability to cover them up if you want to, but arguments against it should not be based on flimsy scientific arguments of "nonrealism". "scientific" arguments - I asked for the game to be consistent with its own story logic. None of ME is really "scientific", but it does go to the trouble to build its own logic for things - the armor and protective gear has its own logic and mechanisms as does the weaponry and the buildings. Asking the Asari to stay consistent within already established story logic isn't unreasonable.
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Post by boyaki on Mar 14, 2017 1:54:46 GMT
The games have already told us what they can and can't handle - by making them wear protective gear previously. Again, it can be for practical usage rather than out of necessity I mean... it's basic common sense to wear armor to deflect bullets. Apparently Peebee thinks her Biotic shields are enough. That's her choice. I hope she doesn't die! People seems to believe that for some reason it is the role of Pee Bee to do the exploration part of the game and not Liam and Cora who were trained and hired for that reason. I know I repeat myself but that issue has never been adressed. Why would you bring Pee Bee in area where her tech, shield, gun and biotic abilies are not enough to protect her ? That's not her field of expertise. Don't blame the game because you (a non-targeted you) want to break the immersion by dragging the field researcher in toxic waste to fight fiends. Once again, for each mission its ideal squadmate. Pee Bee should not be brought for colonial mission.
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Post by Ryzaki on Mar 14, 2017 1:58:24 GMT
So take Peebee nowhere that's not hospitable. So she's gonna be stuck on the Nomad and nowhere else.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Mar 14, 2017 1:59:51 GMT
Again, it can be for practical usage rather than out of necessity I mean... it's basic common sense to wear armor to deflect bullets. Apparently Peebee thinks her Biotic shields are enough. That's her choice. I hope she doesn't die! People seems to believe that for some reason it is the role of Pee Bee to do the exploration part of the game and not Liam and Cora who were trained and hired for that reason. I know I repeat myself but that issue has never been adressed. Why would you bring Pee Bee in area where her tech, shield, gun and biotic abilies are not enough to protect her ? That's not her field of expertise. Don't blame the game because you (a non-targeted you) want to break the immersion by dragging the field researcher in toxic waste to fight fiends. Once again, for each mission its ideal squadmate. Pee Bee should not be brought for colonial mission. It hasn't been addressed because it's a ridiculous argument. "Hey guys, we're going to make a game about space exploration, but one of your companions doesn't want to explore" - no, don't see that happening. Have you even watched any of the videos related to the game? She's obviously out there with the rest of them, exploring and shooting at stuff.
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Post by Lebanese Dude on Mar 14, 2017 2:00:36 GMT
"scientific" arguments - I asked for the game to be consistent with its own story logic. None of ME is really "scientific", but it does go to the trouble to build its own logic for things - the armor and protective gear has its own logic and mechanisms as does the weaponry and the buildings. Asking the Asari to stay consistent within already established story logic isn't unreasonable. Sure it does but it doesn't mean that the context is all there. There is already consistency with the Asari because they have been shown to wear breather masks since the first game. You are asking for them to have consistency with something arbitrary.
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Post by boyaki on Mar 14, 2017 2:02:25 GMT
I've already seen protective force fields in the game demos - stuff utilized for local living areas. But again, you're changing the subject. I'm talking about going into hostile situations both environmentally and combatively. Any sane soft squishy Asari would wear protective gear so they don't die from exposure and incoming death. Just asking the games to stay consistent with their own internal logic.
But she does have a shield doesn't she ? In term of combat it is still a better defense system than the most common enemy with armor but no shield. She had also skill with a gun, biotic power, tech abilities and move quickly she is not defense less. And if you fear extreme condition and don't think Pee Bee has any kind of tech protection against it (because reason) drag another character with you who are trained for those specific condition. That is not like every zone is a constant deadly hazard. Why would you want to carry Pee Bee in a Toxic wasteland ? What help could she provide ? But damned those scientist not bullet proof armor when on the field, highly illogical.
On a side note Angaran doesn't seem no be vulnerable to thermal exposure. We can see some chiling in snowy region or in a desert where every other alien wear a complete suite.
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Post by Fen'Harel Faceman on Mar 14, 2017 2:03:14 GMT
"scientific" arguments - I asked for the game to be consistent with its own story logic. None of ME is really "scientific", but it does go to the trouble to build its own logic for things - the armor and protective gear has its own logic and mechanisms as does the weaponry and the buildings. Asking the Asari to stay consistent within already established story logic isn't unreasonable. Sure it does but it doesn't mean that the context is all there. There is already consistency with the Asari because they have been shown to wear breather masks since the first game. You are asking for them to have consistency with something arbitrary. No, I've been consistent, mocking the breather masks when they're ridiculous and I'll continue to be logical even when SuperMac fails.
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Post by Fen'Harel Faceman on Mar 14, 2017 2:05:37 GMT
I've already seen protective force fields in the game demos - stuff utilized for local living areas. But again, you're changing the subject. I'm talking about going into hostile situations both environmentally and combatively. Any sane soft squishy Asari would wear protective gear so they don't die from exposure and incoming death. Just asking the games to stay consistent with their own internal logic. But she does have a shield doesn't she ? In term of combat it is still a better defense system than the most common enemy with armor but no shield. She had also skill with a gun, biotic power, tech abilities and move quickly she is not defense less. And if you fear extreme condition and don't think Pee Bee has any kind of tech protection against it (because reason) drag another character with you who are trained for those specific condition. That is not like every zone is a constant deadly hazard. Why would you want to carry Pee Bee in a Toxic wasteland ? What help could she provide ? But damned those scientist not bullet proof armor when on the field, highly illogical. On a side note Angaran doesn't seem no be vulnerable to thermal exposure. We can see some chiling in snowy region or in a desert where every other alien wear a complete suite. I'd want to bring PB into a toxic wasteland because all she'd have to do to protect herself is put on a protective suit. No training required. And she's a companion in a space exploration game.
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Post by RoboticWater on Mar 14, 2017 2:07:15 GMT
Again, it can be for practical usage rather than out of necessity I mean... it's basic common sense to wear armor to deflect bullets. Apparently Peebee thinks her Biotic shields are enough. That's her choice. I hope she doesn't die! People seems to believe that for some reason it is the role of Pee Bee to do the exploration part of the game and not Liam and Cora who were trained and hired for that reason. I know I repeat myself but that issue has never been adressed. Why would you bring Pee Bee in area where her tech, shield, gun and biotic abilies are not enough to protect her ? That's not her field of expertise. Don't blame the game because you (a non-targeted you) want to break the immersion by dragging the field researcher in toxic waste to fight fiends. Once again, for each mission its ideal squadmate. Pee Bee should not be brought for colonial mission. The problem isn't whether someone would bring PeeBee on a combat/hazzard mission. They definitely will. If nothing else, she's coming with us to a volcanic planet replete with spurting lava and harmful gasses. Like every companion though, I'm sure we'll be able to take her on every single mission we please, and something tells me PeeBee will be perfectly comfortable on that toxic planet. It really shouldn't be up to the player to ensure that BioWare's game is internally consistent. Either PeeBee should get better gear or she should die in harsh environments, and I can guarantee you that the latter isn't going to happen. More importantly, I would expect that an academic (no matter how rogue) would be able to properly prepare for exploring hazardous worlds. I want our squad mates to express themselves, but wearing cloth in lava is only expressing stupidity.
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Post by boyaki on Mar 14, 2017 2:08:26 GMT
have you ever played a Mass effect game ? hub quest, exploring spaceship or you know...Remnant vault, her specific field of expertise. I don't see how the sun could kill you in a vault. And those seems to be very life friendly from what we gather from several trailer. But let's stay dishonest and suppose that we the game is made only of deadly organic killing environment despite a ton of extract showing the opposite.
And once again could someone explain me why would you carry Pee Bee in the middle of the desert or pirate forteress ?
Then why bother with a 2 squadmate limit if the idea behind it is not to incite the player to choose the most adequate member of the squad ? Should the game prevent the player to bring her in some area, or should they change each character role to make them usefull in every occasion ? I mean in mass effect 2 nothing prevent you to go on tutchanka with a turian and salarian to make some diplomay and never bring Grunt here. You could do it and the game won't prevent you to do it...but it is simply stupid. The game does not have to handle your in order to prevent every stupid decision of the players. But if people want to bring Pee Bee in toxic places by all mean do it, but don't go complain that the game is illogical because obvious gameplay and design choice allow it to exist.
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Post by Iakus on Mar 14, 2017 2:10:39 GMT
Now you're just arguing rediuctio ad absurdum. If people want spandex or midriff baring attire on their voyages of exploration, fine. But I want an OPTION for something that makes more sense. No, you've just ignored the argument up to this point, and now you're trying to wriggle out with pseudo-intellectualism. I've not once contested the absurdity of midriffs and catsuits in space. I think they're pretty dumb given the context. This conversation started when you asserted that customizing your companions in an RPG was like a dress code, and that a dress code doesn't limit a person's ability to express themselves. I disagree on both counts. The way you dress up your companions in an RPG is not like a dress code; you dress them like dolls. They get no say in what they get to wear, so they loose the one avenue with which they might express themselves. I think this is a shame. Less importantly, I disagreed with the notion that a dress code limited personal expression. It's not as harsh as forcibly choosing a specific outfit, but it does limit expression. Finally, I proposed that having some reaction from your squad mate when you chose their outfit or set their dress code would be nice, but resource intensive. You only ever seemed to agree with that, except for the resources part, which you seemed to ignore. You're the one who brought up the implausibility of our companion's attire. I've, again, only ever agreed with that. However, seeing as I proposed a scenario where you can have appearance options, but can't equip environmentally safe gear (this is, in fact, how it worked with Jack's alternate appearance in ME2 IIRC), I think we can both conclude that plausibility of attire and control over squad mate gear are entirely separate issues. Playing the LEADER of an exploration TEAM that goes into hostile territory and dangerous terrain, and customizing said TEAM, is like having a dress code, yes. I never said it doesn't limit a person's ability to express themselves, I said they still have ways of expressing themselves. My example of Jack and armor demonstrated that. DAI shows your assertion is false: different characters wearing the same outfit still have their own style. And again, I showed how both Miranda and Jack could wear Cerberus armor and still express themselves. You seem to insist that there be some kind of back and forth about "assigning" an outfit to a character. I am ambivalent about it, I don't think it's strictly necessary. But hey, if Vivienne can comment on your choice of drapes at Skyhold, why not? The important part would be the appearance. THAT would be how they expressed themselves.
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Post by hammerstorm on Mar 14, 2017 2:13:04 GMT
Am I the only one that get a feeling that Boyaki is trolling? Or his understanding of the english language is really bad (which I would understand)? I mean, nothing of what he says make sense.
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Post by VanSinn on Mar 14, 2017 2:17:27 GMT
I think there are really two camps on the side of those who generally dislike this move by Bioware. One camp wants the "dress-up doll minigame"( ) from earlier installments in this universe, and others basically want their outfits to make sense considering the hazards we will be facing on various planets. There's some crossover between the two, but by and large if people were to boil their objections down to the very basics, people would generally fall into one of those two groups. I can understand the first group, even if I don't necessarily agree with them. Playing dress up with my squad can be fun, and customizing my squad how I want them to look has an appeal, but I don't think that having that option removed is a good or bad thing. It's just a design decision by the developers that I'm more or less ok with. I'm fully in agreement with the second group, though. Even if we can't change their outfits, I would MUCH prefer them wear a fully sealed suit (armored or not, depending on their character, but sealed at least from the environmental hazards) in lieu of an open-midriff outfit with a breather mask instead of a full helmet. On their own time, outside of dangerous situations, they can wear whatever they want, but out in the badlands? Sorry, it makes no sense to wear a suit that would be patently ridiculous to wear in those situations. However, I'm not as overly annoyed by it as some people seem to be. It's a relatively dumb design decision, in my opinion, but generally the ME games were good enough that I could overlook this style. IF ME:A is as good as I hope it will be, I'll still enjoy it (and take PeeBee and Jaal out on missions, even if I headdesk from time to time) but it's definitely a negative on my ultimate scorecard of the game. There is also the camp that doesn't care so much about aesthetics or realistic enviromental suits. There are players who want to have more control when it comes to combat. By giving an armor that offers +20% boost to tech abilities to a teammate I am choosing to alter his stats the way I see fit. By giving an armor that offers +20% shields to a teammate with a lower health stat I'm choosing to boost his defence. By giving a sniper rifle instead of an assault rifle to a soldier teammate, I'm changing his behaviour on the field. By erasing completely havoc strike from Liam's abilities menu and boosting only his grenades I also choose to change his behaviour on the field. All the above are not options that some of us were wishing for, these are options that previous BW games had already given us but they decided to strip them away from this title. I don't say that the option to customize colors etc is something I don't have time for. I personally use it and love it but even if I didn't I would had never posted something in the lines of..."I'm glad they removed this, I didn't use it!" ...like some people here posted about the armor/gun options. You do have a point, but there are different mechanics here that we're not sure about yet. I do know that setting your squadmates in different ways gives different bonuses, and they get more powerful as they level, so there very well may be a mechanic like you're talking about, just not tied specifically to the gear. It very well may be that ME:A DOESN'T give us these same options, or not on the same level as previous installments, but there is something there yet. In this case, I'm very much in a "wait and see" mode about the issue. I'll never say that removing options is ever a good idea, unless there's a very valid reason for it, even if it's an option I never take. More options is ALWAYS better (for someone at least) than less. I'm just not personally particularly bothered by having this option removed, but I certainly wouldn't have complained if it'd stayed in or been expanded on!
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Post by boyaki on Mar 14, 2017 2:25:26 GMT
I think there are really two camps on the side of those who generally dislike this move by Bioware. One camp wants the "dress-up doll minigame"( ) from earlier installments in this universe, and others basically want their outfits to make sense considering the hazards we will be facing on various planets. There's some crossover between the two, but by and large if people were to boil their objections down to the very basics, people would generally fall into one of those two groups. I can understand the first group, even if I don't necessarily agree with them. Playing dress up with my squad can be fun, and customizing my squad how I want them to look has an appeal, but I don't think that having that option removed is a good or bad thing. It's just a design decision by the developers that I'm more or less ok with. I'm fully in agreement with the second group, though. Even if we can't change their outfits, I would MUCH prefer them wear a fully sealed suit (armored or not, depending on their character, but sealed at least from the environmental hazards) in lieu of an open-midriff outfit with a breather mask instead of a full helmet. On their own time, outside of dangerous situations, they can wear whatever they want, but out in the badlands? Sorry, it makes no sense to wear a suit that would be patently ridiculous to wear in those situations. However, I'm not as overly annoyed by it as some people seem to be. It's a relatively dumb design decision, in my opinion, but generally the ME games were good enough that I could overlook this style. IF ME:A is as good as I hope it will be, I'll still enjoy it (and take PeeBee and Jaal out on missions, even if I headdesk from time to time) but it's definitely a negative on my ultimate scorecard of the game. There is also the camp that doesn't care so much about aesthetics or realistic enviromental suits. There are players who want to have more control when it comes to combat. By giving an armor that offers +20% boost to tech abilities to a teammate I am choosing to alter his stats the way I see fit. By giving an armor that offers +20% shields to a teammate with a lower health stat I'm choosing to boost his defence. By giving a sniper rifle instead of an assault rifle to a soldier teammate, I'm changing his behaviour on the field. By erasing completely havoc strike from Liam's abilities menu and boosting only his grenades I also choose to change his behaviour on the field. All the above are not options that some of us were wishing for, these are options that previous BW games had already given us but they decided to strip them away from this title. I don't say that the option to customize colors etc is something I don't have time for. I personally use it and love it but even if I didn't I would had never posted something in the lines of..."I'm glad they removed this, I didn't use it!" ...like some people here posted about the armor/gun options. I have to disagree on that one. A squadmate has a set class, so there is no customisation boosting abilities possible unlike ryder. Just equip the armor with the best stats and the RPG logic is often arbitrary, I don't see how a chest piece would up weapon damage. If you change the weapon then in term of AI you enter a world of hurt, that is why their weapon time was limited. If squadmates had multiples spec possible then yes. choosing their gear could make sense from a GP perspective. But giving multiple specs, weapon type choice, armor and weapon choice is a massive thing to add in the game that would come with a heavy price. I don't say it is a bad thing, DA pulls that of but it requires a lot of work.
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Post by colfoley on Mar 14, 2017 2:26:06 GMT
There is also the camp that doesn't care so much about aesthetics or realistic enviromental suits. There are players who want to have more control when it comes to combat. By giving an armor that offers +20% boost to tech abilities to a teammate I am choosing to alter his stats the way I see fit. By giving an armor that offers +20% shields to a teammate with a lower health stat I'm choosing to boost his defence. By giving a sniper rifle instead of an assault rifle to a soldier teammate, I'm changing his behaviour on the field. By erasing completely havoc strike from Liam's abilities menu and boosting only his grenades I also choose to change his behaviour on the field. All the above are not options that some of us were wishing for, these are options that previous BW games had already given us but they decided to strip them away from this title. I don't say that the option to customize colors etc is something I don't have time for. I personally use it and love it but even if I didn't I would had never posted something in the lines of..."I'm glad they removed this, I didn't use it!" ...like some people here posted about the armor/gun options. You do have a point, but there are different mechanics here that we're not sure about yet. I do know that setting your squadmates in different ways gives different bonuses, and they get more powerful as they level, so there very well may be a mechanic like you're talking about, just not tied specifically to the gear. It very well may be that ME:A DOESN'T give us these same options, or not on the same level as previous installments, but there is something there yet. In this case, I'm very much in a "wait and see" mode about the issue. I'll never say that removing options is ever a good idea, unless there's a very valid reason for it, even if it's an option I never take. More options is ALWAYS better (for someone at least) than less. I'm just not personally particularly bothered by having this option removed, but I certainly wouldn't have complained if it'd stayed in or been expanded on! but the trouble is know what the trade-off is. More control over squadmates might have meant less control over Ryder or less of things i consider important like the Character stuff we have been promised.
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Post by Iakus on Mar 14, 2017 2:28:12 GMT
"scientific" arguments - I asked for the game to be consistent with its own story logic. None of ME is really "scientific", but it does go to the trouble to build its own logic for things - the armor and protective gear has its own logic and mechanisms as does the weaponry and the buildings. Asking the Asari to stay consistent within already established story logic isn't unreasonable. Sure it does but it doesn't mean that the context is all there. There is already consistency with the Asari because they have been shown to wear breather masks since the first game. You are asking for them to have consistency with something arbitrary. No, Liara wore a full helmet and hardsuit in ME1. It was only in ME2 that it became more "artistic" to issue allergen masks to the crew.
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Post by Dark King on Mar 14, 2017 2:34:03 GMT
Just thought I should post this here for people who might not see it in "POLL DO YOU WANT THAT BIOWARE MADE PATCH/DLC WHICH GIVE MORE CUSTOMIZATION FREEDOM TO MEA SQUADMATES?".
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Post by Fen'Harel Faceman on Mar 14, 2017 2:38:17 GMT
Just thought I should post this here for people who might not see it in "POLL DO YOU WANT THAT BIOWARE MADE PATCH/DLC WHICH GIVE MORE CUSTOMIZATION FREEDOM TO MEA SQUADMATES?".
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Post by RoboticWater on Mar 14, 2017 2:46:10 GMT
No, you've just ignored the argument up to this point, and now you're trying to wriggle out with pseudo-intellectualism. I've not once contested the absurdity of midriffs and catsuits in space. I think they're pretty dumb given the context. This conversation started when you asserted that customizing your companions in an RPG was like a dress code, and that a dress code doesn't limit a person's ability to express themselves. I disagree on both counts. The way you dress up your companions in an RPG is not like a dress code; you dress them like dolls. They get no say in what they get to wear, so they loose the one avenue with which they might express themselves. I think this is a shame. Less importantly, I disagreed with the notion that a dress code limited personal expression. It's not as harsh as forcibly choosing a specific outfit, but it does limit expression. Finally, I proposed that having some reaction from your squad mate when you chose their outfit or set their dress code would be nice, but resource intensive. You only ever seemed to agree with that, except for the resources part, which you seemed to ignore. You're the one who brought up the implausibility of our companion's attire. I've, again, only ever agreed with that. However, seeing as I proposed a scenario where you can have appearance options, but can't equip environmentally safe gear (this is, in fact, how it worked with Jack's alternate appearance in ME2 IIRC), I think we can both conclude that plausibility of attire and control over squad mate gear are entirely separate issues. Playing the LEADER of an exploration TEAM that goes into hostile territory and dangerous terrain, and customizing said TEAM, is like having a dress code, yes. No, it isn't. I've already told you why. A dress code does not mean, in any way, picking a specific outfit for a specific character without their express consent. You are dressing them like dolls. You can headcanon all you want, but you are still dressing them like dolls. I like seeing more autonomy from my companions. And might I remind you that not all of your squad mates are your direct subordinate in any Mass Effect. Pulling rank on Cora and Ash is fine; Jack or PeeBee? Not so much. Indeed, I forgot a negation in there. My point remains: dress codes limit expressiveness, and your Jack example would still take more effort than giving her one static appearance. I'm fairly certain that BioWare would have given you control over your squad mate's attire if they were able. That they haven't done so with Andromeda is likely down to development budget. Regardless, this doesn't prove me wrong. Stylistically, it's certainly better than nothing, but you're still potentially making people wear something they wouldn't want to, and that's assuming they're the kind of person who would even accept being told what to wear. I don't insist on it, I just want it. The more autonomy that your squad mates have the better. I said earlier that I'm more than happy to accept complete control over our squad mates as an RPG genre trope. I just think it's boring. I'm a big proponent of ludo-narrative unity. I think that games can best improve if they relinquish many of the "obvious" mechanical tropes established by their genres and seek to strengthen their narratives by deliberately crafting mechanics that support them. Specifically, NPC autonomy is an area just waiting to be improved. If we can choose the combat stats of their clothing and they get to choose their look, that's a step in the right direction in my book. Although, I still pine for an RPG where the rigid level-up and customization screen are eschewed almost entirely for more natural progression driven by peripheral choices and narrative progression. Of course, I'm more radical than most.
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Post by longshadow on Mar 14, 2017 3:10:07 GMT
There is also the camp that doesn't care so much about aesthetics or realistic enviromental suits. There are players who want to have more control when it comes to combat. By giving an armor that offers +20% boost to tech abilities to a teammate I am choosing to alter his stats the way I see fit. By giving an armor that offers +20% shields to a teammate with a lower health stat I'm choosing to boost his defence. By giving a sniper rifle instead of an assault rifle to a soldier teammate, I'm changing his behaviour on the field. By erasing completely havoc strike from Liam's abilities menu and boosting only his grenades I also choose to change his behaviour on the field. All the above are not options that some of us were wishing for, these are options that previous BW games had already given us but they decided to strip them away from this title. I don't say that the option to customize colors etc is something I don't have time for. I personally use it and love it but even if I didn't I would had never posted something in the lines of..."I'm glad they removed this, I didn't use it!" ...like some people here posted about the armor/gun options. I have to disagree on that one. A squadmate has a set class, so there is no customisation boosting abilities possible unlike ryder. Just equip the armor with the best stats and the RPG logic is often arbitrary, I don't see how a chest piece would up weapon damage. If you change the weapon then in term of AI you enter a world of hurt, that is why their weapon time was limited. If squadmates had multiples spec possible then yes. choosing their gear could make sense from a GP perspective. But giving multiple specs, weapon type choice, armor and weapon choice is a massive thing to add in the game that would come with a heavy price. I don't say it is a bad thing, DA pulls that of but it requires a lot of work. I never said that I want classless teammates. If a crafted armor boosts tech abilities, then the teammates that use at least one tech ability would benefit from it, the others won't. Teammates in the trilogy had classes too and so they had weapon restrictions, you could not give Jack a sniper rifle, but never before a teammate was stuck with only one weapon choice, you had a couple of options. The multiplayer characters in MEA which are very class restricted start off with two different types of weapons. As for the AI we'll have to wait and see, I'not saying that it will be bad before I even try the game.
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Post by maximusarael020 on Mar 14, 2017 3:20:07 GMT
The games have already told us what they can and can't handle - by making them wear protective gear previously. Again, it can be for practical usage rather than out of necessity I mean... it's basic common sense to wear armor to deflect bullets. Apparently Peebee thinks her Biotic shields are enough. That's her choice. I hope she doesn't die! Meh, I've been watching a lot of Star Trek TNG lately and they almost never wear anything other than their cloth uniforms, even on hostile planets.
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Post by Fen'Harel Faceman on Mar 14, 2017 3:26:30 GMT
Again, it can be for practical usage rather than out of necessity I mean... it's basic common sense to wear armor to deflect bullets. Apparently Peebee thinks her Biotic shields are enough. That's her choice. I hope she doesn't die! Meh, I've been watching a lot of Star Trek TNG lately and they almost never wear anything other than their cloth uniforms, even on hostile planets. That's fine if they have a consistent story logic for that... the problem is it hasn't been consistent with Mass Effect, thanks to SuperMac who prefers RuleOfCool over storylogic/worldbuilding.
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Post by Ryzaki on Mar 14, 2017 3:37:25 GMT
have you ever played a Mass effect game ? hub quest, exploring spaceship or you know...Remnant vault, her specific field of expertise. I don't see how the sun could kill you in a vault. And those seems to be very life friendly from what we gather from several trailer. But let's stay dishonest and suppose that we the game is made only of deadly organic killing environment despite a ton of extract showing the opposite. And once again could someone explain me why would you carry Pee Bee in the middle of the desert or pirate forteress ? Have you ever played a mass effect game? Most of the quests are in dangerous areas. So I'm not sure what the judgement is for. Also what ton of proof showing the opposite? Cause I hope you don't mean the trailer because that pretty much points to the exact opposite. Also I'm pretty sure most of us use the same companions in hubs and in the field so yeah I'm not gonna swap companions constantly because Peebee can't be assed to put on armor. She can keep her ass on the Nomad. Edit: regarding the play testing huh well can't wait to see for myself on the 16th. I don't have any faith in BW's top kek AI tho.
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