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Post by Link"Guess"ski on Mar 14, 2017 1:08:03 GMT
If this "individuality" aspect actually shows, as in, Cora goes to the armor locker at the start of a mission and says "I'm picking up the plasma Avenger for this one, Ryder." then I'm on board with the way they went. Like, if every mission is like Mars in ME3 where you can see the characters picking up their gear and stuff I'm kind of fine with it, but I really think it smells like a "we ran out of time/had to cut this feature to get another, higher priority feature in" excuse.
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Post by shepherdcommander on Mar 14, 2017 1:25:59 GMT
I'd like to use the character creator tool on all the (human) squadmates and NPCs. I'd also like a set of alternative outfits for the squadmates at least. (I dont think one alternative set is too much to ask for?)
I was always looking forward to the Cora Rapunzel Mod that gives Ms. Cora Harper hair so long that it constantly gets stuck in the automatic doorways aboard the hyperion and tempest. (I read that idea somewhere).
edit: I was never worried about the lack of control over weapons and armor, I guess I like each character having their own unique thing, like a barbarian always carrying a big ol hammer and the elf always carrying the bow and dagger.
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Post by Deleted on Mar 14, 2017 1:30:52 GMT
Squadmates can't use half the fuckin guns in ME3 correctly (no, Tali, the Reegar is not a sniper rifle). Do we REALLY want them to allow us to give squadmates all kinds of bonkers guns that we've augmented out and put weird ass mods on and fail even worse at using them? "Hey Liam, here's a Carnifax that's been augmented to fire sticky grenades, and here's one that's been augmented to fire homing plasma shots, they both take different playing styles to use aaaaaaaaaaaaaaaand you're dead now because you don't know what the fuck you're doing." Sounds super cool. As for the outfits... if you're still shocked and shaken by the fact that they have their own clothes after ME2 and ME3, man, you're naive as fuck aintcha.Are we just ignoring the fact that there was fan backlash on this for years, and they finally addressed it with Inquisition? We are? Right then.
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Post by stealthfox94 on Mar 14, 2017 1:33:55 GMT
meh, sure. I guess.
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,993 Likes: 21,021
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Go Team!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Mar 14, 2017 1:43:58 GMT
I think it depends. I'd like to try the new mechanic out for myself before deciding blindly whether I like it or don't like it. yeah asme for me really I don't mind one way or another as quite often in these games if they can be customised I generally just give my squadmates the stuff I'm not using anymore as I'm using something better as I upgrade. So the fact I don't need to worry about suc hstuff makes it easier because stuff I don't use I'll sell off to buy stuff that I will or somethign
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fatherjerusalem
N2
I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
Posts: 239 Likes: 980
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fatherjerusalem
I used to think that I was cynical and a pessimist. Then I found the BSN.
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Oct 27, 2016 19:28:35 GMT
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fatherjerusalem
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by fatherjerusalem on Mar 14, 2017 1:45:54 GMT
Squadmates can't use half the fuckin guns in ME3 correctly (no, Tali, the Reegar is not a sniper rifle). Do we REALLY want them to allow us to give squadmates all kinds of bonkers guns that we've augmented out and put weird ass mods on and fail even worse at using them? "Hey Liam, here's a Carnifax that's been augmented to fire sticky grenades, and here's one that's been augmented to fire homing plasma shots, they both take different playing styles to use aaaaaaaaaaaaaaaand you're dead now because you don't know what the fuck you're doing." Sounds super cool. As for the outfits... if you're still shocked and shaken by the fact that they have their own clothes after ME2 and ME3, man, you're naive as fuck aintcha.Are we just ignoring the fact that there was fan backlash on this for years, and they finally addressed it with Inquisition? We are? Right then. Was that Mass Effect Inquisition? Or some other game? "But they're the same studio!" Yes, okay, they are. But they're two completely different teams, running two completely different franchises. There may be some crossover regarding the coders and shit, but they have nothing in common other than that. If you're still shocked and shaken by the fact that they still have their own clothes after ME2 and ME3, man, you're naive as fuck aintcha.
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Post by Deleted on Mar 14, 2017 1:47:21 GMT
Are we just ignoring the fact that there was fan backlash on this for years, and they finally addressed it with Inquisition? We are? Right then. If you're under the impression that Bioware doesn't consistently borrow features and implement ideas from their other IPs, you're naive as fuck aintcha. Fix'd.
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Tiberius
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EA Motive
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Post by Tiberius on Mar 14, 2017 2:10:40 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision.
Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned.
As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched.
Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback.
Thanks, folks!
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fatherjerusalem
N2
I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
Posts: 239 Likes: 980
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I used to think that I was cynical and a pessimist. Then I found the BSN.
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Oct 27, 2016 19:28:35 GMT
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fatherjerusalem
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by fatherjerusalem on Mar 14, 2017 2:16:44 GMT
If you're under the impression that Bioware doesn't consistently borrow features and implement ideas from their other IPs, you're naive as fuck aintcha. Fix'd. So... because they've done it before, they're now required to do it in every situation forever until they stop making video games? There was a choice to be made: fully functioning squadmembers who are more than meat puppets and actually help carry you through the game, or max customizable squadmembers who sit there with their thumbs up their butts because the AI doesn't know how to properly adjust to the insanely different mods and augments people may or may not use in their specific game. Me? I'll take function over fashion every single time, and it's not even close.
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Dark King
N2
Games: Mass Effect Trilogy, Dragon Age Inquistion
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darkking
Mass Effect Trilogy, Dragon Age Inquistion
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Post by Dark King on Mar 14, 2017 2:17:56 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! Thanks for the explanation .
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Poor cobblers make good shoes, they don't kill monsters.
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Post by slimgrin on Mar 14, 2017 2:18:05 GMT
not really, no. I prefer the iconic look. I liked it in DAII and ME2. I like it here.
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fatherjerusalem
N2
I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
Posts: 239 Likes: 980
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980
fatherjerusalem
I used to think that I was cynical and a pessimist. Then I found the BSN.
239
Oct 27, 2016 19:28:35 GMT
October 2016
fatherjerusalem
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by fatherjerusalem on Mar 14, 2017 2:18:37 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! Wait. "Vetra's minigun" and "Jaal's dual-function retrofitted sniper rifle". ... Shit I may have to rethink who I take with me on missions now because those sound fucking DOPE.
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Cypher
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
Origin: ItsFreakinJesus
XBL Gamertag: ItsFreakinJesus
PSN: TheMadTitan
Posts: 848 Likes: 1,024
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cypher
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Jade Empire
ItsFreakinJesus
ItsFreakinJesus
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Post by Cypher on Mar 14, 2017 2:22:11 GMT
not really, no. I prefer the iconic look. I liked it in DAII and ME2. I like it here. Liam and Cora hardly have an iconic look. No one in the game has an iconic look because they're brand new characters. Tali and Liara have iconic looks. Batman has an iconic look. You can't throw "iconic" on characters who haven't even been in more than one installment of anything. The only iconic thing in Andromeda stylewise is the N7 logo, the ME3 style N7 armor, and that's it. On subject; sure, I'll take a patch that lets me throw the same shit I use on Ryder on everyone else. Drack, Vetra, and Jaal would be harder style wise for armors, but at the very least, the other three would be compatible with the same stuff as the twins.
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Post by Cannibal on Mar 14, 2017 2:22:17 GMT
I would like at least 3 armors for each companion. I'm fine with the idea behind them using specific weapons only, if that lead to them using those weapons in cutscenes instead of some generic weapon, it seems that didn't happen, so I struggle to see the reason behind locking them to a specific weapon, at least allow us to give them another weapon of that type.
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malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 959 Likes: 1,590
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by malgus on Mar 14, 2017 2:32:14 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! That question might seem late but is there a specific place to give our suggestions to bioware you would recommand? because I did a huge thread and if the suggestions I made can be read by Bioware I would love to know where I should post it : bsn.boards.net/thread/4916/mea-dlc-bioware-ea
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
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0
30,906
Fen'Harel Faceman
Workin' so hard, to make it easy.
13,331
August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Mar 14, 2017 2:46:16 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! Yes, I prefer the DAI model for my squaddie's - please return to your ME1 roots and implement this for future games as well as patching it in this game.
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Atemporal Vanguardian-Debugger
N6
At sunrise there is the sunset.
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
Origin: NO. NEVER. AGAIN.
XBL Gamertag: No.
PSN: No
Posts: 5,220 Likes: 5,079
inherit
At sunrise there is the sunset.
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5,079
Atemporal Vanguardian-Debugger
To find the secrets of the universe: Think in terms of energy, frequency & VIBRATION -Nikola Tesla
5,220
November 2016
thelastvanguardian
Bottom
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Jade Empire, Mass Effect Andromeda, SWTOR
NO. NEVER. AGAIN.
No.
No
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Post by Atemporal Vanguardian-Debugger on Mar 14, 2017 2:47:32 GMT
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Post by Deleted on Mar 14, 2017 2:48:10 GMT
So... because they've done it before, they're now required to do it in every situation forever until they stop making video games? There was a choice to be made: fully functioning squadmembers who are more than meat puppets and actually help carry you through the game, or max customizable squadmembers who sit there with their thumbs up their butts because the AI doesn't know how to properly adjust to the insanely different mods and augments people may or may not use in their specific game. Me? I'll take function over fashion every single time, and it's not even close. Are you legitimately insinuating that you can't have functioning AI and RPG management? Have you ever played a video game before?
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maximusarael020
Mass Effect Trilogy, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by maximusarael020 on Mar 14, 2017 2:49:01 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! Hey, thanks for explaining your design choice and for being active on Twitter and on the Forums. It means a lot to the fans to have a dev's ear and we appreciate you efforts! I'm fine with the armor and the weapons remaining constant. I figured with the weapons it has something to do with AI unable to adapt to all the mods effectively, but also hearing how unique the squaddies' weapons are, it makes sense then that the AI would have been written to take full advantage of an iconic weapon, meaning better gameplay from the companions. I'm fully on board! Alternative looks for companions can always be fun, but I understand that resources and time are limited and I'm sure you guys and gals decided other things were more important. Keep up the great work and know that we are all very excited to see the finished product!
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Fen'Harel Faceman
N7
GIF Addict
Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 13,331 Likes: 30,906
inherit
GIF Addict
374
0
30,906
Fen'Harel Faceman
Workin' so hard, to make it easy.
13,331
August 2016
almostfaceman
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Mar 14, 2017 2:49:23 GMT
Are we just ignoring the fact that there was fan backlash on this for years, and they finally addressed it with Inquisition? We are? Right then. Was that Mass Effect Inquisition? Or some other game? "But they're the same studio!" Yes, okay, they are. But they're two completely different teams, running two completely different franchises. There may be some crossover regarding the coders and shit, but they have nothing in common other than that. If you're still shocked and shaken by the fact that they still have their own clothes after ME2 and ME3, man, you're naive as fuck aintcha.Actually, they returned to some practical armors and such with ME3, then continued the trend with Inquisition. They even gave Miranda some practical armor in ME2. So, they've nodded their head in the right direction, they just need to follow the DA team into full ME1 compliance.
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Post by colfoley on Mar 14, 2017 2:50:40 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! Wait. "Vetra's minigun" and "Jaal's dual-function retrofitted sniper rifle". ... Shit I may have to rethink who I take with me on missions now because those sound fucking DOPE. i had pretty much the same b thought
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fatherjerusalem
N2
I used to think that I was cynical and a pessimist. Then I found the BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
XBL Gamertag: fatherjerusalem
Posts: 239 Likes: 980
inherit
1868
0
980
fatherjerusalem
I used to think that I was cynical and a pessimist. Then I found the BSN.
239
Oct 27, 2016 19:28:35 GMT
October 2016
fatherjerusalem
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
fatherjerusalem
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Post by fatherjerusalem on Mar 14, 2017 3:45:09 GMT
So... because they've done it before, they're now required to do it in every situation forever until they stop making video games? There was a choice to be made: fully functioning squadmembers who are more than meat puppets and actually help carry you through the game, or max customizable squadmembers who sit there with their thumbs up their butts because the AI doesn't know how to properly adjust to the insanely different mods and augments people may or may not use in their specific game. Me? I'll take function over fashion every single time, and it's not even close. Are you legitimately insinuating that you can't have functioning AI and RPG management? Have you ever played a video game before? I'm legitimately insinuating stating that based off of the previous games (namely ME3), where they clearly could NOT have functioning AI and RPG management, that if there is a choice to be made, I'd rather they go with functioning AI, yes. Did you skip ME3 or something? Do you not know how bad squadmate AI was with MANY of the guns in that game? Or how Ashley's Marksman power is STILL bugged? Now they've given their reasoning behind the change - right here in this thread even - and you don't have to like it. That's fine. But it is what it is. I saw the Pax stream, and I saw how Cora and Liam carried Ian through the mission, and if that's the kind of AI they're able to use now because they decided to go with that choice, I'm looking forward to squadmates actually being useful for once. Functioning AI and badass squadmates > Pretty Princess Dress-Up. (Also, it might be helpful to actually play the game and see for yourself how it works before shitting on it as the worst thing in human history this side of cancerAIDS)
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areskeith
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
PSN: killanightmare
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR
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Post by areskeith on Mar 14, 2017 3:45:29 GMT
veky359 Ian already said they were doing this after launch
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Post by dreth on Mar 14, 2017 3:46:10 GMT
Id pay for a DLC with more option for squad mates. Unless Bioware goes the CDPR route and gives us free alternate skins.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Mass Effect Andromeda, Anthem
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Post by derrame on Mar 14, 2017 3:49:31 GMT
the customization for squadmates should already be in the game, not in future patch/dlc they will release a dlc to change the outfit or armor to squadmates and charge 30$ for it
individuality? all squadmates use the same rifle, the avenger, in cutscenes, or the carnifex pistol, that's all, no other wapons in cutscenes
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