Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Nov 28, 2024 13:43:58 GMT
Deleted
0
Nov 28, 2024 13:43:58 GMT
January 1970
Deleted
|
Post by Deleted on Mar 14, 2017 17:37:17 GMT
I personally like the decision to take the customization away from the player. Why should I have the right to tell my squad mates what to wear, fine if they are part of the alliance military then regulations would dictate what they wear hence why Cora and Liam are wearing AI outfits, but Peebee is her own person so can wear what she wants. I've never understood why so many people (including the devs, unfortunately) conflate armor with fashion (clothing). Armor is combat gear, and throughout MET we assigned weapons and mods to everyone on the squad. Armor, like weaponry, should be treated as combat gear - because that's what it is. I can suspend disbelief with the best of 'em, but a fictional world devoid of internal consistency makes for a load of nonsense. Since the PC (along with some squadmates) is invariably automatically changed into combat gear (including armor) whenever s/he enters a battlespace, every single member of the squad should follow suit. I always thought armour was a secondary thought with shields being the main protection? So those fighting up close wear heavier armour (probably to shield them from grenades, melee etc). Once the shield falls then what? Shields also do not protect from radiations, the elements or direct energy weapons I thought Bioware kinda understood this after ME2 and 3 At least in ME3 every companion (after the updates) had full SENSIBLE armor Except for the dumbass dust masks on some of them - which will apparently find their way to Andromeda. Sigh. On another note - I don't care all that much about customization. I want every squadmate wearing sealed suits in combat areas, just as Ryder does / will, and I feel that should be a guiding principle in the basic design of the game - not something that isn't considered until after the fact.
|
|
malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 959 Likes: 1,590
inherit
4126
0
Mar 21, 2023 21:20:35 GMT
1,590
malgus
959
March 2017
malgus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by malgus on Mar 14, 2017 18:12:29 GMT
Now if someone could answer the question I asked to Ian before, I would love that.
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Mar 14, 2017 18:20:25 GMT
What's wrong with paying more to get more? It's a basic principle of life! The term pay-to-win implies unfairness but it is only unfair if it affects multi-player (and even then it's debatable). In single-player you are only competing against yourself so what's the down side? If I'm going to pay for DLC I absolutely want things that make my character better. I have zero problems with that. Paying for a game mechanic is basicaly what pay to win do, and many people see something wrong in that. If the only way to win enough war effort in mass effect would have been through paid content it would be terrible design (and we know mass effect 3 doesn't fall far on that matter) Of course the game would still be beatable without squad weapon system but it doesn't change the fact that an "easier mod" should not be acquired through pay dlc. The game is calibrated around squadmate not having special fancy equipment so adding a new system would unbalance the game. If you can't complete the game without paying for DLC then that's stupid. Never heard of that happening ever. Apart from that I completely disagree. What you're saying makes no sense to me. I pay for DLC because I want stuff that will improve my game experience. Better weapons and upgrades that allow me to tackle the game more easily or on harder difficulties are included in that. If people want to have a harder time playing they don't have to buy the DLC if they want an easier and more enjoyable time playing then they can pay for it. They should pay for it. You get what you pay for in this world and I don't see why I shouldn't get rewarded for spending my hard-earned money on what I enjoy.
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Mar 14, 2017 18:37:46 GMT
Uhm...have you read the lore? It takes a while for shields to come back up...quite a while actually. Read the codex...it specifically states that shields work only against projectiles...and nothing else masseffect.wikia.com/wiki/ShieldsThe audio old is STRAIGHT from the game Or please do find me a quote from the lore that disproves it Bioware broke their own lore many times because of "the rule of cool" I stand corrected, if that is their codex for shielding then it is a fair point. How they are going to explain forward stations protecting you i do not know, the simplest way would of been to claim shielding. Im not sure now, officially in the games your shields were damaged (protected you) from heat radiation, according to this codex that should not have happened. I still would pick a shield that takes time to recharge over wearing armour which will not recharge but provides similar protection due to the freedom of movement if focusing on biotics/ranged. I fully stand by my criticism of armour in a futuristic setting. When it comes to radiation (toxins) the half mask should be more than enough to filter your breathing which can be enabled in the options to be always on. In regards to high intensity sunlight surely armour would lead you to being cooked faster. If were talking radioactive radiation (ive not looked into Andromedas worlds or what radiation they possess) then yes i agree squad mates should have a sealed suit aesthetic but unless the lore states that armour is lined with anti radiation and is more than a kevlar kind of armour really speaking you should be given a 3rd aesthetic where your characters have no armour but rather something akin to a bio suit (thinking Quarian). Thing is, the Codex links the term 'shields' to Kinetic Barriers and Kinetic Barriers don't protect against the environment. However, it is not a huge stretch to imagine a technology which provides some other energy bubble which does. Just don't call them shields! Even Kinetic Barriers give some protection against things like Arc Pistols or Flame Throwers so there's still precedence that energy barriers can keep out heat or electromagnetism. We've seen force fields keep in an atmosphere that would otherwise be open to space and the Forward Stations certainly look like they are providing a force field against the environmental threats. So it's not inconceivable that these breathers have technology incorporated into them which extends a barrier (or, even a transparent chemical membrane if you prefer) that encloses the head and serves to protect against radiation or temperature or whatever. For me it just takes a minor bit of head-cannon and I'm fine with it. To be honest, I prefer to toggle helmets off anyway so, in most cases, nobody will be wearing protection for my game anyway!
|
|
veky359
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: LordKane359
Posts: 181 Likes: 109
inherit
2804
0
Jun 19, 2017 20:14:01 GMT
109
veky359
181
January 2017
veky359
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
LordKane359
|
Post by veky359 on Mar 14, 2017 19:14:05 GMT
I stand corrected, if that is their codex for shielding then it is a fair point. How they are going to explain forward stations protecting you i do not know, the simplest way would of been to claim shielding. Im not sure now, officially in the games your shields were damaged (protected you) from heat radiation, according to this codex that should not have happened. I still would pick a shield that takes time to recharge over wearing armour which will not recharge but provides similar protection due to the freedom of movement if focusing on biotics/ranged. I fully stand by my criticism of armour in a futuristic setting. When it comes to radiation (toxins) the half mask should be more than enough to filter your breathing which can be enabled in the options to be always on. In regards to high intensity sunlight surely armour would lead you to being cooked faster. If were talking radioactive radiation (ive not looked into Andromedas worlds or what radiation they possess) then yes i agree squad mates should have a sealed suit aesthetic but unless the lore states that armour is lined with anti radiation and is more than a kevlar kind of armour really speaking you should be given a 3rd aesthetic where your characters have no armour but rather something akin to a bio suit (thinking Quarian). codex specifies hardsuits have environmental controls that prevent you from cooking in intense heat or freeze to death (to a point). Same for radiation shielding....again to a point Bioware has broken their lore many times because of the rule of cool....don't even get me started on thermal clips Even Today astronauts spacewalk suits protect astronauts from cooking in intense heat or freeze to death and from most part of radiation because it have environmental control in self MEA suits are same but more modern because it give also some level of protection from weapons
scouserant23 read about it en.wikipedia.org/wiki/Space_suit
Space suit primary requirements/role:A space suit must perform several functions to allow its occupant to work safely and comfortably, inside or outside a spacecraft. It must provide: A stable internal pressure. This can be less than earth's atmosphere, as there is usually no need for the space suit to carry nitrogen (which comprises about 78% of earth's atmosphere and is not used by the body). Lower pressure allows for greater mobility, but requires the suit occupant to breathe pure oxygen for a time before going into this lower pressure, to avoid decompression sickness. Mobility. Movement is typically opposed by the pressure of the suit; mobility is achieved by careful joint design. See the Theories of space suit design section. Supply of breathable oxygen and elimination of carbon dioxide; these gases are exchanged with the spacecraft or a Portable Life Support System (PLSS) Temperature regulation. Unlike on Earth, where heat can be transferred by convection to the atmosphere, in space, heat can be lost only by thermal radiation or by conduction to objects in physical contact with the exterior of the suit. Since the temperature on the outside of the suit varies greatly between sunlight and shadow, the suit is heavily insulated, and air temperature is maintained at a comfortable level. A communication system, with external electrical connection to the spacecraft or PLSS Means of collecting and containing solid and liquid bodily waste (such as a Maximum Absorbency Garment) Secondary requirements/role:
Advanced suits better regulate the astronaut's temperature with a Liquid Cooling and Ventilation Garment (LCVG) in contact with the astronaut's skin, from which the heat is dumped into space through an external radiator in the PLSS. Additional requirements for EVA include: Shielding against ultraviolet radiation Limited shielding against particle radiation Means to maneuver, dock, release, and/or tether onto a spacecraft Protection against small micrometeoroids, some traveling at up to 27,000 kilometers per hour, provided by a puncture-resistant Thermal Micrometeoroid Garment, which is the outermost layer of the suit. Experience has shown the greatest chance of exposure occurs near the gravitational field of a moon or planet, so these were first employed on the Apollo lunar EVA suits (see United States suit models below). As part of astronautical environment control (i.e., protecting astronauts from extremes of temperature, radiation, etc.), a space suit is essential for extravehicular activity. The Apollo/Skylab A7L suit included eleven layers in all: an inner liner, a LCVG, a pressure bladder, a restraint layer, another liner, and a Thermal Micrometeoroid Garment consisting of five aluminized insulation layers and an external layer of white Ortho-Fabric. This space suit is capable of protecting the astronaut from temperatures ranging from −156 °C (−249 °F) to 121 °C (250 °F). During exploration of the Moon or Mars, there will be the potential for lunar/Martian dust to be retained on the space suit. When the space suit is removed on return to the spacecraft, there will be the potential for the dust to contaminate surfaces and increase the risks of inhalation and skin exposure. Astronautical hygienists are testing materials with reduced dust retention times and the potential to control the dust exposure risks during planetary exploration. Novel ingress/egress approaches, such as suitports, are being explored as well. In NASA space suits, communications are provided via a cap worn over the head, which includes earphones and a microphone. Due to the coloration of the version used for Apollo and Skylab, which resembled the coloration of the comic strip character Snoopy, these caps became known as "Snoopy caps."
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Nov 28, 2024 13:43:58 GMT
Deleted
0
Nov 28, 2024 13:43:58 GMT
January 1970
Deleted
|
Post by Deleted on Mar 14, 2017 19:30:08 GMT
So it's not inconceivable that these breathers have technology incorporated into them which extends a barrier (or, even a transparent chemical membrane if you prefer) that encloses the head and serves to protect against radiation or temperature or whatever. For me it just takes a minor bit of head-cannon and I'm fine with it. Were that the case, then nobody should need full helmets. Internal consistency is a thing. Also, protection from enemy headshots. I'd like to point out that there were some missions in ME3 where Shepard's headgear was purposely replaced with a full breather helmet, to provide greater visual consistency in the situation. If the visor (or whatever other headgear the player had equipped for Shepard) was inadequate for Shepard in that situation, a dust mask should be inadequate for followers.
|
|
GordianKnot
N2
Games: Mass Effect Trilogy, Dragon Age: Origins
Posts: 61 Likes: 129
inherit
3680
0
129
GordianKnot
61
February 2017
gordianknot
Mass Effect Trilogy, Dragon Age: Origins
|
Post by GordianKnot on Mar 14, 2017 19:36:50 GMT
No, you're giving them an out for how they practice managing their projects. I say they should keep on enough people to manage walking and chewing bubblegum during a projects release. It is just taking reality into account. If we could invest all the time necessary doing everything we want then we will only have perfect games. However those games never existed. Even with a huge staff and budget adding stuff does not make the game better. And it is not about walking and chewing but writting, animating, designing on several level. It would not be hard to add a random "equip weapon to squadmate" after all they use that exact mechanic for the character. If it was not done it is not because dev working years on a game are evil pricks not wanting to add a "basic feature" but one conscious design choice that basically consider that a customization for the sake of customization is not making the game an overall better experience and ressources are limited even for a AAA. Adding top much stuff make the overall gameplay dull. Mass effect 1 being a perfect example and so are many other games focusing on quantity rather than depth. I won't see many people arguing they prefer mass effect 1 gameplay over 2, 3 and Andromeda. The consensus is that gameplay got better. There are field where a AAA games should concentrate their attention, animation, story writing, character design, combat. Those things being the main focus of a game we should have excpectation on them. But weapon customization (not considering all the argument explaining why it is a bad thing in term of immersion) is not what made mass effect great and for many people do not make the game great. Try looking at the two post different posters. You could compare those who say it is a bad design decision and those who say it is a good design decision. Those number are roughly the same (despite one side using arguments but let's not be mean). However look at those who say they don't care about that feature being present or not, those people are the vast majority. So should a functionality people doesn't really care about should be an absolute part of the game ? no it isn't. You have a global consensus about wanting additional cosmetic armor. I do not see anyone against that idea, even bioware agree on that matter. You have only a tiny fragment of people advocating for gameplay customisation of armors. For weapon it is more blurred but the overall sentiment is "i do not care". You may just point at the poll result but the question is general. Do I want more armors, of course yes. But I had no option to specify my answer outside of the comment section and the comment section is pretty clear on the subject : "Cosmetic armor sure, the rest don't care". Mass Effect 1 had a phenomenal storyline, good animations/graphics (for its time), and pretty well-written characters (Ashley was a little corny IMO with her daddy issues but everyone else was cool). Yes, combat was awkward at times, but it didn't suck. So, of the things that according to you (because I guess you're some all-knowing expert on how all video games should work? ) AAA games need -- ME 1 had all but one. Weapon and armor customization allow individual players more freedom to develop their own play-styles, which adds depth to the combat itself. Since squadmates have been a pretty important part of the combat in the past, allowing squadmate customization to complement Shepard's strengths/weaknesses was an integral part of the combat. Bottom line: taking away player freedom is not something that makes a good RPG. If I want to play a linear space shooter with limited equipment choices, I'll just play Halo. At least the UNSC Marines wear combat gear.
|
|
inherit
2137
0
Dec 18, 2021 22:02:27 GMT
1,222
dropzofcrimzon
1,391
November 2016
dropzofcrimzon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
DropzOfCrimzon
|
Post by dropzofcrimzon on Mar 14, 2017 20:02:27 GMT
I personally like the decision to take the customization away from the player. Why should I have the right to tell my squad mates what to wear, fine if they are part of the alliance military then regulations would dictate what they wear hence why Cora and Liam are wearing AI outfits, but Peebee is her own person so can wear what she wants. I've never understood why so many people (including the devs, unfortunately) conflate armor with fashion (clothing). Armor is combat gear, and throughout MET we assigned weapons and mods to everyone on the squad. Armor, like weaponry, should be treated as combat gear - because that's what it is. I can suspend disbelief with the best of 'em, but a fictional world devoid of internal consistency makes for a load of nonsense. Since the PC (along with some squadmates) is invariably automatically changed into combat gear (including armor) whenever s/he enters a battlespace, every single member of the squad should follow suit. Once the shield falls then what? Shields also do not protect from radiations, the elements or direct energy weapons I thought Bioware kinda understood this after ME2 and 3 At least in ME3 every companion (after the updates) had full SENSIBLE armor Except for the dumbass dust masks on some of them - which will apparently find their way to Andromeda. Sigh. On another note - I don't care all that much about customization. I want every squadmate wearing sealed suits in combat areas, just as Ryder does / will, and I feel that should be a guiding principle in the basic design of the game - not something that isn't considered until after the fact. I Don't understand why Bioware would have such a hard time taking the halo 4/5 approach to armor/iconic looks
|
|
Sahl
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 22 Likes: 10
inherit
4494
0
Mar 19, 2017 22:47:53 GMT
10
Sahl
22
Mar 14, 2017 11:12:54 GMT
March 2017
sahl
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Sahl on Mar 14, 2017 21:13:28 GMT
I would, but tbh. I think this suits most people more in the long run. The reason we don't have so much customacation and proper skill system, is because Bioware (for a long time now) have focused on new age gamers and console players, while still applealing to its old fan base.
I don't really consider this a true RPG anymore, even if it has awesome story and choices that matter. But its a good ARPG. Simplistic in many ways, but still awesome. I have other games to fill my "old style RPG hunger"
|
|
scouserant23
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
Origin: ScouserAnt23
XBL Gamertag: ScouserAnt23
Posts: 148 Likes: 119
inherit
4252
0
Jul 11, 2017 18:32:33 GMT
119
scouserant23
148
March 2017
scouserant23
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
ScouserAnt23
ScouserAnt23
|
Post by scouserant23 on Mar 14, 2017 21:31:12 GMT
codex specifies hardsuits have environmental controls that prevent you from cooking in intense heat or freeze to death (to a point). Same for radiation shielding....again to a point Bioware has broken their lore many times because of the rule of cool....don't even get me started on thermal clips Even Today astronauts spacewalk suits protect astronauts from cooking in intense heat or freeze to death and from most part of radiation because it have environmental control in self MEA suits are same but more modern because it give also some level of protection from weapons
scouserant23 read about it en.wikipedia.org/wiki/Space_suit
Space suit primary requirements/role:A space suit must perform several functions to allow its occupant to work safely and comfortably, inside or outside a spacecraft. It must provide: A stable internal pressure. This can be less than earth's atmosphere, as there is usually no need for the space suit to carry nitrogen (which comprises about 78% of earth's atmosphere and is not used by the body). Lower pressure allows for greater mobility, but requires the suit occupant to breathe pure oxygen for a time before going into this lower pressure, to avoid decompression sickness. Mobility. Movement is typically opposed by the pressure of the suit; mobility is achieved by careful joint design. See the Theories of space suit design section. Supply of breathable oxygen and elimination of carbon dioxide; these gases are exchanged with the spacecraft or a Portable Life Support System (PLSS) Temperature regulation. Unlike on Earth, where heat can be transferred by convection to the atmosphere, in space, heat can be lost only by thermal radiation or by conduction to objects in physical contact with the exterior of the suit. Since the temperature on the outside of the suit varies greatly between sunlight and shadow, the suit is heavily insulated, and air temperature is maintained at a comfortable level. A communication system, with external electrical connection to the spacecraft or PLSS Means of collecting and containing solid and liquid bodily waste (such as a Maximum Absorbency Garment) Secondary requirements/role:
Advanced suits better regulate the astronaut's temperature with a Liquid Cooling and Ventilation Garment (LCVG) in contact with the astronaut's skin, from which the heat is dumped into space through an external radiator in the PLSS. Additional requirements for EVA include: Shielding against ultraviolet radiation Limited shielding against particle radiation Means to maneuver, dock, release, and/or tether onto a spacecraft Protection against small micrometeoroids, some traveling at up to 27,000 kilometers per hour, provided by a puncture-resistant Thermal Micrometeoroid Garment, which is the outermost layer of the suit. Experience has shown the greatest chance of exposure occurs near the gravitational field of a moon or planet, so these were first employed on the Apollo lunar EVA suits (see United States suit models below). As part of astronautical environment control (i.e., protecting astronauts from extremes of temperature, radiation, etc.), a space suit is essential for extravehicular activity. The Apollo/Skylab A7L suit included eleven layers in all: an inner liner, a LCVG, a pressure bladder, a restraint layer, another liner, and a Thermal Micrometeoroid Garment consisting of five aluminized insulation layers and an external layer of white Ortho-Fabric. This space suit is capable of protecting the astronaut from temperatures ranging from −156 °C (−249 °F) to 121 °C (250 °F). During exploration of the Moon or Mars, there will be the potential for lunar/Martian dust to be retained on the space suit. When the space suit is removed on return to the spacecraft, there will be the potential for the dust to contaminate surfaces and increase the risks of inhalation and skin exposure. Astronautical hygienists are testing materials with reduced dust retention times and the potential to control the dust exposure risks during planetary exploration. Novel ingress/egress approaches, such as suitports, are being explored as well. In NASA space suits, communications are provided via a cap worn over the head, which includes earphones and a microphone. Due to the coloration of the version used for Apollo and Skylab, which resembled the coloration of the comic strip character Snoopy, these caps became known as "Snoopy caps." I know we have shielding on our current space suits but different scientists around the world claim different things. For example Russia claimed we can not leave the earths atmosphere completely due to inefficient shielding from radiation (the ISS is actually still protected by the earths field) but then thats a different topic. Anywho after watching some twitch streams today, it does appear that when on habbitat 7 due to the atmosphere and radiation the characters wear extra gear including the snoopy cap but they dont on the planet EOS because im guessing it is breathabe though i never saw that mentioned but it seems it is a more radiation problem than atmospheric, also the armour does not protect you from it but shielding in certain areas will (the game even states that there are generators shielding you from radiation and even show the shields maximum field), those drop in pods also provide a basic small shielded area. Seems we dont need our companions in full sealed suits after all or when we do they actually will be in full sealed suits (Habbitat 7). Immersion purists have nothing to fear on that part.
|
|
Thrombin
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 895 Likes: 1,300
inherit
1491
0
Aug 14, 2019 15:29:00 GMT
1,300
Thrombin
895
Sept 8, 2016 11:35:16 GMT
September 2016
thrombin
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
|
Post by Thrombin on Mar 14, 2017 23:01:04 GMT
So it's not inconceivable that these breathers have technology incorporated into them which extends a barrier (or, even a transparent chemical membrane if you prefer) that encloses the head and serves to protect against radiation or temperature or whatever. For me it just takes a minor bit of head-cannon and I'm fine with it. Were that the case, then nobody should need full helmets. Internal consistency is a thing. Also, protection from enemy headshots. I'd like to point out that there were some missions in ME3 where Shepard's headgear was purposely replaced with a full breather mask, to provide greater visual consistency in the situation. If the visor (or whatever other headgear the player had equipped for Shepard) was inadequate for Shepard in that situation, a dust mask should be inadequate for followers. You kind of answered your own question there: Helmets give protection from head shots. Breathers don't. Breathers aren't combat gear, helmets are. Hence helmets are preferable if you need them to soak up weapon fire. The objection to breathers, though, was that they wouldn't protect against environmental hazards. I'm just suggesting a way in which they don't need to if they're coupled with tech which shields against environmental hazards. Which I believe should not be beyond the realms of possibility in the ME universe.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
1818
0
Nov 28, 2024 13:43:58 GMT
Deleted
0
Nov 28, 2024 13:43:58 GMT
January 1970
Deleted
|
Post by Deleted on Mar 14, 2017 23:24:09 GMT
Were that the case, then nobody should need full helmets. Internal consistency is a thing. Also, protection from enemy headshots. I'd like to point out that there were some missions in ME3 where Shepard's headgear was purposely replaced with a full breather mask, to provide greater visual consistency in the situation. If the visor (or whatever other headgear the player had equipped for Shepard) was inadequate for Shepard in that situation, a dust mask should be inadequate for followers. You kind of answered your own question there: Helmets give protection from head shots. Breathers don't. Breathers aren't combat gear, helmets are. Hence helmets are preferable if you need them to soak up weapon fire. The objection to breathers, though, was that they wouldn't protect against environmental hazards. I'm just suggesting a way in which they don't need to if they're coupled with tech which shields against environmental hazards. Which I believe should not be beyond the realms of possibility in the ME universe. Mistype - I meant to say full breather helmet. That was item #2 in headgear selection, and it was a full N7 helmet with a minor addition. The rest of my argument stands.
|
|
SKAR
N3
Can you dig it?
Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
XBL Gamertag: SKAR5903
Posts: 397 Likes: 286
inherit
758
0
286
SKAR
Can you dig it?
397
August 2016
skar
Mass Effect Trilogy, Dragon Age Inquistion, KOTOR, Mass Effect Andromeda
SKAR5903
|
Post by SKAR on Mar 14, 2017 23:30:30 GMT
How bout more customizing in general.
|
|
malgus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 959 Likes: 1,590
inherit
4126
0
Mar 21, 2023 21:20:35 GMT
1,590
malgus
959
March 2017
malgus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by malgus on Mar 15, 2017 0:19:05 GMT
For me I think they should prioritize different skins for squadmates.
|
|
veky359
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: LordKane359
Posts: 181 Likes: 109
inherit
2804
0
Jun 19, 2017 20:14:01 GMT
109
veky359
181
January 2017
veky359
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
LordKane359
|
Post by veky359 on Mar 15, 2017 13:42:58 GMT
Ian can you tell us do you allow or at least don't block mods in MEA?
|
|
Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 21,298 Likes: 50,667
inherit
402
0
Dec 21, 2018 17:35:11 GMT
50,667
Iakus
21,298
August 2016
iakus
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Iakus on Mar 15, 2017 15:58:51 GMT
Ian can you tell us do you allow or at least don't block mods in MEA? If it's like ME3, their policy is as long as it doesn't affect the MP, mods are allowed. But "use at your own risk" since they can't vouch for the quality of people's personal mods.
|
|
Rhidor
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Origin: Rhidor
PSN: Rhidor
Posts: 58 Likes: 84
inherit
2591
0
Nov 22, 2021 13:45:00 GMT
84
Rhidor
58
January 2017
rhidor
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Rhidor
Rhidor
|
Post by Rhidor on Mar 15, 2017 16:23:21 GMT
I prefer companion armor customization in Dragon Age, as for me it's still more of a "traditional" RPG. As Mass Effect has always been more of an action game and the companion armor customization was removed since ME2, I'm okay with default looks. I prefer to have, for example, Garrus in his new and greatly detailed personal armor from ME3 than have him running around in tight yellow light armor like in ME1 because it has better stats.
I can understand why people would like companion customization though, and I'm always for more freedom of choice in gaming, even if it doesn't affect me personally.
|
|
laxian
N3
Posts: 334 Likes: 168
inherit
2918
0
168
laxian
334
Jan 20, 2017 21:17:42 GMT
January 2017
laxian
|
Post by laxian on Mar 15, 2017 16:25:04 GMT
Dear Bioware/Dear Ian, We want ask/encourage you to made patch/DLC which give more customization Freedom to MEA squadmates. We are not vs squadmates unique look/fashion until it don't become shame for intelligence like PeeBee in everyday cloth on planets with very dangerous environmental conditions. Personally I like DA:I style it have a compromise from both worlds. Weapons is from other side are things on which we want to have at least half control (I think on choice which shotgun or pistol it will use, at least like ME2/3 style). All these weapon/armor choices and crafting in game is almost pointless without more customization Freedom for squadmates...
For people who don't like customization or are bored by it add auto equip option in game on this way we ALL BE HAPPY and you WILL GET DEEPER AND RICHER GAME!
Also if you add ME2/3 weapons customization style expand squadmates weapon proficiency in way that it is in connection with its background: example Cora are Solder and security personal on ark so It is logical that she is expert with pistols, assault rifles, and sniper rifles from other side: Nakmor Drack are 1400 years old Krogan warrior so he is surly expert in almost every weapon especially heavy but he surly don't use pistols and snipers. Thank you for your time and attentionLong Live and Prospor \V/ Well, firstly: Are they going to charge for it and are they going to admit that their decision to remove this was wrong? (I mean they admitted that they've cut it because of time constraints, so it kind of is a mistake and they know it, too!) Secondly: Why wouldn't a Krogan snipe? Sorry, but if you are that old you surely aren't as gung ho to charge into a fight and you have learned that weakening stronger enemies (or thining out numbers) is essential to survival (in the end: There's no honor etc. in being dead, so snipe away damned!) Locking people (squadmates, too) into weapon classes isn't a good idea at all IMHO (sure a biotic would focus more on pistols and SMGs lore wise (to have a hand free for biotics!), but they can and will use other weapons if it makes sense (say if their biotics are out because they've used them so much (what's represented in gameplay by the cooldown IMHO))) It forces a certain playstyle which is bad IMHO, especially since we have so many close quarters fighters in this game anyway Still, I'd like this - I'd love it if they continue to polish and "finish" the game after release (add features they wanted but couldn't get in because of time or resources (people - if your animator etc. is tied down fixing whatever he/she can't work on something new after all - but also money))! Fans would love that and @ea it's worth it financially, too (look at CD-Project-RED, they gave tons of stuff away for free with the "The Witcher" games (not only TW3!) and fans rewarded them, they enjoy good publicity and have one of the best reputations a gaming company can have (!)...no wounder people bought their DLC, like "Blood and Wine", like crazy (then again: That DLC was so fucking worth it, it's the length of an oldschool addon damned and was reasonably priced, too!)) So over all? Yeah! Would I buy it if they took money for it? I DON'T KNOW! I might not if the game doesn't half way live up to my expectations (unlike say Mass Effect 3 (still, crap even with extended cut DLC...prolonging the agony, but not really fixing anything!), Dragon Age: Inquisition (good moments, but on average not a very good game IMHO...not living up to what I expect from Bioware, but still better than ME3), Fallout 4 (damned, Todd Howard you fucking liar, that's no RPG, that's a damned shooter with some bare bones (gutted!) RPG mechanics left...and don't get me started on characters, story, factions etc.) and even Deus Ex: Mankind Divided (not a bad game but not living up to expecations either! Tons of wasted potential etc.!)) greetings LAX ps: I have hope for ME:A, but for now I will not start expecting much (I hate being disappointed and Fallout 4 wasn't that long ago and I was devastated - almost as bad as ME3, even if you discount the ending )
|
|
veky359
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
Origin: LordKane359
Posts: 181 Likes: 109
inherit
2804
0
Jun 19, 2017 20:14:01 GMT
109
veky359
181
January 2017
veky359
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquistion, KOTOR, Neverwinter Nights
LordKane359
|
Post by veky359 on Mar 16, 2017 19:41:29 GMT
|
|
Space Whale
N2
Hacked™
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
Origin: PoliteLuci
Posts: 127 Likes: 429
inherit
3579
0
Sept 27, 2019 19:29:43 GMT
429
Space Whale
Hacked™
127
Feb 15, 2017 18:11:41 GMT
February 2017
spacewhale
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
PoliteLuci
|
Post by Space Whale on Mar 17, 2017 10:26:54 GMT
Honestly I think yes and no to the poll question.
Yes, because squadmates need alternative look, they need other helmets. For me the best choice would be automatic change of our and squadmate clothes, if we're in safe space, inside building/ship/whatever we would wear our normal casual clothes. Out in the open, on a hazardous planet or whatever, everyone has at least some armor on.
No, because of weapons. I don't think this game needs even more managing something that can be done other way. I'm sure we'll be able to specialize their skills and tweak their weapons with mods (can we mod their weapons even? It would be nice if we could but it's ok if we can't.) I feel like our squadmates are their own things, I'm not their mother to tell them what to like and what to take on missions. I just hope their guns are good enough.
I liked me3 system tho. I don't like weapons and weapons and mods stacking up in my inventory, it's not borderlands, it's mass effect.
|
|