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Post by boyaki on Mar 14, 2017 13:17:22 GMT
Yes for cosmetic lore-friendly outfit No for new gameplay mechanic.
As for cosmetic lore-friendly outfit, i think they should be free, because they said they wanted to have the option in Andromeda, if they later add that but being a paid feature it would scream "delay content for moar money". If they want to add later additional costume again then yes as it would be extra work it can be paid content, but the first wave shouldn't.
Creating a DLC that add a difference in GP between those who get the dlc or not is a very stupid thing to do. That is basically a pay-to-win feature : pay a dlc for slightly stronger npc, is not a philosophy that should be encouraged. Moreover bioware does not have infinite ressource, so focus on one feature means not focusing on another feature, so no it does not make everyone all happy. Also as said before, weapon customisation comes with a lot of issue : dumb Ai and cutscene. Armor customisation comes with a lot of work from an artistic and gameplay design.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Mar 14, 2017 13:45:21 GMT
Nah, they should focus all their energies in fixing the lighting and animations issues really. Or we could just expect a AAA company to be able to walk and chew bubblegum at the same time.
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Post by Thrombin on Mar 14, 2017 13:49:15 GMT
Creating a DLC that add a difference in GP between those who get the dlc or not is a very stupid thing to do. That is basically a pay-to-win feature : pay a dlc for slightly stronger npc, is not a philosophy that should be encouraged. Moreover bioware does not have infinite ressource, so focus on one feature means not focusing on another feature, so no it does not make everyone all happy. Also as said before, weapon customisation comes with a lot of issue : dumb Ai and cutscene. Armor customisation comes with a lot of work from an artistic and gameplay design. What's wrong with paying more to get more? It's a basic principle of life! The term pay-to-win implies unfairness but it is only unfair if it affects multi-player (and even then it's debatable). In single-player you are only competing against yourself so what's the down side? If I'm going to pay for DLC I absolutely want things that make my character better. I have zero problems with that.
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Mihura
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“Major Wulf Khan and the 903rd Catachan ‘Night Shrikes’…”
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Post by Mihura on Mar 14, 2017 13:55:54 GMT
Nah, they should focus all their energies in fixing the lighting and animations issues really. Or we could just expect a AAA company to be able to walk and chew bubblegum at the same time. After release the dev teams are smaller, so yes only chewing bubblegum would be cool if done right.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Mar 14, 2017 13:58:12 GMT
Or we could just expect a AAA company to be able to walk and chew bubblegum at the same time. After release the dev teams are smaller, so yes only chewing bubblegum would be cool if done right. That's a management problem, not a problem for me, the customer. I expect a AAA company to walk and chew bubblegum at the same time. If you want to make excuses for them, that's your prerogative.
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Mihura
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Post by Mihura on Mar 14, 2017 14:04:02 GMT
After release the dev teams are smaller, so yes only chewing bubblegum would be cool if done right. That's a management problem, not a problem for me, the customer. I expect a AAA company to walk and chew bubblegum at the same time. If you want to make excuses for them, that's your prerogative. I am not making excuses, I am just being realistic. Things cost money, so I would prefer patches to fix those bigger issues.
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Post by dropzofcrimzon on Mar 14, 2017 14:09:35 GMT
Do I want it? Yes
Will we get it? Maybe...EA will charge 19.99 for it
Remember our control on the squad just got smaller and smaller through the games. He'll originally we were supposed to have as much control as we have in Dragon age including during gameplay...and look where we are now, we cant even change their goddamn weapons
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Post by dropzofcrimzon on Mar 14, 2017 14:19:33 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! options are good....less options are...less good. Unique weapons are good, sure, but weapons that I craft for maximum dps and the effects I want to achieve are better Same with non iconic looks, sensible armor is all a lot of people are asking (you got to admit...mid drift shirts in a combat situation on a hostile atmosphere world with nothing else but a rebreather mask?...come on) If patched in it would be very appreciated Also...if you have a minute can I ask you about diegetic elements in the game? Specifically music.
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Mar 14, 2017 14:22:48 GMT
That's a management problem, not a problem for me, the customer. I expect a AAA company to walk and chew bubblegum at the same time. If you want to make excuses for them, that's your prerogative. I am not making excuses, I am just being realistic. Things cost money, so I would prefer patches to fix those bigger issues. No, you're giving them an out for how they practice managing their projects. I say they should keep on enough people to manage walking and chewing bubblegum during a projects release.
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scouserant23
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Post by scouserant23 on Mar 14, 2017 14:23:30 GMT
I always thought armour was a secondary thought with shields being the main protection? So those fighting up close wear heavier armour (probably to shield them from grenades, melee etc).
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Post by dropzofcrimzon on Mar 14, 2017 14:31:52 GMT
I always thought armour was a secondary thought with shields being the main protection? So those fighting up close wear heavier armour (probably to shield them from grenades, melee etc). Once the shield falls then what? Shields also do not protect from radiations, the elements or direct energy weapons I thought Bioware kinda understood this after ME2 and 3 At least in ME3 every companion (after the updates) had full SENSIBLE armor
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scouserant23
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Post by scouserant23 on Mar 14, 2017 14:45:18 GMT
I always thought armour was a secondary thought with shields being the main protection? So those fighting up close wear heavier armour (probably to shield them from grenades, melee etc). Once the shield falls then what? Shields also do not protect from radiations, the elements or direct energy weapons I thought Bioware kinda understood this after ME2 and 3 At least in ME3 every companion (after the updates) had full SENSIBLE armor Once armour cracks/damage after a few shots then what? This argument lacks credibility at least shields can regenerate/recharge armour would be off back home to fix it, also when you "fix" armour it gets structurally weaker. So really speaking your having to replace it constantly if that is all you have to protect you in the galaxy/hostile worlds. Shields do protect from radiation otherwise any spacecraft/shuttle would have a crew of 0 due to space radiation. Shielding is one of the biggest obstacles we face today for inter-solar travel. They also do protect from energy weapons in the ME universe at least (when you meet ashely you see her shields take damage from energy weapons). I know jenkins dies outright but they also explain that as it ripping right through them similar to how something could rip through your armour. And according to Andromeda they also protect you from the elements hence the safe zones. Granted a personal shield is not as effective and to be fair they reflect this in game by stating the mako will protect you longer, and forward stations are shielded enough to protect you outright.
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Post by boyaki on Mar 14, 2017 14:49:47 GMT
Creating a DLC that add a difference in GP between those who get the dlc or not is a very stupid thing to do. That is basically a pay-to-win feature : pay a dlc for slightly stronger npc, is not a philosophy that should be encouraged. Moreover bioware does not have infinite ressource, so focus on one feature means not focusing on another feature, so no it does not make everyone all happy. Also as said before, weapon customisation comes with a lot of issue : dumb Ai and cutscene. Armor customisation comes with a lot of work from an artistic and gameplay design. What's wrong with paying more to get more? It's a basic principle of life! The term pay-to-win implies unfairness but it is only unfair if it affects multi-player (and even then it's debatable). In single-player you are only competing against yourself so what's the down side? If I'm going to pay for DLC I absolutely want things that make my character better. I have zero problems with that. Paying for a game mechanic is basicaly what pay to win do, and many people see something wrong in that. If the only way to win enough war effort in mass effect would have been through paid content it would be terrible design (and we know mass effect 3 doesn't fall far on that matter) Of course the game would still be beatable without squad weapon system but it doesn't change the fact that an "easier mod" should not be acquired through pay dlc. The game is calibrated around squadmate not having special fancy equipment so adding a new system would unbalance the game.
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Post by dropzofcrimzon on Mar 14, 2017 14:56:36 GMT
Once the shield falls then what? Shields also do not protect from radiations, the elements or direct energy weapons I thought Bioware kinda understood this after ME2 and 3 At least in ME3 every companion (after the updates) had full SENSIBLE armor Once armour cracks/damage after a few shots then what? This argument lacks credibility at least shields can regenerate/recharge armour would be off back home to fix it, also when you "fix" armour it gets structurally weaker. So really speaking your having to replace it constantly if that is all you have to protect you in the galaxy/hostile worlds. Shields do protect from radiation otherwise any spacecraft/shuttle would have a crew of 0 due to space radiation. Shielding is one of the biggest obstacles we face today for inter-solar travel. They also do protect from energy weapons in the ME universe at least (when you meet ashely you see her shields take damage from energy weapons). I know jenkins dies outright but they also explain that as it ripping right through them similar to how something could rip through your armour. And according to Andromeda they also protect you from the elements hence the safe zones. Granted a personal shield is not as effective and to be fair they reflect this in game by stating the mako will protect you longer, and forward stations are shielded enough to protect you outright. Uhm...have you read the lore? It takes a while for shields to come back up...quite a while actually. Read the codex...it specifically states that shields work only against projectiles...and nothing else masseffect.wikia.com/wiki/ShieldsThe audio old is STRAIGHT from the game Or please do find me a quote from the lore that disproves it Bioware broke their own lore many times because of "the rule of cool"
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Raga
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Post by Raga on Mar 14, 2017 15:05:55 GMT
The man reason I don't want squadmate inventory control is because of the expansion of crafting. Micro-managing my squadmates' equipment in ME1 or ME3 was never particularly fun and it doesn't even matter in ME because they are next to useless strategically anyway. With the expansion of crafting it almost certainly means that having decent equipment is dependent on me making said equipment. I really have better things to do than spend tons of extra resources and time making equipment for 6 extra people. Giving them adequate weapons that level with them that I don't have to worry about is just removing one more tedious micro-managing task.
*Addendum: If this is just a complaint about people wearing high heels in battle or going shirtless into the vacuum of space, that is easily solvable by just giving everybody 2 sets of clothes: casual and battle. No need for inventory micro-management for that and I do support the whole "no catsuits in blizzards" line of logic.
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scouserant23
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Post by scouserant23 on Mar 14, 2017 15:18:46 GMT
Once armour cracks/damage after a few shots then what? This argument lacks credibility at least shields can regenerate/recharge armour would be off back home to fix it, also when you "fix" armour it gets structurally weaker. So really speaking your having to replace it constantly if that is all you have to protect you in the galaxy/hostile worlds. Shields do protect from radiation otherwise any spacecraft/shuttle would have a crew of 0 due to space radiation. Shielding is one of the biggest obstacles we face today for inter-solar travel. They also do protect from energy weapons in the ME universe at least (when you meet ashely you see her shields take damage from energy weapons). I know jenkins dies outright but they also explain that as it ripping right through them similar to how something could rip through your armour. And according to Andromeda they also protect you from the elements hence the safe zones. Granted a personal shield is not as effective and to be fair they reflect this in game by stating the mako will protect you longer, and forward stations are shielded enough to protect you outright. Uhm...have you read the lore? It takes a while for shields to come back up...quite a while actually. Read the codex...it specifically states that shields work only against projectiles...and nothing else masseffect.wikia.com/wiki/ShieldsThe audio old is STRAIGHT from the game Or please do find me a quote from the lore that disproves it Bioware broke their own lore many times because of "the rule of cool" I stand corrected, if that is their codex for shielding then it is a fair point. How they are going to explain forward stations protecting you i do not know, the simplest way would of been to claim shielding. Im not sure now, officially in the games your shields were damaged (protected you) from heat radiation, according to this codex that should not have happened. I still would pick a shield that takes time to recharge over wearing armour which will not recharge but provides similar protection due to the freedom of movement if focusing on biotics/ranged. I fully stand by my criticism of armour in a futuristic setting. When it comes to radiation (toxins) the half mask should be more than enough to filter your breathing which can be enabled in the options to be always on. In regards to high intensity sunlight surely armour would lead you to being cooked faster. If were talking radioactive radiation (ive not looked into Andromedas worlds or what radiation they possess) then yes i agree squad mates should have a sealed suit aesthetic but unless the lore states that armour is lined with anti radiation and is more than a kevlar kind of armour really speaking you should be given a 3rd aesthetic where your characters have no armour but rather something akin to a bio suit (thinking Quarian).
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Post by boyaki on Mar 14, 2017 15:20:38 GMT
I am not making excuses, I am just being realistic. Things cost money, so I would prefer patches to fix those bigger issues. No, you're giving them an out for how they practice managing their projects. I say they should keep on enough people to manage walking and chewing bubblegum during a projects release. It is just taking reality into account. If we could invest all the time necessary doing everything we want then we will only have perfect games. However those games never existed. Even with a huge staff and budget adding stuff does not make the game better. And it is not about walking and chewing but writting, animating, designing on several level. It would not be hard to add a random "equip weapon to squadmate" after all they use that exact mechanic for the character. If it was not done it is not because dev working years on a game are evil pricks not wanting to add a "basic feature" but one conscious design choice that basically consider that a customization for the sake of customization is not making the game an overall better experience and ressources are limited even for a AAA. Adding top much stuff make the overall gameplay dull. Mass effect 1 being a perfect example and so are many other games focusing on quantity rather than depth. I won't see many people arguing they prefer mass effect 1 gameplay over 2, 3 and Andromeda. The consensus is that gameplay got better. There are field where a AAA games should concentrate their attention, animation, story writing, character design, combat. Those things being the main focus of a game we should have excpectation on them. But weapon customization (not considering all the argument explaining why it is a bad thing in term of immersion) is not what made mass effect great and for many people do not make the game great. Try looking at the two post different posters. You could compare those who say it is a bad design decision and those who say it is a good design decision. Those number are roughly the same (despite one side using arguments but let's not be mean). However look at those who say they don't care about that feature being present or not, those people are the vast majority. So should a functionality people doesn't really care about should be an absolute part of the game ? no it isn't. You have a global consensus about wanting additional cosmetic armor. I do not see anyone against that idea, even bioware agree on that matter. You have only a tiny fragment of people advocating for gameplay customisation of armors. For weapon it is more blurred but the overall sentiment is "i do not care". You may just point at the poll result but the question is general. Do I want more armors, of course yes. But I had no option to specify my answer outside of the comment section and the comment section is pretty clear on the subject : "Cosmetic armor sure, the rest don't care".
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kastrenzo
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Post by kastrenzo on Mar 14, 2017 15:25:17 GMT
id like alternate outfits in the future, but assuming the weapons are still effective, I dont really care about the guns, It's still dumb but not a dealbreaker.
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GannayevOfDreams
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Post by GannayevOfDreams on Mar 14, 2017 15:30:22 GMT
I say yes, but the way the title is worded the request could technically be satisfied by them just selling us alternative outfit DLC. Which I'm all but certain they were planning to do from the beginning.
I do wish they had gone with DA:I's style of companion outfits. Where they retained a unique look but you could still customize a bit.
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brad2240
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Post by brad2240 on Mar 14, 2017 15:33:36 GMT
I'm all for having more appearance options. I'm not too bothered by the inability to switch teammate weapons, especially if it improves their performance.
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rcgrimshaw
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Post by rcgrimshaw on Mar 14, 2017 15:39:20 GMT
I always thought companions should have multiple outfits and switch between them, but the game should switch or the characters should switch. Not me. Like who am I to tell a character how to dress and what weapons to use? If I told Varric to wear a dumb hat and a ridiculous piece of armour he should tell me to get lost, or Varric should only ever use sniper rifles because he loves sniper rifles. I also wish I could have a moment of being like "oh, you're wearing that? Probably not a good idea to wear sandals on a swamp planet my dude but you do you".
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Fen'Harel Faceman
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Post by Fen'Harel Faceman on Mar 14, 2017 16:17:39 GMT
No, you're giving them an out for how they practice managing their projects. I say they should keep on enough people to manage walking and chewing bubblegum during a projects release. It is just taking reality into account. If we could invest all the time necessary doing everything we want then we will only have perfect games. However those games never existed. Even with a huge staff and budget adding stuff does not make the game better. And it is not about walking and chewing but writting, animating, designing on several level. It would not be hard to add a random "equip weapon to squadmate" after all they use that exact mechanic for the character. If it was not done it is not because dev working years on a game are evil pricks not wanting to add a "basic feature" but one conscious design choice that basically consider that a customization for the sake of customization is not making the game an overall better experience and ressources are limited even for a AAA. Adding top much stuff make the overall gameplay dull. Mass effect 1 being a perfect example and so are many other games focusing on quantity rather than depth. I won't see many people arguing they prefer mass effect 1 gameplay over 2, 3 and Andromeda. The consensus is that gameplay got better. There are field where a AAA games should concentrate their attention, animation, story writing, character design, combat. Those things being the main focus of a game we should have excpectation on them. But weapon customization (not considering all the argument explaining why it is a bad thing in term of immersion) is not what made mass effect great and for many people do not make the game great. Try looking at the two post different posters. You could compare those who say it is a bad design decision and those who say it is a good design decision. Those number are roughly the same (despite one side using arguments but let's not be mean). However look at those who say they don't care about that feature being present or not, those people are the vast majority. So should a functionality people doesn't really care about should be an absolute part of the game ? no it isn't. You have a global consensus about wanting additional cosmetic armor. I do not see anyone against that idea, even bioware agree on that matter. You have only a tiny fragment of people advocating for gameplay customisation of armors. For weapon it is more blurred but the overall sentiment is "i do not care". You may just point at the poll result but the question is general. Do I want more armors, of course yes. But I had no option to specify my answer outside of the comment section and the comment section is pretty clear on the subject : "Cosmetic armor sure, the rest don't care". Strawman #1. Nobody said games will be perfect. I said that we can demand that companies manage their projects differently. There's no cosmic law in place that prevents developers from walking and chewing bubblegum post project launch. Strawman #2. Nobody said the devs were evil pricks. Or at least I didn't. Strawman #3. You're in no position to declare how many people want X vs Y. Don't go there.
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Post by boyaki on Mar 14, 2017 16:28:32 GMT
Aren't you the one who told me on another post that i was in the minority and that you were happy it did not represent what players wanted and BSN poster was a good way to know that ? -to be honest i'm pretty sure it's you but i could be mistaken. Also i'm just looking at what people are writting, something you pointed before. Is it bad when i do it ? But yes, answering to none of my inquiries with one liner deflection does not really help you.
I never said you had such claim, blaming me for strawmaning is quite hypocrit when it is what you are doing here. I just said that one liner like walking and chewing are very bad analogy and are not a good way to explain gamedesign reality. Of course a dev team can do two things at once, they can do several things at once but not everything. And being able to do several things does not mean that one of those things should be armor customization but your argumentation is limited to "they can walk and chew" (really you said it like 4 times ? and it still make no sense on a gamedesign perspective. The game could use flight simulation and socket customization doesn't mean we should use ressource of the game to add that.
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Fen'Harel Faceman
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Workin' so hard, to make it easy.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Fen'Harel Faceman on Mar 14, 2017 16:38:36 GMT
Aren't you the one who told me on another post that i was in the minority and that you were happy it did not represent what players wanted and BSN poster was a good way to know that ? -to be honest i'm pretty sure it's you but i could be mistaken. Also i'm just looking at what people are writting, something you pointed before. Is it bad when i do it ? But yes, answering to none of my inquiries with one liner deflection does not really help you. I never said you had such claim, blaming me for strawmaning is quite hypocrit when it is what you are doing here. I just said that one liner like walking and chewing are very bad analogy and are not a good way to explain gamedesign reality. Of course a dev team can do two things at once, they can do several things at once but not everything. And being able to do several things does not mean that one of those things should be armor customization but your argumentation is limited to "they can walk and chew" (really you said it like 4 times ? and it still make no sense on a gamedesign perspective. The game could use flight simulation and socket customization doesn't mean we should use ressource of the game to add that. I don't know who you're taking about with the minority thing. I was responding to a person who said that the team only had enough people to do one thing - make patches. That's why my, uh, one-liner as you call it applies. I think you're getting confused about who you're talking to.
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Post by dropzofcrimzon on Mar 14, 2017 16:41:43 GMT
Uhm...have you read the lore? It takes a while for shields to come back up...quite a while actually. Read the codex...it specifically states that shields work only against projectiles...and nothing else masseffect.wikia.com/wiki/ShieldsThe audio old is STRAIGHT from the game Or please do find me a quote from the lore that disproves it Bioware broke their own lore many times because of "the rule of cool" I stand corrected, if that is their codex for shielding then it is a fair point. How they are going to explain forward stations protecting you i do not know, the simplest way would of been to claim shielding. Im not sure now, officially in the games your shields were damaged (protected you) from heat radiation, according to this codex that should not have happened. I still would pick a shield that takes time to recharge over wearing armour which will not recharge but provides similar protection due to the freedom of movement if focusing on biotics/ranged. I fully stand by my criticism of armour in a futuristic setting. When it comes to radiation (toxins) the half mask should be more than enough to filter your breathing which can be enabled in the options to be always on. In regards to high intensity sunlight surely armour would lead you to being cooked faster. If were talking radioactive radiation (ive not looked into Andromedas worlds or what radiation they possess) then yes i agree squad mates should have a sealed suit aesthetic but unless the lore states that armour is lined with anti radiation and is more than a kevlar kind of armour really speaking you should be given a 3rd aesthetic where your characters have no armour but rather something akin to a bio suit (thinking Quarian). codex specifies hardsuits have environmental controls that prevent you from cooking in intense heat or freeze to death (to a point). Same for radiation shielding....again to a point Bioware has broken their lore many times because of the rule of cool....don't even get me started on thermal clips
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