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Post by Deleted on Mar 14, 2017 3:57:09 GMT
If they do, I hope at least one of the options for every character is a full set of armor with a helmet.
I'd rather Bioware not bother if the alternate costumes for PeeBee are just going to be different varieties of unarmored and revealing.
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General Aetius
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Post by General Aetius on Mar 14, 2017 3:58:43 GMT
LOL landslide, just like Trump's disapproval levels.
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Post by Madflavor on Mar 14, 2017 3:59:16 GMT
I can't say for sure right now. Their stated goal is to lock our Squadmates into a certain build, so that they're great at what they do on the battlefield. That way when you select a squadmate for a mission, you know exactly what they're bringing to the table, how effective they'll be for the situation. On paper that sounds good actually. But I haven't played the game yet so I don't know how well it will work. What I do know is that during that Pax Livestream, Ian was sucking pretty hard, but his squadmates actually bailed him out a few times.
As for the armor, oh definitely. We need variety in their looks.
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Post by Deleted on Mar 14, 2017 4:33:51 GMT
Are you legitimately insinuating that you can't have functioning AI and RPG management? Have you ever played a video game before? I'm legitimately insinuating stating that based off of the previous games (namely ME3), where they clearly could NOT have functioning AI and RPG management, that if there is a choice to be made, I'd rather they go with functioning AI, yes. Did you skip ME3 or something? Do you not know how bad squadmate AI was with MANY of the guns in that game? Or how Ashley's Marksman power is STILL bugged? Now they've given their reasoning behind the change - right here in this thread even - and you don't have to like it. That's fine. But it is what it is. I saw the Pax stream, and I saw how Cora and Liam carried Ian through the mission, and if that's the kind of AI they're able to use now because they decided to go with that choice, I'm looking forward to squadmates actually being useful for once. Functioning AI and badass squadmates > Pretty Princess Dress-Up. (Also, it might be helpful to actually play the game and see for yourself how it works before shitting on it as the worst thing in human history this side of cancerAIDS) Kind of a shitty choice, considering the AI in ME3 is still garbage. Did you skip ME1? Everyone had access to 4 weapons with mods on each, and a set of armor, and it worked just as well as, if not better than ME3. The AI carried him? I saw them alive, and shooting at things, but I certainly didn't see them "carry" anything. You do not choose between AI or RPG mechanics. The two things are not even vaguely related to one another. I have no idea where you're getting this idea. Wearing a breathing mask and a belly shirt in dangerously inhospitable environments is stupid even without playing the game.
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Post by Iakus on Mar 14, 2017 4:37:58 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! Yes, I prefer the DAI model for my squaddie's - please return to your ME1 roots and implement this for future games as well as patching it in this game. +1 Or even if the outfits are purely cosmetic in nature, at least give us outfits that look like they're designed to protect from the elements, gunfire, giant cybernetic dragon-worms, etc.
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Post by maximusarael020 on Mar 14, 2017 4:49:09 GMT
Yes, I prefer the DAI model for my squaddie's - please return to your ME1 roots and implement this for future games as well as patching it in this game. +1 Or even if the outfits are purely cosmetic in nature, at least give us outfits that look like they're designed to protect from the elements, gunfire, giant cybernetic dragon-worms, etc. What outfit protects from a giant cybernetic dragon-worm? An Atlas mech?
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Post by taliesyn on Mar 14, 2017 4:52:53 GMT
Under no circumstances. I prefer the squad mates to create some illusion of independence. Plus, they are worth fuck-all in a fight no matter what because the AI is stupid so you are creating a lot of extra work for yourself with no benefit gained.
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auriel
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Post by auriel on Mar 14, 2017 5:05:57 GMT
I voted no. Coming from DAI, I didn't like how I have to go through all my companions when I get a piece of new gear to see who I should upgrade. It was a pain. It felt like I spent more time managing companions gear than actually playing the game. BUT if theres an option to keep the current default squad members that are independent with their progression in MEA, I am totally fine with Bioware adding customization freedom to them. Choices are always good
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Post by Deleted on Mar 14, 2017 5:10:51 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! I appreciate the sentiment, and I hate whining about something that's entirely trivial, but I do at least wish everyone was dressed appropriately for the hazardous environments. That's what's bothering me, even more than my desire to micromanage a squad. It was the biggest thing that irked me in ME2, as well, and I never took anyone on the Collector Ship that didn't have a helmet. It just looks really silly, and kind of discredits the supposed hostility of these environments. IIRC, Liara in ME3 and Miranda in ME2 had armor as DLC because of how much people like me wanted something functional. If armor and gun management wasn't a part of the design or overall vision of Andromeda, that's one thing, but environmental hazards are a big part of the experience. Don't improperly equipped squaddies kinda undermine that? Of course I realize that the game is already done, so it's a little late to be thinking about it. It just kinda irks me. Game looks good and I'm excited, but sometimes the little details really get to people. Or maybe it's just me, and I'm projecting.
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Post by rahavan on Mar 14, 2017 6:16:53 GMT
LOL landslide, just like Trump's disapproval levels. Well what did you expect? allowing us to customize more for free/a little cash to allow us to not have immersion breaking characters is a no brainer. When it comes to modding there's two things that always get hits Slutty mods and immersive mods.
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Post by projectpatdc on Mar 14, 2017 7:07:15 GMT
+1 Or even if the outfits are purely cosmetic in nature, at least give us outfits that look like they're designed to protect from the elements, gunfire, giant cybernetic dragon-worms, etc. What outfit protects from a giant cybernetic dragon-worm? An Atlas mech? Yes give us an awesome mech or alternative vehicles with weapons as dlc. (Or maybe it's already in there......)
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Post by projectpatdc on Mar 14, 2017 7:16:27 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! Thanks Dude (and team)for the all the hard work, and thank you even more for listening to the communities requests and sometimes petty complaints. Looking forward to it. .....please consider including piloted customized mechs to call down similar to the pods/stations! ....and a portable music player on your omni tool with all the sweet mass effect slow jams.
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Post by leonick on Mar 14, 2017 7:41:06 GMT
Don't really mind one way or the other if we can dictate what our squad wear and what weapons they use or not.
I would like to see Peebee and to an extent Liam and Cora get some proper armour for the field though. Ryder seem to have a lot of well designed armour and so does the MP characters we've seen so why are some squad members running around in casual clothes or an undersuit?
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Xerxes52
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Post by Xerxes52 on Mar 14, 2017 7:43:26 GMT
I would be fine with some additional outfits for the squad in a patch down the road.
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Post by Deleted on Mar 14, 2017 7:57:59 GMT
While less customization sounds bad on the paper, I'll wait and play the game before seeing how it is going to influence my experience. I do hope though that at least for armors we do get addtional options for our squadmates. Especially those companions like PeeBee or Jaal that are not wearing any armor on the missions. An armored option for them to use while exploring planets would be great IMHO.
BTW in case someone at BW is reading this I love Peebee outfit as it stands but it works well on ship or while exploring hubs or civilized environments while I'd prefer a more armored option for hostile environments.
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Post by Deleted on Mar 14, 2017 9:21:41 GMT
BTW in case someone at BW is reading this I love Peebee outfit as it stands but it works well on ship or while exploring hubs or civilized environments while I'd prefer a more armored option for hostile environments. This. The design of Peebee's outfit is fine and it suits her character, it just doesn't make sense for hostile environments. It wouldn't have any issues if she wore it on the Tempest and Nexus, but had the option of wearing something more appropriate for away missions. It is a world-building failure to have body an armor a necessity according to the lore and then have some characters not wear it because Rule of Cool.
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Post by Ocelot on Mar 14, 2017 9:32:54 GMT
Not surprised at all. Fans that tend to get invited for these things tend to be overly positive anyway out for the fear of not beign invited again. I'm rather curious to hear if those people have been negative about something at all.
I do like the idea for squad unique weapons though, so I'll reserve judgement till I play the game.
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Post by si_r84 on Mar 14, 2017 9:37:21 GMT
I personally like the decision to take the customization away from the player. Why should I have the right to tell my squad mates what to wear, fine if they are part of the alliance military then regulations would dictate what they wear hence why Cora and Liam are wearing AI outfits, but Peebee is her own person so can wear what she wants. Now I am not saying weather Peebee's outfit is or is not correct but with all sci-fi I am signed up to having to suspend disbelief alot to not go round in circles on nearly every decision.
What I would love is some way that your squad mates evolved their weapons and armor depending on the number of missions you take them on and as you as Ryder develop, in a completely random but sensible way so every play though is different.
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Post by veky359 on Mar 14, 2017 10:29:07 GMT
As I said on Twitter, I'd love to do alternate squadmate appearances. It wasn't a case of us not wanting them, we just didn't manage to fit 'em in. When it came to character art and skinning time, we chose to prioritize getting in both genders of each alien race over doing additional appearances for each squadmate, and I stand by that decision. Now that the game's done, I'd very much love to add more squadmate appearances later post ship, but I can't promise anything--stay tuned. As for squadmates having their own gun (vs. the player equipping guns on them), I ask that you experience the game yourself before determining how you feel about it. This design has received zero negative feedback in any of our playtests (which have been roughly 65% Mass Effect veterans), and it's received a fair deal of POSITIVE feedback when players get excited about the unique properties of certain squad weapons, from Vetra's minigun to Jaal's dual-function retrofitted sniper rifle. I think that with all the other elements of customization/control we've added for the player character (more than ME has ever offered by a good margin), for most players the "I want to tinker and optimize my squad" itch will be more than sufficiently scratched. Ultimately: If you play MEA and feel not being able to equip different guns on your squad is a big hole in the experience, by all means let us know--we always appreciate fan feedback. Thanks, folks! Thanks you Ian to explain your options about these two parts of game which concerns me/usI am RPG veteran guy who like customization (I grow up on your + Heroes of Might and Magic and Command and Conquer games) also I love and unique look of squadmates so I think that DA:I have best balance of these two sides.
For Armors I want at least that everyone was dressed appropriately for the hazardous environments. PeeBee can have her common unique cloth on non hazardous environments missions which have big deal in ME:A For guns your asking is FAIR so I will test it and give my final options but for now I feel like all these great weapons and crafting options in game is useless because from it only your character have beneficent. Also I think that real persons in AI situation will change their favorite weapons when it find better equipment in Andomeda I can't wait to start Play P.S. Ian I have another question are you allow modding in MEA?!!
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Post by Thrombin on Mar 14, 2017 11:07:34 GMT
The poll is a bit flawed really because it only has two options. I would say yes I'd like more looks for the armour as in ME3 but then Ian already said he'd like that too and I'd be surprised if we didn't get that in DLC going forwards.
I would say no for the weapons because it is likely to cause AI issues and potential cut-scene issues and will require customization effort and resources that I'd prefer to use on my Ryder. Plus their unique weapons sound cool and you'd lose that.
If they could provide customization of weapons without compromising AI or anything else then, sure, it would probably be ok.
So my answer is yes, no and maybe. It's not a simple yes/no answer!
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Post by Lebanese Dude on Mar 14, 2017 11:26:23 GMT
Who wouldn't want more options
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Post by dlaren on Mar 14, 2017 11:29:10 GMT
People are twisting themselves into pretzels trying to defend the indefensible.
The responsible segment of this community is hard at work trying to get more features added to this game and for some reason about 20% of you are threatened by the idea of more options -- ya'll need to take several seats and let the adults talk the devs into giving us a more complete Mass Effect experience.
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Post by maximusarael020 on Mar 14, 2017 12:43:22 GMT
What outfit protects from a giant cybernetic dragon-worm? An Atlas mech? Yes give us an awesome mech or alternative vehicles with weapons as dlc. (Or maybe it's already in there......) Oh maybe the Nomad secretly transforms into a mech! That's why it has no weapons. It turns into a Zord and pulls a sword out. Go go Power Pathfinder!
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Post by Mihura on Mar 14, 2017 12:48:09 GMT
Nah, they should focus all their energies in fixing the lighting and animations issues really.
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Post by Deleted on Mar 14, 2017 13:03:27 GMT
I don't care that I can't change their armor, but I want to customize their actual looks, like in SWTOR. So, I'll vote yes, but not because I am upset about armor. I like the clothing changes like they were done in DA2, and I do not mind gearing comps up if there are sufficient drops like in any other game.
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