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Post by Deleted on Mar 20, 2017 8:33:23 GMT
As Total Biscuit posted yesterday, many people fail to understand that this game was not developed by Bioware per-se. It was developed by an off shoot of Bioware set up in 2009 that included people who had little or no experience of game design or animation, hence the mess that is ME:A.
"Most people don't seem to be aware that Andromeda is not developed by Bioware, but a sub studio formed in 2009 to do grunt work for the main devs that has never made a full game before themselves. Explains a few things and demonstrates how using the strength of a brand like Bioware to market a title can be a double-edged sword. People expect a certain level of quality from a studio like that and when they don't get it in some areas of the game they get loud about it."
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Post by ApocAlypsE on Mar 20, 2017 8:40:07 GMT
As Total Biscuit posted yesterday, many people fail to understand that this game was not developed by Bioware per-se. It was developed by an off shoot of Bioware set up in 2009 that included people who had little or no experience of game design or animation, hence the mess that is ME:A. "Most people don't seem to be aware that Andromeda is not developed by Bioware, but a sub studio formed in 2009 to do grunt work for the main devs that has never made a full game before themselves. Explains a few things and demonstrates how using the strength of a brand like Bioware to market a title can be a double-edged sword. People expect a certain level of quality from a studio like that and when they don't get it in some areas of the game they get loud about it." Basically from what I've read it is Omega DLC in a full game form. Makes sense I guess, it hits the same high and lows as that DLC.
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Post by Deleted on Mar 20, 2017 8:40:29 GMT
Well then the fault is on whoever gave Montreal that project. The smart thing to do in that situation was handing the new IP to Montreal and let Edmonton do Andromeda.
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Post by flyingovertrout on Mar 20, 2017 9:33:37 GMT
As Total Biscuit posted yesterday "Total Biscuit" is some guy with a Youtube channel. He doesn't know anything more than we do. www.gameanim.com/2009/03/02/introducing-bioware-montreal/In 2009: "But omg real devs didnt maek the gaem, it was fans!!11" Yeah, Mass Effect is 10 years old. Shockingly, some people grew up and learned to make their own games since that time, and some of those nerds ended up getting hired by Bioware.
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Post by flyingovertrout on Mar 20, 2017 9:42:16 GMT
Talked to my buddy who used to work at the Edmonton studio about the game. Said they spent the last 2 years or so working on the game in some capacity there. Said he let his contract expire because he knew in last summer there was no way it would be ready at launch. Texting him now and he said most of the programmers were like "why is it so generic" and they were told it wasn't and to stop complaining Also said "People are going to hate the new save system. Why are we even doing it?" and basically told to just do their job. What a studio! Nice meme, dawg Did your buddy tighten up the graphics?
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Post by dropzofcrimzon on Mar 20, 2017 11:33:02 GMT
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Post by Deleted on Mar 20, 2017 11:56:20 GMT
The funny thing about this comic is how many years people have been posting it. Even if ME:A is a commercial flop it won't be the death of Bioware. It may kill the Mass Effect series however, and result to Montreal being relegated again to a support studio that isn't trusted with a full game.
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Post by The Loyal Nub on Mar 20, 2017 12:16:16 GMT
They actually gave it a 7.7 and rated it "good" but maybe we live in an alternate facts reality now where a 7.7 or a "good" equate a "low score?" Honestly the only hatchet job (and I call it a hatchet job) that I've seen so far was over at Rock Paper Shotgun and written by an a-hole who couldn't get past the first hour of Witcher 3 which entirely blows his RPG cred for me! I've seen tough but still positive reviews so far from Polygon and PC Gamer so something tells me there is precious little panic at BioWare this morning despite what some or many might wish.
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Post by lezio on Mar 20, 2017 12:31:14 GMT
Well then the fault is on whoever gave Montreal that project. The smart thing to do in that situation was handing the new IP to Montreal and let Edmonton do Andromeda. Well, since they have 2 good studios and 3 IPs the really smart thing would have been to just drop one of the latters
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Post by leonick on Mar 20, 2017 12:53:36 GMT
You're wrong about Sim City, that franchise is dead and buried. The last game in the series was in 2013 and was a disaster, and EA ultimately closed the Maxis studio responsible for it: www.wired.co.uk/article/ea-closes-simcity-studioBut yeah, the Sims is still going. SimCity Societies didn't manage to kill it, I doubt SimCity 2013 will be the last game in the franchise. Also lmao, there's no fucking way modders can do better work in facial animation. What, do modders have access motion cap studios now? What would the need that for? The game didn't use motion capture for facial animations to begin with. Not that I believe modders would necessarily do a much better job even if they game was so moddable. Well then the fault is on whoever gave Montreal that project. The smart thing to do in that situation was handing the new IP to Montreal and let Edmonton do Andromeda. Why would you do that? If anything the completely new IP is where you need the more experience team. Not to mention it is quite likely that working on Mass Effect and Dragon Age games is exactly why the studio was formed so Edmonton could work on something new, they understandably won't want to work on the same IPs forever. And of course, even though it is a new studio they have some people from the old team and did work on ME3, especially the multiplayer and DLC.
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Post by Steelcan on Mar 20, 2017 12:55:19 GMT
They actually gave it a 7.7 and rated it "good" but maybe we live in an alternate facts reality now where a 7.7 or a "good" equate a "low score?" Honestly the only hatchet job (and I call it a hatchet job) that I've seen so far was over at Rock Paper Shotgun and written by an a-hole who couldn't get past the first hour of Witcher 3 which entirely blows his RPG cred for me! I've seen tough but still positive reviews so far from Polygon and PC Gamer so something tells me there is precious little panic at BioWare this morning despite what some or many might wish. the fact that even IGN, with its notoriously lax standards couldn't bring themselves to give it an 8 is more telling than anything
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Post by Croatsky on Mar 20, 2017 12:57:17 GMT
As Total Biscuit posted yesterday, many people fail to understand that this game was not developed by Bioware per-se. It was developed by an off shoot of Bioware set up in 2009 that included people who had little or no experience of game design or animation, hence the mess that is ME:A. "Most people don't seem to be aware that Andromeda is not developed by Bioware, but a sub studio formed in 2009 to do grunt work for the main devs that has never made a full game before themselves. Explains a few things and demonstrates how using the strength of a brand like Bioware to market a title can be a double-edged sword. People expect a certain level of quality from a studio like that and when they don't get it in some areas of the game they get loud about it." Except for the fact majority of senior staff developing ME:A are from Bioware Edmonton. Bioware Montreal did the grunt work, but Edmonton made all the decisions.
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Post by fluxgt on Mar 20, 2017 12:57:24 GMT
I played 10 hours and was absolutley gutted when my time ran out. I may be a bioware fan boy and lord knows how many hours I've spent on their games. Hundreds in ME3 multiplayer alone. There were bugs in the game. Animations weren't great (as per every bioware game I've played since KOTOR), Dr Lexi got stuck looking like she'd been crucified for a few cut scenes, however none of these were game breaking and they didn't detract from what I feel will be a fantastic story.
What has concerned me however is a tweet that Michael Gamble retweeted from a chap saying he was 75% complete after 45 or so hours. I was expecting far more content. Also watching TeaWrex on twitch and seeing exactly how many planets were visitable was also very disapointing.
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Post by The Loyal Nub on Mar 20, 2017 13:00:15 GMT
They actually gave it a 7.7 and rated it "good" but maybe we live in an alternate facts reality now where a 7.7 or a "good" equate a "low score?" Honestly the only hatchet job (and I call it a hatchet job) that I've seen so far was over at Rock Paper Shotgun and written by an a-hole who couldn't get past the first hour of Witcher 3 which entirely blows his RPG cred for me! I've seen tough but still positive reviews so far from Polygon and PC Gamer so something tells me there is precious little panic at BioWare this morning despite what some or many might wish. the fact that even IGN, with its notoriously lax standards couldn't bring themselves to give it an 8 is more telling than anything True that you'd think they'd have done their usual and given it a 9 however a 7.7 is not a "low score" as the poster, that I was quoting, claimed. My point stands.
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Post by hammerstorm on Mar 20, 2017 13:00:20 GMT
If it's something I have learned by playing mass effect, it is that shooting a "kid" will only lead to total extermination. Not a good idea.
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Post by xan84 on Mar 20, 2017 13:02:28 GMT
the fact that even IGN, with its notoriously lax standards couldn't bring themselves to give it an 8 is more telling than anything True that you'd think they'd have done their usual and given it a 9 however a 7.7 is not a "low score" as the poster, that I was quoting, claimed. My point stands. A 7.7 score from IGN for a ME game is a low score. I agree with that guy.
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Post by dropzofcrimzon on Mar 20, 2017 13:23:33 GMT
They actually gave it a 7.7 and rated it "good" but maybe we live in an alternate facts reality now where a 7.7 or a "good" equate a "low score?" Honestly the only hatchet job (and I call it a hatchet job) that I've seen so far was over at Rock Paper Shotgun and written by an a-hole who couldn't get past the first hour of Witcher 3 which entirely blows his RPG cred for me! I've seen tough but still positive reviews so far from Polygon and PC Gamer so something tells me there is precious little panic at BioWare this morning despite what some or many might wish. if you are an A to A+ student....isn't a B- a LOW SCORE FOR YOU???
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Post by Steelcan on Mar 20, 2017 13:28:39 GMT
the fact that even IGN, with its notoriously lax standards couldn't bring themselves to give it an 8 is more telling than anything True that you'd think they'd have done their usual and given it a 9 however a 7.7 is not a "low score" as the poster, that I was quoting, claimed. My point stands. I mean in today's market anything that isn't at least an 8 usually ends up DOA. I don't think its fair, and I think score inflation is a big and pervasive problem in the industry but it is where we are at.
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Post by laxian on Mar 20, 2017 13:39:38 GMT
Eeesh I don't want to be in their shoes. This is really unprecedented for a Bioware game to be getting a lot of heat by both players AND critics, before the game is even released. News of the game being a mess is spreading on the internet. While I'm sure plenty of people will like it (hell maybe I will), there seems to be a ton of people who don't so far, and that includes critics. I have to wonder what tomorrow is going to be like for them. Mac Walters is probably having PTSD flashbacks of the ME3 ending debacle. But this time it's their whole game. While I kind of feel bad for them I kind of also think they deserve it! Why? Because they can do better, we all know! They know, too! Then there's the fact that they have fucked certain things up: - like say the female default (looks NOTHING like the face-model!) - the facial animations (it's an AAA-Game, this looks worse than many indy-games! Not to mention that ME1-3 look better here and all Dragon Age Games, do too!) - the cutscene avenger/predator (they took equipping squadmates from us by giving them their own favorite weapons but in cutscenes they still use avengers (it looks un-natural especially for DRAK! A damned Krogan should not be using a damned puny (and crappy!) Alliance gun, that he's more likely gonna break than use correctly -.-)) - the character creator (and the fact that we can't edit the default characters (I'd love to play as Scott Ryder, but I won't - not with that beard, it looks unprofessional!)) - parts of the story, not giving us armed vehicles, making the Nomad blow up if you touch water with it (all-terrain may ass!) - same for our character (swimming should be in the game, same as diving - we have a space suit so even poisonous water should not harm us!) - Nomad handling (except 6-Wheel-Mode...otherwise: As bad if not worse than the Mako and the Mako at least has a GUN!) - No more tactical pause and less fleshed out squad commands (no more "use that ability - NOW!" - instead it's only: "attack that target" (and the AI decides upon ability use, which means that Cora for example often charges in and fucking DIES - I can't command her to savety all the time, I am being fired upon as well and have no tactical pause I could use!)) - strange writing (Alec's armor for example - why would he not wear N7 armor and the fact that the A.I. doesn't have backup-plans and that all the scout-ships are on the Nexus (why? The pathfinders need their ships, they should be on the Arks themselves! Same for the equipment, all the important stuff seems on the Nexus, if that's lost the expedition is totally fucked!)...and now we learn that they've dismantled the other scout ships...why? If it's a power thing then they could have connected the drive cores to the Nexus, they would not have had to need to fucking take the ships appart!)) etc. etc. (I have a longer list of things I don't like, but I think this is enough - especially since it would become really really spoilery with more stuff added (despite the fact that I've kept myself very unspoiled (didn't look up the ending for example or the romance stuff!)) Wow: This sounds as if I hate the game - I don't, but yeah I've noticed stuff that could have been done better (!) and I will probably continue to notice (I am thinking about keeping a piece of paper on the desk to write everything negative down (same for extremely positive things, like say cutscenes I especially like etc.) while playing (I have my clipboard ready...just need a pen )) greetings LAX
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Post by laxian on Mar 20, 2017 13:58:42 GMT
If it's something I have learned by playing mass effect, it is that shooting a "kid" will only lead to total extermination. Not a good idea. They would deserve it if they gave Bioware the WESTWOOD-TREATMENT (sorry, but how they could ruin the Command and Conquer IP like that is incomprehensible to me! I mean I am sorry, but I've been playing that series since the begining (I started with Red Alert and directly after that got myself the first game of the other continuity (Tiberium-Series)...damned, that was my favourite RTS-Game-Series, even before stuff like STARCRAFT and tons of others, EA you assholes, how could you fuck that up like that?) and I was truly truly pissed when they ruined Westwood (hell, I was pissed that the guys at Westwood sold out to EA, I am stilled pissed at the doctors, too for selling to EA (it wasn't like they weren't making good money without EA! I can understand if a small studio without much in the way of money etc. sells out, but studio that's making money by the truck-load? No way, why? There is no need! It's not like they needed the money to say pay for some live-saving medical procedure or something -.-)) greetings LAX
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Post by Deleted on Mar 20, 2017 14:01:32 GMT
As Total Biscuit posted yesterday, many people fail to understand that this game was not developed by Bioware per-se. It was developed by an off shoot of Bioware set up in 2009 that included people who had little or no experience of game design or animation, hence the mess that is ME:A. "Most people don't seem to be aware that Andromeda is not developed by Bioware, but a sub studio formed in 2009 to do grunt work for the main devs that has never made a full game before themselves. Explains a few things and demonstrates how using the strength of a brand like Bioware to market a title can be a double-edged sword. People expect a certain level of quality from a studio like that and when they don't get it in some areas of the game they get loud about it." Except for the fact majority of senior staff developing ME:A are from Bioware Edmonton. Bioware Montreal did the grunt work, but Edmonton made all the decisions. That in itself should tell you everything you need to know.....
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Post by The Loyal Nub on Mar 20, 2017 14:06:54 GMT
They actually gave it a 7.7 and rated it "good" but maybe we live in an alternate facts reality now where a 7.7 or a "good" equate a "low score?" Honestly the only hatchet job (and I call it a hatchet job) that I've seen so far was over at Rock Paper Shotgun and written by an a-hole who couldn't get past the first hour of Witcher 3 which entirely blows his RPG cred for me! I've seen tough but still positive reviews so far from Polygon and PC Gamer so something tells me there is precious little panic at BioWare this morning despite what some or many might wish. if you are an A to A+ student....isn't a B- a LOW SCORE FOR YOU??? If I were an A to A+ student it might but B has never equated "bad" nor is it a "low score." You really want a B to equal a D or an F though. Suit, yourself.
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Post by dropzofcrimzon on Mar 20, 2017 17:28:07 GMT
if you are an A to A+ student....isn't a B- a LOW SCORE FOR YOU??? If I were an A to A+ student it might but B has never equated "bad" nor is it a "low score." You really want a B to equal a D or an F though. Suit, yourself. uhm I was an agonistic shooter, my average score on the moving target mix discipline was 540/600 which is a very good score for most people in my category and an excellent score for amateurs. If I scored a 525 it would still be a good score for some but for ME and for me trainer and my team mates that would be a LOW SCORE. Bioware is to be held at a certain standard, yes a 7.6 is a discrete score but for a Mass Effect game? No, it's a subpar score and Bioware should not get a pass.
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Post by goishen on Mar 21, 2017 1:12:09 GMT
From what I hear, they intentionally fucked up the face of FemRyder at the last minute to make her more relatable.
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Post by malakizedek on Mar 21, 2017 1:25:11 GMT
From what I hear, they intentionally fucked up the face of FemRyder at the last minute to make her more relatable. That sounds like a garbage excuse made by lazy devs trying to cover up the fact that they had no QA for this game. But, if I were Sara's face modle I would SUE! That poor girl...
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