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Post by KaiserShep on Mar 18, 2017 23:49:18 GMT
This. This is such a huge complaint I've always had. Why is Tatooine only desert. Why is Hoth only ice. Why is Endor's moon only forest. Why are all the planets in ME1 either grassland with giant mountains, or dust with giant mountains, or ice with giant mountains... Like sure, it's a trope in science fiction, but let's not pretend it's a new trope that originated with this game. What I'd like to know is whether or not these planets have codex entries that dispel the idea that the planet is the same throughout.
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timebean
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It's just a game, folks...
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Post by timebean on Mar 19, 2017 0:04:26 GMT
You know it is funny when the trolls try to use other games to validate their little doomsayer speech about Mass Effect Andromeda. It's like the game was released on version 1.31 with several bugs and issues already patched. After all it's not like Witcher 3 came out with save corrupting issues, or a control so sluggish which required a alternative method to be implement for Geralt to respond well to keyboard/controller commands or a "witcher vision" that was totally not friendly for color blind people. ps: i love the Witcher 3 but yeah apples and oranges. The conformation bias sadly runs rampant. I actually still can't believe there are people who think that Witcher's facial animations were apparently superb while it was the thing I thought was quite off when I was playing... did that make me switch off the game and rage on Internet that TW3 is the worst thing ever? Nah. Yeah, people go insane/ridiculous about Bioware games. Are we just a more emotional fanbase? More prone to hysteria? Politically charged? I have no frame of reference because I only come into Bioware forums for game discussions. While I thought the Witcher was lovely graphically, and had a cool story, there was not a single character in that whole franchise that came close to Legion, Morrigan, Dorian, or Wrex. In my opinion, no other games have been able to draw me in like Bioware games. I hope that will be the case in MEA (and who the hell knows after 10 hours?). For example, I did not dig ME2 in the first few hours of gameplay. I thought it felt contrived and the faces looked so damned weird to me and I hated Omega. But it started growing on me with the Tali mission and Lair of the Shadow Broker and all the emo stuff with Thane and getting to visit Tuchanka. Then Legion came along in the last 1/3, and he is my favorite character in any video game ever! And the final mission? Woah! Who knows what we will think about MEA until we actually play it through? People need to calm down a little! It is way easier to find fault with things than to explain what you enjoy about something. And personally, I have not had the chance to enjoy this game yet. (although I did play with the CC alot and it really does suck )
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Post by theorigcylonhybrid on Mar 19, 2017 0:35:16 GMT
It doesn't have classes but it does have an in depth skill system, you can equip different weapons and armor and modify them with upgrades, there is also a crafting system to increase the amount of ammo, potions etc. you can carry. There are dialogue choices but your choices don't impact the narrative and there are no multiple endings to the game. Personally I classify it as an action/adventure game. Any one who owns a PS4 should buy the game, it is hands down the best game I played this console generation. Yeah it looks like a decent enough game, just not an RPG. I don't own a PS4 and I don't feel the urge to buy one just for this game. Since its a game where you play the role of Eloi. I beg to differ. Its a role playing game.
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Post by theorigcylonhybrid on Mar 19, 2017 0:40:22 GMT
Being an RPG doesn't mean it has to have all these elements. A role playing game just means you are playing a character role in a game. I think you are confusing it with types of RPG games. In CoD you also play the role of a character in a game. Doesn't make it an RPG. I have never played COD but do you play a specific character and role that you can name throughout the game? And is there character development over the course of the story? If not then its a first person shooter, if there are character development elements then its an RPG. RPGs existed 10-15 years ago but without classes and dialogue choices that necessarily altered the game. That's generally more of a modern thing in relation to RPGs nowadays.
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Addictress
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion
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Post by Addictress on Mar 19, 2017 0:40:28 GMT
So it fixed my main complaints with DA:I which was the lack of cut scenes and closeups with the camera for side characters.
Unfortunately it had a trade-off: randomly bad lighting and buggy animations?
I'm like... no? Why did you trade?
The character introduction for Liam and Dad!Ryder are actually pretty great - definitely more natural than in DA:I.
It fell apart with the introduction of the villain. The introduction of the villain is... maybe better than Corypheus? The design is much better than Corypheus, that's for sure. But I feel like.... they just stuck him in there for no reason. I don't know. I'm hoping they pull a Solas and reveal a "hidden real villain" of the game.
The worst thing... I won't spoil it... but .... the tech suddenly leapt forward hundreds of years and they basically have reaper-like tech now. Even though they departed between ME2 and ME3. For no reason. It breaks lore. It... disrespects lore.
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Post by theorigcylonhybrid on Mar 19, 2017 0:43:06 GMT
Since its a game where you play the role of Eloi. I beg to differ. Its a role playing game. In Call of Duty Infinite Warfare you play the role of Nick Reyes. You can choose from many weapons and interesting gadgets, and you can upgrade your personal attack aircraft.
Still not an RPG.
I have not played COD so I can't compare without playing it and tell you the reason its a FPS rather than a RPG. I just know horizon is a RPG.
The call of duty version I played I think is about 15 years old and it didn't have character development, it wasn't about the character. There was no Nick Reyes in he story but its so long ago I can't remember. Thats probably why its a FPS rather than a RPG.
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Post by theorigcylonhybrid on Mar 19, 2017 0:48:13 GMT
I have never played COD but do you play a specific character and role that you can name throughout the game? And is there character development over the course of the story? If not then its a first person shooter, if there are character development elements then its an RPG. RPGs existed 10-15 years ago but without classes and dialogue choices that necessarily altered the game. That's generally more of a modern thing in relation to RPGs nowadays. Yes, you play as Reyes through the game. You could say that there's some character development. If that's enough for you to call CoD an RPG, well, you probably don't understand what the concept of an RPG is to begin with.
Admittedly the term is somewhat vague, but the mere fact that some new action games added a handful of RPG ELEMENTS into their mix, doesn't make them into actual RPG's.
No, Horizon is definetely a role playing game. Check out the wikipedia entry for it en.wikipedia.org/wiki/Horizon_Zero_DawnI do know the difference between an RPG and a FPS but I have no point of reference to tell you why COD is not an RPG. If you provide another example.. You do level skills up and choose a skills path in horizon and have a limited choice on how the world story unfolds. I guess that makes horizon an RPG and COD not an RPG.
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Post by theorigcylonhybrid on Mar 19, 2017 0:57:40 GMT
No, Horizon is definetely a role playing game. Check out the wikipedia entry for it en.wikipedia.org/wiki/Horizon_Zero_DawnI do know the difference between an RPG and a FPS but I have no point of reference to tell you why COD is not an RPG. If you provide another example.. So their marketing team decided to call it an action-RPG? I'm not impressed.
You might as well call all the FarCry games, the recent CoD game, and many other action games RPG's, that doesn't make them into actual RPG's. This is just a developer using the fact that the term RPG is somewhat vague in order to pull in people that look for this term in particular.
The point is that by using the term RPG in the way you are using it, you are making the term meaningless. You can call practically 80% of all video games out there an "RPG", because you "play the role of a character", an RPG is about more than that.
I guess then I will further extend my definition to state that horizon has aspects of skill building, dialogue choices and limited choice that alters the worlds narrative. The integration of these elements make Horizon an RPG but COD not an RPG but rather a FPS.
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Post by degs29 on Mar 19, 2017 0:59:00 GMT
Animations ARE that bad. Character models are also poor. I don't care as much about this, but most people think the CC is disappointing.
Otherwise, I mostly disagree with the criticism. I find the writing to be great, barring some stupid, cheesy lines. Characters are interesting so far. I think my least favourite squadmate at this point is Cora (I was hoping for another Miranda-like character).
If you're hearing negatives across the board, it's because of those salty retards you mentioned.
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Post by Doctor Fumbles on Mar 19, 2017 1:02:50 GMT
I am going to be honest here. I didn't notice the lack of animations like people are talking about. I also suck at reading faces in real life too, so that might be why. One thing that does bug me and it also bugged me in DAI is the lack of pretty characters and the ability to make them. That is one area where it has failed for me.
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All these violent delights have violent ends.
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Post by panzerwzh on Mar 19, 2017 1:18:19 GMT
I am going to be honest here. I didn't notice the lack of animations like people are talking about. I also suck at reading faces in real life too, so that might be why. One thing that does bug me and it also bugged me in DAI is the lack of pretty characters and the ability to make them. That is one area where it has failed for me. Some of male Ryders are still redeemable while the entire female sector is horrible.
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Post by Doctor Fumbles on Mar 19, 2017 1:21:12 GMT
I am going to be honest here. I didn't notice the lack of animations like people are talking about. I also suck at reading faces in real life too, so that might be why. One thing that does bug me and it also bugged me in DAI is the lack of pretty characters and the ability to make them. That is one area where it has failed for me. Some of male Ryders are still redeemable while the entire female sector is horrible. I always play a male lead, so I picked the best one out for me. For the females, trying to design a sister that doesn't look ugly was hard.
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It's just a game, folks...
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Post by timebean on Mar 19, 2017 1:28:18 GMT
In CoD you also play the role of a character in a game. Doesn't make it an RPG. I have never played COD but do you play a specific character and role that you can name throughout the game? And is there character development over the course of the story? If not then its a first person shooter, if there are character development elements then its an RPG. RPGs existed 10-15 years ago but without classes and dialogue choices that necessarily altered the game. That's generally more of a modern thing in relation to RPGs nowadays. I thought the RPG genre was traditionally part of the Dungeons and Dragons table top games (which my nerd ass friends played religiously when I was in high school), which in turn were used as the basis for the earliest RPGs in video games (like Baludur's gate, where creating a character could take HOURS). I could be wrong, of course, and am no expert on the genre, but that is how it seemed to me. I remember those kids spending hours and hours on their characters sheets and skill charts, and then playing through crafted stories. DAO was a a more simplified RPG, but my warden and your warden were totally different...we defined them (within limits). The ME trilogy was an even shallower RPG, but my Julia Shephard who was ruthless and born on earth and had bright red hair and chose DESTRUCT was likely very different from your Shepherd, although there is likely more overlap than the previously mentioned games. In the Witcher and Far Cry, we all play as the same character, although we may make different decisions. That is very far from the traditional DnD role playing and what I would consider RPG video games. It seems like the evolution of the term RPG is completely the opposite of what you are saying. Nowadays, playing a pre-defined character and making a few choices = companies touting the game as an RPG. But I think the old Baldur's gate people, for example, would strongly disagree with that definition.
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Post by panzerwzh on Mar 19, 2017 1:34:14 GMT
Some of male Ryders are still redeemable while the entire female sector is horrible. I always play a male lead, so I picked the best one out for me. For the females, trying to design a sister that doesn't look ugly was hard. Just treat it like FO4 wait for modding community to save the day. Current BW team is simply not talented enough.
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tziwen
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: Tziwen
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Post by tziwen on Mar 19, 2017 1:38:54 GMT
I have never played COD but do you play a specific character and role that you can name throughout the game? And is there character development over the course of the story? If not then its a first person shooter, if there are character development elements then its an RPG. RPGs existed 10-15 years ago but without classes and dialogue choices that necessarily altered the game. That's generally more of a modern thing in relation to RPGs nowadays. I thought the RPG genre was traditionally part of the Dungeons and Dragons table top games (which my nerd ass friends played religiously when I was in high school), which in turn were used as the basis for the earliest RPGs in video games (like Baludur's gate, where creating a character could take HOURS). I could be wrong, of course, and am no expert on the genre, but that is how it seemed to me. I remember those kids spending hours and hours on their characters sheets and skill charts, and then playing through crafted stories. DAO was a a more simplified RPG, but my warden and your warden were totally different...we defined them (within limits). The ME trilogy was an even shallower RPG, but my Julia Shephard who was ruthless and born on earth and had bright red hair and chose DESTRUCT was likely very different from your Shepherd, although there is likely more overlap than the previously mentioned games. In the Witcher and Far Cry, we all play as the same character, although we may make different decisions. That is very far from the traditional DnD role playing and what I would consider RPG video games. It seems like the evolution of the term RPG is completely the opposite of what you are saying. Nowadays, playing a pre-defined character and making a few choices = companies touting the game as an RPG. But I think the old Baldur's gate people, for example, would strongly disagree with that definition. The whole MET support is due to cult of personality. Shepard is wonderfull, perfect, flawless, has all the girls/men he/she wants and saves the galaxy. And you know what? You're Shepard, you're doing all this! This is you being a demi-god praised by all! Congratz kiddo, you're the hero, you rockz. Even Bioware made several joke about this in ME3 (Citadel anybody?) This is what caused the huge ME3 affair. My Shepard died? I died? Nonono my Shepardd has bought a tiny house somewhere living happy with his LI and his four half breed asari kids. This very low on RPG level, especially in ME2 and 3 when you character sheet was a joke (i love those games, heh. Put this gun down ty!) Here, from my 10 hours playing the game, they ain't trying to do the same again. Somehow they believe we've matured and we want to be treaten as adults... hahaha... Foolish... We still want to be the unique spoil child that can do things that nobody can... Not a random Ryder that even has a brother/sister pffft! Everything else is just journalist milking bottom average facial animation for a 2017 game and bugs that happen alot with video games nowadays at release. Core gameplay loop is ok; the macro loop is awesome and it's more than ME2 and 3 combined on a gameplay standpoint. May i do a cynical clap? Please?
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Post by marshalmoriarty on Mar 19, 2017 1:39:13 GMT
Regardless of whether it eventually turns out to be a decent game or not, this game has been marketed terribly. If the beginning sections of the game are as bad as almost everyone seems to agree they are, then why on earth would you restrict reviewers to talking about them? We live in an age where first impressions sadly matter more than ever, and this game has failed on that score *big time*.
For myself... well, I'm still going to play it as I believe in making up my own mind on things. (If I listened to other people's opinions too much, I'd never have played Dragon Age 2 or Dark Souls 2, both of which I love). But this game... it just doesn't seem like its a good game quite frankly. The comparisons to Dragon Age Inquisition are depressing, because I really hated that game, and feel that Bioware are going in entirely the wrong direction. Their games were never about open world exploration, and IMO no game should be about fetch and carry, collecting nonsense.
And even as probably the person on this planet who cares the least about graphics etc, the distractingly bad animations and mediocre voice acting, the dreadful looking planet scanning (seriously, why bring this mechanic back, when it was so despised). Its really hard to be optmistic right now, especially as I'm one of those obsessive plastic surgeon style nutcases who fuss about for hours in the CC trying to find the *soul* of my character. I couldn't give a damn about graphics most of the time, but I *need* my chatacter to look exactly right or I just can't engage properly. Because I'm always looking at my character and thinking 'But this isn't my character, it just doesn't look right'.
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Origin: Tziwen
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Post by tziwen on Mar 19, 2017 1:41:59 GMT
Regardless of whether it eventually turns out to be a decent game or not, this game has been marketed terribly. If the beginning sections of the game are as bad as almost everyone seems to agree they are, then why on earth would you restrict reviewers to talking about them? We live in an age where first impressions sadly matter more than ever, and this game has failed on that score *big time*. For myself... well, I'm still going to play it as I believe in making up my own mind on things. (If I listened to other people's opinions too much, I'd never have played Dragon Age 2 or Dark Souls 2, both of which I love). But this game... it just doesn't seem like its a good game quite frankly. The comparisons to Dragon Age Inquisition are depressing, because I really hated that game, and feel that Bioware are going in entirely the wrong direction. Their games were never about open world exploration, and IMO no game should be about fetch and carry, collecting nonsense. And even as probably the person on this planet who cares the least about graphics etc, the distractingly bad animations and mediocre voice acting, the dreadful looking planet scanning (seriously, why bring this mechanic back, when it was so despised). Its really hard to be optmistic right now, especially as I'm one of those obsessive plastic surgeon style nutcases who fuss about for hours in the CC trying to find the *soul* of my character. I couldn't give a damn about graphics most of the time, but I *need* my chatacter to look exactly right or I just can't engage properly. Because I'm always looking at my character and thinking 'But this isn't my character, it just doesn't look right'. Define everyone please? Like everyone seem to agree? I may have not been clear enough I loved my first 10 hours and i like the writting of the prologue. There! Everyone's out ty
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linksocarina
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Always teacher, sometimes writer
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Post by linksocarina on Mar 19, 2017 1:48:57 GMT
No, Horizon is definetely a role playing game. Check out the wikipedia entry for it en.wikipedia.org/wiki/Horizon_Zero_DawnI do know the difference between an RPG and a FPS but I have no point of reference to tell you why COD is not an RPG. If you provide another example.. So their marketing team decided to call it an action-RPG? I'm not impressed.
You might as well call all the FarCry games, the recent CoD game, and many other action games RPG's, that doesn't make them into actual RPG's. This is just a developer using the fact that the term RPG is somewhat vague in order to pull in people that look for this term in particular.
The point is that by using the term RPG in the way you are using it, you are making the term meaningless. You can call practically 80% of all video games out there an "RPG", because you "play the role of a character", an RPG is about more than that.
Problem is RPG never had a definition to it. Or at the very least, a concrete one. The term has always been somewhat meaningless for a while now. This is mostly due to the liberal use of the term and the prefixs we attach to it giving it meaning. It started with the WRPG/JRPG paradigm which is outdated now, and we're slowly transitioning to new terms based on sub-genres, action RPG, roguelike, rougelite, dungeon crawler, Isometric RPG, Open World RPG; the list goes on. What gives these games meaning is us and our definitions of what a RPG is; it will never be concrete. Ive been writing about this for a while now too if you want to read more on it. A whole series dedicated to RPGs in that regard.
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Post by goishen on Mar 19, 2017 2:01:44 GMT
Well, get prepped to hear SAM's voice. A lot of it. I do mean a lot of it. There's no exploration in this game.
There's no, "Hey, what's that over there, I think I'm gonna check it out." It's constantly SAM telling you, "Go here, do this. You've reached the place that we were talking about. You should really scan for X, Y, or Z." Really, I wish that SAM had a physical body, so I put a couple'a rounds in him. If for no other reason, just to shut him the fuck up.
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Post by SilentK on Mar 19, 2017 2:04:48 GMT
I normally completely ignore other people's opinions because there are too many salty retards in the gaming scene. I've preordered the deluxe edition, have NOT touched early access and have NOT watched any streams or vids aside from official gameplay ones released by EA/Bioware. BUT - I'm hearing A LOT of negative feedback pretty much across the board. Due to personal reasons, I'm not feeling much excitement in general so I don't have high expectations, deciding to make up my mind after I play it myself. So, hit me. What's wrong with Andromeda? Try to keep it all legible. Spare me the spoilers and keep it simple. Think that making up your own mind is the best way to go and only looking for the negative bit leaves you focused on it. I'm playing the trial right now and I love the game, hope you will enjoy it too when you try it. I just got the new ship and it is wonderful!
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Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Post by linksocarina on Mar 19, 2017 2:09:45 GMT
I thought the RPG genre was traditionally part of the Dungeons and Dragons table top games (which my nerd ass friends played religiously when I was in high school), which in turn were used as the basis for the earliest RPGs in video games (like Baludur's gate, where creating a character could take HOURS). I could be wrong, of course, and am no expert on the genre, but that is how it seemed to me. I remember those kids spending hours and hours on their characters sheets and skill charts, and then playing through crafted stories. DAO was a a more simplified RPG, but my warden and your warden were totally different...we defined them (within limits). The ME trilogy was an even shallower RPG, but my Julia Shephard who was ruthless and born on earth and had bright red hair and chose DESTRUCT was likely very different from your Shepherd, although there is likely more overlap than the previously mentioned games. In the Witcher and Far Cry, we all play as the same character, although we may make different decisions. That is very far from the traditional DnD role playing and what I would consider RPG video games. It seems like the evolution of the term RPG is completely the opposite of what you are saying. Nowadays, playing a pre-defined character and making a few choices = companies touting the game as an RPG. But I think the old Baldur's gate people, for example, would strongly disagree with that definition. Problem is RPG never had a definition to it. Or at the very least, a concrete one. The term has always been somewhat meaningless for a while now. This is mostly due to the liberal use of the term and the prefixs we attach to it giving it meaning. It started with the WRPG/JRPG paradigm which is outdated now, and we're slowly transitioning to new terms based on sub-genres, action RPG, roguelike, rougelite, dungeon crawler, Isometric RPG, Open World RPG; the list goes on. What gives these games meaning is us and our definitions of what a RPG is; it will never be concrete. Ive been writing about this for a while now too if you want to read more on it. A whole series dedicated to RPGs in that regard. I don't know, I think the post I quoted above is a good answer.
And yeah, some developers do like to stretch the meaning of the term. I would say that a game like TW3 is on the outer border of what you can call an "RPG". A game that doesn't even have that level of choices and character development, is not much of an RPG. At best you could say that it has "RPG elements".
But the irony is the Baldur's Gate crowd is also wrong too. That's kinda the point. The origins were originally text-based MUDs and dungeon crawls to mimic a tabletop game as closely as possible, but it was the combat they mimicked until Ultima and Alkabeth. Then Final Fantasy and Dragon Warrior change that and it's about more complex storytelling and customized mechanics that made it fun. Video Games have to be controlling to an extent because of characters and game worlds being pre-determined in that regard, and mandates for what is fun and immediate change over time. Take Elder Scrolls, if you play Elder Scrolls 3 based on a pure fun standpoint, its slow, plodding, and not fun because nothing is immediate. Skyrim offers immediacy by sacrificing some of the inner tabletop style mechanics you would expect. Both are role-playing however at it's core, ostensibly the same game in the same genre, approaching the genre from two different mandates. But for a lot of old school players, only one is a role-playing game. And that is disingenuous. HZD is basically The Witcher 3 in a lot of ways. You have a dialogue wheel, three different skill trees, freedom and robustness in how you approach combat situations, a storyline to follow and a crafting system. It's a lot more unique than Far Cry, which lacks many of the same tropes and focuses more on the playground effect of stuff to do instead. Is the Witcher really just RPG Elements to an action game? Is Mass Effect or Xenoblade or Final Fantasy XV for that matter?
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Post by marshalmoriarty on Mar 19, 2017 3:51:29 GMT
Good for you tziwen, I guess. So long as you don't treat everyone who says something negative as the enemy, or even just people like me who are expressing concern. Because what would be the point? It won't change the content of the game. I wanted it to be good too, but if it isn't then I reserve my right to say so. *If* it isn't. I don't know that yet, but what I've seen does not inspire confidence *at all*
All I'm saying is that when even the critics who usually bend over the barrel for Bioware, because they are so terrified of the bioware fans coming after them, when even they break cover, it suggests something has gone badly wrong. And from what I've seen, they're right. The real clincher being that in 2017, Bioware are still making games where people give that golden line:
'We couldn't do anything before, but now *you're* here...'
This s**t AGAIN?!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by SwobyJ on Mar 19, 2017 4:23:17 GMT
There's really nice Ryders. The problem is that the CC seems to want to fight us every step of the way. Um I see nothing wrong in those pics. "There's really nice Ryders"
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Post by griffith82 on Mar 19, 2017 5:17:51 GMT
Um I see nothing wrong in those pics. "There's really nice Ryders" lol I realized that after I posted.
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Post by thufirhawat on Mar 19, 2017 7:12:09 GMT
It is great, actually. I know, it is a Mass Effect game, so everyone was hyped to get an absolutely flawless product tailored to their own personal taste. Well, it is not flawless -judging from the 10-hours preview-. And that is fine. Yes, the facial animations are strange at first, but after the first couple of conversations, it is just fine. The game itself, with all the content, exploration, well-made combat system, so far interesting story; I am having a blast. For me, this game was about being an explorer in an unknown galaxy. And it has delivered. I don't seek absolute perfection, because it doesn't exist. Instead, I am looking for great games. And it is great.
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