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Post by warbaby2 on Mar 17, 2017 16:26:27 GMT
It's pretty obvious some people still hold a grudge towards Bioware. Don't believe the hate, the game is very good. Funny thing is - that same line of thinking is exactly why people are still mad at BW since the ME3 ending debacle: Blatant dismissal of fan criticism and finger-stuffed-into-ears realism denial... and judging from their reaction to this new wave of complains, about yet another product of theirs, shows that they have learned nothing... they will ride this wave of self delusion for as long as they can, it seams, even if it slams them right into a wall, like so many companies before them...
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Post by mrfixit on Mar 17, 2017 16:39:12 GMT
Funny thing is - that same line of thinking is exactly why people are still mad at BW since the ME3 ending debacle: Blatant dismissal of fan criticism and finger-stuffed-into-ears realism denial... Yeah, that must be why they made the Extended Cut and decided to focus Citadel almost exclusively on role-playing and companion stuff. Because BioWare never listens to fan feedback. With fans like these, who needs enemies...
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Post by warbaby2 on Mar 17, 2017 16:41:45 GMT
Funny thing is - that same line of thinking is exactly why people are still mad at BW since the ME3 ending debacle: Blatant dismissal of fan criticism and finger-stuffed-into-ears realism denial... Yeah, that must be why they made the Extended Cut and decided to focus Citadel almost exclusively on role-playing and companion stuff. Because BioWare never listens to fan feedback. With fans like these, who needs enemies... The EC was not them listening to fans, it was them doubling down on a stupid story to placate their publisher/investors... and it kinda worked, since it took some of the media heat of off them. It still didn't actually fix anything the fans complained about.
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Post by somedude on Mar 17, 2017 16:43:27 GMT
It's pretty obvious some people still hold a grudge towards Bioware. Don't believe the hate, the game is very good. Funny thing is - that same line of thinking is exactly why people are still mad at BW since the ME3 ending debacle: Blatant dismissal of fan criticism and finger-stuffed-into-ears realism denial... and judging from their reaction to this new wave of complains, about yet another product of theirs, shows that they have learned nothing... they will ride this wave of self delusion for as long as they can, it seams, even if it slams them right into a wall, like so many companies before them... You're being extremely dramatic.
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Post by Fen'Harel Faceman on Mar 17, 2017 16:43:27 GMT
It's pretty obvious some people still hold a grudge towards Bioware. Don't believe the hate, the game is very good. Funny thing is - that same line of thinking is exactly why people are still mad at BW since the ME3 ending debacle: Blatant dismissal of fan criticism and finger-stuffed-into-ears realism denial... and judging from their reaction to this new wave of complains, about yet another product of theirs, shows that they have learned nothing... they will ride this wave of self delusion for as long as they can, it seams, even if it slams them right into a wall, like so many companies before them... The way Bioware handled ME3's ending was truly shitty. Still, if people like a game, they like a game. Gnashing teeth on a message board isn't going to change that. And they're combating negative ninnies rather cleverly - by releasing the game on a trial basis for people to make up their own minds. On another note. I've been reading pronouncements of doom from message board soothsayers for Bioware over a decade now. Still waiting.
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Post by midnight tea on Mar 17, 2017 16:49:56 GMT
You clearly haven't paid attention to all the same face minor NPCs in TW3. Minor NPC in TW3 vs Major PC in MEA. vs. I'm currently stunned by Bioware's 2017 technical capacity. You are being quite selective. After all, look at this elaborate coughing and shouting animation Yen is entertaining us with at the beginning of the video.
TW3 Witcher 3 animations are really nothing to praise - a great deal if them is very... basic, with a strange insistence of botoxing characters' jowls and mouth corners, so they barely move when they're speaking. Their body animations are far better - and MEA has caught up with that. I mean seriously, we can mine every game for some less-than-stellar animations. Big RPGs especially. I haven't found a single recent game that I wouldn't have varying degrees of issues with facial animations - if that was a selling point for me, I'd have to drop gaming alltogether, I am that picky. We're just at that stage of game development where we're too close to Uncanny Valley for that line to not be crossed, at times too much for comfort. Ironically I think BW tried to push for more focus on facial expressions - putting a spotlight on them rather than hiding them in shadows or sticking to more subtle expressions... or zoomed out camera. I watched the characters intently, especially during proper cutscenes, and the *range* of expressions has been vastly expanded and there's a great deal of subtle movements across the face. Despite some claims that the facial animations need a complete overhaul, BW simply needs to put a few tweaks to improve many animations - or their reception - from my point of view.
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Post by warbaby2 on Mar 17, 2017 16:52:00 GMT
Minor NPC in TW3 vs Major PC in MEA. vs. I'm currently stunned by Bioware's 2017 technical capacity. You are being quite selective. After all, look at this elaborate coughing and shouting animation Yen is entertaining us with at the beginning of the video.
TW3 Witcher 3 animations are really nothing to praise - a great deal if them is very... basic, with a strange insistence of botoxing characters' jowls and mouth corners, so they barely move when they're speaking. Their body animations are far better - and MEA has caught up with that. I mean seriously, we can mine every game for some less-than-stellar animations. Big RPGs especially. I haven't found a single recent game that I wouldn't have varying degrees of issues with facial animations - if that was a selling point for me, I'd have to drop gaming alltogether, I am that picky. We're just at that stage of game development where we're too close to Uncanny Valley for that line to not be crossed, at times too much for comfort. Ironically I think BW tried to push for more focus on facial expressions - putting a spotlight on them rather than hiding them in shadows or sticking to more subtle expressions... or zoomed out camera. I watched the characters intently, especially during proper cutscenes, and the *range* of expressions has been vastly expanded and there's a great deal of subtle movements across the face. Despite some claims that the facial animations need a complete overhaul, BW simply needs to put a few tweaks to improve many animations - or their reception - from my point of view. Believe whatever you will, but one does not have to "mine" MEA to find the horror... simply playing it is enough.
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Post by Fen'Harel Faceman on Mar 17, 2017 16:55:06 GMT
You are being quite selective. After all, look at this elaborate coughing and shouting animation Yen is entertaining us with at the beginning of the video.
TW3 Witcher 3 animations are really nothing to praise - a great deal if them is very... basic, with a strange insistence of botoxing characters' jowls and mouth corners, so they barely move when they're speaking. Their body animations are far better - and MEA has caught up with that. I mean seriously, we can mine every game for some less-than-stellar animations. Big RPGs especially. I haven't found a single recent game that I wouldn't have varying degrees of issues with facial animations - if that was a selling point for me, I'd have to drop gaming alltogether, I am that picky. We're just at that stage of game development where we're too close to Uncanny Valley for that line to not be crossed, at times too much for comfort. Ironically I think BW tried to push for more focus on facial expressions - putting a spotlight on them rather than hiding them in shadows or sticking to more subtle expressions... or zoomed out camera. I watched the characters intently, especially during proper cutscenes, and the *range* of expressions has been vastly expanded and there's a great deal of subtle movements across the face. Despite some claims that the facial animations need a complete overhaul, BW simply needs to put a few tweaks to improve many animations - or their reception - from my point of view. Believe whatever you will, but one does not have to "mine" MEA to find the horror... simply playing it is enough. We have and she's right. It's not a matter of "belief".
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Post by midnight tea on Mar 17, 2017 16:59:48 GMT
Believe whatever you will, but one does not have to "mine" MEA to find the horror... simply playing it is enough. Here's the problem - I played MEA trial as well. I also didn't even specifically search for a bad TW3 clip - it was the first that popped up in youtube (and it *wasn't* a showcase of bad animations, just a random quest). So yeah, I don't really have to mine TW3 deep as well.
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Post by The Elder King on Mar 17, 2017 17:03:33 GMT
From what I saw (I didn't play), my opinion is in the middle ground between the two sides. I hope in any case that the game becomes better after the point of Early Access.
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Post by KaiserShep on Mar 17, 2017 17:12:34 GMT
Yeah, that must be why they made the Extended Cut and decided to focus Citadel almost exclusively on role-playing and companion stuff. Because BioWare never listens to fan feedback. With fans like these, who needs enemies... The EC was not them listening to fans, it was them doubling down on a stupid story to placate their publisher/investors... and it kinda worked, since it took some of the media heat of off them. It still didn't actually fix anything the fans complained about. I'm not sure what people were realistically expecting from something called an "Extended Cut", but it strikes me as rather unreasonable to expect BioWare to rewrite the entire final act of the game just to wipe out the elements of the ending that fans complained about. Frankly, the EC as is was a lot more than I would have expected them to bother with. It's obviously never going to satisfy everyone, but the idea that it somehow does nothing seems a bit obtuse from my own perspective as one that has very different feelings about the vanilla ending and the "fixed" version. In any case, I don't get where people get this idea that BioWare doesn't listen. For better or worse, a lot of notable changes they make throughout the lives of their franchises are often the result of fan feedback.
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Post by Hoge on Mar 17, 2017 17:13:43 GMT
The facial animations/eyes are certainly not a deal breaker and not noticeable in all scenes/dialogue, but are there and when they're bad they're BAD. I still enjoyed the trial though and it won't spoil the game for me, it's just disappointing they didn't do a better job with animation.
I think the limitations with the CC are more egregious and head scratching than anything else.
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Post by dutchsghost7 on Mar 17, 2017 17:19:25 GMT
It's so funny how people here bash Geralt for being a defined character and "not theirs" when Ryder is quite literally a defined character and the massive irony here is that you have more options in changing Geralts emotions and behaviours to suit your playthrough than you have with Ryder. Hahahhahahaha biodrones...
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Post by slimgrin on Mar 17, 2017 17:22:00 GMT
I haven't seen an RPG match TW3s animation level yet, not one with such a huge cast of characters. I think the procedural aspect of it is pretty ingenious and something other RPG devs will emulate. And I'm talking facial and body emotes. It's bad enough in ME:A that I'm four hours in and still trying to get used to it. Doesn't help that the worst example is your player character. If I replay, I'll probably stick with default male Ryder as mimics seem to work best with his face model. And that way I don't get cro-magnon dad. This'll be the first Bioware game where I have almost no incentive to create my own character.
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Post by The Elder King on Mar 17, 2017 17:24:46 GMT
I haven't seen an RPG match TW3s animation level yet, not one with such a huge cast of characters. I think the procedural aspect of it is pretty ingenious and something other RPG devs will emulate. And I'm talking facial and body emotes. It's bad enough in ME:A that I'm four hours in and still trying to get used to it. Doesn't help that the worst example is your player character. If I replay, I'll probably stick with default male Ryder as mimics seem to work best with his facial model. And that way I don't get cro-magnon dad. Weird enough, I think it's the opposite for Sara. The customs have less animations problems then the default.
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Post by warbaby2 on Mar 17, 2017 17:26:02 GMT
The EC was not them listening to fans, it was them doubling down on a stupid story to placate their publisher/investors... and it kinda worked, since it took some of the media heat of off them. It still didn't actually fix anything the fans complained about. I'm not sure what people were realistically expecting from something called an "Extended Cut", but it strikes me as rather unreasonable to expect BioWare to rewrite the entire final act of the game just to wipe out the elements of the ending that fans complained about. Frankly, the EC as is was a lot more than I would have expected them to bother with. It's obviously never going to satisfy everyone, but the idea that it somehow does nothing seems a bit obtuse from my own perspective as one that has very different feelings about the vanilla ending and the "fixed" version. In any case, I don't get where people get this idea that BioWare doesn't listen. For better or worse, a lot of notable changes they make throughout the lives of their franchises are often the result of fan feedback. Only never where it actually counted, it seams... look, I think people would be much more forgiving if BW wasn't consistently lying about their own products. Not only did they said ME3s ending will NOT be a simple affair of choose A B C, but highly complex and special/different for every player... unrealistic? Kinda, but why say it then? Lying isn't marketing... and with MEA, it appears the same thing is happening again.
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Post by KaiserShep on Mar 17, 2017 17:28:09 GMT
Fair enough, but I was speaking strictly about how they actually respond to fan feedback, not prerelease marketing stuff.
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Post by alanc9 on Mar 17, 2017 17:42:56 GMT
Yeah, that must be why they made the Extended Cut and decided to focus Citadel almost exclusively on role-playing and companion stuff. Because BioWare never listens to fan feedback. With fans like these, who needs enemies... The EC was not them listening to fans, it was them doubling down on a stupid story to placate their publisher/investors... and it kinda worked, since it took some of the media heat of off them. It still didn't actually fix anything the fans complained about. It wasn't clear to me from the old boards that what "the fans" wanted was coherent enough to be implemented. People asked for Refuse and got it. Then other people whined about getting Refuse because they wanted Refuse to lead to victory, which is an idea the first group hated The stupidity was incurable by the time we got to the ending. ME1 established that the Reapers' plan was stupid, and nobody ever figured out a way for it to not be stupid.
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Post by pantherdane on Mar 17, 2017 17:43:52 GMT
The ending of ME3 was vastly different choices. What did you want? 20 different possibilities like Stalker or something?
You people seem to have your own ideas and if the devs differ in any way its constant accusations of lies and betrayal and blah blah blah.
ME3 was the first for me then I went back and played 1 and 2. I guess I was lucky that way because ME3 was EPIC in almost every way-- but I guess my bias is due to me not having the whole series mapped out in my mind thinking this is how it should be. I didnt like the end but it actually was THE END and all of the fanbois cried and cried. Its the devs game and they are going to follow a path they design. If you want to follow it too than you can. You can also do something else that you like so much more.
Wow, I keep saying this is like the D3 forum and it is. Nothing but venom and hate from so called "fans" that feel "betrayed" because the devs dont have them on speeddial to ask them how to make the game the "right" way. Lol, so funny. Its a daytime soap opera.
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Post by warbaby2 on Mar 17, 2017 17:45:32 GMT
The EC was not them listening to fans, it was them doubling down on a stupid story to placate their publisher/investors... and it kinda worked, since it took some of the media heat of off them. It still didn't actually fix anything the fans complained about. It wasn't clear to me from the old boards that what "the fans" wanted was coherent enough to be implemented. People asked for Refuse and got it. Then other people whined about getting Refuse because they wanted Refuse to lead to victory, which is an idea the first group hated The stupidity was incurable by the time we got to the ending. ME1 established that the Reapers' plan was stupid, and nobody ever figured out a way for it to not be stupid. Drew might have... then again, he is an actual scifie writer. Personally, I thought they should have gone with the "dark energy" plot... or leave the reason behind the reapers vague to begin with, like the people that made the MEHEM.
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Post by alanc9 on Mar 17, 2017 17:46:54 GMT
A lot of problems could have maybe been avoided if Bio had talked about the final state of the galaxy instead of talking about the "ending."
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by The Elder King on Mar 17, 2017 17:49:44 GMT
It wasn't clear to me from the old boards that what "the fans" wanted was coherent enough to be implemented. People asked for Refuse and got it. Then other people whined about getting Refuse because they wanted Refuse to lead to victory, which is an idea the first group hated The stupidity was incurable by the time we got to the ending. ME1 established that the Reapers' plan was stupid, and nobody ever figured out a way for it to not be stupid. Drew might have... then again, he is an actual scifie writer. Personally, I thought they should have gone with the "dark energy" plot... or leave the reason behind the reapers vague to begin with, like the people that made the MEHEM. Drew was the one that created the stupidity in the first place. And his dark energy plot might be (slightly) better then the one Walters came up with, but it's still in the stupidity range.
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Post by blueasari on Mar 17, 2017 17:50:16 GMT
The ending of ME3 was vastly different choices. What did you want? 20 different possibilities like Stalker or something? You people seem to have your own ideas and if the devs differ in any way its constant accusations of lies and betrayal and blah blah blah. ME3 was the first for me then I went back and played 1 and 2. I guess I was lucky that way because ME3 was EPIC in almost every way-- but I guess my bias is due to me not having the whole series mapped out in my mind thinking this is how it should be. I didnt like the end but it actually was THE END and all of the fanbois cried and cried. Its the devs game and they are going to follow a path they design. If you want to follow it too than you can. You can also do something else that you like so much more. Wow, I keep saying this is like the D3 forum and it is. Nothing but venom and hate from so called "fans" that feel "betrayed" because the devs dont have them on speeddial to ask them how to make the game the "right" way. Lol, so funny. Its a daytime soap opera.Lots of crying and moaning, sounds about right
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Post by midnight tea on Mar 17, 2017 17:52:56 GMT
It's so funny how people here bash Geralt for being a defined character and "not theirs" when Ryder is quite literally a defined character and the massive irony here is that you have more options in changing Geralts emotions and behaviours to suit your playthrough than you have with Ryder. Hahahhahahaha biodrones... Huh... the Ryders are nowhere near as defined as Geralt - who's not only defined in games, but whole series of books he's based on.
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Post by alanc9 on Mar 17, 2017 17:53:22 GMT
It wasn't clear to me from the old boards that what "the fans" wanted was coherent enough to be implemented. People asked for Refuse and got it. Then other people whined about getting Refuse because they wanted Refuse to lead to victory, which is an idea the first group hated The stupidity was incurable by the time we got to the ending. ME1 established that the Reapers' plan was stupid, and nobody ever figured out a way for it to not be stupid. Drew might have... then again, he is an actual scifie writer. Personally, I thought they should have gone with the "dark energy" plot... or leave the reason behind the reapers vague to begin with, like the people that made the MEHEM. Drew is the guy who dug the hole in the first place. Why think he's the guy to fill it? His Dark Energy concept was a bit worse than what we got. The threat makes more sense, but the Reapers' plan is even less rational, and the final choice it leads up to is even worse, ethically, than what we get in the game as released. (I'm OK with the latter part, but this was a very common criticism of the endings.) As for just admitting that the Reapers made no sense and punting...... maybe they could have got away with that. Leaving the Reapers unexplained was a very unpopular position before ME3 was released, though.
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