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Post by Space Cowboy on Mar 19, 2017 12:43:26 GMT
I swear, gamers are the worst. Broad generalized statements are stupid. Especially since all the people agreeing with you in this thread are gamers.
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Post by Elessar on Mar 19, 2017 12:44:34 GMT
Frostbite: BF1 (ingame) facial design: MEA facial design: Every EA studio works with the same (proprietary) animation toolkit. some people just can't admit that bioware montreal is a bunch of amateurs. literally inexcusable. Not this bullshit again. One is a very short linear shooter, the other a sprawling RPG with tons of characters. Maybe Frostbite doesn't have tools that get you good results rather quickly, which is what one needs in a game like MEA. But then i ask, why didn't they invest in such tools? It's just too bad, this whole situation...
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Post by Qui-Gon GlenN7 on Mar 19, 2017 12:50:00 GMT
That's internet: Giving the opportunity to uneducatedd people to comment on those subjects. I don't know Jack and i'm not educated on matters such as cuisine and physics for exemple. But since i've the internet i say what i believe as fact and make people as ignorant as i am agree with me! Wonderfull A Lead facial animation has to work with a specific tool, a team, budget, deadlines, presure, a game director, a producer, a creative director. He or she may have to compromise so much and rush things so badly... Whatever the qualifications and talent. It seems you guys ignore how it is in real life. I'm surprised. Compagnies are looking for something acceptable or cheap. Not top notch or even good. And don't throw me the witcher 3: Bigger budget, huge downgrade, they cut fees on the world creation and character design (thanks you lovely novelist) fewer important character models (only one mâin face avaiillable for the the hero) and so many patches at launch... Jeeeeez. What costs the most in a videogame development: It's the story and the characters. 2 things the witcher had tje job done for free (thanks the novels once more) so yeah they had more time and budget for facial animations. Be real guys, be real "Be real, the real world is all half-ass, just like the thought that went into this post" What a load of shit. What do you do for a living, that your boss or the execs in your company accept your barely acceptable/just good enough work?
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Post by vonuber on Mar 19, 2017 12:51:53 GMT
"Be real, the real world is all half-ass, just like the thought that went into this post" What a load of shit. What do you do for a living, that your boss or the execs in your company accept your barely acceptable/just good enough work? It's a fact of life, happens everywhere. Basic financial and project management says it can't be done.
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Post by Qui-Gon GlenN7 on Mar 19, 2017 12:53:05 GMT
"Be real, the real world is all half-ass, just like the thought that went into this post" What a load of shit. What do you do for a living, that your boss or the execs in your company accept your barely acceptable/just good enough work? It's a fact of life, happens everywhere. When you graduate from school and get a job you'll realise it. Lol, please tell me you're talking to me?!?
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Post by azarhal on Mar 19, 2017 12:53:34 GMT
Am I the only one who's had a problem with the facial animation since DA:I? I mean, in MET and DA2 they had SUCH EXCELLENT FACIAL EXPRESSIONS! I'm not being sarcastic. I LOVED how they did the expressions in DA2 (and to some extent in DA:O) and in the original ME games. I don't know if it's the new engine or what causes this, but their new facial expressions are horrible. The faces are like statues, barely moving. I think Iron-Bull and Dorian are probably the only companions in DA:I that I've seen with anything other than a smile to break their stone faces. All the others had maybe a smile once in a while, which never reached beyond their mouths. So facial animation problems aren't new to me in newer bioware games. This hasn't changed since DA:I. MET and DA2 didn't have excellent facial expressions. There were cases of creepy wide smile Shepard in MET and Hawke in DA2 too. From all the footage I've seen of MEA, what I've seen is the exact same stock facial animations that BioWare have been re-using since ME1 (minus the especially mocapped ones which they are few off). And I'm talking about the animations, not the uncanny valley effect that results from the eyes lacking shadows and the lightning in the game causing light colors to pop like neons. Form the looks of the complains (like the peebee gifs in this thread, which by the way isn't even in sync), many people can't make the difference between model appearance and movements.
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tziwen
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by tziwen on Mar 19, 2017 12:58:05 GMT
That's internet: Giving the opportunity to uneducatedd people to comment on those subjects. I don't know Jack and i'm not educated on matters such as cuisine and physics for exemple. But since i've the internet i say what i believe as fact and make people as ignorant as i am agree with me! Wonderfull A Lead facial animation has to work with a specific tool, a team, budget, deadlines, presure, a game director, a producer, a creative director. He or she may have to compromise so much and rush things so badly... Whatever the qualifications and talent. It seems you guys ignore how it is in real life. I'm surprised. Compagnies are looking for something acceptable or cheap. Not top notch or even good. And don't throw me the witcher 3: Bigger budget, huge downgrade, they cut fees on the world creation and character design (thanks you lovely novelist) fewer important character models (only one mâin face avaiillable for the the hero) and so many patches at launch... Jeeeeez. What costs the most in a videogame development: It's the story and the characters. 2 things the witcher had tje job done for free (thanks the novels once more) so yeah they had more time and budget for facial animations. Be real guys, be real "Be real, the real world is all half-ass, just like the thought that went into this post" What a load of shit. What do you do for a living, that your boss or the execs in your company accept your barely acceptable/just good enough work? I work in what is called an ESN here. We're contractors that sale our devs and directors for companies that doesn't own their own dev teams. Need an internet internet website but can't do it internally? You call us. You want to create a platform where you can advertise your product and sale them? Same. And the focus of my boss isn't to reach 100 % client satisfaction, nor for final user's satisfaction. Our job is to make a 30% profit margin on any given contract with a work good enough to see the client call us again but not perfect to sell this client some patches and support paid hours. That's the truth. BioWare giving us a flawed game is already advertising Andromeda 2 or paid DLC that would improve the game and solve issues we're spoting at the moment. As a corporate my job -thus their job- is to create value, worth and money not to create video games. These aren't indie devs where the only thing they got is their reputation. BioWare -and EA- want to grow and that's logical as a business in our world. A perfect product is stupid and bad for business. A good product with flows makes more sense.
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bigbad
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Post by bigbad on Mar 19, 2017 13:00:18 GMT
A few things on this. One, Ethan Ralph is a cunt. Two, he didn't do his homework correctly, and has doubled down on the justification for his work. So honestly, he is perpeuating a witch hunt. Polygon and Kotkau picked up on it and bashed him down, in the process dragging that hashtag into the mix because Ralph has been GG supported for a while now. This is basically the Jennifer Hepler thing all over again, and just more proof some folks had axes to grind. I really wish this hadn't been turned into a witchhunt, but he actually is right about her position. Her twitter bio literally said "Lead Facial Animator for Mass Effect: Andromeda". Was she around long enough to be responsible for the animations we see in the game? Who knows. If she deserves any crap than it should come from her employers, not the internet at large. Now all the complaints about facial animation are going to be ruined by gamergate tier garbage.It already has been ruined. Go to any youtube video that talks about it, and the comments (yeah, I know, I know) inevitably seem to include numerous suggestions that this is what you get when you hire minorities. I'm not even joking. These assholes are vile.
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Post by Qui-Gon GlenN7 on Mar 19, 2017 13:01:29 GMT
Hmm, interestingly I work in entertainment production, much like Biower and EA. Our end goal, our product, is something we want/NEED to please as many as people as possible, from jump street, or the chance to make a sequel/get a pilot picked up is DOA.
Some industries demand better than average work. The rest of you are the ones that accept garbage so easily. Interesting.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by tziwen on Mar 19, 2017 13:06:27 GMT
Hmm, interestingly I work in entertainment production, much like Biower and EA. Our end goal, our product, is something we want/NEED to please as many as people as possible, from jump street, or the chance to make a sequel/get a pilot picked up is DOA. Some industries demand better than average work. The rest of you are the ones that accept garbage so easily. Interesting. To please most of them: Yes. To make the best product we can within a budget? Yes. But reality iis you've to compromise because your work is dictated by profit margin. If not? You work in a society that doesn't ccare bout profit or in a niche business where concurence and rivaliity is low. Edit: If i were as condescendant as you are i'ld have tell you that obviously you've no idea how business works and you' probably a low/midddle man doing his best in his department and doing what he is told. Maybe your department aims for excellence where an other one is aiming for profit. But i'm not like you. I'm not trashing others to make me feel special.
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Post by Qui-Gon GlenN7 on Mar 19, 2017 13:13:25 GMT
My IMDB.I make TV shows and movies, and yes there are budget constraints and and plenty of other limiting factors. Still, the final product has to be the shiniest penny it can be. Not everything is a home run, but the vast majority of projects are run like they want to be a home run when they know it is small potatoes. Cheap, Good, or Fast? Pick two, Good has to be one of them.
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Post by vonuber on Mar 19, 2017 13:19:17 GMT
It's the cost/quality/time triangle. Can't have all 3.
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Post by thesnarkyshaman on Mar 19, 2017 13:26:48 GMT
While this seems like an obvious statement, it bears repeating that some people desperately need to get off the internet and get a fucking grip on real life. Or have their keyboard taken away and be punished by having to go and interact with actual humans in person.
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tziwen
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by tziwen on Mar 19, 2017 13:27:42 GMT
My IMDB.I make TV shows and movies, and yes there are budget constraints and and plenty of other limiting factors. Still, the final product has to be the shiniest penny it can be. Not everything is a home run, but the vast majority of projects are run like they want to be a home run when they know it is small potatoes. Cheap, Good, or Fast? Pick two, Good has to be one of them. Impressive CV. Congratz But 2 things: First you've made some work in the electrical department where security and safety has to be top notch, that is granted that money shouldn't be a problem there. Second: This is really what i was talking about. This isn't your dept that would suffer budget cuts. Costumes, actor quality, number of reshoots, script dept etc. At last, this is what i call a "niche business". This isn't a market reacting the same as most. Granted that money and budget are important but TV shows and movies can be associated with art... Art shouldn't be about money but about quality and craftmanship. I am happy you're able to have a work where they let do the best you can on every project you're working on. But in regular business (from services to fridge conception) profit margin comes first. Your business acts more like luxury shops and markets which is good for you but not really relevant for most.
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Post by thesnarkyshaman on Mar 19, 2017 13:29:33 GMT
I really wish this hadn't been turned into a witchhunt, but he actually is right about her position. Her twitter bio literally said "Lead Facial Animator for Mass Effect: Andromeda". Was she around long enough to be responsible for the animations we see in the game? Who knows. If she deserves any crap than it should come from her employers, not the internet at large. Now all the complaints about facial animation are going to be ruined by gamergate tier garbage.It already has been ruined. Go to any youtube video that talks about it, and the comments (yeah, I know, I know) inevitably seem to include numerous suggestions that this is what you get when you hire minorities. I'm not even joking. These assholes are vile. A few days ago I saw a comment in a thread about making custom portraits for Torment: Tides of Numenera that stated that it was SJW culture that was to blame for the bad default portraits and the commenter was sick of this 'agenda' being forced on him. K.
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Post by Qui-Gon GlenN7 on Mar 19, 2017 13:32:20 GMT
My IMDB.I make TV shows and movies, and yes there are budget constraints and and plenty of other limiting factors. Still, the final product has to be the shiniest penny it can be. Not everything is a home run, but the vast majority of projects are run like they want to be a home run when they know it is small potatoes. Cheap, Good, or Fast? Pick two, Good has to be one of them. Impressive CV. Congratz But 2 things: First you've made some work in the electrical department where security and safety has to be top notch, that is granted that money shouldn't be a problem there. Second: This is really what i was talking about. This isn't your dept that would suffer budget cuts. Costumes, actor quality, number of reshoots, script dept etc. At last, this is what i call a "niche business". This isn't a market reacting the same as most. Granted that money and budget are important but TV shows and movies can be associated with art... Art shouldn't be about money but about quality and craftmanship. I am happy you're able to have a work where they let do the best you can on every project you're working on. But in regular business (from services to fridge conception) profit margin comes first. Your business acts more like luxury shops and markets which is good for you but not really relevant for most. Well, I am sorry but I was waiting for this post. You don't know much about TV/film, but I do. The single most expensive department in production, after casting, is electric. We are the target of endless cuts in our budget, some that really make us bend anf stretch to work around. Over 25% of the budget of any movie is spent on lighting. That is why the expression goes like this: "LIGHTS, camera, action!"
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Post by tziwen on Mar 19, 2017 13:34:16 GMT
Impressive CV. Congratz But 2 things: First you've made some work in the electrical department where security and safety has to be top notch, that is granted that money shouldn't be a problem there. Second: This is really what i was talking about. This isn't your dept that would suffer budget cuts. Costumes, actor quality, number of reshoots, script dept etc. At last, this is what i call a "niche business". This isn't a market reacting the same as most. Granted that money and budget are important but TV shows and movies can be associated with art... Art shouldn't be about money but about quality and craftmanship. I am happy you're able to have a work where they let do the best you can on every project you're working on. But in regular business (from services to fridge conception) profit margin comes first. Your business acts more like luxury shops and markets which is good for you but not really relevant for most. Well, I am sorry but I was waiting for this post. You don't know much about TV/film, but I do. The single most expensive department in production, after casting, is electric. We are the target of endless cuts in our budget, some that really make us bend anf stretch to work around. Over 25% of the budget of any movie is spent on lighting. That is why the expression goes like this: "LIGHTS, camera, action!" Glad ii didn't desapoint then So question -honest not cynical- How you manage to maintain the exact same quality of work with 25% cuts on your budget?
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bigbad
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
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Post by bigbad on Mar 19, 2017 13:37:44 GMT
It already has been ruined. Go to any youtube video that talks about it, and the comments (yeah, I know, I know) inevitably seem to include numerous suggestions that this is what you get when you hire minorities. I'm not even joking. These assholes are vile. A few days ago I saw a comment in a thread about making custom portraits for Torment: Tides of Numenera that stated that it was SJW culture that was to blame for the bad default portraits and the commenter was sick of this 'agenda' being forced on him. K. Sigh.
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Post by Qui-Gon GlenN7 on Mar 19, 2017 13:43:34 GMT
The budget of the entire production - electric/lighting eats 25% of the total money available.
We deal with cuts in that.... rarely do we lose a quarter of our 25%, but it has happened.
Some fixtures are ostensibly better than others, especially in the new world of LED that is slowly taking over. The better ones cost more. The weaker ones are cheaper, and need expertise to make work almost as good as the better stuff. So we cut the equipment we wanted for optimal rigging, and go to as barebones as we can make it while STILL GETTING THE JOB DONE.
Everyone has to get the job done. The acceptable level of what "is" getting the job done is pretty high in my world. That's entertainment!
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velvetstraitjacket
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Mass Effect Andromeda
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Post by velvetstraitjacket on Mar 19, 2017 13:43:51 GMT
Look, I'm super unhappy about the CC and facial animations, but to go and attack people? How the fuck is that going to help anyone? I don't care if it's a woman or a man, or whatever, there's no need to send death threats and shit like that. Best you can do is send feedback and hope they fix it.
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Post by Deleted on Mar 19, 2017 13:50:35 GMT
Holy shit, all those people on Neogaf who are butthurt about the whole thing.
I get it, what happened to that woman wasn't very nice. I'm not going to deny that and I certainly don't condone it.
But damn Neogaf takes it to whole new level saying stuff like saying the "gamers are misogynists", "I don't want to be a gamer anymore!" and my favorite; "It's the GamerGate boogeyman".
Kek.
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Archaengel_X
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Games: Mass Effect Trilogy, Dragon Age Inquistion, KOTOR
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Post by Archaengel_X on Mar 19, 2017 13:54:32 GMT
As a consumer, I have noticed how companies produce low quality products for high profits. The reason that happens is not because that's just how the way things are, but due to the fact that consumers let companies get away with it. People fail to realize just how much power they have as shoppers. They purchase products and services they are not fully satisfied with because they have become content with accepting whatever a company throws at them.
The only language that companies understand is Money-ese. Therefore, consumers must learn how to communicate in that same language by practicing the concept of voting with one's wallet. If people are unsatisfied with a product a company tries to sell, they should avoid spending their money on said product. Watch how quickly businesses will start to be receptive to consumer feedback once they see their revenues sinking down the drain. Otherwise, by creating profits for businesses who release substandard items, we are essentially telling them that we are fine with low quality and that we happily accept it.
People may think we need businesses (which can be true to some extent), but businesses need us much more. As much as they attempt to act for their own interests, they know they cannot survive without the support of consumers. If we as a community would learn to collectively boycott companies who are foolish enough to act against our wishes, we could create significant change.
Note that this isn't directed against Bioware or EA specifically, but towards consumer-company relationships in general. The behaviors displayed by some who are furious over the facial animations are completely inexcusable and unprofessional. I am just talking from a general perspective when it comes to how we as buyers interact with companies.
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Post by Link"Guess"ski on Mar 19, 2017 13:57:47 GMT
Frostbite: BF1 (ingame) facial design: MEA facial design: Every EA studio works with the same (proprietary) animation toolkit. some people just can't admit that bioware montreal is a bunch of amateurs. literally inexcusable. Not this bullshit again. One is a very short linear shooter, the other a sprawling RPG with tons of characters. Maybe Frostbite doesn't have tools that get you good results rather quickly, which is what one needs in a game like MEA. But then i ask, why didn't they invest in such tools? It's just too bad, this whole situation... The problem with this sort of bandwagoning game criticism is that half of the gamers or fans or just people on this rollercoaster have no fucking clue about how game development works. Yeah, I wish I could just boot up Frostbite engine toolkit on my PC and press the "insert beautiful face with great animation" button, but that's frankly not how anything works.
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pantherdane
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Guilty until proven innocent.
Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Mass Effect Andromeda
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Post by pantherdane on Mar 19, 2017 14:11:32 GMT
Frostbite: BF1 (ingame) facial design: MEA facial design: Every EA studio works with the same (proprietary) animation toolkit. some people just can't admit that bioware montreal is a bunch of amateurs. literally inexcusable. Not this bullshit again. One is a very short linear shooter, the other a sprawling RPG with tons of characters. Maybe Frostbite doesn't have tools that get you good results rather quickly, which is what one needs in a game like MEA. But then i ask, why didn't they invest in such tools? It's just too bad, this whole situation... BF1 has some really nice graphics and done with Frostbite, too. That's great, it shows what can be done with Frostbite. That being said, there are multiple significant differences between the two games. BF1 SP is a short game. That means less time spent on story, more time spent on graphics. MEA has a long SP campaign and much more open world to explore. BF1 is a WW1 game that has explosions and etc, but the effects are not as large and varied as the many visuals you get in MEA. The weapons in BF1 are limited to bang bangs and boom booms and the weapons in MEA go zap, zzzzing, whuum-whuum, ba da BOOM and bang bang too so the visuals can be insanely different and large. Similarly, when you look up reviews of BF1 (I haven't played it yet- it looks fun and I think I will), you see that it has a lot of bugs too. Developers will place priorities on different things and it seems some childish gamers just think its all so easy to make the perfect bug free game exactly how THEY want it. It seems more of the MEA Devs efforts was on the environments and the effects and the open worlds, not on making the most realistic looking faces and an infinite number of details in CC. I am fine with that. I don't play the CC for hours on end (like apparently some people do) and just don't live for the cutscenes. I want good gameplay and environments to play in. I firmly believe that cyberbullying should be looked at more harshly. Cracking a few jokes is one thing, but when the jokes turn vicious and into to bullying- just plain getting out of hand, action should be taken against these people. It doesn't matter if its a 12 year old kid threatening someones life over something as childish as a game, or a 30 year old doing the same, there should be punishment. There seems to be no punishment for any vile or criminal actions anymore. I am all for proper punishment for the crime committed. I am seeing so many people hiding behind the anonymity of the internet and being as vile and threatening as possible and that its just wrong. I am also seeing the pack mentality of some that will gang up and stalk and repeatedly attack or threaten someone, which is also just wrong. The internet has become no more than a high school with its childish cliques and gangs and bullies and drama. Its really sad how with all of this technology and advancements, the world has become so much LESS civilized. .
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Rico01
N2
Master of low standards
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
Posts: 198 Likes: 170
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Rico01
Master of low standards
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Feb 24, 2017 18:14:47 GMT
February 2017
rico01
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Neverwinter Nights
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Post by Rico01 on Mar 19, 2017 14:27:08 GMT
I would think that everyone who is not happy with the game and have legitimate reasons for it should be quite upset at this whole affair. The problem as I see it (apart from the obvious problems of people sending threats and being completely out of order) is that legitimate criticism against the game will be disregarded as "GG fueled paranoia". I'd not be happy if the problems with the facial animations now become drowned by a hijack from some very suspicious people if those problems were deal breakers for me (which they aren't).
Just my 2 cents.
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