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Post by Deleted on Mar 20, 2017 4:26:26 GMT
Ok, this is what I can tell for those interested, about what happens. In Spoiler tag, because they really are MASSIVE SPOILERS - Feel free to correct me, since I just watched this part for the final mission and might have gotten some things wrong. - Your sibling gets captured by the Archon (you get to play as them for a few minutes). And SAM. Your sibling actually saves your life by stabilizing the link between you and SAM and gets captured by the Archon on the Hyperion that way. - You realize you can use Remnant tech without SAM, and use your connection to awaken an entire Remnant army. - You use that army to face the Archon's, along with your allies that you've made throughout the game. - You infiltrate Meridian (which is actually a planet, from what I was able to tell - Just the final mission), going after the Archon. - The planet is all covered in a Remnant sphere. - The planet is beautiful (and end up becoming the new home for humanity at the end). - You enter a final vault (or whatever that is). - The Archon is able to interface with Meridian using your sibling's connection and SAM. He tries to use it to destroy all planets in the cluster (because the tech can actually do that). It can also give them a habitable status. - Everyone joins up for the final push, including the squadmates you didn't choose to be in the squad. - The Hyperion crash lands and the Captain (Dunn, if I recall her name), dies. - You don't face the Archon in the end, but actually a metallic thresher maw (like the one we've seen in the trailers), but the objective is not defeat it, but disconnect the Archon from Meridian, going around the room activating specific points. You are able to do that with the help of your sibling and SAM. - Archon gets disconnected and dies electrocuted (or not, it isn't very clear, he just lies there). - You get out of the vault with your squad and everyone comes to praise you for saving the Initiative (including the Salarian pathfinder [if she still lives from a decision you get to make earlier in the game]). - Roll credits - Middle credits - Another Kett appears looking at Meridian (similar to Shepard in the teaser trailer for ME3). - After credits - your sibling awakens in your father's quarters and you get to talk to them a little more. - The leaders of the Initiative want your opinion on who should be the ambassador for the Initiative in the Cluster. You have four options: The angara, Moshae - Outpost leader, Bradley - Salarian pathfinder Raeka (if she still lives) - Krogan Nakmor Kesh of the Ai
Reminding that things might be different depending on the choices on the game, but that's what I've seen. plz tell us,how long you take to finish the full game ? 100~150 hour ? 150~200 hour ? I didn't played the game, I've only seen it through the sources online. But, if I'm to make an accurate guess, and that's assuming I can, the CRITICAL PATH (excluding all of the exploration (even the exploration in the main missions), loyalty missions, conversations with npcs, etc.) and focusing only on the main quests, following the main objective ALL THE TIME, I would say it's really short, about 12-18 hours. Put 15-20 hours to make it better. I've stopped right after the "Meridian space station" and watched the end mission now. And honestly, I don't think there was much to fill the gaps, because by that point, everything was already setting up the final mission. I can't say anything about the whole game. It might extend to hundred of hours, for sure.
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Post by SwobyJ on Mar 20, 2017 4:58:27 GMT
Speed runs may do it within 20 hours, but that's ridiculous.
30-40 more properly.
50+ generally.
100+ completionist?
AKA more than Mass Effect ever before, but less than DAI.
That's my guess so far, at least.
And of course DLC will add 1s-10s of hours to a playthrough, eventually. Completionist could turn well over 100 hours for all we know.
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Post by kpsia518 on Mar 20, 2017 5:00:30 GMT
plz tell us,how long you take to finish the full game ? 100~150 hour ? 150~200 hour ? I didn't played the game, I've only seen it through the sources online. But, if I'm to make an accurate guess, and that's assuming I can, the CRITICAL PATH (excluding all of the exploration (even the exploration in the main missions), loyalty missions, conversations with npcs, etc.) and focusing only on the main quests, following the main objective ALL THE TIME, (I haven't seen them all, but I suppose the vast majority I did), I would say it's really short, about 12-18 hours. Put 15-20 hours to make it better. I've stopped right after the "Meridian space station" and watched the ending now. And honestly, I don't think there was much to fill the gaps, because by that point, everything was already setting up the final mission. I can't say anything about the whole game. It might extend to hundred of hours, for sure. gamingbolt.com/mass-effect-andromeda-devs-on-games-length-crashes-and-morestill didn't have clear answer
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Post by constructman on Mar 20, 2017 13:50:28 GMT
Did the ending explain anything about Meridian and its creators (the Jardaan)? Any audio logs we can find that do? And what was up with those genetic templates of Angara back in the control centre? Were those explained at all?
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Post by naytnavare on Mar 20, 2017 16:11:43 GMT
This... this sounds great. "Let's all be big goddamn heroes" indeed.
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Post by doctorsquared on Mar 20, 2017 17:55:42 GMT
Did the ending explain anything about Meridian and its creators (the Jardaan)? Any audio logs we can find that do? And what was up with those genetic templates of Angara back in the control centre? Were those explained at all? Not from what I've seen. We know that the Jardaan had the capability to create life and that they were forced to launch Meridian out into space with the intent to return to Helius later to resume the terraforming process. They also mention that they can't stand against 'The Opposition' and their weapon, which very well might be the Scourge (it's artificial in nature and the Kett didn't cause it).
The interesting thing is that Peebee mentions that the vault on Eos only stopped working a few hundred years ago and Jaal mentions that a lot of Angaran history pre-Scourge is oral in nature. Plus the Mass Relay telescopes that the Initiative used to observe Helius prior to launch didn't show any sign of the Scourge 600 years prior to the arks arriving in the cluster. This means that the Remnant left relatively recently and could very well still be around somewhere, this might also mean that the Angara are a lot younger a species than previously thought.
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Post by Natashina on Mar 21, 2017 4:06:40 GMT
If you want to talk about the ending to the game, this will be the only thread to do it in. Any other threads started about the endings will be merged with this one. A few ground rules first: 1) Keep it civil. 2) Keep this all in spoiler tags for the next week. Cyonan has declared this a house rule. 3) Please don't start debating about the ME3 endings in here. 4) No mention of real world political issues. Any and all posts along those lines will be moved.
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Post by Deleted on Mar 21, 2017 5:31:32 GMT
It's incredibly generic. Not BioWare worthy at all IMO.
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Post by doctorsquared on Mar 22, 2017 21:10:40 GMT
I'm a little surprised that there's no conflict or concern on the part of the Angara or the other species of the Initiative that humanity has set up shop on the seed world/station that can render all of the other terraformed worlds in Helius uninhabitable with the push of a button.
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Post by jaronoberyn on Mar 23, 2017 8:16:52 GMT
Thought the ending was well done. Really enjoyed this game. Also love how it doesn't even feel like an ending. Not just the way the post credit content is setup, but just the idea of the first bioware game where doing things post main quest don't feel weird. In a way you're doing what you came to do in the first place. Can't wait for the dlc and whatever else they do to support the game.
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Post by Psy on Mar 24, 2017 22:00:00 GMT
Just completed the game, most side quests done EXCEPT for the additional tasks. Took me around 72 hours. Narrative.
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Post by Pokemario on Mar 25, 2017 1:50:04 GMT
GUYS. I completed the game, and upon returning to the Hyperion this girl tells me that she found a recorder message from the Quarian Arc! And it's in DEEP TROUBLE. I'm smelling DLC.
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Post by Kaibe on Mar 25, 2017 8:13:21 GMT
I enjoyed Andromeda but I wish the main story was longer. It was most reminiscent of ME1, which I wasn't expecting. The story isn't very intricate but I don't think the original trilogy was either. I'm kind of tired of Bioware having all these mysteries that you have to wait years to find anything about as in DA. I'm hoping this thing with the Jardaan and the Kett won't be dragged on to the point where it's more annoying than interesting. I think the ending wasn't bad. I'm hoping for DLC soon.
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Post by Pokemario on Mar 25, 2017 10:07:38 GMT
Um, I'm a bit confused. Reading things here, it seems that you can elect Kesh as the Krogan Ambassador. I didn't get that option, I got Morda. When I suggested her (just to see their reaction), even Kesh laughed lol
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Post by TheEmptyRoad on Mar 25, 2017 10:39:29 GMT
I really loved the 'thank you' emails from what seemed to be random BioWare Characters from across ALL of their games. I spotted Varric, Red Jenny, and Carver Hawke specifically.
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Post by Pokemario on Mar 25, 2017 11:19:20 GMT
I really loved the 'thank you' emails from what seemed to be random BioWare Characters from across ALL of their games. I spotted Varric, Red Jenny, and Carver Hawke specifically. Also Anders!
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Post by wtfronk on Mar 25, 2017 17:10:43 GMT
Um, I'm a bit confused. Reading things here, it seems that you can elect Kesh as the Krogan Ambassador. I didn't get that option, I got Morda. When I suggested her (just to see their reaction), even Kesh laughed lol i think you would get kesh when you don't give the krogan the remnant thing so they aren't a part of the initiative I'm still not sure about the ending, it was okay but I felt like "...is that it?" and yeah I definitely see them doing at least 2 or 3 story DLC's with all the foreshadowing they're doing. also I REALLY wish they would've told us who the benefactor was, like I'm 90% sure we already know who it was but i just wanted confirmation
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Post by Deleted on Mar 25, 2017 17:31:02 GMT
I REALLY wish they would've told us who the benefactor was, like I'm 90% sure we already know who it was but i just wanted confirmation I don't think they should reveal it. I mean we all know who it is, but better to keep it open. You are guessing Illusive Man, yes?
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Post by wtfronk on Mar 25, 2017 17:36:30 GMT
I REALLY wish they would've told us who the benefactor was, like I'm 90% sure we already know who it was but i just wanted confirmation I don't think they should reveal it. I mean we all know who it is, but better to keep it open. You are guessing Illusive Man, yes?ccc
yep, him. I mean I see why it would be better to keep it open but the "I wanna know everything!!!!!!" part of me really wants it to be confirmed
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Post by Hanako Ikezawa on Mar 25, 2017 19:15:28 GMT
I don't think they should reveal it. I mean we all know who it is, but better to keep it open. You are guessing Illusive Man, yes?ccc
yep, him. I mean I see why it would be better to keep it open but the "I wanna know everything!!!!!!" part of me really wants it to be confirmed I doubt it is the Illusive Man, considering Bioware said Cerberus wasn't involved with the project due to focusing on other things. I suspect the Benefactor is actually a group of individuals, sort of like the Illuminati in the Deus Ex franchise. That's something Bioware hasn't done before in terms of villains. Now TIM may have been a member, but I don't think he was involved personally. In any event, the whole Benefactor plot screams sequel or maybe DLC to me so we'll know sooner or later. I'm glad that the fans predicted the real reason why the Andromeda Initiative was created, or at least the repurposed reason.
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Post by Hanako Ikezawa on Mar 25, 2017 19:16:46 GMT
I'm glad that Captain Dunn can survive the final mission if you have the other three Pathfinders. While she is a minor character, I like her so glad to see her death not be mandatory.
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Post by kingjuly on Mar 25, 2017 21:18:30 GMT
Just finished, and honestly that ending was brilliant. Just as the character said in the game, it feels like we're finally at the beginning of a new adventure. There's so much more to come and I really cant wait for the sequel/s. I highly doubt they'll change main character since Mass Effect has generally been heavily character focused. It's more likely it'll work like the OT where you play the same character with the same ship across various new adventures. The only thing I want them to do differently this time is keep the same crew, but just add to it. I didnt like how ME2 basically created an entirely new crew and then did it again in ME3. If they keep the same crew in ME:A 2 then that gives them more chances to build upon characters. Plus, having romanced Vetra, I really want to see how that carries over to the following games. It'll be a cool experience.
For now though, I'll happily await the DLC.
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Post by rudelove on Mar 26, 2017 1:17:19 GMT
Just finished, and honestly that ending was brilliant. Just as the character said in the game, it feels like we're finally at the beginning of a new adventure. There's so much more to come and I really cant wait for the sequel/s. I highly doubt they'll change main character since Mass Effect has generally been heavily character focused. It's more likely it'll work like the OT where you play the same character with the same ship across various new adventures. The only thing I want them to do differently this time is keep the same crew, but just add to it. I didnt like how ME2 basically created an entirely new crew and then did it again in ME3. If they keep the same crew in ME:A 2 then that gives them more chances to build upon characters. Plus, having romanced Vetra, I really want to see how that carries over to the following games. It'll be a cool experience. For now though, I'll happily await the DLC. I agree with the crew thing. If we lose Drack or Jaal I'm going to be so sad! I could see Gil leaving though, because of the baby. I think we will keep Kallo and Lexi for sure if we get sequels, from the crew. Also, although it left things open to having a new romance, I hope we don't go missing for years or get locked up or something or the other... I hope that we can continue the romance we had in ME:A with no hitches, and if you want a new romance you can just break up with said individual. Jaal talked about having a place of our own, like bruh, don't kill that dream for me.
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Post by Hanako Ikezawa on Mar 26, 2017 5:03:06 GMT
Just finished, and honestly that ending was brilliant. Just as the character said in the game, it feels like we're finally at the beginning of a new adventure. There's so much more to come and I really cant wait for the sequel/s. I highly doubt they'll change main character since Mass Effect has generally been heavily character focused. It's more likely it'll work like the OT where you play the same character with the same ship across various new adventures. The only thing I want them to do differently this time is keep the same crew, but just add to it. I didnt like how ME2 basically created an entirely new crew and then did it again in ME3. If they keep the same crew in ME:A 2 then that gives them more chances to build upon characters. Plus, having romanced Vetra, I really want to see how that carries over to the following games. It'll be a cool experience. For now though, I'll happily await the DLC. I hope and think they will keep the same crew if they continue with Ryder. The crew is small enough where Bioware can add more characters without it becoming too big, there is no real variants with them that they have to worry about, and every character talks about how there is no place they would rather be than as a member of the Tempest crew. There are only a couple characters at most I can see not being a member next game if they continue with Ryder.
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Post by Deleted on Mar 26, 2017 7:54:03 GMT
Absolutely the best ending in the Mass Effect series, and one of the best in Bioware history. Maybe only Dragon Age Origins that could snuff it on that, or BGII. Had the right amount of epic moments, closure and at the same time keeping the door open going foward. Loved the characters, loved choices coming into play in the final mission and just the epilogue in general was very good. A new thing for a Mass Effect game, but a very welcome addition.
My wish for the future? Pump out a few quality story DLC's. Make a sequel that extends beyond Heleus and make sure Ryder is our protagonist, and we keep our crew. Adding a new member or two to it wouldn't hurt, but yeah stay the course. Mass Effect 2 stole too much of the original crew and while it worked out in the end it always felt a bit sour.
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