Saccadon
N1
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Origin: Saccadon
XBL Gamertag: DragonHeart0315
PSN: Rev-Crocodile02
Posts: 36 Likes: 59
inherit
3228
0
59
Saccadon
36
February 2017
saccadon
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda
Saccadon
DragonHeart0315
Rev-Crocodile02
|
Post by Saccadon on Apr 7, 2018 21:04:27 GMT
It's a shame that the ending was so hope-inducing only to hear a couple months after seeing it that Andromeda was being abandoned.
|
|
inherit
8553
0
Nov 20, 2024 10:53:52 GMT
2,656
N7Pathfinder
1,531
May 2017
n3pathfinder
|
Post by N7Pathfinder on Apr 8, 2018 14:28:29 GMT
It's a shame that the ending was so hope-inducing only to hear a couple months after seeing it that Andromeda was being abandoned. Yeah. I still have some hopes that they'll announce a sequel in the future, with ryder and the crew of course.
|
|
Noxluxe
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
Posts: 2,026 Likes: 3,566
inherit
10359
0
Mar 14, 2019 16:10:11 GMT
3,566
Noxluxe
2,026
Jul 21, 2018 23:55:09 GMT
July 2018
noxluxe
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
|
Post by Noxluxe on Jul 22, 2018 5:29:03 GMT
Not very inspired, but I wasn't expecting much anyway. And the dozens of hours of gameplay before the ending were worth the price just fine. Especially as I bought it after all the big eyesores from launch had been fixed.
I felt it was about as good as ME3s ending, with about a tenth of the excitement built up. And I could live with ME3s ending even before the DLC fix.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Oct 20, 2018 1:06:02 GMT
It's a shame that the ending was so hope-inducing only to hear a couple months after seeing it that Andromeda was being abandoned. It helps that the game is pretty complete and the speculation it causes is something that's fun to discuss, not something our enjoyment hinges on.
Also, been a while since I gave my 2 cents so I'll reiterate this: The ending to MEA has the best epilogue segment and closure + post-game design of ALL BioWare games ever created.
|
|
SwobyJ
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 2,107 Likes: 2,175
inherit
2698
0
Nov 21, 2024 22:45:46 GMT
2,175
SwobyJ
2,107
January 2017
swobyj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by SwobyJ on Oct 22, 2018 1:06:50 GMT
It's a shame that the ending was so hope-inducing only to hear a couple months after seeing it that Andromeda was being abandoned. It helps that the game is pretty complete and the speculation it causes is something that's fun to discuss, not something our enjoyment hinges on.
Also, been a while since I gave my 2 cents so I'll reiterate this: The ending to MEA has the best epilogue segment and closure + post-game design of ALL BioWare games ever created.
Yeah yeah. I would almost agree. But I think some aspects either made me (badly) laugh, or sigh. The locations don't register the post-game status enough for my liking. The Quarian, Mom, etc teases don't work with me. Not placed in a tease-epilogue. Stuff like deciding the ambassador(? I forget) were ridiculous because it was just going ME1+, but ME1 had that choice mostly disregarded and I expect it in this case as well. If Bioware does otherwise - or especially makes most MEA choices have significant impact in a next game (maybe acting as a ME2+ME3+polish in that regard) - I'd be astonished and cheering, but I don't expect it. But I see what you mean. I like how I can do whatever in whatever order and it mostly works, more than maybe any other Bioware game.
|
|
inherit
738
0
4,633
Link"Guess"ski
3,882
August 2016
linkenski
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, KOTOR, Mass Effect Andromeda
Linkenski
asblinkenski
Linkenski
|
Post by Link"Guess"ski on Oct 22, 2018 7:54:26 GMT
It helps that the game is pretty complete and the speculation it causes is something that's fun to discuss, not something our enjoyment hinges on.
Also, been a while since I gave my 2 cents so I'll reiterate this: The ending to MEA has the best epilogue segment and closure + post-game design of ALL BioWare games ever created.
Yeah yeah. I would almost agree. But I think some aspects either made me (badly) laugh, or sigh. The locations don't register the post-game status enough for my liking. The Quarian, Mom, etc teases don't work with me. Not placed in a tease-epilogue. Stuff like deciding the ambassador(? I forget) were ridiculous because it was just going ME1+, but ME1 had that choice mostly disregarded and I expect it in this case as well. If Bioware does otherwise - or especially makes most MEA choices have significant impact in a next game (maybe acting as a ME2+ME3+polish in that regard) - I'd be astonished and cheering, but I don't expect it. But I see what you mean. I like how I can do whatever in whatever order and it mostly works, more than maybe any other Bioware game. Yeah, regrettably they lock away the Cryo Bay post-Meridian which is weird but probably an oversight. Regarding the ambassador choice it's just as ME1-do-over as the rest of the plot. In concept here is the plot of Andromeda: Inciting incident: Mentor and subordinate figure goes on a dangerous mission where something went wrong; Mentor dies, but son receives information of a mysterious alien key but they don't know how it works yet. Exposition: Son goes to the hub of all species and becomes the next all-powerful leader figure. He doesn't expose any Saren but gets to know "the council" and is told to go out and do a range of open-ended tasks in order to advance the main goal of unlocking the secrets of their device. On first world Son meets Asari Archeologist who has been researching the remnant race, not the Protheans but the Remnant (words mean the same), and to their surprise the thing they have been attempting for a great time is instantly solved by the mysterious powers of the protagonist. We go explore other planets which gives context to the lore, and we meet the enemy. The player faces the main game goals and obstacles that roughly define the general game experience, Confrontation: The protagonist and co. Find the base of the enemy's operations only to find that the Salarians are there and that the base is a breeding ground for experimenting on them, and you face a mutated Krogan. The protagonist is left with a "big dilemma" of whether to save one party or the other in their rush to escape while setting off their risky master plan. Instead of squadmates you choose between the Salarians and the Krogan on the base, "Point of No Return": In "defiance of the leadership's decisions" we all but mutiny and go to the world where the remnant alien vanished to, Meridian, and discover that, shock and awe, a thought to be progenitor race of Heleus, the Angara are in fact not the progenitors but a long gone race that decided their fate. Point of no return for real: You return to Meridian only to find that the Main Bad guy and his cohorts have entered the central hub of your species' society, and must find a way to get there. Then you find a real old remnant uh... space ship which had such awesome concept art that BioWare didn't dare to cut it. Space battle ensues with enemy ships. Climax: You land on an Ilos-esque planet inside Meridian and drive the nomad through wondrous sights and vistas before approaching the ominous central room in which the main Bad is attempting to unlock the powers of the Remnant and doom the cluster to his/their might. You kill him and prevented defeat. The Heleus cluster is saved for colonization. Epilogue: You choose a new "council" figure for the future endeavours of the Initiative. So it is similar, a bit too much at times. It references ME1 in big or small ways at every turn which explains why this might be the best structured plot BioWare has produced since working with EA.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Oct 22, 2018 16:46:58 GMT
Yeah yeah. I would almost agree. But I think some aspects either made me (badly) laugh, or sigh. The locations don't register the post-game status enough for my liking. The Quarian, Mom, etc teases don't work with me. Not placed in a tease-epilogue. Stuff like deciding the ambassador(? I forget) were ridiculous because it was just going ME1+, but ME1 had that choice mostly disregarded and I expect it in this case as well. If Bioware does otherwise - or especially makes most MEA choices have significant impact in a next game (maybe acting as a ME2+ME3+polish in that regard) - I'd be astonished and cheering, but I don't expect it. But I see what you mean. I like how I can do whatever in whatever order and it mostly works, more than maybe any other Bioware game. Yeah, regrettably they lock away the Cryo Bay post-Meridian which is weird but probably an oversight. Regarding the ambassador choice it's just as ME1-do-over as the rest of the plot. In concept here is the plot of Andromeda: Inciting incident: Mentor and subordinate figure goes on a dangerous mission where something went wrong; Mentor dies, but son receives information of a mysterious alien key but they don't know how it works yet. Exposition: Son goes to the hub of all species and becomes the next all-powerful leader figure. He doesn't expose any Saren but gets to know "the council" and is told to go out and do a range of open-ended tasks in order to advance the main goal of unlocking the secrets of their device. On first world Son meets Asari Archeologist who has been researching the remnant race, not the Protheans but the Remnant (words mean the same), and to their surprise the thing they have been attempting for a great time is instantly solved by the mysterious powers of the protagonist. We go explore other planets which gives context to the lore, and we meet the enemy. The player faces the main game goals and obstacles that roughly define the general game experience, Confrontation: The protagonist and co. Find the base of the enemy's operations only to find that the Salarians are there and that the base is a breeding ground for experimenting on them, and you face a mutated Krogan. The protagonist is left with a "big dilemma" of whether to save one party or the other in their rush to escape while setting off their risky master plan. Instead of squadmates you choose between the Salarians and the Krogan on the base, "Point of No Return": In "defiance of the leadership's decisions" we all but mutiny and go to the world where the remnant alien vanished to, Meridian, and discover that, shock and awe, a thought to be progenitor race of Heleus, the Angara are in fact not the progenitors but a long gone race that decided their fate. Point of no return for real: You return to Meridian only to find that the Main Bad guy and his cohorts have entered the central hub of your species' society, and must find a way to get there. Then you find a real old remnant uh... space ship which had such awesome concept art that BioWare didn't dare to cut it. Space battle ensues with enemy ships. Climax: You land on an Ilos-esque planet inside Meridian and drive the nomad through wondrous sights and vistas before approaching the ominous central room in which the main Bad is attempting to unlock the powers of the Remnant and doom the cluster to his/their might. You kill him and prevented defeat. The Heleus cluster is saved for colonization. Epilogue: You choose a new "council" figure for the future endeavours of the Initiative. So it is similar, a bit too much at times. It references ME1 in big or small ways at every turn which explains why this might be the best structured plot BioWare has produced since working with EA. Pretty good analysis... you're recognizing how similar things are between the two story-wise. One thing ME1 did "wrong" IMO that ME:A avoided was taking the main plot device back to where they started. I still say the Conduit aspect in ME1 was poorly done - taking us back to public plaza on the Citadel absolutely a mistake that undermined the plot. At least the Meridian Control device took off and took us to a new location rather than, say, taking us back to the place where our shuttle first crashed. You touch on one thing that, I think, made the choice decision (ME1 - Virmire; ME:A Salarian Ark) more impactful in ME1 than ME:A... and that is, we had no Salarian companion. I think it would have been an extremely difficult choice if, say, we have a Salarian companion looking for their own Ark and had to take both that Salarian and Drack on that particular mission... having to choose "sides" with both of them there beside us. The relationship with Kallo simply wasn't strong enough for me at least to feel the same sense of equal obligation/pressure that I sensed in choosing between Ashley and Kaidan in ME1.
I would have liked to see the idea of having the PC decide the leadership concept dropped entirely. It had no meaning in the ME Trilogy and I really don't think they can effectively make it matter in ME:A (if going into a sequel)... too many variables to handle between making the differences between Morda, the Moshae, Tann and Bradley running the show matter to the sequel story.
I didn't mind the Quarian ark tease. Such things have become commonplace in any "series" driven story. I've just come to expect them... and sometimes, the series gets canceled. I still hope though that ME can pick that tease up in some way regardless of how they decide to continue the franchise. I do think they will attempt to continue the franchise because, I think, Casey has assured us as much.
|
|
SwobyJ
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 2,107 Likes: 2,175
inherit
2698
0
Nov 21, 2024 22:45:46 GMT
2,175
SwobyJ
2,107
January 2017
swobyj
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
|
Post by SwobyJ on Oct 23, 2018 15:07:17 GMT
Honestly as a teen I absolutely loved that I was sent back to the Citadel. It was a twist I didn't know I was that ready for. And I cared that it was *now the main target* of the villains.
The Quarian ark tease would have been much more acceptable to me as things like text/codex indirect information scattered through a few parts of the game, not a decided 'oh right we need to put this here' post-end NPC convo.
|
|