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Post by dreman999 on Apr 20, 2017 20:48:10 GMT
Ok. ME1 was great..but it was not that great. it's basically a man verses machine plot/ hunt down the villian plot. It's not that original in concept. What made ME1 story great was not the concept but the development of the story and it's twist. ME1 brings you to points you don't expect that surprises and floors you. The thing is MEA does the same thing. The only ME game that does not is ME2. MEA does have alot of surprising events, more so to the end of the game. It has twist and it does surprise. Nothing that straight up floors your though. You don't have the sovereign meeting equivalent , or nothing at the level of the Thorin....But that's not really the story this game is going for. It's about colonization and exploration. It would not have anything to that level of an established universe with roots like ME does. It's a game about making those roots. What's would be amazing about it's story is the choices you make, how you make them, and what you uncover as you explore. What's here few are missed in story. The only issue with the story are what the Kett are, which are organic borg 2.0 But the rest of the story gets better. Why? I leave alot of want of interge. At first with the remnent they seem face less but once you find out about what they are and that they created a race and how much the story hinted at this is astounding and new to ME ingenral. That fact that what you found before are just gardening tool and a bigger story is in hand with these beings. They arn't the protheans 2.0 like many felt at the start of the game. And the choice, like on Ka And let's not bring up character here. You clearly have rose colored glasses. ME1's crew was no were near as interesting as you believed it to be. I know, i played the game over 9 times. Garrus and Tali are only interesting but don't have much development. Liara is only interesting if romance, if not she is a very boring fan girl of Shep, Ashley was highly dislikes and Kiaden was boring. Only one character was the stand out and that was Wrex, fallowed by Joker. Me2 and 3 cast are spectacular.. but only because they are more colorful and they had development for 2 -3 games. We can atleast say MEA cast is better then ME1. With clear proof. The mea crew develops much deep then the ME! crew hands down,
MEA "revelations" probably are supposed to be amazing, shocking, very interesting. They are not. I don't know it's a bad writing or those scenes are missing something, but when for example they reveal that BIG thing about Angarians I was like "ok". That's it. 5 minutes later I wasn't even very interested to discuss it with anyone.
I loved those moments from other BW games, even DA:I makes me chill so many times, but Andromeda ? Nope. Hard to explain. When I finished the game I just looked on my screen and I asked myself "that's all" ? I was shocked when I found out that 4 or 5 people been writing this, whole main story is longer than 10 hours. Maybe they should hire someone from Netflix ? So many great tv series, so well written.
With crew is the same thing. I agree, development is SO MUCH BETTER comparing to ME1, but it's not even close to ME2. For example Miranda from the VERY FIRST MOMENT was so interesting, VA truly amazing, and her character go so well with the story. How to compare her to Cora for example ? 70% of the game she is on asari and not being pathfiner, after 5-6 conversations I GOT ENOUGH OF HER. Maybe once or twice she said something nice about flowers, about herself. But this is it. The only companions who got something to say are Jaal, Drack and Vetra. PeeBee if planning to romance her. Such a shame that Vetra romance is black screen, cause she is the most interesting female in my crew.
Sorry but you're wrong. out side of the kett nothing in there reveal are badly done. hell, the Jardeen made life and the Argara's are synthetically created race. How is that not a shocking thing or a big reveal? it's not something that just ok. it ask huge questions, question that would make entire civilization rethink there purpose,and show how this race reacts. And about the Crew, ME2 was get but they had established history, ideals and philosophies. These characters are unique even among their own unique races. That's what made ME2 character great. but mea don't have this on purpose. this story is about them growing and gaining all of that what the character in ME2 already have. They are normal people learning to be unique individuals. they are not going to be the crew of ME2 because the goal is not to make the crew of mass effect 2. it's goal to make a better version of the crew of ME1 that grows and evolves. this is what garrus was. this is what Tali was. this what near every crew member in ME3 was. they were all the evolve version of what the character of MEA are.(outside Javik.) And with out make extremely unique colorful character it takes time to make. Also, talk to Cora more. She does more then just talk about the Asari and she changes after she does her mission. Also, learn about the necessary of having character with flaws in stories. also, Miranda is the worst example of character development from ME2. Their better character that grow in ME2. Miranda does not really grow much as a character in ME2. not as much as Cora does in MEA.
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Conquer Your Dreams
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Say that you love me
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by Conquer Your Dreams on Apr 21, 2017 10:15:22 GMT
As I said before, learning about Angarians and Jardeen probably was supposed to shock us, but for some reason... it didn't. Hard to explain why really - maybe because of writing style, maybe because I didn't really feel engaged in the whole main story, seriously - I don't know. My good friend, also ME lover, got the same. He didn't even finished the game, at some point he just got bored with the story and he go back to the trilogy. I am not saying Andromeda is a bad game, cause it isn't, but definitely it is missing something. Cora ? I did her mission. She was my LI when I was playing Scott. I go with her thru every possible conversation. Well, mistake of my life. She was worse than my ex, and trust me, my ex was VERY annoying.
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Post by feuerrabe on Apr 21, 2017 12:05:54 GMT
I enjoyed the ending of Mass Effect Andromeda so far. However, it's just the ending of the first part. Many new story threads started and it remains to be seen which will come to which conclusion. In so far Andromeda was pretty nice, the Initiative races gained a foothold in the Helius cluster and driven defeated the Archon's operation and have come to stay... but that's about it: it's a stage victory no more and no less.
As Mass Effect 3 shows: The tricky thing is when you have to let everything come to a conclusion, when you build a story around great mysteries and are in the invonvenient position to resolve them. That happened in a lot of TV shows as well... Heroes, Battlestar Galactica, Lost.
If there is one thing that I didn't find good about the final battle and how the story evolves is that the fight vs. the Archon was always a bit distant. While he does make it very personal by abducting and using Ryder's sibling, you only punch through the trash you have fought billion times over, at no point you get to confront him. Throuhout the game Ryder says no word face to face to the Archon, nor fires a single bullet at him. We don't really know where his obsession with the Remnant is coming from and a bit more details about the internal conflicts between the kett and particularly the power structure behind the conflict between Primus and Archon would have been nice. Some details got lost because I was really fighting to stay ahead of things, figure out what the game wants of me (first they tell me I need to activate the terminals, then I need to fight kett and remnant for minutes before I can interact with it, then I need to fight the architect because it's so horribly important all of a sudden).
A bit of the story that I found a bit hard to swallow were those terraforming devices the Jardeen left behind. Activating one of those felt a bit like pushing the "I Win Button" rather than going through the hard work of making worlds habitable - as Pathfinder I am pretty much a prospector for new worlds, but the Jardeen really already solved all my problems. It's not really an achievement to activate something someone else left behind for different reasons. Being able to interface with the Remnant without the support of an AI felt a bit like the scene in Matrix where Neo was suddenly able to do "magic" even though he wasn't even plugged in to the Matrix.
Finally (alright, that's the third thing by now) the relationship between SAM and Ryder could have gone to more depth. SAM seems to have as much personality as Siri, which makes it a pretty lame symbiont. Having a symbiont is something unusual, reminded me a bit of Dax in Deep Space Nine, even though the roles between host and symbiont are transposed (Ryder, as the host, is dominant, whereas in Deep Space Nine the trill is dominant and the person is referred to primarily by the name of the symbiont). SAM might have had own ideas and getting to a relationship with him might have been interesting. Especially how he "felt" about experiencing sex through Ryder of course.
I don't consider any of this a big issue... there are numerous leads which the game might have exploited better and the opinion of which would have been the best is probably at least as large as the number of players playing it through. It's a sound and most enjoyable game as it is.
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Post by feuerrabe on Apr 21, 2017 12:49:30 GMT
As I said before, learning about Angarians and Jardeen probably was supposed to shock us, but for some reason... it didn't. Hard to explain why really - maybe because of writing style, maybe because I didn't really feel engaged in the whole main story, seriously - I don't know. My good friend, also ME lover, got the same. He didn't even finished the game, at some point he just got bored with the story and he go back to the trilogy. I am not saying Andromeda is a bad game, cause it isn't, but definitely it is missing something. Cora ? I did her mission. She was my LI when I was playing Scott. I go with her thru every possible conversation. Well, mistake of my life. She was worse than my ex, and trust me, my ex was VERY annoying. Hm... that revalation was not so much a shock per se, but it did add to the diplomatic issues Ryder has. How will the Angara feel about it? Will they blame the initiative in any way for that? Will that complicate matters? It was hard enough to convince the Angara that the Initiative is not about conquering; yes we do intent to come up with a new council, like the one in the milky-way and our presence will change the Angara, but we respect their territory, identity and desires. On the long run, the asari do their magic of creating a union between species. But the least I desire was another reason for conflict and it's hard to say whether this is one, the union is shaky for now. I did manage to land a blow vs. the Angaran separatists by exposing their leader as the true source of violence, but this may add to their cause; many Angarans might refuse to believe it and take it as a scheme of the Initiative. I couldn't care less about the fact itself, other than that it explains the terraforming devices left throughout the Heleus Cluster. As discussed in one of the emails you find in the terminals on Meridian (well, in the Hyperion on Meridian) it's a bit strange that the Angara cannot directly interface with remnant tech, given that most of the remnant tech was meant to create a proper environment for the Angara.
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Post by Andrew Waples on Apr 21, 2017 18:26:48 GMT
As I said before, learning about Angarians and Jardeen probably was supposed to shock us, but for some reason... it didn't. Hard to explain why really - maybe because of writing style, maybe because I didn't really feel engaged in the whole main story, seriously - I don't know. My good friend, also ME lover, got the same. He didn't even finished the game, at some point he just got bored with the story and he go back to the trilogy. I am not saying Andromeda is a bad game, cause it isn't, but definitely it is missing something. Cora ? I did her mission. She was my LI when I was playing Scott. I go with her thru every possible conversation. Well, mistake of my life. She was worse than my ex, and trust me, my ex was VERY annoying. Hm... that revalation was not so much a shock per se, but it did add to the diplomatic issues Ryder has. How will the Angara feel about it? Will they blame the initiative in any way for that? Will that complicate matters? It was hard enough to convince the Angara that the Initiative is not about conquering; yes we do intent to come up with a new council, like the one in the milky-way and our presence will change the Angara, but we respect their territory, identity and desires. On the long run, the asari do their magic of creating a union between species. But the least I desire was another reason for conflict and it's hard to say whether this is one, the union is shaky for now. I did manage to land a blow vs. the Angaran separatists by exposing their leader as the true source of violence, but this may add to their cause; many Angarans might refuse to believe it and take it as a scheme of the Initiative. I couldn't care less about the fact itself, other than that it explains the terraforming devices left throughout the Heleus Cluster. As discussed in one of the emails you find in the terminals on Meridian (well, in the Hyperion on Meridian) it's a bit strange that the Angara cannot directly interface with remnant tech, given that most of the remnant tech was meant to create a proper environment for the Angara. Question, since the "Kett" essentially clone other Angara to make more of themselves, does that mean the "Kett" got that technology from the Jardaan? Since the Jardaan made the Angara? I just wish though when it came to the Jardaan that we were able to interact with one of their ancient AI or something to get answers, during The Journey to Meridian quest. Maybe it's just coincidence, but I wish they came up with another name for Meridian because Horizon: Zero Dawn had a place called Meridian as well. We still don't know anything about the Jardaan (compared to Reapers/Protheans from ME1) all we know is that there was a war of some kind and the The Scourge is essentially the equivalent of an A-bomb from the looks of it. According to the Angara, they had to relearn space flight and all that. A lot of there history and probably technology was lost during the event so maybe before the Scourge they were able to interact with it. Also I can't help but think that the Reapers, Scourge, and Jardann are somehow all connected. Both conveniently happen during the same time during the Reaper War in the Milky Way.
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Post by izut on Apr 21, 2017 19:45:29 GMT
Hm... that revalation was not so much a shock per se, but it did add to the diplomatic issues Ryder has. How will the Angara feel about it? Will they blame the initiative in any way for that? Will that complicate matters? It was hard enough to convince the Angara that the Initiative is not about conquering; yes we do intent to come up with a new council, like the one in the milky-way and our presence will change the Angara, but we respect their territory, identity and desires. On the long run, the asari do their magic of creating a union between species. But the least I desire was another reason for conflict and it's hard to say whether this is one, the union is shaky for now. I did manage to land a blow vs. the Angaran separatists by exposing their leader as the true source of violence, but this may add to their cause; many Angarans might refuse to believe it and take it as a scheme of the Initiative. I couldn't care less about the fact itself, other than that it explains the terraforming devices left throughout the Heleus Cluster. As discussed in one of the emails you find in the terminals on Meridian (well, in the Hyperion on Meridian) it's a bit strange that the Angara cannot directly interface with remnant tech, given that most of the remnant tech was meant to create a proper environment for the Angara. Question, since the "Kett" essentially clone other Angara to make more of themselves, does that mean the "Kett" got that technology from the Jardaan? Since the Jardaan made the Angara? I just wish though when it came to the Jardaan that we were able to interact with one of their ancient AI or something to get answers, during The Journey to Meridian quest. Maybe it's just coincidence, but I wish they came up with another name for Meridian because Horizon: Zero Dawn had a place called Meridian as well. We still don't know anything about the Jardaan (compared to Reapers/Protheans from ME1) all we know is that there was a war of some kind and the The Scourge is essentially the equivalent of an A-bomb from the looks of it. According to the Angara, they had to relearn space flight and all that. A lot of there history and probably technology was lost during the event so maybe before the Scourge they were able to interact with it. Also I can't help but think that the Reapers, Scourge, and Jardann are somehow all connected. Both conveniently happen during the same time during the Reaper War in the Milky Way. I think they were able to interact with remnant technology. Remember the quest to activate 3rd monolith on Havarl? You must find remains of Angara who tried to activate it. We find out she was able to control bots and tech. Reapers are for sure not connected to Andromeda at all. You must remember Reapers were harvesting every 50 000 years. What happened in Milky Way over 600 years ago was their last time. The Scourge had to happen less than 300-400 years ago [Andromeda time] because Jardaan still used to live in Heleus at that time (scans we make on Habitat 7 says this tech is 300-400 years old). What's interesting is - they most likely came to Heleus after Initiative went there because scans from Andromeda didn't show their architecture or anything else. Maybe they're running from something and this something is still coming to Andromeda (the last ark has some serious problems, they don't want to be foud which mean those problems must be really dangerous)?
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Post by abaris on Apr 21, 2017 21:26:26 GMT
I think you didn't talk with Cora nearly enough as you should because she mentiones Asari like 5-6 times and then stops. Not to mentions, she pretty quickly says Alec made the right decision. She's completely fine with keeping Ryder in one piece, which isn't an easy job. There's one thing to say about Cora that may be an unconscious turnoff. The recent patch doesn't seem to have taken care of her facial expressions. For most, if not all conversations, she's got that half smirk as if her face was paralized. I didn't play much prepatch, so it's hard to do a comparison, but I get the distinct impression of her not showing any emotions at all.
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Post by dreman999 on Apr 21, 2017 23:52:32 GMT
I think you didn't talk with Cora nearly enough as you should because she mentiones Asari like 5-6 times and then stops. Not to mentions, she pretty quickly says Alec made the right decision. She's completely fine with keeping Ryder in one piece, which isn't an easy job. There's one thing to say about Cora that may be an unconscious turnoff. The recent patch doesn't seem to have taken care of her facial expressions. For most, if not all conversations, she's got that half smirk as if her face was paralized. I didn't play much prepatch, so it's hard to do a comparison, but I get the distinct impression of her not showing any emotions at all. dude I romanced. I can tell you facial expression is not an issue with her.
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Post by feuerrabe on Apr 22, 2017 16:49:21 GMT
Question, since the "Kett" essentially clone other Angara to make more of themselves, does that mean the "Kett" got that technology from the Jardaan? Since the Jardaan made the Angara? I just wish though when it came to the Jardaan that we were able to interact with one of their ancient AI or something to get answers, during The Journey to Meridian quest. I don't think so. More likely from the enemy of the Jardaan. I suspect the Kett were designed, just as the Angara, but with a different philosphy in mind - a crude template but with the ability to incorporate genome of all species throughout the galaxy violently. A species of Ardat Yakshi, if you will, but without the backing of a ripe asari culture. If I am not mistaken the archon did mention that there was 600 years of adapting genome from species all across the galaxy within him. Sixhundred years again, about the same time the weapon was used. I suspect the kett were a counter-design by the enemy of the Jardaan to dominate, incorporate helpful design features and destroy the creation of the Jardaan. But of course that is wild speculation; that would be about the story if I were the writer, but I am not.
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Post by zeypher on Apr 23, 2017 13:14:46 GMT
As discussed in one of the emails you find in the terminals on Meridian (well, in the Hyperion on Meridian) it's a bit strange that the Angara cannot directly interface with remnant tech, given that most of the remnant tech was meant to create a proper environment for the Angara. Makes perfect sense if Angara were intended to be a slave race. At best they can close doors etc but thats about it. Their bio electricity would have been for the implants put into them, to power them. Angara seem to me slave soldiers who would have been augmented and used. Hehe Kett are doing to the Angara what the Jaardan would have probably done to them anyways. Turn them into their soldiers. That is the only thing that makes sense as the other side had to resort to using a cluster buster such as the scourge.
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Post by Friera on Apr 23, 2017 16:13:18 GMT
MEA kinda felt like a prequel to something awesome.
I really hope there will be MEA2, and with Ryder as the protagonist.
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Post by feuerrabe on Apr 24, 2017 12:18:03 GMT
I don't find the thread anymore, but I read a quite plausible argument that the Angara might be the Jardaan. They were designed for survivability in the cluster as new hosts for themselves, which would explain the religion of the Angara and the genetic memory they actually have. There were some interesting details in the scanner results on Meridian, which I didn't pay that much attention to on my first play-through, given the more immanent problems I was facing.
A slave race... well that would be a plausible explanation in itself. I doubt that the Angara were created for the sole reason of scientific curiosity. I just don't quite see why anyone, who controls the Remnant anyway, would need a slave race. It doesn't seem to extend their ability to do anything at all. I was wondering whether it might be another machine vs. organics story, but the Remnant do not appear to be self aware, follow own agendas or do anything that the task they were assigned to - which primarily means guarding certain sites. In some cases during space exploration I found incidents of Remnant guarding sites which don't even exist anymore, so they are clearly mindless. They are not "AI" in the sense of Mass Effect, they are merely tools.
Of all the open questions in ME:A, the one that I find most interesting is the question for the enemy of the Jardaan, more specifically broken down into a number of questions: 1) Who was the enemy of the Jardaan? 2) What was the conflict about? 3) What exactly was destroyed by the weapon that created the "Scourge" as "fallout" of the weapon. (The codex entry suggest that the scourge itself is not the weapon, or not the primary weapon, but rather a side effect of the usage of the weapon.) 4) Assuming that the Jardaan were defeated and their enemy was victorious in the conflict, where are they now? I doubt they are the progenitors of the Kett, even though it wouldn't surprise me if the Kett were somehow linked to them. The thing is... the Kett don't know anything about the Remnant and are by no means on a technological level to defeat them.
I am curious whether the story writers desire to keep the argument of the star child up as "valid": Organic always eventually create artificial life, which will always claim their own rights eventually which will always lead to a destructive war with no hope of settling the conflict without galaxy wide destruction. If the star child was right (and given that this is a fictional game world the writers can simply make it correct by defining it so) then maybe the Jardaan were the reapers of the Andromoda Galaxy. Or their enemy was. Maybe the Jardaan hid themselves in the Angara to hide from their reapers. If the cycle that the star child of the milky way was correct, the Andromeda Galaxy must either have its own reapers are suffer from a cycle of total annihilation throughout the galaxy. (Whereas the 'harvest' is, by definition, rather an act of 'aggressive conservation' than 'destruction'.)
If it were otherwise that would be an in-world prove that the star child was bonkers. If the star child was correct, then the "enemy" might be the Andromeda Galaxy's own reapers, yet something went terribly wrong, because the Scourge cannot have been in their interest.
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Post by Andrew Waples on Apr 24, 2017 17:12:08 GMT
I've been wondering where is the other twin post ending? They just disappear without saying anything, unless its a bug? I'd assume they just hangout in Ryder's room, because BioWare characters don't like to move at all.
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Games: Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire
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Post by thelonelypoet on Apr 25, 2017 8:25:48 GMT
I enjoyed the ending of Mass Effect Andromeda so far. However, it's just the ending of the first part. Many new story threads started and it remains to be seen which will come to which conclusion. In so far Andromeda was pretty nice, the Initiative races gained a foothold in the Helius cluster and driven defeated the Archon's operation and have come to stay... but that's about it: it's a stage victory no more and no less. As Mass Effect 3 shows: The tricky thing is when you have to let everything come to a conclusion, when you build a story around great mysteries and are in the invonvenient position to resolve them. That happened in a lot of TV shows as well... Heroes, Battlestar Galactica, Lost. If there is one thing that I didn't find good about the final battle and how the story evolves is that the fight vs. the Archon was always a bit distant. While he does make it very personal by abducting and using Ryder's sibling, you only punch through the trash you have fought billion times over, at no point you get to confront him. Throuhout the game Ryder says no word face to face to the Archon, nor fires a single bullet at him. We don't really know where his obsession with the Remnant is coming from and a bit more details about the internal conflicts between the kett and particularly the power structure behind the conflict between Primus and Archon would have been nice. Some details got lost because I was really fighting to stay ahead of things, figure out what the game wants of me (first they tell me I need to activate the terminals, then I need to fight kett and remnant for minutes before I can interact with it, then I need to fight the architect because it's so horribly important all of a sudden). A bit of the story that I found a bit hard to swallow were those terraforming devices the Jardeen left behind. Activating one of those felt a bit like pushing the "I Win Button" rather than going through the hard work of making worlds habitable - as Pathfinder I am pretty much a prospector for new worlds, but the Jardeen really already solved all my problems. It's not really an achievement to activate something someone else left behind for different reasons. Being able to interface with the Remnant without the support of an AI felt a bit like the scene in Matrix where Neo was suddenly able to do "magic" even though he wasn't even plugged in to the Matrix. Finally (alright, that's the third thing by now) the relationship between SAM and Ryder could have gone to more depth. SAM seems to have as much personality as Siri, which makes it a pretty lame symbiont. Having a symbiont is something unusual, reminded me a bit of Dax in Deep Space Nine, even though the roles between host and symbiont are transposed (Ryder, as the host, is dominant, whereas in Deep Space Nine the trill is dominant and the person is referred to primarily by the name of the symbiont). SAM might have had own ideas and getting to a relationship with him might have been interesting. Especially how he "felt" about experiencing sex through Ryder of course. I don't consider any of this a big issue... there are numerous leads which the game might have exploited better and the opinion of which would have been the best is probably at least as large as the number of players playing it through. It's a sound and most enjoyable game as it is. I felt exactly the same in many parts. For me the vaults were the most annoying parts. The vaults were against my own idea of surviving in harsh enviroments in new worlds. I was expecting so much more, I really wanted to work for my new homeworld by bulding, planting, inventing... but I only needed to deal with magical vaults (I had actually a mild panick attack during one vault because I lost my sense where I was and have high claustrophobia). I was hoping more of SAM too. SAM felt actually pretty stupid and not that high intelligent because he talked me all the time, in the middle of fighting for example. Like it was broken. I started to appreciate EDI all the sudden. (One thing I realize playing this game: I have so much more respect for the original games. They did so many things sooo well). To the discussion of comparing this game to Mass Effect 1. I must admit, first time playing it felt quite heavy and the side quests were often very repeative. But that game gave still me the most epic chills. First time speaking with Sovereign in Virmire stopped everything. The game changed completely. Everything stopped and I realized that we were in a very serious conflict. After that came the choice between Kaidan and Ashley, and then I met Vigil and in the end I jumped off from the lift in Citadel and fought against the geth and one massive reaper choosing between saving the councils or human soldiers. I have no idea why there where no sacrifices in Andromeda. Even in ME3 you face the situation where you can shoot you loved one, but you can also solve the risky situation by speaking and showing your leadership skills. Damn. Edit: sorry, I wanted to say more to the original posts. I enjoyed the MEA still, but I think the bad things overshadowed the good in my playtrough (I am only doing my second play if the character creation is fixed). What you pointed about SAM was spot on.
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Post by mjolnirviii on Apr 25, 2017 16:30:55 GMT
Hey guys! New guy here. Anyways, I just finished Andromeda last night. I brought Drack and Peebee with me to the fight, and I noticed that at one point in the final battle with the Archon including a Remnant Architect, a shuttle comes out of nowhere and Vetra comes and joins the fight. I just wanna know if is it only/always Vetra? I didn't notice any of the other squadmates join the fight so I'm not sure, but I remember Vetra shouting into the comms something like "You didn't really think we'd sit this fight out right?"
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Post by feuerrabe on Apr 25, 2017 18:12:17 GMT
I've been wondering where is the other twin post ending? They just disappear without saying anything, unless its a bug? I'd assume they just hangout in Ryder's room, because BioWare characters don't like to move at all. Haven't really thought about it, mainly because I was basically through with the game at that point. I naturally assumed that they'd come to the Tempest as member of the Pathfinder team, but evidently, they didn't.
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Post by dreman999 on Apr 25, 2017 19:01:11 GMT
Hey guys! New guy here. Anyways, I just finished Andromeda last night. I brought Drack and Peebee with me to the fight, and I noticed that at one point in the final battle with the Archon including a Remnant Architect, a shuttle comes out of nowhere and Vetra comes and joins the fight. I just wanna know if is it only/always Vetra? I didn't notice any of the other squadmates join the fight so I'm not sure, but I remember Vetra shouting into the comms something like "You didn't really think we'd sit this fight out right?" It's not just vetra. It is every one. They come at differnt points of the fight on 2 different shuttles.
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Post by starlord on Apr 26, 2017 1:01:50 GMT
I am so excited with what's to come for Ryder. I thought the game dragged when you were required to go to Voeld and Havarl to be quite honest. However, since I am a huge dweeb, Kadara and Reyes Vidal picked the game up and carried me through (although the lack of emails from Reyes post-Kadara events were really troubling. I'm actually not playing new game plus until I hear more information on what they're doing update wise. Back to the point, sorry.
Basically Ryder Family Secrets is the fucking Beyoncé of Mass Effect: Andromeda missions. I scared my roommate by how animated I became at the big reveal. On that high, the game's ending just turned into a Mass Effect game for me. I loved every second (including the light of my life apologizing for blowing up an enemy ship above me.)
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Post by aglomeracja on Apr 26, 2017 10:34:26 GMT
Yeah, MEA didn't work for me. Too many similarities to the trilogy, too many weak plots, lack of real cliffhangers, not even a single (!) touching, memorable moment which is a heart of ME series and those mostly uninteresting companions. MEA is like a completely different game, made by completely different people, who never played trilogy and never feel that vibe. About judging: i was defending MEA since day one. There are places, when people hates me for defending MEA. But after finishing main story, i cannot defend it anymore. I was waiting 5 years for this. 5 years to get the story, i would have written better myself in two months. Sorry but from BioWare and especially from Mass Effect brand i'am expecting much more. To be honest with you, i have seen much better storylines in a recent SW:TOR DLC's, which is also made by BioWare. That was my realisation as well. I started playing SWTOR once again and I can't honestly say that MEA's story is in any way more polished or nuanced. That should never be the case when comparing SP game to MMO.
...and I actually can play as light-hearted and reasonable sith
As for the new DLC- it isn't necessarily better, but it is new. Novelty value is certainly low in Andromeda.
When Jaal went into stupor after the first twist I remember thinking "C'mon, get over it already. You should be used to it by now". Enemies changing your people into themselves are so common in ME. Same shit, different day.
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Post by feuerrabe on Apr 26, 2017 13:46:18 GMT
Possible, but I wouldn't be surprised about a generation change, either. It feels like Ryder did his/her job, established a foothold for the initiative in the Heleus cluster. From now on the second wave takes over, more specialized folks kick in... and maybe Spectres.
I seriously doubt that the next game will be about making worlds viable and founding new colonies, anyway. We had that, it was good, but now it's used up, imho.
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riotinducer
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Post by riotinducer on Apr 26, 2017 14:40:34 GMT
Possible, but I wouldn't be surprised about a generation change, either. It feels like Ryder did his/her job, established a foothold for the initiative in the Heleus cluster. From now on the second wave takes over, more specialized folks kick in... and maybe Spectres. I seriously doubt that the next game will be about making worlds viable and founding new colonies, anyway. We had that, it was good, but now it's used up, imho. Idk, I feel like it would be a bit of a waste to drop Ryder and co. after this game. Most of this game was about Ryder finding his/her feet as the unlikely hero, I think there's a lot more story to be had with the character as s/he is practically still at the beginning of his/her career as pathfinder. Exploration doesn't stop just because we set up some colonies. That said, I think you have a point about doing things like planet viability, I expect the next story with Ryder might resemble a Commander Shepard adventure more than the exploration romp we had this time around.
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Post by mjolnirviii on Apr 26, 2017 16:09:53 GMT
Hey guys! New guy here. Anyways, I just finished Andromeda last night. I brought Drack and Peebee with me to the fight, and I noticed that at one point in the final battle with the Archon including a Remnant Architect, a shuttle comes out of nowhere and Vetra comes and joins the fight. I just wanna know if is it only/always Vetra? I didn't notice any of the other squadmates join the fight so I'm not sure, but I remember Vetra shouting into the comms something like "You didn't really think we'd sit this fight out right?" It's not just vetra. It is every one. They come at differnt points of the fight on 2 different shuttles. Hmm, that's. Either I didn't notice the others, or it was just Vetra for me on one shuttle. I got everyone's loyalty tho. I'll just see on the end of my second playthrough. Thanks man!
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Gileadan on Apr 27, 2017 5:59:24 GMT
I'm on the fence about the final mission. I really liked how our allies showed up during the approach and the well deserved "Fuck yeah" moments during it, but as far as the final confrontation with baby face the Archon is concerned, I have just two words: Deus Ex.
During the final conflict in the venerable original Deus Ex (2000), we also don't face antagonist Bob Page personally, but instead fight his underlings while trying to stop him from merging with a powerful AI named... wait for it... HELIOS.
That combined with the Archon's coryphywaffles-style babbling about the protagonist being his rival was a bit much "inspiration" taken from other games.
Other than that, I found the ending satisfying enough, bringing the right conbination of closure and story threads to be explored in DLC or sequels.
Overall: 7/10.
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Post by mugwump v1 on Apr 30, 2017 6:44:06 GMT
For me, the ending ramped things up pretty well and provided a somewhat exhilarating finale to an otherwise one-note experience. Best part of the game for me. Credit to all those involved.
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Post by SofNascimento on Apr 30, 2017 13:28:59 GMT
I thought the ending was pretty cool.
The spcae battle was a disappointment, compared to both ME1 and ME3 it was quite weak. But once you land the visuals are quite nice and the battles are fun. It's not as great as ME1's or let alone ME2's final mission, but it's very good.
It's quite telling that some of MEA best missions are the ones less connected with the its open world design.
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