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Post by colfoley on Apr 30, 2017 22:03:41 GMT
I thought the ending was awesome. Everything the ending for ME 3, and to a certain extent, DA I should have been. Granted it does continue the fine tradion of the last two quests more or less being 'the ending', but even then the ending mission was very well done.
It learned from and built upon elements introduced earlier in the story. It was a culimation of all your choices and lessons and hard work in the game instead of being one ridicilious choice forced on us at the end. No final ridiclious boss battle at the end. All your allies, friends, and the people you helped coming together to help you. Some really nice visual moments, and some awesome combat design. And your choices did matter.
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Post by jeyl on May 1, 2017 1:27:23 GMT
Still not comfortable with giving the keys to all of Andromeda's habitable planets to a race that's not even indigenous to the galaxy. What makes it even worse is that everyone is A-OK with it. You do not want to be a non-human character in the Mass Effect series at this point.
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Post by gamersgen on May 1, 2017 1:59:46 GMT
Do you think Bioware added Reject Ending into the extended dlc on purpose, so they could conclude milky way reaper wars in ME A? Lara Tsoni mentions in her diaries that worst has happened. Also there is info on nexus that no contact from milky way has been established. Mysterious benefactor and all the Alecs unlocked memories, is the most interesting part of the story.
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Post by ergates on May 2, 2017 19:52:08 GMT
Finished the game around 10 minutes ago, still digesting it.
I thought the final mission was really exciting and quite heart-pounding. I literally lived every second of it, and felt genuine fear that Ryder's sibling wasn't going to make it.
I felt that some of the middle sections of the game were a bit of a slog, but the final mission burned along with never a dull moment. Also very pleased not to be forced into a predictable, derivative boss fight with the Archon. I was expecting some big, tedious boss battle, involving all the usual cliches, avoiding AOE, firing when weak points were exposed etc.. and when I saw the big Architect rise up and attach to the Archon, I signed, and prepared myself for yet another one of those kind of fights.. only tougher. What a pleasant surprise to end up in a big horde mode battle instead.
The post credits stuff was very welcome and unexpected too. It left me with a fair bit to do, including talking to squad, visiting habitat 7, and completing 'Path of a Hero'. Each trip off the Nexus revealed an additional squad conversation, involving a final resolution of the Gil/Kallo conflict.
In conclusion - very satisfied, and very satisfied with the game as a whole. If I'd listened to the critics I'd probably not have even bought it - but the critics, for the most part, were full of shit, and many of them - especially the 1/10 brigade on Metacritic clearly had a political agenda on behalf of the 'alt right' fighting against their imaginary 'SJW's. If I have to read one more five-line review on Metacritic, from some asshat, using the word 'cucks' to describe the developers, I swear I'll scream.
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Post by dmc1001 on May 3, 2017 23:08:31 GMT
Do you think Bioware added Reject Ending into the extended dlc on purpose, so they could conclude milky way reaper wars in ME A? Lara Tsoni mentions in her diaries that worst has happened. Also there is info on nexus that no contact from milky way has been established. Mysterious benefactor and all the Alecs unlocked memories, is the most interesting part of the story. The worst did happen: the Reapers invaded. I would read any more into it than that.
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Post by Iakus on May 4, 2017 15:19:15 GMT
Do you think Bioware added Reject Ending into the extended dlc on purpose, so they could conclude milky way reaper wars in ME A? Lara Tsoni mentions in her diaries that worst has happened. Also there is info on nexus that no contact from milky way has been established. Mysterious benefactor and all the Alecs unlocked memories, is the most interesting part of the story. On purpose, yes. But I don't think they had a clue where they were going next at the time. Reject was just a passive-aggressive way to respond to people who didn't like the endings "Don't like our art? F*ck you! Rocks fall! Everyone dies!"
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Post by Dukemon on May 5, 2017 0:23:20 GMT
I am disappointed by the end. I missing a little one versus one fight and a Ryder that triggers a fatality on the Archon. However it is now in the game, it is the same as the other Architect fights only with time delay. Why Ryder cannot do a Biotic Punch on the Archon face and takes the head from the body? Ryders involvement as character in the end is worse, too. I mean he does make no expression of rage because the Archon has kidnapped his twin and his SAM. That's little.
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Post by Obadiah on May 8, 2017 2:40:20 GMT
The whole let's-base-our-civilization-on-alien-tech-we-don't-understand had a very Prothean/Reaper vibe to it.
Still don't know what the Scourge is. Still don't know what the Remnant and Jardaan are. Still don't know who the Kett are (guess their empire will be coming again soon now that the Archon is "dead") Still don't know how the vaults terraform planets (space magic?) Don't know what happened to the Archon at the end (letter indicated he might have been "uploaded"?)
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Post by aoibhealfae on May 11, 2017 17:48:51 GMT
Just finished the game this evening. Pretty sure a lot of overarching narrative stuff was pushed toward future DLCs. Honestly; base game itself is solid on its own, without the necessity of having the main plot itself in a bloody DLC (Arrival, Leviathan, Extended Cut, Trespasser). I really enjoyed the ending. Even if its a mesh of Ilos run, Attack on Reaper-Titan and Normandy in a jungle planet and London's reaper convention. But this "let's bang, ok" look. Down boy..
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Post by abaris on May 12, 2017 22:08:58 GMT
I thought the ending was awesome. Everything the ending for ME 3, and to a certain extent, DA I should have been. Granted it does continue the fine tradion of the last two quests more or less being 'the ending', but even then the ending mission was very well done. DAI got it's real ending with tresspasser. ME3, well, that's not how any game should end. This ending was OK. No overall complaints. The only thing bothering me a bit, is that the Archon could be brought down by simply pushing a few buttons on the usual consoles. That could have been a bit more imaginative.
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Post by colfoley on May 12, 2017 23:07:23 GMT
I thought the ending was awesome. Everything the ending for ME 3, and to a certain extent, DA I should have been. Granted it does continue the fine tradion of the last two quests more or less being 'the ending', but even then the ending mission was very well done. DAI got it's real ending with tresspasser. ME3, well, that's not how any game should end. This ending was OK. No overall complaints. The only thing bothering me a bit, is that the Archon could be brought down by simply pushing a few buttons on the usual consoles. That could have been a bit more imaginative. dai had its real ending in the base game. That's actually what i liked. Because boss fights tend to be something super cliche and just one force anti climactically faces another. This one you had to think.
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Post by izut on May 13, 2017 2:35:54 GMT
Looks like we may not find the answers anytime soon if the rumor is true and they put MEA franchise on indefinite hiatus. Ok it MIGHT be to patch and fix MEA1, but... BW Montreal is for sure being turned into a supporting studio which isn't a good news.
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Post by Captain Crash on May 14, 2017 13:38:50 GMT
I thought the ending was pretty cool. The spcae battle was a disappointment, compared to both ME1 and ME3 it was quite weak. But once you land the visuals are quite nice and the battles are fun. It's not as great as ME1's or let alone ME2's final mission, but it's very good. It's quite telling that some of MEA best missions are the ones less connected with the its open world design. The opening with the Remnant fleet arriving showed a lot of promise but it fizzled out quickly. Landing on Meridian was amazing though, very ME1 on Ilos on you're approach to the conduit. Unlike the many verdicts out there, I thoroughly enjoyed this game. However while a solid game, it took zero risks and stuck to the general formula trying to please everyone. The game played it safe with so many things. I am sad to hear the game been put on hiatus, I hope we can get at least one DLC out of it. I do think being in Andromeda is the way forward for the series and just hope that in 5 years we don't get a ME1 prequel game... urghh
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Post by duskwanderer on May 17, 2017 3:53:23 GMT
Looks like we may not find the answers anytime soon if the rumor is true and they put MEA franchise on indefinite hiatus. Ok it MIGHT be to patch and fix MEA1, but... BW Montreal is for sure being turned into a supporting studio which isn't a good news. This happened before: It just means they're assigning people to different studios. Montreal was ill-equipped to make a full game. And it showed. As for my take on the ending: The NPC Ryder was used very well, and I loved it. At least, from a plot standpoint. Gameplay wise, it was annoying to go back to lvl 1. But plotwise, I liked to see Sara struggle with the Archon. Maybe could've used a little more, like the Archon trying to herd you into a trap, only for Sara to stop it at the last minute. Would've been a bit more pulse pounding. Seeing and hearing the people I obtained over the course of the game felt rewarding because of the effort I put into it. I didn't get a good look at the Moshae with Raeka, though. I know she was holding up a barrier, but did she also have a sniper rifle? I liked having Hayjer with me when I fought, it was just a little extra awesomeness. Dunn was pretty cool, and I'm glad I made it so that she lived. How did Meridian work while it was disconnected? I got that the seed world was the engine, but I thought it needed to be connected. Also, where did Sara go at the end of the game? When I was at the party, she was in Dad's room, but now she's vanished after I left Meridian. Did I just miss something? Packing up and going on the next adventure just felt like a way to say "hey yeah, you can wander around the game after you beat the final boss." They could've just written a "I'm going home" kinda thing, and just let us continue on without a ceremony. Nothing wrong with it.
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Post by Sairys on May 17, 2017 15:57:30 GMT
Did anyone else scratch their heads how all of a sudden the Kett were able to magically appear at the Nexus location and Ryder got no heads up until it was stolen? I played through three times and, I dunno. It just seemed like other parts of the ending were drawn out and then boom all of a sudden "shizz, the Hyperion has been ripped away from it's dock at Nexus. Nexus is unaffected but Hyperion has been spirited away!"
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Post by slayer299 on May 18, 2017 13:55:21 GMT
Indeed. 9/10 from me! I loled when the Krogan got a seat on the Council. I feel almost dirty typing it. EDIT: Oh, just ambassador? Sorry. I'm fuzzy on details which is good because I still want to play it myself. Is it optional? I didn't pay enough attention. Hopefully MEA treats its ending decisions with greater respect than ME1. I'm a little miffed that the ending sequence seemed ...relatively short? Hard to tell with how it was being pushed through. It also clearly just resolves like... a major aspect of the biggest arc of MEA, and so much smells of DLC-bait and clear setup for a future of a series. As I don't have attachment to the Archon (yet? I need to play), this all smacks of Corypheus-with-more-emotion and the actual 'real' next gen story of Mass Effect has yet to barely proceed. Maybe Bioware sold it all to EA like "Hey, this can be an eternal series now, like Star Trek!" But it still looks like AN ending and a nice status to jumpstart something bigger. I wonder if there's going to actually be a lot of post-ending dialogue, or even reason to put some content off (for RP reasons) til then. @steel - Yeah, yeah. I was just setting up a place to talk. and better than how ME3 treated the choices from 1 & 2
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Post by slayer299 on May 18, 2017 14:02:29 GMT
I was disappointed with the ending and I'd only give it a 6 or 7/10
The end boss fight (while better than 3 by a mile) felt meh,especially how he seems to just get separated from the tentacles and falls. it's like "really? that was it after how annoying and insulting he was?" were my thoughts.
THe earlier part leading up to there was good, the showing (or not) of allies in the different battles leading up and the Nomad drive gave the feeling of urgency. As silly as the space terminator in 2 was, I like the final better compared to MEA.
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Post by slayer299 on May 18, 2017 14:11:35 GMT
Do you think Bioware added Reject Ending into the extended dlc on purpose, so they could conclude milky way reaper wars in ME A? Lara Tsoni mentions in her diaries that worst has happened. Also there is info on nexus that no contact from milky way has been established. Mysterious benefactor and all the Alecs unlocked memories, is the most interesting part of the story. The rejection ending was a snarky response to the fans upset with the R/G/B vanilla endings. I think the Liara message wasn't an indicator of the Reapers winning, but remember how it wasn't until 3/4 of the game you find out about the Catalyst, so that could just be her SB practical side speaking. No contact doesn't mean a lot when the Milky Way was burning, if anything, the transmitters would have been cannibalized for needed parts for the war effort and the information about the Arks lost so no-one even realizes they left for Andromeda.
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Post by n7vakarian on May 19, 2017 9:28:39 GMT
Did anyone else scratch their heads how all of a sudden the Kett were able to magically appear at the Nexus location and Ryder got no heads up until it was stolen? I played through three times and, I dunno. It just seemed like other parts of the ending were drawn out and then boom all of a sudden "shizz, the Hyperion has been ripped away from it's dock at Nexus. Nexus is unaffected but Hyperion has been spirited away!" Yeah this was one of the parts of the ending that made no sense at all....It's not like the Nexus has a defence force or anything nooooo
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Post by jclosed on May 19, 2017 18:08:37 GMT
Did anyone else scratch their heads how all of a sudden the Kett were able to magically appear at the Nexus location and Ryder got no heads up until it was stolen? I played through three times and, I dunno. It just seemed like other parts of the ending were drawn out and then boom all of a sudden "shizz, the Hyperion has been ripped away from it's dock at Nexus. Nexus is unaffected but Hyperion has been spirited away!" Yeah this was one of the parts of the ending that made no sense at all....It's not like the Nexus has a defence force or anything nooooo Well - they only would have to infiltrate and capture the Hyperion. No need to go to through the Nexus, because the Hyperion has docking ports too. They can use captured ships to hide the fact that it are kett forces. Once the Hyperion is captured and all entrances to and from the Nexus are blocked, there is not much the Nexus defense force can do. And after taking control of the steering systems by the Kett and undocking the Hyperion they have a ship full of human hostages. All that the Nexus defense force can do is blow up or damage the Hyperion, and that would put the not only the Kett in danger, but also everyone else on board of the Hyperion. In fact - every action by them would bring all that colonists in Cryo/Statis in mortal danger (malfunctions) and we are talking about tens of thousands of people here. The Kett actually do not need anything from the Nexus at all. All they need is SAM and the Ryder twin, and both are on board of the Hyperion.
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Post by czeuch on May 20, 2017 3:35:58 GMT
How come we didn't get to fight the Archon? Primus got away?? Had I known that I'd made that deal with him... Damm. I saving 5 cobras for the last boss. Only there wasn't one :/
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Post by wafflefrog on May 20, 2017 7:06:51 GMT
Finished the game earlier tonight and I loved seeing all of my hard work pay off, and was glad that there was no final good or bad choice in the game I think that dropping the Alignment system only helped the game and roleplaying
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Post by Sairys on May 21, 2017 16:21:09 GMT
Yeah this was one of the parts of the ending that made no sense at all....It's not like the Nexus has a defence force or anything nooooo Well - they only would have to infiltrate and capture the Hyperion. No need to go to through the Nexus, because the Hyperion has docking ports too. They can use captured ships to hide the fact that it are kett forces. Once the Hyperion is captured and all entrances to and from the Nexus are blocked, there is not much the Nexus defense force can do. And after taking control of the steering systems by the Kett and undocking the Hyperion they have a ship full of human hostages. All that the Nexus defense force can do is blow up or damage the Hyperion, and that would put the not only the Kett in danger, but also everyone else on board of the Hyperion. In fact - every action by them would bring all that colonists in Cryo/Statis in mortal danger (malfunctions) and we are talking about tens of thousands of people here. The Kett actually do not need anything from the Nexus at all. All they need is SAM and the Ryder twin, and both are on board of the Hyperion. Yea but the segue to it was so abrupt. I think it would have been a lot smoother with a cut scene showing a quick pan of the kett ship arriving to take the Hyperion (because of needing SAM,) busting in, you do your little walk as the twin, then a cut scene capturing the twin and then the Hyperion taking off away from the Nexus. As it was, it felt so disjointed. All you got out of that whole scenario is a quick bit of being the twin and then back to the your character. Taking the Hyperion was a major plot point. Taking it away from the Nexus and the resulting face-plant of it into Meridian deserved more than than what little we got out of the event. All those long-drawn out scenes with other quests, then we have the finale and a major plot point is reduced to barely a mention. Oh by the way, the Hyperion was taken and they have your twin.
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Post by Iakus on May 24, 2017 18:13:10 GMT
Well - they only would have to infiltrate and capture the Hyperion. No need to go to through the Nexus, because the Hyperion has docking ports too. They can use captured ships to hide the fact that it are kett forces. Once the Hyperion is captured and all entrances to and from the Nexus are blocked, there is not much the Nexus defense force can do. And after taking control of the steering systems by the Kett and undocking the Hyperion they have a ship full of human hostages. All that the Nexus defense force can do is blow up or damage the Hyperion, and that would put the not only the Kett in danger, but also everyone else on board of the Hyperion. In fact - every action by them would bring all that colonists in Cryo/Statis in mortal danger (malfunctions) and we are talking about tens of thousands of people here. The Kett actually do not need anything from the Nexus at all. All they need is SAM and the Ryder twin, and both are on board of the Hyperion. Yea but the segue to it was so abrupt. I think it would have been a lot smoother with a cut scene showing a quick pan of the kett ship arriving to take the Hyperion (because of needing SAM,) busting in, you do your little walk as the twin, then a cut scene capturing the twin and then the Hyperion taking off away from the Nexus. As it was, it felt so disjointed. All you got out of that whole scenario is a quick bit of being the twin and then back to the your character. Taking the Hyperion was a major plot point. Taking it away from the Nexus and the resulting face-plant of it into Meridian deserved more than than what little we got out of the event. All those long-drawn out scenes with other quests, then we have the finale and a major plot point is reduced to barely a mention. Oh by the way, the Hyperion was taken and they have your twin. I'd also want a scene of Captain Dunn going "Dammit WHY ARE THERE NO GUNS ON THIS SHIP!!!!?"
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obatalaryder
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Posts: 248 Likes: 402
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May 19, 2021 14:12:04 GMT
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obatalaryder
Mass Effect Trilogy, Mass Effect Andromeda
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Post by obatalaryder on May 25, 2017 6:32:27 GMT
This ending (and the game overall) left me with the same feelings I had for ME1's ending.
Excited.
Playing ME1, I wasn't quite sure if it would be a series I'd end up falling in love with, but by the ending those feelings were completely confirmed and I immediately wanted to continue with ME2.
Mass Effect is really back.
Needless to say, I started experiencing post Mass Effect blues when the credits started rolling.
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